mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 12:37:50 +01:00
Hardsuit Stuff
Icons for all modules and control modules, two new suits, some modified stats. Station suits are now split, with their spawned "equipped" version having modules and access requirements, and their parent type having neither.
This commit is contained in:
@@ -12,6 +12,7 @@
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name = "mounted grenade launcher"
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desc = "A shoulder-mounted micro-explosive dispenser."
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selectable = 1
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icon_state = "grenade_launcher"
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interface_name = "integrated grenade launcher"
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interface_desc = "Discharges loaded grenades against the wearer's location."
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@@ -86,6 +87,7 @@
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selectable = 1
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usable = 1
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module_cooldown = 0
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icon_state = "lcannon"
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engage_string = "Configure"
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@@ -115,6 +117,7 @@
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name = "mounted energy gun"
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desc = "A forearm-mounted energy projector."
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icon_state = "egun"
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interface_name = "mounted energy gun"
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interface_desc = "A forearm-mounted suit-powered energy gun."
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@@ -124,7 +127,8 @@
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/obj/item/rig_module/mounted/taser
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name = "mounted taser"
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desc = "A shoulder-mounted energy projector."
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desc = "A palm-mounted nonlethal energy projector."
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icon_state = "taser"
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usable = 0
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@@ -140,6 +144,7 @@
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name = "energy blade projector"
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desc = "A powerful cutting beam projector."
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icon_state = "eblade"
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activate_string = "Project Blade"
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deactivate_string = "Cancel Blade"
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@@ -200,6 +205,7 @@
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selectable = 1
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usable = 1
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use_power_cost = 15
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icon_state = "enet"
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engage_string = "Fabricate Star"
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@@ -29,6 +29,7 @@
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name = "IIS module"
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desc = "An integrated intelligence system module suitable for most hardsuits."
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icon_state = "IIS"
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toggleable = 1
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usable = 1
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disruptive = 0
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@@ -202,6 +203,7 @@
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name = "datajack module"
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desc = "A simple induction datalink module."
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icon_state = "datajack"
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toggleable = 1
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activates_on_touch = 1
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usable = 0
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@@ -292,6 +294,7 @@
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name = "electrowarfare module"
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desc = "A bewilderingly complex bundle of fiber optics and chips."
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icon_state = "ewar"
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toggleable = 1
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usable = 0
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@@ -322,6 +325,7 @@
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name = "hardsuit power sink"
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desc = "An heavy-duty power sink."
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icon_state = "powersink"
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toggleable = 1
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activates_on_touch = 1
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disruptive = 0
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@@ -66,6 +66,7 @@
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name = "teleportation module"
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desc = "A complex, sleek-looking, hardsuit-integrated teleportation module."
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icon_state = "teleporter"
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use_power_cost = 40
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redundant = 1
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usable = 1
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@@ -126,6 +127,7 @@
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name = "net projector"
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desc = "Some kind of complex energy projector with a hardsuit mount."
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icon_state = "enet"
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interface_name = "energy net launcher"
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interface_desc = "An advanced energy-patterning projector used to capture targets."
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@@ -147,6 +149,7 @@
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name = "self-destruct module"
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desc = "Oh my God, Captain. A bomb."
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icon_state = "deadman"
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usable = 1
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active = 1
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permanent = 1
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@@ -28,6 +28,7 @@
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/obj/item/rig_module/device/plasmacutter
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name = "hardsuit plasma cutter"
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desc = "A lethal-looking industrial cutter."
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icon_state = "plasmacutter"
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interface_name = "plasma cutter"
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interface_desc = "A self-sustaining plasma arc capable of cutting through walls."
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suit_overlay_active = "plasmacutter"
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@@ -38,6 +39,7 @@
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/obj/item/rig_module/device/healthscanner
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name = "health scanner module"
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desc = "A hardsuit-mounted health scanner."
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icon_state = "scanner"
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interface_name = "health scanner"
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interface_desc = "Shows an informative health readout when used on a subject."
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@@ -46,6 +48,7 @@
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/obj/item/rig_module/device/drill
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name = "hardsuit drill mount"
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desc = "A very heavy diamond-tipped drill."
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icon_state = "drill"
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interface_name = "mounted drill"
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interface_desc = "A diamond-tipped industrial drill."
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suit_overlay_active = "mounted-drill"
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@@ -56,6 +59,7 @@
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/obj/item/rig_module/device/anomaly_scanner
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name = "hardsuit anomaly scanner"
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desc = "You think it's called an Elder Sarsparilla or something."
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icon_state = "eldersasparilla"
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interface_name = "Alden-Saraspova counter"
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interface_desc = "An exotic particle detector commonly used by xenoarchaeologists."
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engage_string = "Begin Scan"
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@@ -66,6 +70,7 @@
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/obj/item/rig_module/device/orescanner
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name = "ore scanner module"
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desc = "A clunky old ore scanner."
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icon_state = "scanner"
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interface_name = "ore detector"
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interface_desc = "A sonar system for detecting large masses of ore."
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engage_string = "Begin Scan"
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@@ -76,6 +81,7 @@
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/obj/item/rig_module/device/rcd
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name = "RCD mount"
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desc = "A cell-powered rapid construction device for a hardsuit."
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icon_state = "rcd"
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interface_name = "mounted RCD"
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interface_desc = "A device for building or removing walls. Cell-powered."
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usable = 1
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@@ -105,9 +111,12 @@
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device.afterattack(target,holder.wearer,1)
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return 1
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/obj/item/rig_module/chem_dispenser
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name = "mounted chemical dispenser"
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desc = "A complex web of tubing and needles suitable for hardsuit use."
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icon_state = "injector"
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usable = 1
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selectable = 0
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toggleable = 0
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@@ -223,6 +232,19 @@
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/obj/item/rig_module/chem_dispenser/combat
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name = "combat chemical injector"
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desc = "A complex web of tubing and needles suitable for hardsuit use."
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charges = list(
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list("synaptizine", "synaptizine", 0, 30),
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list("hyperzine", "hyperzine", 0, 30),
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list("oxycodone", "oxycodone", 0, 30),
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list("nutrients", "nutriment", 0, 80),
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)
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interface_name = "combat chem dispenser"
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interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
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/obj/item/rig_module/chem_dispenser/injector
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@@ -239,6 +261,7 @@
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name = "hardsuit voice synthesiser"
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desc = "A speaker box and sound processor."
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icon_state = "megaphone"
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usable = 1
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selectable = 0
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toggleable = 0
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@@ -291,6 +314,7 @@
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name = "hardsuit maneuvering jets"
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desc = "A compact gas thruster system for a hardsuit."
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icon_state = "thrusters"
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usable = 1
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toggleable = 1
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selectable = 0
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@@ -1,8 +1,12 @@
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/*
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* Contains
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* /obj/item/rig_module/vision
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* /obj/item/rig_module/vision/multi
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* /obj/item/rig_module/vision/meson
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* /obj/item/rig_module/vision/thermal
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* /obj/item/rig_module/vision/nvg
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* /obj/item/rig_module/vision/medhud
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* /obj/item/rig_module/vision/sechud
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*/
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/datum/rig_vision
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@@ -24,10 +28,21 @@
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/datum/rig_vision/meson/New()
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glasses = new /obj/item/clothing/glasses/meson
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/datum/rig_vision/sechud
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mode = "security HUD"
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/datum/rig_vision/sechud/New()
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glasses = new /obj/item/clothing/glasses/hud/security
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/datum/rig_vision/medhud
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mode = "medical HUD"
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/datum/rig_vision/medhud/New()
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glasses = new /obj/item/clothing/glasses/hud/health
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/obj/item/rig_module/vision
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name = "hardsuit visor"
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desc = "A layered, translucent visor system for a hardsuit."
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icon_state = "optics"
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interface_name = "optical scanners"
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interface_desc = "An integrated multi-mode vision system."
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@@ -49,10 +64,27 @@
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var/vision_index
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/obj/item/rig_module/vision/multi
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name = "hardsuit optical package"
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desc = "A complete visor system of optical scanners and vision modes."
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icon_state = "fulloptics"
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interface_name = "multi optical visor"
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interface_desc = "An integrated multi-mode vision system."
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vision_modes = list(/datum/rig_vision/meson,
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/datum/rig_vision/nvg,
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/datum/rig_vision/thermal,
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/datum/rig_vision/sechud,
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/datum/rig_vision/medhud)
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/obj/item/rig_module/vision/meson
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name = "hardsuit meson scanner"
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desc = "A layered, translucent visor system for a hardsuit."
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icon_state = "meson"
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usable = 0
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@@ -65,6 +97,7 @@
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name = "hardsuit thermal scanner"
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desc = "A layered, translucent visor system for a hardsuit."
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icon_state = "thermal"
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usable = 0
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@@ -73,6 +106,46 @@
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vision_modes = list(/datum/rig_vision/thermal)
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/obj/item/rig_module/vision/nvg
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name = "hardsuit night vision interface"
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desc = "A multi input night vision system for a hardsuit."
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icon_state = "night"
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usable = 0
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interface_name = "night vision interface"
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interface_desc = "An integrated night vision system."
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vision_modes = list(/datum/rig_vision/nvg)
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/obj/item/rig_module/vision/sechud
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name = "hardsuit security hud"
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desc = "A simple tactical information system for a hardsuit."
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icon_state = "securityhud"
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usable = 0
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interface_name = "security HUD"
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interface_desc = "An integrated security heads up display."
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vision_modes = list(/datum/rig_vision/sechud)
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/obj/item/rig_module/vision/medhud
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name = "hardsuit medical hud"
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desc = "A simple medical status indicator for a hardsuit."
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icon_state = "healthhud"
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usable = 0
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interface_name = "medical HUD"
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interface_desc = "An integrated medical heads up display."
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vision_modes = list(/datum/rig_vision/medhud)
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// There should only ever be one vision module installed in a suit.
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/obj/item/rig_module/vision/installed()
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..()
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@@ -8,11 +8,16 @@
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suit_type = "combat hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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/obj/item/weapon/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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@@ -1,6 +1,6 @@
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/obj/item/clothing/head/helmet/space/rig/ert
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light_overlay = "helmet_light_dual"
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camera_networks = list("ERT","SS13")
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camera_networks = list("ERT")
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/obj/item/weapon/rig/ert
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name = "ERT-C hardsuit control module"
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@@ -12,11 +12,11 @@
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req_access = list(access_cent_specops)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
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/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
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/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, /obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
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/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
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/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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@@ -29,7 +29,6 @@
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desc = "A suit worn by the engineering division of a NanoTrasen Emergency Response Team. Has orange highlights. Armoured and space ready."
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suit_type = "ERT engineer"
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icon_state = "ert_engineer_rig"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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glove_type = /obj/item/clothing/gloves/rig/ert_engineer
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@@ -68,4 +67,23 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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)
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/obj/item/weapon/rig/ert/assetprotection
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name = "Heavy Asset Protection suit control module"
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desc = "A heavy suit worn by the highest level of Nanotrasen Asset Protection, don't mess with the person wearing this. Armoured and space ready."
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suit_type = "heavy asset protection"
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icon_state = "asset_protection_rig"
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armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/device/plasmacutter,
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/datajack
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)
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@@ -9,6 +9,7 @@
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suit_type = "crimson hardsuit"
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc
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@@ -1,19 +1,45 @@
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/obj/item/clothing/head/helmet/space/rig/industrial
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camera_networks = list("Mine")
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/obj/item/clothing/head/helmet/space/rig/ce
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camera_networks = list("Engineering")
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/obj/item/clothing/head/helmet/space/rig/eva
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light_overlay = "helmet_light_dual"
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camera_networks = list("Engineering")
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/obj/item/clothing/head/helmet/space/rig/hazmat
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light_overlay = "hardhat_light"
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camera_networks = list("Research")
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/obj/item/clothing/head/helmet/space/rig/medical
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camera_networks = list("Medbay")
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/obj/item/clothing/head/helmet/space/rig/hazard
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light_overlay = "helmet_light_dual"
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camera_networks = list("Security")
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/obj/item/weapon/rig/industrial
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name = "industrial suit control module"
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suit_type = "industrial hardsuit"
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desc = "A heavy, powerful rig used by construction crews and mining corporations."
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icon_state = "engineering_rig"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
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slowdown = 3
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offline_slowdown = 10
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offline_vision_restriction = 2
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||||
emp_protection = -20
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||||
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||||
helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
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||||
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||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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||||
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||||
req_access = list()
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||||
req_one_access = list()
|
||||
|
||||
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||||
/obj/item/weapon/rig/industrial/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/device/drill,
|
||||
@@ -22,6 +48,32 @@
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/eva
|
||||
name = "EVA suit control module"
|
||||
suit_type = "EVA hardsuit"
|
||||
desc = "A light rig for repairs and maintenance to the outside of habitats and vessels."
|
||||
icon_state = "eva_rig"
|
||||
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/eva/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/plasmacutter,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/vision/meson
|
||||
)
|
||||
|
||||
//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class.
|
||||
/obj/item/weapon/rig/ce
|
||||
|
||||
@@ -29,13 +81,24 @@
|
||||
suit_type = "advanced voidsuit"
|
||||
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||
icon_state = "ce_rig"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ce
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
boot_type = null
|
||||
glove_type = null
|
||||
|
||||
/obj/item/weapon/rig/ce/equipped
|
||||
|
||||
req_access = list(access_ce)
|
||||
|
||||
initial_modules = list(
|
||||
@@ -55,14 +118,21 @@
|
||||
suit_type = "hazmat hardsuit"
|
||||
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
|
||||
icon_state = "science_rig"
|
||||
armor = list(melee = 15, bullet = 15, laser = 80, energy = 80, bomb = 60, bio = 100, rad = 100)
|
||||
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
|
||||
slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/weapon/storage/box/excavation,/obj/item/weapon/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/weapon/pickaxe/hand,/obj/item/weapon/storage/bag/fossils)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/hazmat/equipped
|
||||
|
||||
req_access = list(access_rd)
|
||||
|
||||
initial_modules = list(
|
||||
@@ -81,30 +151,45 @@
|
||||
slowdown = 1
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller )
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
/obj/item/weapon/rig/medical/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/device/healthscanner
|
||||
/obj/item/rig_module/device/healthscanner,
|
||||
/obj/item/rig_module/vision/medhud
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/hazard
|
||||
name = "hazard hardsuit control module"
|
||||
suit_type = "hazard hardsuit"
|
||||
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments. The name HARPER is printed on the control unit."
|
||||
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments."
|
||||
icon_state = "hazard_rig"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
|
||||
slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 1
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
|
||||
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
|
||||
/obj/item/weapon/rig/hazard/equipped
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/vision/sechud,
|
||||
/obj/item/rig_module/maneuvering_jets,
|
||||
/obj/item/rig_module/grenade_launcher,
|
||||
/obj/item/rig_module/mounted/taser
|
||||
)
|
||||
Reference in New Issue
Block a user