locket/cabinet update

This commit is contained in:
Killian
2020-10-20 13:26:32 +01:00
parent 383b14f0e7
commit d0edbec3bf
2 changed files with 98 additions and 152 deletions
+49 -76
View File
@@ -300,10 +300,6 @@
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander_head)
"fh" = (
/obj/structure/closet/walllocker{
name = "Personal Locker";
pixel_y = 32
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 8
},
@@ -312,6 +308,9 @@
/obj/item/clothing/under/utility,
/obj/item/clothing/ears/earmuffs,
/obj/item/clothing/head/soft/black,
/obj/structure/closet/walllocker_double/north{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"fn" = (
@@ -383,12 +382,11 @@
/obj/item/weapon/tank/air,
/obj/item/clothing/suit/space/void/refurb,
/obj/item/clothing/head/helmet/space/void/refurb,
/obj/structure/closet/walllocker{
name = "Voidsuit Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/machinery/atmospherics/unary/vent_pump/on,
/obj/structure/closet/walllocker_double/north{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"gl" = (
@@ -477,10 +475,6 @@
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"hn" = (
/obj/structure/closet/walllocker{
name = "Personal Locker";
pixel_y = 32
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 8
},
@@ -492,6 +486,9 @@
/obj/item/clothing/under/utility,
/obj/item/clothing/ears/earmuffs,
/obj/item/clothing/head/soft/black,
/obj/structure/closet/walllocker_double/north{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"hp" = (
@@ -657,11 +654,6 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
@@ -678,6 +670,9 @@
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/snack,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"jT" = (
@@ -907,11 +902,6 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
@@ -926,14 +916,12 @@
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/snack,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"mJ" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
@@ -948,14 +936,12 @@
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/snack,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"mO" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/machinery/light,
/obj/random/firstaid,
/obj/random/firstaid,
@@ -968,6 +954,9 @@
/obj/random/drinkbottle,
/obj/random/drinkbottle,
/obj/random/snack,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"mR" = (
@@ -1169,15 +1158,12 @@
/area/shuttle/salamander_q2)
"qu" = (
/obj/structure/table/steel,
/obj/structure/closet/walllocker{
dir = 1;
pixel_y = -32
},
/obj/machinery/light_switch{
dir = 8;
pixel_x = -22
},
/obj/random/pizzabox,
/obj/structure/closet/walllocker_double/kitchen/south,
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander_galley)
"qx" = (
@@ -1314,11 +1300,6 @@
/turf/simulated/floor/plating,
/area/shuttle/salamander)
"xL" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Personal Locker";
pixel_y = -32
},
/obj/structure/cable{
d1 = 4;
d2 = 8;
@@ -1332,14 +1313,12 @@
/obj/item/clothing/under/utility,
/obj/item/clothing/ears/earmuffs,
/obj/item/clothing/head/soft/black,
/obj/structure/closet/walllocker_double/south{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"yv" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Personal Locker";
pixel_y = -32
},
/obj/structure/cable{
d1 = 4;
d2 = 8;
@@ -1354,6 +1333,9 @@
/obj/item/clothing/under/utility,
/obj/item/clothing/ears/earmuffs,
/obj/item/clothing/head/soft/black,
/obj/structure/closet/walllocker_double/south{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"zO" = (
@@ -1403,10 +1385,6 @@
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander_q2)
"Bf" = (
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/machinery/light{
dir = 1
},
@@ -1422,6 +1400,9 @@
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/snack,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"BW" = (
@@ -1527,17 +1508,15 @@
/obj/item/weapon/tank/air,
/obj/item/clothing/suit/space/void/refurb,
/obj/item/clothing/head/helmet/space/void/refurb,
/obj/structure/closet/walllocker{
dir = 1;
name = "Voidsuit Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 1
},
/obj/structure/closet/walllocker_double/south{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"IQ" = (
@@ -1597,10 +1576,6 @@
/turf/simulated/floor/tiled/techmaint,
/area/shuttle/salamander)
"KX" = (
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
@@ -1614,6 +1589,9 @@
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/snack,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"Lf" = (
@@ -1727,10 +1705,6 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/tech_supply/component/nofail,
/obj/random/tech_supply/component/nofail,
@@ -1744,6 +1718,9 @@
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/snack,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"RO" = (
@@ -1813,11 +1790,6 @@
/turf/simulated/wall/shull,
/area/shuttle/salamander_head)
"Tl" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Voidsuit Locker";
pixel_y = -32
},
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/tank/air,
/obj/item/clothing/suit/space/void/refurb,
@@ -1834,6 +1806,9 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker_double/south{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"TG" = (
@@ -1933,10 +1908,6 @@
/turf/simulated/floor/plating,
/area/shuttle/salamander)
"Xc" = (
/obj/structure/closet/walllocker{
name = "Voidsuit Locker";
pixel_y = 32
},
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/tank/air,
/obj/item/clothing/suit/space/void/refurb,
@@ -1951,16 +1922,15 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker_double/north{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"Xn" = (
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/tech_supply/nofail,
/obj/random/tech_supply/nofail,
@@ -1974,6 +1944,9 @@
/obj/random/drinksoft,
/obj/random/drinksoft,
/obj/random/snack,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor,
/area/shuttle/salamander)
"Xr" = (
+49 -76
View File
@@ -316,14 +316,13 @@
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck_head)
"fh" = (
/obj/structure/closet/walllocker{
name = "Personal Locker";
pixel_y = 32
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 8
},
/obj/item/stack/cable_coil,
/obj/structure/closet/walllocker_double/north{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"fn" = (
@@ -396,12 +395,11 @@
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"fZ" = (
/obj/structure/closet/walllocker{
name = "Voidsuit Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/machinery/atmospherics/unary/vent_pump/on,
/obj/structure/closet/walllocker_double/north{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -497,10 +495,6 @@
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"hn" = (
/obj/structure/closet/walllocker{
name = "Personal Locker";
pixel_y = 32
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 8
},
@@ -508,6 +502,9 @@
dir = 1
},
/obj/item/weapon/circuitboard/smes,
/obj/structure/closet/walllocker_double/north{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"hp" = (
@@ -682,15 +679,13 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
/obj/random/empty_or_lootable_crate,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -940,44 +935,38 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
/obj/random/empty_or_lootable_crate,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
},
/area/shuttle/salamander_wreck)
"mJ" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
/obj/random/empty_or_lootable_crate,
/obj/item/weapon/smes_coil,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
},
/area/shuttle/salamander_wreck)
"mO" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Cargo Locker";
pixel_y = -32
},
/obj/random/empty_or_lootable_crate,
/obj/machinery/light/flicker,
/obj/structure/closet/walllocker_double/south{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1195,14 +1184,11 @@
/area/shuttle/salamander_wreck_q2)
"qu" = (
/obj/structure/table/steel,
/obj/structure/closet/walllocker{
dir = 1;
pixel_y = -32
},
/obj/machinery/light_switch{
dir = 8;
pixel_x = -22
},
/obj/structure/closet/walllocker_double/kitchen/south,
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1336,11 +1322,6 @@
/turf/simulated/floor/plating,
/area/shuttle/salamander_wreck)
"xL" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Personal Locker";
pixel_y = -32
},
/obj/structure/cable{
d1 = 4;
d2 = 8;
@@ -1350,14 +1331,12 @@
dir = 4
},
/obj/item/weapon/tank/phoron/pressurized,
/obj/structure/closet/walllocker_double/south{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"yv" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Personal Locker";
pixel_y = -32
},
/obj/structure/cable{
d1 = 4;
d2 = 8;
@@ -1367,6 +1346,9 @@
dir = 4
},
/obj/machinery/light/flicker,
/obj/structure/closet/walllocker_double/south{
name = "Uniform Locker"
},
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"zO" = (
@@ -1426,14 +1408,13 @@
},
/area/shuttle/salamander_wreck_q2)
"Bf" = (
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/machinery/light{
dir = 1
},
/obj/random/empty_or_lootable_crate,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1553,17 +1534,15 @@
/turf/simulated/floor/airless,
/area/shuttle/salamander_wreck_engineering)
"IL" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Voidsuit Locker";
pixel_y = -32
},
/obj/structure/handrail{
dir = 1
},
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 1
},
/obj/structure/closet/walllocker_double/south{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1627,12 +1606,11 @@
/turf/simulated/floor/tiled/techmaint/airless,
/area/shuttle/salamander_wreck)
"KX" = (
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/empty_or_lootable_crate,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1768,13 +1746,12 @@
/obj/effect/floor_decal/industrial/warning{
dir = 4
},
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/empty_or_lootable_crate,
/obj/item/weapon/smes_coil,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1859,11 +1836,6 @@
/turf/simulated/wall/shull,
/area/shuttle/salamander_wreck_head)
"Tl" = (
/obj/structure/closet/walllocker{
dir = 1;
name = "Voidsuit Locker";
pixel_y = -32
},
/obj/structure/railing/grey{
dir = 8
},
@@ -1876,6 +1848,9 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker_double/south{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -1985,10 +1960,6 @@
/turf/simulated/floor/airless,
/area/shuttle/salamander_wreck)
"Xc" = (
/obj/structure/closet/walllocker{
name = "Voidsuit Locker";
pixel_y = 32
},
/obj/structure/railing/grey{
dir = 8
},
@@ -1999,6 +1970,9 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker_double/north{
name = "Voidsuit Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0
@@ -2008,12 +1982,11 @@
/obj/effect/floor_decal/industrial/warning{
dir = 8
},
/obj/structure/closet/walllocker{
name = "Cargo Locker";
pixel_y = 32
},
/obj/structure/handrail,
/obj/random/empty_or_lootable_crate,
/obj/structure/closet/walllocker_double/north{
name = "Storage Locker"
},
/turf/simulated/floor/tiled/techfloor{
nitrogen = 0;
oxygen = 0