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Automatic changelog for PR #17218 [ci skip]
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author: "KillianKirilenko"
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delete-after: True
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changes:
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- rscadd: "added fake coins to loadouts, can be flipped, can't be put in vendors"
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- rscadd: "added seven new coin types (plus fakes): steel, titanium, copper, durasteel, plasteel, graphite, and lead. some of these are in the random coin spawner."
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- image: "moved coin icons into their own dmi"
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- refactor: "a sheet's coin type is now set on the stack obj definition, tidied up the mint code to not be a string of if/else if, and to not require a list of valid materials on the machine, so now it's easier to add new coin types. coin names also use material def names now."
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