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Egg transformation. A few bug fixes (#76)
* This compiles, has a debug in a few areas But doesn't actually work in game * This didn't go with the first sync. booo. * Actually gets egg TF to work. Fixes spacesuit sprites * Makes the borgs stomach show up * More bugfixes!
This commit is contained in:
committed by
Arokha Sieyes
parent
a223c7c6b7
commit
d199552fa0
@@ -5,4 +5,9 @@
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//This is for overriding tail rendering with a specific icon in icobase, for static
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//tails only, since tails would wag when dead if you used this
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var/icobase_tail = 0
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var/icobase_tail = 0
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//This is used for egg TF. It decides what type of egg the person will lay when they TF.
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//Default to the normal and bland "egg" just in case a race isn't defined.
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var/egg_type = "egg"
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@@ -15,6 +15,7 @@
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secondary_langs = list("Sagaru")
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name_language = "Sagaru"
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color_mult = 1
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egg_type = "Sergal"
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min_age = 17
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max_age = 80
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@@ -61,6 +62,7 @@
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secondary_langs = list("Skrellian")
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name_language = "Skrellian"
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color_mult = 1
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egg_type = "Akula"
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min_age = 17
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max_age = 80
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@@ -100,6 +102,7 @@
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secondary_langs = list("Birdsong")
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name_language = "Birdsong"
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color_mult = 1
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egg_type = "Nevrean"
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min_age = 17
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max_age = 80
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@@ -120,4 +123,22 @@
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"Your fur prickles in the heat.",
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"You feel uncomfortably warm.",
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"Your overheated skin itches."
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)
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)
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/datum/species/unathi
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egg_type = "Unathi"
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/datum/species/tajaran
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egg_type = "Tajaran"
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/datum/species/skrell
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egg_type = "Skrell"
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/datum/species/shapeshifter/promethean
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egg_type = "Slime"
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/datum/species/human
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egg_type = "Human"
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@@ -27,6 +27,7 @@
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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R.icon_state = "k9"
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R.pixel_x = -16
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R.old_x = -16
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..()
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/obj/item/weapon/robot_module/knine/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
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@@ -67,5 +68,6 @@
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R.icon = 'icons/mob/widerobot_vr.dmi'
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R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
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R.icon_state = "medihound"
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R.pixel_x = -16
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R.pixel_x = -16
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R.old_x = -16
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..()
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@@ -0,0 +1,32 @@
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/mob/living/silicon/robot/updateicon()
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overlays.Cut()
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if(stat == CONSCIOUS)
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overlays += "eyes-[module_sprites[icontype]]"
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if(sleeper_g == 1)
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overlays += "sleeper_g"
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if(sleeper_r == 1)
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overlays += "sleeper_r"
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if(opened)
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var/panelprefix = custom_sprite ? src.ckey : "ov"
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if(wiresexposed)
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overlays += "[panelprefix]-openpanel +w"
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else if(cell)
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overlays += "[panelprefix]-openpanel +c"
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else
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overlays += "[panelprefix]-openpanel -c"
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if(module_active && istype(module_active,/obj/item/borg/combat/shield))
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overlays += "[module_sprites[icontype]]-shield"
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if(modtype == "Combat")
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if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
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icon_state = "[module_sprites[icontype]]-roll"
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else
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icon_state = module_sprites[icontype]
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return
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if(stat == 0)
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if(sleeper_g == 1)
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overlays += "sleeper_g"
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if(sleeper_r == 1)
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overlays += "sleeper_r"
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