Merge pull request #14547 from Runa-Dacino/SurvivorPod

Ghost pod for debris POI moved into its own separate PR
This commit is contained in:
Heroman3003
2023-02-25 13:03:21 +10:00
committed by GitHub
5 changed files with 198 additions and 1 deletions
+4 -1
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@@ -43,6 +43,7 @@
#define BE_MORPH 0x40000
#define BE_CORGI 0x80000
#define BE_CURSEDSWORD 0x100000
#define BE_SURVIVOR 0x200000
//VOREStation Add End
var/list/be_special_flags = list(
@@ -68,6 +69,7 @@ var/list/be_special_flags = list(
"Morph" = BE_MORPH,
"Corgi" = BE_CORGI,
"Cursed Sword" = BE_CURSEDSWORD,
"Ship Survivor" = BE_SURVIVOR
//VOREStation Add End
)
@@ -111,6 +113,7 @@ var/list/be_special_flags = list(
#define MODE_INFILTRATOR "infiltrator"
#define MODE_THUG "thug"
#define MODE_STOWAWAY "stowaway"
#define MODE_SURVIVOR "Shipwreck Survivor"
#define DEFAULT_TELECRYSTAL_AMOUNT 120
@@ -176,4 +179,4 @@ var/list/be_special_flags = list(
#define ASPECT_EMP "emp" //Unused now.
#define ASPECT_UNSTABLE "unstable" //Heavily RNG-based, causes instability to the victim.
#define ASPECT_CHROMATIC "chromatic" //Used to combine with other spells.
#define ASPECT_UNHOLY "unholy" //Involves the dead, blood, and most things against divine beings.
#define ASPECT_UNHOLY "unholy" //Involves the dead, blood, and most things against divine beings.
+9
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@@ -198,3 +198,12 @@
Would you like to play as the soul imprisoned within?"
be_special_flag = BE_CURSEDSWORD
cutoff_number = 1
/datum/ghost_query/shipwreck_survivor
role_name = "Shipwreck survivor"
question = "A person suspended in cryosleep has been discovered by a crewmember \
aboard a wrecked spaceship \
and they are attempting to open the cryopod.\n \
Would you like to play as the occupant? \n \
You MUST NOT use your station character!!!"
cutoff_number = 1
@@ -0,0 +1,45 @@
var/datum/antagonist/shipwreck_survivor/survivors
//Shipwreck survivors can only spawn from ghost_pods at time of this commit.
//These are NOT meant to be real antagonists
//They are, at best, comparable to ERT.
/datum/antagonist/SURVIVOR
id = MODE_SURVIVOR
role_type = BE_SURVIVOR
role_text = "Shipwreck Survivor"
role_text_plural = "Shipwreck Survivors"
bantype = "Shipwreck Survivor" //also blocked by GhostRoles ban, in current implementation at least
welcome_text = "Something disastrous happened to the ship you were on! You awaken to your supposed rescuers in pain..."
antag_text = "You are a <b>NOT</b> an antagonist! All rules apply to you as well. Your job is to help make the world seem more alive. \n \
You are not an existing station character, but some average person who has suffered a terrible accident. \
Feel free to make up what happened to the ship you awakened on as you please, \
but listening to your rescuers for context might help improve your mutual immersion! \n \
Please play along. It is OK to not be co-operative, but <i>'yes, and'</i> and \
<i>'no, but'</i> are better ways to approach things than to shut them down outright.\n\n \
Please ahelp if you are uncertain about anything pertaining to this role. \
It is always better to be safe than sorry! \n\n \
You will receive the option to set your ambitions. Please remember the server rules \
abuse can mean being banned from ghost roles \n \
You should use your ambitions to flesh out why your ship got wrecked \
and how you wish to proceed now that you were rescued. \n \
You <b>DON'T</b> need to set your ambitions. Feel free to ignore them."
antag_sound = 'sound/voice/hiss1.ogg'
can_speak_aooc = FALSE
can_hear_aooc = FALSE
/datum/antagonist/SURVIVOR/greet(var/datum/mind/player)
to_chat(player.current, SPAN_WARNING("You are a <b>NOT</b> an antagonist! All rules apply to you as well. Your job is to help make the world seem more alive. \n \
You are not an existing station character, but some average person who has suffered a terrible accident. \
Feel free to make up what happened to the ship you awakened on as you please, \
but listening to your rescuers for context might help improve your mutual immersion! \n \
Please play along. It is OK to not be co-operative, but <i>'yes, and'</i> and \
<i>'no, but'</i> are better ways to approach things than to shut them down outright.\n\n \
Please ahelp if you are uncertain about anything pertaining to this role. \
It is always better to be safe than sorry! \n\n \
You will receive the option to set your ambitions. Please remember the server rules \
abuse can mean being banned from ghost roles \n \
You should use your ambitions to flesh out why your ship got wrecked \
and how you wish to proceed now that you were rescued. \n \
You <b>DON'T</b> need to set your ambitions. Feel free to ignore them."))
@@ -0,0 +1,138 @@
//Based on /manual/human but not created as a child for better control over how we create a mob.
/obj/structure/ghost_pod/manual/survivor
name = "Emergency Cryopod"
desc = "A damaged cryopod smeared with blood. An injured body seems frozen in time within."
description_info = "This contains a body, which may wake at any time. The external controls\
seem to be functioning, though the warning lights that flash give no solace.."
ghost_query_type = /datum/ghost_query/shipwreck_survivor
var/occupant_type = "shipwreck survivor"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_1"
icon_state_opened = "sleeper_0"
density = TRUE
var/allow_appearance_change = TRUE
var/special_role = MODE_SURVIVOR //Set this to NULL as GM if you don't want the "survivor" stuff to fire.
var/list/clothing_possibilities
var/start_injured = FALSE //failsafe to prevent accidentally making a pod that deals damage when not intended
var/suffer_brute = FALSE
var/brute_severity = 20 //We inflict UP TO this much damage. Range is 1 to this value
var/brute_instances = 3 //We inflict damage this many times. Helps spread it around multiple limbs!
var/suffer_burn = FALSE
var/burn_severity = 20
var/burn_instances = 3
var/suffer_toxloss = FALSE
var/tox_severity = 20
var/suffer_oxloss = FALSE
var/oxy_severity = 20
var/suffer_cloneloss = FALSE
var/clone_severity = 5
/obj/structure/ghost_pod/manual/survivor/Initialize()
. = ..()
handle_clothing_setup()
/obj/structure/ghost_pod/manual/survivor/proc/handle_clothing_setup()
clothing_possibilities = list()
clothing_possibilities |= subtypesof(/obj/item/clothing/under/utility)
clothing_possibilities |= subtypesof(/obj/item/clothing/head/beret)
clothing_possibilities |= /obj/item/clothing/shoes/black
clothing_possibilities |= /obj/item/device/radio/headset
/obj/structure/ghost_pod/manual/survivor/create_occupant(var/mob/M)
..()
var/turf/T = get_turf(src)
var/mob/living/carbon/human/H = new(src)
if(M.mind)
M.mind.transfer_to(H)
to_chat(M, "<span class='notice'>You are a [occupant_type]!</span>")
H.ckey = M.ckey
visible_message("<span class='warning'>As \the [src] opens, the pipes on \the [src] surge, before it grows dark.</span>")
log_and_message_admins("successfully opened \a [src] and got a [occupant_type].")
var/list/uniform_options
var/list/shoe_options
var/list/head_options
var/list/headset_options
if(clothing_possibilities && clothing_possibilities.len)
for(var/path in clothing_possibilities)
if(ispath(path, /obj/item/clothing/under))
if(!uniform_options)
uniform_options = list()
uniform_options |= path
if(ispath(path, /obj/item/clothing/shoes))
if(!shoe_options)
shoe_options = list()
shoe_options |= path
if(ispath(path, /obj/item/clothing/head))
if(!head_options)
head_options = list()
head_options |= path
if(ispath(path, /obj/item/device/radio/headset))
if(!headset_options)
headset_options = list()
headset_options |= path
if(uniform_options && uniform_options.len)
var/newpath = pick(uniform_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(shoe_options && shoe_options.len)
var/newpath = pick(shoe_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(head_options && head_options.len)
var/newpath = pick(head_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(headset_options && headset_options.len)
var/newpath = pick(headset_options)
var/obj/item/C = new newpath(H)
H.equip_to_appropriate_slot(C)
var/newname = sanitize(tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN), MAX_NAME_LEN)
if (newname)
H.real_name = newname
icon_state = icon_state_opened
H.forceMove(T)
if(special_role)
var/datum/antagonist/role = all_antag_types[special_role] //Explicitly NOT an antagonist.
if(role)
if(role.add_antagonist(H.mind, 1, 1, 0, 1, 1))
log_admin("\The [src] made [key_name(src)] into a [role.role_text].")
if(start_injured) //Doublechecking if we actually want them to be injured
if(suffer_brute)
for(var/br = 1, br < brute_instances, br++)
H.adjustBruteLoss(rand(1,brute_severity))
if(suffer_burn)
for(var/bu = 1, bu < burn_instances, bu++)
H.adjustFireLoss(rand(1,burn_severity))
if(suffer_oxloss)
H.adjustOxyLoss(rand(1,oxy_severity))
if(suffer_toxloss)
H.adjustToxLoss(rand(1,tox_severity))
if(suffer_cloneloss)
H.adjustCloneLoss(rand(1,clone_severity))
if(allow_appearance_change)
H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
visible_message("<span class='aliem'>\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!</span>")
+2
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@@ -572,6 +572,7 @@
#include "code\game\antagonist\outsider\mercenary.dm"
#include "code\game\antagonist\outsider\ninja.dm"
#include "code\game\antagonist\outsider\raider.dm"
#include "code\game\antagonist\outsider\shipwreck_survivor.dm"
#include "code\game\antagonist\outsider\technomancer.dm"
#include "code\game\antagonist\outsider\trader.dm"
#include "code\game\antagonist\outsider\wizard.dm"
@@ -1577,6 +1578,7 @@
#include "code\game\objects\structures\ghost_pods\mysterious.dm"
#include "code\game\objects\structures\ghost_pods\silicon.dm"
#include "code\game\objects\structures\ghost_pods\silicon_vr.dm"
#include "code\game\objects\structures\ghost_pods\survivor.dm"
#include "code\game\objects\structures\props\alien_props.dm"
#include "code\game\objects\structures\props\alien_props_vr.dm"
#include "code\game\objects\structures\props\beam_prism.dm"