Merge pull request #5575 from Woodratt/09172018_spacesuitmess
Rig and Spacesuit additions
@@ -643,6 +643,20 @@
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departments = list("Mercenary", "Charring")
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can_repair = 1
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/obj/machinery/suit_cycler/exploration
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name = "Explorer suit cycler"
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model_text = "Exploration"
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departments = list("Exploration","Old Exploration")
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/obj/machinery/suit_cycler/exploreration/initialize()
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species -= SPECIES_TESHARI
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return ..()
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/obj/machinery/suit_cycler/pilot
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name = "Pilot suit cycler"
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model_text = "Pilot"
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departments = list("Pilot Blue","Pilot")
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/obj/machinery/suit_cycler/attack_ai(mob/user as mob)
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return attack_hand(user)
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@@ -1106,6 +1120,51 @@
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suit.icon_state = "rig-firebug"
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suit.item_state_slots[slot_r_hand_str] = "rig-firebug"
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suit.item_state_slots[slot_l_hand_str] = "rig-firebug"
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if("Exploration")
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if(helmet)
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helmet.name = "exploration voidsuit helmet"
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helmet.icon_state = "helm_explorer"
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helmet.item_state = "helm_explorer"
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if(suit)
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suit.name = "exploration voidsuit"
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suit.icon_state = "void_explorer"
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suit.item_state = "void_explorer"
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suit.item_state_slots[slot_r_hand_str] = "wiz_voidsuit"
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suit.item_state_slots[slot_l_hand_str] = "wiz_voidsuit"
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if("Old Exploration")
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if(helmet)
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helmet.name = "exploration voidsuit helmet"
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helmet.icon_state = "helm_explorer2"
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helmet.item_state = "helm_explorer2"
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if(suit)
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suit.name = "exploration voidsuit"
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suit.icon_state = "void_explorer2"
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suit.item_state = "void_explorer2"
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suit.item_state_slots[slot_r_hand_str] = "wiz_voidsuit"
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suit.item_state_slots[slot_l_hand_str] = "wiz_voidsuit"
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if("Pilot")
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if(helmet)
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helmet.name = "pilot voidsuit helmet"
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helmet.icon_state = "rig0_pilot"
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helmet.item_state = "pilot_helm"
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if(suit)
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suit.name = "pilot voidsuit"
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suit.icon_state = "rig-pilot"
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suit.item_state = "rig-pilot"
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suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG"
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suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG"
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if("Pilot Blue")
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if(helmet)
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helmet.name = "pilot voidsuit helmet"
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helmet.icon_state = "rig0_pilot2"
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helmet.item_state = "pilot_helm2"
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if(suit)
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suit.name = "pilot voidsuit"
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suit.icon_state = "rig-pilot2"
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suit.item_state = "rig-pilot2"
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suit.item_state_slots[slot_r_hand_str] = "sec_voidsuitTG"
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suit.item_state_slots[slot_l_hand_str] = "sec_voidsuitTG"
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if(helmet) helmet.name = "refitted [helmet.name]"
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if(suit) suit.name = "refitted [suit.name]"
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@@ -17,7 +17,6 @@
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/obj/item/weapon/rig/combat/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/vision/thermal,
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@@ -26,4 +25,59 @@
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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)
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)
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/obj/item/weapon/rig/combat/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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/obj/item/weapon/rig/military
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name = "military hardsuit control module"
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desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(melee = 80, bullet = 70, laser = 55, energy = 15, bomb = 80, bio = 100, rad = 30)
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/handcuffs, \
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/obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/weldingtool, /obj/item/weapon/tool, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
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/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller, /obj/item/device/suit_cooling_unit)
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chest_type = /obj/item/clothing/suit/space/rig/military
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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boot_type = /obj/item/clothing/shoes/magboots/rig/military
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/military
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/obj/item/clothing/head/helmet/space/rig/military
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light_overlay = "helmet_light_dual_green"
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/suit/space/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/shoes/magboots/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/clothing/gloves/gauntlets/rig/military
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species_restricted = list(SPECIES_HUMAN,SPECIES_PROMETHEAN)
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/obj/item/weapon/rig/military/equipped
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initial_modules = list(
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/vision/multi,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat,
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)
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/obj/item/weapon/rig/military/empty
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/electrowarfare_suite,
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)
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@@ -0,0 +1,124 @@
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/obj/item/clothing/head/helmet/space/rig/pmc
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light_overlay = "helmet_light_dual"
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/obj/item/weapon/rig/pmc
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name = "PMC hardsuit control module"
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desc = "A suit worn by private military contractors. Armoured and space ready."
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suit_type = "PMC"
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icon_state = "pmc_commandergrey_rig"
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helm_type = /obj/item/clothing/head/helmet/space/rig/pmc
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req_access = list(access_cent_specops)
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armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 95)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool/crowbar, \
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/obj/item/weapon/tool/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
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/obj/item/weapon/storage/firstaid, /obj/item/weapon/reagent_containers/hypospray, /obj/item/roller)
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/obj/item/weapon/rig/pmc/commander
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name = "PMC-C hardsuit control module"
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desc = "A suit worn by private military contractors. Armoured and space ready."
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suit_type = "PMC commander"
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icon_state = "pmc_commandergrey_rig"
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/obj/item/weapon/rig/pmc/commander/grey/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/datajack,
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)
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/obj/item/weapon/rig/pmc/commander/green
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icon_state = "pmc_commandergreen_rig"
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/obj/item/weapon/rig/pmc/commander/green/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/datajack,
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)
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/obj/item/weapon/rig/pmc/engineer
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name = "PMC-E suit control module"
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desc = "A suit worn by private military contractors. This one is setup for engineering. Armoured and space ready."
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suit_type = "PMC engineer"
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icon_state = "pmc_engineergrey_rig"
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armor = list(melee = 60, bullet = 50, laser = 35,energy = 15, bomb = 30, bio = 100, rad = 100)
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siemens_coefficient = 0
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/obj/item/weapon/rig/pmc/engineer/grey/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/plasmacutter,
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/obj/item/rig_module/device/rcd
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)
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/obj/item/weapon/rig/pmc/engineer/green
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icon_state = "pmc_engineergreen_rig"
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/obj/item/weapon/rig/pmc/engineer/green/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/plasmacutter,
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/obj/item/rig_module/device/rcd
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)
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/obj/item/weapon/rig/pmc/medical
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name = "PMC-M suit control module"
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desc = "A suit worn by private military contractors. This one is setup for medical. Armoured and space ready."
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suit_type = "PMC medic"
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icon_state = "pmc_medicalgrey_rig"
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/obj/item/weapon/rig/pmc/medical/grey/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner,
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/obj/item/rig_module/chem_dispenser/injector/advanced
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)
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/obj/item/weapon/rig/pmc/medical/green
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icon_state = "pmc_medicalgreen_rig"
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/obj/item/weapon/rig/pmc/medical/green/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner,
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/obj/item/rig_module/chem_dispenser/injector/advanced
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)
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/obj/item/weapon/rig/pmc/security
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name = "ERT-S suit control module"
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desc = "A suit worn by private military contractors. This one is setup for security. Armoured and space ready."
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suit_type = "PMC security"
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icon_state = "pmc_securitygrey_rig"
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/obj/item/weapon/rig/pmc/security/grey/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/egun,
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)
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/obj/item/weapon/rig/pmc/security/green
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icon_state = "pmc_securitygreen_rig"
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/obj/item/weapon/rig/pmc/security/green/equipped
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/egun,
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)
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@@ -244,3 +244,62 @@
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name = "heavy duty atmos voidsuit"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Exploration
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/obj/item/clothing/head/helmet/space/void/exploration
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name = "exploration voidsuit helmet"
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desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments."
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icon_state = "helm_explorer"
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item_state = "helm_explorer"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
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light_overlay = "helmet_light_dual" //explorer_light
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/obj/item/clothing/suit/space/void/exploration
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name = "exploration voidsuit"
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desc = "A lightweight, radiation-resistant voidsuit, featuring the Explorer emblem on its chest plate. Designed for exploring unknown planetary environments."
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icon_state = "void_explorer"
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item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
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armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon, \
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/obj/item/weapon/shovel,/obj/item/ammo_magazine,/obj/item/weapon/gun)
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||||
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/obj/item/clothing/head/helmet/space/void/exploration/alt
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desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments."
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icon_state = "helm_explorer2"
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item_state = "helm_explorer2"
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item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
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||||
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||||
/obj/item/clothing/suit/space/void/exploration/alt
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||||
desc = "A lightweight, radiation-resistant voidsuit. Retrofitted for exploring unknown planetary environments."
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||||
icon_state = "void_explorer2"
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||||
item_state_slots = list(slot_r_hand_str = "skrell_suit_white", slot_l_hand_str = "skrell_suit_white")
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||||
|
||||
//Pilot
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/obj/item/clothing/head/helmet/space/void/pilot
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||||
desc = "An atmos resistant helmet for space and planet exploration."
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||||
name = "pilot voidsuit helmet"
|
||||
icon_state = "rig0_pilot"
|
||||
item_state = "pilot_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/pilot
|
||||
desc = "An atmos resistant voidsuit for space and planet exploration."
|
||||
icon_state = "rig-pilot"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
|
||||
name = "pilot voidsuit"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/pilot/alt
|
||||
icon_state = "rig0_pilot2"
|
||||
item_state = "pilot_helm2"
|
||||
|
||||
/obj/item/clothing/suit/space/void/pilot/alt
|
||||
desc = "An atmos resistant voidsuit for space."
|
||||
icon_state = "rig-pilot2"
|
||||
item_state = "rig-pilot2"
|
||||
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds two rig suits. Military Rig suit from bay and PMC rigsuits"
|
||||
- rscadd: "Adds four exploration and pilot voidsuits (alternate sprites by Naidh)"
|
||||
- rscadd: "Adds exploration and pilot voidsuits"
|
||||
|
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Before Width: | Height: | Size: 190 KiB After Width: | Height: | Size: 196 KiB |
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Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 12 KiB |
|
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@@ -261,3 +261,16 @@
|
||||
Z_LEVEL_SURFACE_WILD,
|
||||
Z_LEVEL_TRANSIT
|
||||
)
|
||||
|
||||
//Suit Storage Units
|
||||
|
||||
/obj/machinery/suit_cycler/exploration
|
||||
name = "Explorer suit cycler"
|
||||
model_text = "Exploration"
|
||||
req_one_access = list(access_pilot,access_explorer)
|
||||
|
||||
/obj/machinery/suit_cycler/pilot
|
||||
name = "Pilot suit cycler"
|
||||
model_text = "Pilot"
|
||||
req_access = null
|
||||
req_one_access = list(access_pilot,access_explorer)
|
||||
@@ -1431,6 +1431,7 @@
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\merc.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\pmc.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\merc.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\station.dm"
|
||||
|
||||