Merge pull request #8933 from VOREStation/upstream-merge-7552

[MIRROR] Adds hailer gas (face) masks.
This commit is contained in:
Novacat
2020-08-31 23:57:14 -04:00
committed by GitHub
27 changed files with 63 additions and 4 deletions
@@ -66,7 +66,7 @@
/obj/structure/closet/secure_closet/hos
name = "head of security's locker"
req_access = list(access_hos)
storage_capacity = 2.5 * MOB_MEDIUM
storage_capacity = 2.6 * MOB_MEDIUM
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
starts_with = list(
@@ -102,7 +102,8 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/security,
/obj/item/clothing/shoes/boots/winter/security,
/obj/item/device/flashlight/maglight,
/obj/item/clothing/mask/gas/half)
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/mask/gas/sechailer/swat/hos)
/obj/structure/closet/secure_closet/hos/Initialize()
if(prob(50))
@@ -116,6 +117,7 @@
/obj/structure/closet/secure_closet/warden
name = "warden's locker"
storage_capacity = 42
req_access = list(access_armory)
closet_appearance = /decl/closet_appearance/secure_closet/security/warden
@@ -147,7 +149,8 @@
/obj/item/clothing/shoes/boots/winter/security,
/obj/item/device/flashlight/maglight,
/obj/item/device/megaphone,
/obj/item/clothing/mask/gas/half)
/obj/item/clothing/mask/gas/half,
/obj/item/clothing/mask/gas/sechailer/swat/warden)
/obj/structure/closet/secure_closet/warden/Initialize()
if(prob(50))
@@ -406,7 +406,8 @@
/obj/item/clothing/gloves/swat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/bandana/skull = 2)
/obj/item/clothing/mask/bandana/skull = 2,
/obj/item/clothing/mask/gas/sechailer/swat)
/obj/structure/closet/wardrobe/suit
+17
View File
@@ -42,6 +42,23 @@
w_class = ITEMSIZE_SMALL
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 55, rad = 0)
//Turn it into a hailer mask
/obj/item/clothing/mask/gas/half/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/device/hailer))
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
user.drop_item(src)
var/obj/item/clothing/mask/gas/sechailer/N = new /obj/item/clothing/mask/gas/sechailer(src.loc)
N.fingerprints = src.fingerprints
N.fingerprintshidden = src.fingerprintshidden
N.fingerprintslast = src.fingerprintslast
N.suit_fibers = src.suit_fibers
N.hailer = I
I.loc = N
if(!isturf(N.loc))
user.put_in_hands(N)
qdel(src)
..()
//Plague Dr suit can be found in clothing/suits/bio.dm
/obj/item/clothing/mask/gas/plaguedoctor
name = "plague doctor mask"
@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: SplinterGP
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds new hailer masks with quotes with sound, allowing you to use a hailer on a face mask to attach a security hailer into one."
- soundadd: "Adds new sound effects for hailer face masks."
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+1
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@@ -1865,6 +1865,7 @@
#include "code\modules\clothing\masks\breath_vr.dm"
#include "code\modules\clothing\masks\gasmask.dm"
#include "code\modules\clothing\masks\gasmask_vr.dm"
#include "code\modules\clothing\masks\hailer.dm"
#include "code\modules\clothing\masks\miscellaneous.dm"
#include "code\modules\clothing\masks\voice.dm"
#include "code\modules\clothing\rings\material.dm"