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Merge pull request #1609 from VOREStation/polaris-sync-2017-06-01
Polaris sync 2017 06 01
This commit is contained in:
@@ -1157,12 +1157,22 @@ proc/is_hot(obj/item/W as obj)
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istype(W, /obj/item/weapon/surgical/bonesetter)
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)
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//check if mob is lying down on something we can operate him on.
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// check if mob is lying down on something we can operate him on.
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// The RNG with table/rollerbeds comes into play in do_surgery() so that fail_step() can be used instead.
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/proc/can_operate(mob/living/carbon/M)
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return (M.lying && \
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locate(/obj/machinery/optable, M.loc) || \
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(locate(/obj/structure/bed/roller, M.loc) && prob(75)) || \
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(locate(/obj/structure/table/, M.loc) && prob(66)))
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return M.lying
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// Returns an instance of a valid surgery surface.
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/mob/living/proc/get_surgery_surface()
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if(!lying)
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return null // Not lying down means no surface.
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var/obj/surface = null
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for(var/obj/O in loc) // Looks for the best surface.
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if(O.surgery_odds)
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if(!surface || surface.surgery_odds < O)
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surface = O
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if(surface)
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return surface
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/proc/reverse_direction(var/dir)
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switch(dir)
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@@ -0,0 +1,56 @@
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/datum/controller/process/radiation
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var/repository/radiation/linked = null
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/datum/controller/process/radiation/setup()
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name = "radiation controller"
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schedule_interval = 20 // every 2 seconds
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linked = radiation_repository
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/datum/controller/process/radiation/doWork()
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sources_decay()
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cache_expires()
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irradiate_targets()
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// Step 1 - Sources Decay
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/datum/controller/process/radiation/proc/sources_decay()
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var/list/sources = linked.sources
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for(var/thing in sources)
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if(deleted(thing))
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sources.Remove(thing)
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continue
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var/datum/radiation_source/S = thing
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if(S.decay)
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S.update_rad_power(S.rad_power - config.radiation_decay_rate)
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if(S.rad_power <= config.radiation_lower_limit)
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sources.Remove(S)
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SCHECK // This scheck probably just wastes resources, but better safe than sorry in this case.
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// Step 2 - Cache Expires
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/datum/controller/process/radiation/proc/cache_expires()
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var/list/resistance_cache = linked.resistance_cache
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for(var/thing in resistance_cache)
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if(deleted(thing))
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resistance_cache.Remove(thing)
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continue
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var/turf/T = thing
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if((length(T.contents) + 1) != resistance_cache[T])
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resistance_cache.Remove(T) // If its stale REMOVE it! It will get added if its needed.
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SCHECK
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// Step 3 - Registered irradiatable things are checked for radiation
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/datum/controller/process/radiation/proc/irradiate_targets()
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var/list/registered_listeners = living_mob_list // For now just use this. Nothing else is interested anyway.
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if(length(linked.sources) > 0)
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for(var/thing in registered_listeners)
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if(deleted(thing))
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continue
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var/atom/A = thing
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var/turf/T = get_turf(thing)
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var/rads = linked.get_rads_at_turf(T)
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if(rads)
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A.rad_act(rads)
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SCHECK
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/datum/controller/process/radiation/statProcess()
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..()
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stat(null, "[linked.sources.len] sources, [linked.resistance_cache.len] cached turfs")
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@@ -220,6 +220,10 @@ var/list/gamemode_cache = list()
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var/show_human_death_message = 1
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var/radiation_decay_rate = 1 //How much radiation is reduced by each tick
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var/radiation_resistance_multiplier = 6.5
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var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
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/datum/configuration/New()
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var/list/L = typesof(/datum/game_mode) - /datum/game_mode
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for (var/T in L)
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@@ -720,6 +724,9 @@ var/list/gamemode_cache = list()
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if(values.len > 0)
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language_prefixes = values
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if("radiation_lower_limit")
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radiation_lower_limit = text2num(value)
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else
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log_misc("Unknown setting in configuration: '[name]'")
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@@ -8,29 +8,29 @@
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/datum/category_item/autolathe/arms/shotgun_blanks
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name = "ammunition (12g, blank)"
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path =/obj/item/ammo_casing/shotgun/blank
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path =/obj/item/ammo_casing/a12g/blank
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/datum/category_item/autolathe/arms/shotgun_beanbag
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name = "ammunition (12g, beanbag)"
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path =/obj/item/ammo_casing/shotgun/beanbag
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path =/obj/item/ammo_casing/a12g/beanbag
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/datum/category_item/autolathe/arms/shotgun_flash
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name = "ammunition (12g, flash)"
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path =/obj/item/ammo_casing/shotgun/flash
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path =/obj/item/ammo_casing/a12g/flash
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/datum/category_item/autolathe/arms/shotgun
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name = "ammunition (12g, slug)"
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path =/obj/item/ammo_casing/shotgun
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path =/obj/item/ammo_casing/a12g
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hidden = 1
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/datum/category_item/autolathe/arms/shotgun_pellet
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name = "ammunition (12g, pellet)"
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path =/obj/item/ammo_casing/shotgun/pellet
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path =/obj/item/ammo_casing/a12g/pellet
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hidden = 1
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/datum/category_item/autolathe/arms/stunshell
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name = "ammunition (stun cartridge, shotgun)"
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path =/obj/item/ammo_casing/shotgun/stunshell
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path =/obj/item/ammo_casing/a12g/stunshell
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hidden = 1
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//////////////////
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@@ -49,119 +49,119 @@
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/////// .45
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/datum/category_item/autolathe/arms/pistol_45
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name = "pistol magazine (.45)"
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path =/obj/item/ammo_magazine/c45m
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path =/obj/item/ammo_magazine/m45
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_45p
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name = "pistol magazine (.45 practice)"
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path =/obj/item/ammo_magazine/c45m/practice
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path =/obj/item/ammo_magazine/m45/practice
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/datum/category_item/autolathe/arms/pistol_45r
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name = "pistol magazine (.45 rubber)"
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path =/obj/item/ammo_magazine/c45m/rubber
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path =/obj/item/ammo_magazine/m45/rubber
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/datum/category_item/autolathe/arms/pistol_45f
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name = "pistol magazine (.45 flash)"
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path =/obj/item/ammo_magazine/c45m/flash
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path =/obj/item/ammo_magazine/m45/flash
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/datum/category_item/autolathe/arms/pistol_45uzi
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name = "uzi magazine (.45)"
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path =/obj/item/ammo_magazine/c45uzi
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path =/obj/item/ammo_magazine/m45uzi
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hidden = 1
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/datum/category_item/autolathe/arms/tommymag
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name = "Tommygun magazine (.45)"
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path =/obj/item/ammo_magazine/tommymag
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path =/obj/item/ammo_magazine/m45tommy
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hidden = 1
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/datum/category_item/autolathe/arms/tommydrum
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name = "Tommygun drum magazine (.45)"
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path =/obj/item/ammo_magazine/tommydrum
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path =/obj/item/ammo_magazine/m45tommydrum
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hidden = 1
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/////// 9mm
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/obj/item/ammo_magazine/mc9mm/flash
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ammo_type =/obj/item/ammo_casing/c9mmf
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/obj/item/ammo_magazine/m9mm/flash
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ammo_type =/obj/item/ammo_casing/a9mmf
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/obj/item/ammo_magazine/mc9mm/rubber
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/obj/item/ammo_magazine/m9mm/rubber
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name = "magazine (9mm rubber)"
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ammo_type =/obj/item/ammo_casing/c9mmr
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ammo_type =/obj/item/ammo_casing/a9mmr
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/obj/item/ammo_magazine/mc9mm/practice
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/obj/item/ammo_magazine/m9mm/practice
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name = "magazine (9mm practice)"
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ammo_type =/obj/item/ammo_casing/c9mmp
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ammo_type =/obj/item/ammo_casing/a9mmp
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/datum/category_item/autolathe/arms/pistol_9mm
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name = "pistol magazine (9mm)"
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path =/obj/item/ammo_magazine/mc9mm
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path =/obj/item/ammo_magazine/m9mm
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_9mmr
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name = "pistol magazine (9mm rubber)"
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path =/obj/item/ammo_magazine/mc9mm/rubber
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path =/obj/item/ammo_magazine/m9mm/rubber
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/datum/category_item/autolathe/arms/pistol_9mmp
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name = "pistol magazine (9mm practice)"
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path =/obj/item/ammo_magazine/mc9mm/practice
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path =/obj/item/ammo_magazine/m9mm/practice
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/datum/category_item/autolathe/arms/pistol_9mmf
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name = "pistol magazine (9mm flash)"
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path =/obj/item/ammo_magazine/mc9mm/flash
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path =/obj/item/ammo_magazine/m9mm/flash
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/datum/category_item/autolathe/arms/smg_9mm
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name = "top-mounted SMG magazine (9mm)"
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path =/obj/item/ammo_magazine/mc9mmt
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path =/obj/item/ammo_magazine/m9mmt
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hidden = 1
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/datum/category_item/autolathe/arms/smg_9mmr
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name = "top-mounted SMG magazine (9mm rubber)"
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path =/obj/item/ammo_magazine/mc9mmt/rubber
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path =/obj/item/ammo_magazine/m9mmt/rubber
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/datum/category_item/autolathe/arms/smg_9mmp
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name = "top-mounted SMG magazine (9mm practice)"
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path =/obj/item/ammo_magazine/mc9mmt/practice
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path =/obj/item/ammo_magazine/m9mmt/practice
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/datum/category_item/autolathe/arms/smg_9mmf
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name = "top-mounted SMG magazine (9mm flash)"
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path =/obj/item/ammo_magazine/mc9mmt/flash
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path =/obj/item/ammo_magazine/m9mmt/flash
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/////// 10mm
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/datum/category_item/autolathe/arms/smg_10mm
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name = "SMG magazine (10mm)"
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path =/obj/item/ammo_magazine/a10mm
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path =/obj/item/ammo_magazine/m10mm
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_50
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name = "pistol magazine (.50AE)"
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path =/obj/item/ammo_magazine/a50
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path =/obj/item/ammo_magazine/m50
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hidden = 1
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/////// 5.56mm
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/datum/category_item/autolathe/arms/rifle_556
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name = "rifle magazine (5.56mm)"
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path =/obj/item/ammo_magazine/c556
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path =/obj/item/ammo_magazine/m556
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hidden = 1
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/datum/category_item/autolathe/arms/rifle_556p
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name = "rifle magazine (5.56mm practice)"
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path =/obj/item/ammo_magazine/c556/practice
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path =/obj/item/ammo_magazine/m556/practice
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/datum/category_item/autolathe/arms/machinegun_556
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name = "machinegun box magazine (5.56)"
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path =/obj/item/ammo_magazine/a556
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path =/obj/item/ammo_magazine/m556saw
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hidden = 1
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/////// 7.62
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/datum/category_item/autolathe/arms/rifle_762
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name = "rifle magazine (7.62mm)"
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path =/obj/item/ammo_magazine/c762
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path =/obj/item/ammo_magazine/m762
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hidden = 1
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/datum/category_item/autolathe/arms/shotgun_magazine
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name = "24rnd shotgun magazine (12g)"
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path =/obj/item/ammo_magazine/g12
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path =/obj/item/ammo_magazine/m12gdrum
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hidden = 1
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/*
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@@ -188,57 +188,57 @@
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/datum/category_item/autolathe/arms/pistol_45
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name = "pistol magazine (.45)"
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path =/obj/item/ammo_magazine/c45m/empty
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path =/obj/item/ammo_magazine/m45/empty
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category = "Arms and Ammunition"
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/datum/category_item/autolathe/arms/pistol_45uzi
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name = "uzi magazine (.45)"
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||||
path =/obj/item/ammo_magazine/c45uzi/empty
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||||
path =/obj/item/ammo_magazine/m45uzi/empty
|
||||
category = "Arms and Ammunition"
|
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hidden = 1
|
||||
|
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/datum/category_item/autolathe/arms/tommymag
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name = "Tommygun magazine (.45)"
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path =/obj/item/ammo_magazine/tommymag/empty
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path =/obj/item/ammo_magazine/m45tommy/empty
|
||||
category = "Arms and Ammunition"
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hidden = 1
|
||||
|
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/datum/category_item/autolathe/arms/tommydrum
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||||
name = "Tommygun drum magazine (.45)"
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||||
path =/obj/item/ammo_magazine/tommydrum/empty
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||||
path =/obj/item/ammo_magazine/m45tommydrum/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
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||||
/datum/category_item/autolathe/arms/pistol_9mm
|
||||
name = "pistol magazine (9mm)"
|
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path =/obj/item/ammo_magazine/mc9mm/empty
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||||
path =/obj/item/ammo_magazine/m9mm/empty
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/category_item/autolathe/arms/smg_9mm
|
||||
name = "top-mounted SMG magazine (9mm)"
|
||||
path =/obj/item/ammo_magazine/mc9mmt/empty
|
||||
path =/obj/item/ammo_magazine/m9mmt/empty
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/category_item/autolathe/arms/smg_10mm
|
||||
name = "SMG magazine (10mm)"
|
||||
path =/obj/item/ammo_magazine/a10mm/empty
|
||||
path =/obj/item/ammo_magazine/m10mm/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/pistol_50
|
||||
name = "pistol magazine (.50AE)"
|
||||
path =/obj/item/ammo_magazine/a50/empty
|
||||
path =/obj/item/ammo_magazine/m50/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_556
|
||||
name = "10rnd rifle magazine (5.56mm)"
|
||||
path =/obj/item/ammo_magazine/a556/empty
|
||||
path =/obj/item/ammo_magazine/m556saw/empty
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_556m
|
||||
name = "20rnd rifle magazine (5.56mm)"
|
||||
path =/obj/item/ammo_magazine/a556m/empty
|
||||
path =/obj/item/ammo_magazine/m556sawm/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_762
|
||||
name = "20rnd rifle magazine (7.62mm)"
|
||||
path =/obj/item/ammo_magazine/c762/empty
|
||||
path =/obj/item/ammo_magazine/m762/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
|
||||
/datum/category_item/autolathe/arms/shotgun_magazine
|
||||
name = "24rnd shotgun magazine (12g)"
|
||||
path =/obj/item/ammo_magazine/g12/empty
|
||||
path =/obj/item/ammo_magazine/m12gdrum/empty
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1*/
|
||||
|
||||
@@ -272,17 +272,17 @@
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_357
|
||||
name = "speedloader (.357)"
|
||||
path =/obj/item/ammo_magazine/a357
|
||||
path =/obj/item/ammo_magazine/s357
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_38
|
||||
name = "speedloader (.38)"
|
||||
path =/obj/item/ammo_magazine/c38
|
||||
path =/obj/item/ammo_magazine/s38
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_38r
|
||||
name = "speedloader (.38 rubber)"
|
||||
path =/obj/item/ammo_magazine/c38/rubber
|
||||
path =/obj/item/ammo_magazine/s38/rubber
|
||||
|
||||
// Commented out until metal exploits with autolathe is fixed.
|
||||
/*/datum/category_item/autolathe/arms/pistol_clip_45
|
||||
@@ -335,35 +335,35 @@
|
||||
|
||||
/datum/category_item/autolathe/arms/pistol_clip_10mm
|
||||
name = "ammo clip (10mm)"
|
||||
path =/obj/item/ammo_magazine/clip/a10mm
|
||||
path =/obj/item/ammo_magazine/clip/c10mm
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/pistol_clip_50
|
||||
name = "ammo clip (.50AE)"
|
||||
path =/obj/item/ammo_magazine/clip/a50
|
||||
path =/obj/item/ammo_magazine/clip/c50
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
*/
|
||||
/datum/category_item/autolathe/arms/rifle_clip_556
|
||||
name = "ammo clip (5.56mm)"
|
||||
path =/obj/item/ammo_magazine/clip/a556
|
||||
path =/obj/item/ammo_magazine/clip/c556
|
||||
category = "Arms and Ammunition"
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_clip_556_practice
|
||||
name = "ammo clip (5.56mm practice)"
|
||||
path =/obj/item/ammo_magazine/clip/a556/practice
|
||||
path =/obj/item/ammo_magazine/clip/c556/practice
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_clip_762
|
||||
name = "ammo clip (7.62mm)"
|
||||
path =/obj/item/ammo_magazine/clip/a762
|
||||
path =/obj/item/ammo_magazine/clip/c762
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/rifle_clip_762_practice
|
||||
name = "ammo clip (7.62mm practice)"
|
||||
path =/obj/item/ammo_magazine/clip/a762/practice
|
||||
path =/obj/item/ammo_magazine/clip/c762/practice
|
||||
|
||||
/datum/category_item/autolathe/arms/knuckledusters
|
||||
name = "knuckle dusters"
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
/datum/category_item/autolathe/arms/speedloader_357_flash
|
||||
name = "speedloader (.357 flash)"
|
||||
path =/obj/item/ammo_magazine/a357/flash
|
||||
path =/obj/item/ammo_magazine/m357/flash
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_357_stun
|
||||
name = "speedloader (.357 stun)"
|
||||
path =/obj/item/ammo_magazine/a357/stun
|
||||
path =/obj/item/ammo_magazine/m357/stun
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_357_rubber
|
||||
name = "speedloader (.357 rubber)"
|
||||
path =/obj/item/ammo_magazine/a357/rubber
|
||||
path =/obj/item/ammo_magazine/m357/rubber
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_44
|
||||
name = "speedloader (.44)"
|
||||
path =/obj/item/ammo_magazine/a44sl
|
||||
path =/obj/item/ammo_magazine/m44sl
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/speedloader_44_rubber
|
||||
name = "speedloader (.44 rubber)"
|
||||
path =/obj/item/ammo_magazine/a44sl/rubber
|
||||
path =/obj/item/ammo_magazine/m44sl/rubber
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/mag_44
|
||||
name = "magazine (.44)"
|
||||
path =/obj/item/ammo_magazine/a44
|
||||
path =/obj/item/ammo_magazine/m44
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/mag_44_rubber
|
||||
name = "magazine (.44 rubber)"
|
||||
path =/obj/item/ammo_magazine/a44/rubber
|
||||
path =/obj/item/ammo_magazine/m44/rubber
|
||||
hidden = 1
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
var/global/repository/radiation/radiation_repository = new()
|
||||
|
||||
/repository/radiation
|
||||
var/list/sources = list() // all radiation source datums
|
||||
var/list/sources_assoc = list() // Sources indexed by turf for de-duplication.
|
||||
var/list/resistance_cache = list() // Cache of turf's radiation resistance.
|
||||
|
||||
// Describes a point source of radiation. Created either in response to a pulse of radiation, or over an irradiated atom.
|
||||
// Sources will decay over time, unless something is renewing their power!
|
||||
/datum/radiation_source
|
||||
var/turf/source_turf // Location of the radiation source.
|
||||
var/rad_power // Strength of the radiation being emitted.
|
||||
var/decay = TRUE // True for automatic decay. False if owner promises to handle it (i.e. supermatter)
|
||||
var/respect_maint = FALSE // True for not affecting RAD_SHIELDED areas.
|
||||
var/flat = FALSE // True for power falloff with distance.
|
||||
var/range // Cached maximum range, used for quick checks against mobs.
|
||||
|
||||
/datum/radiation_source/Destroy()
|
||||
radiation_repository.sources -= src
|
||||
if(radiation_repository.sources_assoc[src.source_turf] == src)
|
||||
radiation_repository.sources -= src.source_turf
|
||||
src.source_turf = null
|
||||
. = ..()
|
||||
|
||||
// TEMPORARY HACK - hard del()'ing sources is too expensive! Until we implement qdel() hints we need to override behavior here
|
||||
/datum/radiation_source/finalize_qdel()
|
||||
if(garbage_collector)
|
||||
garbage_collector.AddTrash(src)
|
||||
else
|
||||
delayed_garbage |= src
|
||||
// TEMPORARY HACK END
|
||||
|
||||
/datum/radiation_source/proc/update_rad_power(var/new_power = null)
|
||||
if(new_power != null && new_power != rad_power)
|
||||
rad_power = new_power
|
||||
. = 1
|
||||
if(. && !flat)
|
||||
range = min(round(sqrt(rad_power / config.radiation_lower_limit)), 31) // R = rad_power / dist**2 - Solve for dist
|
||||
|
||||
// Ray trace from all active radiation sources to T and return the strongest effect.
|
||||
/repository/radiation/proc/get_rads_at_turf(var/turf/T)
|
||||
if(!istype(T)) return 0
|
||||
|
||||
. = 0
|
||||
for(var/value in sources)
|
||||
var/datum/radiation_source/source = value
|
||||
if(source.rad_power < .)
|
||||
continue // Already being affected by a stronger source
|
||||
if(source.source_turf.z != T.z)
|
||||
continue // Radiation is not multi-z
|
||||
var/dist = get_dist(source.source_turf, T)
|
||||
if(dist > source.range)
|
||||
continue // Too far to possibly affect
|
||||
if(source.respect_maint)
|
||||
var/atom/A = T.loc
|
||||
if(A.flags & RAD_SHIELDED)
|
||||
continue // In shielded area
|
||||
if(source.flat)
|
||||
. = max(., source.rad_power)
|
||||
continue // No need to ray trace for flat field
|
||||
|
||||
// Okay, now ray trace to find resistence!
|
||||
var/turf/origin = source.source_turf
|
||||
var/working = source.rad_power
|
||||
while(origin != T)
|
||||
origin = get_step_towards(origin, T) //Raytracing
|
||||
if(!(origin in resistance_cache)) //Only get the resistance if we don't already know it.
|
||||
origin.calc_rad_resistance()
|
||||
working = max((working - (origin.cached_rad_resistance * config.radiation_resistance_multiplier)), 0)
|
||||
if(working <= .)
|
||||
break // Already affected by a stronger source (or its zero...)
|
||||
. = max((working * (1 / (dist ** 2))), .) //Butchered version of the inverse square law. Works for this purpose
|
||||
|
||||
// Add a radiation source instance to the repository. It will override any existing source on the same turf.
|
||||
/repository/radiation/proc/add_source(var/datum/radiation_source/S)
|
||||
var/datum/radiation_source/existing = sources_assoc[S.source_turf]
|
||||
if(existing)
|
||||
qdel(existing)
|
||||
sources += S
|
||||
sources_assoc[S.source_turf] = S
|
||||
|
||||
// Creates a temporary radiation source that will decay
|
||||
/repository/radiation/proc/radiate(source, power) //Sends out a radiation pulse, taking walls into account
|
||||
if(!(source && power)) //Sanity checking
|
||||
return
|
||||
var/datum/radiation_source/S = new()
|
||||
S.source_turf = get_turf(source)
|
||||
S.update_rad_power(power)
|
||||
add_source(S)
|
||||
|
||||
// Sets the radiation in a range to a constant value.
|
||||
/repository/radiation/proc/flat_radiate(source, power, range, var/respect_maint = FALSE)
|
||||
if(!(source && power && range))
|
||||
return
|
||||
var/datum/radiation_source/S = new()
|
||||
S.flat = TRUE
|
||||
S.range = range
|
||||
S.respect_maint = respect_maint
|
||||
S.source_turf = get_turf(source)
|
||||
S.update_rad_power(power)
|
||||
add_source(S)
|
||||
|
||||
// Irradiates a full Z-level. Hacky way of doing it, but not too expensive.
|
||||
/repository/radiation/proc/z_radiate(var/atom/source, power, var/respect_maint = FALSE)
|
||||
if(!(power && source))
|
||||
return
|
||||
var/turf/epicentre = locate(round(world.maxx / 2), round(world.maxy / 2), source.z)
|
||||
flat_radiate(epicentre, power, world.maxx, respect_maint)
|
||||
|
||||
/turf
|
||||
var/cached_rad_resistance = 0
|
||||
|
||||
/turf/proc/calc_rad_resistance()
|
||||
cached_rad_resistance = 0
|
||||
for(var/obj/O in src.contents)
|
||||
if(O.rad_resistance) //Override
|
||||
cached_rad_resistance += O.rad_resistance
|
||||
|
||||
else if(O.density) //So open doors don't get counted
|
||||
var/material/M = O.get_material()
|
||||
if(!M) continue
|
||||
cached_rad_resistance += M.weight
|
||||
// Looks like storing the contents length is meant to be a basic check if the cache is stale due to items enter/exiting. Better than nothing so I'm leaving it as is. ~Leshana
|
||||
radiation_repository.resistance_cache[src] = (length(contents) + 1)
|
||||
|
||||
/turf/simulated/wall/calc_rad_resistance()
|
||||
radiation_repository.resistance_cache[src] = (length(contents) + 1)
|
||||
cached_rad_resistance = (density ? material.weight : 0)
|
||||
|
||||
/obj
|
||||
var/rad_resistance = 0 // Allow overriding rad resistance
|
||||
|
||||
// If people expand the system, this may be useful. Here as a placeholder until then
|
||||
/atom/proc/rad_act(var/severity)
|
||||
return 1
|
||||
|
||||
/mob/living/rad_act(var/severity)
|
||||
if(severity)
|
||||
src.apply_effect(severity, IRRADIATE, src.getarmor(null, "rad"))
|
||||
for(var/atom/I in src)
|
||||
I.rad_act(severity)
|
||||
@@ -47,7 +47,7 @@
|
||||
name = "Surplus militia rifles"
|
||||
contains = list(
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin = 3,
|
||||
/obj/item/ammo_magazine/clip/a762 = 6
|
||||
/obj/item/ammo_magazine/clip/c762 = 6
|
||||
)
|
||||
cost = 50
|
||||
contraband = 1
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
name = "Flare guns crate"
|
||||
contains = list(
|
||||
/obj/item/weapon/gun/projectile/sec/flash,
|
||||
/obj/item/ammo_magazine/c45m/flash,
|
||||
/obj/item/ammo_magazine/m45/flash,
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare,
|
||||
/obj/item/weapon/storage/box/flashshells
|
||||
)
|
||||
@@ -129,7 +129,7 @@
|
||||
contains = list(
|
||||
/obj/item/device/assembly/timer,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice = 2,
|
||||
/obj/item/ammo_magazine/clip/a762/practice = 4,
|
||||
/obj/item/ammo_magazine/clip/c762/practice = 4,
|
||||
/obj/item/target = 2,
|
||||
/obj/item/target/alien = 2,
|
||||
/obj/item/target/syndicate = 2
|
||||
@@ -154,9 +154,9 @@
|
||||
name = "Automatic weapon ammunition crate"
|
||||
num_contained = 6
|
||||
contains = list(
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/a556
|
||||
/obj/item/ammo_magazine/m9mmt,
|
||||
/obj/item/ammo_magazine/m9mmt/rubber,
|
||||
/obj/item/ammo_magazine/m556saw
|
||||
)
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
|
||||
@@ -8,36 +8,36 @@
|
||||
|
||||
/datum/uplink_item/item/ammo/a357
|
||||
name = ".357 Speedloader"
|
||||
path = /obj/item/ammo_magazine/a357
|
||||
path = /obj/item/ammo_magazine/s357
|
||||
|
||||
/datum/uplink_item/item/ammo/mc9mm
|
||||
name = "Pistol Magazine (9mm)"
|
||||
path = /obj/item/ammo_magazine/mc9mm
|
||||
path = /obj/item/ammo_magazine/m9mm
|
||||
|
||||
/datum/uplink_item/item/ammo/c45m
|
||||
name = "Pistol Magazine (.45)"
|
||||
path = /obj/item/ammo_magazine/c45m
|
||||
path = /obj/item/ammo_magazine/m45
|
||||
|
||||
/datum/uplink_item/item/ammo/c45map
|
||||
name = "Pistol Magazine (.45 AP)"
|
||||
path = /obj/item/ammo_magazine/c45m/ap
|
||||
path = /obj/item/ammo_magazine/m45/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/tommymag
|
||||
name = "Tommygun Magazine (.45)"
|
||||
path = /obj/item/ammo_magazine/tommymag
|
||||
path = /obj/item/ammo_magazine/m45tommy
|
||||
|
||||
/datum/uplink_item/item/ammo/tommymagap
|
||||
name = "Tommygun Magazine (.45 AP)"
|
||||
path = /obj/item/ammo_magazine/tommymag/ap
|
||||
path = /obj/item/ammo_magazine/m45tommy/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/tommydrum
|
||||
name = "Tommygun Drum Magazine (.45)"
|
||||
path = /obj/item/ammo_magazine/tommydrum
|
||||
path = /obj/item/ammo_magazine/m45tommydrum
|
||||
item_cost = 40
|
||||
|
||||
/datum/uplink_item/item/ammo/tommydrumap
|
||||
name = "Tommygun Drum Magazine (.45 AP)"
|
||||
path = /obj/item/ammo_magazine/tommydrum/ap
|
||||
path = /obj/item/ammo_magazine/m45tommydrum/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/darts
|
||||
name = "Darts"
|
||||
@@ -50,39 +50,39 @@
|
||||
|
||||
/datum/uplink_item/item/ammo/c556
|
||||
name = "Rifle Magazine (5.56mm)"
|
||||
path = /obj/item/ammo_magazine/c556
|
||||
path = /obj/item/ammo_magazine/m556
|
||||
|
||||
/datum/uplink_item/item/ammo/c556/ext
|
||||
name = "Rifle Magazine (5.56mm Extended)"
|
||||
path = /obj/item/ammo_magazine/c556/ext
|
||||
path = /obj/item/ammo_magazine/m556/ext
|
||||
|
||||
/datum/uplink_item/item/ammo/c556/ap
|
||||
name = "Rifle Magazine (5.56mm AP)"
|
||||
path = /obj/item/ammo_magazine/c556/ap
|
||||
path = /obj/item/ammo_magazine/m556/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/c556/ap/ext
|
||||
name = "Rifle Magazine (5.56mm AP Extended)"
|
||||
path = /obj/item/ammo_magazine/c556/ap/ext
|
||||
path = /obj/item/ammo_magazine/m556/ap/ext
|
||||
|
||||
/datum/uplink_item/item/ammo/c762
|
||||
name = "Rifle Magazine (7.62mm)"
|
||||
path = /obj/item/ammo_magazine/c762
|
||||
path = /obj/item/ammo_magazine/m762
|
||||
|
||||
/datum/uplink_item/item/ammo/c762/ap
|
||||
name = "Rifle Magazine (7.62mm AP)"
|
||||
path = /obj/item/ammo_magazine/c762/ap
|
||||
path = /obj/item/ammo_magazine/m762/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/a10mm
|
||||
name = "SMG Magazine (10mm)"
|
||||
path = /obj/item/ammo_magazine/a10mm
|
||||
path = /obj/item/ammo_magazine/m10mm
|
||||
|
||||
/datum/uplink_item/item/ammo/a556
|
||||
name = "Machinegun Magazine (5.56mm)"
|
||||
path = /obj/item/ammo_magazine/a556
|
||||
path = /obj/item/ammo_magazine/m556saw
|
||||
|
||||
/datum/uplink_item/item/ammo/a556/ap
|
||||
name = "Machinegun Magazine (5.56mm AP)"
|
||||
path = /obj/item/ammo_magazine/a556/ap
|
||||
path = /obj/item/ammo_magazine/m556saw/ap
|
||||
|
||||
/datum/uplink_item/item/ammo/g12
|
||||
name = "12g Shotgun Ammo Box (Slug)"
|
||||
|
||||
@@ -271,8 +271,7 @@
|
||||
if(explode)
|
||||
explosion(src.loc, devastation_range = 0, heavy_impact_range = 0, light_impact_range = 4, flash_range = 6, adminlog = 0)
|
||||
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
|
||||
for(var/mob/living/L in view(10, src))
|
||||
L.apply_effect(40, IRRADIATE)
|
||||
radiation_repository.radiate(src, 50)
|
||||
|
||||
// This meteor fries toasters.
|
||||
/obj/effect/meteor/emp
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 1
|
||||
active_power_usage = 5
|
||||
surgery_odds = 100
|
||||
var/mob/living/carbon/human/victim = null
|
||||
var/strapped = 0.0
|
||||
var/obj/machinery/computer/operating/computer = null
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
if(is_robot_module(O))
|
||||
return 0
|
||||
|
||||
if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/a357) || istype(O,/obj/item/ammo_magazine/c38)) // Prevents ammo recycling exploit with speedloaders.
|
||||
if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/s357) || istype(O,/obj/item/ammo_magazine/s38)) // Prevents ammo recycling exploit with speedloaders.
|
||||
user << "\The [O] is too hazardous to recycle with the autolathe!"
|
||||
return
|
||||
/* ToDo: Make this actually check for ammo and change the value of the magazine if it's empty. -Spades
|
||||
@@ -263,7 +263,7 @@
|
||||
stored_material[material] = max(0, stored_material[material] - round(making.resources[material] * mat_efficiency) * multiplier)
|
||||
|
||||
update_icon() // So lid closes
|
||||
|
||||
|
||||
sleep(build_time)
|
||||
|
||||
busy = 0
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
/datum/category_item/autolathe/arms/classic_smg_9mm
|
||||
name = "SMG magazine (9mm)"
|
||||
path = /obj/item/ammo_magazine/mc9mml
|
||||
path = /obj/item/ammo_magazine/m9mml
|
||||
hidden = 1
|
||||
|
||||
/datum/category_item/autolathe/arms/classic_smg_9mmr
|
||||
name = "SMG magazine (9mm rubber)"
|
||||
path = /obj/item/ammo_magazine/mc9mml/rubber
|
||||
path = /obj/item/ammo_magazine/m9mml/rubber
|
||||
|
||||
/datum/category_item/autolathe/arms/classic_smg_9mmp
|
||||
name = "SMG magazine (9mm practice)"
|
||||
path = /obj/item/ammo_magazine/mc9mml/practice
|
||||
path = /obj/item/ammo_magazine/m9mml/practice
|
||||
|
||||
/datum/category_item/autolathe/arms/classic_smg_9mmf
|
||||
name = "SMG magazine (9mm flash)"
|
||||
path = /obj/item/ammo_magazine/mc9mml/flash
|
||||
path = /obj/item/ammo_magazine/m9mml/flash
|
||||
|
||||
@@ -321,6 +321,7 @@
|
||||
icon = 'icons/obj/doors/Dooruranium.dmi'
|
||||
mineral = "uranium"
|
||||
var/last_event = 0
|
||||
var/rad_power = 7.5
|
||||
|
||||
/obj/machinery/door/airlock/process()
|
||||
// Deliberate no call to parent.
|
||||
@@ -338,15 +339,10 @@
|
||||
/obj/machinery/door/airlock/uranium/process()
|
||||
if(world.time > last_event+20)
|
||||
if(prob(50))
|
||||
radiate()
|
||||
radiation_repository.radiate(src, rad_power)
|
||||
last_event = world.time
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/uranium/proc/radiate()
|
||||
for(var/mob/living/L in range (3,src))
|
||||
L.apply_effect(15,IRRADIATE,0)
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/phoron
|
||||
name = "Phoron Airlock"
|
||||
desc = "No way this can end badly."
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
icon = 'icons/obj/doors/rapid_pdoor.dmi'
|
||||
icon_state = null
|
||||
min_force = 20 //minimum amount of force needed to damage the door with a melee weapon
|
||||
|
||||
var/material/implicit_material
|
||||
// Icon states for different shutter types. Simply change this instead of rewriting the update_icon proc.
|
||||
var/icon_state_open = null
|
||||
var/icon_state_opening = null
|
||||
@@ -29,6 +29,13 @@
|
||||
//turning this off prevents awkward zone geometry in places like medbay lobby, for example.
|
||||
block_air_zones = 0
|
||||
|
||||
/obj/machinery/door/blast/initialize()
|
||||
..()
|
||||
implicit_material = get_material_by_name("plasteel")
|
||||
|
||||
/obj/machinery/door/blast/get_material()
|
||||
return implicit_material
|
||||
|
||||
// Proc: Bumped()
|
||||
// Parameters: 1 (AM - Atom that tried to walk through this object)
|
||||
// Description: If we are open returns zero, otherwise returns result of parent function.
|
||||
@@ -46,6 +53,7 @@
|
||||
icon_state = icon_state_closed
|
||||
else
|
||||
icon_state = icon_state_open
|
||||
radiation_repository.resistance_cache.Remove(get_turf(src))
|
||||
return
|
||||
|
||||
// Proc: force_open()
|
||||
|
||||
@@ -364,6 +364,7 @@
|
||||
icon_state = "door1"
|
||||
else
|
||||
icon_state = "door0"
|
||||
radiation_repository.resistance_cache.Remove(get_turf(src))
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -1028,7 +1028,7 @@
|
||||
icon_state = "engivend"
|
||||
icon_deny = "engivend-deny"
|
||||
req_access = list(access_engine_equip)
|
||||
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/cell/high = 10,
|
||||
products = list(/obj/item/device/geiger = 4,/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/cell/high = 10,
|
||||
/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,
|
||||
/obj/item/weapon/circuitboard/airalarm = 10,/obj/item/weapon/circuitboard/firealarm = 10,/obj/item/weapon/circuitboard/status_display = 2,
|
||||
/obj/item/weapon/circuitboard/ai_status_display = 2,/obj/item/weapon/circuitboard/newscaster = 2,/obj/item/weapon/circuitboard/holopad = 2,
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/machinery/vending/security/New()
|
||||
products += list(/obj/item/weapon/gun/energy/taser = 8,/obj/item/weapon/gun/energy/stunrevolver = 4,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper = 6,/obj/item/taperoll/police = 6,
|
||||
/obj/item/weapon/gun/projectile/sec/flash = 4, /obj/item/ammo_magazine/c45m/flash = 8,
|
||||
/obj/item/weapon/gun/projectile/sec/flash = 4, /obj/item/ammo_magazine/m45/flash = 8,
|
||||
/obj/item/clothing/glasses/omnihud/sec = 6)
|
||||
..()
|
||||
|
||||
|
||||
@@ -973,11 +973,7 @@
|
||||
|
||||
process(var/obj/item/mecha_parts/mecha_equipment/generator/nuclear/EG)
|
||||
if(..())
|
||||
for(var/mob/living/carbon/M in view(EG.chassis))
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
M.apply_effect((EG.rad_per_cycle*3),IRRADIATE,0)
|
||||
else
|
||||
M.apply_effect(EG.rad_per_cycle, IRRADIATE)
|
||||
radiation_repository.radiate(EG, (EG.rad_per_cycle * 3))
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
#define RAD_LEVEL_LOW 5 //10 // Around the level at which radiation starts to become harmful
|
||||
#define RAD_LEVEL_MODERATE 15 //15
|
||||
#define RAD_LEVEL_HIGH 50 //50
|
||||
#define RAD_LEVEL_VERY_HIGH 100 //100
|
||||
|
||||
//Geiger counter
|
||||
//Rewritten version of TG's geiger counter
|
||||
//I opted to show exact radiation levels
|
||||
|
||||
/obj/item/device/geiger
|
||||
name = "geiger counter"
|
||||
desc = "A handheld device used for detecting and measuring radiation in an area."
|
||||
icon_state = "geiger_off"
|
||||
item_state = "multitool"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
var/scanning = 0
|
||||
var/radiation_count = 0
|
||||
|
||||
/obj/item/device/geiger/New()
|
||||
processing_objects |= src
|
||||
|
||||
/obj/item/device/geiger/process()
|
||||
if(!scanning)
|
||||
return
|
||||
radiation_count = radiation_repository.get_rads_at_turf(get_turf(src))
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/geiger/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<span class='warning'>[scanning ? "ambient" : "stored"] radiation level: [radiation_count ? radiation_count : "0"]Bq.</span>")
|
||||
|
||||
/obj/item/device/geiger/attack_self(var/mob/user)
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
|
||||
/obj/item/device/geiger/update_icon()
|
||||
if(!scanning)
|
||||
icon_state = "geiger_off"
|
||||
return 1
|
||||
|
||||
switch(radiation_count)
|
||||
if(null) icon_state = "geiger_on_1"
|
||||
if(-INFINITY to RAD_LEVEL_LOW) icon_state = "geiger_on_1"
|
||||
if(RAD_LEVEL_LOW + 1 to RAD_LEVEL_MODERATE) icon_state = "geiger_on_2"
|
||||
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH) icon_state = "geiger_on_3"
|
||||
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH) icon_state = "geiger_on_4"
|
||||
if(RAD_LEVEL_VERY_HIGH + 1 to INFINITY) icon_state = "geiger_on_5"
|
||||
|
||||
#undef RAD_LEVEL_LOW
|
||||
#undef RAD_LEVEL_MODERATE
|
||||
#undef RAD_LEVEL_HIGH
|
||||
#undef RAD_LEVEL_VERY_HIGH
|
||||
@@ -99,6 +99,8 @@ REAGENT SCANNER
|
||||
if(M.status_flags & FAKEDEATH)
|
||||
OX = fake_oxy > 50 ? "<span class='warning'>Severe oxygen deprivation detected</span>" : "Subject bloodstream oxygen level normal"
|
||||
user.show_message("[OX] | [TX] | [BU] | [BR]")
|
||||
if(M.radiation)
|
||||
user.show_message("<span class='warning'>Radiation detected.</span>")
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.reagents.total_volume)
|
||||
|
||||
@@ -452,11 +452,11 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
|
||||
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
|
||||
//give the syndies a bit of stealth
|
||||
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "General")
|
||||
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
|
||||
// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security")
|
||||
// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical")
|
||||
else
|
||||
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "General")
|
||||
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
|
||||
// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security")
|
||||
// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical")
|
||||
qdel(a)
|
||||
@@ -464,13 +464,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
if ("emp")
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
|
||||
var/name = prob(50) ? t.name : pick(teleportlocs)
|
||||
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "General")
|
||||
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
|
||||
// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security")
|
||||
// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical")
|
||||
qdel(a)
|
||||
else
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "General")
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security")
|
||||
// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical")
|
||||
qdel(a)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
/obj/item/weapon/handcuffs,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/clothing/glasses,
|
||||
/obj/item/ammo_casing/shotgun,
|
||||
/obj/item/ammo_casing/a12g,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/weapon/cell/device,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/,
|
||||
|
||||
@@ -151,12 +151,12 @@
|
||||
/obj/item/weapon/storage/box/blanks/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/a12g/blank(src)
|
||||
|
||||
/obj/item/weapon/storage/box/blanks/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/a12g/blank(src)
|
||||
|
||||
/obj/item/weapon/storage/box/beanbags
|
||||
name = "box of beanbag shells"
|
||||
@@ -167,12 +167,12 @@
|
||||
/obj/item/weapon/storage/box/beanbags/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
||||
new /obj/item/ammo_casing/a12g/beanbag(src)
|
||||
|
||||
/obj/item/weapon/storage/box/beanbags/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
||||
new /obj/item/ammo_casing/a12g/beanbag(src)
|
||||
|
||||
/obj/item/weapon/storage/box/shotgunammo
|
||||
name = "box of shotgun slugs"
|
||||
@@ -183,12 +183,12 @@
|
||||
/obj/item/weapon/storage/box/shotgunammo/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun(src)
|
||||
new /obj/item/ammo_casing/a12g(src)
|
||||
|
||||
/obj/item/weapon/storage/box/shotgunammo/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun(src)
|
||||
new /obj/item/ammo_casing/a12g(src)
|
||||
|
||||
/obj/item/weapon/storage/box/shotgunshells
|
||||
name = "box of shotgun shells"
|
||||
@@ -199,12 +199,12 @@
|
||||
/obj/item/weapon/storage/box/shotgunshells/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/pellet(src)
|
||||
new /obj/item/ammo_casing/a12g/pellet(src)
|
||||
|
||||
/obj/item/weapon/storage/box/shotgunshells/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/pellet(src)
|
||||
new /obj/item/ammo_casing/a12g/pellet(src)
|
||||
|
||||
/obj/item/weapon/storage/box/flashshells
|
||||
name = "box of illumination shells"
|
||||
@@ -215,12 +215,12 @@
|
||||
/obj/item/weapon/storage/box/flashshells/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/flash(src)
|
||||
new /obj/item/ammo_casing/a12g/flash(src)
|
||||
|
||||
/obj/item/weapon/storage/box/flashshells/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/flash(src)
|
||||
new /obj/item/ammo_casing/a12g/flash(src)
|
||||
|
||||
/obj/item/weapon/storage/box/stunshells
|
||||
name = "box of stun shells"
|
||||
@@ -231,12 +231,12 @@
|
||||
/obj/item/weapon/storage/box/stunshells/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/stunshell(src)
|
||||
new /obj/item/ammo_casing/a12g/stunshell(src)
|
||||
|
||||
/obj/item/weapon/storage/box/stunshells/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/stunshell(src)
|
||||
new /obj/item/ammo_casing/a12g/stunshell(src)
|
||||
|
||||
/obj/item/weapon/storage/box/practiceshells
|
||||
name = "box of practice shells"
|
||||
@@ -247,12 +247,12 @@
|
||||
/obj/item/weapon/storage/box/practiceshells/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/practice(src)
|
||||
new /obj/item/ammo_casing/a12g/practice(src)
|
||||
|
||||
/obj/item/weapon/storage/box/practiceshells/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/practice(src)
|
||||
new /obj/item/ammo_casing/a12g/practice(src)
|
||||
|
||||
/obj/item/weapon/storage/box/empshells
|
||||
name = "box of emp shells"
|
||||
@@ -263,12 +263,12 @@
|
||||
/obj/item/weapon/storage/box/empshells/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/emp(src)
|
||||
new /obj/item/ammo_casing/a12g/emp(src)
|
||||
|
||||
/obj/item/weapon/storage/box/empshells/large/New()
|
||||
..()
|
||||
for(var/i = 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/emp(src)
|
||||
new /obj/item/ammo_casing/a12g/emp(src)
|
||||
|
||||
/obj/item/weapon/storage/box/sniperammo
|
||||
name = "box of 14.5mm shells"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
if("guns")
|
||||
new /obj/item/weapon/gun/projectile/revolver(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/ammo_magazine/s357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
|
||||
@@ -290,11 +290,11 @@
|
||||
prob(2);/obj/item/weapon/storage/box/shotgunammo,
|
||||
prob(4);/obj/item/weapon/storage/box/shotgunshells,
|
||||
prob(1);/obj/item/weapon/storage/box/stunshells,
|
||||
prob(2);/obj/item/ammo_magazine/c45m,
|
||||
prob(4);/obj/item/ammo_magazine/c45m/rubber,
|
||||
prob(4);/obj/item/ammo_magazine/c45m/flash,
|
||||
prob(2);/obj/item/ammo_magazine/mc9mmt,
|
||||
prob(6);/obj/item/ammo_magazine/mc9mmt/rubber)
|
||||
prob(2);/obj/item/ammo_magazine/m45,
|
||||
prob(4);/obj/item/ammo_magazine/m45/rubber,
|
||||
prob(4);/obj/item/ammo_magazine/m45/flash,
|
||||
prob(2);/obj/item/ammo_magazine/m9mmt,
|
||||
prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
|
||||
|
||||
|
||||
/obj/random/action_figure
|
||||
|
||||
@@ -88,35 +88,35 @@
|
||||
item_to_spawn()
|
||||
return pick(prob(5);/obj/item/weapon/storage/box/shotgunammo,\
|
||||
prob(5);/obj/item/weapon/storage/box/shotgunshells,\
|
||||
prob(5);/obj/item/ammo_magazine/a357,\
|
||||
prob(5);/obj/item/ammo_magazine/clip/a762,\
|
||||
prob(5);/obj/item/ammo_magazine/c45m,\
|
||||
prob(5);/obj/item/ammo_magazine/c45m/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/c38,\
|
||||
prob(5);/obj/item/ammo_magazine/c38/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/m357,\
|
||||
prob(5);/obj/item/ammo_magazine/clip/c762,\
|
||||
prob(5);/obj/item/ammo_magazine/m45,\
|
||||
prob(5);/obj/item/ammo_magazine/m45/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/s38,\
|
||||
prob(5);/obj/item/ammo_magazine/s38/rubber,\
|
||||
prob(5);/obj/item/weapon/storage/box/flashbangs,\
|
||||
prob(5);/obj/item/ammo_magazine/c556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/a556,\
|
||||
prob(5);/obj/item/ammo_magazine/m556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c45,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/c45uzi,\
|
||||
prob(4);/obj/item/ammo_magazine/c556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mml,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mmt,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mmt/rubber,\
|
||||
prob(4);/obj/item/ammo_magazine/a10mm,\
|
||||
prob(4);/obj/item/ammo_magazine/p90,\
|
||||
prob(4);/obj/item/ammo_magazine/m45uzi,\
|
||||
prob(4);/obj/item/ammo_magazine/m556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mml,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmt,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmt/rubber,\
|
||||
prob(4);/obj/item/ammo_magazine/m10mm,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmp90,\
|
||||
/* prob(4);/obj/item/ammo_magazine/m14,\
|
||||
prob(4);/obj/item/ammo_magazine/m14/large,\ */
|
||||
prob(4);/obj/item/ammo_magazine/c556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/s762,\
|
||||
prob(4);/obj/item/ammo_magazine/c762,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/a10mm,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/a50,\
|
||||
prob(3);/obj/item/ammo_magazine/c556,\
|
||||
prob(2);/obj/item/ammo_magazine/a50,\
|
||||
prob(2);/obj/item/ammo_magazine/a556,\
|
||||
prob(4);/obj/item/ammo_magazine/m556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/m762,\
|
||||
prob(4);/obj/item/ammo_magazine/m762,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/c10mm,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/c50,\
|
||||
prob(3);/obj/item/ammo_magazine/m556,\
|
||||
prob(2);/obj/item/ammo_magazine/m50,\
|
||||
prob(2);/obj/item/ammo_magazine/m556,\
|
||||
prob(1);/obj/item/weapon/storage/box/frags,\
|
||||
/* prob(1);/obj/item/ammo_magazine/battlerifle,\ */
|
||||
prob(1);/obj/item/ammo_casing/rocket,\
|
||||
@@ -126,9 +126,9 @@
|
||||
prob(1);/obj/item/weapon/storage/box/practiceshells,\
|
||||
prob(1);/obj/item/weapon/storage/box/stunshells,\
|
||||
prob(1);/obj/item/weapon/storage/box/blanks,\
|
||||
prob(1);/obj/item/ammo_magazine/stg,\
|
||||
prob(1);/obj/item/ammo_magazine/tommydrum,\
|
||||
prob(1);/obj/item/ammo_magazine/tommymag
|
||||
prob(1);/obj/item/ammo_magazine/mtg,\
|
||||
prob(1);/obj/item/ammo_magazine/m45tommydrum,\
|
||||
prob(1);/obj/item/ammo_magazine/m45tommy
|
||||
)
|
||||
|
||||
/obj/random/cargopod
|
||||
|
||||
@@ -143,14 +143,15 @@
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/projectile/lamia(src)
|
||||
new /obj/item/ammo_magazine/a44/rubber(src)
|
||||
new /obj/item/ammo_magazine/a44(src)
|
||||
new /obj/item/ammo_magazine/a44(src)
|
||||
new /obj/item/ammo_magazine/m44/rubber(src)
|
||||
new /obj/item/ammo_magazine/m44(src)
|
||||
new /obj/item/ammo_magazine/m44(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/cell/device/weapon(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/device/flashlight/maglight(src)
|
||||
return
|
||||
//VOREStation Edit End
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "warden's locker"
|
||||
@@ -234,7 +235,7 @@
|
||||
new /obj/item/clothing/accessory/storage/black_vest(src)
|
||||
new /obj/item/clothing/head/soft/sec/corp(src)
|
||||
new /obj/item/clothing/under/rank/security/corp(src)
|
||||
//new /obj/item/ammo_magazine/c45m/rubber(src) //VOREStation Edit
|
||||
//new /obj/item/ammo_magazine/m45/rubber(src) //VOREStation Edit
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/weapon/cell/device/weapon(src)
|
||||
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
|
||||
@@ -294,8 +295,8 @@
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/device/radio/headset/headset_sec/alt(src)
|
||||
new /obj/item/clothing/suit/storage/vest/detective(src)
|
||||
new /obj/item/ammo_magazine/a44sl/rubber(src) //VOREStation Edit
|
||||
new /obj/item/ammo_magazine/a44sl/rubber(src) //VOREStation Edit
|
||||
new /obj/item/ammo_casing/a44/rubber(src)
|
||||
new /obj/item/ammo_casing/a44/rubber(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/gun/projectile/revolver/consul(src) //VOREStation Edit
|
||||
new /obj/item/clothing/accessory/holster/armpit(src)
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/a10mm(src)
|
||||
new /obj/item/ammo_magazine/m10mm(src)
|
||||
new /obj/item/ammo_magazine/m10mm(src)
|
||||
new /obj/item/ammo_magazine/m10mm(src)
|
||||
new /obj/item/ammo_magazine/m10mm(src)
|
||||
new /obj/item/ammo_magazine/m10mm(src)
|
||||
new /obj/item/weapon/storage/box/handcuffs(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
|
||||
@@ -156,6 +156,8 @@
|
||||
new /obj/item/clothing/head/radiation(src)
|
||||
new /obj/item/clothing/suit/radiation(src)
|
||||
new /obj/item/clothing/head/radiation(src)
|
||||
new /obj/item/device/geiger(src)
|
||||
new /obj/item/device/geiger(src)
|
||||
|
||||
/*
|
||||
* Bombsuit closet
|
||||
|
||||
@@ -168,8 +168,7 @@
|
||||
/obj/structure/simple_door/process()
|
||||
if(!material.radioactivity)
|
||||
return
|
||||
for(var/mob/living/L in range(1,src))
|
||||
L.apply_effect(round(material.radioactivity/3),IRRADIATE,0)
|
||||
radiation_repository.radiate(src, round(material.radioactivity/3))
|
||||
|
||||
/obj/structure/simple_door/iron/New(var/newloc,var/material_name)
|
||||
..(newloc, "iron")
|
||||
|
||||
@@ -205,6 +205,7 @@
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "down"
|
||||
anchored = 0
|
||||
surgery_odds = 75
|
||||
|
||||
/obj/structure/bed/roller/update_icon()
|
||||
return // Doesn't care about material or anything else.
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
if(can_open == WALL_OPENING)
|
||||
return
|
||||
|
||||
radiation_repository.resistance_cache.Remove(src)
|
||||
|
||||
if(density)
|
||||
can_open = WALL_OPENING
|
||||
//flick("[material.icon_base]fwall_opening", src)
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
else if(material.opacity < 0.5 && opacity)
|
||||
set_light(0)
|
||||
|
||||
radiation_repository.resistance_cache.Remove(src)
|
||||
update_connections(1)
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -48,6 +48,9 @@
|
||||
if(!radiate())
|
||||
return PROCESS_KILL
|
||||
|
||||
/turf/simulated/wall/proc/get_material()
|
||||
return material
|
||||
|
||||
/turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj,/obj/item/projectile/beam))
|
||||
burn(2500)
|
||||
@@ -265,8 +268,7 @@
|
||||
if(!total_radiation)
|
||||
return
|
||||
|
||||
for(var/mob/living/L in range(3,src))
|
||||
L.apply_effect(total_radiation, IRRADIATE,0)
|
||||
radiation_repository.radiate(src, total_radiation)
|
||||
return total_radiation
|
||||
|
||||
/turf/simulated/wall/proc/burn(temperature)
|
||||
|
||||
@@ -480,7 +480,7 @@
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/det(M), slot_head)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/s357(M), slot_l_store)
|
||||
|
||||
if ("tournament chef") //Steven Seagal FTW
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
||||
@@ -592,7 +592,7 @@
|
||||
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
||||
sec_briefcase.contents += new /obj/item/ammo_magazine/a357
|
||||
sec_briefcase.contents += new /obj/item/ammo_magazine/s357
|
||||
sec_briefcase.contents += new /obj/item/weapon/plastique
|
||||
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
||||
|
||||
|
||||
@@ -185,35 +185,35 @@
|
||||
var/new_ammo = pick( // Copied from Random.dm
|
||||
prob(5);/obj/item/weapon/storage/box/shotgunammo,\
|
||||
prob(5);/obj/item/weapon/storage/box/shotgunshells,\
|
||||
prob(5);/obj/item/ammo_magazine/a357,\
|
||||
prob(5);/obj/item/ammo_magazine/clip/a762,\
|
||||
prob(5);/obj/item/ammo_magazine/c45m,\
|
||||
prob(5);/obj/item/ammo_magazine/c45m/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/c38,\
|
||||
prob(5);/obj/item/ammo_magazine/c38/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/m357,\
|
||||
prob(5);/obj/item/ammo_magazine/clip/c762,\
|
||||
prob(5);/obj/item/ammo_magazine/m45,\
|
||||
prob(5);/obj/item/ammo_magazine/m45/rubber,\
|
||||
prob(5);/obj/item/ammo_magazine/s38,\
|
||||
prob(5);/obj/item/ammo_magazine/s38/rubber,\
|
||||
prob(5);/obj/item/weapon/storage/box/flashbangs,\
|
||||
prob(5);/obj/item/ammo_magazine/c556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/a556,\
|
||||
prob(5);/obj/item/ammo_magazine/m556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c556,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c45,\
|
||||
prob(4);/obj/item/ammo_magazine/clip/c9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/c45uzi,\
|
||||
prob(4);/obj/item/ammo_magazine/c556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mml,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mmt,\
|
||||
prob(4);/obj/item/ammo_magazine/mc9mmt/rubber,\
|
||||
prob(4);/obj/item/ammo_magazine/a10mm,\
|
||||
prob(4);/obj/item/ammo_magazine/p90,\
|
||||
prob(4);/obj/item/ammo_magazine/m45uzi,\
|
||||
prob(4);/obj/item/ammo_magazine/m556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mm,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mml,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmt,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmt/rubber,\
|
||||
prob(4);/obj/item/ammo_magazine/m10mm,\
|
||||
prob(4);/obj/item/ammo_magazine/m9mmp90,\
|
||||
/* prob(4);/obj/item/ammo_magazine/m14,\
|
||||
prob(4);/obj/item/ammo_magazine/m14/large,\ */
|
||||
prob(4);/obj/item/ammo_magazine/c556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/s762,\
|
||||
prob(4);/obj/item/ammo_magazine/c556/ext,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/a10mm,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/a50,\
|
||||
prob(3);/obj/item/ammo_magazine/c556,\
|
||||
prob(2);/obj/item/ammo_magazine/a50,\
|
||||
prob(2);/obj/item/ammo_magazine/a556,\
|
||||
prob(4);/obj/item/ammo_magazine/m556/ext,\
|
||||
prob(4);/obj/item/ammo_magazine/m762,\
|
||||
prob(4);/obj/item/ammo_magazine/m556/ext,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/c10mm,\
|
||||
prob(3);/obj/item/ammo_magazine/clip/c50,\
|
||||
prob(3);/obj/item/ammo_magazine/m556,\
|
||||
prob(2);/obj/item/ammo_magazine/m50,\
|
||||
prob(2);/obj/item/ammo_magazine/m556,\
|
||||
prob(1);/obj/item/weapon/storage/box/frags,\
|
||||
/* prob(1);/obj/item/ammo_magazine/battlerifle,\ */
|
||||
prob(1);/obj/item/ammo_casing/rocket,\
|
||||
@@ -223,9 +223,9 @@
|
||||
prob(1);/obj/item/weapon/storage/box/practiceshells,\
|
||||
prob(1);/obj/item/weapon/storage/box/stunshells,\
|
||||
prob(1);/obj/item/weapon/storage/box/blanks,\
|
||||
prob(1);/obj/item/ammo_magazine/stg,\
|
||||
prob(1);/obj/item/ammo_magazine/tommydrum,\
|
||||
prob(1);/obj/item/ammo_magazine/tommymag)
|
||||
prob(1);/obj/item/ammo_magazine/mtg,\
|
||||
prob(1);/obj/item/ammo_magazine/m45tommydrum,\
|
||||
prob(1);/obj/item/ammo_magazine/m45tommy)
|
||||
new new_ammo(C)
|
||||
if("spacesuit")
|
||||
var/obj/structure/closet/syndicate/C = new(src.loc)
|
||||
|
||||
@@ -77,6 +77,38 @@
|
||||
display_name = "flats, black"
|
||||
path = /obj/item/clothing/shoes/flats
|
||||
|
||||
/datum/gear/shoes/hitops/
|
||||
display_name = "high-top, white"
|
||||
path = /obj/item/clothing/shoes/hitops/
|
||||
|
||||
/datum/gear/shoes/hitops/red
|
||||
display_name = "high-top, red"
|
||||
path = /obj/item/clothing/shoes/hitops/red
|
||||
|
||||
/datum/gear/shoes/hitops/black
|
||||
display_name = "high-top, black"
|
||||
path = /obj/item/clothing/shoes/hitops/black
|
||||
|
||||
/datum/gear/shoes/hitops/orange
|
||||
display_name = "high-top, orange"
|
||||
path = /obj/item/clothing/shoes/hitops/orange
|
||||
|
||||
/datum/gear/shoes/hitops/blue
|
||||
display_name = "high-top, blue"
|
||||
path = /obj/item/clothing/shoes/hitops/blue
|
||||
|
||||
/datum/gear/shoes/hitops/green
|
||||
display_name = "high-top, green"
|
||||
path = /obj/item/clothing/shoes/hitops/green
|
||||
|
||||
/datum/gear/shoes/hitops/purple
|
||||
display_name = "high-top, purple"
|
||||
path = /obj/item/clothing/shoes/hitops/purple
|
||||
|
||||
/datum/gear/shoes/hitops/yellow
|
||||
display_name = "high-top, yellow"
|
||||
path = /obj/item/clothing/shoes/hitops/yellow
|
||||
|
||||
/datum/gear/shoes/flats/blue
|
||||
display_name = "flats, blue"
|
||||
path = /obj/item/clothing/shoes/flats/blue
|
||||
|
||||
@@ -123,39 +123,39 @@
|
||||
if (istype(H, /obj/item/weapon/handcuffs))
|
||||
attach_cuffs(H, user)
|
||||
|
||||
/obj/item/clothing/shoes/hightops
|
||||
name = "white high tops"
|
||||
/obj/item/clothing/shoes/hitops
|
||||
name = "white high-tops"
|
||||
desc = "A pair of shoes that extends past the ankle. Based on a centuries-old, timeless design."
|
||||
icon_state = "whitehi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/red
|
||||
name = "red high tops"
|
||||
/obj/item/clothing/shoes/hitops/red
|
||||
name = "red high-tops"
|
||||
icon_state = "redhi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/brown
|
||||
name = "brown high tops"
|
||||
/obj/item/clothing/shoes/hitops/brown
|
||||
name = "brown high-tops"
|
||||
icon_state = "brownhi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/black
|
||||
name = "black high tops"
|
||||
/obj/item/clothing/shoes/hitops/black
|
||||
name = "black high-tops"
|
||||
icon_state = "blackhi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/orange
|
||||
name = "orange high tops"
|
||||
/obj/item/clothing/shoes/hitops/orange
|
||||
name = "orange high-tops"
|
||||
icon_state = "orangehi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/blue
|
||||
name = "blue high tops"
|
||||
/obj/item/clothing/shoes/hitops/blue
|
||||
name = "blue high-tops"
|
||||
icon_state = "bluehi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/green
|
||||
name = "green high tops"
|
||||
/obj/item/clothing/shoes/hitops/green
|
||||
name = "green high-tops"
|
||||
icon_state = "greenhi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/purple
|
||||
name = "purple high tops"
|
||||
/obj/item/clothing/shoes/hitops/purple
|
||||
name = "purple high-tops"
|
||||
icon_state = "purplehi"
|
||||
|
||||
/obj/item/clothing/shoes/hightops/yellow
|
||||
name = "yellow high tops"
|
||||
/obj/item/clothing/shoes/hitops/yellow
|
||||
name = "yellow high-tops"
|
||||
icon_state = "yellowhi"
|
||||
@@ -2,7 +2,7 @@
|
||||
var/const/enterBelt = 30
|
||||
var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
|
||||
var/const/leaveBelt = 80
|
||||
var/const/revokeAccess = 135
|
||||
var/const/revokeAccess = 165
|
||||
startWhen = 2
|
||||
announceWhen = 1
|
||||
endWhen = revokeAccess
|
||||
@@ -27,23 +27,21 @@
|
||||
radiate()
|
||||
|
||||
else if(activeFor == leaveBelt)
|
||||
command_announcement.Announce("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
|
||||
|
||||
command_announcement.Announce("The station has passed the radiation belt. Please allow for up to one minute while radiation levels dissipate, and report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
|
||||
/datum/event/radiation_storm/proc/radiate()
|
||||
var/radiation_level = rand(15, 35)
|
||||
for(var/z in using_map.station_levels)
|
||||
radiation_repository.z_radiate(locate(1, 1, z), radiation_level, 1)
|
||||
|
||||
for(var/mob/living/carbon/C in living_mob_list)
|
||||
var/area/A = get_area(C)
|
||||
if(!A)
|
||||
continue
|
||||
if(!(A.z in using_map.station_levels))
|
||||
continue
|
||||
if(A.flags & RAD_SHIELDED)
|
||||
continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.apply_effect((rand(15,35)),IRRADIATE,0)
|
||||
if(prob(5))
|
||||
H.apply_effect((rand(40,70)),IRRADIATE,0)
|
||||
if (prob(75))
|
||||
randmutb(H) // Applies bad mutation
|
||||
domutcheck(H,null,MUTCHK_FORCED)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
radiate()
|
||||
|
||||
/datum/event/solar_storm/proc/radiate()
|
||||
// Note: Too complicated to be worth trying to use the radiation system for this. Its only in space anyway, so we make an exception in this case.
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T)
|
||||
@@ -36,8 +37,7 @@
|
||||
continue
|
||||
|
||||
//Todo: Apply some burn damage from the heat of the sun. Until then, enjoy some moderate radiation.
|
||||
L.apply_effect((rand(15,30)),IRRADIATE,blocked = L.getarmor(null, "rad"))
|
||||
|
||||
L.rad_act(rand(15, 30))
|
||||
|
||||
/datum/event/solar_storm/end()
|
||||
command_announcement.Announce("The solar storm has passed the station. It is now safe to resume EVA activities. Please report to medbay if you experience any unusual symptoms. ", "Anomaly Alert")
|
||||
|
||||
@@ -332,7 +332,7 @@ proc/check_panel(mob/M)
|
||||
qdel(O)
|
||||
return
|
||||
|
||||
var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/a357,\
|
||||
var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_magazine/s357,\
|
||||
/obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/melee/energy/sword,\
|
||||
/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
|
||||
/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
|
||||
|
||||
@@ -482,7 +482,7 @@ var/list/mining_overlay_cache = list()
|
||||
M.flash_eyes()
|
||||
if(prob(50))
|
||||
M.Stun(5)
|
||||
M.apply_effect(25, IRRADIATE)
|
||||
radiation_repository.flat_radiate(src, 25, 200)
|
||||
if(prob(25))
|
||||
excavate_find(prob(5), finds[1])
|
||||
else if(rand(1,500) == 1)
|
||||
|
||||
@@ -94,7 +94,7 @@ emp_act
|
||||
var/obj/item/organ/external/organ = organs_by_name[organ_name]
|
||||
if(organ)
|
||||
var/weight = organ_rel_size[organ_name]
|
||||
armorval += getarmor_organ(organ, type) * weight
|
||||
armorval += (getarmor_organ(organ, type) * weight)
|
||||
total += weight
|
||||
return (armorval/max(total, 1))
|
||||
|
||||
|
||||
@@ -352,6 +352,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
src.modules += new /obj/item/device/geiger(src)
|
||||
|
||||
var/datum/matter_synth/metal = new /datum/matter_synth/metal()
|
||||
var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel()
|
||||
@@ -396,6 +397,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
src.emag = new /obj/item/weapon/melee/baton/robot/arm(src)
|
||||
src.modules += new /obj/item/device/geiger(src)
|
||||
|
||||
var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000)
|
||||
var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000)
|
||||
|
||||
@@ -627,7 +627,6 @@
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
icon = 'icons/mob/Human_face.dmi'
|
||||
gender = MALE
|
||||
|
||||
shaved
|
||||
name = "Shaved"
|
||||
@@ -1309,4 +1308,4 @@
|
||||
name = "Default skrell skin"
|
||||
icon_state = "default"
|
||||
icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
species_allowed = list("Skrell")
|
||||
species_allowed = list("Skrell")
|
||||
|
||||
@@ -164,6 +164,14 @@
|
||||
/obj/effect/decal/cleanable/can_fall()
|
||||
return TRUE
|
||||
|
||||
// These didn't fall anyways but better to nip this now just incase.
|
||||
/atom/movable/lighting_overlay/can_fall()
|
||||
return FALSE
|
||||
|
||||
// Mechas are anchored, so we need to override.
|
||||
/obj/mecha/can_fall()
|
||||
return TRUE
|
||||
|
||||
/obj/item/pipe/can_fall()
|
||||
. = ..()
|
||||
|
||||
@@ -291,3 +299,33 @@
|
||||
apply_damage(rand(0, damage), BRUTE, BP_R_ARM)
|
||||
Weaken(4)
|
||||
updatehealth()
|
||||
|
||||
/obj/mecha/handle_fall(var/turf/landing)
|
||||
// First things first, break any lattice
|
||||
var/obj/structure/lattice/lattice = locate(/obj/structure/lattice, loc)
|
||||
if(lattice)
|
||||
// Lattices seem a bit too flimsy to hold up a massive exosuit.
|
||||
lattice.visible_message("<span class='danger'>\The [lattice] collapses under the weight of \the [src]!</span>")
|
||||
qdel(lattice)
|
||||
|
||||
// Then call parent to have us actually fall
|
||||
return ..()
|
||||
|
||||
/obj/mecha/fall_impact(var/atom/hit_atom)
|
||||
// Tell the pilot that they just dropped down with a superheavy mecha.
|
||||
if(occupant)
|
||||
to_chat(occupant, "<span class='warning'>\The [src] crashed down onto \the [hit_atom]!</span>")
|
||||
|
||||
// Anything on the same tile as the landing tile is gonna have a bad day.
|
||||
for(var/mob/living/L in hit_atom.contents)
|
||||
L.visible_message("<span class='danger'>\The [src] crushes \the [L] as it lands on them!</span>")
|
||||
L.adjustBruteLoss(rand(70, 100))
|
||||
L.Weaken(8)
|
||||
|
||||
// Now to hurt the mech.
|
||||
take_damage(rand(15, 30))
|
||||
|
||||
// And hurt the floor.
|
||||
if(istype(hit_atom, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/ground = hit_atom
|
||||
ground.break_tile()
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
var/damage_type = CUT
|
||||
// whether this wound needs a bandage/salve to heal at all
|
||||
// the maximum amount of damage that this wound can have and still autoheal
|
||||
var/autoheal_cutoff = 15
|
||||
var/autoheal_cutoff = 10
|
||||
|
||||
|
||||
|
||||
@@ -336,7 +336,6 @@ datum/wound/puncture/massive
|
||||
"moderate bruise" = 20, "small bruise" = 10, "tiny bruise" = 5)
|
||||
bleed_threshold = 20
|
||||
max_bleeding_stage = 2 //only huge bruise and above can bleed.
|
||||
autoheal_cutoff = 30
|
||||
damage_type = BRUISE
|
||||
|
||||
/** BURNS **/
|
||||
|
||||
@@ -526,9 +526,9 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
|
||||
return ..()
|
||||
|
||||
var/use_amt = min(src.amount, ceil(S.burn_dam/3), 5)
|
||||
var/use_amt = min(src.amount, ceil(S.burn_dam/5), 5)
|
||||
if(can_use(use_amt))
|
||||
if(S.robo_repair(3*use_amt, BURN, "some damaged wiring", src, user))
|
||||
if(S.robo_repair(5*use_amt, BURN, "some damaged wiring", src, user))
|
||||
src.use(use_amt)
|
||||
|
||||
else
|
||||
|
||||
@@ -396,17 +396,13 @@
|
||||
/obj/machinery/power/port_gen/pacman/super/UseFuel()
|
||||
//produces a tiny amount of radiation when in use
|
||||
if (prob(2*power_output))
|
||||
for (var/mob/living/L in range(src, 5))
|
||||
L.apply_effect(1, IRRADIATE) //should amount to ~5 rads per minute at max safe power
|
||||
radiation_repository.radiate(src, 4)
|
||||
..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/explode()
|
||||
//a nice burst of radiation
|
||||
var/rads = 50 + (sheets + sheet_left)*1.5
|
||||
for (var/mob/living/L in range(src, 10))
|
||||
//should really fall with the square of the distance, but that makes the rads value drop too fast
|
||||
//I dunno, maybe physics works different when you live in 2D -- SM radiation also works like this, apparently
|
||||
L.apply_effect(max(20, round(rads/get_dist(L,src))), IRRADIATE)
|
||||
radiation_repository.radiate(src, (max(20, rads)))
|
||||
|
||||
explosion(src.loc, 3, 3, 5, 3)
|
||||
qdel(src)
|
||||
|
||||
@@ -31,6 +31,11 @@ var/global/list/rad_collectors = list()
|
||||
last_power_new = 0
|
||||
|
||||
|
||||
if(P && active)
|
||||
var/rads = radiation_repository.get_rads_at_turf(get_turf(src))
|
||||
if(rads)
|
||||
receive_pulse(rads * 5) //Maths is hard
|
||||
|
||||
if(P)
|
||||
if(P.air_contents.gas["phoron"] == 0)
|
||||
investigate_log("<font color='red'>out of fuel</font>.","singulo")
|
||||
|
||||
@@ -406,15 +406,13 @@
|
||||
var/toxrange = 10
|
||||
var/toxdamage = 4
|
||||
var/radiation = 15
|
||||
var/radiationmin = 3
|
||||
if (src.energy>200)
|
||||
toxdamage = round(((src.energy-150)/50)*4,1)
|
||||
radiation = round(((src.energy-150)/50)*5,1)
|
||||
radiationmin = round((radiation/5),1)//
|
||||
radiation_repository.radiate(src, radiation) //Always radiate at max, so a decent dose of radiation is applied
|
||||
for(var/mob/living/M in view(toxrange, src.loc))
|
||||
if(M.status_flags & GODMODE)
|
||||
continue
|
||||
M.apply_effect(rand(radiationmin,radiation), IRRADIATE)
|
||||
toxdamage = (toxdamage - (toxdamage*M.getarmor(null, "rad")))
|
||||
M.apply_effect(toxdamage, TOX)
|
||||
return
|
||||
@@ -448,13 +446,13 @@
|
||||
/obj/singularity/proc/smwave()
|
||||
for(var/mob/living/M in view(10, src.loc))
|
||||
if(prob(67))
|
||||
M.apply_effect(rand(energy), IRRADIATE)
|
||||
M << "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
|
||||
M << "<span class=\"notice\">Miraculously, it fails to kill you.</span>"
|
||||
to_chat(M, "<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
|
||||
to_chat(M, "<span class=\"notice\">Miraculously, it fails to kill you.</span>")
|
||||
else
|
||||
M << "<span class=\"danger\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>"
|
||||
M << "<span class=\"danger\">You don't even have a moment to react as you are reduced to ashes by the intense radiation.</span>"
|
||||
M.dust()
|
||||
radiation_repository.radiate(src, rand(energy))
|
||||
return
|
||||
|
||||
/obj/singularity/proc/pulse()
|
||||
|
||||
+513
-492
File diff suppressed because it is too large
Load Diff
+322
-290
@@ -1,291 +1,323 @@
|
||||
/obj/item/ammo_casing/a357
|
||||
desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/obj/item/ammo_casing/a50
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/obj/item/ammo_casing/a75
|
||||
desc = "A .75 gyrojet rocket sheathe."
|
||||
caliber = "75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/obj/item/ammo_casing/c38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/c38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = "38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/c9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/c9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/c9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/*
|
||||
/obj/item/ammo_casing/c5mm
|
||||
desc = "A 5mm bullet casing."
|
||||
caliber = "5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
*/
|
||||
|
||||
/*
|
||||
* 45 ammo
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/c45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/c45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/c45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/c45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/c45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/c45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/c45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
|
||||
/*
|
||||
* 10mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* Shotguns
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/shotgun
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
caliber = "shotgun"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/shotgun/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/shotgun/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/*
|
||||
* 762mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
caliber = "a762"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_casing/a762/ap
|
||||
desc = "A 7.62mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
|
||||
|
||||
/obj/item/ammo_casing/a762p
|
||||
desc = "A 7.62mm practice bullet casing."
|
||||
caliber = "a762"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a762/blank
|
||||
desc = "A blank 7.62mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a762/hp
|
||||
desc = "A 7.62mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||
|
||||
//145mm
|
||||
|
||||
/obj/item/ammo_casing/a145
|
||||
desc = "A 14.5mm shell."
|
||||
icon_state = "lcasing"
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
||||
|
||||
/*
|
||||
* 556mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
caliber = "a556"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/a556/ap
|
||||
desc = "A 5.56mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
||||
|
||||
/obj/item/ammo_casing/a556p
|
||||
desc = "A 5.56mm practice bullet casing."
|
||||
caliber = "a556"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a556/blank
|
||||
desc = "A blank 5.56mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a556/hp
|
||||
desc = "A 5.56mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/missile
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "caps"
|
||||
icon_state = "r-casing"
|
||||
color = "#FF0000"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
||||
|
||||
/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
|
||||
icon_state = "s-casing-spent"
|
||||
BB = null
|
||||
/************************************************************************/
|
||||
/*
|
||||
# An explaination of the naming format for guns and ammo:
|
||||
#
|
||||
# a = Ammo, as in individual rounds of ammunition.
|
||||
# b = Box, intended to have ammo taken out one at a time by hand.
|
||||
# c = Clips, intended to reload magazines or guns quickly.
|
||||
# m = Magazine, intended to hold rounds of ammo.
|
||||
# s = Speedloaders, intended to reload guns quickly.
|
||||
#
|
||||
# Use this format, followed by the caliber. For example, a shotgun's caliber
|
||||
# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
|
||||
# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
|
||||
# for developers and in-game admins spawning these items, stick to this format.
|
||||
# Likewise, when creating new rounds, the caliber variable should match whatever
|
||||
# the name says.
|
||||
#
|
||||
# This comment is copied in magazines.dm as well.
|
||||
*/
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
* .357
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a357
|
||||
desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .38
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = ".38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = ".38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* .50 Action Express
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a50ae
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50AE"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .75 (aka Gyrojet Rockets, aka admin abuse)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a75
|
||||
desc = "A .75 gyrojet rocket sheathe."
|
||||
caliber = ".75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/*
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/a9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/*
|
||||
* .45
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/a45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/a45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/a45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
|
||||
/*
|
||||
* 10mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* 12g (aka shotgun ammo)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a12g
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
caliber = "12g"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/a12g/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/a12g/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/a12g/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/*
|
||||
* 7.62mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_casing/a762/ap
|
||||
desc = "A 7.62mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
|
||||
|
||||
/obj/item/ammo_casing/a762p
|
||||
desc = "A 7.62mm practice bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a762/blank
|
||||
desc = "A blank 7.62mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a762/hp
|
||||
desc = "A 7.62mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||
|
||||
/*
|
||||
* 14.5mm (anti-materiel rifle round)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a145
|
||||
desc = "A 14.5mm shell."
|
||||
icon_state = "lcasing"
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
||||
|
||||
/*
|
||||
* 5.56mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/a556/ap
|
||||
desc = "A 5.56mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
||||
|
||||
/obj/item/ammo_casing/a556p
|
||||
desc = "A 5.56mm practice bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a556/blank
|
||||
desc = "A blank 5.56mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a556/hp
|
||||
desc = "A 5.56mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/missile
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "caps"
|
||||
icon_state = "r-casing"
|
||||
color = "#FF0000"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
||||
|
||||
/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
|
||||
icon_state = "s-casing-spent"
|
||||
BB = null
|
||||
projectile_type = null
|
||||
@@ -8,7 +8,7 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
multi_aim = 1
|
||||
burst_delay = 2
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
slot_flags = SLOT_BELT|SLOT_BACK
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a10mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m10mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m10mm)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -56,12 +56,12 @@
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a556"
|
||||
caliber = "5.56mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c556)
|
||||
magazine_type = /obj/item/ammo_magazine/m556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m556)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -73,8 +73,8 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/s762))
|
||||
icon_state = "arifle-small"
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m556/small))
|
||||
icon_state = "arifle-small" // If using the small magazines, use the small magazine sprite.
|
||||
else
|
||||
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
@@ -88,11 +88,11 @@
|
||||
caliber = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmr"
|
||||
ammo_type = "/obj/item/ammo_casing/a9mmr"
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmt/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmt)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
@@ -109,14 +109,14 @@
|
||||
item_state = "z8carbine"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
|
||||
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -181,14 +181,14 @@
|
||||
force = 10
|
||||
slot_flags = 0
|
||||
max_shells = 50
|
||||
caliber = "a556"
|
||||
caliber = "5.56mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
|
||||
fire_sound = 'sound/weapons/machinegun.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a556
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/c556)
|
||||
magazine_type = /obj/item/ammo_magazine/m556saw
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m556saw, /obj/item/ammo_magazine/m556)
|
||||
|
||||
one_handed_penalty = 6
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
return ..() //once open, behave like normal
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/c762))
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
|
||||
icon_state = "l6[cover_open ? "open" : "closed"]mag"
|
||||
item_state = icon_state
|
||||
else
|
||||
@@ -252,13 +252,13 @@
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/g12
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/g12)
|
||||
magazine_type = /obj/item/ammo_magazine/m12gdrum
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -284,8 +284,8 @@
|
||||
load_method = MAGAZINE
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
magazine_type = /obj/item/ammo_magazine/c45uzi
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
|
||||
magazine_type = /obj/item/ammo_magazine/m45uzi
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -310,8 +310,8 @@
|
||||
slot_flags = SLOT_BELT // ToDo: Belt sprite.
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/p90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/p90, /obj/item/ammo_magazine/mc9mmt) // ToDo: New sprite for the different mag.
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmp90
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag.
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -330,8 +330,8 @@
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
slot_flags = SLOT_BELT // ToDo: Belt sprite.
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/tommymag
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
|
||||
magazine_type = /obj/item/ammo_magazine/m45tommy
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0),
|
||||
@@ -343,19 +343,19 @@
|
||||
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
|
||||
// update_held_icon()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine // Admin abuse assault rifle. ToDo: Make this less shit. Maybe remove its autofire, and make it spawn with only 10 rounds at start.
|
||||
name = "assault carbine"
|
||||
desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds."
|
||||
icon_state = "bullpup"
|
||||
item_state = "bullpup"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
|
||||
|
||||
one_handed_penalty = 4
|
||||
|
||||
@@ -366,9 +366,9 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(ammo_magazine)
|
||||
icon_state = "bullpup"
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
|
||||
icon_state = "bullpup-small" // If using the smaller magazines, use the small mag sprite.
|
||||
else
|
||||
icon_state = "bullpup-empty"
|
||||
item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
@@ -1,2 +1,2 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/lethal
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mmt
|
||||
magazine_type = /obj/item/ammo_magazine/m9mmt
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "boltaction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
@@ -60,7 +60,7 @@
|
||||
icon_state = "leveraction"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
max_shells = 5
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech.
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
load_method = SINGLE_CASING|SPEEDLOADER
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
var/unique_reskin
|
||||
name = ".45 pistol"
|
||||
desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
magazine_type = /obj/item/ammo_magazine/m45
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45)
|
||||
icon_state = "colt"
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective
|
||||
desc = "A Martian recreation of an old Terran pistol. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
magazine_type = /obj/item/ammo_magazine/m45/rubber
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective/update_icon()
|
||||
if(ammo_magazine)
|
||||
@@ -71,7 +71,7 @@
|
||||
name = ".45 pistol"
|
||||
desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Found pretty much everywhere humans are. Uses .45 rounds."
|
||||
icon_state = "secguncomp"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/rubber
|
||||
magazine_type = /obj/item/ammo_magazine/m45/rubber
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/flash
|
||||
name = ".45 signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/flash
|
||||
magazine_type = /obj/item/ammo_magazine/m45/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/sec/wood
|
||||
desc = "The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. This one has a sweet wooden grip. Uses .45 rounds."
|
||||
@@ -111,8 +111,8 @@
|
||||
recoil = 0
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
magazine_type = /obj/item/ammo_magazine/m45
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45)
|
||||
|
||||
/obj/item/weapon/gun/projectile/deagle
|
||||
name = "desert eagle"
|
||||
@@ -120,11 +120,11 @@
|
||||
icon_state = "deagle"
|
||||
item_state = "deagle"
|
||||
force = 14.0
|
||||
caliber = ".50"
|
||||
caliber = ".50AE"
|
||||
load_method = MAGAZINE
|
||||
fire_sound = 'sound/weapons/deagle.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/a50
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a50)
|
||||
magazine_type = /obj/item/ammo_magazine/m50
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m50)
|
||||
|
||||
/obj/item/weapon/gun/projectile/deagle/update_icon()
|
||||
..()
|
||||
@@ -168,13 +168,13 @@
|
||||
desc = "Speak softly, and carry a big gun. Fires rare .75 caliber self-propelled exploding bolts--because fuck you and everything around you."
|
||||
icon_state = "gyropistol"
|
||||
max_shells = 8
|
||||
caliber = "75"
|
||||
caliber = ".75"
|
||||
fire_sound = 'sound/weapons/rpg.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 3)
|
||||
ammo_type = "/obj/item/ammo_casing/a75"
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/a75
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a75)
|
||||
magazine_type = /obj/item/ammo_magazine/m75
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m75)
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
|
||||
@@ -196,12 +196,12 @@
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/flash
|
||||
name = "holdout signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm/flash
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
@@ -256,17 +256,17 @@
|
||||
|
||||
var/global/list/ammo_types = list(
|
||||
/obj/item/ammo_casing/a357 = ".357",
|
||||
/obj/item/ammo_casing/c9mmf = "9mm",
|
||||
/obj/item/ammo_casing/c45f = ".45",
|
||||
/obj/item/ammo_casing/a9mmf = "9mm",
|
||||
/obj/item/ammo_casing/a45f = ".45",
|
||||
/obj/item/ammo_casing/a10mm = "10mm",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/shotgun/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/pellet = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/beanbag = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/stunshell = "12 gauge",
|
||||
/obj/item/ammo_casing/a12g/flash = "12 gauge",
|
||||
/obj/item/ammo_casing/a762 = "7.62mm",
|
||||
/obj/item/ammo_casing/a556 = "5.56mm"
|
||||
)
|
||||
@@ -299,8 +299,8 @@
|
||||
caliber = "9mm"
|
||||
load_method = MAGAZINE
|
||||
fire_sound = 'sound/weapons/semiauto.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
|
||||
/obj/item/weapon/gun/projectile/luger/update_icon()
|
||||
..()
|
||||
|
||||
@@ -43,10 +43,10 @@
|
||||
name = "revolver"
|
||||
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
|
||||
icon_state = "detective"
|
||||
caliber = "38"
|
||||
caliber = ".38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
|
||||
set name = "Name Gun"
|
||||
@@ -71,13 +71,13 @@
|
||||
name = "Deckard .38"
|
||||
desc = "A custom-built revolver, based off the semi-popular Detective Special model."
|
||||
icon_state = "deckard-empty"
|
||||
caliber = "38"
|
||||
caliber = ".38"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/Gunshot_light.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/emp
|
||||
ammo_type = /obj/item/ammo_casing/c38/emp
|
||||
ammo_type = /obj/item/ammo_casing/a38/emp
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
|
||||
@@ -107,13 +107,13 @@
|
||||
name = "\"The Judge\""
|
||||
desc = "A revolving hand-shotgun by Cybersun Industries that packs the power of a 12 guage in the palm of your hand (if you don't break your wrist). Uses 12 shotgun rounds."
|
||||
icon_state = "judge"
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
|
||||
max_shells = 5
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
recoil = 2 // ow my fucking hand
|
||||
accuracy = -1 // smooth bore + short barrel = shit accuracy
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
// ToDo: Remove accuracy debuf in exchange for slightly injuring your hand every time you fire it.
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/lemat
|
||||
@@ -124,11 +124,11 @@
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
handle_casings = CYCLE_CASINGS
|
||||
max_shells = 9
|
||||
caliber = "38"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
caliber = ".38"
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
var/secondary_max_shells = 1
|
||||
var/secondary_caliber = "shotgun"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/shotgun
|
||||
var/secondary_caliber = "12g"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/a12g
|
||||
var/flipped_firing = 0
|
||||
var/list/secondary_loaded = list()
|
||||
var/list/tertiary_loaded = list()
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
load_method = SINGLE_CASING
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
handle_casings = HOLD_CASINGS
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
@@ -48,7 +48,7 @@
|
||||
item_state = "cshotgun"
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
max_shells = 7 //match the ammo box capacity, also it can hold a round in the chamber anyways, for a total of 8.
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel
|
||||
name = "double-barreled shotgun"
|
||||
@@ -64,9 +64,9 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
burst_delay = 0
|
||||
firemodes = list(
|
||||
@@ -75,12 +75,12 @@
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare
|
||||
name = "signal shotgun"
|
||||
desc = "A double-barreled shotgun meant to fire signal flash shells."
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/flash
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump)
|
||||
..(user, allow_dump=1)
|
||||
@@ -115,6 +115,6 @@
|
||||
icon_state = "sawnshotgun"
|
||||
item_state = "sawnshotgun"
|
||||
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/pellet
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 5
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
slot_flags = SLOT_BACK // Needs a sprite.
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
|
||||
recoil = 2 //extra kickback
|
||||
caliber = "a762"
|
||||
caliber = "7.62mm"
|
||||
load_method = MAGAZINE
|
||||
accuracy = -3 //shooting at the hip
|
||||
scoped_accuracy = 0
|
||||
@@ -88,11 +88,11 @@
|
||||
one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
|
||||
fire_sound = 'sound/weapons/SVD_shot.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/SVD
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/c762)
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/m762)
|
||||
|
||||
/obj/item/weapon/gun/projectile/SVD/update_icon()
|
||||
..()
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/c762)
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)
|
||||
// icon_state = "SVD-bigmag" //No icon for this exists yet.
|
||||
if(ammo_magazine)
|
||||
icon_state = "SVD"
|
||||
|
||||
@@ -17,12 +17,12 @@
|
||||
// requires_two_hands = 1
|
||||
one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
|
||||
fire_sound = 'sound/weapons/SVD_shot.ogg'
|
||||
magazine_type = /obj/item/ammo_magazine/s762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/s762, /obj/item/ammo_magazine/c762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762)
|
||||
|
||||
/obj/item/weapon/gun/projectile/SVD/update_icon()
|
||||
..()
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/c762)
|
||||
// if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)
|
||||
// icon_state = "SVD-bigmag" //No icon for this exists yet.
|
||||
if(ammo_magazine)
|
||||
icon_state = "SVD"
|
||||
|
||||
@@ -62,16 +62,16 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
/obj/item/weapon/storage/box/emps,
|
||||
/obj/item/weapon/storage/box/flashbangs,
|
||||
/obj/item/weapon/gun/projectile/automatic/sts35,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/weapon/gun/projectile/colt,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/m45,
|
||||
/obj/item/weapon/material/hatchet/tacknife/combatknife)
|
||||
|
||||
/datum/supply_drop_loot/heavy_warfare
|
||||
name = "Heavy Warfare"
|
||||
container = /obj/structure/largecrate
|
||||
/datum/supply_drop_loot/armour/New()
|
||||
/datum/supply_drop_loot/heavy_warfare/New()
|
||||
..()
|
||||
contents = list(
|
||||
/obj/item/clothing/head/helmet/combat,
|
||||
@@ -83,8 +83,8 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
/obj/item/clothing/accessory/storage/black_drop_pouches,
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec,
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine,
|
||||
/obj/item/ammo_magazine/c762/ap,
|
||||
/obj/item/ammo_magazine/c762,
|
||||
/obj/item/ammo_magazine/m762/ap,
|
||||
/obj/item/ammo_magazine/m762,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
/obj/item/weapon/grenade/frag,
|
||||
@@ -99,7 +99,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
|
||||
datum/supply_drop_loot/riot
|
||||
name = "Riot Gear"
|
||||
container = /obj/structure/largecrate
|
||||
/datum/supply_drop_loot/armour/New()
|
||||
/datum/supply_drop_loot/riot/New()
|
||||
..()
|
||||
contents = list(
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
|
||||
@@ -545,7 +545,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "ammo_9mm"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
||||
build_path = /obj/item/ammo_magazine/c9mm
|
||||
build_path = /obj/item/ammo_magazine/box/c9mm
|
||||
sort_string = "TAACA"
|
||||
|
||||
/datum/design/item/weapon/stunshell
|
||||
@@ -553,7 +553,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "stunshell"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
||||
build_path = /obj/item/ammo_casing/a12g/stunshell
|
||||
sort_string = "TAACB"
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
|
||||
@@ -23,8 +23,11 @@
|
||||
#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power
|
||||
|
||||
|
||||
//These would be what you would get at point blank, decreases with distance
|
||||
#define DETONATION_RADS 200
|
||||
// Base variants are applied to everyone on the same Z level
|
||||
// Range variants are applied on per-range basis: numbers here are on point blank, it scales with the map size (assumes square shaped Z levels)
|
||||
#define DETONATION_RADS 20
|
||||
#define DETONATION_HALLUCINATION_BASE 300
|
||||
#define DETONATION_HALLUCINATION_RANGE 300
|
||||
#define DETONATION_HALLUCINATION 600
|
||||
|
||||
|
||||
@@ -95,6 +98,11 @@
|
||||
anchored = 1
|
||||
grav_pulling = 1
|
||||
exploded = 1
|
||||
var/turf/TS = get_turf(src) // The turf supermatter is on. SM being in a locker, mecha, or other container shouldn't block it's effects that way.
|
||||
if(!TS)
|
||||
return
|
||||
for(var/z in GetConnectedZlevels(TS.z))
|
||||
radiation_repository.z_radiate(locate(1, 1, z), DETONATION_RADS, 1)
|
||||
for(var/mob/living/mob in living_mob_list)
|
||||
var/turf/T = get_turf(mob)
|
||||
if(T && (loc.z == T.z))
|
||||
@@ -102,8 +110,6 @@
|
||||
//Hilariously enough, running into a closet should make you get hit the hardest.
|
||||
var/mob/living/carbon/human/H = mob
|
||||
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
|
||||
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
|
||||
mob.apply_effect(rads, IRRADIATE)
|
||||
spawn(pull_time)
|
||||
explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
|
||||
qdel(src)
|
||||
@@ -252,12 +258,15 @@
|
||||
if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) // VOREStation Edit - Only mesons can protect you!
|
||||
l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
|
||||
|
||||
/*
|
||||
//adjusted range so that a power of 170 (pretty high) results in 9 tiles, roughly the distance from the core to the engine monitoring room.
|
||||
//note that the rads given at the maximum range is a constant 0.2 - as power increases the maximum range merely increases.
|
||||
for(var/mob/living/l in range(src, round(sqrt(power / 2))))
|
||||
var/radius = max(get_dist(l, src), 1)
|
||||
var/rads = (power / 10) * ( 1 / (radius**2) )
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
*/
|
||||
radiation_repository.radiate(src, power * 1.5) //Better close those shutters!
|
||||
|
||||
power -= (power/DECAY_FACTOR)**3 //energy losses due to radiation
|
||||
|
||||
@@ -371,9 +380,8 @@
|
||||
"<span class=\"warning\">The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
|
||||
else
|
||||
l.show_message("<span class=\"warning\">You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
|
||||
var/rads = 500 * sqrt( 1 / (get_dist(l, src) + 1) )
|
||||
l.apply_effect(rads, IRRADIATE)
|
||||
|
||||
var/rads = 500
|
||||
radiation_repository.radiate(src, rads)
|
||||
|
||||
/obj/machinery/power/supermatter/proc/supermatter_pull()
|
||||
//following is adapted from singulo code
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
/* SURGERY STEPS */
|
||||
|
||||
/obj/
|
||||
var/surgery_odds = 0 // Used for tables/etc which can have surgery done of them.
|
||||
|
||||
/datum/surgery_step
|
||||
var/priority = 0 //steps with higher priority would be attempted first
|
||||
|
||||
@@ -111,13 +114,29 @@
|
||||
return 1
|
||||
M.op_stage.in_progress += zone
|
||||
S.begin_step(user, M, zone, src) //start on it
|
||||
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
|
||||
if(prob(S.tool_quality(src)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
||||
S.end_step(user, M, zone, src) //finish successfully
|
||||
else if ((src in user.contents) && user.Adjacent(M)) //or
|
||||
S.fail_step(user, M, zone, src) //malpractice~
|
||||
else // This failing silently was a pain.
|
||||
user << "<span class='warning'>You must remain close to your patient to conduct surgery.</span>"
|
||||
var/success = TRUE
|
||||
|
||||
// Bad tools make it less likely to succeed.
|
||||
if(!prob(S.tool_quality(src)))
|
||||
success = FALSE
|
||||
|
||||
// Bad or no surface may mean failure as well.
|
||||
var/obj/surface = M.get_surgery_surface()
|
||||
if(!surface || !prob(surface.surgery_odds))
|
||||
success = FALSE
|
||||
|
||||
// Not staying still fails you too.
|
||||
if(success)
|
||||
if(!do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
||||
success = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must remain close to your patient to conduct surgery.</span>")
|
||||
|
||||
if(success)
|
||||
S.end_step(user, M, zone, src)
|
||||
else
|
||||
S.fail_step(user, M, zone, src)
|
||||
|
||||
M.op_stage.in_progress -= zone // Clear the in-progress flag.
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
@@ -10,6 +10,7 @@ var/list/table_icon_cache = list()
|
||||
climbable = 1
|
||||
layer = 2.8
|
||||
throwpass = 1
|
||||
surgery_odds = 66
|
||||
var/flipped = 0
|
||||
var/maxhealth = 10
|
||||
var/health = 10
|
||||
|
||||
@@ -181,8 +181,8 @@
|
||||
name = "Sebastian's Lumoco Arms P3 Box"
|
||||
has_items = list(
|
||||
/obj/item/weapon/gun/projectile/pistol,
|
||||
/obj/item/ammo_magazine/mc9mm/flash,
|
||||
/obj/item/ammo_magazine/mc9mm/flash,
|
||||
/obj/item/ammo_magazine/m9mm/flash,
|
||||
/obj/item/ammo_magazine/m9mm/flash,
|
||||
/obj/item/fluff/permit/sebastian_aji)
|
||||
|
||||
/obj/item/weapon/storage/box/fluff/briana_moore
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
item_state = "haloshotgun_i"
|
||||
item_icons = null
|
||||
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
max_shells = 12
|
||||
|
||||
// jertheace : Jeremiah 'Ace' Acacius
|
||||
@@ -75,7 +75,7 @@
|
||||
name = "Ace's M45D Tactical Shotgun" // D-model holds half as many shells as the normal version so as not to be OP as shit. Better than shotgun, worse than combat shotgun.
|
||||
desc = "Owned by the respected (or feared?) veteran Captain of VORE Station. Inscribed on the barrel are the words \"Speak softly, and carry a big stick.\" It has a folding stock so it can fit into bags."
|
||||
w_class = ITEMSIZE_NORMAL // Because collapsable stock so it fits in backpacks.
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/stunshell
|
||||
ammo_type = /obj/item/ammo_casing/a12g/stunshell
|
||||
max_shells = 6
|
||||
|
||||
// bwoincognito:Tasald Corlethian
|
||||
@@ -146,7 +146,7 @@
|
||||
icon_state = "jury"
|
||||
item_state = "gun"
|
||||
accuracy = 0 // Because I know you're not an idiot who needs to be nerfed. -Ace
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
// Dhaeleena : Dhaeleena M'iar
|
||||
/obj/item/weapon/gun/projectile/revolver/mateba/fluff/dhael
|
||||
@@ -166,7 +166,7 @@
|
||||
icon_state = "model10"
|
||||
fire_sound = 'sound/weapons/deagle.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
ammo_type = /obj/item/ammo_casing/c38r //Rubber rounds.
|
||||
ammo_type = /obj/item/ammo_casing/a38r //Rubber rounds.
|
||||
|
||||
|
||||
// For general use
|
||||
@@ -180,8 +180,8 @@
|
||||
max_shells = 30
|
||||
caliber = "kurz"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_ILLEGAL = 6)
|
||||
magazine_type = /obj/item/ammo_magazine/stg
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/stg)
|
||||
magazine_type = /obj/item/ammo_magazine/mtg
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mtg)
|
||||
load_method = MAGAZINE
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/stg/update_icon(var/ignore_inhands)
|
||||
@@ -238,8 +238,8 @@
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
load_method = MAGAZINE
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mml
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm, /obj/item/ammo_magazine/mc9mml)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mml
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm, /obj/item/ammo_magazine/m9mml)
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
|
||||
@@ -248,7 +248,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/pdw/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/mc9mm))
|
||||
if(istype(ammo_magazine,/obj/item/ammo_magazine/m9mm))
|
||||
icon_state = "pdw-short"
|
||||
else
|
||||
icon_state = (ammo_magazine)? "pdw" : "pdw-empty"
|
||||
@@ -279,8 +279,8 @@
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
hitsound = null
|
||||
caliber = "s762"
|
||||
magazine_type = /obj/item/ammo_magazine/s762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/s762)
|
||||
magazine_type = /obj/item/ammo_magazine/m762
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m762)
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/fluff/crestrose/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
@@ -379,7 +379,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44/update_icon(var/ignore_inhands)
|
||||
..()
|
||||
// TODO - Fix this for spriting different size magazines
|
||||
// TODO - Fix this for spriting different size magazines
|
||||
icon_state = (ammo_magazine)? "g44" : "g44-empty"
|
||||
item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
|
||||
if(!ignore_inhands) update_held_icon()
|
||||
@@ -462,8 +462,8 @@
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "khipistol"
|
||||
item_state = "gun" // Placeholder
|
||||
magazine_type = /obj/item/ammo_magazine/c45m/flash //Dun wanna KILL all the people.
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
magazine_type = /obj/item/ammo_magazine/m45/flash //Dun wanna KILL all the people.
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m45)
|
||||
caliber = ".45"
|
||||
handle_casings = CYCLE_CASINGS
|
||||
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5)
|
||||
@@ -485,8 +485,8 @@
|
||||
slot_flags = SLOT_BELT
|
||||
load_method = MAGAZINE
|
||||
handle_casings = CYCLE_CASINGS
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mml
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm, /obj/item/ammo_magazine/mc9mml)
|
||||
magazine_type = /obj/item/ammo_magazine/m9mml
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm, /obj/item/ammo_magazine/m9mml)
|
||||
dna_lock = 1
|
||||
|
||||
firemodes = list(
|
||||
@@ -583,8 +583,8 @@
|
||||
|
||||
caliber = ".44"
|
||||
ammo_type = /obj/item/ammo_casing/a44/rubber
|
||||
magazine_type = /obj/item/ammo_magazine/a44/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a44,/obj/item/ammo_magazine/a44/rubber)
|
||||
magazine_type = /obj/item/ammo_magazine/m44/rubber
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m44,/obj/item/ammo_magazine/m44/rubber)
|
||||
load_method = MAGAZINE
|
||||
auto_eject = 1
|
||||
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
||||
@@ -610,8 +610,8 @@
|
||||
|
||||
caliber = ".32"
|
||||
ammo_type = /obj/item/ammo_casing/a32
|
||||
magazine_type = /obj/item/ammo_magazine/a32
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a32)
|
||||
magazine_type = /obj/item/ammo_magazine/m32
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m32)
|
||||
load_method = MAGAZINE
|
||||
fire_delay = 0.6
|
||||
accuracy = 1
|
||||
@@ -639,8 +639,8 @@
|
||||
|
||||
caliber = ".32"
|
||||
ammo_type = /obj/item/ammo_casing/a32
|
||||
magazine_type = /obj/item/ammo_magazine/a32
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a32)
|
||||
magazine_type = /obj/item/ammo_magazine/m32
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m32)
|
||||
fire_delay = 1.2
|
||||
load_method = MAGAZINE
|
||||
accuracy = 2
|
||||
@@ -699,9 +699,9 @@
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
magazine_type = /obj/item/ammo_magazine/c9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c9mm)
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
magazine_type = /obj/item/ammo_magazine/m9mm
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
|
||||
load_method = MAGAZINE
|
||||
multi_aim = 1
|
||||
burst_delay = 2
|
||||
@@ -866,7 +866,7 @@
|
||||
impact_type = /obj/effect/projectile/laser_omni/impact
|
||||
|
||||
//--------------- StG-60 ----------------
|
||||
/obj/item/ammo_magazine/stg
|
||||
/obj/item/ammo_magazine/mtg
|
||||
name = "box mag (7.92x33mm Kurz)"
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "stg_30rnd"
|
||||
@@ -881,7 +881,7 @@
|
||||
caliber = "kurz"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_magazine/stg/empty
|
||||
/obj/item/ammo_magazine/mtg/empty
|
||||
initial_ammo = 0
|
||||
|
||||
//------------- Battlerifle -------------
|
||||
@@ -909,7 +909,7 @@
|
||||
initial_ammo = 0
|
||||
|
||||
//---------------- PDW ------------------
|
||||
/obj/item/ammo_magazine/mc9mml
|
||||
/obj/item/ammo_magazine/m9mml
|
||||
name = "\improper SMG magazine (9mm)"
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "smg"
|
||||
@@ -917,31 +917,31 @@
|
||||
mag_type = MAGAZINE
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
max_ammo = 30
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/empty
|
||||
/obj/item/ammo_magazine/m9mml/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/ap
|
||||
/obj/item/ammo_magazine/m9mml/ap
|
||||
name = "\improper SMG magazine (9mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/ap
|
||||
ammo_type = /obj/item/ammo_casing/a9mm/ap
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/flash
|
||||
/obj/item/ammo_magazine/m9mml/flash
|
||||
name = "\improper SMG magazine (9mm flash)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmf
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/rubber
|
||||
/obj/item/ammo_magazine/m9mml/rubber
|
||||
name = "\improper SMG magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmr
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/mc9mml/practice
|
||||
/obj/item/ammo_magazine/m9mml/practice
|
||||
name = "\improper SMG magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmp
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
//.357 special ammo
|
||||
/obj/item/ammo_magazine/a357/stun
|
||||
/obj/item/ammo_magazine/m357/stun
|
||||
name = "speedloader (.357 stun)"
|
||||
desc = "A speedloader for .357 revolvers."
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
@@ -957,7 +957,7 @@
|
||||
icon_state = "stun357"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot/strong
|
||||
|
||||
/obj/item/ammo_magazine/a357/rubber
|
||||
/obj/item/ammo_magazine/m357/rubber
|
||||
name = "speedloader (.357 rubber)"
|
||||
desc = "A speedloader for .357 revolvers."
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
@@ -973,7 +973,7 @@
|
||||
icon_state = "rubber357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber/strong
|
||||
|
||||
/obj/item/ammo_magazine/a357/flash
|
||||
/obj/item/ammo_magazine/m357/flash
|
||||
name = "speedloader (.357 flash)"
|
||||
desc = "A speedloader for .357 revolvers."
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
@@ -995,7 +995,7 @@
|
||||
caliber = ".32"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_magazine/a32
|
||||
/obj/item/ammo_magazine/m32
|
||||
icon_state = "a762"
|
||||
caliber = ".32"
|
||||
ammo_type = /obj/item/ammo_casing/a32
|
||||
@@ -1016,7 +1016,7 @@
|
||||
desc = "A .44 rubber bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber/strong
|
||||
|
||||
/obj/item/ammo_magazine/a44
|
||||
/obj/item/ammo_magazine/m44
|
||||
desc = "A magazine for .44 ammo."
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
icon_state = "44lethal"
|
||||
@@ -1026,13 +1026,13 @@
|
||||
max_ammo = 8
|
||||
mag_type = MAGAZINE
|
||||
|
||||
/obj/item/ammo_magazine/a44/rubber
|
||||
/obj/item/ammo_magazine/m44/rubber
|
||||
desc = "A magazine for .44 less-than-lethal ammo."
|
||||
icon_state = "44rubber"
|
||||
ammo_type = /obj/item/ammo_casing/a44/rubber
|
||||
|
||||
//.44 speedloaders
|
||||
/obj/item/ammo_magazine/a44sl
|
||||
/obj/item/ammo_magazine/m44sl
|
||||
name = "speedloader (.44)"
|
||||
desc = "A speedloader for .44 revolvers."
|
||||
icon = 'icons/obj/ammo_vr.dmi'
|
||||
@@ -1044,7 +1044,7 @@
|
||||
multiple_sprites = 1
|
||||
mag_type = SPEEDLOADER
|
||||
|
||||
/obj/item/ammo_magazine/a44sl/rubber
|
||||
/obj/item/ammo_magazine/m44sl/rubber
|
||||
name = "speedloader (.44 rubber)"
|
||||
icon_state = "r357"
|
||||
ammo_type = /obj/item/ammo_casing/a44/rubber
|
||||
|
||||
@@ -15,16 +15,10 @@
|
||||
|
||||
/datum/artifact_effect/radiate/DoEffectAura()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/mob/living/M in range(src.effectrange,T))
|
||||
M.apply_effect(radiation_amount,IRRADIATE,0)
|
||||
M.updatehealth()
|
||||
radiation_repository.flat_radiate(holder, radiation_amount, src.effectrange)
|
||||
return 1
|
||||
|
||||
/datum/artifact_effect/radiate/DoEffectPulse()
|
||||
if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
for (var/mob/living/M in range(src.effectrange,T))
|
||||
M.apply_effect(radiation_amount * 25,IRRADIATE,0)
|
||||
M.updatehealth()
|
||||
radiation_repository.radiate(holder, ((radiation_amount * 25) * (sqrt(src.effectrange)))) //Need to get feedback on this
|
||||
return 1
|
||||
|
||||
@@ -198,8 +198,7 @@
|
||||
radiation = rand() * 15 + 85
|
||||
if(!rad_shield)
|
||||
//irradiate nearby mobs
|
||||
for(var/mob/living/M in view(7,src))
|
||||
M.apply_effect(radiation / 25, IRRADIATE, 0)
|
||||
radiation_repository.radiate(src, radiation / 25)
|
||||
else
|
||||
t_left_radspike = pick(10,15,25)
|
||||
|
||||
@@ -361,4 +360,4 @@
|
||||
scanned_item = null
|
||||
|
||||
add_fingerprint(usr)
|
||||
return 1 // update UIs attached to this object
|
||||
return 1 // update UIs attached to this object
|
||||
@@ -36,6 +36,9 @@ JOBS_HAVE_MINIMAL_ACCESS
|
||||
Configure how fast explosion strength diminishes when travelling up/down z levels. All explosion distances are multiplied by this each time they go up/down z-levels.
|
||||
#MULTI_Z_EXPLOSION_SCALAR 0.5
|
||||
|
||||
# Radiation weakens with distance from the source; stop calculating when the strength falls below this value. Lower values mean radiation reaches smaller (with increasingly trivial damage) at the cost of more CPU usage. Max range = DISTANCE^2 * POWER / RADIATION_LOWER_LIMIT
|
||||
# RADIATION_LOWER_LIMIT 0.35
|
||||
|
||||
## log OOC channel
|
||||
LOG_OOC
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
author: Leshana
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Optimized the unified radiation system. Made the radiation cutoff level configurable."
|
||||
- bugfix: "Standing still won't save you from radiation storms."
|
||||
@@ -0,0 +1,36 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: MagmaRam
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Nerfed health regeneration, especially on bruises."
|
||||
@@ -0,0 +1,37 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Cirra
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added a unified radiation system. Radiation is lessened by obstacles, and distance."
|
||||
- rscadd: "Added a geiger counter for measuring radiation levels, which can be found in certain vending machines and radiation closets."
|
||||
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|
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|
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|
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@@ -80,7 +80,7 @@
|
||||
"bB" = (/obj/machinery/vending/cigarette{prices = list()},/obj/effect/floor_decal/corner/white/diagonal,/turf/simulated/floor/tiled,/area/awaymission/carpfarm/base)
|
||||
"bC" = (/obj/machinery/vending/dinnerware,/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/white/diagonal,/turf/simulated/floor/tiled,/area/awaymission/carpfarm/base)
|
||||
"bD" = (/obj/structure/closet/crate/secure/weapon,/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/awaymission/carpfarm/base)
|
||||
"bE" = (/obj/structure/closet/crate/secure/weapon,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/awaymission/carpfarm/base)
|
||||
"bE" = (/obj/structure/closet/crate/secure/weapon,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/awaymission/carpfarm/base)
|
||||
"bF" = (/obj/structure/dispenser/oxygen,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/awaymission/carpfarm/base)
|
||||
"bG" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/awaymission/carpfarm/base)
|
||||
"bH" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/tiled,/area/awaymission/carpfarm/base)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
"aX" = (/obj/machinery/vending/snack,/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
"aY" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"aZ" = (/obj/structure/disposalpipe/segment,/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"ba" = (/obj/structure/closet,/obj/item/weapon/gun/projectile/pistol,/obj/item/weapon/silencer,/obj/item/ammo_magazine/mc9mm,/obj/item/ammo_magazine/mc9mm,/obj/item/weapon/paper/listneningpost/reciept,/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
"ba" = (/obj/structure/closet,/obj/item/weapon/gun/projectile/pistol,/obj/item/weapon/silencer,/obj/item/ammo_magazine/m9mm,/obj/item/ammo_magazine/m9mm,/obj/item/weapon/paper/listneningpost/reciept,/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
"bb" = (/obj/structure/filingcabinet,/obj/item/weapon/paper/listneningpost/mission,/obj/item/weapon/paper/listneningpost/year2558/april,/obj/item/weapon/paper/listneningpost/year2558/may,/obj/item/weapon/paper/listneningpost/year2558/june,/obj/item/weapon/paper/listneningpost/year2558/july,/obj/item/weapon/paper/listneningpost/year2558/august,/obj/item/weapon/paper/listneningpost/year2558/september,/obj/item/weapon/paper/listneningpost/year2558/october,/obj/item/weapon/paper/listneningpost/year2558/november,/obj/item/weapon/paper/listneningpost/year2558/december,/obj/item/weapon/paper/listneningpost/year2559/january,/obj/item/weapon/paper/listneningpost/year2559/february,/obj/item/weapon/paper/listneningpost/year2559/march,/obj/item/weapon/paper/listneningpost/year2559/april,/obj/item/weapon/paper/listneningpost/year2559/may,/obj/item/weapon/paper/listneningpost/year2559/june,/obj/item/weapon/paper/listneningpost/year2559/july,/obj/item/weapon/paper/listneningpost/year2559/august,/obj/item/weapon/paper/listneningpost/year2559/september,/obj/item/weapon/paper/listneningpost/year2559/october,/obj/item/weapon/paper/listneningpost/year2559/november,/obj/item/weapon/paper/listneningpost/year2559/december,/obj/item/weapon/paper/listneningpost/year2560/january,/obj/item/weapon/paper/listneningpost/year2560/february,/obj/item/weapon/paper/listneningpost/year2560/march,/obj/item/weapon/paper/listneningpost/year2560/april,/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
"bc" = (/obj/effect/landmark/loot_spawn{live_cargo = 0; name = "loot spawner (no live cargo)"},/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
"bd" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/tiled,/area/awaymission/listeningpost)
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
"dV" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
|
||||
"dW" = (/obj/machinery/door/airlock/highsecurity{locked = 1; name = "Secure Armoury Section"; req_access = list(150)},/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
|
||||
"dX" = (/obj/structure/closet,/obj/item/clothing/under/soviet,/obj/item/clothing/shoes/boots/jackboots,/obj/item/clothing/head/ushanka,/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
|
||||
"dY" = (/obj/structure/closet/crate/secure/gear,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
|
||||
"dY" = (/obj/structure/closet/crate/secure/gear,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/obj/item/ammo_magazine/clip/c762,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
|
||||
"dZ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
|
||||
"ea" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/structure/closet/crate/internals,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
|
||||
"eb" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/suit/hgpirate,/obj/item/clothing/head/hgpiratecap,/obj/structure/closet/crate/secure/gear,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
"fA" = (/obj/machinery/chem_dispenser,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fB" = (/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fC" = (/obj/machinery/sleep_console,/obj/machinery/camera{c_tag = "North Solars"; dir = 8; network = "Tcomsat"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fD" = (/obj/machinery/power/apc{dir = 8; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/obj/structure/closet/crate/secure/weapon,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/item/ammo_magazine/c45,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fD" = (/obj/machinery/power/apc{dir = 8; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/obj/structure/closet/crate/secure/weapon,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/item/ammo_magazine/m45,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fF" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 2},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fG" = (/obj/machinery/door_control{id = "miningdorm2"; name = "Gateway Door Control"; normaldoorcontrol = 1; pixel_x = 25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/obj/structure/table/reinforced,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
@@ -302,7 +302,7 @@
|
||||
"fP" = (/obj/effect/landmark/corpse/doctor{mobname = "Amando Cruz"; name = "Amando Cruz"},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fQ" = (/obj/structure/stool/bed/chair/office/light{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fR" = (/obj/structure/table/reinforced,/obj/item/weapon/paper{icon_state = "paper_words"; info = "As per your request, Director, I have documented my findings on the odd mutation growing from Commander Karl's arm. First of all, in this state he cannot go on any kind of missions. The alien flesh is incredibly painful to him and he can barely hold a rifle properly, no less fit into a tight hardsuit. Early analysis of the tissue shows a DNA structure unlike anything I've seen in my fourty-some odd years of medical practice. It's neither human nor Soghun, I can tell you that much. It has a quality you would expect from the lining of internal organs and is incredibly sensitive. Yet, it is also very resilient. It took me about five tries before I was able to stick a syringe through it. And even then I got just enough blood for a test, not a drop more. The wound healed quickly afterwards, as well. Whatever you boys in science are doing, you've stumbled across something, that's for sure."; name = "Unfinished Form"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/militarydivision)
|
||||
"fS" = (/obj/structure/closet/crate/secure/weapon,/obj/item/ammo_magazine/a357,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fS" = (/obj/structure/closet/crate/secure/weapon,/obj/item/ammo_magazine/m357,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fU" = (/obj/machinery/door/window{dir = 8},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"fV" = (/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
@@ -434,7 +434,7 @@
|
||||
"ir" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/classic_baton,/turf/simulated/floor{icon_state = "wood"},/area/awaymission/labs/militarydivision)
|
||||
"is" = (/obj/effect/decal/cleanable/blood/splatter,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/awaymission/labs/militarydivision)
|
||||
"it" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; layer = 2.4; on = 1},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iu" = (/obj/item/ammo_casing/c9mm{pixel_x = 25; pixel_y = -60},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iu" = (/obj/item/ammo_casing/a9mm{pixel_x = 25; pixel_y = -60},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iv" = (/obj/structure/stool/bed/chair/comfy/beige,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iw" = (/obj/structure/bookcase,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"ix" = (/obj/machinery/camera{c_tag = "Dormitory South"; c_tag_order = 999; dir = 4},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
@@ -460,7 +460,7 @@
|
||||
"iR" = (/obj/structure/table/woodentable,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/awaymission/labs/militarydivision)
|
||||
"iS" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/awaymission/labs/militarydivision)
|
||||
"iT" = (/obj/structure/stool/bed/chair,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iU" = (/obj/item/ammo_casing/c9mm{pixel_x = 3; pixel_y = -22},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iU" = (/obj/item/ammo_casing/a9mm{pixel_x = 3; pixel_y = -22},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"iV" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "green"; dir = 8},/area/awaymission/labs/command)
|
||||
"iW" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"iX" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/awaymission/labs/command)
|
||||
@@ -486,8 +486,8 @@
|
||||
"jr" = (/obj/machinery/camera{c_tag = "Central Hallway South-West"; dir = 8},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/awaymission/labs/militarydivision)
|
||||
"js" = (/obj/structure/table/standard,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"jt" = (/obj/structure/table/standard,/obj/item/weapon/paper{icon_state = "paper_words"; info = "We got back from another ship-out today. Those idiots on the NSV Icarus somehow managed to land themselves in the middle of a fleet of pirates. Frigates were downed easily, and they boarded with the intent to take the artillery cannon. Thankfully, those implants the doctors gave us worked like a charm. I think they made me sick, though, I've got this terrible rash on my arm that is a pain to scratch. Making my skin look all pink and nasty. Gonna go see Doc Brown in the monring, I need some rest after all we've been through."; name = "Journal Page"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaymission/labs/militarydivision)
|
||||
"ju" = (/obj/item/ammo_casing/c9mm{pixel_y = -8},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"jv" = (/obj/item/ammo_casing/c9mm{pixel_x = -28; pixel_y = -4},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"ju" = (/obj/item/ammo_casing/a9mm{pixel_y = -8},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"jv" = (/obj/item/ammo_casing/a9mm{pixel_x = -28; pixel_y = -4},/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"jw" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/floor,/area/awaymission/labs/militarydivision)
|
||||
"jx" = (/turf/simulated/floor{icon_state = "green"; dir = 8},/area/awaymission/labs/command)
|
||||
"jy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
@@ -856,7 +856,7 @@
|
||||
"qx" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
|
||||
"qy" = (/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
|
||||
"qz" = (/obj/machinery/door/airlock/glass{name = "Mess Hall"},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
|
||||
"qA" = (/obj/effect/decal/cleanable/blood,/obj/item/ammo_casing/c9mm{pixel_x = 0; pixel_y = -4},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"qA" = (/obj/effect/decal/cleanable/blood,/obj/item/ammo_casing/a9mm{pixel_x = 0; pixel_y = -4},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"qB" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 1},/turf/simulated/floor{icon_state = "wood"},/area/awaymission/labs/command)
|
||||
"qC" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{icon_state = "paper_words"; info = "<center><u>Research Weekly Report</u></center><br><br>As of this day (Dec 26, 2556), the research division of Outpost Zeta has made signifcant strides in the development of safe-to-use nanoaugmentations based upon Soghun genetic structure. Though the unfortunate death of Commander Karl was a result of an earlier, more potent batch, his passing has brought great wisdom to our division and through his dead, infected tissue, we are very close to isolating the gene responsible for the fatal abnormal mutation.<br><br>Should current schedules and effort remain steady, we are expected to produce a far safer serum in no less than seven days. All data has been saved and uploaded to the main company development server via the nearby telecommunications satellite.<br><br>In our firearms department, development of a weapon that fires x-ray beams has proved successful. The weapon is not to be confused with a laser weapon - lasers are primitive tools that simply burn flesh. This weapon is capable of firing toxic beams that poison and harm the target's biological functions, much more painful than a laser burn. Similarly, even after the firefight is over with, or in the event of a retreat, the harmful toxins will remain in the affected individual's bloodstream and cause great discomfort. Your signature and stamp will be required for field tests with the emergency response commandos, Overseer.<br><br>End report.<br><br>-Doctor Jenkins"; name = "Report"},/turf/simulated/floor{icon_state = "wood"},/area/awaymission/labs/command)
|
||||
"qD" = (/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor{icon_state = "wood"},/area/awaymission/labs/command)
|
||||
@@ -866,7 +866,7 @@
|
||||
"qH" = (/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/awaymission/labs/command)
|
||||
"qI" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{tag = "icon-vault (SOUTHWEST)"; icon_state = "vault"; dir = 10},/area/awaymission/labs/command)
|
||||
"qJ" = (/obj/machinery/power/apc{dir = 4; name = "Worn-out APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/awaymission/labs/command)
|
||||
"qK" = (/obj/item/ammo_casing/c9mm{pixel_x = 1; pixel_y = 0},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"qK" = (/obj/item/ammo_casing/a9mm{pixel_x = 1; pixel_y = 0},/turf/simulated/floor,/area/awaymission/labs/command)
|
||||
"qL" = (/obj/effect/decal/cleanable/blood/gibs/body,/turf/unsimulated/desert,/area/awaymission/labs/cave)
|
||||
"qM" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
|
||||
"qN" = (/obj/structure/stool/bed/chair,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/labs/civilian)
|
||||
@@ -1047,8 +1047,8 @@
|
||||
"ug" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Virology APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/labs/security)
|
||||
"uh" = (/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/labs/security)
|
||||
"ui" = (/obj/structure/closet/secure_closet/warden,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/labs/security)
|
||||
"uj" = (/obj/structure/rack,/obj/item/ammo_magazine/c45,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/awaymission/labs/security)
|
||||
"uk" = (/obj/structure/rack,/obj/item/ammo_magazine/c45,/obj/item/weapon/gun/projectile/silenced/sc_silenced{desc = "A sidearm commonly favored by terrestrial security forces."; icon_state = "g115 Pistol"; name = "Pistol"; silenced = 0},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/awaymission/labs/security)
|
||||
"uj" = (/obj/structure/rack,/obj/item/ammo_magazine/m45,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/awaymission/labs/security)
|
||||
"uk" = (/obj/structure/rack,/obj/item/ammo_magazine/m45,/obj/item/weapon/gun/projectile/silenced/sc_silenced{desc = "A sidearm commonly favored by terrestrial security forces."; icon_state = "g115 Pistol"; name = "Pistol"; silenced = 0},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/awaymission/labs/security)
|
||||
"ul" = (/obj/structure/table/standard,/obj/item/weapon/storage/backpack/satchel/med,/turf/simulated/floor{icon_state = "white"},/area/awaymission/labs/medical)
|
||||
"um" = (/obj/machinery/computer/prisoner,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/labs/security)
|
||||
"un" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/labs/security)
|
||||
|
||||
@@ -2311,7 +2311,7 @@
|
||||
"aSw" = (/obj/structure/bed/chair{dir = 1},/obj/structure/closet/walllocker/emerglocker{pixel_x = 0; pixel_y = -32},/turf/simulated/shuttle/floor,/area/shuttle/large_escape_pod2/station)
|
||||
"aSx" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/security)
|
||||
"aSy" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/maintenance/security_port)
|
||||
"aSz" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(2)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"aSz" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(2)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"aSA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one)
|
||||
"aSB" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/hallway/primary/central_one)
|
||||
"aSC" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/tiled,/area/hallway/primary/central_one)
|
||||
@@ -5255,7 +5255,7 @@
|
||||
"bXc" = (/obj/effect/floor_decal/corner/pink{dir = 10},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/closet/secure_closet/personal/patient,/turf/simulated/floor/tiled/white,/area/medical/patient_b)
|
||||
"bXd" = (/obj/effect/floor_decal/corner/pink{dir = 10},/obj/structure/table/glass,/obj/item/weapon/paper_bin,/obj/item/weapon/clipboard,/obj/item/weapon/pen,/turf/simulated/floor/tiled/white,/area/medical/patient_b)
|
||||
"bXe" = (/obj/machinery/computer/med_data/laptop,/obj/structure/table/glass,/obj/effect/floor_decal/corner/pink/full{dir = 4},/obj/machinery/light,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/white,/area/medical/patient_b)
|
||||
"bXf" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 4},/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bXf" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 4},/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bXg" = (/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/structure/table/steel,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/item/device/radio{frequency = 1487; icon_state = "med_walkietalkie"; name = "Medbay Emergency Radio Link"},/turf/simulated/floor/tiled/dark,/area/medical/biostorage)
|
||||
"bXh" = (/obj/structure/closet/crate{icon_state = "crateopen"; name = "Grenade Crate"; opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor/tiled/dark,/area/medical/biostorage)
|
||||
"bXi" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; dir = 8; frequency = 1487; icon_state = "intercom"; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = -21; pixel_y = 0},/turf/simulated/floor/carpet/blue,/area/medical/psych)
|
||||
@@ -6167,7 +6167,7 @@
|
||||
"coE" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 26},/turf/simulated/floor/tiled/dark,/area/hallway/primary/central_three)
|
||||
"coF" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor/tiled,/area/crew_quarters/heads/hop)
|
||||
"coG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/sleep/elevator)
|
||||
"coH" = (/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/machinery/door/window/brigdoor/northright{name = "Ammo"},/turf/simulated/floor/tiled/dark,/area/security/tactical)
|
||||
"coH" = (/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/machinery/door/window/brigdoor/northright{name = "Ammo"},/turf/simulated/floor/tiled/dark,/area/security/tactical)
|
||||
"coI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/maintenance/medbay_aft)
|
||||
"coJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/maintenance/medbay_aft)
|
||||
"coK" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/maintenance/medbay_aft)
|
||||
|
||||
@@ -859,7 +859,7 @@
|
||||
"aqA" = (/obj/structure/table/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqC" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqD" = (/obj/structure/table/rack,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqD" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqE" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/launcher/grenade,/obj/item/weapon/gun/launcher/grenade,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqF" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps{pixel_x = 4; pixel_y = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/frags,/obj/item/weapon/storage/box/smokes,/obj/item/weapon/storage/box/smokes,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqG" = (/obj/machinery/vending/security,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -869,11 +869,11 @@
|
||||
"aqK" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqL" = (/obj/structure/sign/securearea,/turf/simulated/shuttle/wall/dark/hard_corner,/area/centcom/specops)
|
||||
"aqM" = (/obj/machinery/door/airlock/centcom,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqN" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqN" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqO" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqP" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqQ" = (/obj/structure/table/rack,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqQ" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqR" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqS" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/specops)
|
||||
"aqT" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aqU" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -896,7 +896,7 @@
|
||||
"arl" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arm" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arn" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aro" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"aro" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/ammo_magazine/m556saw,/obj/item/ammo_magazine/m556saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arp" = (/obj/machinery/deployable/barrier,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arq" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arr" = (/obj/effect/floor_decal/corner/purple{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
@@ -953,7 +953,7 @@
|
||||
"asq" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asr" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/xray,/obj/item/weapon/gun/energy/xray,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ass" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ast" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ast" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/flash,/obj/item/ammo_magazine/m45/flash,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asu" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/sec,/obj/item/weapon/gun/projectile/sec,/obj/item/weapon/gun/projectile/sec,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asv" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asw" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -1179,7 +1179,7 @@
|
||||
"awI" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awJ" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awK" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awL" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/ammo_magazine/mc9mm/flash,/obj/item/weapon/gun/projectile/pistol/flash,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awL" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/ammo_magazine/m9mm/flash,/obj/item/weapon/gun/projectile/pistol/flash,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awM" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/syndicate_mothership)
|
||||
"awN" = (/obj/machinery/door/airlock/centcom{name = "Bathroom"; opacity = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
|
||||
"awO" = (/obj/machinery/shower{dir = 1},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
|
||||
@@ -1207,8 +1207,8 @@
|
||||
"axk" = (/obj/structure/table/rack,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axl" = (/obj/structure/table/rack,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axm" = (/obj/structure/table/rack,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axn" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axo" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axn" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axo" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"axp" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops)
|
||||
"axq" = (/obj/machinery/vending/boozeomat,/turf/simulated/shuttle/wall/dark,/area/shuttle/administration/centcom)
|
||||
"axr" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor/red,/area/shuttle/administration/centcom)
|
||||
|
||||
@@ -3368,7 +3368,7 @@
|
||||
"bmN" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/flasher/portable,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmO" = (/obj/machinery/camera/network/security,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmP" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmQ" = (/obj/machinery/light{dir = 1},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmQ" = (/obj/machinery/light{dir = 1},/obj/structure/table/rack,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmR" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"bmS" = (/obj/structure/table/steel,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/red/border{dir = 1},/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/tiled,/area/security/lobby)
|
||||
"bmT" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
@@ -3460,9 +3460,9 @@
|
||||
"boB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"boC" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"boD" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/tiled/dark,/area/security/security_equiptment_storage)
|
||||
"boE" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(1)},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boE" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(1)},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boF" = (/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor/northright{name = "Ammo"},/obj/structure/table/rack,/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/stunshells,/obj/item/weapon/storage/box/stunshells,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boG" = (/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/mc9mmt,/obj/machinery/door/window/brigdoor/northleft{name = "LETHALS"; req_access = list(1)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boG" = (/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/table/rack,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/m9mmt,/obj/machinery/door/window/brigdoor/northleft{name = "LETHALS"; req_access = list(1)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boH" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/item/weapon/storage/box/shotgunshells,/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunammo,/obj/machinery/door/window/brigdoor/northright{name = "LETHALS"; req_access = list(1)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boI" = (/obj/machinery/light,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/door/window/brigdoor/eastleft{dir = 1},/obj/item/weapon/gun/projectile/shotgun/pump{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/projectile/shotgun/pump,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"boJ" = (/obj/machinery/camera/network/security{dir = 1},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4; health = 1e+006},/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/door/window/brigdoor/northright,/obj/item/weapon/gun/projectile/automatic/wt550,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
@@ -3888,7 +3888,7 @@
|
||||
"bwN" = (/obj/machinery/door/airlock/maintenance/cargo{req_access = list(50); req_one_access = list(48)},/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/quartermaster/delivery)
|
||||
"bwO" = (/turf/simulated/wall,/area/quartermaster/office)
|
||||
"bwP" = (/obj/machinery/door/window/northright,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/camera/network/security{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
"bwQ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/ammo_magazine/clip/a762/practice,/obj/item/ammo_magazine/clip/a762/practice,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
"bwQ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/ammo_magazine/clip/c762/practice,/obj/item/ammo_magazine/clip/c762/practice,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
"bwR" = (/obj/machinery/door/window/northright,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
"bwS" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
"bwT" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/laser/practice,/turf/simulated/floor/tiled/dark,/area/security/range)
|
||||
@@ -4000,8 +4000,8 @@
|
||||
"byV" = (/obj/structure/bed/chair/comfy/brown,/obj/structure/noticeboard{pixel_y = 27},/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/brown/border{dir = 5},/turf/simulated/floor/tiled,/area/quartermaster/office)
|
||||
"byW" = (/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 8},/obj/structure/disposalpipe/junction,/turf/simulated/floor/tiled/white,/area/medical/reception)
|
||||
"byX" = (/obj/structure/table/reinforced,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/item/clothing/ears/earmuffs,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"byY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/obj/item/ammo_magazine/clip/a762/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"byZ" = (/obj/structure/table/reinforced,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/device/radio/intercom{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"byY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/obj/item/ammo_magazine/clip/c762/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"byZ" = (/obj/structure/table/reinforced,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/device/radio/intercom{dir = 1; pixel_y = -24},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bza" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bzb" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bzc" = (/obj/effect/floor_decal/borderfloor{dir = 10},/obj/effect/floor_decal/corner/red/border{dir = 10},/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/red/bordercorner2{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/security/hallway)
|
||||
|
||||
@@ -257,12 +257,12 @@
|
||||
"eW" = (/obj/structure/grille,/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/escape/centcom{base_turf = /turf/unsimulated/floor/techfloor_grid})
|
||||
"eX" = (/obj/structure/table/reinforced,/turf/unsimulated/floor/steel,/area/centcom/control)
|
||||
"eY" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor/steel,/area/centcom/control)
|
||||
"eZ" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556/ap,/obj/item/ammo_magazine/a556/ap,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"eZ" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556/ap,/obj/item/ammo_magazine/m556/ap,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fa" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fb" = (/obj/machinery/door/blast/regular{id = "HEAVY"; name = "HEAVY ORDINANCE"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fc" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fd" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml,/obj/item/ammo_magazine/mc9mml/ap,/obj/item/ammo_magazine/mc9mml/ap,/obj/item/ammo_magazine/mc9mml/ap,/obj/item/ammo_magazine/mc9mml/ap,/obj/machinery/button/remote/blast_door{id = "ArmouryC4"; name = "Armoury Access"; pixel_x = 0; pixel_y = 28; req_access = list(3)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fe" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/machinery/camera/network/crescent,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fd" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml,/obj/item/ammo_magazine/m9mml/ap,/obj/item/ammo_magazine/m9mml/ap,/obj/item/ammo_magazine/m9mml/ap,/obj/item/ammo_magazine/m9mml/ap,/obj/machinery/button/remote/blast_door{id = "ArmouryC4"; name = "Armoury Access"; pixel_x = 0; pixel_y = 28; req_access = list(3)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fe" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/machinery/camera/network/crescent,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"ff" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/obj/item/ammo_magazine/battlerifle,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fg" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/obj/item/weapon/storage/box/shotgunammo/large,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fh" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/item/weapon/storage/box/beanbags/large,/obj/effect/floor_decal/industrial/outline/yellow,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
@@ -306,9 +306,9 @@
|
||||
"fT" = (/turf/simulated/shuttle/wall/hard_corner,/area/shuttle/escape/centcom{base_turf = /turf/unsimulated/floor/techfloor_grid})
|
||||
"fU" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fV" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/gun/projectile/heavysniper,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fW" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fX" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fY" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fW" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fX" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fY" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"fZ" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/obj/item/weapon/storage/box/shotgunshells/large,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"ga" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/gun/energy/netgun,/obj/item/weapon/gun/energy/netgun,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"gb" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/frags,/obj/effect/floor_decal/industrial/outline/yellow,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
@@ -332,7 +332,7 @@
|
||||
"gt" = (/turf/simulated/floor/tiled/steel_dirty/virgo3b,/area/shuttle/large_escape_pod1/centcom)
|
||||
"gu" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/tiled/steel_dirty/virgo3b,/area/shuttle/large_escape_pod1/centcom)
|
||||
"gv" = (/obj/effect/floor_decal/industrial/warning/dust/corner{dir = 8},/obj/machinery/light/flamp/noshade,/turf/simulated/floor/tiled/steel_dirty/virgo3b,/area/centcom/evac)
|
||||
"gw" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762/ap,/obj/item/ammo_magazine/s762/ap,/obj/item/ammo_magazine/s762/ap,/obj/item/ammo_magazine/s762/ap,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"gw" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"gx" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"gy" = (/obj/machinery/button/remote/blast_door{id = "HEAVY"; name = "SHIT IS LIT"; pixel_x = 0; pixel_y = -28; req_access = list(3)},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
"gz" = (/obj/structure/table/rack,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/weapon/cell/device/weapon{pixel_x = -2; pixel_y = -2},/obj/item/weapon/cell/device/weapon{pixel_x = -2; pixel_y = -2},/obj/item/weapon/cell/device/weapon{pixel_x = -2; pixel_y = -2},/obj/item/weapon/cell/device/weapon{pixel_x = -2; pixel_y = -2},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
|
||||
|
||||
@@ -785,14 +785,14 @@
|
||||
"pe" = (/turf/unsimulated/mineral{icon = 'icons/turf/transit_vr.dmi'; icon_state = "rock"},/area/space)
|
||||
"pf" = (/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pg" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/xray,/obj/item/weapon/gun/energy/xray,/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"ph" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/carbine,/obj/item/weapon/gun/projectile/automatic/carbine,/obj/effect/floor_decal/corner/red{dir = 5},/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762,/obj/item/ammo_magazine/c762/ap,/obj/item/ammo_magazine/c762/ap,/obj/item/ammo_magazine/c762/ap,/obj/item/ammo_magazine/c762/ap,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"ph" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/carbine,/obj/item/weapon/gun/projectile/automatic/carbine,/obj/effect/floor_decal/corner/red{dir = 5},/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/obj/item/ammo_magazine/m762/ap,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pi" = (/obj/structure/table/glass,/obj/item/weapon/handcuffs/fuzzy,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/antag/antag_base)
|
||||
"pj" = (/turf/unsimulated/wall{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"pk" = (/obj/effect/floor_decal/transit/orange{dir = 8},/turf/unsimulated/floor/techfloor_grid{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"pl" = (/turf/unsimulated/floor/techfloor_grid{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"pm" = (/obj/effect/floor_decal/transit/orange{dir = 4},/turf/unsimulated/floor/techfloor_grid{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"pn" = (/obj/structure/table/rack,/obj/effect/floor_decal/corner/red{dir = 10},/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/obj/item/weapon/storage/box/sniperammo,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"po" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/gyropistol,/obj/item/weapon/gun/projectile/gyropistol,/obj/item/ammo_magazine/a75,/obj/item/ammo_magazine/a75,/obj/effect/floor_decal/corner/red{dir = 10},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"po" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/gyropistol,/obj/item/weapon/gun/projectile/gyropistol,/obj/item/ammo_magazine/m75,/obj/item/ammo_magazine/m75,/obj/effect/floor_decal/corner/red{dir = 10},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pp" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/weapon/gun/energy/sniperrifle,/obj/effect/floor_decal/corner/red{dir = 10},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pq" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/antag/antag_base)
|
||||
"pr" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"; name = "Clothing Storage"},/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/shoes/boots/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/gloves/combat,/turf/unsimulated/floor{icon_state = "lino"},/area/antag/antag_base)
|
||||
@@ -814,7 +814,7 @@
|
||||
"pH" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/antag_space/transit)
|
||||
"pI" = (/obj/structure/table/rack,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/obj/item/weapon/cell/device/weapon,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pJ" = (/obj/effect/floor_decal/corner/red{dir = 5},/obj/structure/table/rack,/obj/item/weapon/gun/launcher/rocket,/obj/item/ammo_casing/rocket,/obj/item/ammo_casing/rocket,/obj/item/ammo_casing/rocket,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pK" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/effect/floor_decal/corner/red{dir = 5},/obj/item/ammo_magazine/a556/ap,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pK" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/item/weapon/gun/projectile/automatic/l6_saw,/obj/effect/floor_decal/corner/red{dir = 5},/obj/item/ammo_magazine/m556/ap,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pL" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = 32},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pM" = (/obj/structure/flora/pottedplant{icon_state = "plant-21"},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pN" = (/obj/machinery/door/airlock/centcom{name = "Barracks"; req_one_access = list(150)},/turf/unsimulated/floor{icon_state = "lino"},/area/antag/antag_base)
|
||||
@@ -825,7 +825,7 @@
|
||||
"pS" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/antag_space/transit)
|
||||
"pT" = (/obj/effect/floor_decal/transit/orange{dir = 8},/obj/effect/transit/light{dir = 8},/turf/unsimulated/floor/techfloor_grid{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"pU" = (/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pV" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pV" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pW" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/item/weapon/gun/projectile/silenced,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pX" = (/obj/effect/floor_decal/corner/red{dir = 9},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"pY" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/mask/gas/syndicate,/obj/item/clothing/head/helmet/space/void/merc,/obj/effect/floor_decal/borderfloorblack{dir = 9},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
@@ -837,7 +837,7 @@
|
||||
"qe" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/shuttle/antag_ground/base)
|
||||
"qf" = (/turf/simulated/shuttle/wall/dark/hard_corner,/area/shuttle/antag_space/base)
|
||||
"qg" = (/obj/effect/floor_decal/transit/orange{dir = 4},/obj/effect/transit/light{dir = 4},/turf/unsimulated/floor/techfloor_grid{icon = 'icons/turf/transit_vr.dmi'},/area/space)
|
||||
"qh" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"qh" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"qi" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/obj/effect/floor_decal/corner/red{dir = 9},/obj/effect/floor_decal/corner/red{dir = 6},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"qj" = (/obj/effect/floor_decal/borderfloorblack{dir = 1},/obj/effect/floor_decal/borderfloorblack/corner2{dir = 4},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"qk" = (/obj/effect/floor_decal/borderfloorblack/corner{dir = 1},/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
@@ -973,7 +973,7 @@
|
||||
"sK" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/unsimulated/floor{icon_state = "white"},/area/antag/antag_base)
|
||||
"sL" = (/obj/machinery/atmospherics/unary/cryo_cell,/obj/effect/floor_decal/industrial/outline/yellow,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"sM" = (/obj/machinery/atmospherics/unary/freezer,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"sN" = (/obj/effect/floor_decal/corner/red{dir = 10},/obj/structure/table/rack,/obj/item/weapon/gun/projectile/deagle,/obj/item/ammo_magazine/a50,/obj/item/ammo_magazine/a50,/obj/item/ammo_magazine/a50,/obj/item/ammo_magazine/a50,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"sN" = (/obj/effect/floor_decal/corner/red{dir = 10},/obj/structure/table/rack,/obj/item/weapon/gun/projectile/deagle,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/obj/item/ammo_magazine/m50,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/antag/antag_base)
|
||||
"sO" = (/obj/machinery/chemical_dispenser/full,/turf/unsimulated/floor{icon_state = "white"},/area/antag/antag_base)
|
||||
"sP" = (/obj/machinery/chem_master,/turf/unsimulated/floor{icon_state = "white"},/area/antag/antag_base)
|
||||
"sQ" = (/obj/structure/closet/athletic_mixed,/turf/unsimulated/floor{icon_state = "steel"},/area/antag/antag_base)
|
||||
|
||||
@@ -1274,7 +1274,7 @@
|
||||
"ayz" = (/turf/simulated/wall,/area/maintenance/pool)
|
||||
"ayA" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/pool)
|
||||
"ayB" = (/obj/structure/closet/crate,/obj/item/weapon/tank/emergency/oxygen/engi,/obj/item/weapon/tank/emergency/oxygen/double,/obj/effect/decal/cleanable/cobweb2,/obj/effect/landmark{name = "blobstart"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/clean,/turf/simulated/floor/plating,/area/maintenance/pool)
|
||||
"ayC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(2)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"ayC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/effect/floor_decal/corner/red/full,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/machinery/door/window/brigdoor/northleft{name = "Ammo"; req_access = list(2)},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"ayD" = (/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor/northright{name = "Ammo"},/obj/structure/table/rack,/obj/effect/floor_decal/corner/red/full{dir = 4},/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/stunshells,/obj/item/weapon/storage/box/stunshells,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"ayE" = (/obj/machinery/camera/network/security{c_tag = "SEC - Secure Armory Fore"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"ayF" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
|
||||
@@ -1358,7 +1358,7 @@
|
||||
"aAf" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/red{dir = 9},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/security/brig)
|
||||
"aAg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/security/brig)
|
||||
"aAh" = (/obj/effect/floor_decal/corner/red,/obj/structure/closet/secure_closet/brig,/turf/simulated/floor/tiled,/area/security/brig)
|
||||
"aAi" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/machinery/door/window/brigdoor/eastright{name = "Spare Equipment"; req_access = list(3)},/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
|
||||
"aAi" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1; health = 1e+006},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/machinery/door/window/brigdoor/eastright{name = "Spare Equipment"; req_access = list(3)},/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/obj/item/clothing/suit/armor/vest/alt,/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
|
||||
"aAj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/prison)
|
||||
"aAk" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/window/brigdoor/southleft{id = "Cell 1"; name = "Cell 1"; req_access = list(2)},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled,/area/security/prison)
|
||||
"aAl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/prison)
|
||||
@@ -1797,7 +1797,7 @@
|
||||
"aIC" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"aID" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/security/range)
|
||||
"aIE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"aIF" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 4},/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"aIF" = (/obj/structure/table/reinforced,/obj/machinery/light{dir = 4},/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m9mmt/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/obj/item/ammo_magazine/m45/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"aIG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/lobby)
|
||||
"aIH" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/camera/network/security{c_tag = "SEC - Lobby"; dir = 4},/obj/effect/floor_decal/corner/red{dir = 9},/turf/simulated/floor/tiled,/area/security/lobby)
|
||||
"aII" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/security/lobby)
|
||||
@@ -2493,7 +2493,7 @@
|
||||
"aVW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_two)
|
||||
"aVX" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/machinery/atm{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled/dark,/area/hallway/primary/central_two)
|
||||
"aVY" = (/turf/simulated/wall,/area/crew_quarters/coffee_shop)
|
||||
"aVZ" = (/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/machinery/door/window/brigdoor/northright{name = "Ammo"; req_access = list(3)},/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
|
||||
"aVZ" = (/obj/effect/floor_decal/corner/green/full{dir = 4},/obj/structure/window/reinforced{dir = 2; health = 1e+006},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/machinery/door/window/brigdoor/northright{name = "Ammo"; req_access = list(3)},/obj/structure/window/reinforced{dir = 8},/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
|
||||
"aWa" = (/turf/simulated/wall,/area/ai_monitored/storage/emergency/eva)
|
||||
"aWb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/ai_monitored/storage/emergency/eva)
|
||||
"aWc" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/ai_monitored/storage/emergency/eva)
|
||||
@@ -3110,7 +3110,7 @@
|
||||
"bhP" = (/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = -25; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
"bhQ" = (/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
"bhR" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
"bhS" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/ammo_magazine/clip/a762/practice,/obj/item/ammo_magazine/clip/a762/practice,/obj/item/ammo_magazine/clip/a762/practice,/obj/item/ammo_magazine/clip/a762/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bhS" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice,/obj/item/ammo_magazine/clip/c762/practice,/obj/item/ammo_magazine/clip/c762/practice,/obj/item/ammo_magazine/clip/c762/practice,/obj/item/ammo_magazine/clip/c762/practice,/turf/simulated/floor/tiled,/area/security/range)
|
||||
"bhT" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/food/drinks/britcup,/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/random/medical,/obj/item/weapon/reagent_containers/food/drinks/britcup,/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
"bhU" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
"bhV" = (/obj/effect/floor_decal/corner/paleblue/diagonal{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/medbreak)
|
||||
|
||||
@@ -918,7 +918,7 @@
|
||||
"arH" = (/obj/structure/table/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arI" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arK" = (/obj/structure/table/rack,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arK" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/item/ammo_magazine/m9mmt/rubber,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arL" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/launcher/grenade,/obj/item/weapon/gun/launcher/grenade,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arM" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps{pixel_x = 4; pixel_y = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/storage/box/frags,/obj/item/weapon/storage/box/smokes,/obj/item/weapon/storage/box/smokes,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arN" = (/obj/machinery/vending/security,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -934,11 +934,11 @@
|
||||
"arX" = (/obj/machinery/door/airlock/centcom,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"arY" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_shuttle_fore"; name = "forward docking hatch controller"; pixel_x = 0; pixel_y = -25; tag_door = "specops_shuttle_fore_hatch"},/turf/simulated/shuttle/floor{tag = "icon-floor_red"; icon_state = "floor_red"},/area/shuttle/specops/centcom)
|
||||
"arZ" = (/obj/structure/table/standard,/obj/item/stack/material/glass{amount = 15},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"asa" = (/obj/structure/table/rack,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asa" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asb" = (/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asc" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asd" = (/obj/structure/table/rack,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/ammo_magazine/p90,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ase" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/ammo_magazine/a556,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asd" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/ammo_magazine/m9mmp90,/obj/item/weapon/gun/projectile/automatic/p90,/obj/item/weapon/gun/projectile/automatic/p90,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ase" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/obj/item/ammo_magazine/m556,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asf" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/specops)
|
||||
"asg" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"ash" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -964,7 +964,7 @@
|
||||
"asB" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asC" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/obj/item/weapon/gun/projectile/shotgun/pump/combat,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/automatic/z8,/obj/item/weapon/gun/projectile/automatic/z8,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asE" = (/obj/structure/table/rack,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/ammo_magazine/s762,/obj/item/ammo_magazine/s762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asE" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/item/ammo_magazine/m762,/obj/item/ammo_magazine/m762,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asF" = (/obj/machinery/deployable/barrier,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asG" = (/obj/structure/table/reinforced,/obj/item/device/pda/ert,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"asH" = (/obj/effect/floor_decal/corner/purple{dir = 9},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
|
||||
@@ -1022,7 +1022,7 @@
|
||||
"atH" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/obj/item/weapon/melee/energy/sword/blue,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atI" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/xray,/obj/item/weapon/gun/energy/xray,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atJ" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atK" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atK" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/rubber,/obj/item/ammo_magazine/m45/flash,/obj/item/ammo_magazine/m45/flash,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/obj/item/ammo_magazine/m45,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atL" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/item/weapon/gun/projectile/sec,/obj/item/weapon/gun/projectile/sec,/obj/item/weapon/gun/projectile/sec,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atM" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
"atN" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/glasses/sunglasses/sechud/tactical,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
|
||||
@@ -1142,7 +1142,7 @@
|
||||
"avX" = (/obj/structure/closet/secure_closet/medical_wall{pixel_x = -32; pixel_y = 0; req_access = list(150)},/obj/item/stack/medical/splint,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/weapon/storage/belt/medical/emt,/obj/item/weapon/storage/belt/medical/emt,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"avY" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"avZ" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awa" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/ammo_magazine/mc9mm/flash,/obj/item/weapon/gun/projectile/pistol/flash,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awa" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/ammo_magazine/m9mm/flash,/obj/item/weapon/gun/projectile/pistol/flash,/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awb" = (/obj/structure/bed/chair{dir = 8},/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"awc" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
|
||||
"awd" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
|
||||
@@ -1294,8 +1294,8 @@
|
||||
"ayT" = (/obj/structure/table/rack,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/obj/item/device/megaphone,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayU" = (/obj/structure/table/rack,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayV" = (/obj/structure/table/rack,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera_film,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/obj/item/device/camera,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayW" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/ammo_magazine/a10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayX" = (/obj/structure/table/rack,/obj/item/ammo_magazine/c556/ext,/obj/item/ammo_magazine/c556/ext,/obj/item/ammo_magazine/c556/ext,/obj/item/ammo_magazine/c556/ext,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayW" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/ammo_magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayX" = (/obj/structure/table/rack,/obj/item/ammo_magazine/m556/ext,/obj/item/ammo_magazine/m556/ext,/obj/item/ammo_magazine/m556/ext,/obj/item/ammo_magazine/m556/ext,/obj/item/weapon/gun/projectile/automatic/sts35,/obj/item/weapon/gun/projectile/automatic/sts35,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
|
||||
"ayY" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops)
|
||||
"ayZ" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
"aza" = (/obj/machinery/vending/assist{contraband = null; name = "AntagCorpVend"; products = list(/obj/item/device/assembly/prox_sensor = 5, /obj/item/device/assembly/signaler = 4, /obj/item/device/assembly/infra = 4, /obj/item/device/assembly/prox_sensor = 4, /obj/item/weapon/handcuffs = 8, /obj/item/device/flash = 4, /obj/item/weapon/cartridge/signal = 4, /obj/item/clothing/glasses/sunglasses = 4)},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor/darkred,/area/syndicate_station/start)
|
||||
|
||||
+5
-2
@@ -165,6 +165,7 @@
|
||||
#include "code\controllers\Processes\nanoui.dm"
|
||||
#include "code\controllers\Processes\obj.dm"
|
||||
#include "code\controllers\Processes\planet.dm"
|
||||
#include "code\controllers\Processes\radiation.dm"
|
||||
#include "code\controllers\Processes\scheduler.dm"
|
||||
#include "code\controllers\Processes\Shuttle.dm"
|
||||
#include "code\controllers\Processes\sun.dm"
|
||||
@@ -231,6 +232,7 @@
|
||||
#include "code\datums\repositories\cameras.dm"
|
||||
#include "code\datums\repositories\crew.dm"
|
||||
#include "code\datums\repositories\decls.dm"
|
||||
#include "code\datums\repositories\radiation.dm"
|
||||
#include "code\datums\repositories\repository.dm"
|
||||
#include "code\datums\supplypacks\atmospherics.dm"
|
||||
#include "code\datums\supplypacks\contraband.dm"
|
||||
@@ -819,6 +821,7 @@
|
||||
#include "code\game\objects\items\devices\flash_vr.dm"
|
||||
#include "code\game\objects\items\devices\flashlight.dm"
|
||||
#include "code\game\objects\items\devices\floor_painter.dm"
|
||||
#include "code\game\objects\items\devices\geiger.dm"
|
||||
#include "code\game\objects\items\devices\hacktool.dm"
|
||||
#include "code\game\objects\items\devices\lightreplacer.dm"
|
||||
#include "code\game\objects\items\devices\locker_painter.dm"
|
||||
@@ -2061,8 +2064,8 @@
|
||||
#include "code\modules\projectiles\effects.dm"
|
||||
#include "code\modules\projectiles\gun.dm"
|
||||
#include "code\modules\projectiles\projectile.dm"
|
||||
#include "code\modules\projectiles\ammunition\boxes.dm"
|
||||
#include "code\modules\projectiles\ammunition\bullets.dm"
|
||||
#include "code\modules\projectiles\ammunition\magazines.dm"
|
||||
#include "code\modules\projectiles\ammunition\rounds.dm"
|
||||
#include "code\modules\projectiles\guns\energy.dm"
|
||||
#include "code\modules\projectiles\guns\launcher.dm"
|
||||
#include "code\modules\projectiles\guns\projectile.dm"
|
||||
|
||||
Reference in New Issue
Block a user