Adds progress bars to tasks that take time

This commit is contained in:
PsiOmegaDelta
2016-02-26 11:46:39 +01:00
committed by Yoshax
parent 996ce92f7f
commit d6797056f2
6 changed files with 146 additions and 55 deletions
+3
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@@ -0,0 +1,3 @@
// Consider these images/atoms as part of the UI/HUD
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA
#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR
+98 -14
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@@ -30,13 +30,10 @@ proc/random_hair_style(gender, species = "Human")
var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(gender != NEUTER && gender != PLURAL)
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if( !(species in S.species_allowed))
continue
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
@@ -52,13 +49,10 @@ proc/random_facial_hair_style(gender, species = "Human")
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(gender != NEUTER && gender != PLURAL)
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if( !(species in S.species_allowed))
continue
@@ -171,3 +165,93 @@ Proc for attack log creation, because really why not
return 0
var/mob/living/silicon/robot/R = thing.loc
return (thing in R.module.modules)
/proc/get_exposed_defense_zone(var/atom/movable/target)
var/obj/item/weapon/grab/G = locate() in target
if(G && G.state >= GRAB_NECK) //works because mobs are currently not allowed to upgrade to NECK if they are grabbing two people.
return pick("head", "l_hand", "r_hand", "l_foot", "r_foot", "l_arm", "r_arm", "l_leg", "r_leg")
else
return pick("chest", "groin")
/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1)
if(!user || !target)
return 0
var/user_loc = user.loc
var/target_loc = target.loc
var/holding = user.get_active_hand()
var/datum/progressbar/progbar
if (progress)
progbar = new(user, time, target)
var/endtime = world.time+time
var/starttime = world.time
. = 1
while (world.time < endtime)
sleep(1)
if (progress)
progbar.update(world.time - starttime)
if(!user || !target)
. = 0
break
if(uninterruptible)
continue
if(!user || user.incapacitated() || user.loc != user_loc)
. = 0
break
if(target.loc != target_loc || user.get_active_hand() != holding)
. = 0
break
if (progbar)
qdel(progbar)
/proc/do_after(mob/user, delay, atom/target = null, needhand = 1, progress = 1)
if(!user)
return 0
var/atom/target_loc = null
if(target)
target_loc = target.loc
var/atom/original_loc = user.loc
var/holding = user.get_active_hand()
var/holdingnull = 1 //User's hand started out empty, check for an empty hand
if(holding)
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
var/datum/progressbar/progbar
if (progress)
progbar = new(user, delay, target)
var/endtime = world.time + delay
var/starttime = world.time
. = 1
while (world.time < endtime)
sleep(1)
if (progress)
progbar.update(world.time - starttime)
if(!user || user.incapacitated() || user.loc != original_loc)
. = 0
break
if(target_loc && (!target || target_loc != target.loc))
. = 0
break
if(needhand)
//This might seem like an odd check, but you can still need a hand even when it's empty
//i.e the hand is used to pull some item/tool out of the construction
if(!holdingnull)
if(!holding)
. = 0
break
if(user.get_active_hand() != holding)
. = 0
break
if (progbar)
qdel(progbar)
-41
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@@ -646,47 +646,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
else return get_step(ref, base_dir)
/proc/do_mob(var/mob/user, var/mob/target, var/delay = 30, var/numticks = 5, var/needhand = 1) //This is quite an ugly solution but i refuse to use the old request system.
if(!user || !target) return 0
if(numticks == 0) return 0
var/delayfraction = round(delay/numticks)
var/original_user_loc = user.loc
var/original_target_loc = target.loc
var/holding = user.get_active_hand()
for(var/i = 0, i<numticks, i++)
sleep(delayfraction)
if(!user || user.stat || user.weakened || user.stunned || user.loc != original_user_loc)
return 0
if(!target || target.loc != original_target_loc)
return 0
if(needhand && !(user.get_active_hand() == holding)) //Sometimes you don't want the user to have to keep their active hand
return 0
return 1
/proc/do_after(var/mob/user as mob, delay as num, var/numticks = 5, var/needhand = 1)
if(!user || isnull(user))
return 0
if(numticks == 0)
return 0
var/delayfraction = round(delay/numticks)
var/original_loc = user.loc
var/holding = user.get_active_hand()
for(var/i = 0, i<numticks, i++)
sleep(delayfraction)
if(!user || user.stat || user.weakened || user.stunned || user.loc != original_loc)
return 0
if(needhand && !(user.get_active_hand() == holding)) //Sometimes you don't want the user to have to keep their active hand
return 0
return 1
//Takes: Anything that could possibly have variables and a varname to check.
//Returns: 1 if found, 0 if not.
/proc/hasvar(var/datum/A, var/varname)
+43
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@@ -0,0 +1,43 @@
/datum/progressbar
var/goal = 1
var/image/bar
var/shown = 0
var/mob/user
var/client/client
/datum/progressbar/New(mob/user, goal_number, atom/target)
. = ..()
if(!target) target = user
if (!istype(target))
EXCEPTION("Invalid target given")
if (goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0")
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
bar.pixel_y = 32
src.user = user
if(user)
client = user.client
/datum/progressbar/Destroy()
if (client)
client.images -= bar
qdel(bar)
. = ..()
/datum/progressbar/proc/update(progress)
//world << "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]"
if (!user || !user.client)
shown = 0
return
if (user.client != client)
if (client)
client.images -= bar
if (user.client)
user.client.images += bar
progress = Clamp(progress, 0, goal)
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
if (!shown)
user.client.images += bar
shown = 1
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+2
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@@ -18,6 +18,7 @@
#include "code\world.dm"
#include "code\__defines\_compile_options.dm"
#include "code\__defines\admin.dm"
#include "code\__defines\appearance.dm"
#include "code\__defines\atmos.dm"
#include "code\__defines\chemistry.dm"
#include "code\__defines\damage_organs.dm"
@@ -161,6 +162,7 @@
#include "code\datums\mixed.dm"
#include "code\datums\modules.dm"
#include "code\datums\organs.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\recipe.dm"
#include "code\datums\sun.dm"
#include "code\datums\supplypacks.dm"