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re-enables old rover
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@@ -100,8 +100,9 @@
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//cargo trains are open topped, so there is a chance the projectile will hit the mob ridding the train instead
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/obj/vehicle/train/rover/bullet_act(var/obj/item/projectile/Proj)
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if(buckled_mob && prob(70))
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buckled_mob.bullet_act(Proj)
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if(has_buckled_mobs() && prob(70))
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var/mob/living/L = pick(buckled_mobs)
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L.bullet_act(Proj)
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return
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..()
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@@ -299,7 +300,7 @@
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return ..()
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/obj/vehicle/train/rover/engine/unload(var/mob/user, var/direction)
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var/mob/living/carbon/human/C = load
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var/mob/living/carbon/human/C = load
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if(ismob(load))
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@@ -3983,6 +3983,7 @@
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#include "code\modules\vehicles\cargo_train.dm"
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#include "code\modules\vehicles\construction.dm"
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#include "code\modules\vehicles\quad.dm"
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#include "code\modules\vehicles\rover_vr.dm"
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#include "code\modules\vehicles\snowmobile.dm"
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#include "code\modules\vehicles\train.dm"
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#include "code\modules\vehicles\vehicle.dm"
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