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Fixes pixel shifting breaking offsets
Fixes pixel shifting breaking offsets for wide mobs by resetting into hard 0 rather than the mob's defined default offset.
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@@ -943,8 +943,8 @@ default behaviour is:
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// Begin VOREstation edit
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if(is_shifted)
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is_shifted = FALSE
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pixel_x = 0
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pixel_y = 0
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pixel_x = default_pixel_x
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pixel_y = default_pixel_y
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// End VOREstation edit
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if(pulling) // we were pulling a thing and didn't lose it during our move.
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