Fixes pixel shifting breaking offsets

Fixes pixel shifting breaking offsets for wide mobs by resetting into hard 0 rather than the mob's defined default offset.
This commit is contained in:
Verkister
2020-11-15 20:49:54 +02:00
committed by GitHub
parent 02a3fe1a09
commit d95709b464
+2 -2
View File
@@ -943,8 +943,8 @@ default behaviour is:
// Begin VOREstation edit
if(is_shifted)
is_shifted = FALSE
pixel_x = 0
pixel_y = 0
pixel_x = default_pixel_x
pixel_y = default_pixel_y
// End VOREstation edit
if(pulling) // we were pulling a thing and didn't lose it during our move.