mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
Moves material stacks to modules/materials
This commit is contained in:
@@ -0,0 +1,63 @@
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#define DEFAULT_TABLE_MATERIAL "plastic"
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#define DEFAULT_WALL_MATERIAL "steel"
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#define MAT_IRON "iron"
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#define MAT_MARBLE "marble"
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#define MAT_STEEL "steel"
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#define MAT_PLASTIC "plastic"
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#define MAT_GLASS "glass"
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#define MAT_SILVER "silver"
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#define MAT_GOLD "gold"
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#define MAT_URANIUM "uranium"
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#define MAT_TITANIUM "titanium"
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#define MAT_PHORON "phoron"
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#define MAT_DIAMOND "diamond"
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#define MAT_SNOW "snow"
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#define MAT_SNOWBRICK "packed snow"
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#define MAT_WOOD "wood"
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#define MAT_LOG "log"
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#define MAT_SIFWOOD "alien wood"
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#define MAT_SIFLOG "alien log"
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#define MAT_STEELHULL "steel hull"
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#define MAT_PLASTEEL "plasteel"
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#define MAT_PLASTEELHULL "plasteel hull"
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#define MAT_DURASTEEL "durasteel"
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#define MAT_DURASTEELHULL "durasteel hull"
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#define MAT_TITANIUMHULL "titanium hull"
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#define MAT_VERDANTIUM "verdantium"
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#define MAT_MORPHIUM "morphium"
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#define MAT_MORPHIUMHULL "morphium hull"
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#define MAT_VALHOLLIDE "valhollide"
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#define MAT_LEAD "lead"
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#define MAT_SUPERMATTER "supermatter"
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#define MAT_METALHYDROGEN "mhydrogen"
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#define MAT_OSMIUM "osmium"
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#define MAT_GRAPHITE "graphite"
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#define MAT_LEATHER "leather"
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#define MAT_CHITIN "chitin"
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#define MAT_CLOTH "cloth"
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#define MAT_SYNCLOTH "syncloth"
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#define MAT_COPPER "copper"
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#define MAT_QUARTZ "quartz"
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#define MAT_TIN "tin"
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#define MAT_VOPAL "void opal"
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#define MAT_ALUMINIUM "aluminium"
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#define MAT_BRONZE "bronze"
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#define MAT_PAINITE "painite"
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#define MAT_BOROSILICATE "borosilicate glass"
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#define MAT_SANDSTONE "sandstone"
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#define SHARD_SHARD "shard"
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#define SHARD_SHRAPNEL "shrapnel"
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#define SHARD_STONE_PIECE "piece"
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#define SHARD_SPLINTER "splinters"
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#define SHARD_NONE ""
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#define MATERIAL_UNMELTABLE 0x1
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#define MATERIAL_BRITTLE 0x2
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#define MATERIAL_PADDING 0x4
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#define DEFAULT_TABLE_MATERIAL "plastic"
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#define DEFAULT_WALL_MATERIAL "steel"
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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@@ -121,65 +121,6 @@
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#define WALL_CAN_OPEN 1
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#define WALL_OPENING 2
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#define DEFAULT_TABLE_MATERIAL "plastic"
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#define DEFAULT_WALL_MATERIAL "steel"
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#define MAT_IRON "iron"
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#define MAT_MARBLE "marble"
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#define MAT_STEEL "steel"
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#define MAT_PLASTIC "plastic"
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#define MAT_GLASS "glass"
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#define MAT_SILVER "silver"
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#define MAT_GOLD "gold"
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#define MAT_URANIUM "uranium" //Did it
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#define MAT_TITANIUM "titanium"
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#define MAT_PHORON "phoron"
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#define MAT_DIAMOND "diamond"
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#define MAT_SNOW "snow"
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#define MAT_WOOD "wood"
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#define MAT_LOG "log"
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#define MAT_SIFWOOD "alien wood"
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#define MAT_SIFLOG "alien log"
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#define MAT_STEELHULL "steel hull"
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#define MAT_PLASTEEL "plasteel"
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#define MAT_PLASTEELHULL "plasteel hull"
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#define MAT_DURASTEEL "durasteel"
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#define MAT_DURASTEELHULL "durasteel hull"
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#define MAT_TITANIUMHULL "titanium hull"
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#define MAT_VERDANTIUM "verdantium"
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#define MAT_MORPHIUM "morphium"
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#define MAT_MORPHIUMHULL "morphium hull"
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#define MAT_VALHOLLIDE "valhollide"
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#define MAT_LEAD "lead"
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#define MAT_SUPERMATTER "supermatter"
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#define MAT_METALHYDROGEN "mhydrogen"
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#define MAT_OSMIUM "osmium"
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#define MAT_GRAPHITE "graphite"
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#define MAT_LEATHER "leather"
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#define MAT_CHITIN "chitin"
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#define MAT_CLOTH "cloth"
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#define MAT_SYNCLOTH "syncloth"
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#define MAT_COPPER "copper"
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#define MAT_QUARTZ "quartz"
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#define MAT_TIN "tin"
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#define MAT_VOPAL "void opal"
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#define MAT_ALUMINIUM "aluminium"
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#define MAT_BRONZE "bronze"
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#define MAT_PAINITE "painite"
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#define MAT_BOROSILICATE "borosilicate glass"
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#define SHARD_SHARD "shard"
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#define SHARD_SHRAPNEL "shrapnel"
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#define SHARD_STONE_PIECE "piece"
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#define SHARD_SPLINTER "splinters"
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#define SHARD_NONE ""
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#define MATERIAL_UNMELTABLE 0x1
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#define MATERIAL_BRITTLE 0x2
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#define MATERIAL_PADDING 0x4
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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#define BOMBCAP_DVSTN_RADIUS (max_explosion_range/4)
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#define BOMBCAP_HEAVY_RADIUS (max_explosion_range/2)
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#define BOMBCAP_LIGHT_RADIUS max_explosion_range
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@@ -1,720 +0,0 @@
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///
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/// A vending machine
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///
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//
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// ALL THE VENDING MACHINES ARE IN vending_machines.dm now!
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//
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/obj/machinery/vending
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name = "Vendomat"
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desc = "A generic vending machine."
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icon = 'icons/obj/vending.dmi'
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icon_state = "generic"
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anchored = 1
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density = 1
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clicksound = "button"
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// Power
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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var/vend_power_usage = 150 //actuators and stuff
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// Vending-related
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var/active = 1 //No sales pitches if off!
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var/vend_ready = 1 //Are we ready to vend?? Is it time??
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var/vend_delay = 10 //How long does it take to vend?
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var/categories = CAT_NORMAL // Bitmask of cats we're currently showing
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var/datum/stored_item/vending_product/currently_vending = null // What we're requesting payment for right now
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var/vending_sound = "machines/vending/vending_drop.ogg"
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/*
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Variables used to initialize the product list
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These are used for initialization only, and so are optional if
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product_records is specified
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*/
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var/list/products = list() // For each, use the following pattern:
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var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
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var/list/premium = list() // No specified amount = only one in stock
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var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
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// List of vending_product items available.
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var/list/product_records = list()
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// Variables used to initialize advertising
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var/product_slogans = "" //String of slogans spoken out loud, separated by semicolons
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var/product_ads = "" //String of small ad messages in the vending screen
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var/list/ads_list = list()
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// Stuff relating vocalizations
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var/list/slogan_list = list()
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var/shut_up = 1 //Stop spouting those godawful pitches!
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var/vend_reply //Thank you for shopping!
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var/last_reply = 0
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var/last_slogan = 0 //When did we last pitch?
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var/slogan_delay = 6000 //How long until we can pitch again?
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// Things that can go wrong
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emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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var/seconds_electrified = 0 //Shock customers like an airlock.
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var/shoot_inventory = 0 //Fire items at customers! We're broken!
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var/scan_id = 1
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var/obj/item/weapon/coin/coin
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var/datum/wires/vending/wires = null
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var/list/log = list()
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var/req_log_access = access_cargo //default access for checking logs is cargo
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var/has_logs = 0 //defaults to 0, set to anything else for vendor to have logs
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var/can_rotate = 1 //Defaults to yes, can be set to 0 for vendors without or with unwanted directionals.
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/obj/machinery/vending/Initialize()
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. = ..()
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wires = new(src)
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if(product_slogans)
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slogan_list += splittext(product_slogans, ";")
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// So not all machines speak at the exact same time.
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// The first time this machine says something will be at slogantime + this random value,
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// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
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last_slogan = world.time + rand(0, slogan_delay)
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if(product_ads)
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ads_list += splittext(product_ads, ";")
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build_inventory()
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power_change()
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GLOBAL_LIST_EMPTY(vending_products)
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/**
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* Build produdct_records from the products lists
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*
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* products, contraband, premium, and prices allow specifying
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* products that the vending machine is to carry without manually populating
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* product_records.
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*/
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/obj/machinery/vending/proc/build_inventory()
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var/list/all_products = list(
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list(products, CAT_NORMAL),
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list(contraband, CAT_HIDDEN),
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list(premium, CAT_COIN))
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for(var/current_list in all_products)
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var/category = current_list[2]
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for(var/entry in current_list[1])
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var/datum/stored_item/vending_product/product = new/datum/stored_item/vending_product(src, entry)
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product.price = (entry in prices) ? prices[entry] : 0
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product.amount = (current_list[1][entry]) ? current_list[1][entry] : 1
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product.category = category
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product_records.Add(product)
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GLOB.vending_products[entry] = 1
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/obj/machinery/vending/Destroy()
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qdel(wires)
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wires = null
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qdel(coin)
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coin = null
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for(var/datum/stored_item/vending_product/R in product_records)
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qdel(R)
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product_records = null
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return ..()
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/obj/machinery/vending/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if(prob(50))
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qdel(src)
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return
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if(3.0)
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if(prob(25))
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spawn(0)
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malfunction()
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return
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return
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else
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return
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/obj/machinery/vending/emag_act(var/remaining_charges, var/mob/user)
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if(!emagged)
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emagged = 1
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to_chat(user, "You short out \the [src]'s product lock.")
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return 1
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/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/obj/item/weapon/card/id/I = W.GetID()
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if(I || istype(W, /obj/item/weapon/spacecash))
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attack_hand(user)
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return
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else if(W.is_screwdriver())
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panel_open = !panel_open
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to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.")
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playsound(src, W.usesound, 50, 1)
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if(panel_open)
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wires.Interact(user)
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add_overlay("[initial(icon_state)]-panel")
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else
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cut_overlay("[initial(icon_state)]-panel")
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SStgui.update_uis(src) // Speaker switch is on the main UI, not wires UI
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return
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else if(istype(W, /obj/item/device/multitool) || W.is_wirecutter())
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if(panel_open)
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attack_hand(user)
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return
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else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
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user.drop_item()
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W.forceMove(src)
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coin = W
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categories |= CAT_COIN
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to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
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SStgui.update_uis(src)
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return
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else if(W.is_wrench())
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playsound(src, W.usesound, 100, 1)
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if(anchored)
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user.visible_message("[user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
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else
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user.visible_message("[user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
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if(do_after(user, 20 * W.toolspeed))
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if(!src) return
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to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
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anchored = !anchored
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return
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else
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for(var/datum/stored_item/vending_product/R in product_records)
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if(istype(W, R.item_path) && (W.name == R.item_name))
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stock(W, R, user)
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return
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..()
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/**
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* Receive payment with cashmoney.
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*
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* usr is the mob who gets the change.
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*/
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/obj/machinery/vending/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, mob/user)
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if(currently_vending.price > cashmoney.worth)
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// This is not a status display message, since it's something the character
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// themselves is meant to see BEFORE putting the money in
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to_chat(usr, "[bicon(cashmoney)] <span class='warning'>That is not enough money.</span>")
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return 0
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if(istype(cashmoney, /obj/item/weapon/spacecash))
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visible_message("<span class='info'>\The [usr] inserts some cash into \the [src].</span>")
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cashmoney.worth -= currently_vending.price
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if(cashmoney.worth <= 0)
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usr.drop_from_inventory(cashmoney)
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qdel(cashmoney)
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else
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cashmoney.update_icon()
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// Vending machines have no idea who paid with cash
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credit_purchase("(cash)")
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return 1
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/**
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* Scan a chargecard and deduct payment from it.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
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* successful, 0 if failed.
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*/
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/obj/machinery/vending/proc/pay_with_ewallet(var/obj/item/weapon/spacecash/ewallet/wallet)
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visible_message("<span class='info'>\The [usr] swipes \the [wallet] through \the [src].</span>")
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playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
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if(currently_vending.price > wallet.worth)
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to_chat(usr, "<span class='warning'>Insufficient funds on chargecard.</span>")
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return 0
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else
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wallet.worth -= currently_vending.price
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credit_purchase("[wallet.owner_name] (chargecard)")
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return 1
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/**
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* Scan a card and attempt to transfer payment from associated account.
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*
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* Takes payment for whatever is the currently_vending item. Returns 1 if
|
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* successful, 0 if failed
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*/
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/obj/machinery/vending/proc/pay_with_card(obj/item/weapon/card/id/I, mob/M)
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visible_message("<span class='info'>[M] swipes a card through [src].</span>")
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playsound(src, 'sound/machines/id_swipe.ogg', 50, 1)
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var/datum/money_account/customer_account = get_account(I.associated_account_number)
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if(!customer_account)
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to_chat(M, "<span class='warning'>Error: Unable to access account. Please contact technical support if problem persists.</span>")
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return FALSE
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if(customer_account.suspended)
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to_chat(M, "<span class='warning'>Unable to access account: account suspended.</span>")
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return FALSE
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// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
|
||||
// empty at high security levels
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if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
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var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
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customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2)
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if(!customer_account)
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to_chat(M, "<span class='warning'>Unable to access account: incorrect credentials.</span>")
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return FALSE
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||||
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if(currently_vending.price > customer_account.money)
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to_chat(M, "<span class='warning'>Insufficient funds in account.</span>")
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return FALSE
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||||
// Okay to move the money at this point
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||||
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// debit money from the purchaser's account
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customer_account.money -= currently_vending.price
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||||
|
||||
// create entry in the purchaser's account log
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||||
var/datum/transaction/T = new()
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||||
T.target_name = "[vendor_account.owner_name] (via [name])"
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||||
T.purpose = "Purchase of [currently_vending.item_name]"
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||||
if(currently_vending.price > 0)
|
||||
T.amount = "([currently_vending.price])"
|
||||
else
|
||||
T.amount = "[currently_vending.price]"
|
||||
T.source_terminal = name
|
||||
T.date = current_date_string
|
||||
T.time = stationtime2text()
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||||
customer_account.transaction_log.Add(T)
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||||
|
||||
// Give the vendor the money. We use the account owner name, which means
|
||||
// that purchases made with stolen/borrowed card will look like the card
|
||||
// owner made them
|
||||
credit_purchase(customer_account.owner_name)
|
||||
return 1
|
||||
|
||||
/**
|
||||
* Add money for current purchase to the vendor account.
|
||||
*
|
||||
* Called after the money has already been taken from the customer.
|
||||
*/
|
||||
/obj/machinery/vending/proc/credit_purchase(var/target as text)
|
||||
vendor_account.money += currently_vending.price
|
||||
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = target
|
||||
T.purpose = "Purchase of [currently_vending.item_name]"
|
||||
T.amount = "[currently_vending.price]"
|
||||
T.source_terminal = name
|
||||
T.date = current_date_string
|
||||
T.time = stationtime2text()
|
||||
vendor_account.transaction_log.Add(T)
|
||||
|
||||
/obj/machinery/vending/attack_ghost(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/vending/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/vending/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
if(seconds_electrified != 0)
|
||||
if(shock(user, 100))
|
||||
return
|
||||
|
||||
wires.Interact(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/vending/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/vending),
|
||||
)
|
||||
|
||||
/obj/machinery/vending/tgui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "Vending", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/vending/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/list/listed_products = list()
|
||||
|
||||
data["chargesMoney"] = length(prices) > 0 ? TRUE : FALSE
|
||||
for(var/key = 1 to product_records.len)
|
||||
var/datum/stored_item/vending_product/I = product_records[key]
|
||||
|
||||
if(!(I.category & categories))
|
||||
continue
|
||||
|
||||
listed_products.Add(list(list(
|
||||
"key" = key,
|
||||
"name" = I.item_name,
|
||||
"price" = I.price,
|
||||
"color" = I.display_color,
|
||||
"isatom" = ispath(I.item_path, /atom),
|
||||
"path" = replacetext(replacetext("[I.item_path]", "/obj/item/", ""), "/", "-"),
|
||||
"amount" = I.get_amount()
|
||||
)))
|
||||
|
||||
data["products"] = listed_products
|
||||
|
||||
if(coin)
|
||||
data["coin"] = coin.name
|
||||
else
|
||||
data["coin"] = FALSE
|
||||
|
||||
if(currently_vending)
|
||||
data["actively_vending"] = currently_vending.item_name
|
||||
else
|
||||
data["actively_vending"] = null
|
||||
|
||||
if(panel_open)
|
||||
data["panel"] = 1
|
||||
data["speaker"] = shut_up ? 0 : 1
|
||||
else
|
||||
data["panel"] = 0
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
var/obj/item/weapon/card/id/C
|
||||
|
||||
data["guestNotice"] = "No valid ID card detected. Wear your ID, or present cash.";
|
||||
data["userMoney"] = 0
|
||||
data["user"] = null
|
||||
if(ishuman(user))
|
||||
H = user
|
||||
C = H.GetIdCard()
|
||||
var/obj/item/weapon/spacecash/S = H.get_active_hand()
|
||||
if(istype(S))
|
||||
data["userMoney"] = S.worth
|
||||
data["guestNotice"] = "Accepting [S.initial_name]. You have: [S.worth]₮."
|
||||
else if(istype(C))
|
||||
var/datum/money_account/A = get_account(C.associated_account_number)
|
||||
if(istype(A))
|
||||
data["user"] = list()
|
||||
data["user"]["name"] = A.owner_name
|
||||
data["userMoney"] = A.money
|
||||
data["user"]["job"] = (istype(C) && C.rank) ? C.rank : "No Job"
|
||||
else
|
||||
data["guestNotice"] = "Unlinked ID detected. Present cash to pay.";
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/vending/tgui_act(action, params)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("remove_coin")
|
||||
if(issilicon(usr))
|
||||
return FALSE
|
||||
|
||||
if(!coin)
|
||||
to_chat(usr, "There is no coin in this machine.")
|
||||
return
|
||||
|
||||
coin.forceMove(src.loc)
|
||||
if(!usr.get_active_hand())
|
||||
usr.put_in_hands(coin)
|
||||
|
||||
to_chat(usr, "<span class='notice'>You remove \the [coin] from \the [src].</span>")
|
||||
coin = null
|
||||
categories &= ~CAT_COIN
|
||||
return TRUE
|
||||
if("vend")
|
||||
if(!vend_ready)
|
||||
to_chat(usr, "<span class='warning'>[src] is busy!</span>")
|
||||
return
|
||||
if(!allowed(usr) && !emagged && scan_id)
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>") //Unless emagged of course
|
||||
flick("[icon_state]-deny",src)
|
||||
playsound(src, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return
|
||||
if(panel_open)
|
||||
to_chat(usr, "<span class='warning'>[src] cannot dispense products while its service panel is open!</span>")
|
||||
return
|
||||
|
||||
var/key = text2num(params["vend"])
|
||||
var/datum/stored_item/vending_product/R = product_records[key]
|
||||
|
||||
// This should not happen unless the request from NanoUI was bad
|
||||
if(!(R.category & categories))
|
||||
return
|
||||
|
||||
if(!can_buy(R, usr))
|
||||
return
|
||||
if(R.price <= 0)
|
||||
vend(R, usr)
|
||||
add_fingerprint(usr)
|
||||
return TRUE
|
||||
|
||||
if(issilicon(usr)) //If the item is not free, provide feedback if a synth is trying to buy something.
|
||||
to_chat(usr, "<span class='danger'>Lawed unit recognized. Lawed units cannot complete this transaction. Purchase canceled.</span>")
|
||||
return
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
|
||||
vend_ready = FALSE // From this point onwards, vendor is locked to performing this transaction only, until it is resolved.
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
var/obj/item/weapon/card/id/C = H.GetIdCard()
|
||||
|
||||
if(!vendor_account || vendor_account.suspended)
|
||||
to_chat(usr, "Vendor account offline. Unable to process transaction.")
|
||||
flick("[icon_state]-deny",src)
|
||||
vend_ready = TRUE
|
||||
return
|
||||
|
||||
currently_vending = R
|
||||
|
||||
var/paid = FALSE
|
||||
|
||||
if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash))
|
||||
var/obj/item/weapon/spacecash/cash = usr.get_active_hand()
|
||||
paid = pay_with_cash(cash, usr)
|
||||
else if(istype(usr.get_active_hand(), /obj/item/weapon/spacecash/ewallet))
|
||||
var/obj/item/weapon/spacecash/ewallet/wallet = usr.get_active_hand()
|
||||
paid = pay_with_ewallet(wallet)
|
||||
else if(istype(C, /obj/item/weapon/card))
|
||||
paid = pay_with_card(C, usr)
|
||||
/*else if(usr.can_advanced_admin_interact())
|
||||
to_chat(usr, "<span class='notice'>Vending object due to admin interaction.</span>")
|
||||
paid = TRUE*/
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Payment failure: you have no ID or other method of payment.</span>")
|
||||
vend_ready = TRUE
|
||||
flick("[icon_state]-deny",src)
|
||||
return TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update.
|
||||
if(paid)
|
||||
vend(currently_vending, usr) // vend will handle vend_ready
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Payment failure: unable to process payment.</span>")
|
||||
vend_ready = TRUE
|
||||
|
||||
if("togglevoice")
|
||||
if(!panel_open)
|
||||
return FALSE
|
||||
shut_up = !shut_up
|
||||
|
||||
/obj/machinery/vending/proc/can_buy(datum/stored_item/vending_product/R, mob/user)
|
||||
if(!allowed(user) && !emagged && scan_id)
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>") //Unless emagged of course
|
||||
flick("[icon_state]-deny",src)
|
||||
playsound(src, 'sound/machines/deniedbeep.ogg', 50, 0)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/vending/proc/vend(datum/stored_item/vending_product/R, mob/user)
|
||||
if(!can_buy(R, user))
|
||||
return
|
||||
|
||||
if(!R.amount)
|
||||
to_chat(user, "<span class='warning'>[src] has ran out of that product.</span>")
|
||||
vend_ready = TRUE
|
||||
return
|
||||
|
||||
vend_ready = FALSE //One thing at a time!!
|
||||
SStgui.update_uis(src)
|
||||
|
||||
if(R.category & CAT_COIN)
|
||||
if(!coin)
|
||||
to_chat(user, "<span class='notice'>You need to insert a coin to get this item.</span>")
|
||||
return
|
||||
if(coin.string_attached)
|
||||
if(prob(50))
|
||||
to_chat(user, "<span class='notice'>You successfully pull the coin out before \the [src] could swallow it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You weren't able to pull the coin out fast enough, the machine ate it, string and all.</span>")
|
||||
qdel(coin)
|
||||
coin = null
|
||||
categories &= ~CAT_COIN
|
||||
else
|
||||
qdel(coin)
|
||||
coin = null
|
||||
categories &= ~CAT_COIN
|
||||
|
||||
if(((last_reply + (vend_delay + 200)) <= world.time) && vend_reply)
|
||||
spawn(0)
|
||||
speak(vend_reply)
|
||||
last_reply = world.time
|
||||
|
||||
use_power(vend_power_usage) //actuators and stuff
|
||||
flick("[icon_state]-vend",src)
|
||||
addtimer(CALLBACK(src, .proc/delayed_vend, R, user), vend_delay)
|
||||
|
||||
/obj/machinery/vending/proc/delayed_vend(datum/stored_item/vending_product/R, mob/user)
|
||||
R.get_product(get_turf(src))
|
||||
if(has_logs)
|
||||
do_logging(R, user, 1)
|
||||
if(prob(1))
|
||||
sleep(3)
|
||||
if(R.get_product(get_turf(src)))
|
||||
visible_message("<span class='notice'>\The [src] clunks as it vends an additional item.</span>")
|
||||
playsound(src, "sound/[vending_sound]", 100, 1, 1)
|
||||
|
||||
vend_ready = 1
|
||||
currently_vending = null
|
||||
SStgui.update_uis(src)
|
||||
GLOB.items_sold_shift_roundstat++
|
||||
|
||||
/obj/machinery/vending/proc/do_logging(datum/stored_item/vending_product/R, mob/user, var/vending = 0)
|
||||
if(user.GetIdCard())
|
||||
var/obj/item/weapon/card/id/tempid = user.GetIdCard()
|
||||
var/list/list_item = list()
|
||||
if(vending)
|
||||
list_item += "vend"
|
||||
else
|
||||
list_item += "stock"
|
||||
list_item += tempid.registered_name
|
||||
list_item += stationtime2text()
|
||||
list_item += R.item_name
|
||||
log[++log.len] = list_item
|
||||
|
||||
/obj/machinery/vending/proc/show_log(mob/user as mob)
|
||||
if(user.GetIdCard())
|
||||
var/obj/item/weapon/card/id/tempid = user.GetIdCard()
|
||||
if(req_log_access in tempid.GetAccess())
|
||||
var/datum/browser/popup = new(user, "vending_log", "Vending Log", 700, 500)
|
||||
var/dat = ""
|
||||
dat += "<center><span style='font-size:24pt'><b>[name] Vending Log</b></span></center>"
|
||||
dat += "<center><span style='font-size:16pt'>Welcome [user.name]!</span></center><br>"
|
||||
dat += "<span style='font-size:8pt'>Below are the recent vending logs for your vending machine.</span><br>"
|
||||
for(var/i in log)
|
||||
dat += json_encode(i)
|
||||
dat += ";<br>"
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
else
|
||||
to_chat(user,"<span class='warning'>You do not have the required access to view the vending logs for this machine.</span>")
|
||||
|
||||
|
||||
/obj/machinery/vending/verb/rotate_clockwise()
|
||||
set name = "Rotate Vending Machine Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if (src.can_rotate == 0)
|
||||
to_chat(usr, "<span class='warning'>\The [src] cannot be rotated.</span>")
|
||||
return 0
|
||||
|
||||
if (src.anchored || usr:stat)
|
||||
to_chat(usr, "It is bolted down!")
|
||||
return 0
|
||||
src.set_dir(turn(src.dir, 270))
|
||||
return 1
|
||||
|
||||
/obj/machinery/vending/verb/check_logs()
|
||||
set name = "Check Vending Logs"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
show_log(usr)
|
||||
|
||||
/**
|
||||
* Add item to the machine
|
||||
*
|
||||
* Checks if item is vendable in this machine should be performed before
|
||||
* calling. W is the item being inserted, R is the associated vending_product entry.
|
||||
*/
|
||||
/obj/machinery/vending/proc/stock(obj/item/weapon/W, var/datum/stored_item/vending_product/R, var/mob/user)
|
||||
if(!user.unEquip(W))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] in the product receptor.</span>")
|
||||
R.add_product(W)
|
||||
if(has_logs)
|
||||
do_logging(R, user)
|
||||
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/vending/process()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
if(!active)
|
||||
return
|
||||
|
||||
if(seconds_electrified > 0)
|
||||
seconds_electrified--
|
||||
|
||||
//Pitch to the people! Really sell it!
|
||||
if(((last_slogan + slogan_delay) <= world.time) && (slogan_list.len > 0) && (!shut_up) && prob(5))
|
||||
var/slogan = pick(slogan_list)
|
||||
speak(slogan)
|
||||
last_slogan = world.time
|
||||
|
||||
if(shoot_inventory && prob(2))
|
||||
throw_item()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/vending/proc/speak(var/message)
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"</span>",2)
|
||||
return
|
||||
|
||||
/obj/machinery/vending/power_change()
|
||||
..()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
else
|
||||
if(!(stat & NOPOWER))
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
|
||||
//Oh no we're malfunctioning! Dump out some product and break.
|
||||
/obj/machinery/vending/proc/malfunction()
|
||||
for(var/datum/stored_item/vending_product/R in product_records)
|
||||
while(R.get_amount()>0)
|
||||
R.get_product(loc)
|
||||
break
|
||||
|
||||
stat |= BROKEN
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
return
|
||||
|
||||
//Somebody cut an important wire and now we're following a new definition of "pitch."
|
||||
/obj/machinery/vending/proc/throw_item()
|
||||
var/obj/throw_item = null
|
||||
var/mob/living/target = locate() in view(7,src)
|
||||
if(!target)
|
||||
return 0
|
||||
|
||||
for(var/datum/stored_item/vending_product/R in product_records)
|
||||
throw_item = R.get_product(loc)
|
||||
if(!throw_item)
|
||||
continue
|
||||
break
|
||||
if(!throw_item)
|
||||
return 0
|
||||
spawn(0)
|
||||
throw_item.throw_at(target, 16, 3, src)
|
||||
visible_message("<span class='warning'>\The [src] launches \a [throw_item] at \the [target]!</span>")
|
||||
return 1
|
||||
|
||||
//Actual machines are in vending_machines.dm
|
||||
@@ -1,102 +0,0 @@
|
||||
/* Glass stack types
|
||||
* Contains:
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Phoron Glass Sheets
|
||||
* Reinforced Phoron Glass Sheets (AKA Holy fuck strong windows)
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
*/
|
||||
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
var/is_reinforced = 0
|
||||
default_type = "glass"
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(!is_reinforced)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if (get_amount() < 1 || CC.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>")
|
||||
return
|
||||
|
||||
CC.use(5)
|
||||
use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/V = W
|
||||
if (V.get_amount() < 1 || get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
V.use(1)
|
||||
G.use(1)
|
||||
if (!G && replace)
|
||||
user.put_in_hands(RG)
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
is_reinforced = 1
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
default_type = "phoron glass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if (!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Reinforced phoron glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
default_type = "reinforced phoron glass"
|
||||
is_reinforced = 1
|
||||
@@ -1,286 +0,0 @@
|
||||
/obj/item/stack/animalhide
|
||||
name = "hide"
|
||||
desc = "The hide of some creature."
|
||||
description_info = "Use something <b><font color='red'>sharp</font></b>, like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
|
||||
icon_state = "sheet-hide"
|
||||
drop_sound = 'sound/items/drop/cloth.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cloth.ogg'
|
||||
amount = 1
|
||||
max_amount = 20
|
||||
stacktype = "hide"
|
||||
no_variants = TRUE
|
||||
// This needs to be very clearly documented for players. Whether it should stay in the main description is up for debate.
|
||||
/obj/item/stack/animalhide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
/obj/item/stack/animalhide/human
|
||||
name = "skin"
|
||||
desc = "The by-product of sapient farming."
|
||||
singular_name = "skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
stacktype = "hide-human"
|
||||
|
||||
/obj/item/stack/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
stacktype = "hide-corgi"
|
||||
|
||||
/obj/item/stack/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
stacktype = "hide-cat"
|
||||
|
||||
/obj/item/stack/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
stacktype = "hide-monkey"
|
||||
|
||||
/obj/item/stack/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
stacktype = "hide-lizard"
|
||||
|
||||
/obj/item/stack/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
stacktype = "hide-xeno"
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien chitin piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
stacktype = "hide-chitin"
|
||||
|
||||
/obj/item/xenos_claw
|
||||
name = "alien claw"
|
||||
desc = "The claw of a terrible creature."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/weed_extract
|
||||
name = "weed extract"
|
||||
desc = "A piece of slimy, purplish weed."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "weed_extract"
|
||||
|
||||
//Step one - dehairing.
|
||||
/obj/item/stack/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(has_edge(W) || is_sharp(W))
|
||||
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
|
||||
user.visible_message("<span class='notice'>\The [user] starts cutting hair off \the [src]</span>", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
|
||||
var/scraped = 0
|
||||
while(amount > 0 && do_after(user, 2.5 SECONDS)) // 2.5s per hide
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
var/obj/item/stack/hairlesshide/H = null
|
||||
for(var/obj/item/stack/hairlesshide/HS in user.loc) // Could be scraping something inside a locker, hence the .loc, not get_turf
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/hairlesshide(user.loc)
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
scraped++
|
||||
|
||||
if(scraped)
|
||||
to_chat(user, SPAN_NOTICE("You scrape the hair off [scraped] hide\s."))
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//Step two - washing..... it's actually in washing machine code, and ere.
|
||||
|
||||
/obj/item/stack/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
description_info = "Get it <b><font color='blue'>wet</font></b> to continue tanning this into leather.<br>\
|
||||
You could set it in a river, wash it with a sink, or just splash water on it with a bucket."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "hairlesshide"
|
||||
|
||||
/obj/item/stack/hairlesshide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
/obj/item/stack/hairlesshide/water_act(var/wateramount)
|
||||
. = ..()
|
||||
wateramount = min(amount, round(wateramount))
|
||||
for(var/i in 1 to wateramount)
|
||||
var/obj/item/stack/wetleather/H = null
|
||||
for(var/obj/item/stack/wetleather/HS in get_turf(src)) // Doesn't have a user, can't just use their loc
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
|
||||
/obj/item/stack/hairlesshide/proc/rapidcure(var/stacknum = 1)
|
||||
stacknum = min(stacknum, amount)
|
||||
|
||||
while(stacknum)
|
||||
var/obj/item/stack/wetleather/I = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
if(istype(I))
|
||||
I.dry()
|
||||
|
||||
use(1)
|
||||
stacknum -= 1
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
description_info = "To finish tanning the leather, you need to dry it. \
|
||||
You could place it under a <b><font color='red'>fire</font></b>, \
|
||||
put it in a <b><font color='blue'>drying rack</font></b>, \
|
||||
or build a <b><font color='brown'>tanning rack</font></b> from steel or wooden boards."
|
||||
singular_name = "wet leather piece"
|
||||
icon_state = "sheet-wetleather"
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "wetleather"
|
||||
|
||||
var/dry_type = /obj/item/stack/material/leather
|
||||
|
||||
/obj/item/stack/wetleather/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
. += "\The [src] is [get_dryness_text()]."
|
||||
|
||||
/obj/item/stack/wetleather/proc/get_dryness_text()
|
||||
if(wetness > 20)
|
||||
return "wet"
|
||||
if(wetness > 10)
|
||||
return "damp"
|
||||
if(wetness)
|
||||
return "almost dry"
|
||||
return "dry"
|
||||
|
||||
/obj/item/stack/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
dry()
|
||||
|
||||
/obj/item/stack/wetleather/proc/dry()
|
||||
var/obj/item/stack/material/leather/L = new(src.loc)
|
||||
L.amount = amount
|
||||
use(amount)
|
||||
return L
|
||||
|
||||
/obj/item/stack/wetleather/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
. = ..()
|
||||
if(.) // If it transfers any, do a weighted average of the wetness
|
||||
var/obj/item/stack/wetleather/W = S
|
||||
var/oldamt = W.amount - .
|
||||
W.wetness = round(((oldamt * W.wetness) + (. * wetness)) / W.amount)
|
||||
|
||||
|
||||
|
||||
/obj/structure/tanning_rack
|
||||
name = "tanning rack"
|
||||
desc = "A rack used to stretch leather out and hold it taut during the tanning process."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
|
||||
var/obj/item/stack/wetleather/drying = null
|
||||
|
||||
/obj/structure/tanning_rack/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src) // SSObj fires ~every 2s , starting from wetness 30 takes ~1m
|
||||
|
||||
/obj/structure/tanning_rack/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/process()
|
||||
if(drying && drying.wetness)
|
||||
drying.wetness = max(drying.wetness - 1, 0)
|
||||
if(!drying.wetness)
|
||||
visible_message("The [drying] is dry!")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(drying)
|
||||
. += "\The [drying] is [drying.get_dryness_text()]."
|
||||
|
||||
/obj/structure/tanning_rack/update_icon()
|
||||
overlays.Cut()
|
||||
if(drying)
|
||||
var/image/I
|
||||
if(drying.wetness)
|
||||
I = image(icon, "leather_wet")
|
||||
else
|
||||
I = image(icon, "leather_dry")
|
||||
add_overlay(I)
|
||||
|
||||
/obj/structure/tanning_rack/attackby(var/atom/A, var/mob/user)
|
||||
if(istype(A, /obj/item/stack/wetleather))
|
||||
if(!drying) // If not drying anything, start drying the thing
|
||||
if(user.unEquip(A, target = src))
|
||||
drying = A
|
||||
else // Drying something, add if possible
|
||||
var/obj/item/stack/wetleather/W = A
|
||||
W.transfer_to(drying, W.amount, TRUE)
|
||||
update_icon()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/attack_hand(var/mob/user)
|
||||
if(drying)
|
||||
var/obj/item/stack/S = drying
|
||||
if(!drying.wetness) // If it's dry, make a stack of dry leather and prepare to put that in their hands
|
||||
var/obj/item/stack/material/leather/L = new(src)
|
||||
L.amount = drying.amount
|
||||
drying.use(drying.amount)
|
||||
S = L
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.put_in_any_hand_if_possible(S))
|
||||
S.forceMove(get_turf(src))
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
drying = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/attack_robot(var/mob/user)
|
||||
attack_hand(user) // That has checks to
|
||||
@@ -1,98 +1,98 @@
|
||||
/*****************************Money bag********************************/
|
||||
|
||||
/obj/item/weapon/moneybag
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "Money bag"
|
||||
icon_state = "moneybag"
|
||||
force = 10.0
|
||||
throwforce = 2.0
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/weapon/moneybag/attack_hand(user as mob)
|
||||
var/amt_gold = 0
|
||||
var/amt_silver = 0
|
||||
var/amt_diamond = 0
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
amt_diamond++;
|
||||
if (istype(C,/obj/item/weapon/coin/phoron))
|
||||
amt_phoron++;
|
||||
if (istype(C,/obj/item/weapon/coin/iron))
|
||||
amt_iron++;
|
||||
if (istype(C,/obj/item/weapon/coin/silver))
|
||||
amt_silver++;
|
||||
if (istype(C,/obj/item/weapon/coin/gold))
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
dat += text("Gold coins: [amt_gold] <A href='?src=\ref[src];remove=gold'>Remove one</A><br>")
|
||||
if (amt_silver)
|
||||
dat += text("Silver coins: [amt_silver] <A href='?src=\ref[src];remove=silver'>Remove one</A><br>")
|
||||
if (amt_iron)
|
||||
dat += text("Metal coins: [amt_iron] <A href='?src=\ref[src];remove=iron'>Remove one</A><br>")
|
||||
if (amt_diamond)
|
||||
dat += text("Diamond coins: [amt_diamond] <A href='?src=\ref[src];remove=diamond'>Remove one</A><br>")
|
||||
if (amt_phoron)
|
||||
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
|
||||
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/coin))
|
||||
var/obj/item/weapon/coin/C = W
|
||||
to_chat(user, "<font color='blue'>You add the [C.name] into the bag.</font>")
|
||||
usr.drop_item()
|
||||
contents += C
|
||||
if (istype(W, /obj/item/weapon/moneybag))
|
||||
var/obj/item/weapon/moneybag/C = W
|
||||
for (var/obj/O in C.contents)
|
||||
contents += O;
|
||||
to_chat(user, "<font color='blue'>You empty the [C.name] into the bag.</font>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/moneybag/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["remove"])
|
||||
var/obj/item/weapon/coin/COIN
|
||||
switch(href_list["remove"])
|
||||
if("gold")
|
||||
COIN = locate(/obj/item/weapon/coin/gold,src.contents)
|
||||
if("silver")
|
||||
COIN = locate(/obj/item/weapon/coin/silver,src.contents)
|
||||
if("iron")
|
||||
COIN = locate(/obj/item/weapon/coin/iron,src.contents)
|
||||
if("diamond")
|
||||
COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
|
||||
if("phoron")
|
||||
COIN = locate(/obj/item/weapon/coin/phoron,src.contents)
|
||||
if("uranium")
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if(!COIN)
|
||||
return
|
||||
COIN.loc = src.loc
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/moneybag/vault
|
||||
|
||||
/obj/item/weapon/moneybag/vault/New()
|
||||
..()
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
/*****************************Money bag********************************/
|
||||
|
||||
/obj/item/weapon/moneybag
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "Money bag"
|
||||
icon_state = "moneybag"
|
||||
force = 10.0
|
||||
throwforce = 2.0
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/weapon/moneybag/attack_hand(user as mob)
|
||||
var/amt_gold = 0
|
||||
var/amt_silver = 0
|
||||
var/amt_diamond = 0
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
amt_diamond++;
|
||||
if (istype(C,/obj/item/weapon/coin/phoron))
|
||||
amt_phoron++;
|
||||
if (istype(C,/obj/item/weapon/coin/iron))
|
||||
amt_iron++;
|
||||
if (istype(C,/obj/item/weapon/coin/silver))
|
||||
amt_silver++;
|
||||
if (istype(C,/obj/item/weapon/coin/gold))
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
dat += text("Gold coins: [amt_gold] <A href='?src=\ref[src];remove=gold'>Remove one</A><br>")
|
||||
if (amt_silver)
|
||||
dat += text("Silver coins: [amt_silver] <A href='?src=\ref[src];remove=silver'>Remove one</A><br>")
|
||||
if (amt_iron)
|
||||
dat += text("Metal coins: [amt_iron] <A href='?src=\ref[src];remove=iron'>Remove one</A><br>")
|
||||
if (amt_diamond)
|
||||
dat += text("Diamond coins: [amt_diamond] <A href='?src=\ref[src];remove=diamond'>Remove one</A><br>")
|
||||
if (amt_phoron)
|
||||
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
|
||||
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/coin))
|
||||
var/obj/item/weapon/coin/C = W
|
||||
to_chat(user, "<font color='blue'>You add the [C.name] into the bag.</font>")
|
||||
usr.drop_item()
|
||||
contents += C
|
||||
if (istype(W, /obj/item/weapon/moneybag))
|
||||
var/obj/item/weapon/moneybag/C = W
|
||||
for (var/obj/O in C.contents)
|
||||
contents += O;
|
||||
to_chat(user, "<font color='blue'>You empty the [C.name] into the bag.</font>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/moneybag/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["remove"])
|
||||
var/obj/item/weapon/coin/COIN
|
||||
switch(href_list["remove"])
|
||||
if("gold")
|
||||
COIN = locate(/obj/item/weapon/coin/gold,src.contents)
|
||||
if("silver")
|
||||
COIN = locate(/obj/item/weapon/coin/silver,src.contents)
|
||||
if("iron")
|
||||
COIN = locate(/obj/item/weapon/coin/iron,src.contents)
|
||||
if("diamond")
|
||||
COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
|
||||
if("phoron")
|
||||
COIN = locate(/obj/item/weapon/coin/phoron,src.contents)
|
||||
if("uranium")
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if(!COIN)
|
||||
return
|
||||
COIN.loc = src.loc
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/moneybag/vault
|
||||
|
||||
/obj/item/weapon/moneybag/vault/New()
|
||||
..()
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/datum/material/proc/get_recipes()
|
||||
if(!recipes)
|
||||
generate_recipes()
|
||||
@@ -276,3 +277,5 @@
|
||||
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("whip", /obj/item/weapon/material/whip, 5, time = 15 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
=======
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor
|
||||
|
||||
@@ -0,0 +1,284 @@
|
||||
/*
|
||||
MATERIAL DATUMS
|
||||
This data is used by various parts of the game for basic physical properties and behaviors
|
||||
of the metals/materials used for constructing many objects. Each var is commented and should be pretty
|
||||
self-explanatory but the various object types may have their own documentation. ~Z
|
||||
|
||||
PATHS THAT USE DATUMS
|
||||
turf/simulated/wall
|
||||
obj/item/weapon/material
|
||||
obj/structure/barricade
|
||||
obj/item/stack/material
|
||||
obj/structure/table
|
||||
|
||||
VALID ICONS
|
||||
WALLS
|
||||
stone
|
||||
metal
|
||||
solid
|
||||
resin
|
||||
ONLY WALLS
|
||||
cult
|
||||
hull
|
||||
curvy
|
||||
jaggy
|
||||
brick
|
||||
REINFORCEMENT
|
||||
reinf_over
|
||||
reinf_mesh
|
||||
reinf_cult
|
||||
reinf_metal
|
||||
DOORS
|
||||
stone
|
||||
metal
|
||||
resin
|
||||
wood
|
||||
*/
|
||||
|
||||
// Assoc list containing all material datums indexed by name.
|
||||
var/list/name_to_material
|
||||
|
||||
//Returns the material the object is made of, if applicable.
|
||||
//Will we ever need to return more than one value here? Or should we just return the "dominant" material.
|
||||
/obj/proc/get_material()
|
||||
return null
|
||||
|
||||
//mostly for convenience
|
||||
/obj/proc/get_material_name()
|
||||
var/datum/material/material = get_material()
|
||||
if(material)
|
||||
return material.name
|
||||
|
||||
// Builds the datum list above.
|
||||
/proc/populate_material_list(force_remake=0)
|
||||
if(name_to_material && !force_remake) return // Already set up!
|
||||
name_to_material = list()
|
||||
for(var/type in subtypesof(/datum/material))
|
||||
var/datum/material/new_mineral = new type
|
||||
if(!new_mineral.name)
|
||||
continue
|
||||
name_to_material[lowertext(new_mineral.name)] = new_mineral
|
||||
return 1
|
||||
|
||||
// Safety proc to make sure the material list exists before trying to grab from it.
|
||||
/proc/get_material_by_name(name)
|
||||
if(!name_to_material)
|
||||
populate_material_list()
|
||||
return name_to_material[name]
|
||||
|
||||
/proc/material_display_name(name)
|
||||
var/datum/material/material = get_material_by_name(name)
|
||||
if(material)
|
||||
return material.display_name
|
||||
return null
|
||||
|
||||
// Material definition and procs follow.
|
||||
/datum/material
|
||||
var/name // Unique name for use in indexing the list.
|
||||
var/display_name // Prettier name for display.
|
||||
var/use_name
|
||||
var/flags = 0 // Various status modifiers.
|
||||
var/sheet_singular_name = "sheet"
|
||||
var/sheet_plural_name = "sheets"
|
||||
var/is_fusion_fuel
|
||||
|
||||
// Shards/tables/structures
|
||||
var/shard_type = SHARD_SHRAPNEL // Path of debris object.
|
||||
var/shard_icon // Related to above.
|
||||
var/shard_can_repair = 1 // Can shards be turned into sheets with a welder?
|
||||
var/list/recipes // Holder for all recipes usable with a sheet of this material.
|
||||
var/destruction_desc = "breaks apart" // Fancy string for barricades/tables/objects exploding.
|
||||
|
||||
// Icons
|
||||
var/icon_colour // Colour applied to products of this material.
|
||||
var/icon_base = "metal" // Wall and table base icon tag. See header.
|
||||
var/door_icon_base = "metal" // Door base icon tag. See header.
|
||||
var/icon_reinf = "reinf_metal" // Overlay used
|
||||
var/list/stack_origin_tech = list(TECH_MATERIAL = 1) // Research level for stacks.
|
||||
var/pass_stack_colors = FALSE // Will stacks made from this material pass their colors onto objects?
|
||||
|
||||
// Attributes
|
||||
var/cut_delay = 0 // Delay in ticks when cutting through this wall.
|
||||
var/radioactivity // Radiation var. Used in wall and object processing to irradiate surroundings.
|
||||
var/ignition_point // K, point at which the material catches on fire.
|
||||
var/melting_point = 1800 // K, walls will take damage if they're next to a fire hotter than this
|
||||
var/integrity = 150 // General-use HP value for products.
|
||||
var/protectiveness = 10 // How well this material works as armor. Higher numbers are better, diminishing returns applies.
|
||||
var/opacity = 1 // Is the material transparent? 0.5< makes transparent walls/doors.
|
||||
var/reflectivity = 0 // How reflective to light is the material? Currently used for laser reflection and defense.
|
||||
var/explosion_resistance = 5 // Only used by walls currently.
|
||||
var/negation = 0 // Objects that respect this will randomly absorb impacts with this var as the percent chance.
|
||||
var/spatial_instability = 0 // Objects that have trouble staying in the same physical space by sheer laws of nature have this. Percent for respecting items to cause teleportation.
|
||||
var/conductive = 1 // Objects without this var add NOCONDUCT to flags on spawn.
|
||||
var/conductivity = null // How conductive the material is. Iron acts as the baseline, at 10.
|
||||
var/list/composite_material // If set, object matter var will be a list containing these values.
|
||||
var/luminescence
|
||||
var/radiation_resistance = 0 // Radiation resistance, which is added on top of a material's weight for blocking radiation. Needed to make lead special without superrobust weapons.
|
||||
var/supply_conversion_value // Supply points per sheet that this material sells for.
|
||||
|
||||
// Placeholder vars for the time being, todo properly integrate windows/light tiles/rods.
|
||||
var/created_window
|
||||
var/created_fulltile_window
|
||||
var/rod_product
|
||||
var/wire_product
|
||||
var/list/window_options = list()
|
||||
|
||||
// Damage values.
|
||||
var/hardness = 60 // Prob of wall destruction by hulk, used for edge damage in weapons. Also used for bullet protection in armor.
|
||||
var/weight = 20 // Determines blunt damage/throwforce for weapons.
|
||||
|
||||
// Noise when someone is faceplanted onto a table made of this material.
|
||||
var/tableslam_noise = 'sound/weapons/tablehit1.ogg'
|
||||
// Noise made when a simple door made of this material opens or closes.
|
||||
var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg'
|
||||
// Path to resulting stacktype. Todo remove need for this.
|
||||
var/stack_type
|
||||
// Wallrot crumble message.
|
||||
var/rotting_touch_message = "crumbles under your touch"
|
||||
|
||||
// Placeholders for light tiles and rglass.
|
||||
/datum/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!rod_product)
|
||||
to_chat(user, "<span class='warning'>You cannot make anything out of \the [target_stack]</span>")
|
||||
return
|
||||
if(used_stack.get_amount() < 1 || target_stack.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one rod and one sheet of [display_name] to make anything useful.</span>")
|
||||
return
|
||||
used_stack.use(1)
|
||||
target_stack.use(1)
|
||||
var/obj/item/stack/S = new rod_product(get_turf(user))
|
||||
S.add_fingerprint(user)
|
||||
S.add_to_stacks(user)
|
||||
|
||||
/datum/material/proc/build_wired_product(var/mob/living/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!wire_product)
|
||||
to_chat(user, "<span class='warning'>You cannot make anything out of \the [target_stack]</span>")
|
||||
return
|
||||
if(used_stack.get_amount() < 5 || target_stack.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need five wires and one sheet of [display_name] to make anything useful.</span>")
|
||||
return
|
||||
|
||||
used_stack.use(5)
|
||||
target_stack.use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
var/obj/item/product = new wire_product(get_turf(user))
|
||||
user.put_in_hands(product)
|
||||
|
||||
// Make sure we have a display name and shard icon even if they aren't explicitly set.
|
||||
/datum/material/New()
|
||||
..()
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
if(!use_name)
|
||||
use_name = display_name
|
||||
if(!shard_icon)
|
||||
shard_icon = shard_type
|
||||
|
||||
// This is a placeholder for proper integration of windows/windoors into the system.
|
||||
/datum/material/proc/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
return 0
|
||||
|
||||
// Weapons handle applying a divisor for this value locally.
|
||||
/datum/material/proc/get_blunt_damage()
|
||||
return weight //todo
|
||||
|
||||
// Return the matter comprising this material.
|
||||
/datum/material/proc/get_matter()
|
||||
var/list/temp_matter = list()
|
||||
if(islist(composite_material))
|
||||
for(var/material_string in composite_material)
|
||||
temp_matter[material_string] = composite_material[material_string]
|
||||
else if(SHEET_MATERIAL_AMOUNT)
|
||||
temp_matter[name] = SHEET_MATERIAL_AMOUNT
|
||||
return temp_matter
|
||||
|
||||
// As above.
|
||||
/datum/material/proc/get_edge_damage()
|
||||
return hardness //todo
|
||||
|
||||
// Snowflakey, only checked for alien doors at the moment.
|
||||
/datum/material/proc/can_open_material_door(var/mob/living/user)
|
||||
return 1
|
||||
|
||||
// Currently used for weapons and objects made of uranium to irradiate things.
|
||||
/datum/material/proc/products_need_process()
|
||||
return (radioactivity>0) //todo
|
||||
|
||||
// Used by walls when qdel()ing to avoid neighbor merging.
|
||||
/datum/material/placeholder
|
||||
name = "placeholder"
|
||||
|
||||
// Places a girder object when a wall is dismantled, also applies reinforced material.
|
||||
/datum/material/proc/place_dismantled_girder(var/turf/target, var/datum/material/reinf_material, var/datum/material/girder_material)
|
||||
var/obj/structure/girder/G = new(target)
|
||||
if(reinf_material)
|
||||
G.reinf_material = reinf_material
|
||||
G.reinforce_girder()
|
||||
if(girder_material)
|
||||
if(istype(girder_material, /datum/material))
|
||||
girder_material = girder_material.name
|
||||
G.set_material(girder_material)
|
||||
|
||||
|
||||
// General wall debris product placement.
|
||||
// Not particularly necessary aside from snowflakey cult girders.
|
||||
/datum/material/proc/place_dismantled_product(var/turf/target)
|
||||
place_sheet(target)
|
||||
|
||||
// Debris product. Used ALL THE TIME.
|
||||
/datum/material/proc/place_sheet(var/turf/target)
|
||||
if(stack_type)
|
||||
return new stack_type(target)
|
||||
|
||||
// As above.
|
||||
/datum/material/proc/place_shard(var/turf/target)
|
||||
if(shard_type)
|
||||
return new /obj/item/weapon/material/shard(target, src.name)
|
||||
|
||||
// Used by walls and weapons to determine if they break or not.
|
||||
/datum/material/proc/is_brittle()
|
||||
return !!(flags & MATERIAL_BRITTLE)
|
||||
|
||||
/datum/material/proc/combustion_effect(var/turf/T, var/temperature)
|
||||
return
|
||||
|
||||
// Used by walls to do on-touch things, after checking for crumbling and open-ability.
|
||||
/datum/material/proc/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
|
||||
return
|
||||
|
||||
/datum/material/proc/get_recipes()
|
||||
if(!recipes)
|
||||
generate_recipes()
|
||||
return recipes
|
||||
|
||||
/datum/material/proc/generate_recipes()
|
||||
// If is_brittle() returns true, these are only good for a single strike.
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] baseball bat", /obj/item/weapon/material/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate insert", /obj/item/weapon/material/armor_plating/insert, 2, time = 40, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
|
||||
if(integrity>=50)
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
|
||||
if(hardness>50)
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("[display_name] fork", /obj/item/weapon/material/kitchen/utensil/fork/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] knife", /obj/item/weapon/material/knife/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] blade", /obj/item/weapon/material/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] defense wire", /obj/item/weapon/material/barbedwire, 10, time = 1 MINUTE, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
@@ -0,0 +1,36 @@
|
||||
// Adminspawn only, do not let anyone get this.
|
||||
/datum/material/alienalloy
|
||||
name = "alienalloy"
|
||||
display_name = "durable alloy"
|
||||
stack_type = null
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
icon_colour = "#6C7364"
|
||||
integrity = 1200
|
||||
melting_point = 6000 // Hull plating.
|
||||
explosion_resistance = 200 // Hull plating.
|
||||
hardness = 500
|
||||
weight = 500
|
||||
protectiveness = 80 // 80%
|
||||
|
||||
/datum/material/alienalloy/elevatorium
|
||||
name = "elevatorium"
|
||||
display_name = "elevator panelling"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/datum/material/alienalloy/dungeonium
|
||||
name = "dungeonium"
|
||||
display_name = "ultra-durable"
|
||||
icon_base = "dungeon"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/alienalloy/bedrock
|
||||
name = "bedrock"
|
||||
display_name = "impassable rock"
|
||||
icon_base = "rock"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/alienalloy/alium
|
||||
name = "alium"
|
||||
display_name = "alien"
|
||||
icon_base = "alien"
|
||||
icon_colour = "#FFFFFF"
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/material/cult
|
||||
name = "cult"
|
||||
display_name = "disturbing stone"
|
||||
icon_base = "cult"
|
||||
icon_colour = "#402821"
|
||||
icon_reinf = "reinf_cult"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
conductive = 0
|
||||
|
||||
/datum/material/cult/place_dismantled_girder(var/turf/target)
|
||||
new /obj/structure/girder/cult(target, "cult")
|
||||
|
||||
/datum/material/cult/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/cleanable/blood(target)
|
||||
|
||||
/datum/material/cult/reinf
|
||||
name = "cult2"
|
||||
display_name = "human remains"
|
||||
|
||||
/datum/material/cult/reinf/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/remains/human(target)
|
||||
@@ -0,0 +1,154 @@
|
||||
/datum/material/phoron
|
||||
name = "phoron"
|
||||
stack_type = /obj/item/stack/material/phoron
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
|
||||
icon_base = "stone"
|
||||
icon_colour = "#FC2BC5"
|
||||
shard_type = SHARD_SHARD
|
||||
hardness = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
supply_conversion_value = 5
|
||||
|
||||
/*
|
||||
// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
|
||||
/datum/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier)
|
||||
if(isnull(ignition_point))
|
||||
return 0
|
||||
if(temperature < ignition_point)
|
||||
return 0
|
||||
var/totalPhoron = 0
|
||||
for(var/turf/simulated/floor/target_tile in range(2,T))
|
||||
var/phoronToDeduce = (temperature/30) * effect_multiplier
|
||||
totalPhoron += phoronToDeduce
|
||||
target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
|
||||
spawn (0)
|
||||
target_tile.hotspot_expose(temperature, 400)
|
||||
return round(totalPhoron/100)
|
||||
*/
|
||||
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
stack_type = /obj/item/stack/material/diamond
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
cut_delay = 60
|
||||
icon_colour = "#00FFE1"
|
||||
opacity = 0.4
|
||||
reflectivity = 0.6
|
||||
conductive = 0
|
||||
conductivity = 1
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 100
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6)
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/quartz
|
||||
name = "quartz"
|
||||
display_name = "quartz"
|
||||
use_name = "quartz"
|
||||
icon_colour = "#e6d7df"
|
||||
stack_type = /obj/item/stack/material/quartz
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
supply_conversion_value = 4
|
||||
|
||||
/datum/material/painite
|
||||
name = "painite"
|
||||
display_name = "painite"
|
||||
use_name = "painite"
|
||||
icon_colour = "#6b4947"
|
||||
stack_type = /obj/item/stack/material/painite
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
reflectivity = 0.3
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
supply_conversion_value = 4
|
||||
|
||||
/datum/material/void_opal
|
||||
name = "void opal"
|
||||
display_name = "void opal"
|
||||
use_name = "void opal"
|
||||
icon_colour = "#0f0f0f"
|
||||
stack_type = /obj/item/stack/material/void_opal
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
cut_delay = 60
|
||||
reflectivity = 0
|
||||
conductivity = 1
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 100
|
||||
stack_origin_tech = list(TECH_ARCANE = 1, TECH_MATERIAL = 6)
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
supply_conversion_value = 30 // These are hilariously rare.
|
||||
|
||||
// Particle Smasher and other exotic materials.
|
||||
/datum/material/valhollide
|
||||
name = MAT_VALHOLLIDE
|
||||
stack_type = /obj/item/stack/material/valhollide
|
||||
icon_base = "stone"
|
||||
door_icon_base = "stone"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "##FFF3B2"
|
||||
protectiveness = 30
|
||||
integrity = 240
|
||||
weight = 30
|
||||
hardness = 45
|
||||
negation = 2
|
||||
conductive = 0
|
||||
conductivity = 5
|
||||
reflectivity = 0.5
|
||||
radiation_resistance = 20
|
||||
spatial_instability = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 7, TECH_PHORON = 5, TECH_BLUESPACE = 5)
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
|
||||
/datum/material/verdantium
|
||||
name = MAT_VERDANTIUM
|
||||
stack_type = /obj/item/stack/material/verdantium
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_reinf = "reinf_metal"
|
||||
icon_colour = "#4FE95A"
|
||||
integrity = 80
|
||||
protectiveness = 15
|
||||
weight = 15
|
||||
hardness = 30
|
||||
shard_type = SHARD_SHARD
|
||||
negation = 15
|
||||
conductivity = 60
|
||||
reflectivity = 0.3
|
||||
radiation_resistance = 5
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 5, TECH_BIO = 4)
|
||||
sheet_singular_name = "sheet"
|
||||
sheet_plural_name = "sheets"
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
stack_type = /obj/item/stack/material/morphium
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_colour = "#37115A"
|
||||
icon_reinf = "reinf_metal"
|
||||
protectiveness = 60
|
||||
integrity = 300
|
||||
conductive = 0
|
||||
conductivity = 1.5
|
||||
hardness = 90
|
||||
shard_type = SHARD_SHARD
|
||||
weight = 30
|
||||
negation = 25
|
||||
explosion_resistance = 85
|
||||
reflectivity = 0.2
|
||||
radiation_resistance = 10
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_ILLEGAL = 1, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_ARCANE = 1)
|
||||
supply_conversion_value = 13
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
/datum/material/glass
|
||||
name = "glass"
|
||||
stack_type = /obj/item/stack/material/glass
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
integrity = 100
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 30
|
||||
weight = 15
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
conductivity = 1 // Glass shards don't conduct.
|
||||
door_icon_base = "stone"
|
||||
destruction_desc = "shatters"
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
|
||||
created_window = /obj/structure/window/basic
|
||||
created_fulltile_window = /obj/structure/window/basic/full
|
||||
rod_product = /obj/item/stack/material/glass/reinforced
|
||||
|
||||
/datum/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
|
||||
if(!user || !used_stack || !created_window || !created_fulltile_window || !window_options.len)
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>This task is too complex for your clumsy hands.</span>")
|
||||
return 1
|
||||
|
||||
var/turf/T = user.loc
|
||||
if(!istype(T))
|
||||
to_chat(user, "<span class='warning'>You must be standing on open flooring to build a window.</span>")
|
||||
return 1
|
||||
|
||||
var/title = "Sheet-[used_stack.name] ([used_stack.get_amount()] sheet\s left)"
|
||||
var/choice = input(title, "What would you like to construct?") as null|anything in window_options
|
||||
|
||||
if(!choice || !used_stack || !user || used_stack.loc != user || user.stat || user.loc != T)
|
||||
return 1
|
||||
|
||||
// Get data for building windows here.
|
||||
var/list/possible_directions = cardinal.Copy()
|
||||
var/window_count = 0
|
||||
for (var/obj/structure/window/check_window in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_window.dir
|
||||
for (var/obj/structure/windoor_assembly/check_assembly in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_assembly.dir
|
||||
for (var/obj/machinery/door/window/check_windoor in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_windoor.dir
|
||||
|
||||
// Get the closest available dir to the user's current facing.
|
||||
var/build_dir = SOUTHWEST //Default to southwest for fulltile windows.
|
||||
var/failed_to_build
|
||||
|
||||
if(window_count >= 4)
|
||||
failed_to_build = 1
|
||||
else
|
||||
if(choice in list("One Direction","Windoor"))
|
||||
if(possible_directions.len)
|
||||
for(var/direction in list(user.dir, turn(user.dir,90), turn(user.dir,270), turn(user.dir,180)))
|
||||
if(direction in possible_directions)
|
||||
build_dir = direction
|
||||
break
|
||||
else
|
||||
failed_to_build = 1
|
||||
if(failed_to_build)
|
||||
to_chat(user, "<span class='warning'>There is no room in this location.</span>")
|
||||
return 1
|
||||
|
||||
var/build_path = /obj/structure/windoor_assembly
|
||||
var/sheets_needed = window_options[choice]
|
||||
if(choice == "Windoor")
|
||||
if(is_reinforced())
|
||||
build_path = /obj/structure/windoor_assembly/secure
|
||||
else if(choice == "Full Window")
|
||||
build_path = created_fulltile_window
|
||||
else
|
||||
build_path = created_window
|
||||
|
||||
if(used_stack.get_amount() < sheets_needed)
|
||||
to_chat(user, "<span class='warning'>You need at least [sheets_needed] sheets to build this.</span>")
|
||||
return 1
|
||||
|
||||
// Build the structure and update sheet count etc.
|
||||
used_stack.use(sheets_needed)
|
||||
new build_path(T, build_dir, 1)
|
||||
return 1
|
||||
|
||||
/datum/material/glass/proc/is_reinforced()
|
||||
return (hardness > 35) //todo
|
||||
|
||||
/datum/material/glass/reinforced
|
||||
name = "rglass"
|
||||
display_name = "reinforced glass"
|
||||
stack_type = /obj/item/stack/material/glass/reinforced
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
integrity = 100
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
|
||||
created_window = /obj/structure/window/reinforced
|
||||
created_fulltile_window = /obj/structure/window/reinforced/full
|
||||
wire_product = null
|
||||
rod_product = null
|
||||
|
||||
/datum/material/glass/phoron
|
||||
name = "borosilicate glass"
|
||||
display_name = "borosilicate glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronglass
|
||||
flags = MATERIAL_BRITTLE
|
||||
integrity = 100
|
||||
icon_colour = "#FC2BC5"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/phoronbasic
|
||||
created_fulltile_window = /obj/structure/window/phoronbasic/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/phoronrglass
|
||||
|
||||
/datum/material/glass/phoron/reinforced
|
||||
name = "reinforced borosilicate glass"
|
||||
display_name = "reinforced borosilicate glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronrglass
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
composite_material = list() //todo
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/phoronreinforced
|
||||
created_fulltile_window = /obj/structure/window/phoronreinforced/full
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
|
||||
rod_product = null
|
||||
@@ -0,0 +1,17 @@
|
||||
/datum/material/steel/holographic
|
||||
name = "holo" + DEFAULT_WALL_MATERIAL
|
||||
display_name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
|
||||
/datum/material/plastic/holographic
|
||||
name = "holoplastic"
|
||||
display_name = "plastic"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
|
||||
/datum/material/wood/holographic
|
||||
name = "holowood"
|
||||
display_name = "wood"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -0,0 +1,53 @@
|
||||
/datum/material/steel/hull
|
||||
name = MAT_STEELHULL
|
||||
stack_type = /obj/item/stack/material/steel/hull
|
||||
integrity = 250
|
||||
explosion_resistance = 10
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#666677"
|
||||
|
||||
/datum/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
|
||||
new /obj/item/stack/material/steel(target)
|
||||
|
||||
/datum/material/plasteel/hull
|
||||
name = MAT_PLASTEELHULL
|
||||
stack_type = /obj/item/stack/material/plasteel/hull
|
||||
integrity = 600
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#777788"
|
||||
explosion_resistance = 40
|
||||
|
||||
/datum/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/plasteel(target)
|
||||
|
||||
/datum/material/durasteel/hull //The 'Hardball' of starship hulls.
|
||||
name = MAT_DURASTEELHULL
|
||||
stack_type = /obj/item/stack/material/durasteel/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#45829a"
|
||||
explosion_resistance = 90
|
||||
reflectivity = 0.9
|
||||
|
||||
/datum/material/durasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal durasteel sheets.
|
||||
new /obj/item/stack/material/durasteel(target)
|
||||
|
||||
/datum/material/titanium/hull
|
||||
name = MAT_TITANIUMHULL
|
||||
stack_type = /obj/item/stack/material/titanium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
|
||||
/datum/material/titanium/hull/place_sheet(var/turf/target) //Deconstructed into normal titanium sheets.
|
||||
new /obj/item/stack/material/titanium(target)
|
||||
|
||||
/datum/material/morphium/hull
|
||||
name = MAT_MORPHIUMHULL
|
||||
stack_type = /obj/item/stack/material/morphium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
|
||||
/datum/material/morphium/hull/place_sheet(var/turf/target)
|
||||
new /obj/item/stack/material/morphium(target)
|
||||
@@ -0,0 +1,199 @@
|
||||
|
||||
|
||||
|
||||
|
||||
// Very rare alloy that is reflective, should be used sparingly.
|
||||
/datum/material/durasteel
|
||||
name = "durasteel"
|
||||
stack_type = /obj/item/stack/material/durasteel
|
||||
integrity = 600
|
||||
melting_point = 7000
|
||||
icon_base = "metal"
|
||||
icon_reinf = "reinf_metal"
|
||||
icon_colour = "#6EA7BE"
|
||||
explosion_resistance = 75
|
||||
hardness = 100
|
||||
weight = 28
|
||||
protectiveness = 60 // 75%
|
||||
reflectivity = 0.7 // Not a perfect mirror, but close.
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8)
|
||||
composite_material = list("plasteel" = SHEET_MATERIAL_AMOUNT, "diamond" = SHEET_MATERIAL_AMOUNT) //shrug
|
||||
supply_conversion_value = 9
|
||||
|
||||
/datum/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
stack_type = /obj/item/stack/material/titanium
|
||||
conductivity = 2.38
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_colour = "#D1E6E3"
|
||||
icon_reinf = "reinf_metal"
|
||||
composite_material = null
|
||||
|
||||
/datum/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/material/iron
|
||||
icon_colour = "#5C5454"
|
||||
weight = 22
|
||||
conductivity = 10
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/datum/material/lead
|
||||
name = MAT_LEAD
|
||||
stack_type = /obj/item/stack/material/lead
|
||||
icon_colour = "#273956"
|
||||
weight = 23 // Lead is a bit more dense than silver IRL, and silver has 22 ingame.
|
||||
conductivity = 10
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
radiation_resistance = 25 // Lead is Special and so gets to block more radiation than it normally would with just weight, totalling in 48 protection.
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/gold
|
||||
name = "gold"
|
||||
stack_type = /obj/item/stack/material/gold
|
||||
icon_colour = "#EDD12F"
|
||||
weight = 24
|
||||
hardness = 40
|
||||
conductivity = 41
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/silver
|
||||
name = "silver"
|
||||
stack_type = /obj/item/stack/material/silver
|
||||
icon_colour = "#D1E6E3"
|
||||
weight = 22
|
||||
hardness = 50
|
||||
conductivity = 63
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/platinum
|
||||
name = "platinum"
|
||||
stack_type = /obj/item/stack/material/platinum
|
||||
icon_colour = "#9999FF"
|
||||
weight = 27
|
||||
conductivity = 9.43
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 5
|
||||
|
||||
/datum/material/uranium
|
||||
name = "uranium"
|
||||
stack_type = /obj/item/stack/material/uranium
|
||||
radioactivity = 12
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#007A00"
|
||||
weight = 22
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
door_icon_base = "stone"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
stack_type = /obj/item/stack/material/mhydrogen
|
||||
icon_colour = "#E6C5DE"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_MAGNET = 5)
|
||||
conductivity = 100
|
||||
is_fusion_fuel = 1
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/deuterium
|
||||
name = "deuterium"
|
||||
stack_type = /obj/item/stack/material/deuterium
|
||||
icon_colour = "#999999"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
is_fusion_fuel = 1
|
||||
conductive = 0
|
||||
|
||||
/datum/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/material/tritium
|
||||
icon_colour = "#777777"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
is_fusion_fuel = 1
|
||||
conductive = 0
|
||||
|
||||
/datum/material/osmium
|
||||
name = "osmium"
|
||||
stack_type = /obj/item/stack/material/osmium
|
||||
icon_colour = "#9999FF"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
conductivity = 100
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/graphite
|
||||
name = MAT_GRAPHITE
|
||||
stack_type = /obj/item/stack/material/graphite
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#333333"
|
||||
hardness = 75
|
||||
weight = 15
|
||||
integrity = 175
|
||||
protectiveness = 15
|
||||
conductivity = 18
|
||||
melting_point = T0C+3600
|
||||
radiation_resistance = 15
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
||||
|
||||
/datum/material/bronze
|
||||
name = "bronze"
|
||||
stack_type = /obj/item/stack/material/bronze
|
||||
icon_colour = "#EDD12F"
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
integrity = 120
|
||||
conductivity = 12
|
||||
protectiveness = 9 // 33%
|
||||
|
||||
/datum/material/tin
|
||||
name = "tin"
|
||||
display_name = "tin"
|
||||
use_name = "tin"
|
||||
stack_type = /obj/item/stack/material/tin
|
||||
icon_colour = "#b2afaf"
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 1
|
||||
hardness = 50
|
||||
weight = 13
|
||||
|
||||
/datum/material/copper
|
||||
name = "copper"
|
||||
display_name = "copper"
|
||||
use_name = "copper"
|
||||
stack_type = /obj/item/stack/material/copper
|
||||
conductivity = 52
|
||||
icon_colour = "#af633e"
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 1
|
||||
weight = 13
|
||||
hardness = 50
|
||||
|
||||
/datum/material/aluminium
|
||||
name = "aluminium"
|
||||
display_name = "aluminium"
|
||||
use_name = "aluminium"
|
||||
icon_colour = "#e5e2d0"
|
||||
stack_type = /obj/item/stack/material/aluminium
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
weight = 10
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/material/plasteel
|
||||
name = "plasteel"
|
||||
stack_type = /obj/item/stack/material/plasteel
|
||||
integrity = 400
|
||||
melting_point = 6000
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#777777"
|
||||
explosion_resistance = 25
|
||||
hardness = 80
|
||||
weight = 23
|
||||
protectiveness = 20 // 50%
|
||||
conductivity = 13 // For the purposes of balance.
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/plasteel/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor/dark, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("roller bed", /obj/item/roller, 5, time = 30, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 10, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,86 @@
|
||||
/datum/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = /obj/item/stack/material/steel
|
||||
integrity = 150
|
||||
conductivity = 11 // Assuming this is carbon steel, it would actually be slightly less conductive than iron, but lets ignore that.
|
||||
protectiveness = 10 // 33%
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/datum/material/steel/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe_list("office chairs",list(
|
||||
new /datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
)),
|
||||
new /datum/stack_recipe_list("comfy chairs", list(
|
||||
new /datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("yellow comfy chair", /obj/structure/bed/chair/comfy/yellow, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("orange comfy chair", /obj/structure/bed/chair/comfy/orange, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe_list("airlock assemblies", list(
|
||||
new /datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("eng atmos airlock assembly", /obj/structure/door_assembly/door_assembly_eat, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("voidcraft airlock assembly horizontal", /obj/structure/door_assembly/door_assembly_voidcraft, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("voidcraft airlock assembly vertical", /obj/structure/door_assembly/door_assembly_voidcraft/vertical, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe_list("modular computer frames", list(
|
||||
new /datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular telescreen frame", /obj/item/modular_computer/telescreen, 10, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5, recycle_material = "[name]"),\
|
||||
)),
|
||||
new /datum/stack_recipe_list("filing cabinets", list(
|
||||
new /datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("tall filing cabinet", /obj/structure/filingcabinet/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("chest drawer", /obj/structure/filingcabinet/chestdrawer, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("bench frame", /obj/structure/table/bench, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("roofing tile", /obj/item/stack/tile/roofing, 3, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("frame", /obj/item/frame, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mirror frame", /obj/item/frame/mirror, 1, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("railing", /obj/structure/railing, 2, time = 50, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("IV drip", /obj/machinery/iv_drip, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("conveyor switch", /obj/machinery/conveyor_switch, 2, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("floor lamp fixture frame", /obj/machinery/light_construct/flamp, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("apc frame", /obj/item/frame/apc, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("desk bell", /obj/item/weapon/deskbell, 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,28 @@
|
||||
/datum/material/diona
|
||||
name = "biomass"
|
||||
icon_colour = null
|
||||
stack_type = null
|
||||
integrity = 600
|
||||
icon_base = "diona"
|
||||
icon_reinf = "noreinf"
|
||||
|
||||
/datum/material/diona/place_dismantled_product()
|
||||
return
|
||||
|
||||
/datum/material/diona/place_dismantled_girder(var/turf/target)
|
||||
spawn_diona_nymph(target)
|
||||
|
||||
/datum/material/chitin
|
||||
name = MAT_CHITIN
|
||||
icon_colour = "#8d6653"
|
||||
stack_type = /obj/item/stack/material/chitin
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4)
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_mesh"
|
||||
integrity = 60
|
||||
weight = 10
|
||||
ignition_point = T0C+400
|
||||
melting_point = T0C+500
|
||||
protectiveness = 20
|
||||
conductive = 0
|
||||
supply_conversion_value = 4
|
||||
@@ -0,0 +1,121 @@
|
||||
/datum/material/cloth
|
||||
name = "cloth"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
door_icon_base = "wood"
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
protectiveness = 1 // 4%
|
||||
flags = MATERIAL_PADDING
|
||||
conductive = 0
|
||||
integrity = 40
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/cloth/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("woven net", /obj/item/weapon/material/fishing_net, 10, time = 30 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/cloth/syncloth
|
||||
name = "syncloth"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 2)
|
||||
ignition_point = T0C+532
|
||||
melting_point = T0C+600
|
||||
integrity = 200
|
||||
protectiveness = 15 // 4%
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 3
|
||||
|
||||
/datum/material/cloth/teal
|
||||
name = "teal"
|
||||
display_name ="teal"
|
||||
use_name = "teal cloth"
|
||||
icon_colour = "#00EAFA"
|
||||
|
||||
/datum/material/cloth/black
|
||||
name = "black"
|
||||
display_name = "black"
|
||||
use_name = "black cloth"
|
||||
icon_colour = "#505050"
|
||||
|
||||
/datum/material/cloth/green
|
||||
name = "green"
|
||||
display_name = "green"
|
||||
use_name = "green cloth"
|
||||
icon_colour = "#01C608"
|
||||
|
||||
/datum/material/cloth/puple
|
||||
name = "purple"
|
||||
display_name = "purple"
|
||||
use_name = "purple cloth"
|
||||
icon_colour = "#9C56C4"
|
||||
|
||||
/datum/material/cloth/blue
|
||||
name = "blue"
|
||||
display_name = "blue"
|
||||
use_name = "blue cloth"
|
||||
icon_colour = "#6B6FE3"
|
||||
|
||||
/datum/material/cloth/beige
|
||||
name = "beige"
|
||||
display_name = "beige"
|
||||
use_name = "beige cloth"
|
||||
icon_colour = "#E8E7C8"
|
||||
|
||||
/datum/material/cloth/lime
|
||||
name = "lime"
|
||||
display_name = "lime"
|
||||
use_name = "lime cloth"
|
||||
icon_colour = "#62E36C"
|
||||
|
||||
/datum/material/cloth/yellow
|
||||
name = "yellow"
|
||||
display_name = "yellow"
|
||||
use_name = "yellow cloth"
|
||||
icon_colour = "#EEF573"
|
||||
|
||||
/datum/material/cloth/orange
|
||||
name = "orange"
|
||||
display_name = "orange"
|
||||
use_name = "orange cloth"
|
||||
icon_colour = "#E3BF49"
|
||||
|
||||
|
||||
|
||||
/datum/material/carpet
|
||||
name = "carpet"
|
||||
display_name = "comfy"
|
||||
use_name = "red upholstery"
|
||||
icon_colour = "#DA020A"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "tile"
|
||||
sheet_plural_name = "tiles"
|
||||
protectiveness = 1 // 4%
|
||||
conductive = 0
|
||||
|
||||
/datum/material/cotton
|
||||
name = "cotton"
|
||||
display_name ="cotton"
|
||||
icon_colour = "#FFFFFF"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
protectiveness = 1 // 4%
|
||||
conductive = 0
|
||||
@@ -0,0 +1,37 @@
|
||||
/datum/material/leather
|
||||
name = MAT_LEATHER
|
||||
display_name = "plainleather"
|
||||
icon_colour = "#5C4831"
|
||||
stack_type = /obj/item/stack/material/leather
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+300
|
||||
melting_point = T0C+300
|
||||
protectiveness = 3 // 13%
|
||||
conductive = 0
|
||||
integrity = 40
|
||||
supply_conversion_value = 3
|
||||
|
||||
/datum/material/leather/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("whip", /obj/item/weapon/material/whip, 5, time = 15 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/material/resin
|
||||
name = "resin"
|
||||
icon_colour = "#35343a"
|
||||
icon_base = "resin"
|
||||
dooropen_noise = 'sound/effects/attackblob.ogg'
|
||||
door_icon_base = "resin"
|
||||
icon_reinf = "reinf_mesh"
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "blob"
|
||||
sheet_plural_name = "blobs"
|
||||
conductive = 0
|
||||
explosion_resistance = 60
|
||||
radiation_resistance = 10
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_BIO = 7)
|
||||
stack_type = /obj/item/stack/material/resin
|
||||
|
||||
/datum/material/resin/can_open_material_door(var/mob/living/user)
|
||||
var/mob/living/carbon/M = user
|
||||
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/material/resin/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
|
||||
var/mob/living/carbon/M = L
|
||||
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
to_chat(M, "<span class='alien'>\The [W] shudders under your touch, starting to become porous.</span>")
|
||||
playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(do_after(L, 5 SECONDS))
|
||||
spawn(2)
|
||||
playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
W.dismantle_wall()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/material/resin/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door/resin, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/effect/alien/resin/wall, 5, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] nest", /obj/structure/bed/nest, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder/resin, 2, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] membrane", /obj/effect/alien/resin/membrane, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] node", /obj/effect/alien/weeds/node, 1, time = 4 SECONDS, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,83 @@
|
||||
/datum/material/wood
|
||||
name = MAT_WOOD
|
||||
stack_type = /obj/item/stack/material/wood
|
||||
icon_colour = "#9c5930"
|
||||
integrity = 50
|
||||
icon_base = "wood"
|
||||
explosion_resistance = 2
|
||||
shard_type = SHARD_SPLINTER
|
||||
shard_can_repair = 0 // you can't weld splinters back into planks
|
||||
hardness = 15
|
||||
weight = 18
|
||||
protectiveness = 8 // 28%
|
||||
conductive = 0
|
||||
conductivity = 1
|
||||
melting_point = T0C+300 //okay, not melting in this case, but hot enough to destroy wood
|
||||
ignition_point = T0C+288
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
dooropen_noise = 'sound/effects/doorcreaky.ogg'
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "splinters"
|
||||
sheet_singular_name = "plank"
|
||||
sheet_plural_name = "planks"
|
||||
|
||||
/datum/material/wood/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("oar", /obj/item/weapon/oar, 2, time = 30, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("boat", /obj/vehicle/boat, 20, time = 10 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("dragon boat", /obj/vehicle/boat/dragon, 50, time = 30 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wood circlet", /obj/item/clothing/head/woodcirclet, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("clipboard", /obj/item/weapon/clipboard, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wooden bucket", /obj/item/weapon/reagent_containers/glass/bucket/wood, 2, time = 4, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude fishing rod", /obj/item/weapon/material/fishing_rod/built, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("noticeboard", /obj/structure/noticeboard, 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/wood/sif
|
||||
name = MAT_SIFWOOD
|
||||
stack_type = /obj/item/stack/material/wood/sif
|
||||
icon_colour = "#0099cc" // Cyan-ish
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2) // Alien wood would presumably be more interesting to the analyzer.
|
||||
|
||||
/datum/material/wood/sif/generate_recipes()
|
||||
..()
|
||||
recipes += new /datum/stack_recipe("alien wood floor tile", /obj/item/stack/tile/wood/sif, 1, 4, 20, pass_stack_color = TRUE)
|
||||
for(var/datum/stack_recipe/r_recipe in recipes)
|
||||
if(r_recipe.title == "wood floor tile")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
if(r_recipe.title == "wooden chair")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
|
||||
/datum/material/wood/log
|
||||
name = MAT_LOG
|
||||
icon_base = "log"
|
||||
stack_type = /obj/item/stack/material/log
|
||||
sheet_singular_name = null
|
||||
sheet_plural_name = "pile"
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 1
|
||||
|
||||
/datum/material/wood/log/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("bonfire", /obj/structure/bonfire, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/wood/log/sif
|
||||
name = MAT_SIFLOG
|
||||
icon_colour = "#0099cc" // Cyan-ish
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
|
||||
stack_type = /obj/item/stack/material/log/sif
|
||||
@@ -0,0 +1,88 @@
|
||||
/datum/material/plastic
|
||||
name = "plastic"
|
||||
stack_type = /obj/item/stack/material/plastic
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#CCCCCC"
|
||||
hardness = 10
|
||||
weight = 12
|
||||
protectiveness = 5 // 20%
|
||||
conductive = 0
|
||||
conductivity = 2 // For the sake of material armor diversity, we're gonna pretend this plastic is a good insulator.
|
||||
melting_point = T0C+371 //assuming heat resistant plastic
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
|
||||
/datum/material/plastic/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 500u
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 250u
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 100u
|
||||
new /datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor/white, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor/freezer, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("lampshade", /obj/item/weapon/lampshade, 1, time = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic net", /obj/item/weapon/material/fishing_net, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic fishtank", /obj/item/glass_jar/fish/plastic, 2, time = 30 SECONDS, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("reagent tubing", /obj/item/stack/hose, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/cardboard
|
||||
name = "cardboard"
|
||||
stack_type = /obj/item/stack/material/cardboard
|
||||
flags = MATERIAL_BRITTLE
|
||||
integrity = 10
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#AAAAAA"
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
ignition_point = T0C+232 //"the temperature at which book-paper catches fire, and burns." close enough
|
||||
melting_point = T0C+232 //temperature at which cardboard walls would be destroyed
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "crumples"
|
||||
radiation_resistance = 1
|
||||
pass_stack_colors = TRUE
|
||||
|
||||
/datum/material/cardboard/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("box", /obj/item/weapon/storage/box, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light tubes box", /obj/item/weapon/storage/box/lights/tubes, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light bulbs box", /obj/item/weapon/storage/box/lights/bulbs, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mouse traps box", /obj/item/weapon/storage/box/mousetraps, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("pizza box", /obj/item/pizzabox, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe_list("folders",list(
|
||||
new /datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("grey folder", /obj/item/weapon/folder, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("red folder", /obj/item/weapon/folder/red, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("white folder", /obj/item/weapon/folder/white, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow, recycle_material = "[name]")
|
||||
))
|
||||
)
|
||||
|
||||
/datum/material/toy_foam
|
||||
name = "foam"
|
||||
display_name = "foam"
|
||||
use_name = "foam"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
icon_colour = "#ff9900"
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/material/snow
|
||||
name = MAT_SNOW
|
||||
stack_type = /obj/item/stack/material/snow
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#FFFFFF"
|
||||
integrity = 1
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
melting_point = T0C+1
|
||||
destruction_desc = "crumples"
|
||||
sheet_singular_name = "pile"
|
||||
sheet_plural_name = "pile" //Just a bigger pile
|
||||
radiation_resistance = 1
|
||||
|
||||
/datum/material/snow/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow brick", /obj/item/stack/material/snowbrick, 2, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snowman", /obj/structure/snowman, 2, time = 15, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow robot", /obj/structure/snowman/borg, 2, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow spider", /obj/structure/snowman/spider, 3, time = 20, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/snowbrick //only slightly stronger than snow, used to make igloos mostly
|
||||
name = "packed snow"
|
||||
flags = MATERIAL_BRITTLE
|
||||
stack_type = /obj/item/stack/material/snowbrick
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D8FDFF"
|
||||
integrity = 50
|
||||
weight = 2
|
||||
hardness = 2
|
||||
protectiveness = 0 // 0%
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
melting_point = T0C+1
|
||||
destruction_desc = "crumbles"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
radiation_resistance = 1
|
||||
|
||||
/datum/material/snowbrick/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/material/stone
|
||||
name = "sandstone"
|
||||
stack_type = /obj/item/stack/material/sandstone
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D9C179"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
weight = 22
|
||||
hardness = 55
|
||||
protectiveness = 5 // 20%
|
||||
conductive = 0
|
||||
conductivity = 5
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/datum/material/stone/generate_recipes()
|
||||
..()
|
||||
recipes += new /datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
|
||||
/datum/material/stone/marble
|
||||
name = "marble"
|
||||
icon_colour = "#AAAAAA"
|
||||
weight = 26
|
||||
hardness = 70
|
||||
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
|
||||
stack_type = /obj/item/stack/material/marble
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/stone/marble/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("light marble floor tile", /obj/item/stack/tile/wmarble, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("dark marble floor tile", /obj/item/stack/tile/bmarble, 1, 4, 20, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,23 @@
|
||||
//R-UST port
|
||||
/datum/material/supermatter
|
||||
name = "supermatter"
|
||||
icon_colour = "#FFFF00"
|
||||
stack_type = /obj/item/stack/material/supermatter
|
||||
shard_type = SHARD_SHARD
|
||||
radioactivity = 20
|
||||
stack_type = null
|
||||
luminescence = 3
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
|
||||
icon_base = "stone"
|
||||
shard_type = SHARD_SHARD
|
||||
hardness = 30
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
is_fusion_fuel = 1
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 5, TECH_BLUESPACE = 4)
|
||||
|
||||
/datum/material/supermatter/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("supermatter shard", /obj/machinery/power/supermatter/shard, 30 , one_per_turf = 1, time = 600, on_floor = 1, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,89 @@
|
||||
// Stacked resources. They use a material datum for a lot of inherited values.
|
||||
// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
|
||||
/obj/item/stack/material
|
||||
force = 5.0
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
center_of_mass = null
|
||||
max_amount = 50
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||
)
|
||||
|
||||
var/default_type = DEFAULT_WALL_MATERIAL
|
||||
var/datum/material/material
|
||||
var/perunit = SHEET_MATERIAL_AMOUNT
|
||||
var/apply_colour //temp pending icon rewrite
|
||||
drop_sound = 'sound/items/drop/axe.ogg'
|
||||
pickup_sound = 'sound/items/pickup/axe.ogg'
|
||||
|
||||
/obj/item/stack/material/Initialize()
|
||||
. = ..()
|
||||
|
||||
randpixel_xy()
|
||||
|
||||
if(!default_type)
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
material = get_material_by_name("[default_type]")
|
||||
if(!material)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
if(islist(material.stack_origin_tech))
|
||||
origin_tech = material.stack_origin_tech.Copy()
|
||||
|
||||
if(apply_colour)
|
||||
color = material.icon_colour
|
||||
|
||||
if(!material.conductive)
|
||||
flags |= NOCONDUCT
|
||||
|
||||
matter = material.get_matter()
|
||||
update_strings()
|
||||
|
||||
/obj/item/stack/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/stack/material/proc/update_strings()
|
||||
// Update from material datum.
|
||||
singular_name = material.sheet_singular_name
|
||||
|
||||
if(amount>1)
|
||||
name = "[material.use_name] [material.sheet_plural_name]"
|
||||
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
|
||||
gender = PLURAL
|
||||
else
|
||||
name = "[material.use_name] [material.sheet_singular_name]"
|
||||
desc = "A [material.sheet_singular_name] of [material.use_name]."
|
||||
gender = NEUTER
|
||||
|
||||
/obj/item/stack/material/use(var/used)
|
||||
. = ..()
|
||||
update_strings()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
var/obj/item/stack/material/M = S
|
||||
if(!istype(M) || material.name != M.material.name)
|
||||
return 0
|
||||
var/transfer = ..(S,tamount,1)
|
||||
if(src) update_strings()
|
||||
if(M) M.update_strings()
|
||||
return transfer
|
||||
|
||||
/obj/item/stack/material/attack_self(var/mob/user)
|
||||
if(!material.build_windows(user, src))
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
material.build_wired_product(user, W, src)
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
material.build_rod_product(user, W, src)
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,66 @@
|
||||
/obj/item/stack/material/phoron
|
||||
name = "solid phoron"
|
||||
icon_state = "sheet-phoron"
|
||||
default_type = "phoron"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
default_type = "diamond"
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/painite
|
||||
name = "painite"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "painite gem"
|
||||
default_type = "painite"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/void_opal
|
||||
name = "void opal"
|
||||
icon_state = "sheet-void_opal"
|
||||
singular_name = "void opal"
|
||||
default_type = "void opal"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/quartz
|
||||
name = "quartz"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "quartz gem"
|
||||
default_type = "quartz"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/valhollide
|
||||
name = MAT_VALHOLLIDE
|
||||
icon_state = "sheet-gem"
|
||||
item_state = "diamond"
|
||||
default_type = MAT_VALHOLLIDE
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
// Particle Smasher and Exotic material.
|
||||
/obj/item/stack/material/verdantium
|
||||
name = MAT_VERDANTIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_VERDANTIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_MORPHIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "glass"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "rglass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
|
||||
singular_name = "borosilicate glass sheet"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
|
||||
singular_name = "reinforced borosilicate glass sheet"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "reinforced borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
@@ -0,0 +1,18 @@
|
||||
/obj/item/stack/material/steel/hull
|
||||
name = MAT_STEELHULL
|
||||
default_type = MAT_STEELHULL
|
||||
|
||||
/obj/item/stack/material/plasteel/hull
|
||||
name = MAT_PLASTEELHULL
|
||||
default_type = MAT_PLASTEELHULL
|
||||
|
||||
/obj/item/stack/material/durasteel/hull
|
||||
name = MAT_DURASTEELHULL
|
||||
|
||||
/obj/item/stack/material/titanium/hull
|
||||
name = MAT_TITANIUMHULL
|
||||
default_type = MAT_TITANIUMHULL
|
||||
|
||||
/obj/item/stack/material/morphium/hull
|
||||
name = MAT_MORPHIUMHULL
|
||||
default_type = MAT_MORPHIUMHULL
|
||||
@@ -0,0 +1,140 @@
|
||||
/obj/item/stack/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
icon_state = "sheet-refined"
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = "plasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
default_type = "plasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/durasteel
|
||||
name = "durasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
item_state = "sheet-metal"
|
||||
default_type = "durasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
icon_state = "sheet-refined"
|
||||
apply_colour = TRUE
|
||||
item_state = "sheet-silver"
|
||||
default_type = MAT_TITANIUM
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/iron
|
||||
name = "iron"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "iron"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/lead
|
||||
name = "lead"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "lead"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "gold"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "silver"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/material/platinum
|
||||
name = "platinum"
|
||||
icon_state = "sheet-adamantine"
|
||||
default_type = "platinum"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
default_type = "uranium"
|
||||
no_variants = FALSE
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/material/mhydrogen
|
||||
name = "metallic hydrogen"
|
||||
icon_state = "sheet-mythril"
|
||||
default_type = "mhydrogen"
|
||||
no_variants = FALSE
|
||||
|
||||
// Fusion fuel.
|
||||
/obj/item/stack/material/deuterium
|
||||
name = "deuterium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "deuterium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
//Fuel for MRSPACMAN generator.
|
||||
/obj/item/stack/material/tritium
|
||||
name = "tritium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "tritium"
|
||||
apply_colour = TRUE
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/osmium
|
||||
name = "osmium"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "osmium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/graphite
|
||||
name = "graphite"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = MAT_GRAPHITE
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/bronze
|
||||
name = "bronze"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "bronze ingot"
|
||||
default_type = "bronze"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/tin
|
||||
name = "tin"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "tin ingot"
|
||||
default_type = "tin"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/copper
|
||||
name = "copper"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "copper ingot"
|
||||
default_type = "copper"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/aluminium
|
||||
name = "aluminium"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "aluminium ingot"
|
||||
default_type = "aluminium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
+108
-108
@@ -1,109 +1,109 @@
|
||||
/obj/item/stack/rods
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 9.0
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
drop_sound = 'sound/items/drop/metalweapon.ogg'
|
||||
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
|
||||
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
|
||||
max_amount = 60
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
|
||||
color = "#666666"
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
name = "metal rod synthesizer"
|
||||
desc = "A device that makes metal rods."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(500)
|
||||
stacktype = /obj/item/stack/rods
|
||||
no_variants = TRUE
|
||||
|
||||
/obj/item/stack/rods/Initialize()
|
||||
. = ..()
|
||||
recipes = rods_recipes
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/rods/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 5) && (amount > 0))
|
||||
icon_state = "rods-[amount]"
|
||||
else
|
||||
icon_state = "rods"
|
||||
|
||||
var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 0),
|
||||
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
var/obj/item/stack/material/steel/new_item = new(usr.loc)
|
||||
new_item.add_to_stacks(usr)
|
||||
for (var/mob/M in viewers(src))
|
||||
M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(2)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/tape_roll))
|
||||
var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
|
||||
new_splint.add_fingerprint(user)
|
||||
|
||||
user.visible_message("<span class='notice'>\The [user] constructs \a [new_splint] out of a [singular_name].</span>", \
|
||||
"<span class='notice'>You use make \a [new_splint] out of a [singular_name].</span>")
|
||||
src.use(1)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/*
|
||||
/obj/item/stack/rods/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
|
||||
if (locate(/obj/structure/grille, usr.loc))
|
||||
for(var/obj/structure/grille/G in usr.loc)
|
||||
if (G.destroyed)
|
||||
G.health = 10
|
||||
G.density = 1
|
||||
G.destroyed = 0
|
||||
G.icon_state = "grille"
|
||||
use(1)
|
||||
else
|
||||
return 1
|
||||
|
||||
else if(!in_use)
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>Assembling grille...</span>")
|
||||
in_use = 1
|
||||
if (!do_after(usr, 10))
|
||||
in_use = 0
|
||||
return
|
||||
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
|
||||
to_chat(usr, "<span class='notice'>You assemble a grille</span>")
|
||||
in_use = 0
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
return
|
||||
/obj/item/stack/rods
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 9.0
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
drop_sound = 'sound/items/drop/metalweapon.ogg'
|
||||
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
|
||||
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
|
||||
max_amount = 60
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
|
||||
color = "#666666"
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
name = "metal rod synthesizer"
|
||||
desc = "A device that makes metal rods."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(500)
|
||||
stacktype = /obj/item/stack/rods
|
||||
no_variants = TRUE
|
||||
|
||||
/obj/item/stack/rods/Initialize()
|
||||
. = ..()
|
||||
recipes = rods_recipes
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/rods/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 5) && (amount > 0))
|
||||
icon_state = "rods-[amount]"
|
||||
else
|
||||
icon_state = "rods"
|
||||
|
||||
var/global/list/datum/stack_recipe/rods_recipes = list( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 0),
|
||||
new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1))
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
var/obj/item/stack/material/steel/new_item = new(usr.loc)
|
||||
new_item.add_to_stacks(usr)
|
||||
for (var/mob/M in viewers(src))
|
||||
M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(2)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
return
|
||||
|
||||
if (istype(W, /obj/item/weapon/tape_roll))
|
||||
var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
|
||||
new_splint.add_fingerprint(user)
|
||||
|
||||
user.visible_message("<span class='notice'>\The [user] constructs \a [new_splint] out of a [singular_name].</span>", \
|
||||
"<span class='notice'>You use make \a [new_splint] out of a [singular_name].</span>")
|
||||
src.use(1)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/*
|
||||
/obj/item/stack/rods/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
|
||||
if (locate(/obj/structure/grille, usr.loc))
|
||||
for(var/obj/structure/grille/G in usr.loc)
|
||||
if (G.destroyed)
|
||||
G.health = 10
|
||||
G.density = 1
|
||||
G.destroyed = 0
|
||||
G.icon_state = "grille"
|
||||
use(1)
|
||||
else
|
||||
return 1
|
||||
|
||||
else if(!in_use)
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>Assembling grille...</span>")
|
||||
in_use = 1
|
||||
if (!do_after(usr, 10))
|
||||
in_use = 0
|
||||
return
|
||||
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
|
||||
to_chat(usr, "<span class='notice'>You assemble a grille</span>")
|
||||
in_use = 0
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
return
|
||||
*/
|
||||
@@ -0,0 +1,31 @@
|
||||
/obj/item/stack/material/chitin
|
||||
name = "chitin"
|
||||
desc = "The by-product of mob grinding."
|
||||
icon_state = "chitin"
|
||||
default_type = MAT_CHITIN
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien chitin piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
stacktype = "hide-chitin"
|
||||
|
||||
/obj/item/xenos_claw
|
||||
name = "alien claw"
|
||||
desc = "The claw of a terrible creature."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/weed_extract
|
||||
name = "weed extract"
|
||||
desc = "A piece of slimy, purplish weed."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "weed_extract"
|
||||
@@ -0,0 +1,8 @@
|
||||
/obj/item/stack/material/resin
|
||||
name = "resin"
|
||||
icon_state = "sheet-resin"
|
||||
default_type = "resin"
|
||||
no_variants = TRUE
|
||||
apply_colour = TRUE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
@@ -0,0 +1,90 @@
|
||||
/obj/item/stack/animalhide
|
||||
name = "hide"
|
||||
desc = "The hide of some creature."
|
||||
description_info = "Use something <b><font color='red'>sharp</font></b>, like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
|
||||
icon_state = "sheet-hide"
|
||||
drop_sound = 'sound/items/drop/cloth.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cloth.ogg'
|
||||
amount = 1
|
||||
max_amount = 20
|
||||
stacktype = "hide"
|
||||
no_variants = TRUE
|
||||
// This needs to be very clearly documented for players. Whether it should stay in the main description is up for debate.
|
||||
/obj/item/stack/animalhide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
//Step one - dehairing.
|
||||
/obj/item/stack/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(has_edge(W) || is_sharp(W))
|
||||
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
|
||||
user.visible_message("<span class='notice'>\The [user] starts cutting hair off \the [src]</span>", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
|
||||
var/scraped = 0
|
||||
while(amount > 0 && do_after(user, 2.5 SECONDS)) // 2.5s per hide
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
var/obj/item/stack/hairlesshide/H = null
|
||||
for(var/obj/item/stack/hairlesshide/HS in user.loc) // Could be scraping something inside a locker, hence the .loc, not get_turf
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/hairlesshide(user.loc)
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
scraped++
|
||||
|
||||
if(scraped)
|
||||
to_chat(user, SPAN_NOTICE("You scrape the hair off [scraped] hide\s."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/stack/animalhide/human
|
||||
name = "skin"
|
||||
desc = "The by-product of sapient farming."
|
||||
singular_name = "skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
stacktype = "hide-human"
|
||||
|
||||
/obj/item/stack/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
stacktype = "hide-corgi"
|
||||
|
||||
/obj/item/stack/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
stacktype = "hide-cat"
|
||||
|
||||
/obj/item/stack/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
stacktype = "hide-monkey"
|
||||
|
||||
/obj/item/stack/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
stacktype = "hide-lizard"
|
||||
|
||||
/obj/item/stack/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
stacktype = "hide-xeno"
|
||||
@@ -0,0 +1,48 @@
|
||||
//Step two - washing..... it's actually in washing machine code, and ere.
|
||||
|
||||
/obj/item/stack/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
description_info = "Get it <b><font color='blue'>wet</font></b> to continue tanning this into leather.<br>\
|
||||
You could set it in a river, wash it with a sink, or just splash water on it with a bucket."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "hairlesshide"
|
||||
|
||||
/obj/item/stack/hairlesshide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
/obj/item/stack/hairlesshide/water_act(var/wateramount)
|
||||
. = ..()
|
||||
wateramount = min(amount, round(wateramount))
|
||||
for(var/i in 1 to wateramount)
|
||||
var/obj/item/stack/wetleather/H = null
|
||||
for(var/obj/item/stack/wetleather/HS in get_turf(src)) // Doesn't have a user, can't just use their loc
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
|
||||
/obj/item/stack/hairlesshide/proc/rapidcure(var/stacknum = 1)
|
||||
stacknum = min(stacknum, amount)
|
||||
|
||||
while(stacknum)
|
||||
var/obj/item/stack/wetleather/I = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
if(istype(I))
|
||||
I.dry()
|
||||
|
||||
use(1)
|
||||
stacknum -= 1
|
||||
@@ -0,0 +1,51 @@
|
||||
//Step three - drying
|
||||
/obj/item/stack/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
description_info = "To finish tanning the leather, you need to dry it. \
|
||||
You could place it under a <b><font color='red'>fire</font></b>, \
|
||||
put it in a <b><font color='blue'>drying rack</font></b>, \
|
||||
or build a <b><font color='brown'>tanning rack</font></b> from steel or wooden boards."
|
||||
singular_name = "wet leather piece"
|
||||
icon_state = "sheet-wetleather"
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "wetleather"
|
||||
|
||||
var/dry_type = /obj/item/stack/material/leather
|
||||
|
||||
/obj/item/stack/wetleather/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
. += "\The [src] is [get_dryness_text()]."
|
||||
|
||||
/obj/item/stack/wetleather/proc/get_dryness_text()
|
||||
if(wetness > 20)
|
||||
return "wet"
|
||||
if(wetness > 10)
|
||||
return "damp"
|
||||
if(wetness)
|
||||
return "almost dry"
|
||||
return "dry"
|
||||
|
||||
/obj/item/stack/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
dry()
|
||||
|
||||
/obj/item/stack/wetleather/proc/dry()
|
||||
var/obj/item/stack/material/leather/L = new(src.loc)
|
||||
L.amount = amount
|
||||
use(amount)
|
||||
return L
|
||||
|
||||
/obj/item/stack/wetleather/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
. = ..()
|
||||
if(.) // If it transfers any, do a weighted average of the wetness
|
||||
var/obj/item/stack/wetleather/W = S
|
||||
var/oldamt = W.amount - .
|
||||
W.wetness = round(((oldamt * W.wetness) + (. * wetness)) / W.amount)
|
||||
@@ -0,0 +1,70 @@
|
||||
/obj/structure/tanning_rack
|
||||
name = "tanning rack"
|
||||
desc = "A rack used to stretch leather out and hold it taut during the tanning process."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
|
||||
var/obj/item/stack/wetleather/drying = null
|
||||
|
||||
/obj/structure/tanning_rack/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src) // SSObj fires ~every 2s , starting from wetness 30 takes ~1m
|
||||
|
||||
/obj/structure/tanning_rack/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/process()
|
||||
if(drying && drying.wetness)
|
||||
drying.wetness = max(drying.wetness - 1, 0)
|
||||
if(!drying.wetness)
|
||||
visible_message("The [drying] is dry!")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(drying)
|
||||
. += "\The [drying] is [drying.get_dryness_text()]."
|
||||
|
||||
/obj/structure/tanning_rack/update_icon()
|
||||
overlays.Cut()
|
||||
if(drying)
|
||||
var/image/I
|
||||
if(drying.wetness)
|
||||
I = image(icon, "leather_wet")
|
||||
else
|
||||
I = image(icon, "leather_dry")
|
||||
add_overlay(I)
|
||||
|
||||
/obj/structure/tanning_rack/attackby(var/atom/A, var/mob/user)
|
||||
if(istype(A, /obj/item/stack/wetleather))
|
||||
if(!drying) // If not drying anything, start drying the thing
|
||||
if(user.unEquip(A, target = src))
|
||||
drying = A
|
||||
else // Drying something, add if possible
|
||||
var/obj/item/stack/wetleather/W = A
|
||||
W.transfer_to(drying, W.amount, TRUE)
|
||||
update_icon()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/attack_hand(var/mob/user)
|
||||
if(drying)
|
||||
var/obj/item/stack/S = drying
|
||||
if(!drying.wetness) // If it's dry, make a stack of dry leather and prepare to put that in their hands
|
||||
var/obj/item/stack/material/leather/L = new(src)
|
||||
L.amount = drying.amount
|
||||
drying.use(drying.amount)
|
||||
S = L
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.put_in_any_hand_if_possible(S))
|
||||
S.forceMove(get_turf(src))
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
drying = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/attack_robot(var/mob/user)
|
||||
attack_hand(user) // That has checks to
|
||||
@@ -0,0 +1,23 @@
|
||||
/obj/item/stack/material/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
icon_state = "sheet-leather"
|
||||
default_type = MAT_LEATHER
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
|
||||
/obj/item/stack/material/cloth
|
||||
name = "cloth"
|
||||
icon_state = "sheet-cloth"
|
||||
default_type = "cloth"
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/clothing.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
|
||||
/obj/item/stack/material/cloth/diyaab
|
||||
color = "#c6ccf0"
|
||||
@@ -0,0 +1,55 @@
|
||||
/obj/item/stack/material/wood
|
||||
name = "wooden plank"
|
||||
icon_state = "sheet-wood"
|
||||
default_type = MAT_WOOD
|
||||
strict_color_stacking = TRUE
|
||||
apply_colour = 1
|
||||
drop_sound = 'sound/items/drop/wooden.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/wood/sif
|
||||
name = "alien wooden plank"
|
||||
color = "#0099cc"
|
||||
default_type = MAT_SIFWOOD
|
||||
|
||||
/obj/item/stack/material/log
|
||||
name = "log"
|
||||
icon_state = "sheet-log"
|
||||
default_type = MAT_LOG
|
||||
no_variants = FALSE
|
||||
color = "#824B28"
|
||||
max_amount = 25
|
||||
w_class = ITEMSIZE_HUGE
|
||||
description_info = "Use inhand to craft things, or use a sharp and edged object on this to convert it into two wooden planks."
|
||||
var/plank_type = /obj/item/stack/material/wood
|
||||
drop_sound = 'sound/items/drop/wooden.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
||||
|
||||
/obj/item/stack/material/log/sif
|
||||
name = "alien log"
|
||||
default_type = MAT_SIFLOG
|
||||
color = "#0099cc"
|
||||
plank_type = /obj/item/stack/material/wood/sif
|
||||
|
||||
/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)
|
||||
if(!istype(W) || W.force <= 0)
|
||||
return ..()
|
||||
if(W.sharp && W.edge)
|
||||
var/time = (3 SECONDS / max(W.force / 10, 1)) * W.toolspeed
|
||||
user.setClickCooldown(time)
|
||||
if(do_after(user, time, src) && use(1))
|
||||
to_chat(user, "<span class='notice'>You cut up a log into planks.</span>")
|
||||
playsound(src, 'sound/effects/woodcutting.ogg', 50, 1)
|
||||
var/obj/item/stack/material/wood/existing_wood = null
|
||||
for(var/obj/item/stack/material/wood/M in user.loc)
|
||||
if(M.material.name == src.material.name)
|
||||
existing_wood = M
|
||||
break
|
||||
|
||||
var/obj/item/stack/material/wood/new_wood = new plank_type(user.loc)
|
||||
new_wood.amount = 2
|
||||
if(existing_wood && new_wood.transfer_to(existing_wood))
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.</span>")
|
||||
else
|
||||
return ..()
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/stack/material/plastic
|
||||
name = "plastic"
|
||||
icon_state = "sheet-plastic"
|
||||
default_type = "plastic"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/cardboard
|
||||
name = "cardboard"
|
||||
icon_state = "sheet-card"
|
||||
default_type = "cardboard"
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/cardboardbox.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
|
||||
@@ -0,0 +1,16 @@
|
||||
// Ok, technically not stones, but the snowbrick's function is similar to sandstone and marble
|
||||
/obj/item/stack/material/snow
|
||||
name = "snow"
|
||||
desc = "The temptation to build a snowman rises."
|
||||
icon_state = "sheet-snow"
|
||||
drop_sound = 'sound/items/drop/gloves.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
default_type = "snow"
|
||||
|
||||
/obj/item/stack/material/snowbrick
|
||||
name = "snow brick"
|
||||
desc = "For all of your igloo building needs."
|
||||
icon_state = "sheet-snowbrick"
|
||||
default_type = "packed snow"
|
||||
drop_sound = 'sound/items/drop/gloves.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/stack/material/sandstone
|
||||
name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
default_type = "sandstone"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/boots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/boots.ogg'
|
||||
|
||||
/obj/item/stack/material/marble
|
||||
name = "marble brick"
|
||||
icon_state = "sheet-marble"
|
||||
default_type = "marble"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/boots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/boots.ogg'
|
||||
@@ -0,0 +1,55 @@
|
||||
// Forged in the equivalent of Hell, one piece at a time.
|
||||
/obj/item/stack/material/supermatter
|
||||
name = MAT_SUPERMATTER
|
||||
icon_state = "sheet-super"
|
||||
item_state = "diamond"
|
||||
default_type = MAT_SUPERMATTER
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/supermatter/proc/update_mass() // Due to how dangerous they can be, the item will get heavier and larger the more are in the stack.
|
||||
slowdown = amount / 10
|
||||
w_class = min(5, round(amount / 10) + 1)
|
||||
throw_range = round(amount / 7) + 1
|
||||
|
||||
/obj/item/stack/material/supermatter/use(var/used)
|
||||
. = ..()
|
||||
update_mass()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/supermatter/attack_hand(mob/user)
|
||||
. = ..()
|
||||
|
||||
update_mass()
|
||||
SSradiation.radiate(src, 5 + amount)
|
||||
var/mob/living/M = user
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/burn_user = TRUE
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(istype(G) && ((G.flags & THICKMATERIAL && prob(70)) || istype(G, /obj/item/clothing/gloves/gauntlets)))
|
||||
burn_user = FALSE
|
||||
|
||||
if(burn_user)
|
||||
H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon="Supermatter Chunk")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon="Supermatter Chunk")
|
||||
H.drop_from_inventory(src, get_turf(H))
|
||||
return
|
||||
|
||||
if(istype(user, /mob/living/silicon/robot))
|
||||
burn_user = FALSE
|
||||
|
||||
if(burn_user)
|
||||
M.apply_damage(amount, BURN, null, used_weapon="Supermatter Chunk")
|
||||
|
||||
/obj/item/stack/material/supermatter/ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
|
||||
if(prob((4 / severity) * 20))
|
||||
SSradiation.radiate(get_turf(src), amount * 4)
|
||||
explosion(get_turf(src),round(amount / 12) , round(amount / 6), round(amount / 3), round(amount / 25))
|
||||
qdel(src)
|
||||
return
|
||||
SSradiation.radiate(get_turf(src), amount * 2)
|
||||
..()
|
||||
+18
-18
@@ -1,19 +1,19 @@
|
||||
/**********************Input and output plates**************************/
|
||||
|
||||
/obj/machinery/mineral/input
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x2"
|
||||
name = "Input area"
|
||||
density = 0
|
||||
anchored = 1.0
|
||||
New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral/output
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
name = "Output area"
|
||||
density = 0
|
||||
anchored = 1.0
|
||||
New()
|
||||
/**********************Input and output plates**************************/
|
||||
|
||||
/obj/machinery/mineral/input
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x2"
|
||||
name = "Input area"
|
||||
density = 0
|
||||
anchored = 1.0
|
||||
New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral/output
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
name = "Output area"
|
||||
density = 0
|
||||
anchored = 1.0
|
||||
New()
|
||||
icon_state = "blank"
|
||||
+85
-7
@@ -55,6 +55,7 @@
|
||||
#include "code\__defines\lighting_vr.dm"
|
||||
#include "code\__defines\machinery.dm"
|
||||
#include "code\__defines\map.dm"
|
||||
#include "code\__defines\materials.dm"
|
||||
#include "code\__defines\math.dm"
|
||||
#include "code\__defines\math_physics.dm"
|
||||
#include "code\__defines\MC.dm"
|
||||
@@ -852,10 +853,13 @@
|
||||
#include "code\game\machinery\teleporter.dm"
|
||||
#include "code\game\machinery\transportpod.dm"
|
||||
#include "code\game\machinery\turret_control.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\game\machinery\vending.dm"
|
||||
#include "code\game\machinery\vending_machines.dm"
|
||||
#include "code\game\machinery\vending_machines_vr.dm"
|
||||
#include "code\game\machinery\vitals_monitor.dm"
|
||||
=======
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\game\machinery\wall_frames.dm"
|
||||
#include "code\game\machinery\washing_machine.dm"
|
||||
#include "code\game\machinery\wishgranter.dm"
|
||||
@@ -1197,20 +1201,25 @@
|
||||
#include "code\game\objects\items\robot\robot_items.dm"
|
||||
#include "code\game\objects\items\robot\robot_parts.dm"
|
||||
#include "code\game\objects\items\robot\robot_upgrades.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\game\objects\items\robot\robot_upgrades_vr.dm"
|
||||
#include "code\game\objects\items\stacks\fifty_spawner.dm"
|
||||
=======
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\game\objects\items\stacks\marker_beacons.dm"
|
||||
#include "code\game\objects\items\stacks\matter_synth.dm"
|
||||
#include "code\game\objects\items\stacks\medical.dm"
|
||||
#include "code\game\objects\items\stacks\medical_vr.dm"
|
||||
#include "code\game\objects\items\stacks\nanopaste.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\game\objects\items\stacks\nanopaste_vr.dm"
|
||||
#include "code\game\objects\items\stacks\rods.dm"
|
||||
=======
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\game\objects\items\stacks\sandbags.dm"
|
||||
#include "code\game\objects\items\stacks\stack.dm"
|
||||
#include "code\game\objects\items\stacks\telecrystal.dm"
|
||||
#include "code\game\objects\items\stacks\tickets.dm"
|
||||
#include "code\game\objects\items\stacks\sheets\leather.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\fifty_spawner_tiles.dm"
|
||||
#include "code\game\objects\items\stacks\tiles\tile_types.dm"
|
||||
#include "code\game\objects\items\toys\balls_vr.dm"
|
||||
@@ -2060,16 +2069,42 @@
|
||||
#include "code\modules\economy\ATM.dm"
|
||||
#include "code\modules\economy\cash.dm"
|
||||
#include "code\modules\economy\cash_register.dm"
|
||||
#include "code\modules\economy\coins.dm"
|
||||
#include "code\modules\economy\economy_misc.dm"
|
||||
#include "code\modules\economy\EFTPOS.dm"
|
||||
#include "code\modules\economy\Events.dm"
|
||||
#include "code\modules\economy\Events_Mundane.dm"
|
||||
#include "code\modules\economy\lorenews.dm"
|
||||
#include "code\modules\economy\mint.dm"
|
||||
#include "code\modules\economy\money_bag.dm"
|
||||
#include "code\modules\economy\price_list.dm"
|
||||
#include "code\modules\economy\retail_scanner.dm"
|
||||
#include "code\modules\economy\TradeDestinations.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\modules\entopics_vr\alternate_appearance.dm"
|
||||
#include "code\modules\entopics_vr\entopics.dm"
|
||||
=======
|
||||
#include "code\modules\economy\vending.dm"
|
||||
#include "code\modules\economy\vending_machines.dm"
|
||||
#include "code\modules\emotes\emote_define.dm"
|
||||
#include "code\modules\emotes\emote_mob.dm"
|
||||
#include "code\modules\emotes\definitions\_mob.dm"
|
||||
#include "code\modules\emotes\definitions\_species.dm"
|
||||
#include "code\modules\emotes\definitions\audible.dm"
|
||||
#include "code\modules\emotes\definitions\audible_cough.dm"
|
||||
#include "code\modules\emotes\definitions\audible_scream.dm"
|
||||
#include "code\modules\emotes\definitions\audible_slap.dm"
|
||||
#include "code\modules\emotes\definitions\audible_snap.dm"
|
||||
#include "code\modules\emotes\definitions\audible_sneeze.dm"
|
||||
#include "code\modules\emotes\definitions\audible_whistle.dm"
|
||||
#include "code\modules\emotes\definitions\exertion.dm"
|
||||
#include "code\modules\emotes\definitions\human.dm"
|
||||
#include "code\modules\emotes\definitions\slimes.dm"
|
||||
#include "code\modules\emotes\definitions\synthetics.dm"
|
||||
#include "code\modules\emotes\definitions\visible.dm"
|
||||
#include "code\modules\emotes\definitions\visible_animated.dm"
|
||||
#include "code\modules\emotes\definitions\visible_vomit.dm"
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\modules\error_handler\_defines.dm"
|
||||
#include "code\modules\error_handler\error_handler.dm"
|
||||
#include "code\modules\error_handler\error_viewer.dm"
|
||||
@@ -2408,7 +2443,9 @@
|
||||
#include "code\modules\maps\tg\map_template.dm"
|
||||
#include "code\modules\maps\tg\map_template_vr.dm"
|
||||
#include "code\modules\maps\tg\reader.dm"
|
||||
#include "code\modules\materials\fifty_spawner.dm"
|
||||
#include "code\modules\materials\fifty_spawner_mats.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\modules\materials\material_recipes.dm"
|
||||
#include "code\modules\materials\material_recipes_vr.dm"
|
||||
#include "code\modules\materials\material_sheets.dm"
|
||||
@@ -2422,6 +2459,46 @@
|
||||
#include "code\modules\media\media_player_wmp.dm"
|
||||
#include "code\modules\media\media_tracks.dm"
|
||||
#include "code\modules\media\mediamanager.dm"
|
||||
=======
|
||||
#include "code\modules\materials\material_synth.dm"
|
||||
#include "code\modules\materials\materials\_materials.dm"
|
||||
#include "code\modules\materials\materials\alien_alloy.dm"
|
||||
#include "code\modules\materials\materials\cult.dm"
|
||||
#include "code\modules\materials\materials\gems.dm"
|
||||
#include "code\modules\materials\materials\glass.dm"
|
||||
#include "code\modules\materials\materials\holographic.dm"
|
||||
#include "code\modules\materials\materials\plastic.dm"
|
||||
#include "code\modules\materials\materials\snow.dm"
|
||||
#include "code\modules\materials\materials\stone.dm"
|
||||
#include "code\modules\materials\materials\supermatter.dm"
|
||||
#include "code\modules\materials\materials\metals\hull.dm"
|
||||
#include "code\modules\materials\materials\metals\metals.dm"
|
||||
#include "code\modules\materials\materials\metals\plasteel.dm"
|
||||
#include "code\modules\materials\materials\metals\steel.dm"
|
||||
#include "code\modules\materials\materials\organic\animal_products.dm"
|
||||
#include "code\modules\materials\materials\organic\cloth.dm"
|
||||
#include "code\modules\materials\materials\organic\leather.dm"
|
||||
#include "code\modules\materials\materials\organic\resin.dm"
|
||||
#include "code\modules\materials\materials\organic\wood.dm"
|
||||
#include "code\modules\materials\sheets\_sheets.dm"
|
||||
#include "code\modules\materials\sheets\gems.dm"
|
||||
#include "code\modules\materials\sheets\glass.dm"
|
||||
#include "code\modules\materials\sheets\plastic.dm"
|
||||
#include "code\modules\materials\sheets\snow.dm"
|
||||
#include "code\modules\materials\sheets\stone.dm"
|
||||
#include "code\modules\materials\sheets\supermatter.dm"
|
||||
#include "code\modules\materials\sheets\metals\hull.dm"
|
||||
#include "code\modules\materials\sheets\metals\metal.dm"
|
||||
#include "code\modules\materials\sheets\metals\rods.dm"
|
||||
#include "code\modules\materials\sheets\organic\animal_products.dm"
|
||||
#include "code\modules\materials\sheets\organic\resin.dm"
|
||||
#include "code\modules\materials\sheets\organic\textiles.dm"
|
||||
#include "code\modules\materials\sheets\organic\wood.dm"
|
||||
#include "code\modules\materials\sheets\organic\tanning\hide.dm"
|
||||
#include "code\modules\materials\sheets\organic\tanning\hide_hairless.dm"
|
||||
#include "code\modules\materials\sheets\organic\tanning\leather_wet.dm"
|
||||
#include "code\modules\materials\sheets\organic\tanning\tanning_rack.dm"
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\modules\metric\activity.dm"
|
||||
#include "code\modules\metric\count.dm"
|
||||
#include "code\modules\metric\department.dm"
|
||||
@@ -2429,21 +2506,18 @@
|
||||
#include "code\modules\mining\abandonedcrates.dm"
|
||||
#include "code\modules\mining\abandonedcrates_vr.dm"
|
||||
#include "code\modules\mining\alloys.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\modules\mining\alloys_vr.dm"
|
||||
#include "code\modules\mining\coins.dm"
|
||||
=======
|
||||
>>>>>>> 33c51d9... Merge pull request #8022 from Atermonera/materials_refactor:polaris.dme
|
||||
#include "code\modules\mining\fulton.dm"
|
||||
#include "code\modules\mining\machine_input_output_plates.dm"
|
||||
#include "code\modules\mining\machine_processing.dm"
|
||||
#include "code\modules\mining\machine_stacking.dm"
|
||||
#include "code\modules\mining\machine_unloading.dm"
|
||||
#include "code\modules\mining\mine_items.dm"
|
||||
#include "code\modules\mining\mine_items_vr.dm"
|
||||
#include "code\modules\mining\mine_outcrops.dm"
|
||||
#include "code\modules\mining\mine_turfs.dm"
|
||||
#include "code\modules\mining\mine_turfs_vr.dm"
|
||||
#include "code\modules\mining\mineral_effect.dm"
|
||||
#include "code\modules\mining\mint.dm"
|
||||
#include "code\modules\mining\money_bag.dm"
|
||||
#include "code\modules\mining\ore.dm"
|
||||
#include "code\modules\mining\ore_box.dm"
|
||||
#include "code\modules\mining\ore_datum.dm"
|
||||
@@ -2452,6 +2526,10 @@
|
||||
#include "code\modules\mining\shelters_vr.dm"
|
||||
#include "code\modules\mining\drilling\drill.dm"
|
||||
#include "code\modules\mining\drilling\scanner.dm"
|
||||
#include "code\modules\mining\machinery\machine_input_output_plates.dm"
|
||||
#include "code\modules\mining\machinery\machine_processing.dm"
|
||||
#include "code\modules\mining\machinery\machine_stacking.dm"
|
||||
#include "code\modules\mining\machinery\machine_unloading.dm"
|
||||
#include "code\modules\mining\ore_redemption_machine\construction.dm"
|
||||
#include "code\modules\mining\ore_redemption_machine\equipment_vendor.dm"
|
||||
#include "code\modules\mining\ore_redemption_machine\mine_point_items.dm"
|
||||
|
||||
Reference in New Issue
Block a user