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Moves material stacks to modules/materials
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@@ -0,0 +1,57 @@
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/**********************Unloading unit**************************/
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/obj/machinery/mineral/unloading_machine
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name = "unloading machine"
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icon = 'icons/obj/machines/mining_machines_vr.dmi' // VOREStation Edit
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icon_state = "unloader"
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density = 1
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anchored = 1.0
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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/obj/machinery/mineral/unloading_machine/Initialize()
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. = ..()
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for(var/dir in cardinal)
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input = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(input)
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break
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for(var/dir in cardinal)
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output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(output)
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break
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/obj/machinery/mineral/unloading_machine/proc/toggle_speed(var/forced)
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if(forced)
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speed_process = forced
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else
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speed_process = !speed_process // switching gears
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if(speed_process) // high gear
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STOP_MACHINE_PROCESSING(src)
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START_PROCESSING(SSfastprocess, src)
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else // low gear
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STOP_PROCESSING(SSfastprocess, src)
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START_MACHINE_PROCESSING(src)
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/obj/machinery/mineral/unloading_machine/process()
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if (src.output && src.input)
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if (locate(/obj/structure/ore_box, input.loc))
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var/obj/structure/ore_box/BOX = locate(/obj/structure/ore_box, input.loc)
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var/i = 0
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for (var/obj/item/weapon/ore/O in BOX.contents)
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BOX.contents -= O
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O.loc = output.loc
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i++
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if (i>=10)
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return
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if (locate(/obj/item, input.loc))
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var/obj/item/O
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var/i
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for (i = 0; i<10; i++)
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O = locate(/obj/item, input.loc)
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if (O)
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O.loc = src.output.loc
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else
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return
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return
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