Merge pull request #7612 from Zuhayr/dev

Dev-freeze into dev.
This commit is contained in:
Zuhayr
2015-01-02 00:08:28 +10:30
51 changed files with 1334 additions and 1452 deletions
+1 -2
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@@ -401,14 +401,13 @@
#include "code\game\machinery\doors\airlock_control.dm"
#include "code\game\machinery\doors\airlock_electronics.dm"
#include "code\game\machinery\doors\alarmlock.dm"
#include "code\game\machinery\doors\blast_door.dm"
#include "code\game\machinery\doors\brigdoors.dm"
#include "code\game\machinery\doors\checkForMultipleDoors.dm"
#include "code\game\machinery\doors\door.dm"
#include "code\game\machinery\doors\firedoor.dm"
#include "code\game\machinery\doors\firedoor_assembly.dm"
#include "code\game\machinery\doors\multi_tile.dm"
#include "code\game\machinery\doors\poddoor.dm"
#include "code\game\machinery\doors\shutters.dm"
#include "code\game\machinery\doors\unpowered.dm"
#include "code\game\machinery\doors\windowdoor.dm"
#include "code\game\machinery\embedded_controller\airlock_controllers.dm"
+13 -12
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@@ -382,22 +382,23 @@ its easier to just keep the beam vertical.
//returns 1 if made bloody, returns 0 otherwise
/atom/proc/add_blood(mob/living/carbon/human/M as mob)
if(flags & NOBLOODY) return 0
.=1
if (!( istype(M, /mob/living/carbon/human) ))
return 0
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
if (!( src.flags ) & FPRINT)
if((flags & NOBLOODY) || !(flags & FPRINT))
return 0
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
blood_color = "#A10808"
if (M.species)
blood_color = M.species.blood_color
return
if(istype(M))
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
if (M.species)
blood_color = M.species.blood_color
. = 1
return 1
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
if( istype(src, /turf/simulated) )
+1 -1
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@@ -485,7 +485,7 @@
/obj/machinery/bot/medbot/Bump(M as mob|obj) //Leave no door unopened!
if ((istype(M, /obj/machinery/door)) && (!isnull(src.botcard)))
var/obj/machinery/door/D = M
if (!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/poddoor))
if (!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/blast))
D.open()
src.frustration = 0
else if ((istype(M, /mob/living/)) && (!src.anchored))
+1 -1
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@@ -724,7 +724,7 @@ Auto Patrol: []"},
/obj/machinery/bot/secbot/Bump(M as mob|obj) //Leave no door unopened!
if((istype(M, /obj/machinery/door)) && !isnull(src.botcard))
var/obj/machinery/door/D = M
if(!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/poddoor))
if(!istype(D, /obj/machinery/door/firedoor) && D.check_access(src.botcard) && !istype(D,/obj/machinery/door/blast))
D.open()
src.frustration = 0
else if(!src.anchored)
+35 -9
View File
@@ -1,3 +1,9 @@
// RCON REMOTE CONTROL CONSOLE
//
// Last Change 1.1.2015 by Atlantis
//
// Allows remote operation of electrical systems on station (SMESs and Breaker Boxes)
/obj/machinery/computer/rcon
name = "\improper RCON remote control console"
desc = "Console used to remotely control machinery on the station."
@@ -8,14 +14,21 @@
var/current_tag = null
var/list/known_SMESs = null
var/list/known_breakers = null
// Allows you to hide specific parts of the UI
var/hide_SMES = 0
var/hide_SMES_details = 0
var/hide_breakers = 0
/obj/machinery/computer/rcon/attack_ai(var/mob/user as mob)
return attack_hand(user)
// Proc: attack_hand()
// Parameters: 1 (user - Person which clicked this computer)
// Description: Opens UI of this machine.
/obj/machinery/computer/rcon/attack_hand(var/mob/user as mob)
..()
ui_interact(user)
// Proc: ui_interact()
// Parameters: 4 (standard NanoUI parameters)
// Description: Uses dark magic (NanoUI) to render this machine's UI
/obj/machinery/computer/rcon/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
FindDevices() // Update our devices list
var/data[0]
@@ -42,20 +55,20 @@
"enabled" = BR.on
)))
data["breaker_info"] = breakerlist
data["hide_smes"] = hide_SMES
data["hide_smes_details"] = hide_SMES_details
data["hide_breakers"] = hide_breakers
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "rcon.tmpl", "RCON Control Console", 600, 400)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
// Proc: Topic()
// Parameters: 2 (href, href_list - allows us to process UI clicks)
// Description: Allows us to process UI clicks, which are relayed in form of hrefs.
/obj/machinery/computer/rcon/Topic(href, href_list)
if(href_list["smes_in_toggle"])
var/obj/machinery/power/smes/buildable/SMES = GetSMESByTag(href_list["smes_in_toggle"])
@@ -86,7 +99,17 @@
usr << "The breaker box was recently toggled. Please wait before toggling it again."
else
toggle.auto_toggle()
if(href_list["hide_smes"])
hide_SMES = !hide_SMES
if(href_list["hide_smes_details"])
hide_SMES_details = !hide_SMES_details
if(href_list["hide_breakers"])
hide_breakers = !hide_breakers
// Proc: GetSMESByTag()
// Parameters: 1 (tag - RCON tag of SMES we want to look up)
// Description: Looks up and returns SMES which has matching RCON tag
/obj/machinery/computer/rcon/proc/GetSMESByTag(var/tag)
if(!tag)
return
@@ -95,6 +118,9 @@
if(S.RCon_tag == tag)
return S
// Proc: FindDevices()
// Parameters: None
// Description: Refreshes local list of known devices.
/obj/machinery/computer/rcon/proc/FindDevices()
known_SMESs = new /list()
for(var/obj/machinery/power/smes/buildable/SMES in machines)
+3 -3
View File
@@ -31,7 +31,7 @@
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
M.open()
@@ -43,7 +43,7 @@
M.drive()
sleep(50)
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
M.close()
return
@@ -181,7 +181,7 @@
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
if(M.density)
M.open()
@@ -140,7 +140,7 @@ var/specops_shuttle_timeleft = 0
//Begin Marauder launchpad.
spawn(0)//So it parallel processes it.
for(var/obj/machinery/door/poddoor/M in special_ops)
for(var/obj/machinery/door/blast/M in special_ops)
switch(M.id)
if("ASSAULT0")
spawn(10)//1 second delay between each.
@@ -188,7 +188,7 @@ var/specops_shuttle_timeleft = 0
sleep(50)//Doors remain open for 5 seconds.
for(var/obj/machinery/door/poddoor/M in special_ops)
for(var/obj/machinery/door/blast/M in special_ops)
switch(M.id)//Doors close at the same time.
if("ASSAULT0")
spawn(0)
+3 -3
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@@ -96,7 +96,7 @@
D.safe = 1
/obj/machinery/door_control/proc/handle_pod()
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if(M.id == src.id)
if(M.density)
spawn(0)
@@ -171,7 +171,7 @@
active = 1
icon_state = "launcheract"
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if (M.id == src.id)
spawn( 0 )
M.open()
@@ -185,7 +185,7 @@
sleep(50)
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if (M.id == src.id)
spawn( 0 )
M.close()
+168
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@@ -0,0 +1,168 @@
// BLAST DOORS
//
// Refactored 27.12.2014 by Atlantis
//
// Blast doors are suposed to be reinforced versions of regular doors. Instead of being manually
// controlled they use buttons or other means of remote control. This is why they cannot be emagged
// as they lack any ID scanning system, they just handle remote control signals. Subtypes have
// different icons, which are defined by set of variables. Subtypes are on bottom of this file.
/obj/machinery/door/blast
name = "Blast Door"
desc = "That looks like it doesn't open easily."
icon = 'icons/obj/doors/rapid_pdoor.dmi'
icon_state = null
// Icon states for different shutter types. Simply change this instead of rewriting the update_icon proc.
var/icon_state_open = null
var/icon_state_opening = null
var/icon_state_closed = null
var/icon_state_closing = null
closed_layer = 3.3 // Above airlocks when closed
var/id = 1.0
dir = 1
explosion_resistance = 25
// Proc: Bumped()
// Parameters: 1 (AM - Atom that tried to walk through this object)
// Description: If we are open returns zero, otherwise returns result of parent function.
/obj/machinery/door/blast/Bumped(atom/AM)
if(!density)
return ..()
else
return 0
// Proc: update_icon()
// Parameters: None
// Description: Updates icon of this object. Uses icon state variables.
/obj/machinery/door/blast/update_icon()
if(density)
icon_state = icon_state_closed
else
icon_state = icon_state_open
return
// Proc: force_open()
// Parameters: None
// Description: Opens the door. No checks are done inside this proc.
/obj/machinery/door/blast/proc/force_open()
src.operating = 1
flick(icon_state_opening, src)
src.density = 0
update_nearby_tiles()
src.update_icon()
src.SetOpacity(0)
sleep(15)
src.operating = 0
// Proc: force_close()
// Parameters: None
// Description: Closes the door. No checks are done inside this proc.
/obj/machinery/door/blast/proc/force_close()
src.operating = 1
flick(icon_state_closing, src)
src.density = 1
update_nearby_tiles()
src.update_icon()
src.SetOpacity(initial(opacity))
sleep(15)
src.operating = 0
// Proc: force_toggle()
// Parameters: None
// Description: Opens or closes the door, depending on current state. No checks are done inside this proc.
/obj/machinery/door/blast/proc/force_toggle()
if(src.density)
src.force_open()
else
src.force_close()
// Proc: attackby()
// Parameters: 2 (C - Item this object was clicked with, user - Mob which clicked this object)
// Description: If we are clicked with crowbar or wielded fire axe, try to manually open the door.
// This only works on broken doors or doors without power. Also allows repair with Plasteel.
/obj/machinery/door/blast/attackby(obj/item/weapon/C as obj, mob/user as mob)
src.add_fingerprint(user)
if(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1))
if(((stat & NOPOWER) || (stat & BROKEN)) && !( src.operating ))
force_toggle()
else
usr << "<span class='notice'>[src]'s motors resist your effort.</span>"
return
if(istype(C, /obj/item/stack/sheet/plasteel))
var/amt = repair_price()
if(!amt)
usr << "<span class='notice'>\The [src] is already fully repaired.</span>"
return
var/obj/item/stack/sheet/plasteel/P = C
if(P.amount < amt)
usr << "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>"
return
usr << "<span class='notice'>You begin repairing [src]...</span>"
if(do_after(usr, 30))
if(P.use(amt))
usr << "<span class='notice'>You have repaired \The [src]</span>"
src.repair()
else
usr << "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>"
// Proc: open()
// Parameters: None
// Description: Opens the door. Does necessary checks. Automatically closes if autoclose is true
/obj/machinery/door/blast/open()
if (src.operating || (stat & BROKEN || stat & NOPOWER))
return
force_open()
if(autoclose)
spawn(150)
close()
return 1
// Proc: close()
// Parameters: None
// Description: Closes the door. Does necessary checks.
/obj/machinery/door/blast/close()
if (src.operating || (stat & BROKEN || stat & NOPOWER))
return
force_close()
// Proc: repair_price()
// Parameters: None
// Description: Determines amount of sheets needed for full repair. (max)150HP per sheet, (max)10 emitter hits per sheet.
/obj/machinery/door/blast/proc/repair_price()
var/sheets_needed = 0
var/dam = maxhealth - health
while(dam > 0)
dam -= 150
sheets_needed++
return sheets_needed
// Proc: repair()
// Parameters: None
// Description: Fully repairs the blast door.
/obj/machinery/door/blast/proc/repair()
health = maxhealth
if(stat & BROKEN)
stat &= ~BROKEN
// SUBTYPE: Regular
// Your classical blast door, found almost everywhere.
obj/machinery/door/blast/regular
icon_state_open = "pdoor0"
icon_state_opening = "pdoorc0"
icon_state_closed = "pdoor1"
icon_state_closing = "pdoorc1"
icon_state = "pdoor1"
maxhealth = 600
// SUBTYPE: Shutters
// Nicer looking, and also weaker, shutters. Found in kitchen and similar areas.
/obj/machinery/door/blast/shutters
icon_state_open = "shutter0"
icon_state_opening = "shutterc0"
icon_state_closed = "shutter1"
icon_state_closing = "shutterc1"
icon_state = "shutter1"
+3 -3
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@@ -163,15 +163,15 @@
/obj/machinery/door/hitby(AM as mob|obj)
/obj/machinery/door/hitby(AM as mob|obj, var/speed=5)
..()
visible_message("\red <B>[src.name] was hit by [AM].</B>")
var/tforce = 0
if(ismob(AM))
tforce = 15
tforce = 15 * (speed/5)
else
tforce = AM:throwforce
tforce = AM:throwforce * (speed/5)
playsound(src.loc, hitsound, 100, 1)
take_damage(tforce)
return
+7 -6
View File
@@ -4,12 +4,13 @@
/obj/machinery/door/airlock/multi_tile/New()
..()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
switch(dir)
if(EAST, WEST)
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
/obj/machinery/door/airlock/multi_tile/glass
name = "Glass Airlock"
-396
View File
@@ -1,396 +0,0 @@
/obj/machinery/door/poddoor
name = "Podlock"
desc = "That looks like it doesn't open easily."
icon = 'icons/obj/doors/rapid_pdoor.dmi'
icon_state = "pdoor1"
var/id = 1.0
dir = 1
explosion_resistance = 25
destroy_hits = 50 // Lots of emitter blasts, it's blast door after all.
/obj/machinery/door/poddoor/New()
. = ..()
if(density)
layer = 3.3 //to override door.New() proc
else
layer = initial(layer)
return
/obj/machinery/door/poddoor/Bumped(atom/AM)
if(!density)
return ..()
else
return 0
/obj/machinery/door/poddoor/update_icon()
if(density)
icon_state = "pdoor1"
else
icon_state = "pdoor0"
return
/obj/machinery/door/poddoor/attackby(obj/item/weapon/C as obj, mob/user as mob)
src.add_fingerprint(user)
if (!( istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) ))
return
if ((src.density && (stat & NOPOWER) && !( src.operating )))
spawn( 0 )
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
src.SetOpacity(0)
sleep(15)
src.density = 0
src.operating = 0
return
return
/obj/machinery/door/poddoor/open()
if (src.operating == 1) //doors can still open when emag-disabled
return
if (!ticker)
return 0
if(!src.operating) //in case of emag
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
src.SetOpacity(0)
sleep(10)
layer = initial(layer)
src.density = 0
update_nearby_tiles()
if(operating == 1) //emag again
src.operating = 0
if(autoclose)
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/close()
if (src.operating)
return
src.operating = 1
layer = 3.3
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
src.SetOpacity(initial(opacity))
update_nearby_tiles()
sleep(10)
src.operating = 0
return
/*
/obj/machinery/door/poddoor/two_tile_hor/open()
if (src.operating == 1) //doors can still open when emag-disabled
return
if (!ticker)
return 0
if(!src.operating) //in case of emag
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
src.SetOpacity(0)
f1.SetOpacity(0)
f2.SetOpacity(0)
sleep(10)
src.density = 0
f1.density = 0
f2.density = 0
update_nearby_tiles()
if(operating == 1) //emag again
src.operating = 0
if(autoclose)
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/two_tile_hor/close()
if (src.operating)
return
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
f1.density = 1
f2.density = 1
sleep(10)
src.SetOpacity(initial(opacity))
f1.SetOpacity(initial(opacity))
f2.SetOpacity(initial(opacity))
update_nearby_tiles()
src.operating = 0
return
/obj/machinery/door/poddoor/four_tile_hor/open()
if (src.operating == 1) //doors can still open when emag-disabled
return
if (!ticker)
return 0
if(!src.operating) //in case of emag
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
sleep(10)
src.density = 0
src.sd_SetOpacity(0)
f1.density = 0
f1.sd_SetOpacity(0)
f2.density = 0
f2.sd_SetOpacity(0)
f3.density = 0
f3.sd_SetOpacity(0)
f4.density = 0
f4.sd_SetOpacity(0)
update_nearby_tiles()
if(operating == 1) //emag again
src.operating = 0
if(autoclose)
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/four_tile_hor/close()
if (src.operating)
return
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
f1.density = 1
f1.sd_SetOpacity(1)
f2.density = 1
f2.sd_SetOpacity(1)
f3.density = 1
f3.sd_SetOpacity(1)
f4.density = 1
f4.sd_SetOpacity(1)
if (src.visible)
src.sd_SetOpacity(1)
update_nearby_tiles()
sleep(10)
src.operating = 0
return
/obj/machinery/door/poddoor/two_tile_ver/open()
if (src.operating == 1) //doors can still open when emag-disabled
return
if (!ticker)
return 0
if(!src.operating) //in case of emag
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
sleep(10)
src.density = 0
src.sd_SetOpacity(0)
f1.density = 0
f1.sd_SetOpacity(0)
f2.density = 0
f2.sd_SetOpacity(0)
update_nearby_tiles()
if(operating == 1) //emag again
src.operating = 0
if(autoclose)
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/two_tile_ver/close()
if (src.operating)
return
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
f1.density = 1
f1.sd_SetOpacity(1)
f2.density = 1
f2.sd_SetOpacity(1)
if (src.visible)
src.sd_SetOpacity(1)
update_nearby_tiles()
sleep(10)
src.operating = 0
return
/obj/machinery/door/poddoor/four_tile_ver/open()
if (src.operating == 1) //doors can still open when emag-disabled
return
if (!ticker)
return 0
if(!src.operating) //in case of emag
src.operating = 1
flick("pdoorc0", src)
src.icon_state = "pdoor0"
sleep(10)
src.density = 0
src.sd_SetOpacity(0)
f1.density = 0
f1.sd_SetOpacity(0)
f2.density = 0
f2.sd_SetOpacity(0)
f3.density = 0
f3.sd_SetOpacity(0)
f4.density = 0
f4.sd_SetOpacity(0)
update_nearby_tiles()
if(operating == 1) //emag again
src.operating = 0
if(autoclose)
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/four_tile_ver/close()
if (src.operating)
return
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
f1.density = 1
f1.sd_SetOpacity(1)
f2.density = 1
f2.sd_SetOpacity(1)
f3.density = 1
f3.sd_SetOpacity(1)
f4.density = 1
f4.sd_SetOpacity(1)
if (src.visible)
src.sd_SetOpacity(1)
update_nearby_tiles()
sleep(10)
src.operating = 0
return
/obj/machinery/door/poddoor/two_tile_hor
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
icon = 'icons/obj/doors/1x2blast_hor.dmi'
New()
..()
f1 = new/obj/machinery/door/poddoor/filler_object (src.loc)
f2 = new/obj/machinery/door/poddoor/filler_object (get_step(src,EAST))
f1.density = density
f2.density = density
f1.sd_SetOpacity(opacity)
f2.sd_SetOpacity(opacity)
Del()
del f1
del f2
..()
/obj/machinery/door/poddoor/two_tile_ver
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
icon = 'icons/obj/doors/1x2blast_vert.dmi'
New()
..()
f1 = new/obj/machinery/door/poddoor/filler_object (src.loc)
f2 = new/obj/machinery/door/poddoor/filler_object (get_step(src,NORTH))
f1.density = density
f2.density = density
f1.sd_SetOpacity(opacity)
f2.sd_SetOpacity(opacity)
Del()
del f1
del f2
..()
/obj/machinery/door/poddoor/four_tile_hor
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
var/obj/machinery/door/poddoor/filler_object/f3
var/obj/machinery/door/poddoor/filler_object/f4
icon = 'icons/obj/doors/1x4blast_hor.dmi'
New()
..()
f1 = new/obj/machinery/door/poddoor/filler_object (src.loc)
f2 = new/obj/machinery/door/poddoor/filler_object (get_step(f1,EAST))
f3 = new/obj/machinery/door/poddoor/filler_object (get_step(f2,EAST))
f4 = new/obj/machinery/door/poddoor/filler_object (get_step(f3,EAST))
f1.density = density
f2.density = density
f3.density = density
f4.density = density
f1.sd_SetOpacity(opacity)
f2.sd_SetOpacity(opacity)
f4.sd_SetOpacity(opacity)
f3.sd_SetOpacity(opacity)
Del()
del f1
del f2
del f3
del f4
..()
/obj/machinery/door/poddoor/four_tile_ver
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
var/obj/machinery/door/poddoor/filler_object/f3
var/obj/machinery/door/poddoor/filler_object/f4
icon = 'icons/obj/doors/1x4blast_vert.dmi'
New()
..()
f1 = new/obj/machinery/door/poddoor/filler_object (src.loc)
f2 = new/obj/machinery/door/poddoor/filler_object (get_step(f1,NORTH))
f3 = new/obj/machinery/door/poddoor/filler_object (get_step(f2,NORTH))
f4 = new/obj/machinery/door/poddoor/filler_object (get_step(f3,NORTH))
f1.density = density
f2.density = density
f3.density = density
f4.density = density
f1.sd_SetOpacity(opacity)
f2.sd_SetOpacity(opacity)
f4.sd_SetOpacity(opacity)
f3.sd_SetOpacity(opacity)
Del()
del f1
del f2
del f3
del f4
..()
*/
/obj/machinery/door/poddoor/filler_object
name = ""
icon_state = ""
-68
View File
@@ -1,68 +0,0 @@
/obj/machinery/door/poddoor/shutters
name = "Shutters"
icon = 'icons/obj/doors/rapid_pdoor.dmi'
icon_state = "shutter1"
power_channel = ENVIRON
/obj/machinery/door/poddoor/shutters/New()
..()
layer = 3.1
/obj/machinery/door/poddoor/shutters/attackby(obj/item/weapon/C as obj, mob/user as mob)
add_fingerprint(user)
if(!(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1) ))
return
if(density && (stat & NOPOWER) && !operating)
operating = 1
spawn(-1)
flick("shutterc0", src)
icon_state = "shutter0"
sleep(15)
density = 0
SetOpacity(0)
operating = 0
return
return
/obj/machinery/door/poddoor/shutters/update_icon()
if(density)
icon_state = "shutter1"
else
icon_state = "shutter0"
return
/obj/machinery/door/poddoor/shutters/open()
if(operating == 1) //doors can still open when emag-disabled
return
if(!ticker)
return 0
if(!operating) //in case of emag
operating = 1
flick("shutterc0", src)
icon_state = "shutter0"
sleep(10)
density = 0
SetOpacity(0)
update_nearby_tiles()
if(operating == 1) //emag again
operating = 0
if(autoclose)
spawn(150)
autoclose() //TODO: note to self: look into this ~Carn
return 1
/obj/machinery/door/poddoor/shutters/close()
if(operating)
return
operating = 1
flick("shutterc1", src)
icon_state = "shutter1"
density = 1
if(visible)
SetOpacity(1)
update_nearby_tiles()
sleep(10)
operating = 0
return
-17
View File
@@ -112,23 +112,6 @@ Class Procs:
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
var/global/gl_uid = 1
/obj/machinery/drain_power(var/drain_check)
if(drain_check)
return 1
if(!powered())
return 0
var/area/area = get_area(src)
if(!area)
return 0
var/obj/machinery/power/apc/apc = area.get_apc()
if(!apc)
return 0
return apc.drain_power()
/obj/machinery/New(l, d=0)
..(l)
if(d)
+4 -4
View File
@@ -605,10 +605,10 @@
overlays += blood_overlay
//if this blood isn't already in the list, add it
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if(istype(M))
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
return 1 //we applied blood to the item
/obj/item/proc/generate_blood_overlay()
+2 -2
View File
@@ -118,7 +118,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/heads
default_cartridge = /obj/item/weapon/cartridge/head
icon_state = "pda-h"
news_silent = 1
news_silent = 1
/obj/item/device/pda/heads/hop
default_cartridge = /obj/item/weapon/cartridge/hop
@@ -790,7 +790,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if("Toggle Door")
if(cartridge && cartridge.access_remote_door)
for(var/obj/machinery/door/poddoor/M in world)
for(var/obj/machinery/door/blast/M in world)
if(M.id == cartridge.remote_door_id)
if(M.density)
M.open()
+18 -39
View File
@@ -28,8 +28,7 @@
var/datum/data/record/active1 = null //General
var/datum/data/record/active2 = null //Medical
var/datum/data/record/active3 = null //Security
var/obj/machinery/power/monitor/powmonitor = null // Power Monitor
var/list/powermonitors = list()
var/selected_sensor = null // Power Sensor
var/message1 // used for status_displays
var/message2
var/list/stored_data = list()
@@ -263,41 +262,18 @@
/* Power Monitor (Mode: 43 / 433) */
/*
if(mode==43 || mode==433)
var/pMonData[0]
var/apcData[0]
for(var/obj/machinery/computer/power_monitor/pMon in world)
if(!(pMon.stat & (NOPOWER|BROKEN)) )
var/turf/monitorturf = locate(pMon.x,pMon.y,pMon.z)
var/area/monitorarea = monitorturf.loc
pMonData[++pMonData.len] = list ("Name" = html_encode(monitorarea ? pMon.name + " in " + monitorarea.name : pMon.name), "ref" = "\ref[pMon]")
if(isnull(powmonitor)) powmonitor = pMon
values["powermonitors"] = pMonData
if (!isnull(powmonitor.powernet))
values["powerconnected"] = 1
values["poweravail"] = powmonitor.powernet.avail
values["powerload"] = num2text(powmonitor.powernet.viewload,10)
var/list/L = list()
for(var/obj/machinery/power/terminal/term in powmonitor.powernet.nodes)
if(istype(term.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = term.master
L += A
var/list/Status = list(0,0,1,1) // Status: off, auto-off, on, auto-on
var/list/chg = list(0,1,1) // Charging: nope, charging, full
for(var/obj/machinery/power/apc/A in L)
apcData[++apcData.len] = list("Name" = html_encode(A.area.name), "Equipment" = Status[A.equipment+1], "Lights" = Status[A.lighting+1], "Environment" = Status[A.environ+1], "CellPct" = A.cell ? round(A.cell.percent(),1) : -1, "CellStatus" = A.cell ? chg[A.charging+1] : 0)
values["apcs"] = apcData
else
values["powerconnected"] = 0
*/
var/list/sensors = list()
var/obj/machinery/power/sensor/MS = null
for(var/obj/machinery/power/sensor/S in machines)
sensors.Add(list(list("name_tag" = S.name_tag)))
if(S.name_tag == selected_sensor)
MS = S
values["power_sensors"] = sensors
if(selected_sensor && MS)
values["sensor_reading"] = MS.return_reading_data()
/* General Records (Mode: 44 / 441 / 45 / 451) */
@@ -593,12 +569,15 @@
updateSelfDialog()
else
post_status(href_list["statdisp"])
/*
if("Power Select")
var/pref = href_list["target"]
powmonitor = locate(pref)
selected_sensor = href_list["target"]
loc:mode = 433
mode = 433
´*/
if("Power Clear")
selected_sensor = null
loc:mode = 43
mode = 43
return 1
+8 -2
View File
@@ -100,11 +100,17 @@
// now look for APCs and drain their cells
if(drained < drain_rate)
for(var/obj/machinery/power/terminal/T in PN.nodes)
// Enough power drained this tick, no need to torture more APCs
if(drained >= drain_rate)
break
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if(A.operating && A.cell)
A.cell.charge = max(0, A.cell.charge - (2000 * CELLRATE))
power_drained += 2000
var/cur_charge = A.cell.charge / CELLRATE
var/drain_val = min(2000, cur_charge)
A.cell.use(drain_val * CELLRATE)
drained += drain_val
if(power_drained > max_power * 0.95)
@@ -8,6 +8,7 @@
flags = FPRINT | TABLEPASS | NOBLOODY
/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
anchored = 1
active = 1
force = active_force
throwforce = active_throwforce
@@ -17,6 +18,7 @@
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
/obj/item/weapon/melee/energy/proc/deactivate(mob/living/user)
anchored = 0
active = 0
force = initial(force)
throwforce = initial(throwforce)
@@ -28,7 +30,8 @@
/obj/item/weapon/melee/energy/attack_self(mob/living/user as mob)
if (active)
if ((CLUMSY in user.mutations) && prob(50))
user.visible_message("\red [user] accidentally cuts \himself with \the [src].", "\red You accidentally cut yourself with \the [src].")
user.visible_message("<span class='danger'>[user] accidentally cuts \himself with \the [src].</span>",\
"<span class='danger'>You accidentally cut yourself with \the [src].</span>")
user.take_organ_damage(5,5)
deactivate(user)
else
@@ -44,8 +47,8 @@
/obj/item/weapon/melee/energy/suicide_act(mob/user)
if (active)
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
"\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
"<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS)
/*
@@ -105,6 +108,11 @@
flags = FPRINT | TABLEPASS | NOSHIELD | NOBLOODY
origin_tech = "magnets=3;syndicate=4"
/obj/item/weapon/melee/energy/sword/dropped(var/mob/user)
..()
if(!istype(loc,/mob))
deactivate(user)
/obj/item/weapon/melee/energy/sword/New()
item_color = pick("red","blue","green","purple")
@@ -121,16 +129,18 @@
item_color = "purple"
/obj/item/weapon/melee/energy/sword/activate(mob/living/user)
if(!active)
user << "<span class='notice'>\The [src] is now energised.</span>"
..()
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
icon_state = "sword[item_color]"
user << "\blue \The [src] is now energised."
/obj/item/weapon/melee/energy/sword/deactivate(mob/living/user)
if(active)
user << "<span class='notice'>\The [src] deactivates!</span>"
..()
attack_verb = list()
icon_state = initial(icon_state)
user << "\blue It can now be concealed."
/obj/item/weapon/melee/energy/sword/IsShield()
if(active)
@@ -158,7 +168,8 @@
force = 70.0//Normal attacks deal very high damage.
sharp = 1
edge = 1
throwforce = 1//Throwing or dropping the item deletes it.
anchored = 1 // Never spawned outside of inventory, should be fine.
throwforce = 1 //Throwing or dropping the item deletes it.
throw_speed = 1
throw_range = 1
w_class = 4.0//So you can't hide it in your pocket or some such.
+8 -8
View File
@@ -110,15 +110,15 @@
if (!..())
return 0
for(var/obj/effect/decal/cleanable/blood/B in contents)
if(!B.blood_DNA[M.dna.unique_enzymes])
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.virus2 = virus_copylist(M.virus2)
if(istype(M))
for(var/obj/effect/decal/cleanable/blood/B in contents)
if(!B.blood_DNA[M.dna.unique_enzymes])
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.virus2 = virus_copylist(M.virus2)
return 1 //we bloodied the floor
blood_splatter(src,M.get_blood(M.vessel),1)
return 1 //we bloodied the floor
blood_splatter(src,M.get_blood(M.vessel),1)
return 1 //we bloodied the floor
return 0
// Only adds blood on the floor -- Skie
/turf/simulated/proc/add_blood_floor(mob/living/carbon/M as mob)
@@ -411,30 +411,33 @@
drain_complete(H)
return
var/target_drained = interfaced_with.drain_power()
if(holder.cell.fully_charged())
H << "<span class = 'warning'>Your power sink flashes an amber light; your rig cell is full.</span>"
drain_complete(H)
return
// Attempts to drain up to 40kW, determines this value from remaining cell capacity to ensure we don't drain too much..
var/to_drain = min(40000, ((holder.cell.maxcharge - holder.cell.charge) / CELLRATE))
var/target_drained = interfaced_with.drain_power(0,0,to_drain)
if(target_drained <= 0)
H << "<span class = 'danger'>Your power sink flashes a red light; there is no power left in [interfaced_with].</span>"
drain_complete(H)
return
holder.cell.charge += target_drained
holder.cell.give(target_drained * CELLRATE)
total_power_drained += target_drained
if(holder.cell.charge > holder.cell.maxcharge)
H << "<span class = 'warning'>Your power sink flashes an amber light; your rig cell is full.</span>"
holder.cell.charge = holder.cell.maxcharge
drain_complete(H)
return
return 1
/obj/item/rig_module/power_sink/proc/drain_complete(var/mob/living/M)
if(!interfaced_with)
if(M) M << "<font color='blue'><b>Total power drained:</b> [total_power_drained]W.</font>"
if(M) M << "<font color='blue'><b>Total power drained:</b> [round(total_power_drained/1000)]kJ.</font>"
else
if(M) M << "<font color='blue'><b>Total power drained from [interfaced_with]:</b> [total_power_drained]W.</font>"
interfaced_with.drain_power(0,1) // Damage the victim.
if(M) M << "<font color='blue'><b>Total power drained from [interfaced_with]:</b> [round(total_power_drained/1000)]kJ.</font>"
interfaced_with.drain_power(0,1,0) // Damage the victim.
interfaced_with = null
total_power_drained = 0
+13 -15
View File
@@ -128,6 +128,7 @@
chest = new chest_type(src)
if(allowed)
chest.allowed = allowed
chest.slowdown = offline_slowdown
verbs |= /obj/item/weapon/rig/proc/toggle_chest
for(var/obj/item/piece in list(gloves,helmet,boots,chest))
@@ -237,12 +238,8 @@
if(!seal_target)
if(flags & AIRTIGHT)
helmet.flags |= AIRTIGHT
helmet.flags_inv |= (HIDEEYES|HIDEFACE|HIDEMASK)
helmet.body_parts_covered |= (FACE|EYES)
else
helmet.flags &= ~AIRTIGHT
helmet.flags_inv &= ~(HIDEEYES|HIDEFACE|HIDEMASK)
helmet.body_parts_covered &= ~(FACE|EYES)
helmet.update_light(wearer)
else
failed_to_seal = 1
@@ -261,13 +258,9 @@
if(canremove)
if(flags & AIRTIGHT)
helmet.flags |= AIRTIGHT
helmet.flags_inv |= (HIDEEYES|HIDEFACE)
helmet.body_parts_covered |= (FACE|EYES)
else
if(flags & AIRTIGHT)
helmet.flags &= ~AIRTIGHT
helmet.flags_inv &= ~(HIDEEYES|HIDEFACE)
helmet.body_parts_covered &= ~(FACE|EYES)
update_icon(1)
return 0
@@ -314,14 +307,14 @@
else
if(offline)
offline = 0
slowdown = initial(slowdown)
chest.slowdown = initial(slowdown)
if(offline)
if(offline == 1)
for(var/obj/item/rig_module/module in installed_modules)
module.deactivate()
offline = 2
slowdown = offline_slowdown
chest.slowdown = offline_slowdown
return
if(cell && cell.charge > 0 && electrified > 0)
@@ -522,6 +515,7 @@
module.charge_selected = href_list["charge_type"]
else if(href_list["toggle_ai_control"])
ai_override_enabled = !ai_override_enabled
notify_ai("Synthetic suit control has been [ai_override_enabled ? "enabled" : "disabled"].")
else if(href_list["toggle_suit_lock"])
locked = !locked
@@ -529,6 +523,14 @@
src.add_fingerprint(usr)
return
/obj/item/weapon/rig/proc/notify_ai(var/message)
if(!message || !installed_modules || !installed_modules.len)
return
for(var/obj/item/rig_module/module in installed_modules)
for(var/mob/living/silicon/ai/ai in module.contents)
if(ai && ai.client && !ai.stat)
ai << "[message]"
/obj/item/weapon/rig/equipped(mob/living/carbon/human/M)
..()
@@ -549,11 +551,7 @@
/obj/item/weapon/rig/proc/toggle_piece(var/piece, var/mob/living/carbon/human/H, var/deploy_mode)
if(sealing)
return
if(!cell || !cell.charge)
H << "<span class='warning'>The suit is out of power.</span>"
if(sealing || !cell || !cell.charge)
return
if(!istype(wearer) || !wearer.back == src)
@@ -5,10 +5,10 @@
/obj/item/clothing/head/helmet/space/rig
name = "helmet"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL
flags_inv = HIDEEARS
body_parts_covered = HEAD
heat_protection = HEAD
cold_protection = HEAD
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
body_parts_covered = HEAD|FACE|EYES
heat_protection = HEAD|FACE|EYES
cold_protection = HEAD|FACE|EYES
brightness_on = 4
species_restricted = null
@@ -16,7 +16,7 @@
if(!species)
if(new_species)
set_species(new_species)
set_species(new_species,1)
else
set_species()
@@ -1014,9 +1014,9 @@
if (!..())
return 0
//if this blood isn't already in the list, add it
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if(istype(M))
if(!blood_DNA[M.dna.unique_enzymes])
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
hand_blood_color = blood_color
src.update_inv_gloves() //handles bloody hands overlays and updating
verbs += /mob/living/carbon/human/proc/bloody_doodle
@@ -282,7 +282,7 @@ emp_act
forcesay(hit_appends) //forcesay checks stat already
//Melee weapon embedded object code.
if (I && I.damtype == BRUTE && !I.is_robot_module())
if (I && I.damtype == BRUTE && !I.anchored && !I.is_robot_module())
var/damage = I.force
if (armor)
damage /= armor+1
@@ -94,6 +94,7 @@
flesh_color = "#8CD7A3"
blood_color = "#1D2CBF"
base_color = "#006666"
reagent_tag = IS_SKRELL
@@ -182,7 +182,7 @@ var/list/robot_verbs_default = list(
lawsync()
photosync()
/mob/living/silicon/robot/drain_power(var/drain_check)
/mob/living/silicon/robot/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
@@ -190,14 +190,15 @@ var/list/robot_verbs_default = list(
if(!cell || !cell.charge)
return 0
if(cell.charge)
src << "<span class='danger'>Warning: Unauthorized access through power channel 12 detected.</span>"
var/drained_power = rand(200,400)
if(cell.charge < drained_power)
drained_power = cell.charge
cell.use(drained_power)
return drained_power
// Actual amount to drain from cell, using CELLRATE
var/cell_amount = amount * CELLRATE
if(cell.charge > cell_amount)
// Spam Protection
if(prob(10))
src << "<span class='danger'>Warning: Unauthorized access through power channel [rand(11,29)] detected!</span>"
cell.use(cell_amount)
return amount
return 0
// setup the PDA and its name
+1 -1
View File
@@ -66,7 +66,7 @@
// If drain_check is set it will not actually drain power, just return a value.
// If surge is set, it will destroy/damage the recipient and not return any power.
// Not sure where to define this, so it can sit here for the rest of time.
/atom/proc/drain_power(var/drain_check,var/surge)
/atom/proc/drain_power(var/drain_check,var/surge, var/amount = 0)
return -1
// Show a message to all mobs in earshot of this one
+13 -6
View File
@@ -77,6 +77,7 @@
var/lastused_light = 0
var/lastused_equip = 0
var/lastused_environ = 0
var/lastused_charging = 0
var/lastused_total = 0
var/main_status = 0
var/wiresexposed = 0
@@ -116,7 +117,7 @@
if(terminal)
terminal.connect_to_network()
/obj/machinery/power/apc/drain_power(var/drain_check, var/surge)
/obj/machinery/power/apc/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
@@ -131,7 +132,10 @@
update_icon()
return 0
return cell.drain_power(drain_check)
if(terminal && terminal.powernet)
terminal.powernet.trigger_warning()
return cell.drain_power(drain_check, surge, amount)
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
..()
@@ -178,10 +182,10 @@
del(cell) // qdel
if(terminal)
disconnect_terminal()
//If there's no more APC then there shouldn't be a cause for alarm I guess
area.poweralert(1, src) //so that alarms don't go on forever
..()
/obj/machinery/power/apc/proc/make_terminal()
@@ -756,7 +760,8 @@
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = round(lastused_equip + lastused_light + lastused_environ),
"totalLoad" = round(lastused_total),
"totalCharging" = round(lastused_charging),
"coverLocked" = coverlocked,
"siliconUser" = istype(user, /mob/living/silicon),
"malfStatus" = get_malf_status(user),
@@ -1176,6 +1181,7 @@
// now trickle-charge the cell
lastused_charging = 0 // Clear the variable for new use.
if(src.attempt_charging())
if(excess > 0) // check to make sure we have enough to charge
// Max charge is capped to % per second constant
@@ -1183,7 +1189,8 @@
ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
cell.give(ch*CELLRATE) // actually recharge the cell
lastused_charging = ch
lastused_total += ch // Sensors need this to stop reporting APC charging as "Other" load
else
charging = 0 // stop charging
chargecount = 0
+2 -13
View File
@@ -36,7 +36,7 @@ By design, d1 is the smallest direction and d2 is the highest
color = COLOR_RED
var/obj/machinery/power/breakerbox/breaker_box
/obj/structure/cable/drain_power(var/drain_check)
/obj/structure/cable/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
@@ -44,18 +44,7 @@ By design, d1 is the smallest direction and d2 is the highest
var/datum/powernet/PN = get_powernet()
if(!PN) return 0
var/drained_power = round(rand(200,400)/2)
var/drained_this_tick = PN.draw_power(drained_power)
if(drained_this_tick < drained_power)
for(var/obj/machinery/power/terminal/T in PN.nodes)
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/AP = T.master
if(AP.emagged)
continue
drained_power += AP.drain_power() //Indirect draw won't emag the APC, should this be amended?
return drained_power
return PN.draw_power(amount)
/obj/structure/cable/yellow
color = COLOR_YELLOW
+7 -6
View File
@@ -9,16 +9,17 @@
spawn(5)
updateicon()
/obj/item/weapon/cell/drain_power(var/drain_check)
/obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
var/drained_power = rand(200,400)
if(charge < drained_power)
drained_power = charge
use(drained_power)
return drained_power
if(charge <= 0)
return 0
var/cell_amt = min((amount * CELLRATE), charge)
use(cell_amt)
return cell_amt / CELLRATE
/obj/item/weapon/cell/proc/updateicon()
overlays.Cut()
+25 -7
View File
@@ -24,6 +24,14 @@
//////////////////////////////
// common helper procs for all power machines
/obj/machinery/power/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
if(powernet && powernet.avail)
powernet.trigger_warning()
return powernet.draw_power(amount)
/obj/machinery/power/proc/add_avail(var/amount)
if(powernet)
powernet.newavail += amount
@@ -299,13 +307,6 @@
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.siemens_coefficient == 0)
return
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
var/area/source_area
if(istype(power_source,/area))
source_area = power_source
@@ -331,6 +332,23 @@
else
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
return 0
//Triggers powernet warning, but only for 5 ticks (if applicable)
//If following checks determine user is protected we won't alarm for long.
if(PN)
PN.trigger_warning(5)
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.siemens_coefficient == 0)
return
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
//Checks again. If we are still here subject will be shocked, trigger standard 20 tick warning
//Since this one is longer it will override the original one.
if(PN)
PN.trigger_warning()
if (!cell && !PN)
return 0
var/PN_damage = 0
+143 -44
View File
@@ -1,9 +1,11 @@
/*
********** POWERNET SENSOR **********
- Simple machine which detects power levels in cables under it.
- Used with power_monitor.dm to measure power levels around station.
- Can have ID tag for organisation purposes.
*/
// POWERNET SENSOR
//
// Last Change 31.12.2014 by Atlantis
//
// Powernet sensors are devices which relay information about connected powernet. This information may be relayed
// via two procs. Proc return_reading_text will return fully HTML styled string which contains all information. This
// may be used in PDAs or similar applications. Second proc, return_reading_data will return list containing needed data.
// This is used in NanoUI, for example.
/obj/machinery/power/sensor
name = "Powernet Sensor"
@@ -17,31 +19,91 @@
var/name_tag = "#UNKN#" // ID tag displayed in list of powernet sensors. Each sensor should have it's own tag!
var/long_range = 0 // If 1, sensor reading will show on all computers, regardless of Zlevel
// Proc: New()
// Parameters: None
// Description: Automatically assigns name according to ID tag.
/obj/machinery/power/sensor/New()
..()
name = "[name_tag] - Powernet Sensor" // Auto-name according to name_tag
auto_set_name()
/obj/machinery/power/sensor/proc/RefreshGrid()
// Proc: auto_set_name()
// Parameters: None
// Description: Sets name of this sensor according to the ID tag.
/obj/machinery/power/sensor/proc/auto_set_name()
name = "[name_tag] - Powernet Sensor"
// Proc: check_grid_warning()
// Parameters: None
// Description: Checks connected powernet for warnings. If warning is found returns 1
/obj/machinery/power/sensor/proc/check_grid_warning()
connect_to_network()
if(powernet)
if(powernet.problem)
return 1
return 0
/obj/machinery/power/sensor/proc/ReturnReading()
var/out = ""
RefreshGrid() // First try to refresh the grid.
if(!powernet) // No powernet.
out = "# SYSTEM ERROR - NO POWERNET #"
return out
// Proc: process()
// Parameters: None
// Description: This has to be here because we need sensors to remain in Machines list.
/obj/machinery/power/sensor/process()
return 1
// Proc: reading_to_text()
// Parameters: 1 (amount - Power in Watts to be converted to W, kW or MW)
// Description: Helper proc that converts reading in Watts to kW or MW (returns string version of amount parameter)
/obj/machinery/power/sensor/proc/reading_to_text(var/amount = 0)
var/units = ""
// 10kW and less - Watts
if(amount < 10000)
units = "W"
// 10MW and less - KiloWatts
else if(amount < 10000000)
units = "kW"
amount = (round(amount/100) / 10)
// More than 10MW - MegaWatts
else
units = "MW"
amount = (round(amount/10000) / 100)
if (units == "W")
return "[amount] W"
else
return "~[amount] [units]" //kW and MW are only approximate readings, therefore add "~"
// Proc: find_apcs()
// Parameters: None
// Description: Searches powernet for APCs and returns them in a list.
/obj/machinery/power/sensor/proc/find_apcs()
if(!powernet)
return
// Attempt to locate APCs in powernet
var/list/L = list()
for(var/obj/machinery/power/terminal/term in powernet.nodes)
if(istype(term.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = term.master
L += A
return L
// Proc: return_reading_text()
// Parameters: None
// Description: Generates string which contains HTML table with reading data.
/obj/machinery/power/sensor/proc/return_reading_text()
// No powernet. Try to connect to one first.
if(!powernet)
connect_to_network()
var/out = ""
if(!powernet) // No powernet.
out = "# SYSTEM ERROR - NO POWERNET #"
return out
var/list/L = find_apcs()
var/total_apc_load = 0
if(L.len <= 0) // No APCs found.
out = "<b>No APCs located in connected powernet!</b>"
else // APCs found. Create very ugly (but working!) HTML table.
var/total_load = 0
out += "<table><tr><th>Name<th>EQUIP<th>LIGHT<th>ENVIRON<th>CELL<th>LOAD"
// These lists are used as replacement for number based APC settings
@@ -57,38 +119,75 @@
else
out += "<td>NO CELL"
var/load = A.lastused_total // Load.
total_load += load
if(load > 1000)
load = "~[round(load/100)/10]kW" // If above 1000W convert to Kilowatts.
else
load = "[round(load)]W" // Below 1000W, leave it in Watts
out += "<td>[load]" // Add load info
total_apc_load += load
load = reading_to_text(load)
out += "<td>[load]"
if (total_load > 1000)
total_load = "~[round(total_load/100)/10] kW"
else
total_load = "[round(total_load)] W"
out += "</table><br><b>TOTAL GRID LOAD: [total_load]</b>"
var/textavail = powernet.avail
if(textavail > 1000)
textavail = "[round(textavail/100)/10] kW"
else
textavail = "[textavail] W"
out += "<br><b>TOTAL AVAILABLE: [textavail]</b>"
out += "<br><b>TOTAL AVAILABLE: [reading_to_text(powernet.avail)]</b>"
out += "<br><b>APC LOAD: [reading_to_text(total_apc_load)]</b>"
out += "<br><b>OTHER LOAD: [reading_to_text(max(powernet.load - total_apc_load, 0))]</b>"
out += "<br><b>TOTAL GRID LOAD: [reading_to_text(powernet.viewload)] ([round((powernet.load / powernet.avail) * 100)]%)</b>"
if(powernet.problem)
out += "<br><b>WARNING: Abnormal grid activity detected!</b>"
return out
/obj/machinery/power/sensor/proc/check_grid_warning()
RefreshGrid()
if(powernet)
if(powernet.problem)
return 1
return 0
// Proc: return_reading_data()
// Parameters: None
// Description: Generates list containing all powernet data. Optimised for usage with NanoUI
/obj/machinery/power/sensor/proc/return_reading_data()
// No powernet. Try to connect to one first.
if(!powernet)
connect_to_network()
var/list/data = list()
data["name"] = name_tag
if(!powernet)
data["error"] = "# SYSTEM ERROR - NO POWERNET #"
data["alarm"] = 0 // Runtime Prevention
return data
var/list/L = find_apcs()
var/total_apc_load = 0
var/list/APC_data = list()
if(L.len > 0)
// These lists are used as replacement for number based APC settings
var/list/S = list("M-OFF","A-OFF","M-ON", "A-ON")
var/list/chg = list("N","C","F")
for(var/obj/machinery/power/apc/A in L)
var/list/APC_entry = list()
// Channel Statuses
APC_entry["s_equipment"] = S[A.equipment+1]
APC_entry["s_lighting"] = S[A.lighting+1]
APC_entry["s_environment"] = S[A.environ+1]
// Cell Status
APC_entry["cell_charge"] = A.cell ? round(A.cell.percent()) : "NO CELL"
APC_entry["cell_status"] = A.cell ? chg[A.charging+1] : "N"
// Other info
APC_entry["total_load"] = reading_to_text(A.lastused_total)
// Hopefully removes those goddamn \improper s which are screwing up the UI
var/N = A.area.name
if(findtext(N, "ÿ"))
N = copytext(N, 3)
APC_entry["name"] = N
// Add data into main list of APC data.
APC_data += list(APC_entry)
// Add load of this APC to total APC load calculation
total_apc_load += A.lastused_total
data["apc_data"] = APC_data
data["total_avail"] = reading_to_text(max(powernet.avail, 0))
data["total_used_apc"] = reading_to_text(max(total_apc_load, 0))
data["total_used_other"] = reading_to_text(max(powernet.viewload - total_apc_load, 0))
data["total_used_all"] = reading_to_text(max(powernet.viewload, 0))
// Prevents runtimes when avail is 0 (division by zero)
if(powernet.avail)
data["load_percentage"] = round((powernet.viewload / powernet.avail) * 100)
else
data["load_percentage"] = 100
data["alarm"] = powernet.problem ? 1 : 0
return data
// Has to be here as we need it to be in Machines list.
/obj/machinery/power/sensor/process()
return 1
+93 -173
View File
@@ -1,8 +1,10 @@
/*
********** SENSOR MONITOR **********
- Remotely monitors sensors around the station and displays their readings.
- Should filter out most duplicities.
*/
// POWERNET SENSOR MONITORING CONSOLE
//
// Last Change 31.12.2014 by Atlantis
//
// Connects to powernet sensors and loads data from them. Shows this data to the user.
// Newly supports NanoUI.
/obj/machinery/computer/power_monitor
name = "Power Monitoring Console"
@@ -14,193 +16,111 @@
density = 1
anchored = 1.0
circuit = /obj/item/weapon/circuitboard/powermonitor
var/list/grid_sensors = null
var/list/sensors_by_powernet = null
var/update_counter = 0 // Next icon update when this reaches 5 (ie every 5 ticks)
var/list/grid_sensors
var/alerting = 0
var/active_sensor = null //name_tag of the currently selected sensor
use_power = 1
idle_power_usage = 300
active_power_usage = 300
// Update icon every 5 ticks.
// Proc: process()
// Parameters: None
// Description: Checks the sensors for alerts. If change (alerts cleared or detected) occurs, calls for icon update.
/obj/machinery/computer/power_monitor/process()
update_counter++
if(update_counter > 4)
var/alert = check_warnings()
if(alert != alerting)
alerting = !alerting
update_icon()
/obj/machinery/computer/power_monitor/New()
..()
refresh_sensors()
/obj/machinery/computer/power_monitor/proc/refresh_sensors()
grid_sensors = list()
sensors_by_powernet = list()
for(var/obj/machinery/power/sensor/S in machines)
if((S.loc.z == src.loc.z) || (S.long_range)) // Consoles have range on their Z-Level. Sensors with long_range var will work between Z levels.
if(S.name_tag == "#UNKN#") // Default name. Shouldn't happen!
error("Powernet sensor with unset ID Tag! [S.x]X [S.y]Y [S.z]Z")
else
grid_sensors[S.name_tag] = S
var/pnet = (S.powernet)? S.powernet : "none"
if (pnet in sensors_by_powernet)
sensors_by_powernet[pnet] += S
else
sensors_by_powernet[pnet] = list(S)
/obj/machinery/computer/power_monitor/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/computer/power_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/computer/power_monitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=powcomp")
return
refresh_sensors()
user.set_machine(src)
var/t = "<TT><B>Station Power Monitoring</B><HR>"
if(active_sensor)
t += "<BR><A href='?src=\ref[src];update=1'>Refresh</A>"
t += "<BR><A href='?src=\ref[src];clear=1'>Sensor List</A>"
t += "<BR><A href='?src=\ref[src];close=1'>Close</A><BR><HR>"
if(!grid_sensors)
t += "No sensors available."
else
if (active_sensor in grid_sensors)
var/obj/machinery/power/sensor/OKS = grid_sensors[active_sensor]
t += "<B>[OKS.name_tag] - Sensor Reading</B><BR>"
t += OKS.ReturnReading()
else
t += "Unable to connect to sensor!"
else
t += "<BR><A href='?src=\ref[src];update=1'>Refresh</A>"
t += "<BR><A href='?src=\ref[src];close=1'>Close</A><BR><HR>"
t += render_sensor_list()
user << browse(t, "window=powcomp;size=600x900")
onclose(user, "powcomp")
/obj/machinery/computer/power_monitor/proc/render_sensor_list()
if((!grid_sensors) || (!grid_sensors.len))
return "<B>ERROR - No Active Sensors Detected!</B>"
var/html = "<table border='0'><tr><th>Power Network</th><th>Sensors</th></tr>"
for (var/pnet in sensors_by_powernet)
if (pnet && pnet != "none")
html += "<tr><td valign='top'>[uppertext("\ref[pnet]")]</td><td>"
for(var/obj/machinery/power/sensor/S in sensors_by_powernet[pnet])
//really, if one of them has a warning, they all should - but the interface doesn't guarantee that so whatever
if(S.check_grid_warning()) // Display grids with active alarms in bold text
html += "<B><A href='?src=\ref[src];setsensor=[S.name_tag]'>[S.name]</A></B><BR>"
else
html += "<A href='?src=\ref[src];setsensor=[S.name_tag]'>[S.name]</A><BR>"
html += "</td></tr>"
if ("none" in sensors_by_powernet)
html += "<tr><td>\[N/A\]</td><td>"
for(var/obj/machinery/power/sensor/S in sensors_by_powernet["none"])
html += "<A href='?src=\ref[src];setsensor=[S.name_tag]'>[S.name]</A><BR>"
html += "</td></tr>"
html += "</table>"
return html
/obj/machinery/computer/power_monitor/Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=powcomp")
usr.unset_machine()
return
if( href_list["update"] )
src.updateDialog()
return
if( href_list["clear"] )
active_sensor = null
src.updateDialog()
return
if( href_list["setsensor"] )
active_sensor = href_list["setsensor"]
src.updateDialog()
// Proc: update_icon()
// Parameters: None
// Description: Updates icon of this computer according to current status.
/obj/machinery/computer/power_monitor/update_icon()
update_counter = 0 // Reset the icon update counter.
if(stat & BROKEN)
icon_state = "powerb"
return
if(stat & NOPOWER)
icon_state = "power0"
return
if(check_warnings())
if(alerting)
icon_state = "power_alert"
return
icon_state = "power"
/obj/machinery/computer/power_monitor/proc/check_warnings()
var/warn = 0
if(grid_sensors)
for(var/obj/machinery/power/sensor/S in grid_sensors)
if(S.check_grid_warning())
warn = 1
return warn
/obj/machinery/computer/power_monitor/power_change()
// Proc: New()
// Parameters: None
// Description: On creation automatically connects to active sensors. This is delayed to ensure sensors already exist.
/obj/machinery/computer/power_monitor/New()
..()
spawn(50)
refresh_sensors()
// Leaving this here to preserve that delayed shutdown effect when power goes out.
if (stat & NOPOWER)
spawn(rand(0, 15))
update_icon()
else
update_icon()
/*
//copied from computer.dm
/obj/machinery/power/monitor/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/M = new circuit( A )
A.circuit = M
A.anchored = 1
for (var/obj/C in src)
C.loc = src.loc
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
// Proc: refresh_sensors()
// Parameters: None
// Description: Refreshes list of active sensors kept on this computer.
/obj/machinery/computer/power_monitor/proc/refresh_sensors()
grid_sensors = list()
for(var/obj/machinery/power/sensor/S in machines)
if((S.loc.z == src.loc.z) || (S.long_range)) // Consoles have range on their Z-Level. Sensors with long_range var will work between Z levels.
if(S.name_tag == "#UNKN#") // Default name. Shouldn't happen!
warning("Powernet sensor with unset ID Tag! [S.x]X [S.y]Y [S.z]Z")
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
M.deconstruct(src)
del(src)
else
src.attack_hand(user)
return
*/
grid_sensors += S
// Proc: attack_hand()
// Parameters: None
// Description: On user click opens the UI of this computer.
/obj/machinery/computer/power_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
// Proc: Topic()
// Parameters: 2 (href, href_list - allows us to process UI clicks)
// Description: Allows us to process UI clicks, which are relayed in form of hrefs.
/obj/machinery/computer/power_monitor/Topic(href, href_list)
..()
if( href_list["clear"] )
active_sensor = null
else if( href_list["setsensor"] )
active_sensor = href_list["setsensor"]
// Proc: check_warnings()
// Parameters: None
// Description: Verifies if any warnings were registered by connected sensors.
/obj/machinery/computer/power_monitor/proc/check_warnings()
for(var/obj/machinery/power/sensor/S in grid_sensors)
if(S.check_grid_warning())
return 1
return 0
// Proc: ui_interact()
// Parameters: 4 (standard NanoUI parameters)
// Description: Uses dark magic to operate the NanoUI of this computer.
/obj/machinery/computer/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/list/data = list()
var/list/sensors = list()
// Focus: If it remains null if no sensor is selected and UI will display sensor list, otherwise it will display sensor reading.
var/obj/machinery/power/sensor/focus = null
// Build list of data from sensor readings.
for(var/obj/machinery/power/sensor/S in grid_sensors)
sensors.Add(list(list(
"name" = S.name_tag,
"alarm" = S.check_grid_warning()
)))
if(S.name_tag == active_sensor)
focus = S
data["all_sensors"] = sensors
if(focus)
data["focus"] = focus.return_reading_data()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
+6 -15
View File
@@ -1,6 +1,7 @@
// the SMES
// stores power
#define SMESRATE 0.05
#define SMESMAXCHARGELEVEL 250000
#define SMESMAXOUTPUT 250000
@@ -43,22 +44,15 @@
var/obj/machinery/power/terminal/terminal = null
var/should_be_mapped = 0 // If this is set to 0 it will send out warning on New()
/obj/machinery/power/smes/drain_power(var/drain_check)
/obj/machinery/power/smes/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return 1
if(!charge)
return 0
var/smes_amt = min((amount * SMESRATE), charge)
charge -= smes_amt
return smes_amt / SMESRATE
if(charge)
var/drained_power = rand(200,400)
if(charge < drained_power)
drained_power = charge
charge -= drained_power
return drained_power
return 0
/obj/machinery/power/smes/New()
..()
@@ -112,9 +106,6 @@
/obj/machinery/power/smes/proc/chargedisplay()
return round(5.5*charge/(capacity ? capacity : 5e6))
#define SMESRATE 0.05 // rate of internal charge to external power
/obj/machinery/power/smes/process()
if(stat & BROKEN) return
@@ -420,4 +411,4 @@
/obj/machinery/power/smes/magical/process()
charge = 5000000
..()
..()
+51 -8
View File
@@ -1,6 +1,11 @@
// Constructable SMES version (based on SMES Coils)
// BUILDABLE SMES(Superconducting Magnetic Energy Storage) UNIT
//
// Last Change 1.1.2015 by Atlantis - Happy New Year!
//
// This is subtype of SMES that should be normally used. It can be constructed, deconstructed and hacked.
// It also supports RCON System which allows you to operate it remotely, if properly set.
//Construction Items
//Construction Item
/obj/item/weapon/smes_coil
name = "superconductive magnetic coil"
desc = "Heavy duty superconductive magnetic coil, mainly used in construction of SMES units."
@@ -23,6 +28,10 @@
charge = 0
should_be_mapped = 1
// Proc: process()
// Parameters: None
// Description: Uses parent process, but if grounding wire is cut causes sparks to fly around.
// This also causes the SMES to quickly discharge, and has small chance of damaging output APCs.
/obj/machinery/power/smes/buildable/process()
if(!grounding && (Percentage() > 5))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
@@ -34,13 +43,18 @@
..()
// Proc: attack_ai()
// Parameters: None
// Description: AI requires the RCON wire to be intact to operate the SMES.
/obj/machinery/power/smes/buildable/attack_ai()
if(RCon)
..()
else // RCON wire cut
usr << "<span class='warning'>Connection error: Destination Unreachable.</span>"
// Proc: New()
// Parameters: None
// Description: Adds standard components for this SMES, and forces recalculation of properties.
/obj/machinery/power/smes/buildable/New()
component_parts = list()
component_parts += new /obj/item/stack/cable_coil(src,30)
@@ -54,11 +68,17 @@
recalc_coils()
..()
// Proc: attack_hand()
// Parameters: None
// Description: Opens the UI as usual, and if cover is removed opens the wiring panel.
/obj/machinery/power/smes/buildable/attack_hand()
..()
if(open_hatch)
wires.Interact(usr)
// Proc: recalc_coils()
// Parameters: None
// Description: Updates properties (IO, capacity, etc.) of this SMES by checking internal components.
/obj/machinery/power/smes/buildable/proc/recalc_coils()
if ((cur_coils <= max_coils) && (cur_coils >= 1))
capacity = 0
@@ -73,6 +93,10 @@
else
return 0
// Proc: total_system_failure()
// Parameters: 2 (intensity - how strong the failure is, user - person which caused the failure)
// Description: Checks the sensors for alerts. If change (alerts cleared or detected) occurs, calls for icon update.
/obj/machinery/power/smes/buildable/proc/total_system_failure(var/intensity = 0, var/mob/user as mob)
// SMESs store very large amount of power. If someone screws up (ie: Disables safeties and attempts to modify the SMES) very bad things happen.
// Bad things are based on charge percentage.
// Possible effects:
@@ -82,7 +106,7 @@
// Light Overload - X% chance to overload each lighting circuit in connected powernet. APC based.
// APC Failure - X% chance to destroy APC causing very weak explosion too. Won't cause hull breach or serious harm.
// SMES Explosion - X% chance to destroy the SMES, in moderate explosion. May cause small hull breach.
/obj/machinery/power/smes/buildable/proc/total_system_failure(var/intensity = 0, var/mob/user as mob)
if (!intensity)
return
@@ -187,7 +211,9 @@
// Gets powernet APCs and overloads lights or breaks the APC completely, depending on percentages.
// Proc: apcs_overload()
// Parameters: 2 (failure_chance - chance to actually break the APC, overload_chance - Chance of breaking lights)
// Description: Damages output powernet by power surge. Destroys few APCs and lights, depending on parameters.
/obj/machinery/power/smes/buildable/proc/apcs_overload(var/failure_chance, var/overload_chance)
if (!src.powernet)
return
@@ -200,7 +226,9 @@
if (prob(failure_chance))
A.set_broken()
// Failing SMES has special icon overlay.
// Proc: update_icon()
// Parameters: None
// Description: Allows us to use special icon overlay for critical SMESs
/obj/machinery/power/smes/buildable/update_icon()
if (failing)
overlays.Cut()
@@ -208,6 +236,9 @@
else
..()
// Proc: attackby()
// Parameters: 2 (W - object that was used on this machine, user - person which used the object)
// Description: Handles tool interaction. Allows deconstruction/upgrading/fixing.
/obj/machinery/power/smes/buildable/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
// No more disassembling of overloaded SMESs. You broke it, now enjoy the consequences.
if (failing)
@@ -283,18 +314,30 @@
else
usr << "\red You can't insert more coils to this SMES unit!"
// Proc: toggle_input()
// Parameters: None
// Description: Switches the input on/off depending on previous setting
/obj/machinery/power/smes/buildable/proc/toggle_input()
input_attempt = !input_attempt
update_icon()
// Proc: toggle_output()
// Parameters: None
// Description: Switches the output on/off depending on previous setting
/obj/machinery/power/smes/buildable/proc/toggle_output()
output_attempt = !output_attempt
update_icon()
// Proc: set_input()
// Parameters: 1 (new_input - New input value in Watts)
// Description: Sets input setting on this SMES. Trims it if limits are exceeded.
/obj/machinery/power/smes/buildable/proc/set_input(var/new_input = 0)
input_level = new_input
input_level = between(0, new_input, input_level_max)
update_icon()
// Proc: set_output()
// Parameters: 1 (new_output - New output value in Watts)
// Description: Sets output setting on this SMES. Trims it if limits are exceeded.
/obj/machinery/power/smes/buildable/proc/set_output(var/new_output = 0)
output_level = new_output
output_level = between(0, new_output, output_level_max)
update_icon()
+3 -3
View File
@@ -34,7 +34,7 @@
anchored = 1
density = 1
var/obj/machinery/compressor/compressor
var/list/obj/machinery/door/poddoor/doors
var/list/obj/machinery/door/blast/doors
var/id = 0
var/door_status = 0
@@ -222,7 +222,7 @@
if(id == C.comp_id)
compressor = C
doors = new /list()
for(var/obj/machinery/door/poddoor/P in machines)
for(var/obj/machinery/door/blast/P in machines)
if(P.id == id)
doors += P
@@ -296,7 +296,7 @@
else if( href_list["str"] )
src.compressor.starter = !src.compressor.starter
else if (href_list["doors"])
for(var/obj/machinery/door/poddoor/D in src.doors)
for(var/obj/machinery/door/blast/D in src.doors)
if (door_status == 0)
spawn( 0 )
D.open()
+11 -11
View File
@@ -24,7 +24,7 @@
/datum/shuttle/ferry/multidock/specops
var/specops_return_delay = 6000 //After moving, the amount of time that must pass before the shuttle may move again
var/specops_countdown_time = 600 //Length of the countdown when moving the shuttle
var/obj/item/device/radio/intercom/announcer = null
var/reset_time = 0 //the world.time at which the shuttle will be ready to move again.
var/launch_prep = 0
@@ -46,7 +46,7 @@
if (istype(user, /obj/machinery/computer))
var/obj/machinery/computer/C = user
if(world.time <= reset_time)
C.visible_message("\blue Central Command will not allow the Special Operations shuttle to launch yet.")
if (((world.time - reset_time)/10) > 60)
@@ -63,7 +63,7 @@
radio_announce("THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH")
sleep_until_launch()
//launch
radio_announce("ALERT: INITIATING LAUNCH SEQUENCE")
..(user)
@@ -79,21 +79,21 @@
for(var/turf/T in get_area_turfs(destination))
var/mob/M = locate(/mob) in T
M << "\red You have arrived at [station_name]. Commence operation!"
reset_time = world.time + specops_return_delay //set the timeout
/datum/shuttle/ferry/multidock/specops/cancel_launch()
if (!can_cancel())
return
cancel_countdown = 1
radio_announce("ALERT: LAUNCH SEQUENCE ABORTED")
if (istype(in_use, /obj/machinery/computer))
var/obj/machinery/computer/C = in_use
C.visible_message("\red Launch sequence aborted.")
..()
/datum/shuttle/ferry/multidock/specops/can_launch()
@@ -115,7 +115,7 @@
var/launch_time = world.time + specops_countdown_time
var/time_until_launch
cancel_countdown = 0
launch_prep = 1
while(!cancel_countdown && (launch_time - world.time) > 0)
@@ -133,7 +133,7 @@
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
sleep(5)
launch_prep = 0
@@ -141,7 +141,7 @@
var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
//Begin Marauder launchpad.
spawn(0)//So it parallel processes it.
for(var/obj/machinery/door/poddoor/M in special_ops)
for(var/obj/machinery/door/blast/M in special_ops)
switch(M.id)
if("ASSAULT0")
spawn(10)//1 second delay between each.
@@ -189,7 +189,7 @@
sleep(50)//Doors remain open for 5 seconds.
for(var/obj/machinery/door/poddoor/M in special_ops)
for(var/obj/machinery/door/blast/M in special_ops)
switch(M.id)//Doors close at the same time.
if("ASSAULT0")
spawn(0)
+375 -373
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File diff suppressed because it is too large Load Diff
+64 -64
View File
@@ -358,7 +358,7 @@
"gT" = (/turf/space/transit/north/shuttlespace_ns13,/area/vox_station/transit)
"gU" = (/turf/space/transit/north/shuttlespace_ns4,/area/vox_station/transit)
"gV" = (/turf/space/transit/north/shuttlespace_ns8,/area/vox_station/transit)
"gW" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
"gW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"gX" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
"gY" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
"gZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space)
@@ -366,7 +366,7 @@
"hb" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space)
"hc" = (/turf/space/transit/north/shuttlespace_ns12,/area/vox_station/transit)
"hd" = (/turf/space/transit/north/shuttlespace_ns3,/area/vox_station/transit)
"he" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
"he" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"hf" = (/turf/space,/area/shuttle/escape_pod1/centcom)
"hg" = (/turf/space,/area/shuttle/escape_pod2/centcom)
"hh" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area/space)
@@ -381,7 +381,7 @@
"hq" = (/turf/space/transit/north/shuttlespace_ns10,/area/vox_station/transit)
"hr" = (/turf/space/transit/north/shuttlespace_ns1,/area/vox_station/transit)
"hs" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
"ht" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership)
"ht" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"hu" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
"hv" = (/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit)
"hw" = (/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership)
@@ -486,9 +486,9 @@
"jr" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"},/area/syndicate_mothership)
"js" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac)
"jt" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership)
"ju" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"jv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"jw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"ju" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership)
"jv" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad)
"jw" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership)
"jx" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/syndicate_mothership)
"jy" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "swallc1"},/area/centcom/evac)
"jz" = (/obj/machinery/computer/arcade,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/evac)
@@ -630,7 +630,7 @@
"mf" = (/obj/machinery/door/window{dir = 1; name = "Secure Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_mothership)
"mg" = (/obj/item/weapon/crowbar,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_mothership)
"mh" = (/obj/structure/table,/obj/effect/spawner/newbomb/timer/syndicate,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership)
"mi" = (/obj/machinery/door/poddoor{id = "smindicate"; name = "Outer Airlock"},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"mi" = (/obj/machinery/door/blast/regular{id = "smindicate"; name = "Outer Airlock"},/turf/simulated/shuttle/plating,/area/syndicate_mothership)
"mj" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/obj/structure/flora/bush,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership)
"mk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/orange,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/orange,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"ml" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/syndicate_mothership)
@@ -681,7 +681,7 @@
"ne" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nf" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"ng" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nh" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nh" = (/obj/machinery/vending/snack{name = "hacked Getmore Chocolate Corp"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"ni" = (/obj/structure/table,/obj/machinery/chem_dispenser/soda{pixel_x = 2; pixel_y = 6},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"nj" = (/obj/structure/table,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"nk" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
@@ -696,12 +696,12 @@
"nt" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nu" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"nv" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_station/start)
"nw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"nx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"ny" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"nw" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"nx" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"ny" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"nz" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/syndicate_station/start)
"nA" = (/obj/structure/stool/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nB" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nB" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nC" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = null; req_access_txt = "150"},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"nD" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
"nE" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka{pixel_x = 3; pixel_y = 12},/obj/item/weapon/reagent_containers/food/drinks/bottle/wine{pixel_x = -1; pixel_y = 8},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
@@ -713,7 +713,7 @@
"nK" = (/obj/machinery/computer/shuttle_control/multi/syndicate{req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"nL" = (/obj/structure/computerframe,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"nM" = (/obj/structure/table,/obj/machinery/door_control{id = "syndieshutters"; name = "remote shutter control"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"nN" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nN" = (/obj/machinery/vending/cigarette{name = "hacked cigarette machine"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
"nO" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = 32},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"nP" = (/obj/structure/table/rack,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/ammo_magazine/a12mm,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"nQ" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -1; pixel_y = 2},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -778,7 +778,7 @@
"oX" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"oY" = (/obj/item/device/radio/electropack,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"oZ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "synd_pump"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"pa" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_closed"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "smindicate"; name = "Outer Airlock"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"pa" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"pb" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "synd_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1331; id_tag = "synd_airlock"; pixel_x = -8; pixel_y = 25; req_access_txt = "0"; tag_airpump = "synd_pump"; tag_chamber_sensor = "synd_sensor"; tag_exterior_door = "synd_outer"; tag_interior_door = "synd_inner"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"pc" = (/obj/machinery/door/airlock/centcom{name = "Hardsuit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"pd" = (/turf/unsimulated/floor{name = "plating"},/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/administration/centcom)
@@ -890,10 +890,10 @@
"rf" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/signaler{pixel_y = 2},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rg" = (/obj/structure/table,/obj/item/clothing/gloves/yellow,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/night,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rh" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
"ri" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"ri" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rj" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"rk" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rl" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rl" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rm" = (/obj/machinery/dna_scannernew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
"rn" = (/obj/machinery/computer/cloning,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
"ro" = (/obj/machinery/clonepod,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
@@ -909,25 +909,25 @@
"ry" = (/obj/machinery/gibber,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living)
"rz" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/shuttle/floor,/area/supply/dock)
"rA" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/plating,/area/supply/dock)
"rB" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rB" = (/obj/machinery/door/blast/regular{id = "syndieshutters_telebay"; name = "Outer Airlock"},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rC" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"rD" = (/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"rE" = (/obj/machinery/door/window{dir = 4; name = "Infirmary"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"rF" = (/obj/machinery/door/window/westright{name = "Tool Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rG" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rH" = (/obj/structure/table,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rI" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rJ" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
"rK" = (/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -6},/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"},/area/centcom/living)
"rL" = (/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/living)
"rM" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living)
"rN" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living)
"rO" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access_txt = "13"},/turf/simulated/shuttle/floor,/area/supply/dock)
"rP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "syndieshutters_infirmary"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rQ" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Infirmary"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start)
"rR" = (/obj/machinery/door/window{dir = 8; name = "Tool Storage"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rS" = (/obj/structure/table,/obj/item/device/aicard,/obj/effect/spawner/newbomb/timer/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"rT" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "syndieshutters_workshop"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; icon_state = "shutter0"; id = "syndieshutters"; name = "Blast Shutters"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"rU" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/administration/centcom)
"rV" = (/obj/structure/table/reinforced,/obj/machinery/librarycomp,/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/shuttle/administration/centcom)
"rW" = (/obj/structure/bookcase,/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/shuttle/administration/centcom)
@@ -1035,7 +1035,7 @@
"tU" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control)
"tV" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control)
"tW" = (/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control)
"tX" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"tX" = (/obj/machinery/door/airlock/external{frequency = 1331; icon_state = "door_closed"; id_tag = "synd_outer"; locked = 0; name = "Ship External Access"; req_access = null; req_access_txt = "150"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "smindicate"; name = "Outer Airlock"; opacity = 0},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"tY" = (/obj/machinery/shieldgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
"tZ" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"ua" = (/obj/machinery/power/emitter,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
@@ -1061,7 +1061,7 @@
"uu" = (/obj/machinery/camera{c_tag = "Assault Armor North"; dir = 2; network = list("ERT")},/obj/mecha/combat/gygax/dark,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
"uv" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"uw" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 9},/area/centcom/specops)
"ux" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Armor Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"ux" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"uy" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"uz" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/stack/sheet/glass/reinforced{amount = 50},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"uA" = (/obj/machinery/pipedispenser/disposal/orderable,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
@@ -1086,7 +1086,7 @@
"uT" = (/obj/machinery/door/window/northleft,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"uU" = (/obj/effect/landmark{name = "Marauder Exit"},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"uV" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"uW" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"uW" = (/obj/machinery/door/blast/regular{id = "CentComPort"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
"uX" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/centcom/specops)
"uY" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 4},/area/centcom/specops)
"uZ" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT3"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
@@ -1149,7 +1149,7 @@
"we" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"wf" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"wg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space)
"wh" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"wh" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "CREED"; name = "Ready Room"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"wi" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT2"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
"wj" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/teleporter,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/obj/item/mecha_parts/mecha_tracking,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"wk" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/tie/storage/black_vest,/obj/item/weapon/rig/ert,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
@@ -1190,7 +1190,7 @@
"wT" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 1},/area/centcom/control)
"wU" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/centcom/control)
"wV" = (/obj/effect/landmark{name = "Marauder Exit"},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"wW" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"wW" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT1"; name = "Launch Bay #1"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"wX" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT1"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom)
"wY" = (/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom)
"wZ" = (/obj/structure/table/reinforced,/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom)
@@ -1198,7 +1198,7 @@
"xb" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/hand_tele,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"xc" = (/obj/machinery/door/airlock/centcom{name = "Armory Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"xd" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"xe" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "CREED"; name = "Ready Room"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"xe" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"xf" = (/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
"xg" = (/obj/machinery/door/airlock/centcom{name = "Special Operations"; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/specops)
"xh" = (/obj/machinery/door/airlock/centcom{name = "Bridge"; opacity = 1; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
@@ -1227,7 +1227,7 @@
"xE" = (/obj/machinery/computer/communications,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"xF" = (/obj/machinery/computer/card,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"xG" = (/obj/machinery/computer/med_data,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"xH" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "ASSAULT0"; name = "Launch Bay #0"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"xH" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT0"; name = "Launch Bay #0"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom)
"xI" = (/obj/machinery/mass_driver{dir = 8; id = "ASSAULT0"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom)
"xJ" = (/obj/machinery/camera{c_tag = "Assault Armor South"; dir = 1; network = list("ERT")},/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom)
"xK" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Mechbay "; opacity = 1; req_access_txt = "103"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
@@ -1356,7 +1356,7 @@
"Ad" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"Ae" = (/obj/machinery/door/airlock/glass_security{name = "Holding Cell"; req_access_txt = "2"},/turf/unsimulated/floor,/area/centcom/control)
"Af" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control)
"Ag" = (/obj/machinery/door/poddoor{id = "CentComPort"; name = "Security Doors"},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
"Ag" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Weapon Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"Ah" = (/obj/machinery/door/airlock/centcom{name = "Arrivals Processing"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"Ai" = (/turf/simulated/shuttle/wall{icon_state = "swallc4"},/area/shuttle/escape/centcom)
"Aj" = (/obj/machinery/computer/shuttle_control/emergency,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
@@ -1384,7 +1384,7 @@
"AF" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{dir = 8; icon_state = "red"},/area/centcom/control)
"AG" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{tag = "icon-red (EAST)"; icon_state = "red"; dir = 4},/area/centcom/control)
"AH" = (/turf/unsimulated/wall,/area/centcom/ferry)
"AI" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"AJ" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/skills{icon_state = "medlaptop"; pixel_x = 3; pixel_y = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"AK" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southright{name = "Arrivals Processing"; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"AL" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
@@ -1688,14 +1688,14 @@
"Gx" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/simulated/floor,/area/tdome)
"Gy" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome)
"Gz" = (/obj/structure/table/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"GA" = (/obj/machinery/door/poddoor{id = "thunderdomeaxe"; name = "Axe Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"GA" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT"; name = "Assault Armor Storage"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"GB" = (/obj/machinery/igniter,/turf/simulated/floor,/area/tdome)
"GC" = (/turf/simulated/floor,/area/tdome)
"GD" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/tdome)
"GE" = (/obj/structure/table/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"GF" = (/obj/machinery/door/poddoor{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"GF" = (/obj/machinery/door/blast/regular{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"GG" = (/obj/effect/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2)
"GH" = (/obj/machinery/door/poddoor{id = "thunderdome"; name = "Thunderdome Blast Door"},/turf/unsimulated/floor{name = "plating"},/area/tdome)
"GH" = (/obj/machinery/door/blast/regular{id = "thunderdome"; name = "Thunderdome Blast Door"},/turf/unsimulated/floor{name = "plating"},/area/tdome)
"GI" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/tdome)
"GJ" = (/turf/simulated/floor{icon_state = "green"; dir = 4},/area/tdome)
"GK" = (/obj/effect/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1)
@@ -1715,12 +1715,12 @@
"GY" = (/turf/unsimulated/beach/sand,/area/beach)
"GZ" = (/obj/structure/signpost,/turf/unsimulated/beach/sand,/area/beach)
"Ha" = (/obj/structure/closet,/turf/unsimulated/beach/sand,/area/beach)
"Hb" = (/obj/machinery/door/poddoor{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome)
"Hb" = (/obj/machinery/door/blast/regular{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome)
"Hc" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/tdome)
"Hd" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach)
"He" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach)
"Hf" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome)
"Hg" = (/obj/machinery/door/poddoor{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"Hg" = (/obj/machinery/door/blast/regular{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"Hh" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach)
"Hi" = (/turf/unsimulated/floor{icon_state = "redcorner"; dir = 8},/area/tdome)
"Hj" = (/obj/structure/table/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station)
@@ -1817,9 +1817,9 @@
"IW" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/space)
"IX" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/space)
"IY" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station)
"IZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Ja" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Jb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"IZ" = (/obj/machinery/door/blast/regular{id = "thunderdomeaxe"; name = "Axe Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome)
"Ja" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Jb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Jc" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/space)
"Jd" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"Je" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
@@ -1854,7 +1854,7 @@
"JH" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"JI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JJ" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JL" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"JM" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"JN" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
@@ -1866,7 +1866,7 @@
"JT" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/wizard_station)
"JU" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JV" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_west_vent"; tag_exterior_door = "vox_northwest_lock"; frequency = 1331; id_tag = "vox_west_control"; tag_interior_door = "vox_southwest_lock"; pixel_x = 24; req_access_txt = "150"; tag_chamber_sensor = "vox_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JX" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_east_vent"; tag_exterior_door = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; tag_interior_door = "vox_southeast_lock"; pixel_x = -24; req_access_txt = "150"; tag_chamber_sensor = "vox_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JY" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JZ" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
@@ -1890,7 +1890,7 @@
"Kr" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"Ks" = (/mob/living/carbon/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"Kt" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"Ku" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Ku" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Kv" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Kw" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/machinery/recharger,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Kx" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
@@ -1926,6 +1926,7 @@
"Lb" = (/obj/structure/table/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Lc" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station)
"Ld" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station)
"Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Lh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Li" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"Lj" = (/obj/machinery/door/airlock/hatch{req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
@@ -1940,7 +1941,6 @@
"Ls" = (/obj/structure/AIcore,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Lt" = (/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50,/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Lu" = (/obj/structure/jungle_plant,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox/station)
"Lv" = (/obj/machinery/door/poddoor{id = "syndieshutters_telebay"; name = "Outer Airlock"},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
"Lw" = (/obj/structure/closet/secure_closet/medical_wall{pixel_y = 0; req_access = null; req_access_txt = "150"},/obj/item/weapon/surgicaldrill,/obj/item/clothing/gloves/latex,/obj/item/clothing/mask/surgical,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start)
"Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -1983,10 +1983,10 @@ alaWbeaRaSaYaVaZaTbbbcbdaUbfbaaXaVaYbcbeaRaZbdaSbfbbagbeaeaVbaaWbeaTaYbbaRfWcfdb
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMnvnwnxnxnxnynzaMaMndnenfngnenenenhihninjnknlihmumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMnvrTrPrPrPrInzaMaMndnenfngnenenenhihninjnknlihmumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMaMaMaMnvnHnInJnKnLnMnHnzaMndnenmnmnenenenennnonononpihmumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMmumumumuaMaMaMaMaMaMaMaMaMnHnQnRnRnSnRnRnLnHaMndnqnrnsntneneneihnonononuihihihihihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMaMaMaMaMnHnZnRnRnRnRoanLnHaMndnenAnAnenenenBihnCnonDnEihbLkQbOihmumumumumumumumumumu
@@ -2052,19 +2052,19 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHoBoAoanRornHaMaMaMaMaMaMoikdkdkdihojlaihihihokolokihihihmumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHoBoyoanRornHnzaMaMmPmKoFihkdkdkdihihihihnOnOkQkQkQnPnPihihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHnHnHnHvLoyoanRornHnHnHnHnzototihkdkdkdkdihnYnXkQkQkQkQkQkQkQoxihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHpioXoYnHnRoHnRoJnHnHoZoOpbpakRpnkRkdkdkdkdoCkQkQkQkQkQoDkQkQkQoeihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMphoWpjoWnHnHnHpknHnHpJoZplpmpakRpLkRkdkdkdkdihoqopkQkQkQkQkQkQkQoMihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHpioXoYnHnRoHnRoJnHnHoZoOpbtXkRpnkRkdkdkdkdoCkQkQkQkQkQoDkQkQkQoeihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMphoWpjoWnHnHnHpknHnHpJoZplpmtXkRpLkRkdkdkdkdihoqopkQkQkQkQkQkQkQoMihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMmumumuaMaMaMaMnHnHphpxnHnHnRnRpynHnHpzpApznHoIoIihoPnanUihihihihowovkQkQkQozozihihmumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoVoNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMnHpGnRnRpHnHnRnRnRnHrbpKrdpInHmBaMmBaMaMaMaMmumuihihihokpcokihihihmumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVoVoVpdpepepepepfpfpepepepepgoVoVoVoVoNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMnHqanRnRnRqbnRnRnRqcnRnRnRqdnHmKmKmKmKaMaMaMaMmumumuihoEkQoEihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVoVpdpppqprpspeptpupepvpwpepepepgoVoVoNaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumumumumuaMaMaMaMnHqCnRnRnRqDnRnRnRqEnRnRnRqFnHaMaMaMaMaMaMaMaMaMmumuihoEkQoEihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVpdpepBpBpBpBpepCpCpepBpBpDpEpepepgoVpFpFpFpFpFaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMnvnHnHnHnHnHnHnRnRnRnHnHnHnHnHnHnzaMaMaMaMaMmAaMmBmumuihoEkQoEihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUpdpepepMpNpOpPpepBpBpQpBpBpBpBpRpSpeoVpFpTpUpVpFpFpFpFpFpWpXpXpYpFpFaMaMaMaMaMaMaMaMpZpZpZpZpZpZpZpZpZpZpZaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumumumuaMaMaMaMnHqZrasercsvnHrenRnRnHrfrfrfrgrgnHaMaMaMaMaMmAmBmumumuihoEkQoEihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqeqfqgpBqhqhqhpepBpBpeqiqjqkqlqmqnpeoVpFqopUpUqpqqqrqsqtquqsqvqwqxpFpFpFpFpFpFpFpFpFpFqyqzqzqzqzqzqzqzqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMrirjrjrjrjrjnHnRnRnRnHrenRnRnRrkrlaMaMaMaMaMmPaMmumumuihihihihihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqGqfpBpBpBpBpBpQpBpBpepepepepepepeqHqIpFpFpFpFpFqqqvqsqJqKqsqvqvqvqLqMqMqMqMqMqMqMqMqNqyqOqPqPqPqPqPqQqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMrBrCrDrjrjrjrEnRnRnRrFnRnRnRrGrHrIaMaMaMaMaMmAmBmBmumumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqRpeqSpBqSpBqSpepBpBpBqTqUoVoVoVoVoVqVqWqMqMqMqLqvqvqvqvqvqvqvqvqvqLqMqMqMqMqMqMqMqMqNqyqXqYqYqYqYqYqXqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMrPrjrjrjrjrjrQnRnRnRrRnRnRnRnRrSrTaMaMaMaMaMmAaMaMmBmumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqeqfqgpBqhqhqhpepBpBpeqiqjqkqlqmqnpeoVpFqopUpUqpqqqrqsqtquqsqvqwqxpFpFpFpFpFpFpFpFpFpFqyqzqzqzqzqzqzqzqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumumuaMaMaMaMaMparjrjrjrjrjnHnRnRnRnHrenRnRnRrknyaMaMaMaMaMmPaMmumumuihihihihihmumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqGqfpBpBpBpBpBpQpBpBpepepepepepepeqHqIpFpFpFpFpFqqqvqsqJqKqsqvqvqvqLqMqMqMqMqMqMqMqMqNqyqOqPqPqPqPqPqQqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMmumuaMaMaMaMaMaMnxrCrDrjrjrjrEnRnRnRrFnRnRnRrGrHnwaMaMaMaMaMmAmBmBmumumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqRpeqSpBqSpBqSpepBpBpBqTqUoVoVoVoVoVqVqWqMqMqMqLqvqvqvqvqvqvqvqvqvqLqMqMqMqMqMqMqMqMqNqyqXqYqYqYqYqYqXqAqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMrirjrjrjrjrjrQnRnRnRrRnRnRnRnRrSrlaMaMaMaMaMmAaMaMmBmumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUoVpepepepepepepepBpBrhpBqUoVoVoVoVoVqVqWqMqMqMqLqvqvqvqvqvqvqvqqqqpFpFpFpFpFpFpFpFpFpZqyqXqYqYqYqYqYqXpZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHsbrjrjrjscnHpzsdpznHoKoKsInRsfnHaMaMaMaMaMaMaMaMaMmumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUpdpermrnrormrppepBpBpBrqqUoVoVoVoVoVoVpFpFpFpFpFqvqvqsqJquqsqvrrrspFrtrururvpFrwrxrypZqzqXqYqYqYqYrzrApZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHspsqsrssstnHsunRvUnHyCnHnHLvnHnHaMaMaMaMaMaMaMmAaMmBmumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUpdpermrnrormrppepBpBpBrqqUoVoVoVoVoVoVpFpFpFpFpFqvqvqsqJquqsqvrrrspFrtrururvpFrwrxrypZqzqXqYqYqYqYrzrApZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHspsqsrssstnHsunRvUnHyCnHnHrBnHnHaMaMaMaMaMaMaMmAaMmBmumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqeqfrJrJrJrJrJpQpBpBpepepepepepepepgoVpFpTpUpVpFqvqvqsqJrKqsqvqqqqpFrLrLrLrLpFrMrxrNpZqzqXqYqYqYqYqYrOpZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHsGrjsHLwnHnHnRsJsKnHnHnHnRnRLxnHaMaMaMaMaMaMaMmAmBmBmumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqGqfrUrJrJrJrJpepBpBpBpBpBpepBrVrWpeoVpFqopUpUqpqvqvqvqvqvqvqvqvqvpFrLrXrYrYpFpFrZpFpZqzqXqYqYqYqYsaqXpZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHsWsXsYnHaMnHsZsZsZnHaMnHnLtatbnHaMaMaMaMaMaMaMmAaMmBaMmumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMoToUqRpepesgshshshpepBpNsipNpBpQpBsjskpeoVpFpFpFpFpFpFpFslpFpFpFqvqvqvsmrLsnsnrLrLrLrLsopZqzqXqYqYqYqYqYrOpZqBaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHsZsZsZnHaMomtmtntoooaMnHsZsZsZnHaMaMaMaMaMaMaMmAmBmBmBmBmBmumumumumumumumumumumumu
@@ -2074,15 +2074,15 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMustvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvtvutuuuvuwGAuhtZtZtZtZtDoNuztZtZtZuAoNuBudtwtIudtwuCtJtwtItMtwtNtxuDuEuFuGuHtxuIuIuItxtWtWtWtWtWtxuJuKuJuLuMuguNuNuNuOurururuOuruPuQuPuruRuSuTtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMuUuVuVuVuVuVuVuVuVuVuVuVuVuVwhuXuVuVuVuYwhwivavbwjoNtvoNoNoNtZoNvetZtZtZwloNwmwnwowpwpwpwpwpwpwqtvtvtvtvtvufufvVwrwsufwtwuwvufwswrueufufugugugugugugugweuNuptxurururtxwwwwuNwwwwvvvwvwtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMuUuVuVuVuVuVuVuVuVuVuVuVuVuVxeuXuVuVuVuYxewivavbwjoNtvoNoNoNtZoNvetZtZtZwloNwmwnwowpwpwpwpwpwpwqtvtvtvtvtvufufvVwrwsufwtwuwvufwswrueufufugugugugugugugweuNuptxurururtxwwwwuNwwwwvvvwvwtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMxkoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNxlxmvMxnoNvPuhwkoNtZxqtZxrtZxsxtxttZxutvxvxwxwxxxyxzxAtvxBxBxBtvufufvBxCxDwNxEufxFwRxGxCvDufufxjurururururxjurururururururxjwwwwwwwwwwtxuOuOtxtxtxtxtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMwVoVoVoVoVoVoVoVoVoVoVoVoVoVxHoUoVoVoVqVxHxIxJvMwnxKuhtZtZxLtZxMtZwmwmxNxNwmwmxutvxOxOxOxPxQxPxRtvtvtvtvtvufufvVwLxSufxiufxiufxSwLueufuftxxTxUxUxUxVtxtxxWtxtxtxuOtxtxtxxXxXxXtxtxurururxYurxZtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMxkoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNvMyaoNoNoNoNoNyboNycwmydyeyfygwmxutvtvyhyiyjykylymyhaMaMaMtxufufvVtxtxynyoufypyqtxtxueufuftxaMaMaMaMaMtxyrystxuNytuNuNyuyvywywywyxtxururuQuQururyyaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
@@ -2092,10 +2092,10 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzMzNzNzNzNzOzOzNzNzPaMyhyIyIyIyIyIyhzsztztzszQzHufzwtxueufufufvVtxaMaMaMaMaMaMaMaMaMaMaMzRzSzTzUaMaMaMaMaMaMaMaMaMtxzVururururzWtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzXzYzZAaAbAcAcAdAdzNzPyhyhyhyhyhyhyhzszszszsAezHufzwtxAfAgAfAhAftxaMaMaMaMaMaMaMaMaMaMzRAiAjAkAlzUaMaMaMaMaMaMaMaMtxtxtxtxtxtxtxtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzXzYzZAaAbAcAcAdAdzNzPyhyhyhyhyhyhyhzszszszsAezHufzwtxAfuWAfAhAftxaMaMaMaMaMaMaMaMaMaMzRAiAjAkAlzUaMaMaMaMaMaMaMaMtxtxtxtxtxtxtxtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzXzYAmAcAcAcAcAcAcAnAoaMaMaMaMaMaMtxApzsApzszuzHufAqArueufAsufxFyuaMaMaMaMaMaMaMaMaMaMAtAuAvAvAwAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMzXzYAxAyAzAzAzAzAzzNAAaMaMaMaMaMaMtxApzsApzszGzHufAqAruDufwtAByoyuaMaMaMaMaMaMaMaMaMaMACADADADAvACaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAEzNzNzNzNzNzNzNzNAAaMaMaMaMaMaMaMtxApzsApzszQAFxSAGAHAfAIAJAKAfyuaMaMaMaMaMaMaMaMaMaMAtALADAMANAtAOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAEzNzNzNzNzNzNzNzNAAaMaMaMaMaMaMaMtxApzsApzszQAFxSAGAHAfuxAJAKAfyuaMaMaMaMaMaMaMaMaMaMAtALADAMANAtAOaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAPufufAQvVyuyuyuaMaMaMaMaMaMaMzRARASACATAUARAUzUaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAVAWAWAWAWAWAWAWAWAWAWAWAWAWAXAYAZBaBbBcBcBcBcBcAHBdxCBeufufBfvVxCBdyuaMaMaMaMaMaMaMAtBgADBhBiBjBkBjAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMAVAWAWBlBmBnBlBmBmBoBpBqBmBrBsAYAWAWBtBcBcBcBcBcAHBdwrBeufufufvVwrBdyuyuyuyuyuyuaMaMAtBuADADBvBwBwBxAtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
@@ -2126,7 +2126,7 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFeEHGkGpGqGqGbGbGrGiGiGsGtGsGiGiGiGiGiGsGtGsGuGiEHFeFeFeFeFeFeFeEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHEHFeEHEHEHEHEHEHEHEHGiGmGmGmGmGmGiGiGiGmGmGmGmGvGiEHEHEHEHEHEHEHFeEHEHEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAFeEHEHzazazazazaEHGxGxGxGxGxGxGxGxGxGxGxGxGxGyGxEHzbzbzbzbzbEHFeFeFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHEHEHGAGAGAGAGAEHGBGCGCGCGCGCGCGCGCGCGCGCGCGDGBEHGAGAGAGAGAEHEHEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHEHEHIZIZIZIZIZEHGBGCGCGCGCGCGCGCGCGCGCGCGCGDGBEHIZIZIZIZIZEHEHEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGFGGGGGGGGGGGHGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGHGKGKGKGKGKGFGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGFGGGMGGGMGGGHGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGHGKGNGKGNGKGFGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGFGGGGGOGGGGGHGIGCGCGCGCGCGPGQGPGCGCGCGCGDGJGHGKGKGRGKGKGFGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
@@ -2181,15 +2181,15 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIsIsIcIcIcItHYIuIvIwHYHYHYHYHYHYaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIEIEIcIcIcIFHYIyIyIyIGIyIyIyIHHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMIIIJIKaMIIIJIKaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcILHYIMINIOHYIPIQIRIDHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMISITIUIUIUIVISaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcItHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMIIIJIWIJIXIYIZJaJbIYJcIJIWIJIKaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcItHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMIIIJIWIJIXIYKuLeJWIYJcIJIWIJIKaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJPJQJgIcJuJuJuJuJuJuJRJSJTHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMIYJUJVIYIUJWJLJDJBJDJBJDJLJWIUIYJXJYIYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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+1 -1
View File
@@ -91,7 +91,7 @@
"bM" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"bN" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/derelict/ship)
"bO" = (/obj/item/trash/cheesie,/turf/space,/area/space)
"bP" = (/obj/machinery/door/poddoor{id = "oldship_gun"; name = "Pod Bay Door"},/turf/simulated/shuttle/plating,/area/derelict/ship)
"bP" = (/obj/machinery/door/blast/regular{id = "oldship_gun"; name = "Pod Bay Door"},/turf/simulated/shuttle/plating,/area/derelict/ship)
"bQ" = (/obj/machinery/mass_driver{dir = 8; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/shuttle/plating,/area/derelict/ship)
"bR" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/plating,/area/derelict/ship)
"bS" = (/obj/machinery/door/airlock/glass{name = "Pod Bay"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+6 -6
View File
@@ -84,7 +84,7 @@
"bF" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor/plating,/area/djstation)
"bG" = (/obj/machinery/mass_driver{dir = 4; id = "constructiondriver0"; name = "construction driver #0"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm/monitor{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/djstation)
"bH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/djstation)
"bI" = (/obj/machinery/door/poddoor{id = "constructiondriver0"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"bI" = (/obj/machinery/door/blast/regular{id = "constructiondriver2"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"bJ" = (/turf/simulated/floor/airless{tag = "icon-gcircuit"; icon_state = "gcircuit"},/area/constructionsite/ai)
"bK" = (/obj/structure/cable,/obj/machinery/power/solar{id = "construction_solar"; name = "Construction Solar Array"},/turf/simulated/floor{icon_state = "solarpanel"},/area/djstation/solars)
"bL" = (/obj/item/weapon/extinguisher,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/djstation)
@@ -102,7 +102,7 @@
"bX" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/djstation/solars)
"bY" = (/obj/structure/table/rack,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/wood{amount = 30},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/turf/simulated/floor/plating,/area/djstation)
"bZ" = (/obj/machinery/mass_driver{dir = 4; id = "constructiondriver1"; name = "construction driver #1"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm/monitor{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/djstation)
"ca" = (/obj/machinery/door/poddoor{id = "constructiondriver1"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"ca" = (/obj/machinery/door/blast/regular{id = "constructiondriver0"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"cb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation/solars)
"cc" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/djstation)
"cd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/djstation)
@@ -119,7 +119,7 @@
"co" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/djstation)
"cp" = (/obj/structure/table/rack,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/turf/simulated/floor/plating,/area/djstation)
"cq" = (/obj/machinery/mass_driver{dir = 4; id = "constructiondriver2"; name = "construction driver #2"},/obj/machinery/door/window{dir = 8; name = "Construction Driver"; req_access_txt = "10"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm/monitor{frequency = 1441; pixel_y = 22},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/djstation)
"cr" = (/obj/machinery/door/poddoor{id = "constructiondriver2"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"cr" = (/obj/machinery/door/blast/regular{id = "constructiondriver1"; name = "Construction Driver Door"},/turf/simulated/floor/plating,/area/djstation)
"cs" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating/airless,/area/constructionsite/ai)
"ct" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation)
"cu" = (/obj/structure/table,/turf/simulated/floor{icon_state = "bar"},/area/djstation)
@@ -409,11 +409,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+3
View File
@@ -226,6 +226,9 @@
.uiIcon16.icon-grip-solid-horizontal { background-position: -48px -224px; }
.uiIcon16.icon-gripsmall-diagonal-se { background-position: -64px -224px; }
.uiIcon16.icon-grip-diagonal-se { background-position: -80px -224px; }
.uiIcon16.icon-batt_full { background-image: url(c_max.gif); background-position: 0px 0px }
.uiIcon16.icon-batt_disc { background-image: url(c_discharging.gif); background-position: 0px 0px }
.uiIcon16.icon-batt_chrg { background-image: url(c_charging.gif); background-position: 0px 0px }
.mapIcon16 {
position: absolute;
+5
View File
@@ -561,4 +561,9 @@ th.misc {
.oxyloss {
color: blue;
}
/* 75px width used in power monitoring console buttons */
.width75btn {
width: 75px;
}
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After

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+5 -1
View File
@@ -137,7 +137,11 @@
Total Load:
</div>
<div class="itemContent">
{{:data.totalLoad}}&nbsp;W
{{if data.totalCharging}}
{{:data.totalLoad}}W (+ {{:data.totalCharging}}W Charging)
{{else}}
{{:data.totalLoad}}W
{{/if}}
</div>
</div>
+19 -41
View File
@@ -508,56 +508,34 @@ Used In File(s): \code\game\objects\items\devices\PDA\PDA.dm
</div>
</div>
{{else data.mode == 43}}
<H2>Station Power Monitors</H2>
{{else data.mode == 43}}
<H2>Sensor Selection</H2>
<div class="item">
Select a power monitor:
Available Sensors:
</div>
{{for data.records.powermonitors}}
{{for data.records.power_sensors}}
<div class="item">
{{:helper.link(value.Name, 'radiation', {'cartmenu' : "1", 'choice' : "Power Select",'target' : value.ref}, null, null)}}
{{:helper.link(value.name_tag, 'plus', {'cartmenu' : "1", 'choice' : "Power Select",'target' : value.name_tag})}}<br>
</div>
{{/for}}
{{else data.mode == 433}}
<H2>Powernet Status</H2>
{{if data.records.powerconnected == 1}}
<div class="item">
<div class="itemLabelNarrow">
<b>Current Load</b>:
</div>
<div class="itemContent">
<span class="average">{{:data.records.powerload}} W</span>
</div>
</div>
<div class="item">
<div class="itemLabelNarrow">
<b>Total Power</b>:
</div>
<div class="itemContent">
<span class="average">{{:data.records.poweravail}} W</span>
</div>
</div>
<br>
<div class="item">
<table class="curvedEdges"><tbody>
{{for data.records.apcs}}
{{if index % 20 === 0}}
<tr class=><th>&nbsp;Area&nbsp;</th><th>&nbsp;Eqp.&nbsp;</th><th>&nbsp;Lgt.&nbsp;</th><th>&nbsp;Env&nbsp;</th><th>&nbsp;Cell&nbsp;</th></tr>
{{/if}}
<tr class=><td><span class="average">{{:value.Name}}</span></td>
{{:helper.string('<td bgcolor="{0}">&nbsp;</td>', value.Equipment==1 ? '#4f7529' : '#8f1414')}}
{{:helper.string('<td bgcolor="{0}">&nbsp;</td>', value.Lights==1 ? '#4f7529' : '#8f1414')}}
{{:helper.string('<td bgcolor="{0}">&nbsp;</td>', value.Environment==1 ? '#4f7529' : '#8f1414')}}
{{:helper.string('<td bgcolor="{0}">{1}</td>', value.CellStatus==1 ? '#4f7529' : '#8f1414', value.CellStatus==-1 ? 'No Cell' : value.CellPct + '%')}}
</tr>
{{/for}}
</tbody></table>
</div>
<H2>Sensor Reading(Simplified View)</H2>
{{if data.records.sensor_reading}}
<table><tr><th>Area<th>Cell %<th>Load
{{for data.records.sensor_reading.apc_data}}
<tr><td>{{:value.name}}
<td>{{:value.cell_charge}}%
<td>{{:value.total_load}}
{{empty}}
<tr><td>No APCs found!
{{/for}}
</table>
<br><b>Available: {{:data.records.sensor_reading.total_avail}}</b>
<br><b>Load: {{:data.records.sensor_reading.total_used_all}}</b>
{{else}}
<b>Power monitor not connected to net</b>
Unable to contact sensor controller! Please retry and contact tech support if problem persists.
{{/if}}
{{else data.mode == 44}}
+93
View File
@@ -0,0 +1,93 @@
{{if data.focus}}
<div class="notice" style="height: 22px">
{{:helper.link('Show List', 'cancel', { 'clear' : 1})}} Sensor selected: {{:data.focus.name}}
</div>
{{if data.focus.error}}
{{:data.focus.error}}
{{else}}
<h3>Network Information</h3>
<div class="itemLabel">
Network Load Status:
</div>
{{if data.focus.load_percentage >= 95}}
<div class="itemContent"><span class='bad'>DANGER: Overload</span></div>
{{else data.focus.load_percentage >= 85}}
<div class="itemContent"><span class='average'>WARNING: High Load</span></div>
{{else}}
<div class="itemContent"><span class='good'>Optimal</span></div>
{{/if}}
<div class="itemLabel">
Network Security Status:
</div>
{{if data.focus.alarm}}
<div class="itemContent"><span class='bad'>WARNING: Abnormal activity detected!</span></div>
{{else}}
<div class="itemContent"><span class='good'>Secure</span></div>
{{/if}}
<div class="itemLabel">
Load Percentage:
</div>
<div class="itemContent">
{{:helper.displayBar(data.focus.load_percentage, 0, 100, (data.focus.load_percentage <= 75) ? 'good' : (data.focus.load_percentage <= 90) ? 'average' : 'bad')}}{{:data.focus.load_percentage}}%
</div>
<div class="itemLabel">
Available Power:
</div>
<div class="itemContent">
{{:data.focus.total_avail}}
</div>
<div class="itemLabel">
APC Power Usage:
</div>
<div class="itemContent">
{{:data.focus.total_used_apc}}
</div>
<div class="itemLabel">
Other Power Usage:
</div>
<div class="itemContent">
{{:data.focus.total_used_other}}
</div>
<div class="itemLabel">
Total Usage:
</div>
<div class="itemContent">
{{:data.focus.total_used_all}}
</div>
<h3>Sensor Readings</h3>
<table><tr><th>APC Name<th>Equipment<th>Lighting<th>Environment<th>Cell Status<th>APC Load
{{for data.focus.apc_data}}
<tr>
<td>{{:value.name}}
<td>{{:value.s_equipment}}
<td>{{:value.s_lighting}}
<td>{{:value.s_environment}}
{{if value.cell_status == "N"}}
<td>{{:helper.link(value.cell_charge + '%', 'batt_disc', null,'disabled', 'width75btn')}}
{{else value.cell_status == "C"}}
<td>{{:helper.link(value.cell_charge + '%', 'batt_chrg', null,'disabled', 'width75btn')}}
{{else}}
<td>{{:helper.link(value.cell_charge + '%', 'batt_full', null,'disabled', 'width75btn')}}
{{/if}}
<td>{{:value.total_load}}
{{empty}}
<tr><td>No APCs detected in connected powernet.
{{/for}}
</table>
{{/if}}
{{else}}
<div class="notice">
No active sensor. Printing sensor list.
</div><br><table>
{{for data.all_sensors}}
{{if value.alarm}}
<tr><td>{{:helper.link(value.name, 'alert', { 'setsensor' : value.name})}}
{{else}}
<tr><td>{{:helper.link(value.name, '' , { 'setsensor' : value.name})}}
{{/if}}
{{empty}}
<b>WARN: No Sensors Detected!</b>
{{/for}}
</table>
{{/if}}
+69 -53
View File
@@ -1,57 +1,73 @@
<b>Detected SMES units with RCON support:</b>
{{for data.smes_info}}
<div class = "item">
<div class="itemLabel">
{{:value.RCON_tag}}
<table>
<tr><td>{{:helper.link('Show/Hide SMES readings', 'folder', { 'hide_smes' : 1})}}
<tr><td>{{:helper.link('Show/Hide SMES controls', 'folder', { 'hide_smes_details' : 1})}}
<tr><td>{{:helper.link('Show/Hide Breaker readings', 'folder', { 'hide_breakers' : 1})}}
</table>
{{if data.hide_smes}}
<b>SMES readings hidden.</b><br>
{{else}}
<b>Detected SMES units with RCON support:</b><br>
{{for data.smes_info}}
<div class = "item">
<div class="itemLabel">
{{:value.RCON_tag}}
</div>
<div class="itemContent">
<table>
<tr><td colspan=2>
{{if value.charge > 50}}
{{:helper.displayBar(value.charge, 0, 100, 'good')}}
{{else value.charge > 25}}
{{:helper.displayBar(value.charge, 0, 100, 'average')}}
{{else}}
{{:helper.displayBar(value.charge, 0, 100, 'bad')}}
{{/if}}
<div class="statusValue">
{{:value.charge}}%<br>
</div>
{{if !data.hide_smes_details}}
<tr><td>
Input: {{:value.input_val}}W - {{:value.input_set ? "AUTO" : "OFF"}}
<td>
{{:helper.link('', 'power', { 'smes_in_toggle' : value.RCON_tag})}}
{{:helper.link('', 'pencil', { 'smes_in_set' : value.RCON_tag})}}
<tr><td>
Output: {{:value.output_val}}W - {{:value.output_set ? "ONLINE" : "OFFLINE"}}
<td>
{{:helper.link('', 'power', { 'smes_out_toggle' : value.RCON_tag})}}
{{:helper.link('', 'pencil', { 'smes_out_set' : value.RCON_tag})}}
<tr><td>
Output Load:
<td>
{{:value.output_load}}W
{{/if}}
</table>
</div>
</div>
<div class="itemContent">
<table>
<tr><td colspan=2>
{{if value.charge > 50}}
{{:helper.displayBar(value.charge, 0, 100, 'good')}}
{{else value.charge > 25}}
{{:helper.displayBar(value.charge, 0, 100, 'average')}}
{{else}}
{{:helper.displayBar(value.charge, 0, 100, 'bad')}}
{{/if}}
<div class="statusValue">
{{:value.charge}}%<br>
</div>
{{empty}}
No connected SMES units detected!<br>
{{/for}}
{{/if}}
{{if data.hide_breakers}}
<b>Breaker readings hidden.</b><br>
{{else}}
<b>Detected Breaker Boxes with RCON support:</b><br>
{{for data.breaker_info}}
<div class = "item">
<div class="itemLabel">
{{:value.RCON_tag}}
</div>
<div class="itemContent">
<table>
<tr><td>
Input: {{:value.input_val}}W - {{:value.input_set ? "AUTO" : "OFF"}}
{{:value.enabled ? "[<span class='good'>ENABLED</span>]" : "[<span class='bad'>DISABLED</span>]"}}
<td>
{{:helper.link('', 'power', { 'smes_in_toggle' : value.RCON_tag})}}
{{:helper.link('', 'pencil', { 'smes_in_set' : value.RCON_tag})}}
<tr><td>
Output: {{:value.output_val}}W - {{:value.output_set ? "ONLINE" : "OFFLINE"}}
<td>
{{:helper.link('', 'power', { 'smes_out_toggle' : value.RCON_tag})}}
{{:helper.link('', 'pencil', { 'smes_out_set' : value.RCON_tag})}}
<tr><td>
Output Load:
<td>
{{:value.output_load}}W
</table>
{{:helper.link('', 'power', {'toggle_breaker' : value.RCON_tag})}}
</table>
</div>
</div>
</div>
{{empty}}
No connected SMES units detected!
{{/for}}
<b>Detected Breaker Boxes with RCON support:</b>
{{for data.breaker_info}}
<div class = "item">
<div class="itemLabel">
{{:value.RCON_tag}}
</div>
<div class="itemContent">
<table>
<tr><td>
{{:value.enabled ? "[<span class='good'>ENABLED</span>]" : "[<span class='bad'>DISABLED</span>]"}}
<td>
{{:helper.link('', 'power', {'toggle_breaker' : value.RCON_tag})}}
</table>
</div>
</div>
{{empty}}
No connected Breaker Boxes detected!
{{/for}}
{{empty}}
No connected Breaker Boxes detected!
{{/for}}
{{/if}}