Merge remote-tracking branch 'upstream/dev-freeze' into dev

This commit is contained in:
Mloc-Argent
2014-01-09 17:42:30 +00:00
29 changed files with 1154 additions and 1212 deletions
+1 -1
View File
@@ -839,6 +839,7 @@
#include "code\modules\mining\mine_areas.dm"
#include "code\modules\mining\mine_items.dm"
#include "code\modules\mining\mine_turfs.dm"
#include "code\modules\mining\minerals.dm"
#include "code\modules\mining\mint.dm"
#include "code\modules\mining\money_bag.dm"
#include "code\modules\mining\ores_coins.dm"
@@ -1172,7 +1173,6 @@
#include "code\modules\research\xenoarchaeology\geosample.dm"
#include "code\modules\research\xenoarchaeology\manuals.dm"
#include "code\modules\research\xenoarchaeology\misc.dm"
#include "code\modules\research\xenoarchaeology\readme.dm"
#include "code\modules\research\xenoarchaeology\artifact\artifact.dm"
#include "code\modules\research\xenoarchaeology\artifact\artifact_autocloner.dm"
#include "code\modules\research\xenoarchaeology\artifact\artifact_crystal.dm"
-4
View File
@@ -149,10 +149,6 @@ datum/pipeline
air.merge(air_sample)
//turf_air already modified by equalize_gases()
if(istype(target) && !target.processing)
if(target.air)
if(target.air.check_tile_graphic())
target.update_visuals(target.air)
if(network)
network.update = 1
+7 -4
View File
@@ -200,15 +200,18 @@
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
return attack_hand(user)
if(Adjacent(user))
return attack_hand(user)
else
user << "<span class = \"warning\">You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
return
/obj/machinery/power/supermatter/attack_ai(mob/user as mob)
user << "<span class = \"warning\">You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update.</span>"
/obj/machinery/power/supermatter/attack_hand(mob/user as mob)
user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.</span>",\
"<span class=\"danger\">You reach out and touch \the [src], everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
user.visible_message("<span class=\"warning\">\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.</span>",\
"<span class=\"danger\">You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
"<span class=\"warning\">You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.</span>")
Consume(user)
+63 -19
View File
@@ -39,8 +39,6 @@
/turf/simulated/var/tmp/datum/gas_mixture/air
/turf/simulated/var/tmp/processing = 1
/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
/turf/simulated/var/tmp/unsim_check_directions = 0 //See above.
@@ -61,8 +59,6 @@
overlays.Add(slmaster)
/turf/simulated/New()
..()
if(!blocks_air)
air = new
@@ -84,6 +80,8 @@
if(istype(target))
air_master.tiles_to_update |= target
. = ..()
/turf/simulated/Del()
if(active_hotspot)
del(active_hotspot)
@@ -168,23 +166,73 @@
if(src in air_master.turfs_with_connections)
air_master.AddConnectionToCheck(air_master.turfs_with_connections[src])
if(zone && CanPass(null, src, 0, 0))
if(zone && !air_master.zones_needing_rebuilt.Find(zone))
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(!istype(T))
continue
//I can connect to air or space in this direction
if((air_check_directions & direction && !(air_directions_archived & direction)) || \
(unsim_check_directions & direction && !(unsim_directions_archived & direction)))
ZConnect(src,T)
zone.ActivateIfNeeded()
if(T.zone) T.zone.ActivateIfNeeded()
//I can connect to air in this direction
if(air_check_directions & direction || unsim_check_directions & direction)
//If either block air, we must look to see if the adjacent turfs need rebuilt.
if(!CanPass(null, T, 0, 0))
//Target blocks air
if(!T.CanPass(null, T, 0, 0))
var/turf/NT = get_step(T, direction)
//If that turf is in my zone still, rebuild.
if(istype(NT,/turf/simulated) && NT in zone.contents)
air_master.zones_needing_rebuilt.Add(zone)
//If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
else if(istype(NT) && NT in zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(zone) //Gotta check if we need to rebuild, dammit
else
zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
//To make a closed connection through closed door.
ZConnect(T, src)
//If I block air.
else if(T.zone && !air_master.zones_needing_rebuilt.Find(T.zone))
var/turf/NT = get_step(src, reverse_direction(direction))
//If I am splitting a zone, rebuild.
if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
air_master.zones_needing_rebuilt.Add(T.zone)
//If NT is unsimulated, parse if I should remove it or rebuild.
else if(istype(NT) && NT in T.zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
//Needs rebuilt.
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(T.zone)
//Not adjacent to anything, and unsimulated. Goodbye~
else
T.zone.RemoveTurf(NT)
else
//Produce connection through open door.
ZConnect(src,T)
//Something like a wall was built, changing the geometry.
else if((!(air_check_directions & direction) && air_directions_archived & direction) || \
(!(unsim_check_directions & direction) && unsim_directions_archived & direction))
else if(air_directions_archived & direction || unsim_directions_archived & direction)
var/turf/NT = get_step(T, direction)
//If the tile is in our own zone, and we cannot connect to it, better rebuild.
@@ -207,16 +255,12 @@
//The unsimulated turf is adjacent to another one of our zone's turfs,
// better rebuild to be sure we didn't get cut in twain
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(zone)
air_master.zones_needing_rebuilt.Add(NT.zone)
//Not adjacent to anything, and unsimulated. Goodbye~
else
zone.RemoveTurf(NT)
if(air_check_directions)
processing = 1
else
processing = 0
return 1
/turf/proc/HasDoor(turf/O)
+36 -20
View File
@@ -50,11 +50,19 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
air = new
air.group_multiplier = contents.len
for(var/turf/simulated/T in contents)
air.oxygen += T.oxygen / air.group_multiplier
air.nitrogen += T.nitrogen / air.group_multiplier
air.carbon_dioxide += T.carbon_dioxide / air.group_multiplier
air.toxins += T.toxins / air.group_multiplier
air.temperature += T.temperature / air.group_multiplier
if(!T.air)
continue
air.oxygen += T.air.oxygen / air.group_multiplier
air.nitrogen += T.air.nitrogen / air.group_multiplier
air.carbon_dioxide += T.air.carbon_dioxide / air.group_multiplier
air.toxins += T.air.toxins / air.group_multiplier
air.temperature += T.air.temperature / air.group_multiplier
for(var/datum/gas/trace in T.air.trace_gases)
var/datum/gas/corresponding_gas = locate(trace.type) in air.trace_gases
if(!corresponding_gas)
corresponding_gas = new trace.type()
air.trace_gases.Add(corresponding_gas)
corresponding_gas.moles += trace.moles
air.update_values()
//Add this zone to the global list.
@@ -69,40 +77,48 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
for(var/turf/simulated/T in contents)
RemoveTurf(T)
air_master.ReconsiderTileZone(T)
for(var/zone/Z in connected_zones)
if(src in Z.connected_zones)
Z.connected_zones.Remove(src)
air_master.AddConnectionToCheck(connections)
if(air_master)
air_master.zones.Remove(src)
air_master.active_zones.Remove(src)
air_master.zones_needing_rebuilt.Remove(src)
air_master.AddConnectionToCheck(connections)
air = null
. = ..()
//Handles deletion via garbage collection.
/zone/proc/SoftDelete()
air = null
if(air_master)
air_master.zones.Remove(src)
air_master.active_zones.Remove(src)
air_master.zones_needing_rebuilt.Remove(src)
air = null
air_master.AddConnectionToCheck(connections)
connections = null
for(var/connection/C in direct_connections)
if(C.A.zone == src)
C.A.zone = null
if(C.B.zone == src)
C.B.zone = null
direct_connections = null
//Ensuring the zone list doesn't get clogged with null values.
for(var/turf/simulated/T in contents)
RemoveTurf(T)
air_master.ReconsiderTileZone(T)
contents.Cut()
//Removing zone connections and scheduling connection cleanup
for(var/zone/Z in connected_zones)
if(src in Z.connected_zones)
Z.connected_zones.Remove(src)
connected_zones = null
Z.connected_zones.Remove(src)
Z.closed_connection_zones.Remove(src)
connected_zones = null
closed_connection_zones = null
air_master.AddConnectionToCheck(connections)
connections = null
return 1
@@ -715,9 +731,9 @@ zone/proc/Rebuild()
current_adjacents = list()
for(var/direction in cardinal)
if( !(current.air_check_directions & direction))
continue
var/turf/simulated/adjacent = get_step(current, direction)
if(!current.ZCanPass(adjacent))
continue
if(adjacent in turfs)
current_adjacents += adjacent
adjacent_id = turfs[adjacent]
+1
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@@ -66,6 +66,7 @@ datum/controller/game_controller/proc/setup()
setupgenetics()
setupfactions()
setup_economy()
SetupXenoarch()
transfer_controller = new
+1
View File
@@ -128,6 +128,7 @@
var/datum/objective/survive/ninja_objective = new
ninja_objective.owner = ninja
ninja.objectives += ninja_objective
ninja.current.mind = ninja
var/directive = generate_ninja_directive("heel")//Only hired by antags, not NT
ninja.current << "You are an elite mercenary assassin of the Spider Clan, [ninja.current.real_name]. You have a variety of abilities at your disposal, thanks to your nano-enhanced cyber armor.\nYour current directive is: \red <B>[directive]</B>\n \blue Try your best to adhere to this."
+10 -7
View File
@@ -309,19 +309,22 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
target_types += /obj/effect/decal/cleanable/blood/
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
src.anchored = 1
src.icon_state = "cleanbot-c"
anchored = 1
icon_state = "cleanbot-c"
visible_message("\red [src] begins to clean up the [target]")
src.cleaning = 1
cleaning = 1
var/cleantime = 50
if(istype(target,/obj/effect/decal/cleanable/dirt)) // Clean Dirt much faster
cleantime = 10
spawn(cleantime)
src.cleaning = 0
if(istype(loc,/turf/simulated))
var/turf/simulated/f = loc
f.dirt = 0
cleaning = 0
del(target)
src.icon_state = "cleanbot[src.on]"
src.anchored = 0
src.target = null
icon_state = "cleanbot[on]"
anchored = 0
target = null
/obj/machinery/bot/cleanbot/explode()
src.on = 0
+2 -2
View File
@@ -94,7 +94,7 @@
else if(istype(target, /turf/simulated/mineral))
for(var/turf/simulated/mineral/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.gets_drilled()
M.GetDrilled()
log_message("Drilled through [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
@@ -153,7 +153,7 @@
else if(istype(target, /turf/simulated/mineral))
for(var/turf/simulated/mineral/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.gets_drilled()
M.GetDrilled()
log_message("Drilled through [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
@@ -39,14 +39,7 @@
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!istype(W,/obj/item/weapon/mop) && !istype(W,/obj/item/weapon/soap))
var/turf/T = get_turf(src)
if(T)
T.attackby(W,user)
return
..()
mouse_opacity = 0
/obj/effect/decal/cleanable/flour
name = "flour"
+2 -2
View File
@@ -93,7 +93,7 @@ RCD
if(useResource(1, user))
user << "Building Floor..."
activate()
A:ChangeTurf(/turf/simulated/floor/plating)
A:ChangeTurf(/turf/simulated/floor/plating/airless)
return 1
return 0
@@ -132,7 +132,7 @@ RCD
if(do_after(user, 40))
if(!useResource(5, user)) return 0
activate()
A:ChangeTurf(/turf/simulated/floor/plating)
A:ChangeTurf(/turf/simulated/floor/plating/airless)
return 1
return 0
+1 -1
View File
@@ -73,7 +73,7 @@
/turf/simulated/floor/engine/n20
New()
..()
. = ..()
var/datum/gas_mixture/adding = new
var/datum/gas/sleeping_agent/trace_gas = new
File diff suppressed because it is too large Load Diff
+72
View File
@@ -0,0 +1,72 @@
var/list/name_to_mineral
proc/SetupMinerals()
name_to_mineral = list()
for(var/type in typesof(/mineral) - /mineral)
var/mineral/new_mineral = new type
if(!new_mineral.name)
continue
name_to_mineral[new_mineral.name] = new_mineral
return 1
mineral
///What am I called?
var/name
var/display_name
///How much ore?
var/result_amount
///Does this type of deposit spread?
var/spread = 1
///Chance of spreading in any direction
var/spread_chance
///Path to the resultant ore.
var/ore
New()
. = ..()
if(!display_name)
display_name = name
mineral/uranium
name = "Uranium"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/uranium
mineral/iron
name = "Iron"
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/iron
mineral/diamond
name = "Diamond"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/diamond
mineral/gold
name = "Gold"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/gold
mineral/silver
name = "Silver"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/silver
mineral/plasma
name = "Plasma"
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/plasma
mineral/clown
display_name = "Bananium"
name = "Clown"
result_amount = 3
spread = 0
ore = /obj/item/weapon/ore/clown
+1 -1
View File
@@ -4,7 +4,7 @@
name = "Rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore2"
var/datum/geosample/geological_data
var/datum/geosample/geologic_data
/obj/item/weapon/ore/uranium
name = "Uranium ore"
+7 -11
View File
@@ -6,7 +6,7 @@
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/colour = "say_quote" // CSS style to use for strings in this language.
var/colour = "body" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
var/native // If set, non-native speakers will have trouble speaking.
@@ -54,6 +54,7 @@
/datum/language/human
name = "Sol Common"
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
colour = "rough"
key = "1"
flags = RESTRICTED
@@ -62,35 +63,30 @@
name = "Tradeband"
desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
speech_verb = "enunciates"
colour = "say_quote"
key = "2"
/datum/language/gutter
name = "Gutter"
desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
speech_verb = "growls"
colour = "rough"
key = "3"
// Language handling.
/mob/proc/add_language(var/language)
for(var/datum/language/L in languages)
if(L && L.name == language)
return 0
var/datum/language/new_language = all_languages[language]
if(!istype(new_language,/datum/language))
if(!istype(new_language) || new_language in languages)
return 0
languages += new_language
languages.Add(new_language)
return 1
/mob/proc/remove_language(var/rem_language)
for(var/datum/language/L in languages)
if(L && L.name == rem_language)
languages -= L
return 1
languages.Remove(all_languages[rem_language])
return 0
@@ -40,11 +40,6 @@
if(!species)
set_species()
if(species.language)
var/datum/language/L = all_languages[species.language]
if(L)
languages += L
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
@@ -1268,8 +1263,14 @@ mob/living/carbon/human/yank_out_object()
if(species && (species.name && species.name == new_species))
return
if(species && species.language)
remove_language(species.language)
species = all_species[new_species]
if(species.language)
add_language(species.language)
spawn(0)
update_icons()
+4 -4
View File
@@ -108,7 +108,7 @@ var/list/department_radio_keys = list(
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
if (src.client.handle_spam_prevention(message, MUTE_IC))
return
// Mute disability
@@ -173,7 +173,7 @@ var/list/department_radio_keys = list(
if(src.stunned > 2 || (traumatic_shock > 61 && prob(50)))
message_mode = null //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
message = capitalize(message)
message = capitalize(trim_left(message))
if (!message)
return
@@ -371,9 +371,9 @@ var/list/department_radio_keys = list(
for(var/mob/M in hearers(5, src))
if(M != src && is_speaking_radio)
M:show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
var/rendered = null
if (length(heard_a))
var/message_a = say_quote(message,speaking)
+3 -2
View File
@@ -287,6 +287,9 @@
src << alert("[rank] is not available. Please try another.")
return 0
spawning = 1
close_spawn_windows()
job_master.AssignRole(src, rank, 1)
var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
@@ -359,8 +362,6 @@
if(chosen_species)
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & IS_WHITELISTED) || (client.holder.rights & R_ADMIN) )// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
new_character.set_species(client.prefs.species)
if(chosen_species.language)
new_character.add_language(chosen_species.language)
var/datum/language/chosen_language
if(client.prefs.language)
+11 -13
View File
@@ -98,30 +98,28 @@
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
var/speechverb = "<span class='say_quote'>"
var/speech_verb = "says"
var/speech_style = "body"
if (speaking)
speechverb = "[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>"
speech_verb = speaking.speech_verb
speech_style = speaking.colour
else if(speak_emote && speak_emote.len)
speechverb = "[pick(speak_emote)], \""
speech_verb = pick(speak_emote)
else if (src.stuttering)
speechverb = "stammers, \""
speech_verb = "stammers"
else if (src.slurring)
speechverb = "slurrs, \""
speech_verb = "slurrs"
else if (ending == "?")
speechverb = "asks, \""
speech_verb = "asks"
else if (ending == "!")
speechverb = "exclaims, \""
speech_verb = "exclaims"
else if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
speechverb = "gibbers, \""
else
speechverb = "says, \""
else
speechverb = "says, \""
speech_verb = "gibbers"
return "[speechverb][text]</span>\""
return "<span class='say_quote'>[speech_verb],</span> \"<span class='[speech_style]'>[text]</span>\""
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
@@ -1,5 +1,3 @@
Methylphenidate
#define ANTIDEPRESSANT_MESSAGE_DELAY 5*60*10
/datum/reagent/antidepressant/methylphenidate
@@ -29,7 +29,7 @@
anchored = 1
spawn(drill_time)
if(get_turf(src) == drilling_turf && active)
M.gets_drilled()
M.GetDrilled()
src.loc = M
drilling_turf = null
anchored = 0
@@ -57,44 +57,45 @@
age = rand(1,999)
switch(container.mineralName)
if("Uranium")
age_million = rand(1, 704)
age_thousand = rand(1,999)
find_presence["potassium"] = rand(1,1000) / 100
source_mineral = "potassium"
if("Iron")
age_thousand = rand(1, 999)
age_million = rand(1, 999)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Diamond")
age_thousand = rand(1,999)
age_million = rand(1,999)
find_presence["nitrogen"] = rand(1,1000) / 100
source_mineral = "nitrogen"
if("Gold")
age_thousand = rand(1,999)
age_million = rand(1,999)
age_billion = rand(3,4)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Silver")
age_thousand = rand(1,999)
age_million = rand(1,999)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Plasma")
age_thousand = rand(1,999)
age_million = rand(1,999)
age_billion = rand(10, 13)
find_presence["plasma"] = rand(1,1000) / 100
source_mineral = "plasma"
if("Clown")
age = rand(-1,-999) //thats the joke
age_thousand = rand(-1,-999)
find_presence["plasma"] = rand(1,1000) / 100
source_mineral = "plasma"
if(container.mineral)
switch(container.mineral.name)
if("Uranium")
age_million = rand(1, 704)
age_thousand = rand(1,999)
find_presence["potassium"] = rand(1,1000) / 100
source_mineral = "potassium"
if("Iron")
age_thousand = rand(1, 999)
age_million = rand(1, 999)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Diamond")
age_thousand = rand(1,999)
age_million = rand(1,999)
find_presence["nitrogen"] = rand(1,1000) / 100
source_mineral = "nitrogen"
if("Gold")
age_thousand = rand(1,999)
age_million = rand(1,999)
age_billion = rand(3,4)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Silver")
age_thousand = rand(1,999)
age_million = rand(1,999)
find_presence["iron"] = rand(1,1000) / 100
source_mineral = "iron"
if("Plasma")
age_thousand = rand(1,999)
age_million = rand(1,999)
age_billion = rand(10, 13)
find_presence["plasma"] = rand(1,1000) / 100
source_mineral = "plasma"
if("Clown")
age = rand(-1,-999) //thats the joke
age_thousand = rand(-1,-999)
find_presence["plasma"] = rand(1,1000) / 100
source_mineral = "plasma"
if(prob(75))
find_presence["phosphorus"] = rand(1,500) / 100
@@ -273,8 +273,8 @@
switch(scanned_item.type)
if(/obj/item/weapon/ore)
var/obj/item/weapon/ore/O = scanned_item
if(O.geological_data)
G = O.geological_data
if(O.geologic_data)
G = O.geologic_data
if(/obj/item/weapon/rocksliver)
var/obj/item/weapon/rocksliver/O = scanned_item
@@ -1,3 +1,52 @@
#define XENOARCH_SPAWN_CHANCE 0.5
#define XENOARCH_SPREAD_CHANCE 15
#define ARTIFACT_SPAWN_CHANCE 20
proc/SetupXenoarch()
for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
if(!M.geologic_data)
M.geologic_data = new/datum/geosample(M)
if(!prob(XENOARCH_SPAWN_CHANCE))
continue
var/digsite = get_random_digsite_type()
var/list/processed_turfs = list()
var/list/turfs_to_process = list(M)
for(var/turf/simulated/mineral/archeo_turf in turfs_to_process)
for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
if(T.finds)
continue
if(T in processed_turfs)
continue
if(prob(XENOARCH_SPREAD_CHANCE))
turfs_to_process.Add(T)
processed_turfs.Add(archeo_turf)
if(!archeo_turf.finds)
archeo_turf.finds = list()
if(prob(50))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
else if(prob(75))
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
else
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
//sometimes a find will be close enough to the surface to show
var/datum/find/F = archeo_turf.finds[1]
if(F.excavation_required <= F.view_range)
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
archeo_turf.overlays += archeo_turf.archaeo_overlay
//dont create artifact machinery in animal or plant digsites, or if we already have one
if(!M.artifact_find && digsite != 1 && digsite != 2 && prob(ARTIFACT_SPAWN_CHANCE))
M.artifact_find = new()
artifact_spawn.Add(src)
//---- Noticeboard
@@ -51,11 +51,11 @@
var/datum/geosample/geo_data
if(istype(item_to_sample, /turf/simulated/mineral))
var/turf/simulated/mineral/T = item_to_sample
T.geological_data.UpdateNearbyArtifactInfo(T)
geo_data = T.geological_data
T.geologic_data.UpdateNearbyArtifactInfo(T)
geo_data = T.geologic_data
else if(istype(item_to_sample, /obj/item/weapon/ore))
var/obj/item/weapon/ore/O = item_to_sample
geo_data = O.geological_data
geo_data = O.geologic_data
if(geo_data)
if(filled_bag)
@@ -28,14 +28,14 @@
user.visible_message("\blue [user] scans [A], the air around them humming gently.")
if(istype(A,/turf/simulated/mineral))
var/turf/simulated/mineral/M = A
if(M.excavation_minerals.len || M.finds.len || M.artifact_find)
if(M.finds.len || M.artifact_find)
//create a new scanlog entry
var/datum/depth_scan/D = new()
D.coords = "[M.x].[rand(0,9)]:[M.y].[rand(0,9)]:[10 * M.z].[rand(0,9)]"
D.time = worldtime2text()
D.record_index = positive_locations.len + 1
D.material = M.mineralName
D.material = M.mineral ? M.mineral.display_name : "Rock"
//find the first artifact and store it
if(M.finds.len)
@@ -44,13 +44,6 @@
D.clearance = F.clearance_range * 2
D.material = get_responsive_reagent(F.find_type)
//check if there are minerals interfering with the scan
if(M.excavation_minerals.len)
if(!D.depth || M.excavation_minerals[1] < D.depth)
D.depth = M.excavation_minerals[1]
D.clearance = rand() * 4 + 1
D.material = M.mineralName
positive_locations.Add(D)
for(var/mob/L in range(src, 1))
+1
View File
@@ -63,6 +63,7 @@ h1.alert, h2.alert {color: #000000;}
.skrell {color: #00CED1;}
.soghun {color: #228B22;}
.vox {color: #AA00AA;}
.rough {font-family: "Trebuchet MS", cursive, sans-serif;}
.say_quote {font-family: Georgia, Verdana, sans-serif;}
.interface {color: #330033;}
+479 -479
View File
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