Ports sliding things along tables

This commit is contained in:
MistakeNot4892
2021-08-26 11:46:52 +10:00
committed by VirgoBot
parent 9d2280764e
commit e03d8429ae
4 changed files with 98 additions and 18 deletions
+8 -9
View File
@@ -15,14 +15,13 @@
return FALSE // should stop you from dragging through windows
return TRUE
/atom/MouseDrop(atom/over)
if(!usr || !over) return
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
/atom/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
if(!usr || !over)
return
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
spawn(0)
over.MouseDrop_T(src,usr)
return
INVOKE_ASYNC(over, /atom/.proc/MouseDrop_T, src, usr, src_location, over_location, src_control, over_control, params)
// recieve a mousedrop
/atom/proc/MouseDrop_T(atom/dropping, mob/user)
return
/atom/proc/MouseDrop_T(atom/dropping, mob/user, src_location, over_location, src_control, over_control, params)
return
+1 -1
View File
@@ -75,7 +75,7 @@ var/list/slot_equipment_priority = list( \
/mob/proc/equip_voidsuit_to_slot_or_del_with_refit(obj/item/clothing/suit/space/void/W as obj, slot, species = SPECIES_HUMAN)
W.refit_for_species(species)
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
/mob/proc/equip_voidhelm_to_slot_or_del_with_refit(obj/item/clothing/head/helmet/space/void/W as obj, slot, species = SPECIES_HUMAN)
W.refit_for_species(species)
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
+2 -2
View File
@@ -307,7 +307,7 @@
if(istype(H.w_uniform, /obj/item/clothing/under))
suit = H.w_uniform
var/list/slots = list()
for(var/entry in H.species.hud.gear)
var/list/slot_ref = H.species.hud.gear[entry]
@@ -322,7 +322,7 @@
)))
data["slots"] = slots
var/list/specialSlots = list()
if(H.species.hud.has_hands)
specialSlots.Add(list(list(
+87 -6
View File
@@ -60,14 +60,45 @@
return 1
return 1
<<<<<<< HEAD
/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
=======
/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
if(istype(O) && O.checkpass(PASSTABLE))
return 1
if (flipped==1)
if (get_dir(loc, target) == dir)
return !density
else
return 1
return 1
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
return ..()
if(isrobot(user))
return
user.unEquip(O, 0, src.loc)
return
/obj/structure/table/MouseDrop_T(obj/O, mob/user, src_location, over_location, src_control, over_control, params)
if(ismob(O.loc)) //If placing an item
if(!isitem(O) || user.get_active_hand() != O)
return ..()
if(isrobot(user))
return
user.drop_item()
if(O.loc != src.loc)
step(O, get_dir(O, src))
>>>>>>> 0ff54c0de14... Merge pull request #8233 from Cerebulon/slidebar
else if(isturf(O.loc) && isitem(O)) //If pushing an item on the tabletop
var/obj/item/I = O
if(I.anchored)
return
if((isliving(user)) && (Adjacent(user)) && !(user.incapacitated()))
if(O.w_class <= user.can_pull_size)
O.forceMove(loc)
auto_align(I, params, TRUE)
else
to_chat(user, SPAN_WARNING("\The [I] is too big for you to move!"))
return
return ..()
/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob, var/hit_modifier, var/click_parameters)
@@ -143,5 +174,55 @@
auto_align(W, click_parameters)
return 1
<<<<<<< HEAD
=======
#define CELLS 8 //Amount of cells per row/column in grid
#define CELLSIZE (world.icon_size/CELLS) //Size of a cell in pixels
/*
Automatic alignment of items to an invisible grid, defined by CELLS and CELLSIZE.
Since the grid will be shifted to own a cell that is perfectly centered on the turf, we end up with two 'cell halves'
on edges of each row/column.
Each item defines a center_of_mass, which is the pixel of a sprite where its projected center of mass toward a turf
surface can be assumed. For a piece of paper, this will be in its center. For a bottle, it will be (near) the bottom
of the sprite.
auto_align() will then place the sprite so the defined center_of_mass is at the bottom left corner of the grid cell
closest to where the cursor has clicked on.
Note: This proc can be overwritten to allow for different types of auto-alignment.
*/
/obj/item/var/list/center_of_mass = list("x" = 16,"y" = 16)
/obj/structure/table/proc/auto_align(obj/item/W, click_parameters, var/animate = FALSE)
if(!W.center_of_mass)
W.randpixel_xy()
return
if(!click_parameters)
return
var/list/mouse_control = params2list(click_parameters)
var/mouse_x = text2num(mouse_control["icon-x"])
var/mouse_y = text2num(mouse_control["icon-y"])
if(isnum(mouse_x) && isnum(mouse_y))
var/cell_x = max(0, min(CELLS-1, round(mouse_x/CELLSIZE)))
var/cell_y = max(0, min(CELLS-1, round(mouse_y/CELLSIZE)))
var/target_x = (CELLSIZE * (cell_x + 0.5)) - W.center_of_mass["x"]
var/target_y = (CELLSIZE * (cell_y + 0.5)) - W.center_of_mass["y"]
if(animate)
var/dist_x = abs(W.pixel_x - target_x)
var/dist_y = abs(W.pixel_y - target_y)
var/dist = sqrt((dist_x*dist_x)+(dist_y*dist_y))
animate(W, pixel_x=target_x, pixel_y=target_y,time=dist*0.5)
else
W.pixel_x = target_x
W.pixel_y = target_y
#undef CELLS
#undef CELLSIZE
>>>>>>> 0ff54c0de14... Merge pull request #8233 from Cerebulon/slidebar
/obj/structure/table/attack_tk() // no telehulk sorry
return