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Ports sliding things along tables
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@@ -60,14 +60,45 @@
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return 1
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return 1
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<<<<<<< HEAD
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/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
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=======
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/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
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if(istype(O) && O.checkpass(PASSTABLE))
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return 1
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if (flipped==1)
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if (get_dir(loc, target) == dir)
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return !density
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else
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return 1
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return 1
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return ..()
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if(isrobot(user))
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return
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user.unEquip(O, 0, src.loc)
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return
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/obj/structure/table/MouseDrop_T(obj/O, mob/user, src_location, over_location, src_control, over_control, params)
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if(ismob(O.loc)) //If placing an item
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if(!isitem(O) || user.get_active_hand() != O)
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return ..()
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if(isrobot(user))
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return
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user.drop_item()
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if(O.loc != src.loc)
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step(O, get_dir(O, src))
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>>>>>>> 0ff54c0de14... Merge pull request #8233 from Cerebulon/slidebar
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else if(isturf(O.loc) && isitem(O)) //If pushing an item on the tabletop
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var/obj/item/I = O
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if(I.anchored)
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return
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if((isliving(user)) && (Adjacent(user)) && !(user.incapacitated()))
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if(O.w_class <= user.can_pull_size)
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O.forceMove(loc)
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auto_align(I, params, TRUE)
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else
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to_chat(user, SPAN_WARNING("\The [I] is too big for you to move!"))
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return
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return ..()
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/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob, var/hit_modifier, var/click_parameters)
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@@ -143,5 +174,55 @@
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auto_align(W, click_parameters)
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return 1
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<<<<<<< HEAD
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=======
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#define CELLS 8 //Amount of cells per row/column in grid
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#define CELLSIZE (world.icon_size/CELLS) //Size of a cell in pixels
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/*
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Automatic alignment of items to an invisible grid, defined by CELLS and CELLSIZE.
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Since the grid will be shifted to own a cell that is perfectly centered on the turf, we end up with two 'cell halves'
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on edges of each row/column.
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Each item defines a center_of_mass, which is the pixel of a sprite where its projected center of mass toward a turf
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surface can be assumed. For a piece of paper, this will be in its center. For a bottle, it will be (near) the bottom
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of the sprite.
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auto_align() will then place the sprite so the defined center_of_mass is at the bottom left corner of the grid cell
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closest to where the cursor has clicked on.
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Note: This proc can be overwritten to allow for different types of auto-alignment.
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*/
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/obj/item/var/list/center_of_mass = list("x" = 16,"y" = 16)
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/obj/structure/table/proc/auto_align(obj/item/W, click_parameters, var/animate = FALSE)
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if(!W.center_of_mass)
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W.randpixel_xy()
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return
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if(!click_parameters)
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return
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var/list/mouse_control = params2list(click_parameters)
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var/mouse_x = text2num(mouse_control["icon-x"])
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var/mouse_y = text2num(mouse_control["icon-y"])
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if(isnum(mouse_x) && isnum(mouse_y))
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var/cell_x = max(0, min(CELLS-1, round(mouse_x/CELLSIZE)))
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var/cell_y = max(0, min(CELLS-1, round(mouse_y/CELLSIZE)))
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var/target_x = (CELLSIZE * (cell_x + 0.5)) - W.center_of_mass["x"]
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var/target_y = (CELLSIZE * (cell_y + 0.5)) - W.center_of_mass["y"]
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if(animate)
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var/dist_x = abs(W.pixel_x - target_x)
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var/dist_y = abs(W.pixel_y - target_y)
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var/dist = sqrt((dist_x*dist_x)+(dist_y*dist_y))
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animate(W, pixel_x=target_x, pixel_y=target_y,time=dist*0.5)
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else
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W.pixel_x = target_x
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W.pixel_y = target_y
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#undef CELLS
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#undef CELLSIZE
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>>>>>>> 0ff54c0de14... Merge pull request #8233 from Cerebulon/slidebar
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/obj/structure/table/attack_tk() // no telehulk sorry
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return
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