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Merge pull request #14638 from VOREStation/upstream-merge-9002
[MIRROR] the little construction pr
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@@ -20,9 +20,50 @@
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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//crafting / welding vars
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var/datum/material/material //*sigh* i guess this is how we're doing this.
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var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
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var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal
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var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
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var/default_type = DEFAULT_WALL_MATERIAL
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/obj/item/stack/tile/Initialize()
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. = ..()
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randpixel_xy()
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if(craftable)
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material = get_material_by_name("[default_type]")
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if(!material)
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return INITIALIZE_HINT_QDEL
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if(material) //sanity check
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recipes = material.get_recipes()
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stacktype = material.stack_type
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/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(can_weld == FALSE)
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to_chat("You can't reform these into their original components.")
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return
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if(get_amount() < 4)
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to_chat(user, "<span class='warning'>You need at least four tiles to do this.</span>")
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return
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if(WT.remove_fuel(0,user))
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new welds_into(usr.loc)
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usr.update_icon()
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visible_message("<span class='notice'>\The [src] is shaped by [user.name] with the welding tool.</span>","You hear welding.")
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var/obj/item/stack/tile/T = src
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src = null
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var/replace = (user.get_inactive_hand()==T)
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T.use(4)
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if (!T && replace)
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user.put_in_hands(welds_into)
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return TRUE
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return ..()
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/*
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* Grass
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@@ -32,6 +73,7 @@
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singular_name = "grass floor tile"
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desc = "A patch of grass like they often use on golf courses."
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icon_state = "tile_grass"
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default_type = "grass"
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force = 1.0
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throwforce = 1.0
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throw_speed = 5
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@@ -41,6 +83,7 @@
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no_variants = FALSE
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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craftable = TRUE
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/*
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* Wood
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@@ -187,6 +230,7 @@
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throw_speed = 5
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throw_range = 20
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no_variants = FALSE
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can_weld = TRUE
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/obj/item/stack/tile/floor/red
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name = "red floor tile"
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@@ -218,6 +262,7 @@
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singular_name = "steel floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/steel
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@@ -225,6 +270,7 @@
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singular_name = "steel floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/white
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@@ -232,6 +278,7 @@
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singular_name = "white floor tile"
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icon_state = "tile_white"
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matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plastic
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no_variants = FALSE
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/obj/item/stack/tile/floor/yellow
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@@ -246,6 +293,7 @@
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singular_name = "dark floor tile"
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icon_state = "tile_steel"
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matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plasteel
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no_variants = FALSE
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/obj/item/stack/tile/floor/freezer
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@@ -253,6 +301,7 @@
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singular_name = "freezer floor tile"
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icon_state = "tile_freezer"
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matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
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welds_into = /obj/item/stack/material/plastic
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no_variants = FALSE
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/obj/item/stack/tile/floor/cyborg
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@@ -264,6 +313,7 @@
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/floor
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build_type = /obj/item/stack/tile/floor
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can_weld = FALSE //we're not going there
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/obj/item/stack/tile/linoleum
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name = "linoleum"
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@@ -276,6 +326,7 @@
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = FALSE
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/obj/item/stack/tile/wmarble
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name = "light marble tile"
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@@ -288,6 +339,8 @@
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = TRUE
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welds_into = /obj/item/stack/material/marble
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/obj/item/stack/tile/bmarble
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name = "dark marble tile"
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@@ -300,12 +353,15 @@
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throw_range = 20
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flags = 0
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no_variants = FALSE
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can_weld = TRUE
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welds_into = /obj/item/stack/material/marble
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/obj/item/stack/tile/roofing
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name = "roofing"
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singular_name = "roofing"
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desc = "A section of roofing material. You can use it to repair the ceiling, or expand it."
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icon_state = "techtile_grid"
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can_weld = FALSE //roofing can also be made from wood, so let's not open that can of worms today
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/obj/item/stack/tile/roofing/cyborg
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name = "roofing synthesizer"
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@@ -313,4 +369,5 @@
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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can_weld = FALSE
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@@ -74,6 +74,12 @@
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board_type = new /datum/frame/frame_types/geiger
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matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
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/obj/item/weapon/circuitboard/electrochromic
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name = T_BOARD("electrochromic button")
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build_path = /obj/machinery/button/windowtint
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board_type = new /datum/frame/frame_types/electrochromic_button
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matter = list(MAT_STEEL = 50, "glass" = 50)
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//Computer
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/obj/item/weapon/circuitboard/holopad
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@@ -69,9 +69,12 @@
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return
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if (istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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if(R.use(2))
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if(R.get_amount() < 2)
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to_chat(user, "<span class='notice'>You need at least two rods to form a catwalk here.</span>")
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else
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to_chat(user, "<span class='notice'>You start connecting \the [R.name] to \the [src.name] ...</span>")
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if(do_after(user, 5 SECONDS))
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R.use(2) //2023-02-27 bugfix to prevent rods being used without catwalk creation
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src.alpha = 0 // Note: I don't know why this is set, Eris did it, just trusting for now. ~Leshana
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new /obj/structure/catwalk(src.loc)
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qdel(src)
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