Blunt weapons can no longer cause cuts.

This is a necessary change for the intended effect of this bloodloss
system.
This commit is contained in:
MagmaRam
2016-10-16 15:53:04 -05:00
parent 289d32c23a
commit e066506ccb
+1 -1
View File
@@ -263,7 +263,7 @@
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
var/can_cut = (prob(brute*2) || sharp) && (robotic < ORGAN_ROBOT)
var/can_cut = (sharp) && (robotic < ORGAN_ROBOT)
// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
// Non-vital organs are limited to max_damage. You can't kill someone by bludeonging their arm all the way to 200 -- you can