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Merge pull request #5835 from Cerebulon/ReligionUpdate
Updates Religion Lists + Adds Religious Paraphernalia
This commit is contained in:
@@ -37,31 +37,33 @@
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if("unitarianism")
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B.name = "The Talmudic Quran"
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if("christianity")
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B.name = pick("The Holy Bible","The Dead Sea Scrolls")
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if("Judaism")
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B.name = "The Holy Bible"
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if("judaism")
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B.name = "The Torah"
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if("satanism")
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B.name = "The Satanic Bible"
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if("cthulhu")
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B.name = "The Necronomicon"
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if("islam")
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B.name = "Quran"
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if("scientology")
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B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
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if("chaos")
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B.name = "The Book of Lorgar"
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if("imperium")
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B.name = "Uplifting Primer"
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if("toolboxia")
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B.name = "Toolbox Manifesto"
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if("homosexuality")
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B.name = "Guys Gone Wild"
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if("science")
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B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
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if("capitalism")
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B.name = "Wealth of Nations"
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if("communism")
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B.name = "The Communist Manifesto"
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if("buddhism")
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B.name = "Tripitakas"
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if("hinduism")
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B.name = pick("The Srimad Bhagvatam", "The Four Vedas", "The Shiv Mahapuran", "Devi Mahatmya")
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if("neopaganism")
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B.name = "Neopagan Hymnbook"
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if("phact shintoism")
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B.name = "The Kojiki"
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if("kishari national faith")
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B.name = "The Scriptures of Kishar"
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if("pleromanism")
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B.name = "The Revised Talmudic Quran"
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if("spectralism")
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B.name = "The Book of the Spark"
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if("hauler")
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B.name = "Histories of Captaincy"
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if("nock")
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B.name = "The Book of the First"
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if("singulitarian worship")
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B.name = "The Book of the Precursors"
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if("starlit path of angessa martei")
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B.name = "Quotations of Exalted Martei"
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else
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B.name = "The Holy Book of [new_religion]"
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feedback_set_details("religion_name","[new_religion]")
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@@ -0,0 +1,131 @@
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/obj/item/godfig
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name = "religious icon"
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desc = "A painted holy figure of a plain looking human man in a robe."
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description_info = "Right click to select a new sprite to fit your needs."
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icon = 'icons/obj/chaplain.dmi'
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icon_state = "mrobe"
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force = 10
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throw_speed = 1
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throw_range = 4
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throwforce = 10
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w_class = ITEMSIZE_SMALL
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/obj/item/godfig/verb/resprite_figure()
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set name = "Customize Figure"
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set category = "Object"
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set desc = "Click to choose an appearance for your icon."
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var/mob/M = usr
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var/list/options = list()
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options["Painted - Robed Human Female"] = "frobe"
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options["Painted - Robed Human Male (Pale)"] = "mrobe"
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options["Painted - Robed Human Male (Dark)"] = "mrobedark"
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options["Painted - Bearded Human"] = "mpose"
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options["Painted - Human Male Warrior"] = "mwarrior"
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options["Painted - Human Female Warrior"] = "fwarrior"
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options["Painted - Human Male Hammer"] = "hammer"
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options["Painted - Horned God"] = "horned"
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options["Obsidian - Human Male"] = "onyxking"
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options["Obsidian - Human Female"] = "onyxqueen"
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options["Obsidian - Animal Headed Male"] = "onyxanimalm"
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options["Obsidian - Animal Headed Female"] = "onyxanimalf"
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options["Obsidian - Bird Headed Figure"] = "onyxbird"
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options["Stone - Seated Figure"] = "stoneseat"
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options["Stone - Head"] = "stonehead"
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options["Stone - Dwarf"] = "stonedwarf"
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options["Stone - Animal"] = "stoneanimal"
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options["Stone - Fertility"] = "stonevenus"
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options["Stone - Snake"] = "stonesnake"
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options["Bronze - Elephantine"] = "elephant"
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options["Bronze - Many-armed"] = "bronzearms"
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options["Robot"] = "robot"
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options["Singularity"] = "singularity"
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options["Gemstone Eye"] = "gemeye"
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options["Golden Skull"] = "skull"
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options["Goatman"] = "devil"
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options["Sun Gem"] = "sun"
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options["Moon Gem"] = "moon"
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options["Tajaran Figure"] = "catrobe"
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var/choice = input(M,"Choose your icon!","Customize Figure") in options
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if(src && choice && !M.stat && in_range(M,src))
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icon_state = options[choice]
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if(options[choice] == "frobe")
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desc = "A painted holy figure of a plain looking human woman in a robe."
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else if(options[choice] == "mrobe")
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desc = "A painted holy figure of a plain looking human man in a robe."
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else if(options[choice] == "mrobedark")
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desc = "A painted holy figure of a plain looking human man in a robe.."
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else if(options[choice] == "mpose")
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desc = "A painted holy figure of a rather grandiose bearded human."
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else if(options[choice] == "mwarrior")
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desc = "A painted holy figure of a powerful human male warrior."
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else if(options[choice] == "fwarrior")
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desc = "A painted holy figure of a powerful human female warrior."
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else if(options[choice] == "hammer")
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desc = "A painted holy figure of a human holding a hammer aloft."
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else if(options[choice] == "horned")
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desc = "A painted holy figure of a human man crowned with antlers."
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else if(options[choice] == "onyxking")
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desc = "An obsidian holy figure of a human man wearing a grand hat."
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else if(options[choice] == "onyxqueen")
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desc = "An obsidian holy figure of a human woman wearing a grand hat."
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else if(options[choice] == "onyxanimalm")
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desc = "An obsidian holy figure of a human man with the head of an animal."
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else if(options[choice] == "onyxanimalf")
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desc = "An obsidian holy figure of a human woman with the head of an animal."
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else if(options[choice] == "onyxbird")
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desc = "An obsidian holy figure of a human with the head of a bird."
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else if(options[choice] == "stoneseat")
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desc = "A stone holy figure of a cross-legged human."
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else if(options[choice] == "stonehead")
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desc = "A stone holy figure of an imposing crowned head."
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else if(options[choice] == "stonedwarf")
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desc = "A stone holy figure of a somewhat ugly dwarf."
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else if(options[choice] == "stoneanimal")
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desc = "A stone holy figure of a four-legged animal of some sort."
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else if(options[choice] == "stonevenus")
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desc = "A stone holy figure of a lovingly rendered pregnant woman."
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else if(options[choice] == "stonesnake")
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desc = "A stone holy figure of a coiled snake ready to strike."
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else if(options[choice] == "elephant")
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desc = "A bronze holy figure of a dancing human with the head of an elephant."
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else if(options[choice] == "bronzearms")
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desc = "A bronze holy figure of a human.with four arms."
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else if(options[choice] == "robot")
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desc = "A titanium holy figure of a synthetic humanoid."
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else if(options[choice] == "singularity")
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desc = "A holy figure of some kind of energy formation."
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else if(options[choice] == "gemeye")
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desc = "A gemstone holy figure of a sparkling eye."
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else if(options[choice] == "skull")
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desc = "A golden holy figure of a humanoid skull."
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else if(options[choice] == "devil")
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desc = "A painted holy figure of a seated humanoid goat with wings."
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else if(options[choice] == "sun")
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desc = "A holy figure of a star."
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else if(options[choice] == "moon")
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desc = "A holy figure of a small planetoid."
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else if(options[choice] == "catrobe")
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desc = "A painted holy figure of a plain looking Tajaran in a robe."
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M << "The religious icon is now a [choice]. All hail!"
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return 1
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/obj/item/godfig/verb/rename_fig()
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set name = "Name Figure"
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set category = "Object"
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set desc = "Rename your icon."
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var/mob/M = usr
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if(!M.mind) return 0
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var/input = sanitizeSafe(input("What do you want to name the icon?", ,""), MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src))
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name = "icon of " + input
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M << "You name the figure. Glory to [input]!."
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return 1
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@@ -1,11 +1,12 @@
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/obj/item/weapon/flame/candle
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name = "red candle"
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desc = "a small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
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desc = "a red pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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w_class = ITEMSIZE_TINY
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light_color = "#E09D37"
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var/wax = 2000
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var/icon_type = "candle"
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/obj/item/weapon/flame/candle/New()
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wax -= rand(800, 1000) // Enough for 27-33 minutes. 30 minutes on average.
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@@ -18,7 +19,7 @@
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else if(wax > 800)
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i = 2
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else i = 3
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icon_state = "candle[i][lit ? "_lit" : ""]"
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icon_state = "[icon_type][i][lit ? "_lit" : ""]"
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/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -68,6 +69,27 @@
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update_icon()
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set_light(0)
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/obj/item/weapon/flame/candle/small
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name = "small red candle"
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desc = "a small red candle, for more intimate candle occasions."
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icon = 'icons/obj/candle.dmi'
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icon_state = "smallcandle"
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w_class = ITEMSIZE_SMALL
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/obj/item/weapon/flame/candle/white
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name = "white candle"
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desc = "a white pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
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icon = 'icons/obj/candle.dmi'
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icon_state = "whitecandle"
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w_class = ITEMSIZE_SMALL
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/obj/item/weapon/flame/candle/black
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name = "black candle"
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desc = "a black pillar candle. Ominous."
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icon = 'icons/obj/candle.dmi'
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icon_state = "blackcandle"
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w_class = ITEMSIZE_SMALL
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/obj/item/weapon/flame/candle/candelabra
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name = "candelabra"
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desc = "a small gold candelabra. The cups that hold the candles save some of the wax from dripping off, allowing the candles to burn longer."
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@@ -55,11 +55,11 @@
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starts_with = list(/obj/item/weapon/reagent_containers/food/snacks/egg = 12)
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/*
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* Candle Box
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* Candle Boxes
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*/
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/obj/item/weapon/storage/fancy/candle_box
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name = "candle pack"
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name = "red candle pack"
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desc = "A pack of red candles."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candlebox5"
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@@ -69,6 +69,29 @@
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slot_flags = SLOT_BELT
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starts_with = list(/obj/item/weapon/flame/candle = 5)
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/obj/item/weapon/storage/fancy/whitecandle_box
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name = "white candle pack"
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desc = "A pack of white candles."
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icon = 'icons/obj/candle.dmi'
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icon_state = "whitecandlebox5"
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icon_type = "whitecandle"
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item_state = "whitecandlebox5"
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throwforce = 2
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slot_flags = SLOT_BELT
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starts_with = list(/obj/item/weapon/flame/candle/white = 5)
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/obj/item/weapon/storage/fancy/blackcandle_box
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name = "black candle pack"
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desc = "A pack of black candles."
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icon = 'icons/obj/candle.dmi'
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icon_state = "blackcandlebox5"
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icon_type = "blackcandle"
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item_state = "blackcandlebox5"
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throwforce = 2
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slot_flags = SLOT_BELT
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starts_with = list(/obj/item/weapon/flame/candle/black = 5)
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/*
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* Crayon Box
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*/
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@@ -101,6 +101,9 @@
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/obj/item/clothing/under/wedding/bride_white,
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/obj/item/weapon/storage/backpack/cultpack,
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/obj/item/weapon/storage/fancy/candle_box = 2,
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/obj/item/weapon/storage/fancy/whitecandle_box,
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/obj/item/weapon/storage/fancy/blackcandle_box,
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/obj/item/godfig = 2,
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/obj/item/weapon/deck/tarot)
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@@ -188,7 +191,7 @@
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name = "white wardrobe"
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icon_state = "white"
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icon_closed = "white"
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starts_with = list(
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/obj/item/clothing/under/color/white = 3,
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/obj/item/clothing/shoes/white = 3,
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@@ -254,7 +257,7 @@
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sci
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/tox
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return ..()
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@@ -340,12 +343,12 @@
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name = "grey wardrobe"
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icon_state = "grey"
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icon_closed = "grey"
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starts_with = list(
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/obj/item/clothing/under/color/grey = 3,
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/obj/item/clothing/shoes/black = 3,
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/obj/item/clothing/head/soft/grey = 3)
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/obj/structure/closet/wardrobe/mixed
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name = "mixed wardrobe"
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@@ -59,10 +59,21 @@ var/global/list/antag_visiblity_choices = list(
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var/global/list/religion_choices = list(
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"Unitarianism",
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"Hinduism",
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"Buddhist",
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"Neopaganism",
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"Islam",
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"Christianity",
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"Judaism",
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"Hinduism",
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"Buddhism",
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"Pleromanism",
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"Spectralism",
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"Phact Shintoism",
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"Kishari Faith",
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"Hauler Faith",
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"Nock",
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"Singulitarian Worship",
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"Xilar Qall",
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"Tajr-kii Rarkajar",
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"Agnosticism",
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"Deism"
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)
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@@ -0,0 +1,15 @@
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author: Cerebulon
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added customizable religious icons to the chaplain's office."
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- rscadd: "Added black and white candles."
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- tweak: "Updated religion lists in character setup to be lore friendly."
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@@ -933,6 +933,7 @@
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#include "code\game\objects\items\contraband_vr.dm"
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#include "code\game\objects\items\crayons.dm"
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#include "code\game\objects\items\glassjar.dm"
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#include "code\game\objects\items\godfigures.dm"
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#include "code\game\objects\items\gunbox.dm"
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#include "code\game\objects\items\gunbox_vr.dm"
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#include "code\game\objects\items\latexballoon.dm"
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