mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 15:38:02 +01:00
Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com> Conflicts: code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/monkey/life.dm
This commit is contained in:
@@ -538,7 +538,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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else if(M.name)
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name = M.name
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if(is_special_character(M))
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if(include_link && is_special_character(M))
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. += "/(<font color='#FFA500'>[name]</font>)" //Orange
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else
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. += "/([name])"
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@@ -108,7 +108,12 @@
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if( O.flags&ON_BORDER) // windows have throwpass but are on border, check them first
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if( O.dir & target_dir || O.dir&(O.dir-1) ) // full tile windows are just diagonals mechanically
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return 0
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var/obj/structure/window/W = target_atom
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if(istype(W))
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if(!W.is_fulltile()) //exception for breaking full tile windows on top of single pane windows
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return 0
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else
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return 0
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else if( !border_only ) // dense, not on border, cannot pass over
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return 0
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@@ -194,4 +194,26 @@
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user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
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src.force = on_damage
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src.damtype = "fire"
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processing_objects += src
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processing_objects += src
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/obj/item/device/flashlight/slime
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gender = PLURAL
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name = "glowing slime extract"
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desc = "A glowing ball of what appears to be amber."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "floor1" //not a slime extract sprite but... something close enough!
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item_state = "slime"
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w_class = 1
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m_amt = 0
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g_amt = 0
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brightness_on = 6
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on = 1 //Bio-luminesence has one setting, on.
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/obj/item/device/flashlight/slime/New()
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SetLuminosity(brightness_on)
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spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
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update_brightness()
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icon_state = initial(icon_state)
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/obj/item/device/flashlight/slime/attack_self(mob/user)
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return //Bio-luminescence does not toggle.
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@@ -51,7 +51,7 @@
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src.imp = null
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update()
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return
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@@ -120,6 +120,12 @@
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if (c.scanned)
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user << "\red Something is already scanned inside the implant!"
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return
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imp:scanned = A
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c.scanned = A
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if(istype(A.loc,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = A.loc
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H.u_equip(A)
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else if(istype(A.loc,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = A.loc
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S.remove_from_storage(A)
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A.loc.contents.Remove(A)
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update()
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@@ -575,6 +575,11 @@
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proc/handle_environment(datum/gas_mixture/environment)
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if(!environment)
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return
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//Moved pressure calculations here for use in skip-processing check.
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var/pressure = environment.return_pressure()
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var/adjusted_pressure = calculate_affecting_pressure(pressure)
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if(!istype(get_turf(src), /turf/space)) //space is not meant to change your body temperature.
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var/loc_temp = T0C
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if(istype(loc, /obj/mecha))
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@@ -586,7 +591,7 @@
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else
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loc_temp = environment.temperature
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if(abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
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if(adjusted_pressure < species.warning_low_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
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return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
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//Body temperature is adjusted in two steps. Firstly your body tries to stabilize itself a bit.
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@@ -638,9 +643,6 @@
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// Account for massive pressure differences. Done by Polymorph
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// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
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var/pressure = environment.return_pressure()
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var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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if(status_flags & GODMODE) return 1 //godmode
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if(adjusted_pressure >= species.hazard_high_pressure)
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@@ -22,7 +22,7 @@
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if(loc)
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environment = loc.return_air()
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if (stat != DEAD)
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if (stat != DEAD)
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if(!istype(src,/mob/living/carbon/monkey/diona)) //still breathing
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//First, resolve location and get a breath
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if(air_master.current_cycle%4==2)
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@@ -79,7 +79,7 @@
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if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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updatehealth()
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/mob/living/carbon/monkey/calculate_affecting_pressure(var/pressure)
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..()
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@@ -174,9 +174,9 @@
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for (var/ID in virus2)
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var/datum/disease2/disease/V = virus2[ID]
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V.cure(src)
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for(var/obj/effect/decal/cleanable/O in view(1,src))
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if(istype(O,/obj/effect/decal/cleanable/blood))
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if(istype(O,/obj/effect/decal/cleanable/blood))
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var/obj/effect/decal/cleanable/blood/B = O
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if(B.virus2.len)
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for (var/ID in B.virus2)
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@@ -397,9 +397,18 @@
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if(!environment)
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return
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if(abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
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return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
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//Moved these vars here for use in the fuck-it-skip-processing check.
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var/pressure = environment.return_pressure()
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var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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if(adjusted_pressure < WARNING_HIGH_PRESSURE && adjusted_pressure > WARNING_LOW_PRESSURE && abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
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//Hopefully should fix the walk-inside-still-pressure-warning issue.
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if(pressure_alert)
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pressure_alert = 0
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return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
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var/environment_heat_capacity = environment.heat_capacity()
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if(istype(get_turf(src), /turf/space))
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var/turf/heat_turf = get_turf(src)
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@@ -414,9 +423,6 @@
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bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
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//Account for massive pressure differences
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var/pressure = environment.return_pressure()
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var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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switch(adjusted_pressure)
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if(HAZARD_HIGH_PRESSURE to INFINITY)
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adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
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@@ -468,7 +474,7 @@
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adjustToxLoss(-1)
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adjustOxyLoss(-1)
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if(reagents && reagents.reagent_list.len)
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if(reagents && reagents.reagent_list.len)
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reagents.metabolize(src,alien)
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if (drowsyness)
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@@ -42,7 +42,7 @@ display round(lastgen) and phorontank amount
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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
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/obj/machinery/power/port_gen
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name = "Portable Generator"
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name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
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desc = "A portable generator for emergency backup power"
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icon = 'icons/obj/power.dmi'
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icon_state = "portgen0"
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@@ -1227,9 +1227,10 @@ datum
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required_other = 1
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on_reaction(var/datum/reagents/holder)
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for(var/mob/O in viewers(get_turf_loc(holder.my_atom), null))
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O.show_message(text("\red The slime begins to emit a soft light."), 1)
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var/obj/item/slime_extract/yellow/Y = holder
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Y.luminosity = 6
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O.show_message(text("\red The contents of the slime core harden and begin to emit a warm, bright light."), 1)
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var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime
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F.loc = get_turf(holder.my_atom)
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//Purple
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slimepsteroid
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@@ -67,7 +67,7 @@
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//Space antibiotics stop disease completely
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if(mob.reagents.has_reagent("spaceacillin"))
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if(stage == 1 && prob(20))
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src.cure()
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src.cure(mob)
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return
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//Virus food speeds up disease progress
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+462
-462
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