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Conflict Resolution
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+4
-4
@@ -282,7 +282,7 @@
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Hallucinations are no longer only Pun Pun.</li>
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<li class="rsctweak">Hallucinations are no longer only Pun Pun.</li>
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</ul>
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<h3 class="author">Neerti updated:</h3>
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<ul class="changes bgimages16">
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@@ -384,8 +384,8 @@
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Promethean limbs store more damage.</li>
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<li class="tweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="rsctweak">Promethean limbs store more damage.</li>
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<li class="rsctweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="rscadd">Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.</li>
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</ul>
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<h3 class="author">PrismaticGynoid updated:</h3>
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@@ -519,7 +519,7 @@
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<ul class="changes bgimages16">
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<li class="tweak">Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.</li>
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<li class="rscdel">EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.</li>
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<li class="tweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="rsctweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="bugfix">Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.</li>
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<li class="bugfix">Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.</li>
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<li class="rscadd">Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!</li>
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@@ -4228,8 +4228,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Adds two rig suits. Military Rig suit from Bay and PMC rigsuit
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- rscadd: Adds four exploration and pilot voidsuits (alternate sprites by Naidh)
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- rscadd: Adds exploration and pilot voidsuits
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<<<<<<< HEAD
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=======
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2018-10-13:
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Anewbe:
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- bugfix: You can no longer have ALL of your blood punched out.
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@@ -4303,9 +4301,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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circuit reference scanning. Antag multi-tools untouched for now.
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- bugfix: Integrated circuit printer now respects adjacency, if it is not set to
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debug.
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<<<<<<< HEAD
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>>>>>>> 8430fe5... Merge pull request #5768 from Atermonera/changelog
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=======
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2019-01-06:
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Mechoid:
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- bugfix: Slimes now respect slime colors as their faction when dealing with other
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@@ -4419,4 +4414,3 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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kartagrafi:
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- rscadd: 'Adds several clothing items to loadout such as: Nock masks, cowls and
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robes.'
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>>>>>>> 1c7ceeb... Merge pull request #5989 from Atermonera/changelog
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