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removes unnecessary 0's
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@@ -8,9 +8,9 @@
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incoming_brute_damage_percent = 1.1 // 30% more incoming brute damage.
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incoming_fire_damage_percent = 1.1 // 30% more incoming burn damage.
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incoming_hal_damage_percent = 1.50 // 50% more incoming agony.
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incoming_hal_damage_percent = 1.5 // 50% more incoming agony.
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outgoing_melee_damage_percent = 0.75 // 25% less melee damage.
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disable_duration_percent = 1.50 // 50% longer stuns.
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disable_duration_percent = 1.5 // 50% longer stuns.
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evasion = -20 // 20% easier to hit.
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accuracy = -30 // 30% less accurate.
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accuracy_dispersion = 15 // 15% less precise.
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