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Fixes Immortal (to melee) Borgs
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@@ -168,7 +168,7 @@
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var/blocked = run_armor_check(hit_zone, "melee")
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//If the armor absorbs all of the damage, skip the damage calculation and the blood
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if(!soaked > effective_force)
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if(!(soaked > effective_force))
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standard_weapon_hit_effects(I, user, effective_force, blocked, soaked, hit_zone)
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if(I.damtype == BRUTE && prob(33)) // Added blood for whacking non-humans too
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