Fixes Immortal (to melee) Borgs

This commit is contained in:
Neerti
2017-04-09 00:24:45 -04:00
parent ca5a4586fd
commit e2e85e3702
+1 -1
View File
@@ -168,7 +168,7 @@
var/blocked = run_armor_check(hit_zone, "melee")
//If the armor absorbs all of the damage, skip the damage calculation and the blood
if(!soaked > effective_force)
if(!(soaked > effective_force))
standard_weapon_hit_effects(I, user, effective_force, blocked, soaked, hit_zone)
if(I.damtype == BRUTE && prob(33)) // Added blood for whacking non-humans too