Merge branch 'master' of https://github.com/VOREStation/VOREStation into patch-16

This commit is contained in:
Verkister
2018-04-12 21:12:05 +03:00
42 changed files with 654 additions and 491 deletions
+25 -15
View File
@@ -1,28 +1,38 @@
// Belly Mode Constants
// Normal digestion modes
#define DM_HOLD "Hold"
#define DM_DIGEST "Digest"
#define DM_ITEMWEAK "Digest (Item Friendly)"
#define DM_STRIPDIGEST "Strip Digest (Items Only)"
#define DM_DIGEST_NUMB "Digest (Numbing)"
#define DM_DIGEST "Digest"
#define DM_ABSORB "Absorb"
#define DM_UNABSORB "Unabsorb"
#define DM_DRAIN "Drain"
#define DM_SHRINK "Shrink"
#define DM_GROW "Grow"
#define DM_SIZE_STEAL "Size Steal"
#define DM_HEAL "Heal"
#define DM_ABSORB "Absorb"
#define DM_EGG "Encase In Egg"
#define DM_TRANSFORM "Transform"
//#define DM_ITEMWEAK "Digest (Item Friendly)"
//#define DM_STRIPDIGEST "Strip Digest (Items Only)"
//#define DM_DIGEST_NUMB "Digest (Numbing)"
//TF modes
#define DM_TRANSFORM_HAIR_AND_EYES "Transform (Hair and eyes)"
#define DM_TRANSFORM_MALE "Transform (Male)"
#define DM_TRANSFORM_FEMALE "Transform (Female)"
#define DM_TRANSFORM_FEMALE "Transform (Female)"
#define DM_TRANSFORM_KEEP_GENDER "Transform (Keep Gender)"
#define DM_TRANSFORM_REPLICA "Transform (Replica Of Self)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR "Transform (Change Species and Taur)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG "Transform (Change Species and Taur) (EGG)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG "Transform (Change Species and Taur) (EGG)"
#define DM_TRANSFORM_REPLICA_EGG "Transform (Replica Of Self) (EGG)"
#define DM_TRANSFORM_KEEP_GENDER_EGG "Transform (Keep Gender) (EGG)"
#define DM_TRANSFORM_MALE_EGG "Transform (Male) (EGG)"
#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
#define DM_EGG "Encase In Egg"
#define DM_DRAIN "Drain"
#define DM_UNABSORB "Unabsorb"
#define DM_SHRINK "Shrink"
#define DM_GROW "Grow"
#define DM_SIZE_STEAL "Size Steal"
#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
//Addon mode flags
#define DM_FLAG_NUMBING 0x1
#define DM_FLAG_ITEMWEAK 0x2
#define DM_FLAG_STRIPPING 0x4
// Stance for hostile mobs to be in while devouring someone.
#define HOSTILE_STANCE_EATING 99
+10 -9
View File
@@ -1223,20 +1223,21 @@ proc/is_hot(obj/item/W as obj)
/*
Checks if that loc and dir has a item on the wall
TODO - Fix this ancient list of wall items. Preferably make it dynamically populated. ~Leshana
*/
var/list/WALLITEMS = list(
"/obj/machinery/power/apc", "/obj/machinery/alarm", "/obj/item/device/radio/intercom",
"/obj/structure/extinguisher_cabinet", "/obj/structure/reagent_dispensers/peppertank",
"/obj/machinery/status_display", "/obj/machinery/requests_console", "/obj/machinery/light_switch", "/obj/effect/sign",
"/obj/machinery/newscaster", "/obj/machinery/firealarm", "/obj/structure/noticeboard", "/obj/machinery/door_control",
"/obj/machinery/computer/security/telescreen", "/obj/machinery/embedded_controller/radio/simple_vent_controller",
"/obj/item/weapon/storage/secure/safe", "/obj/machinery/door_timer", "/obj/machinery/flasher", "/obj/machinery/keycard_auth",
"/obj/structure/mirror", "/obj/structure/closet/fireaxecabinet", "/obj/machinery/computer/security/telescreen/entertainment"
/obj/machinery/power/apc, /obj/machinery/alarm, /obj/item/device/radio/intercom, /obj/structure/frame,
/obj/structure/extinguisher_cabinet, /obj/structure/reagent_dispensers/peppertank,
/obj/machinery/status_display, /obj/machinery/requests_console, /obj/machinery/light_switch, /obj/structure/sign,
/obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button/remote,
/obj/machinery/computer/security/telescreen, /obj/machinery/embedded_controller/radio,
/obj/item/weapon/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth,
/obj/structure/mirror, /obj/structure/closet/fireaxecabinet, /obj/machinery/computer/security/telescreen/entertainment
)
/proc/gotwallitem(loc, dir)
for(var/obj/O in loc)
for(var/item in WALLITEMS)
if(istype(O, text2path(item)))
if(istype(O, item))
//Direction works sometimes
if(O.dir == dir)
return 1
@@ -1260,7 +1261,7 @@ var/list/WALLITEMS = list(
//Some stuff is placed directly on the wallturf (signs)
for(var/obj/O in get_step(loc, dir))
for(var/item in WALLITEMS)
if(istype(O, text2path(item)))
if(istype(O, item))
if(O.pixel_x == 0 && O.pixel_y == 0)
return 1
return 0
+2 -1
View File
@@ -1,2 +1,3 @@
#define isbelly(A) istype(A, /obj/belly)
#define isstorage(A) istype(A, /obj/item/weapon/storage)
#define isstorage(A) istype(A, /obj/item/weapon/storage)
#define isitem(A) istype(A, /obj/item)
-8
View File
@@ -12,11 +12,6 @@
else
construction_frame_floor += type
var/datum/frame/frame_types/cancel/cancel = new /datum/frame/frame_types/cancel
construction_frame_wall += cancel
construction_frame_floor += cancel
//////////////////////////////
// Frame Type Datum - Describes the frame structures that can be created from a frame item.
//////////////////////////////
@@ -180,9 +175,6 @@
x_offset = 24
y_offset = 24
/datum/frame/frame_types/cancel //used to get out of input dialogue
name = "Cancel"
//////////////////////////////
// Frame Object (Structure)
//////////////////////////////
+14 -13
View File
@@ -29,8 +29,8 @@
update_type_list()
var/datum/frame/frame_types/frame_type
if(!build_machine_type)
var/datum/frame/frame_types/response = input(user, "What kind of frame would you like to make?", "Frame type request", null) in frame_types_floor
if(!response || response.name == "Cancel")
var/datum/frame/frame_types/response = input(user, "What kind of frame would you like to make?", "Frame type request", null) as null|anything in frame_types_floor
if(!response)
return
frame_type = response
@@ -54,17 +54,6 @@
/obj/item/frame/proc/try_build(turf/on_wall, mob/user as mob)
update_type_list()
var/datum/frame/frame_types/frame_type
if(!build_machine_type)
var/datum/frame/frame_types/response = input(user, "What kind of frame would you like to make?", "Frame type request", null) in frame_types_wall
if(!response || response.name == "Cancel")
return
frame_type = response
build_machine_type = /obj/structure/frame
if(frame_type.frame_size != 5)
new /obj/item/stack/material/steel(user.loc, (5 - frame_type.frame_size))
if(get_dist(on_wall, user)>1)
return
@@ -92,6 +81,18 @@
to_chat(user, "<span class='danger'>There's already an item on this wall!</span>")
return
var/datum/frame/frame_types/frame_type
if(!build_machine_type)
var/datum/frame/frame_types/response = input(user, "What kind of frame would you like to make?", "Frame type request", null) as null|anything in frame_types_wall
if(!response)
return
frame_type = response
build_machine_type = /obj/structure/frame
if(frame_type.frame_size != 5)
new /obj/item/stack/material/steel(user.loc, (5 - frame_type.frame_size))
var/obj/machinery/M = new build_machine_type(loc, ndir, 1, frame_type)
M.fingerprints = fingerprints
M.fingerprintshidden = fingerprintshidden
+9 -9
View File
@@ -13,31 +13,31 @@
new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
qdel(src)
/obj/item/frame/apc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
/obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob)
if (get_dist(on_wall, user)>1)
return
var/ndir = get_dir(usr,on_wall)
var/ndir = get_dir(user, on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/turf/loc = get_turf(user)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "<span class='warning'>APC cannot be placed on this spot.</span>"
to_chat(user, "<span class='warning'>APC cannot be placed on this spot.</span>")
return
if (A.requires_power == 0 || istype(A, /area/space))
usr << "<span class='warning'>APC cannot be placed in this area.</span>"
to_chat(user, "<span class='warning'>APC cannot be placed in this area.</span>")
return
if (A.get_apc())
usr << "<span class='warning'>This area already has an APC.</span>"
to_chat(user, "<span class='warning'>This area already has an APC.</span>")
return //only one APC per area
for(var/obj/machinery/power/terminal/T in loc)
if (T.master)
usr << "<span class='warning'>There is another network terminal here.</span>"
to_chat(user, "<span class='warning'>There is another network terminal here.</span>")
return
else
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
C.amount = 10
usr << "You cut the cables and disassemble the unused power terminal."
to_chat(user, "You cut the cables and disassemble the unused power terminal.")
qdel(T)
new /obj/machinery/power/apc(loc, ndir, 1)
qdel(src)
@@ -94,6 +94,13 @@
else
slowdown = initial(slowdown)
return 1
if(istype(H) && istype(TT, /datum/sprite_accessory/tail/taur/deer))
item_state = "[icon_base]_Deer"
if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
slowdown = 0
else
slowdown = initial(slowdown)
return 1
else
H << "<span class='warning'>[no_message]</span>"
return 0
@@ -54,6 +54,7 @@
/mob/living/simple_animal/hostile/bear/brown;0.5,
/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/mimic,
/mob/living/simple_animal/hostile/rous,
/mob/living/simple_animal/otie;0.5)
..()
+1 -1
View File
@@ -311,7 +311,7 @@
qdel(src)
else if(istype(W,/obj/item/frame) && anchored)
var/obj/item/frame/F = W
F.try_build(src)
F.try_build(src, user)
else
user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN)
+2 -2
View File
@@ -103,7 +103,7 @@ var/list/flooring_types
/decl/flooring/carpet
name = "carpet"
desc = "Imported and comfy."
icon = 'icons/turf/flooring/carpet_vr.dmi'
icon = 'icons/turf/flooring/carpet.dmi'
icon_base = "carpet"
build_type = /obj/item/stack/tile/carpet
damage_temperature = T0C+200
@@ -337,4 +337,4 @@ var/list/flooring_types
build_type = null
has_damage_range = 6
flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK
can_paint = null
can_paint = null
+2 -2
View File
@@ -1,6 +1,6 @@
/turf/simulated/floor/carpet
name = "carpet"
icon = 'icons/turf/flooring/carpet_vr.dmi'
icon = 'icons/turf/flooring/carpet.dmi'
icon_state = "carpet"
initial_flooring = /decl/flooring/carpet
@@ -431,4 +431,4 @@
for(var/i in 1 to amt)
add_overlay(image(icon, "footprint[i]", text2num(d)))
//**** Here ends snow ****
//**** Here ends snow ****
+1 -1
View File
@@ -355,7 +355,7 @@
if(istype(W,/obj/item/frame))
var/obj/item/frame/F = W
F.try_build(src)
F.try_build(src, user)
return
else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers))
@@ -134,7 +134,7 @@
else
H << "<span class='warning'>You need to have a horse, wolf, or naga half to wear this.</span>"
return 0
/obj/item/clothing/suit/space/void/medical/alt/taur
name = "taur specific streamlined medical voidsuit"
desc = "A more recent model of Vey-Med voidsuit, featuring the latest in radiation shielding technology. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
@@ -231,7 +231,7 @@
else
H << "<span class='warning'>You need to have a horse, wolf, or naga half to wear this.</span>"
return 0
/obj/item/clothing/suit/space/void/security/alt/taur
name = "taur specific riot security voidsuit"
desc = "A heavily armored voidsuit. It has a sticker saying one size fits all taurs on it. Below the sticker, it states that it only fits horses, wolves, and naga taurs."
@@ -220,7 +220,6 @@
to_chat(temporary_form,"<span class='warning'>You need to regenerate more nanites first!</span>")
else if(temporary_form.stat)
to_chat(temporary_form,"<span class='warning'>You can only do this while not stunned.</span>")
return
else
nano_outofblob(temporary_form)
@@ -337,12 +336,10 @@
//Blobform using it
else
var/mob/living/simple_animal/protean_blob/blob = usr
if(!blob.humanform)
return
do_ability(blob.humanform)
/obj/effect/protean_ability/proc/do_ability(var/mob/living/L)
if(istype(L) && !L.stat)
if(istype(L))
call(L,to_call)()
return FALSE
@@ -58,6 +58,8 @@
siemens_coefficient = 3 //Very bad zappy times
rarity_value = 5
darksight = 3 // Equivalent to the minor trait
has_organ = list(
O_BRAIN = /obj/item/organ/internal/mmi_holder/posibrain/nano,
O_ORCH = /obj/item/organ/internal/nano/orchestrator,
@@ -16,7 +16,7 @@
name = "Apex Metabolism"
desc = "Finally a proper excuse for your predatory actions. Also makes you process reagents faster but that's totally irrelevant. May cause excessive immersions with large/taur characters. Not recommended for efficient law-abiding workers or eco-aware NIF users."
cost = 0
var_changes = list("metabolic_rate" = 2, "hunger_factor" = 0.5, "metabolism" = 0.010) //Big boy level
var_changes = list("metabolic_rate" = 1.5, "hunger_factor" = 0.3, "metabolism" = 0.0075)
excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_down)
/datum/trait/cold_discomfort
@@ -874,8 +874,8 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
// The following will not work with animated tails.
var/use_species_tail = species.get_tail_hair(src)
if(use_species_tail)
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]")
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]_s") //VOREStation edit -- Suffix icon state string with '_s' to compensate for diff in .dmi b/w us & Polaris.
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), species.color_mult ? ICON_MULTIPLY : ICON_ADD) //VOREStation edit -- Check for species color_mult
tail_icon.Blend(hair_icon, ICON_OVERLAY)
tail_icon_cache[icon_key] = tail_icon
@@ -22,6 +22,7 @@
var/synced = FALSE
var/startdrain = 500
var/max_item_count = 1
var/gulpsound = 'sound/vore/gulp.ogg'
/obj/item/device/dogborg/sleeper/New()
..()
@@ -55,7 +56,7 @@
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
playsound(hound, gulpsound, vol = 60, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
if(istype(target,/obj/item))
var/obj/item/tech_item = target
for(var/T in tech_item.origin_tech)
@@ -79,7 +80,7 @@
trashman.reset_view(src)
processing_objects |= src
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
playsound(hound, gulpsound, vol = 100, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
@@ -96,7 +97,7 @@
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
playsound(hound, gulpsound, vol = 60, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
@@ -109,7 +110,7 @@
trashmouse.forceMove(src)
trashmouse.reset_view(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashmouse] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashmouse] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
playsound(hound, gulpsound, vol = 60, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
@@ -129,7 +130,7 @@
trashman.reset_view(src)
processing_objects |= src
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
playsound(hound, gulpsound, vol = 100, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
@@ -157,7 +158,7 @@
processing_objects |= src
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up as [H.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [H] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
playsound(hound, gulpsound, vol = 100, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
if(UI_open == TRUE)
sleeperUI(usr)
@@ -462,9 +463,22 @@
//Belly is entirely empty
if(!length(contents))
var/finisher = pick(
'sound/vore/death1.ogg',
'sound/vore/death2.ogg',
'sound/vore/death3.ogg',
'sound/vore/death4.ogg',
'sound/vore/death5.ogg',
'sound/vore/death6.ogg',
'sound/vore/death7.ogg',
'sound/vore/death8.ogg',
'sound/vore/death9.ogg',
'sound/vore/death10.ogg')
playsound(hound, finisher, vol = 100, vary = 1, falloff = 0.1, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
cleaning = 0
update_patient()
playsound(hound, 'sound/machines/ding.ogg', vol = 100, vary = 1, falloff = 0.1, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
return
if(prob(20))
@@ -481,10 +495,7 @@
'sound/vore/digest10.ogg',
'sound/vore/digest11.ogg',
'sound/vore/digest12.ogg')
for(var/mob/outhearer in range(1,hound))
outhearer << sound(churnsound)
for(var/mob/inhearer in contents)
inhearer << sound(churnsound)
playsound(hound, churnsound, vol = 100, vary = 1, falloff = 0.1, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
//If the timing is right, and there are items to be touched
if(air_master.current_cycle%3==1 && length(touchable_items))
@@ -523,9 +534,7 @@
'sound/vore/death8.ogg',
'sound/vore/death9.ogg',
'sound/vore/death10.ogg')
for(var/mob/hearer in range(1,src.hound))
hearer << deathsound
T << deathsound
playsound(hound, deathsound, vol = 100, vary = 1, falloff = 0.1, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
if(is_vore_predator(T))
for(var/belly in T.vore_organs)
var/obj/belly/B = belly
@@ -20,14 +20,6 @@
"Runtime flops onto their side for a minute, spilling acids over your form as you remain trapped in them.",
"The CMO's pet doesn't seem to think you're any different from any other meal. At least, their stomach doesn't.")
B.emote_lists[DM_ITEMWEAK] = list(
"Runtime's stomach is treating you rather like a mouse, kneading acids into you with vigor.",
"A thick dollop of bellyslime drips from above while the CMO's pet's gut works on churning you up.",
"Runtime seems to have decided you're food, based on the acrid air in her guts and the pooling fluids.",
"Runtime's stomach tries to claim you, kneading and pressing inwards again and again against your form.",
"Runtime flops onto their side for a minute, spilling acids over your form as you remain trapped in them.",
"The CMO's pet doesn't seem to think you're any different from any other meal. At least, their stomach doesn't.")
B.digest_messages_prey = list(
"Runtime's stomach slowly melts your body away. Her stomach refuses to give up it's onslaught, continuing until you're nothing more than nutrients for her body to absorb.",
"After an agonizing amount of time, Runtime's stomach finally manages to claim you, melting you down and adding you to her stomach.",
@@ -61,14 +61,6 @@
"The fox's stomach churns hungrily over your form, trying to take you.",
"With a loud glorp, the stomach spills more acids onto you.")
B.emote_lists[DM_ITEMWEAK] = list(
"The guts knead at you, trying to work you into thick soup.",
"You're ground on by the slimey walls, treated like a mouse.",
"The acrid air is hard to breathe, and stings at your lungs.",
"You can feel the acids coating you, ground in by the slick walls.",
"The fox's stomach churns hungrily over your form, trying to take you.",
"With a loud glorp, the stomach spills more acids onto you.")
// All them complicated fox procedures.
/mob/living/simple_animal/fox/Life()
. = ..()
@@ -209,14 +201,6 @@
"A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.",
"There's a loud gurgle as the stomach declares the intent to make you a part of Renault.")
B.emote_lists[DM_ITEMWEAK] = list(
"Renault's stomach walls grind hungrily inwards, kneading acids against your form, and treating you like any other food.",
"The captain's fox impatiently kneads and works acids against you, trying to claim your body for fuel.",
"The walls knead in firmly, squeezing and tossing you around briefly in disorienting aggression.",
"Renault belches, letting the remaining air grow more acrid. It burns your lungs with each breath.",
"A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.",
"There's a loud gurgle as the stomach declares the intent to make you a part of Renault.")
/mob/living/simple_animal/fox/syndicate
name = "syndi-fox"
desc = "It's a DASTARDLY fox! The horror! Call the shuttle!"
@@ -15,7 +15,8 @@
var/vore_standing_too = 0 // Can also eat non-stunned mobs
var/vore_ignores_undigestable = 1 // Refuse to eat mobs who are undigestable by the prefs toggle.
var/vore_default_mode = DM_ITEMWEAK // Default bellymode (DM_DIGEST, DM_HOLD, DM_ABSORB)
var/vore_default_mode = DM_DIGEST // Default bellymode (DM_DIGEST, DM_HOLD, DM_ABSORB)
var/vore_default_flags = DM_FLAG_ITEMWEAK // Itemweak by default
var/vore_digest_chance = 25 // Chance to switch to digest mode if resisted
var/vore_absorb_chance = 0 // Chance to switch to absorb mode if resisted
var/vore_escape_chance = 25 // Chance of resisting out of mob
@@ -147,6 +148,7 @@
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
B.digest_mode = vore_default_mode
B.mode_flags = vore_default_flags
B.escapable = vore_escape_chance > 0
B.escapechance = vore_escape_chance
B.digestchance = vore_digest_chance
@@ -174,16 +176,6 @@
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
B.emote_lists[DM_ITEMWEAK] = list(
"The burning acids eat away at your form.",
"The muscular stomach flesh grinds harshly against you.",
"The caustic air stings your chest when you try to breathe.",
"The slimy guts squeeze inward to help the digestive juices soften you up.",
"The onslaught against your body doesn't seem to be letting up; you're food now.",
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
/mob/living/simple_animal/Bumped(var/atom/movable/AM, yes)
if(ismob(AM))
@@ -0,0 +1,46 @@
/mob/living/simple_animal/hostile/rous
name = "giant rat"
desc = "In what passes for a hierarchy among verminous rodents, this one is king."
tt_desc = "Mus muscular"
icon = 'icons/mob/vore64x32.dmi'
icon_state = "rous"
icon_living = "rous"
icon_dead = "rous-dead"
icon_rest = "rous_rest"
faction = "mouse"
maxHealth = 150
health = 150
investigates = TRUE
melee_damage_lower = 5
melee_damage_upper = 15
grab_resist = 100
speak_chance = 4
speak = list("Squeek!","SQUEEK!","Squeek?")
speak_emote = list("squeeks","squeeks","squiks")
emote_hear = list("squeeks","squeaks","squiks")
emote_see = list("runs in a circle", "shakes", "scritches at something")
say_maybe_target = list("Squeek?")
say_got_target = list("SQUEEK!")
response_help = "pets the"
response_disarm = "bops the"
response_harm = "hits the"
attacktext = list("ravaged")
friendly = list("nuzzles", "licks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
old_x = -16
old_y = 0
default_pixel_x = -16
pixel_x = -16
pixel_y = 0
vore_active = TRUE
vore_capacity = 1
vore_pounce_chance = 45
vore_icons = SA_ICON_LIVING | SA_ICON_REST
/mob/living/simple_animal/hostile/rous/death()
playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 50, 1)
..()
@@ -154,12 +154,6 @@
"The grip of that stomach is harsh. Eagerly mushing and rubbing that slime into your body in attempts to break you down!",
"The intense churning and grinding jostles your around within the thick slime as you're slowly broken down!"
)
B.emote_lists[DM_ITEMWEAK] = list(
"The walls slop thick slime across your body! It tingles briefly before the sting and ache sets in!",
"The sound of your body slipping and sliding against the powerfully churning stomach fills the air!",
"The grip of that stomach is harsh. Eagerly mushing and rubbing that slime into your body in attempts to break you down!",
"The intense churning and grinding jostles your around within the thick slime as you're slowly broken down!"
)
B.emote_lists[DM_ABSORB] = list(
"The walls cling to you awfully close... It's almost like you're sinking into them.",
"You can feel the walls press in tightly against you, clinging to you posessively!",
@@ -96,7 +96,7 @@ List of things solar grubs should be able to do:
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0 //grubs only eat incapacitated targets
vore_default_mode = DM_ITEMWEAK //item friendly digestions, they just want your chemical energy :3
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/retaliate/solargrub/PunchTarget()
. = ..()
@@ -243,4 +243,6 @@
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.digest_mode = safe ? DM_HOLD : vore_default_mode
/mob/living/simple_animal/mouse
faction = "mouse" //Giving mice a faction so certain mobs can get along with them.
@@ -1235,6 +1235,26 @@
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/deer
name = "Deer dual-color (Taur)"
icon_state = "deer_s"
extra_overlay = "deer_markings"
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/lizard
name = "Lizard (Taur)"
icon_state = "lizard_s"
+1 -1
View File
@@ -30,7 +30,7 @@
var/datum/belly/transferlocation = null // Location that the prey is released if they struggle and get dropped off.
var/tmp/digest_mode = DM_HOLD // Whether or not to digest. Default to not digest.
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ITEMWEAK,DM_STRIPDIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL,DM_DIGEST_NUMB) // Possible digest modes
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL) // Possible digest modes
var/tmp/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/list/internal_contents = list() // People/Things you've eaten into this belly!
+22 -12
View File
@@ -32,14 +32,22 @@
var/shrink_grow_size = 1 // This horribly named variable determines the minimum/maximum size it will shrink/grow prey to.
var/transferlocation // Location that the prey is released if they struggle and get dropped off.
var/release_sound = TRUE // Boolean for now, maybe replace with something else later
var/mode_flags = 0 // Stripping, numbing, etc.
//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ITEMWEAK,DM_STRIPDIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL,DM_DIGEST_NUMB) // Possible digest modes
//Actual full digest modes
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_HEAL,DM_SHRINK,DM_GROW,DM_SIZE_STEAL)
//Digest mode addon flags
var/tmp/static/list/mode_flag_list = list("Numbing" = DM_FLAG_NUMBING, "Itemweak" = DM_FLAG_ITEMWEAK, "Stripping" = DM_FLAG_STRIPPING)
//Transformation modes
var/tmp/static/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
//List of slots that stripping handles strips
var/tmp/static/list/slots = list(slot_back,slot_handcuffed,slot_l_store,slot_r_store,slot_wear_mask,slot_l_hand,slot_r_hand,slot_wear_id,slot_glasses,slot_gloves,slot_head,slot_shoes,slot_belt,slot_wear_suit,slot_w_uniform,slot_s_store,slot_l_ear,slot_r_ear)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)
var/tmp/tf_mode = DM_TRANSFORM_REPLICA // Current transformation mode.
var/tmp/next_process = 0 // Waiting for this SSbellies times_fired to process again.
var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again.
var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a belly controller tick #
@@ -127,7 +135,8 @@
"digest_messages_owner",
"digest_messages_prey",
"examine_messages",
"emote_lists"
"emote_lists",
"mode_flags"
)
/obj/belly/New(var/newloc)
@@ -359,9 +368,12 @@
brain.forceMove(src)
items_preserved += brain
for(var/slot in slots)
var/obj/item/thingy = M.get_equipped_item(slot = slot)
if(thingy)
M.unEquip(thingy,force = TRUE)
var/obj/item/I = M.get_equipped_item(slot = slot)
if(I)
M.unEquip(I,force = TRUE)
I.gurgle_contaminate(contents, owner) //We do an initial contamination pass to get stuff like IDs wet.
if(mode_flags & DM_FLAG_ITEMWEAK)
items_preserved |= I
//Reagent transfer
if(ishuman(owner))
@@ -383,6 +395,8 @@
M.absorbed = 1
to_chat(M,"<span class='notice'>[owner]'s [lowertext(name)] absorbs your body, making you part of them.</span>")
to_chat(owner,"<span class='notice'>Your [lowertext(name)] absorbs [M]'s body, making them part of you.</span>")
if(M.noisy) //Mute drained absorbee hunger if enabled.
M.noisy = FALSE
if(ishuman(M) && ishuman(owner))
var/mob/living/carbon/human/Prey = M
@@ -533,17 +547,12 @@
digest_mode = DM_ABSORB
return
else if(prob(digestchance) && digest_mode != DM_ITEMWEAK && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
else if(prob(digestchance) && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get more active...</span>")
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] beginning to become active!</span>")
digest_mode = DM_ITEMWEAK
return
else if(prob(digestchance) && digest_mode == DM_ITEMWEAK) //Oh god it gets even worse if you fail twice!
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get even more active!</span>")
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] beginning to become even more active!</span>")
digest_mode = DM_DIGEST
return
else //Nothing interesting happened.
to_chat(R,"<span class='warning'>You make no progress in escaping [owner]'s [lowertext(name)].</span>")
to_chat(owner,"<span class='warning'>Your prey appears to be unable to make any progress in escaping your [lowertext(name)].</span>")
@@ -601,6 +610,7 @@
dupe.transferlocation = transferlocation
dupe.bulge_size = bulge_size
dupe.shrink_grow_size = shrink_grow_size
dupe.mode_flags = mode_flags
//// Object-holding variables
//struggle_messages_outside - strings
@@ -0,0 +1,237 @@
/obj/belly/proc/process_tf(var/mode,var/list/touchable_mobs) //We pass mode so it's mega-ultra local.
/* May not be necessary... Transform only shows up in the panel for humans.
if(!ishuman(owner))
return //Need DNA and junk for this.
*/
//Cast here for reduced duplication
var/mob/living/carbon/human/O = owner
///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
if(mode == DM_TRANSFORM_HAIR_AND_EYES)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P) || check_hair(P))
change_eyes(P)
change_hair(P,1)
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
else if(mode == DM_TRANSFORM_MALE)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
///////////////////////////// DM_TRANSFORM_FEMALE /////////////////////////////
else if(mode == DM_TRANSFORM_FEMALE)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,FEMALE))
change_gender(P,FEMALE,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
else if(mode == DM_TRANSFORM_KEEP_GENDER)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
else if(mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P) || check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
else if(mode == DM_TRANSFORM_REPLICA)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P)|| check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_KEEP_GENDER_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_REPLICA_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_MALE_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_FEMALE_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_FEMALE_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_EGG /////////////////////////////
else if(mode == DM_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.absorbed || P.stat == DEAD)
continue
put_in_egg(P,1)
+92 -311
View File
@@ -20,30 +20,74 @@
var/list/EL = emote_lists[digest_mode]
if(LAZYLEN(EL))
for(var/mob/living/M in contents)
if(M.digestable || !(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)) // don't give digesty messages to indigestible people
if(M.digestable || digest_mode != DM_DIGEST) // don't give digesty messages to indigestible people
to_chat(M,"<span class='notice'>[pick(EL)]</span>")
/////////////////////////// Exit Early ////////////////////////////
var/list/touchable_items = contents - items_preserved
if(!length(touchable_items))
var/list/touchable_atoms = contents - items_preserved
if(!length(touchable_atoms))
return SSBELLIES_PROCESSED
//////////////////////// Absorbed Handling ////////////////////////
for(var/mob/living/M in contents)
if(M.absorbed)
M.Weaken(5)
var/list/touchable_mobs = list()
///////////////////// Early Non-Mode Handling /////////////////////
var/did_an_item = FALSE
for(var/A in touchable_atoms)
//Handle stray items
if(isitem(A) && !did_an_item)
var/obj/item/I = A
if(mode_flags & DM_FLAG_ITEMWEAK)
I.gurgle_contaminate(contents, owner)
items_preserved |= I
else
digest_item(I)
owner.updateVRPanel()
did_an_item = TRUE
//Handle eaten mobs
else if(isliving(A))
var/mob/living/L = A
touchable_mobs += L
if(L.absorbed)
L.Weaken(5)
//Handle 'human'
if(ishuman(L))
var/mob/living/carbon/human/H = L
//Numbing flag
if(mode_flags & DM_FLAG_NUMBING)
if(H.bloodstr.get_reagent_amount("numbenzyme") < 2)
H.bloodstr.add_reagent("numbenzyme",4)
//Stripping flag
if(mode_flags & DM_FLAG_STRIPPING)
for(var/slot in slots)
var/obj/item/I = H.get_equipped_item(slot = slot)
if(I)
H.unEquip(I,force = TRUE)
if(mode_flags & DM_FLAG_ITEMWEAK)
I.gurgle_contaminate(contents, owner)
items_preserved |= I
else
digest_item(I)
owner.updateVRPanel()
H.updateVRPanel()
break
///////////////////////////// DM_HOLD /////////////////////////////
if(digest_mode == DM_HOLD)
return SSBELLIES_PROCESSED //Pretty boring, huh
//////////////////////////// DM_DIGEST ////////////////////////////
else if(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)
else if(digest_mode == DM_DIGEST)
if(prob(50)) //Was SO OFTEN. AAAA.
play_sound = pick(digestion_sounds)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
//Pref protection!
if (!M.digestable || M.absorbed)
continue
@@ -78,11 +122,6 @@
owner.nutrition += 4.5*compensation
continue
if(digest_mode == DM_DIGEST_NUMB && ishuman(M))
var/mob/living/carbon/human/H = M
if(H.bloodstr.get_reagent_amount("numbenzyme") < 5)
H.bloodstr.add_reagent("numbenzyme",10)
// Deal digestion damage (and feed the pred)
M.adjustBruteLoss(digest_brute)
M.adjustFireLoss(digest_burn)
@@ -98,49 +137,13 @@
owner.nutrition += 4.5*(digest_brute+digest_burn)/difference
M.updateVRPanel()
//Contaminate or gurgle items
var/obj/item/T = pick(touchable_items)
if(istype(T))
if(digest_mode == DM_ITEMWEAK)
if(istype(T,/obj/item/weapon/reagent_containers/food) || istype(T,/obj/item/weapon/holder) || istype(T,/obj/item/organ))
digest_item(T)
else
T.gurgle_contaminate(contents, owner)
items_preserved |= T
else
digest_item(T)
owner.updateVRPanel()
//////////////////////////// DM_STRIPDIGEST ////////////////////////////
else if(digest_mode == DM_STRIPDIGEST) // Only gurgle the gear off your prey.
if(prob(50))
play_sound = pick(digestion_sounds)
// Handle loose items first.
var/obj/item/T = pick(touchable_items)
if(istype(T))
digest_item(T)
for(var/mob/living/carbon/human/M in contents)
if (M.absorbed)
continue
for(var/slot in slots)
var/obj/item/thingy = M.get_equipped_item(slot = slot)
if(thingy)
M.unEquip(thingy,force = TRUE)
digest_item(thingy)
break
M.updateVRPanel()
owner.updateVRPanel()
//////////////////////////// DM_ABSORB ////////////////////////////
else if(digest_mode == DM_ABSORB)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Less often than gurgles. People might leave this on forever.
play_sound = pick(digestion_sounds)
@@ -157,7 +160,9 @@
//////////////////////////// DM_UNABSORB ////////////////////////////
else if(digest_mode == DM_UNABSORB)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(M.absorbed && owner.nutrition >= 100)
M.absorbed = 0
to_chat(M,"<span class='notice'>You suddenly feel solid again </span>")
@@ -167,8 +172,9 @@
//////////////////////////// DM_DRAIN ////////////////////////////
else if(digest_mode == DM_DRAIN)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Less often than gurgles. People might leave this on forever.
play_sound = pick(digestion_sounds)
@@ -180,13 +186,15 @@
//////////////////////////// DM_SHRINK ////////////////////////////
else if(digest_mode == DM_SHRINK)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Infinite gurgles!
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size) //Shrink until smol.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick.
if(M.nutrition >= 100) //Absorbing bodymass results in nutrition if possible.
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -195,8 +203,9 @@
//////////////////////////// DM_GROW ////////////////////////////
else if(digest_mode == DM_GROW)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10))
play_sound = pick(digestion_sounds)
@@ -208,14 +217,16 @@
//////////////////////////// DM_SIZE_STEAL ////////////////////////////
else if(digest_mode == DM_SIZE_STEAL)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10))
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick
if(M.nutrition >= 100)
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -223,261 +234,31 @@
///////////////////////////// DM_HEAL /////////////////////////////
else if(digest_mode == DM_HEAL)
if(prob(50)) //Wet heals!
if(prob(50)) //Wet heals! The secret is you can leave this on for gurgle noises for fun.
play_sound = pick(digestion_sounds)
for (var/mob/living/M in contents)
if(M.stat != DEAD)
if(owner.nutrition > 90 && (M.health < M.maxHealth))
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
owner.nutrition -= 2
if(M.nutrition <= 400)
M.nutrition += 1
else if(owner.nutrition > 90 && (M.nutrition <= 400))
owner.nutrition -= 1
for (var/target in touchable_mobs)
var/mob/living/M = target
if(M.stat == DEAD)
continue
if(owner.nutrition > 90 && (M.health < M.maxHealth))
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
owner.nutrition -= 2
if(M.nutrition <= 400)
M.nutrition += 1
else if(owner.nutrition > 90 && (M.nutrition <= 400))
owner.nutrition -= 1
M.nutrition += 1
///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
else if(digest_mode == DM_TRANSFORM_HAIR_AND_EYES && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P) || check_hair(P))
change_eyes(P)
change_hair(P,1)
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
else if(digest_mode == DM_TRANSFORM_MALE && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
///////////////////////////// DM_TRANSFORM_FEMALE /////////////////////////////
else if(digest_mode == DM_TRANSFORM_FEMALE && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,FEMALE))
change_gender(P,FEMALE,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
else if(digest_mode == DM_TRANSFORM_KEEP_GENDER && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
else if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P) || check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
else if(digest_mode == DM_TRANSFORM_REPLICA && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P)|| check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_KEEP_GENDER_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_REPLICA_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_MALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_FEMALE_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_FEMALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_EGG /////////////////////////////
else if(digest_mode == DM_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.absorbed || P.stat == DEAD)
continue
put_in_egg(P,1)
/////////////////////////// DM_TRANSFORM ///////////////////////////
else if(digest_mode == DM_TRANSFORM)
process_tf(tf_mode, touchable_mobs)
/////////////////////////// Make any noise ///////////////////////////
if(play_sound)
playsound(src, play_sound, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
return SSBELLIES_PROCESSED
+2 -2
View File
@@ -49,7 +49,7 @@
. = ..()
/obj/item/weapon/card/id/digest_act(var/atom/movable/item_storage = null)
desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
desc = "A partially digested card that has seen better days. Much of it's data has been destroyed, but the card itself is still completely salvageable. Please recycle it at crew resources office."
icon = 'icons/obj/card_vr.dmi'
icon_state = "digested"
access = list() // No access
@@ -82,7 +82,7 @@
/obj/item/weapon/storage/digest_act(var/atom/movable/item_storage = null)
for(var/obj/item/I in contents)
I.screen_loc = null
. = ..()
/////////////
+60 -34
View File
@@ -18,7 +18,7 @@
var/dat = picker_holder.gen_ui(src)
picker_holder.popup = new(src, "insidePanel","Inside!", 400, 600, picker_holder)
picker_holder.popup = new(src, "insidePanel","Inside!", 450, 700, picker_holder)
picker_holder.popup.set_content(dat)
picker_holder.popup.open()
src.openpanel = 1
@@ -31,7 +31,7 @@
var/dat = picker_holder.gen_ui(src)
picker_holder.popup = new(src, "insidePanel","Inside!", 400, 600, picker_holder)
picker_holder.popup = new(src, "insidePanel","Inside!", 450, 700, picker_holder)
picker_holder.popup.set_content(dat)
picker_holder.popup.open()
@@ -110,46 +110,44 @@
spanstyle = ""
if(DM_DIGEST)
spanstyle = "color:red;"
if(DM_ITEMWEAK)
spanstyle = "color:red;"
if(DM_STRIPDIGEST)
spanstyle = "color:red;"
if(DM_HEAL)
spanstyle = "color:green;"
if(DM_ABSORB)
spanstyle = "color:purple;"
if(DM_DRAIN)
spanstyle = "color:purple;"
if(DM_HEAL)
spanstyle = "color:green;"
if(DM_SHRINK)
spanstyle = "color:purple;"
if(DM_GROW)
spanstyle = "color:purple;"
if(DM_SIZE_STEAL)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_HAIR_AND_EYES)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE_EGG)
spanstyle = "color:purple;"
if(DM_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM)
switch(B.tf_mode)
if(DM_TRANSFORM_MALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_HAIR_AND_EYES)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE_EGG)
spanstyle = "color:purple;"
if(DM_EGG)
spanstyle = "color:purple;"
dat += "<span style='[spanstyle]'> ([B.contents.len])</span></a></li>"
@@ -193,7 +191,19 @@
//Digest Mode Button
dat += "<br><a href='?src=\ref[src];b_mode=\ref[selected]'>Belly Mode:</a>"
dat += " [selected.digest_mode]"
var/mode = selected.digest_mode
dat += " [mode == DM_TRANSFORM ? selected.tf_mode : mode]"
//Mode addons button
dat += "<br><a href='?src=\ref[src];b_addons=\ref[selected]'>Mode Addons:</a>"
var/list/flag_list = list()
for(var/flag_name in selected.mode_flag_list)
if(selected.mode_flags & selected.mode_flag_list[flag_name])
flag_list += flag_name
if(flag_list.len)
dat += " [english_list(flag_list)]"
else
dat += " None"
//Belly verb
dat += "<br><a href='?src=\ref[src];b_verb=\ref[selected]'>Vore Verb:</a>"
@@ -499,14 +509,30 @@
if(href_list["b_mode"])
var/list/menu_list = selected.digest_modes
if(istype(usr,/mob/living/carbon/human))
menu_list += selected.transform_modes
menu_list += DM_TRANSFORM
var/new_mode = input("Choose Mode (currently [selected.digest_mode])") as null|anything in menu_list
if(!new_mode)
return 0
if(new_mode == DM_TRANSFORM) //Snowflek submenu
var/list/tf_list = selected.transform_modes
var/new_tf_mode = input("Choose TF Mode (currently [selected.tf_mode])") as null|anything in tf_list
if(!new_tf_mode)
return 0
selected.tf_mode = new_tf_mode
selected.digest_mode = new_mode
selected.items_preserved.Cut() //Re-evaltuate all items in belly on belly-mode change
if(href_list["b_addons"])
var/list/menu_list = selected.mode_flag_list
var/toggle_addon = input("Toggle Addon") as null|anything in menu_list
if(!toggle_addon)
return 0
selected.mode_flags ^= selected.mode_flag_list[toggle_addon]
selected.items_preserved.Cut() //Re-evaltuate all items in belly on addon toggle
if(href_list["b_desc"])
var/new_desc = html_encode(input(usr,"Belly Description ([BELLIES_DESC_MAX] char limit):","New Description",selected.desc) as message|null)
@@ -1760,3 +1760,40 @@ Departamental Swimsuits, for general use
icon_state = "tronsiren_shoes"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_onmob_vr.dmi'
/obj/item/clothing/head/helmet/space/void/security/hasd
name = "HASD EVA faceplate"
desc = "It's a faceplate that slots into the HASD EVA bodyplate assembly. Functionally useless alone."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "hasd_helm"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "hasd_helm"
species_restricted = null
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "silencedmp5a5")
H << "<span class='warning'>...The faceplate is clearly not made for your anatomy, thus, does not fit.</span>"
return 0
else
return 1
/obj/item/clothing/suit/space/void/security/hasd
name = "HASD EVA bodyplates"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
desc = "A series of armor plates painted black, deployed from a back-mounted module. They fit smoothly over the unit's armor plates and projects a skintight bubble shield over the unit's uncovered parts. Faceplate and coolant unit not included."
species_restricted = null
icon = 'icons/mob/taursuits_vr.dmi'
icon_override = 'icons/mob/taursuits_vr.dmi'
icon_state = "hasd_suit"
item_state = "hasd_suit"
pixel_x = -16
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..() && istype(H) && H.ckey == "silencedmp5a5" && istype(H.tail_style, /datum/sprite_accessory/tail/taur/lizard/synthlizard))
return 1
else
H << "<span class='warning'>This suit is not designed for you.</span>"
return 0
@@ -1901,7 +1901,7 @@
user.visible_message(pick("<span class='danger'>\The [user] is slitting \his stomach open with \the [src]! It looks like [tempgender] trying to commit seppuku.</span>",\
"<span class='danger'>\The [user] is falling on \the [src]! It looks like [tempgender] trying to commit suicide.</span>"))
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/fluffstuff/awoosword
name = "Wolfgirl Sword Replica"
desc = "A replica of a large, scimitar-like sword with a dull edge. Ceremonial... until it isn't."
@@ -1945,3 +1945,15 @@
..()
attack_verb = list("bapped", "thwapped", "bonked", "whacked")
icon_state = initial(icon_state)
//SilencedMP5A5 - Serdykov Antoz
/obj/item/device/modkit_conversion/hasd
name = "HASD EVA modification kit"
desc = "A kit containing all the needed tools and parts to modify a suit and helmet into something a HASD unit can use for EVA operations."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet/space/void/security
from_suit = /obj/item/clothing/suit/space/void/security/taur
to_helmet = /obj/item/clothing/head/helmet/space/void/security/hasd
to_suit = /obj/item/clothing/suit/space/void/security/hasd
+11 -4
View File
@@ -703,6 +703,13 @@ item_path: /obj/item/clothing/glasses/sunglasses/fluff/alfonso
#req_access = 1
#}
#{
#ckey: silencedmp5a5
#character_name: NT-HASD #556
#item_path: /obj/item/device/modkit_conversion/hasd
#req_access = 1
#}
{
ckey: silvertalismen
character_name: Tasy Ruffles
@@ -879,25 +886,25 @@ item_path: /obj/item/clothing/head/welding/fluff/vinjj
{
ckey: wickedtemp
character_name: Chakat Tempest
character_name: Chakat Tempest Venesare
item_path: /obj/item/clothing/glasses/omnihud/med/fluff/wickedtemphud
}
{
ckey: wickedtemp
character_name: Chakat Tempest
character_name: Chakat Tempest Venesare
item_path: /obj/item/weapon/reagent_containers/hypospray/vial/tempest
}
{
ckey: wickedtemp
character_name: Chakat Tempest
character_name: Chakat Tempest Venesare
item_path: /obj/item/weapon/storage/backpack/saddlebag/tempest
}
{
ckey: wickedtemp
character_name: Chakat Tempest
character_name: Chakat Tempest Venesare
item_path: /obj/item/weapon/implanter/reagent_generator/tempest
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 252 KiB

After

Width:  |  Height:  |  Size: 255 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 282 KiB

After

Width:  |  Height:  |  Size: 294 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 192 KiB

After

Width:  |  Height:  |  Size: 193 KiB

+2
View File
@@ -2195,6 +2195,7 @@
#include "code\modules\mob\living\simple_animal\vore\jelly.dm"
#include "code\modules\mob\living\simple_animal\vore\otie.dm"
#include "code\modules\mob\living\simple_animal\vore\panther.dm"
#include "code\modules\mob\living\simple_animal\vore\rous.dm"
#include "code\modules\mob\living\simple_animal\vore\snake.dm"
#include "code\modules\mob\living\simple_animal\vore\solargrub.dm"
#include "code\modules\mob\living\simple_animal\vore\solargrub_larva.dm"
@@ -2716,6 +2717,7 @@
#include "code\modules\vore\appearance\update_icons_vr.dm"
#include "code\modules\vore\eating\belly_dat_vr.dm"
#include "code\modules\vore\eating\belly_obj_vr.dm"
#include "code\modules\vore\eating\bellymodes_tf_vr.dm"
#include "code\modules\vore\eating\bellymodes_vr.dm"
#include "code\modules\vore\eating\contaminate_vr.dm"
#include "code\modules\vore\eating\digest_act_vr.dm"