SC Explorer Job Bugfix

- Missed a couple path issues.
This commit is contained in:
Woodratt
2017-12-27 16:09:17 -08:00
parent 2024cc3fac
commit e468c14e02
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -17,13 +17,13 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_type = /obj/item/weapon/card/id/civilian/explorer
id_pda_assignment = "Explorer"
/decl/hierarchy/outfit/job/explorer/technician
/decl/hierarchy/outfit/job/explorer2/technician
name = OUTFIT_JOB_NAME("Explorer Technician")
belt = /obj/item/weapon/storage/belt/utility/full
pda_slot = slot_l_store
id_pda_assignment = "Explorer Technician"
/decl/hierarchy/outfit/job/explorer/medic
/decl/hierarchy/outfit/job/explorer2/medic
name = OUTFIT_JOB_NAME("Explorer Medic")
l_hand = /obj/item/weapon/storage/firstaid/regular
pda_slot = slot_l_store
+2 -2
View File
@@ -100,8 +100,8 @@ var/const/access_explorer = 43
minimal_access = list(access_pilot, access_explorer)
outfit_type = /decl/hierarchy/outfit/job/explorer2
alt_titles = list(
"Explorer Technician" = /decl/hierarchy/outfit/job/explorer/technician,
"Explorer Medic" = /decl/hierarchy/outfit/job/explorer/medic)
"Explorer Technician" = /decl/hierarchy/outfit/job/explorer2/technician,
"Explorer Medic" = /decl/hierarchy/outfit/job/explorer2/medic)
/datum/job/sar
title = "Search and Rescue"