mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 21:19:44 +01:00
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
This commit is contained in:
+42
-52
@@ -35,10 +35,9 @@ except ImportError:
|
||||
try:
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||||
tiedosto = open("psycodownload.txt","r")
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||||
except:
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||||
tiedosto = open("psycodownload.txt","w")
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tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco")
|
||||
tiedosto.write("\nhttp://psyco.sourceforge.net/download.html")
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tiedosto.close()
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with open("psycodownload.txt","w") as tiedosto:
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tiedosto.write("http://www.voidspace.org.uk/python/modules.shtml#psyco")
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tiedosto.write("\nhttp://psyco.sourceforge.net/download.html")
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print "Check psycodownload.txt for a link"
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else:
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print "For god's sake, open psycodownload.txt"
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@@ -190,15 +189,13 @@ tell_list = {}
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if CORE_DATA.DISABLE_ALL_NON_MANDATORY_SOCKET_CONNECTIONS:
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nudgeable = False
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try:
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tiedosto = open("replacenames.cache","r")
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replacenames = pickle.load(tiedosto)
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tiedosto.close()
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with open("replacenames.cache","r") as tiedosto:
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replacenames = pickle.load(tiedosto)
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for i in replacenames.values():
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if len(i) > call_me_max_length:
|
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replacenames[replacenames.keys()[replacenames.values().index(i)]] = i[:call_me_max_length]
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tiedosto = open("replacenames.cache","w")
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pickle.dump(replacenames,tiedosto)
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tiedosto.close()
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with open("replacenames.cache","w") as tiedosto:
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pickle.dump(replacenames,tiedosto)
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if "[\0x01]" in i.lower() or "[\\0x01]" in i.lower():
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i = i.replace("[\0x01]","")
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i = i.replace("[\0X01]","")
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@@ -211,13 +208,12 @@ except EOFError: #Cache corrupt
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replacenames = {}
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print "replacenames.cache is corrupt and couldn't be loaded."
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try:
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tiedosto = open("peopleheknows.cache","r")
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peopleheknows = pickle.load(tiedosto)
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tiedosto.close()
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with open("peopleheknows.cache","r") as tiedosto:
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peopleheknows = pickle.load(tiedosto)
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except IOError:
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peopleheknows = [[],[]]
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tiedosto = open("peopleheknows.cache","w")
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tiedosto.close()
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with open("peopleheknows.cache","w") as tiedosto:
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pass
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except EOFError:
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peopleheknows = [[],[]]
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print "peopleheknows.cache is corrupt and couldn't be loaded."
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@@ -345,16 +341,14 @@ if aggressive_pinging:
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||||
self_time = 0
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global backup,disconnects,conn
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while disconnects < 5:
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if backup > self_time:
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if time.time()-backup > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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else:
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if time.time()-self_time > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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if backup > self_time and time.time()-backup > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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elif time.time()-self_time > delay:
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conn.send("PONG "+pongtarg)
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print "Ponged"
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self_time = time.time()
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time.sleep(refresh)
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thread.start_new_thread(aggressive_ping,(aggressive_pinging_delay,aggressive_pinging_refresh,))
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def stop(sender,debug=1):
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@@ -370,16 +364,15 @@ def stop(sender,debug=1):
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access_granted = True
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else:
|
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access_granted = False
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if access_granted:
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if debug:
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print sender+":"+prefix+"stop"
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if random.randint(0,100) == 50:
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conn.privmsg(channel,"Hammertime!")
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else:
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conn.privmsg(channel,"Shutting down.")
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disconnects = 99999
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conn.quit()
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return True
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if access_granted and debug:
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print sender+":"+prefix+"stop"
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if random.randint(0,100) == 50:
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conn.privmsg(channel,"Hammertime!")
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else:
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conn.privmsg(channel,"Shutting down.")
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disconnects = 99999
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conn.quit()
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return True
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else:
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conn.privmsg(channel,"You cannot command me")
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return False
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@@ -401,13 +394,12 @@ def target(who,how_long):
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if debug:
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print "Banned",who,"For",how_long,"seconds"
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if logbans:
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tiedosto = open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w")
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tiedosto.write("Start of ban on "+who+":"+str(int(start)))
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tiedosto.write("\n")
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tiedosto.write("End of ban on "+who+":"+str(int(end)))
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tiedosto.write("\n")
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||||
tiedosto.write("In total:"+str(int(end-start))+"Seconds")
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tiedosto.close()
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with open(targetdirectory+"banlog/"+str(int(start))+"-"+str(int(end))+".txt","w") as tiedosto:
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tiedosto.write("Start of ban on "+who+":"+str(int(start)))
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tiedosto.write("\n")
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tiedosto.write("End of ban on "+who+":"+str(int(end)))
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tiedosto.write("\n")
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tiedosto.write("In total:"+str(int(end-start))+"Seconds")
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else:
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CALL_OFF = False
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pass
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@@ -576,13 +568,12 @@ while True:
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time.sleep(6)
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Name = origname
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conn.nick(Name)
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if origname in truesender:
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if influx == prefix+"stop":
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time.sleep(0.5) #A small delay
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conn.privmsg(channel,"Shutting down.")
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conn.quit()
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disconnects = 99999
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break
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if origname in truesender and influx == prefix+"stop":
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time.sleep(0.5) #A small delay
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conn.privmsg(channel,"Shutting down.")
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conn.quit()
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disconnects = 99999
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break
|
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if len(translateable) > 0 and enabled == True:
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people = "-5|5|1-".join(users).lower()
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if truesender.lower() in translateable:
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@@ -633,9 +624,8 @@ while True:
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arg = influx.lower()[8+len(prefix):]
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if debug:
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print truesender+":"+prefix+"suggest "+arg
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tiedosto = open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a")
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tiedosto.write(arg)
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tiedosto.close()
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with open(targetdirectory+"suggestions/suggestions_"+str(int(time.time()))+".txt","a") as tiedosto:
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tiedosto.write(arg)
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conn.privmsg(targetchannel,"Suggestion received")
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elif cocheck( prefix+"help "): #Space in front of the ( to make sure that my command finder does not pick this up.
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arg = " ".join(influx.split(" ")[1:]).lower()
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@@ -28,9 +28,6 @@ datum/pipeline
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if(!member.check_pressure(pressure))
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break //Only delete 1 pipe per process
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//Allow for reactions
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//air.react() //Should be handled by pipe_network now
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||||
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proc/temporarily_store_air()
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//Update individual gas_mixtures by volume ratio
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||||
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||||
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@@ -19,6 +19,7 @@
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||||
#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME / (T20C * R_IDEAL_GAS_EQUATION)) // Amount of air to take a from a tile
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#define BREATH_PERCENTAGE (BREATH_VOLUME / CELL_VOLUME) // Amount of air needed before pass out/suffocation commences.
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#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD * BREATH_PERCENTAGE * 0.16)
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#define HUMAN_HEAT_CAPACITY 280000 //J/K For 80kg person
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||||
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||||
#define SOUND_MINIMUM_PRESSURE 10
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||||
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||||
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||||
@@ -13,6 +13,7 @@
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||||
#define GAS_CRITICAL_TEMPERATURE 132.65 // K. The critical point temperature for air.
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#define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)). Unitless ratio.
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#define HUMAN_EXPOSED_SURFACE_AREA 5.2 //m^2, surface area of 1.7m (H) x 0.46m (D) cylinder
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#define T0C 273.15 // 0.0 degrees celcius
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#define T20C 293.15 // 20.0 degrees celcius
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@@ -25,6 +25,7 @@
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||||
#define BORGMESON 0x1
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#define BORGTHERM 0x2
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#define BORGXRAY 0x4
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#define BORGMATERIAL 8
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||||
#define HOSTILE_STANCE_IDLE 1
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#define HOSTILE_STANCE_ALERT 2
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@@ -269,7 +269,7 @@
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||||
user.listed_turf = null
|
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else
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user.listed_turf = T
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user.client.statpanel = T.name
|
||||
user.client.statpanel = "Turf"
|
||||
return 1
|
||||
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||||
/mob/proc/TurfAdjacent(var/turf/T)
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@@ -1,3 +1,4 @@
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||||
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//////////////////////////
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||||
//Movable Screen Objects//
|
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// By RemieRichards //
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@@ -30,9 +31,10 @@
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//Split X+Pixel_X up into list(X, Pixel_X)
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var/list/screen_loc_X = text2list(screen_loc_params[1],":")
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|
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screen_loc_X[1] = encode_screen_X(text2num(screen_loc_X[1]))
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//Split Y+Pixel_Y up into list(Y, Pixel_Y)
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||||
var/list/screen_loc_Y = text2list(screen_loc_params[2],":")
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screen_loc_Y[1] = encode_screen_Y(text2num(screen_loc_Y[1]))
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if(snap2grid) //Discard Pixel Values
|
||||
screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
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@@ -42,8 +44,50 @@
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||||
var/pix_Y = text2num(screen_loc_Y[2]) - 16
|
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screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
|
||||
|
||||
moved = TRUE
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||||
/obj/screen/movable/proc/encode_screen_X(X)
|
||||
if(X > usr.client.view+1)
|
||||
. = "EAST-[usr.client.view*2 + 1-X]"
|
||||
else if(X < usr.client.view+1)
|
||||
. = "WEST+[X-1]"
|
||||
else
|
||||
. = "CENTER"
|
||||
|
||||
/obj/screen/movable/proc/decode_screen_X(X)
|
||||
//Find EAST/WEST implementations
|
||||
if(findtext(X,"EAST-"))
|
||||
var/num = text2num(copytext(X,6)) //Trim EAST-
|
||||
if(!num)
|
||||
num = 0
|
||||
. = usr.client.view*2 + 1 - num
|
||||
else if(findtext(X,"WEST+"))
|
||||
var/num = text2num(copytext(X,6)) //Trim WEST+
|
||||
if(!num)
|
||||
num = 0
|
||||
. = num+1
|
||||
else if(findtext(X,"CENTER"))
|
||||
. = usr.client.view+1
|
||||
|
||||
/obj/screen/movable/proc/encode_screen_Y(Y)
|
||||
if(Y > usr.client.view+1)
|
||||
. = "NORTH-[usr.client.view*2 + 1-Y]"
|
||||
else if(Y < usr.client.view+1)
|
||||
. = "SOUTH+[Y-1]"
|
||||
else
|
||||
. = "CENTER"
|
||||
|
||||
/obj/screen/movable/proc/decode_screen_Y(Y)
|
||||
if(findtext(Y,"NORTH-"))
|
||||
var/num = text2num(copytext(Y,7)) //Trim NORTH-
|
||||
if(!num)
|
||||
num = 0
|
||||
. = usr.client.view*2 + 1 - num
|
||||
else if(findtext(Y,"SOUTH+"))
|
||||
var/num = text2num(copytext(Y,7)) //Time SOUTH+
|
||||
if(!num)
|
||||
num = 0
|
||||
. = num+1
|
||||
else if(findtext(Y,"CENTER"))
|
||||
. = usr.client.view+1
|
||||
|
||||
//Debug procs
|
||||
/client/proc/test_movable_UI()
|
||||
@@ -81,4 +125,4 @@
|
||||
|
||||
S.screen_loc = screen_l
|
||||
|
||||
screen += S
|
||||
screen += S
|
||||
|
||||
@@ -19,9 +19,12 @@
|
||||
spell_objects.Cut()
|
||||
if(spell_holder)
|
||||
spell_holder.spell_masters -= src
|
||||
if(spell_holder.client && spell_holder.client.screen)
|
||||
spell_holder.client.screen -= src
|
||||
spell_holder = null
|
||||
|
||||
/obj/screen/movable/spell_master/ResetVars()
|
||||
..("spell_objects")
|
||||
..("spell_objects", args)
|
||||
spell_objects = list()
|
||||
|
||||
/obj/screen/movable/spell_master/MouseDrop()
|
||||
@@ -47,25 +50,34 @@
|
||||
overlays.len = 0
|
||||
overlays.Add(closed_state)
|
||||
else if(forced_state != 1)
|
||||
var/temp_loc = screen_loc
|
||||
|
||||
var/x_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
|
||||
var/x_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":") + 1, findtext(temp_loc, ",")))
|
||||
temp_loc = copytext(temp_loc, findtext(temp_loc, ",") + 1)
|
||||
var/y_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
|
||||
var/y_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":")+1))
|
||||
|
||||
for(var/i = 1; i <= spell_objects.len; i++)
|
||||
var/obj/screen/spell/S = spell_objects[i]
|
||||
S.screen_loc = "[x_position + (x_position < 8 ? 1 : -1)*(i%7)]:[x_pix],[y_position + (y_position < 8 ? round(i/7) : -round(i/7))]:[y_pix]"
|
||||
if(spell_holder && spell_holder.client)
|
||||
spell_holder.client.screen += S
|
||||
S.handle_icon_updates = 1
|
||||
open_spellmaster()
|
||||
update_spells(1)
|
||||
showing = 1
|
||||
overlays.len = 0
|
||||
overlays.Add(open_state)
|
||||
|
||||
/obj/screen/movable/spell_master/proc/open_spellmaster()
|
||||
var/list/screen_loc_xy = text2list(screen_loc,",")
|
||||
|
||||
//Create list of X offsets
|
||||
var/list/screen_loc_X = text2list(screen_loc_xy[1],":")
|
||||
var/x_position = decode_screen_X(screen_loc_X[1])
|
||||
var/x_pix = screen_loc_X[2]
|
||||
|
||||
//Create list of Y offsets
|
||||
var/list/screen_loc_Y = text2list(screen_loc_xy[2],":")
|
||||
var/y_position = decode_screen_Y(screen_loc_Y[1])
|
||||
var/y_pix = screen_loc_Y[2]
|
||||
|
||||
for(var/i = 1; i <= spell_objects.len; i++)
|
||||
var/obj/screen/spell/S = spell_objects[i]
|
||||
var/xpos = x_position + (x_position < 8 ? 1 : -1)*(i%7)
|
||||
var/ypos = y_position + (y_position < 8 ? round(i/7) : -round(i/7))
|
||||
S.screen_loc = "[encode_screen_X(xpos)]:[x_pix],[encode_screen_Y(ypos)]:[y_pix]"
|
||||
if(spell_holder && spell_holder.client)
|
||||
spell_holder.client.screen += S
|
||||
S.handle_icon_updates = 1
|
||||
|
||||
/obj/screen/movable/spell_master/proc/add_spell(var/spell/spell)
|
||||
if(!spell) return
|
||||
|
||||
@@ -74,13 +86,14 @@
|
||||
return
|
||||
else
|
||||
spell_objects.Add(spell.connected_button)
|
||||
toggle_open(2)
|
||||
if(spell_holder.client)
|
||||
toggle_open(2)
|
||||
return
|
||||
|
||||
if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one
|
||||
return
|
||||
|
||||
var/obj/screen/spell/newscreen = new /obj/screen/spell
|
||||
var/obj/screen/spell/newscreen = PoolOrNew(/obj/screen/spell)
|
||||
newscreen.spellmaster = src
|
||||
newscreen.spell = spell
|
||||
|
||||
@@ -96,7 +109,8 @@
|
||||
newscreen.name = spell.name
|
||||
newscreen.update_charge(1)
|
||||
spell_objects.Add(newscreen)
|
||||
toggle_open(2) //forces the icons to refresh on screen
|
||||
if(spell_holder.client)
|
||||
toggle_open(2) //forces the icons to refresh on screen
|
||||
|
||||
/obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell)
|
||||
qdel(spell.connected_button)
|
||||
@@ -151,6 +165,8 @@
|
||||
last_charged_icon = null
|
||||
if(spellmaster)
|
||||
spellmaster.spell_objects -= src
|
||||
if(spellmaster.spell_holder && spellmaster.spell_holder.client)
|
||||
spellmaster.spell_holder.client.screen -= src
|
||||
if(spellmaster && !spellmaster.spell_objects.len)
|
||||
qdel(spellmaster)
|
||||
spellmaster = null
|
||||
|
||||
@@ -39,12 +39,12 @@ datum/controller/vote
|
||||
result()
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
C << browse(null,"window=vote")
|
||||
reset()
|
||||
else
|
||||
for(var/client/C in voting)
|
||||
if(C)
|
||||
C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
C << browse(vote.interface(C),"window=vote")
|
||||
|
||||
voting.Cut()
|
||||
|
||||
@@ -392,4 +392,4 @@ datum/controller/vote
|
||||
set name = "Vote"
|
||||
|
||||
if(vote)
|
||||
src << browse(vote.interface(client),"window=vote;can_close=0")
|
||||
src << browse(vote.interface(client),"window=vote")
|
||||
|
||||
@@ -166,7 +166,9 @@
|
||||
if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
|
||||
var/assignment = GetAssignment(H)
|
||||
|
||||
var/id = add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
|
||||
var/id = generate_record_id()
|
||||
var/icon/front = new(get_id_photo(H), dir = SOUTH)
|
||||
var/icon/side = new(get_id_photo(H), dir = WEST)
|
||||
//General Record
|
||||
var/datum/data/record/G = CreateGeneralRecord(H, id)
|
||||
G.fields["name"] = H.real_name
|
||||
@@ -222,8 +224,10 @@
|
||||
locked += L
|
||||
return
|
||||
|
||||
// TODO.
|
||||
proc/get_id_photo(var/mob/living/carbon/human/H, var/assigned_role)
|
||||
/proc/generate_record_id()
|
||||
return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex
|
||||
|
||||
/proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
var/icon/preview_icon = null
|
||||
|
||||
var/g = "m"
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
|
||||
var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =4,
|
||||
/obj/item/weapon/pickaxe/silver =4,
|
||||
/obj/item/weapon/pickaxe/drill =4,
|
||||
/obj/item/weapon/pickaxe/jackhammer =4,
|
||||
//mob/living/simple_animal/hostile/carp =3,
|
||||
/obj/item/weapon/pickaxe/diamond =3,
|
||||
/obj/item/weapon/pickaxe/diamonddrill =3,
|
||||
/obj/item/weapon/pickaxe/gold =3,
|
||||
/obj/item/weapon/pickaxe/plasmacutter =2,
|
||||
/obj/structure/closet/syndicate/resources =2,
|
||||
/obj/item/weapon/melee/energy/sword/pirate =1,
|
||||
/obj/mecha/working/ripley/mining =1
|
||||
)
|
||||
|
||||
var/global/list/spawned_surprises = list()
|
||||
|
||||
var/global/max_secret_rooms = 3
|
||||
|
||||
proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , var/clean = 0 , var/name)
|
||||
var/list/room_turfs = list("walls"=list(),"floors"=list())
|
||||
|
||||
//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
|
||||
if(!wall)
|
||||
wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effect/alien/resin)
|
||||
if(!floor)
|
||||
floor = pick(/turf/simulated/floor,/turf/simulated/floor/tiled,/turf/simulated/floor/reinforced)
|
||||
|
||||
for(var/x = 0,x<x_size,x++)
|
||||
for(var/y = 0,y<y_size,y++)
|
||||
var/turf/T
|
||||
var/cur_loc = locate(start_loc.x+x,start_loc.y+y,start_loc.z)
|
||||
if(clean)
|
||||
for(var/O in cur_loc)
|
||||
qdel(O)
|
||||
|
||||
var/area/asteroid/artifactroom/A = new
|
||||
if(name)
|
||||
A.name = name
|
||||
else
|
||||
A.name = "Artifact Room #[start_loc.x][start_loc.y][start_loc.z]"
|
||||
|
||||
|
||||
|
||||
if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
|
||||
if(wall == /obj/effect/alien/resin)
|
||||
T = new floor(cur_loc)
|
||||
new /obj/effect/alien/resin(T)
|
||||
else
|
||||
T = new wall(cur_loc)
|
||||
room_turfs["walls"] += T
|
||||
else
|
||||
T = new floor(cur_loc)
|
||||
room_turfs["floors"] += T
|
||||
|
||||
A.contents += T
|
||||
|
||||
|
||||
return room_turfs
|
||||
|
||||
proc/admin_spawn_room_at_pos()
|
||||
var/wall
|
||||
var/floor
|
||||
var/x = input("X position","X pos",usr.x)
|
||||
var/y = input("Y position","Y pos",usr.y)
|
||||
var/z = input("Z position","Z pos",usr.z)
|
||||
var/x_len = input("Desired length.","Length",5)
|
||||
var/y_len = input("Desired width.","Width",5)
|
||||
var/clean = input("Delete existing items in area?" , "Clean area?", 0)
|
||||
switch(alert("Wall type",null,"Reinforced wall","Regular wall","Resin wall"))
|
||||
if("Reinforced wall")
|
||||
wall=/turf/simulated/wall/r_wall
|
||||
if("Regular wall")
|
||||
wall=/turf/simulated/wall
|
||||
if("Resin wall")
|
||||
wall=/obj/effect/alien/resin
|
||||
switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
|
||||
if("Regular floor")
|
||||
floor=/turf/simulated/floor/tiled
|
||||
if("Reinforced floor")
|
||||
floor=/turf/simulated/floor/reinforced
|
||||
if(x && y && z && wall && floor && x_len && y_len)
|
||||
spawn_room(locate(x,y,z),x_len,y_len,wall,floor,clean)
|
||||
return
|
||||
@@ -79,7 +79,7 @@
|
||||
else if(isobj(hit_atom))
|
||||
var/obj/O = hit_atom
|
||||
if(!O.anchored)
|
||||
step(O, src.dir)
|
||||
step(O, src.last_move)
|
||||
O.hitby(src,speed)
|
||||
|
||||
else if(isturf(hit_atom))
|
||||
@@ -87,7 +87,7 @@
|
||||
var/turf/T = hit_atom
|
||||
if(T.density)
|
||||
spawn(2)
|
||||
step(src, turn(src.dir, 180))
|
||||
step(src, turn(src.last_move, 180))
|
||||
if(istype(src,/mob/living))
|
||||
var/mob/living/M = src
|
||||
M.turf_collision(T, speed)
|
||||
|
||||
@@ -17,6 +17,8 @@ var/global/list/additional_antag_types = list()
|
||||
var/ert_disabled = 0 // ERT cannot be called.
|
||||
var/deny_respawn = 0 // Disable respawn during this round.
|
||||
|
||||
var/list/disabled_jobs = list() // Mostly used for Malf. This check is performed in job_controller so it doesn't spawn a regular AI.
|
||||
|
||||
var/shuttle_delay = 1 // Shuttle transit time is multiplied by this.
|
||||
var/auto_recall_shuttle = 0 // Will the shuttle automatically be recalled?
|
||||
|
||||
|
||||
@@ -9,3 +9,4 @@
|
||||
end_on_antag_death = 0
|
||||
auto_recall_shuttle = 0
|
||||
antag_tags = list(MODE_MALFUNCTION)
|
||||
disabled_jobs = list("AI")
|
||||
|
||||
@@ -182,79 +182,6 @@
|
||||
H.species.equip_survival_gear(H,1)
|
||||
return 1
|
||||
|
||||
|
||||
//Griff //BS12 EDIT
|
||||
/*
|
||||
/datum/job/clown
|
||||
title = "Clown"
|
||||
flag = CLOWN
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_clown, access_theatre)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/clown(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/clown(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/stamp/clown(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/rainbow(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/fancy/crayons(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/toy/waterflower(H), slot_in_backpack)
|
||||
H.mutations.Add(CLUMSY)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/job/mime
|
||||
title = "Mime"
|
||||
flag = MIME
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_mime, access_theatre)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/mime(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/mime(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/mime(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_l_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen/crayon/mime(H), slot_in_backpack)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack)
|
||||
H.verbs += /client/proc/mimespeak
|
||||
H.verbs += /client/proc/mimewall
|
||||
H.mind.special_verbs += /client/proc/mimespeak
|
||||
H.mind.special_verbs += /client/proc/mimewall
|
||||
H.miming = 1
|
||||
return 1
|
||||
*/
|
||||
|
||||
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
|
||||
@@ -191,36 +191,6 @@ var/global/datum/controller/occupations/job_master
|
||||
return
|
||||
|
||||
|
||||
proc/FillAIPosition()
|
||||
var/ai_selected = 0
|
||||
var/datum/job/job = GetJob("AI")
|
||||
if(!job) return 0
|
||||
if((job.title == "AI") && (config) && (!config.allow_ai)) return 0
|
||||
|
||||
for(var/i = job.total_positions, i > 0, i--)
|
||||
for(var/level = 1 to 3)
|
||||
var/list/candidates = list()
|
||||
if(ticker.mode.name == "AI malfunction")//Make sure they want to malf if its malf
|
||||
candidates = FindOccupationCandidates(job, level, BE_MALF)
|
||||
else
|
||||
candidates = FindOccupationCandidates(job, level)
|
||||
if(candidates.len)
|
||||
var/mob/new_player/candidate = pick(candidates)
|
||||
if(AssignRole(candidate, "AI"))
|
||||
ai_selected++
|
||||
break
|
||||
//Malf NEEDS an AI so force one if we didn't get a player who wanted it
|
||||
if((ticker.mode.name == "AI malfunction")&&(!ai_selected))
|
||||
unassigned = shuffle(unassigned)
|
||||
for(var/mob/new_player/player in unassigned)
|
||||
if(jobban_isbanned(player, "AI")) continue
|
||||
if(AssignRole(player, "AI"))
|
||||
ai_selected++
|
||||
break
|
||||
if(ai_selected) return 1
|
||||
return 0
|
||||
|
||||
|
||||
/** Proc DivideOccupations
|
||||
* fills var "assigned_role" for all ready players.
|
||||
* This proc must not have any side effect besides of modifying "assigned_role".
|
||||
@@ -266,11 +236,6 @@ var/global/datum/controller/occupations/job_master
|
||||
FillHeadPosition()
|
||||
Debug("DO, Head Check end")
|
||||
|
||||
//Check for an AI
|
||||
Debug("DO, Running AI Check")
|
||||
FillAIPosition()
|
||||
Debug("DO, AI Check end")
|
||||
|
||||
//Other jobs are now checked
|
||||
Debug("DO, Running Standard Check")
|
||||
|
||||
@@ -281,6 +246,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
// Loop through all levels from high to low
|
||||
var/list/shuffledoccupations = shuffle(occupations)
|
||||
// var/list/disabled_jobs = ticker.mode.disabled_jobs // So we can use .Find down below without a colon.
|
||||
for(var/level = 1 to 3)
|
||||
//Check the head jobs first each level
|
||||
CheckHeadPositions(level)
|
||||
@@ -290,7 +256,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
// Loop through all jobs
|
||||
for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
|
||||
if(!job)
|
||||
if(!job || ticker.mode.disabled_jobs.Find(job.title) )
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
@@ -482,7 +448,7 @@ var/global/datum/controller/occupations/job_master
|
||||
if(istype(H)) //give humans wheelchairs, if they need them.
|
||||
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
if(!l_foot || !r_foot)
|
||||
var/obj/structure/bed/chair/wheelchair/W = new /obj/structure/bed/chair/wheelchair(H.loc)
|
||||
H.buckled = W
|
||||
H.update_canmove()
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
|
||||
|
||||
//TODO: put these somewhere else
|
||||
/client/proc/mimewall()
|
||||
set category = "Mime"
|
||||
set name = "Invisible wall"
|
||||
set desc = "Create an invisible wall on your location."
|
||||
if(usr.stat)
|
||||
usr << "Not when you're incapicated."
|
||||
return
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(!H.miming)
|
||||
usr << "You still haven't atoned for your speaking transgression. Wait."
|
||||
return
|
||||
H.verbs -= /client/proc/mimewall
|
||||
spawn(300)
|
||||
H.verbs += /client/proc/mimewall
|
||||
for (var/mob/V in viewers(H))
|
||||
if(V!=usr)
|
||||
V.show_message("[H] looks as if a wall is in front of them.", 3, "", 2)
|
||||
usr << "You form a wall in front of yourself."
|
||||
new /obj/effect/forcefield/mime(locate(usr.x,usr.y,usr.z))
|
||||
return
|
||||
|
||||
///////////Mimewalls///////////
|
||||
|
||||
/obj/effect/forcefield/mime
|
||||
icon_state = "empty"
|
||||
name = "invisible wall"
|
||||
desc = "You have a bad feeling about this."
|
||||
var/timeleft = 300
|
||||
var/last_process = 0
|
||||
|
||||
/obj/effect/forcefield/mime/New()
|
||||
..()
|
||||
last_process = world.time
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/forcefield/mime/process()
|
||||
timeleft -= (world.time - last_process)
|
||||
if(timeleft <= 0)
|
||||
processing_objects.Remove(src)
|
||||
qdel(src)
|
||||
|
||||
///////////////////////////////
|
||||
|
||||
/client/proc/mimespeak()
|
||||
set category = "Mime"
|
||||
set name = "Speech"
|
||||
set desc = "Toggle your speech."
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.miming)
|
||||
H.miming = 0
|
||||
else
|
||||
H << "You'll have to wait if you want to atone for your sins."
|
||||
spawn(3000)
|
||||
H.miming = 1
|
||||
return
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None:"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
if(!e.is_stump())
|
||||
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
else
|
||||
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not [e.is_stump() ? "Found" : "Attached Completely"]</td>"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
var/temperature_resistance = 1000 + T0C
|
||||
volume = 1000
|
||||
use_power = 0
|
||||
interact_offline = 1 // Allows this to be used when not in powered area.
|
||||
var/release_log = ""
|
||||
var/update_flag = 0
|
||||
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if (href_list["del_c"])
|
||||
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
|
||||
@@ -391,7 +391,7 @@ What a mess.*/
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if (href_list["del_c"])
|
||||
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
|
||||
@@ -410,7 +410,7 @@ What a mess.*/
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
|
||||
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD")] [worldtime2text()], [game_year]<BR>[t1]")
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
|
||||
@@ -29,16 +29,14 @@
|
||||
|
||||
|
||||
/obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(vendmode == 1)
|
||||
if(istype(W, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/I = W
|
||||
scan_card(I)
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(vendmode == 1 && I)
|
||||
scan_id(I, W)
|
||||
vendmode = 0
|
||||
if(vendmode == 3 && I)
|
||||
if(reimburse_id(I, W))
|
||||
vendmode = 0
|
||||
if(vendmode == 3)
|
||||
if(istype(W,/obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/I = W
|
||||
if(reimburse(I))
|
||||
vendmode = 0
|
||||
if(vendmode == 0)
|
||||
if(istype(W, /obj/item/device/laptop))
|
||||
var/obj/item/device/laptop/L = W
|
||||
@@ -201,26 +199,24 @@
|
||||
|
||||
newlap.spawn_parts()
|
||||
|
||||
/obj/machinery/lapvend/proc/scan_card(var/obj/item/weapon/card/I)
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_vend(D, C)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
/obj/machinery/lapvend/proc/scan_id(var/obj/item/weapon/card/id/C, var/obj/item/I)
|
||||
visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_vend(D, C)
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call [boss_short] Support.</span>"
|
||||
else
|
||||
transfer_and_vend(CH, C)
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
|
||||
else
|
||||
transfer_and_vend(CH, C)
|
||||
|
||||
|
||||
// Transfers money and vends the laptop.
|
||||
@@ -352,30 +348,28 @@
|
||||
|
||||
|
||||
|
||||
/obj/machinery/lapvend/proc/reimburse(var/obj/item/weapon/card/I)
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return 0
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_reimburse(D)
|
||||
return 1
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
|
||||
return 0
|
||||
/obj/machinery/lapvend/proc/reimburse_id(var/obj/item/weapon/card/id/C, var/obj/item/I)
|
||||
visible_message("<span class='info'>\The [usr] swipes \the [I] through \the [src].</span>")
|
||||
var/datum/money_account/CH = get_account(C.associated_account_number)
|
||||
if(!CH)
|
||||
usr << "\icon[src]<span class='warning'>No valid account number is associated with this card.</span>"
|
||||
return 0
|
||||
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
|
||||
if(vendor_account)
|
||||
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
|
||||
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
|
||||
if(D)
|
||||
transfer_and_reimburse(D)
|
||||
return 1
|
||||
else
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call [boss_short] Support.</span>"
|
||||
return 0
|
||||
else
|
||||
transfer_and_reimburse(CH)
|
||||
return 1
|
||||
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
|
||||
return 0
|
||||
else
|
||||
transfer_and_reimburse(CH)
|
||||
return 1
|
||||
|
||||
/obj/machinery/lapvend/proc/transfer_and_reimburse(var/datum/money_account/D)
|
||||
var/transaction_amount = total()
|
||||
|
||||
@@ -397,12 +397,12 @@
|
||||
set_opacity(0)
|
||||
sleep(3)
|
||||
src.density = 0
|
||||
update_nearby_tiles()
|
||||
sleep(7)
|
||||
src.layer = open_layer
|
||||
explosion_resistance = 0
|
||||
update_icon()
|
||||
set_opacity(0)
|
||||
update_nearby_tiles()
|
||||
operating = 0
|
||||
|
||||
if(autoclose)
|
||||
@@ -424,12 +424,12 @@
|
||||
src.density = 1
|
||||
explosion_resistance = initial(explosion_resistance)
|
||||
src.layer = closed_layer
|
||||
update_nearby_tiles()
|
||||
sleep(7)
|
||||
update_icon()
|
||||
if(visible && !glass)
|
||||
set_opacity(1) //caaaaarn!
|
||||
operating = 0
|
||||
update_nearby_tiles()
|
||||
|
||||
//I shall not add a check every x ticks if a door has closed over some fire.
|
||||
var/obj/fire/fire = locate() in loc
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
//Processes the occupant, drawing from the internal power cell if needed.
|
||||
/obj/machinery/recharge_station/proc/process_occupant()
|
||||
if(istype(occupant, /mob/living/silicon/robot))
|
||||
if(isrobot(occupant))
|
||||
var/mob/living/silicon/robot/R = occupant
|
||||
|
||||
if(R.module)
|
||||
@@ -103,6 +103,11 @@
|
||||
R.adjustBruteLoss(-weld_rate)
|
||||
if(wire_rate && R.getFireLoss() && cell.checked_use(wire_power_use * wire_rate * CELLRATE))
|
||||
R.adjustFireLoss(-wire_rate)
|
||||
else if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
|
||||
H.nutrition = min(H.nutrition+10, 450)
|
||||
cell.use(7000/450*10)
|
||||
|
||||
else if(istype(occupant, /mob/living/carbon/human))
|
||||
|
||||
@@ -119,7 +124,6 @@
|
||||
H.nutrition = min(H.nutrition+10, 450)
|
||||
cell.use(7000/450*10)
|
||||
|
||||
|
||||
/obj/machinery/recharge_station/examine(mob/user)
|
||||
..(user)
|
||||
user << "The charge meter reads: [round(chargepercentage())]%"
|
||||
@@ -247,6 +251,17 @@
|
||||
else
|
||||
return
|
||||
|
||||
/obj/machinery/recharge_station/proc/hascell(var/mob/M)
|
||||
if(isrobot(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(R.cell)
|
||||
return 1
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!isnull(H.internal_organs_by_name["cell"]))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/recharge_station/proc/go_out()
|
||||
if(!occupant)
|
||||
return
|
||||
@@ -273,4 +288,6 @@
|
||||
set name = "Enter Recharger"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr.incapacitated())
|
||||
return
|
||||
go_in(usr)
|
||||
|
||||
@@ -88,7 +88,7 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user)
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = G.fields["rank"]
|
||||
G.fields["name"] = mname
|
||||
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
||||
G.fields["id"] = generate_record_id()
|
||||
M.fields["name"] = G.fields["name"]
|
||||
M.fields["id"] = G.fields["id"]
|
||||
S.fields["name"] = G.fields["name"]
|
||||
|
||||
@@ -813,15 +813,12 @@
|
||||
dat += "<A href='?src=\ref[src];apply_paintjob=1'><br>\[apply customisation routine\]</a><br><hr>"
|
||||
|
||||
if(panel_open)
|
||||
dat += wires()
|
||||
wires.Interact(user)
|
||||
|
||||
user << browse(dat, "window=suit_cycler")
|
||||
onclose(user, "suit_cycler")
|
||||
return
|
||||
|
||||
/obj/machinery/suit_cycler/proc/wires()
|
||||
return wires.GetInteractWindow()
|
||||
|
||||
/obj/machinery/suit_cycler/Topic(href, href_list)
|
||||
if(href_list["eject_suit"])
|
||||
if(!suit) return
|
||||
|
||||
@@ -987,6 +987,11 @@
|
||||
|
||||
if (usr.stat || !ishuman(usr))
|
||||
return
|
||||
|
||||
if (usr.buckled)
|
||||
usr << "<span class='warning'>You can't climb into the exosuit while buckled!</span>"
|
||||
return
|
||||
|
||||
src.log_message("[usr] tries to move in.")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
|
||||
@@ -80,7 +80,7 @@ var/global/list/image/splatter_cache=list()
|
||||
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
|
||||
var/hasfeet = 1
|
||||
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
||||
if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump()))
|
||||
hasfeet = 0
|
||||
if(perp.shoes && !perp.buckled)//Adding blood to shoes
|
||||
var/obj/item/clothing/shoes/S = perp.shoes
|
||||
|
||||
@@ -157,6 +157,9 @@
|
||||
if(temp && !temp.is_usable())
|
||||
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
|
||||
return
|
||||
if(!temp)
|
||||
user << "<span class='notice'>You try to use your hand, but realize it is no longer attached!</span>"
|
||||
return
|
||||
src.pickup(user)
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = src.loc
|
||||
@@ -247,6 +250,9 @@
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
layer = 20
|
||||
if(user.client) user.client.screen |= src
|
||||
if(user.pulling == src) user.stop_pulling()
|
||||
return
|
||||
|
||||
//Defines which slots correspond to which slot flags
|
||||
|
||||
@@ -18,9 +18,11 @@
|
||||
|
||||
/obj/item/device/chameleon/dropped()
|
||||
disrupt()
|
||||
..()
|
||||
|
||||
/obj/item/device/chameleon/equipped()
|
||||
disrupt()
|
||||
..()
|
||||
|
||||
/obj/item/device/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
@@ -322,7 +322,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/paicard/see_emote(mob/living/M, text)
|
||||
if(pai && pai.client)
|
||||
if(pai && pai.client && !pai.canmove)
|
||||
var/rendered = "<span class='message'>[text]</span>"
|
||||
pai.show_message(rendered, 2)
|
||||
..()
|
||||
|
||||
@@ -71,6 +71,10 @@
|
||||
icon_state = "meson"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
|
||||
/obj/item/borg/sight/material
|
||||
name = "\proper material scanner vision"
|
||||
sight_mode = BORGMATERIAL
|
||||
|
||||
/obj/item/borg/sight/hud
|
||||
name = "hud"
|
||||
var/obj/item/clothing/glasses/hud/hud = null
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/uses = 10
|
||||
|
||||
/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
|
||||
var/used_uses = A.emag_act(uses, user)
|
||||
var/used_uses = A.emag_act(uses, user, src)
|
||||
if(used_uses < 0)
|
||||
return ..(A, user)
|
||||
|
||||
|
||||
@@ -15,7 +15,15 @@
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
|
||||
/obj/item/weapon/soap/New()
|
||||
..()
|
||||
create_reagents(5)
|
||||
wet()
|
||||
|
||||
/obj/item/weapon/soap/proc/wet()
|
||||
reagents.add_reagent("cleaner", 5)
|
||||
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj)
|
||||
if (istype(AM, /mob/living))
|
||||
var/mob/living/M = AM
|
||||
M.slip("the [src.name]",3)
|
||||
@@ -32,7 +40,10 @@
|
||||
else if(istype(target,/turf))
|
||||
user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
|
||||
var/turf/T = target
|
||||
T.clean(src)
|
||||
T.clean(src, user)
|
||||
else if(istype(target,/obj/structure/sink))
|
||||
user << "<span class='notice'>You wet \the [src] in the sink.</span>"
|
||||
wet()
|
||||
else
|
||||
user << "<span class='notice'>You clean \the [target.name].</span>"
|
||||
target.clean_blood()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = 2.0
|
||||
force = 2.0
|
||||
det_time = null
|
||||
|
||||
unacidable = 1
|
||||
var/stage = 0
|
||||
var/state = 0
|
||||
var/path = 0
|
||||
@@ -163,7 +163,7 @@
|
||||
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
G.reagents.trans_to_obj(src, G.reagents.total_volume)
|
||||
|
||||
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "implant"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "implant"
|
||||
w_class = 1
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
var/obj/item/organ/external/part = null
|
||||
|
||||
@@ -38,14 +38,20 @@
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
if(!M.can_eat(loaded))
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>\The [user] begins to feed \the [M]!</span>")
|
||||
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
|
||||
return
|
||||
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
user << "<span class='warning'>You don't have anything on \the [src].</span>" //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
@@ -90,14 +96,14 @@
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>You accidentally cut yourself with the [src].</span>"
|
||||
user << "<span class='warning'>You accidentally cut yourself with \the [src].</span>"
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>You somehow managed to cut yourself with the [src].</span>"
|
||||
user << "<span class='warning'>You somehow managed to cut yourself with \the [src].</span>"
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
@@ -120,7 +126,7 @@
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
|
||||
user << "<span class='warning'>\The [src] slips out of your hand and hits your head.</span>"
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
@@ -14,19 +14,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/mop/New()
|
||||
create_reagents(5)
|
||||
|
||||
//expects an atom containing the reagents used to clean the turf
|
||||
/turf/proc/clean(atom/source)
|
||||
if(source.reagents.has_reagent("water", 1))
|
||||
clean_blood()
|
||||
if(istype(src, /turf/simulated))
|
||||
var/turf/simulated/T = src
|
||||
T.dirt = 0
|
||||
for(var/obj/effect/O in src)
|
||||
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
|
||||
qdel(O)
|
||||
source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
|
||||
create_reagents(30)
|
||||
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
@@ -40,7 +28,7 @@
|
||||
if(do_after(user, 40))
|
||||
var/turf/T = get_turf(A)
|
||||
if(T)
|
||||
T.clean(src)
|
||||
T.clean(src, user)
|
||||
user << "<span class='notice'>You have finished mopping!</span>"
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
else
|
||||
user << "<span class='warning'>Access Denied</span>"
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
|
||||
if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
@@ -55,7 +55,7 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "")
|
||||
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
if(visual_feedback)
|
||||
visual_feedback = "<span class='warning'>[visual_feedback]</span>"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if (emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
|
||||
if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
|
||||
@@ -165,19 +165,18 @@
|
||||
if(1)
|
||||
for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
A.ex_act(severity + 1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
A.ex_act(severity + 1)
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.forceMove(src.loc)
|
||||
A.ex_act(severity++)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/proc/damage(var/damage)
|
||||
|
||||
@@ -66,11 +66,12 @@
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
user.drop_item()
|
||||
if (W) W.forceMove(src.loc)
|
||||
else if(istype(W, /obj/item/weapon/card/id))
|
||||
else if(W.GetID())
|
||||
var/obj/item/weapon/card/id/I = W.GetID()
|
||||
|
||||
if(src.broken)
|
||||
user << "<span class='warning'>It appears to be broken.</span>"
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!I || !I.registered_name) return
|
||||
if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
|
||||
/obj/structure/closet/secure_closet/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
@@ -100,8 +100,11 @@
|
||||
|
||||
if(visual_feedback)
|
||||
visible_message(visual_feedback, audible_feedback)
|
||||
else if(user && emag_source)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by \the [user] with \an [emag_source]!</span>", "You hear a faint electrical spark.")
|
||||
else
|
||||
visible_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", "You hear a faint electrical spark.")
|
||||
visible_message("<span class='warning'>\The [src] sparks and breaks open!</span>", "You hear a faint electrical spark.")
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
return 1
|
||||
if(is_full_window())
|
||||
return 0 //full tile window, you can't move into it!
|
||||
if(get_dir(loc, target) == dir)
|
||||
if(get_dir(loc, target) & dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
@@ -187,8 +187,8 @@
|
||||
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
usr.visible_message("<span class='danger'>[usr.name] bangs against the [src.name]!</span>",
|
||||
"<span class='danger'>You bang against the [src.name]!</span>",
|
||||
usr.visible_message("<span class='danger'>\The [usr] bangs against \the [src]!</span>",
|
||||
"<span class='danger'>You bang against \the [src]!</span>",
|
||||
"You hear a banging sound.")
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
@@ -295,7 +295,7 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
|
||||
@@ -217,5 +217,20 @@ var/const/enterloopsanity = 100
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//expects an atom containing the reagents used to clean the turf
|
||||
/turf/proc/clean(atom/source, mob/user)
|
||||
if(source.reagents.has_reagent("water", 1) || source.reagents.has_reagent("cleaner", 1))
|
||||
clean_blood()
|
||||
if(istype(src, /turf/simulated))
|
||||
var/turf/simulated/T = src
|
||||
T.dirt = 0
|
||||
for(var/obj/effect/O in src)
|
||||
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
|
||||
qdel(O)
|
||||
else
|
||||
user << "<span class='warning'>\The [source] is too dry to wash that.</span>"
|
||||
source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
|
||||
|
||||
/turf/proc/update_blood_overlays()
|
||||
return
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
log_ooc("(LOCAL) [mob.name]/[key] : [msg]")
|
||||
|
||||
var/mob/source = mob.get_looc_source()
|
||||
var/list/heard = get_mobs_or_objects_in_view(7, source, 1, 0)
|
||||
var/list/heard = get_mobs_or_objects_in_view(7, get_turf(source), 1, 0)
|
||||
|
||||
var/display_name = key
|
||||
if(holder && holder.fakekey)
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
if(held_item)
|
||||
var/damagetype = held_item.suicide_act(src)
|
||||
if(damagetype)
|
||||
log_and_message_admins("[key_name(src)] commited suicide using \a [held_item]")
|
||||
var/damage_mod = 1
|
||||
switch(damagetype) //Sorry about the magic numbers.
|
||||
//brute = 1, burn = 2, tox = 4, oxy = 8
|
||||
@@ -70,7 +71,7 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
log_and_message_admins("[key_name(src)] commited suicide")
|
||||
viewers(src) << pick("<span class='danger'>[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='danger'>[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='danger'>[src] is twisting \his own neck! It looks like \he's trying to commit suicide.</span>", \
|
||||
|
||||
+20
-21
@@ -1315,7 +1315,7 @@ proc/admin_notice(var/message, var/rights)
|
||||
|
||||
if (!istype(src,/datum/admins))
|
||||
src = usr.client.holder
|
||||
if (!istype(src,/datum/admins))
|
||||
if (!istype(src,/datum/admins) || !check_rights(R_ADMIN))
|
||||
usr << "Error: you are not an admin!"
|
||||
return
|
||||
|
||||
@@ -1323,10 +1323,24 @@ proc/admin_notice(var/message, var/rights)
|
||||
usr << "Mode has not started."
|
||||
return
|
||||
|
||||
message_admins("[key_name(usr)] attempting to force mode latespawn.")
|
||||
ticker.mode.next_spawn = 0
|
||||
ticker.mode.try_latespawn()
|
||||
|
||||
log_and_message_admins("attempting to force mode autospawn.")
|
||||
ticker.mode.process_autoantag()
|
||||
|
||||
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
|
||||
set category = "Admin"
|
||||
set name = "Toggle Paralyze"
|
||||
set desc = "Paralyzes a player. Or unparalyses them."
|
||||
|
||||
var/msg
|
||||
|
||||
if(check_rights(R_ADMIN))
|
||||
if (H.paralysis == 0)
|
||||
H.paralysis = 8000
|
||||
msg = "has paralyzed [key_name(H)]."
|
||||
else
|
||||
H.paralysis = 0
|
||||
msg = "has unparalyzed [key_name(H)]."
|
||||
log_and_message_admins(msg)
|
||||
/datum/admins/proc/set_tcrystals(mob/living/carbon/human/H as mob)
|
||||
set category = "Debug"
|
||||
set name = "Set Telecrystals"
|
||||
@@ -1342,19 +1356,4 @@ proc/admin_notice(var/message, var/rights)
|
||||
message_admins(msg)
|
||||
else
|
||||
usr << "You do not have access to this command."
|
||||
|
||||
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
|
||||
set category = "Admin"
|
||||
set name = "Toggle Paralyze"
|
||||
set desc = "Paralyzes a player. Or unparalyses them."
|
||||
|
||||
var/msg
|
||||
|
||||
if(check_rights(R_ADMIN|R_MOD))
|
||||
if (H.paralysis == 0)
|
||||
H.paralysis = 8000
|
||||
msg = "[key_name(usr)] has paralyzed [key_name(H)]."
|
||||
else
|
||||
H.paralysis = 0
|
||||
msg = "[key_name(usr)] has unparalyzed [key_name(H)]."
|
||||
message_admins(msg)
|
||||
|
||||
|
||||
@@ -132,9 +132,6 @@ var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/spawn_plant,
|
||||
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
|
||||
/client/proc/respawn_character,
|
||||
/client/proc/FireLaser,
|
||||
/client/proc/FireCannons,
|
||||
/client/proc/ChangeIcarusPosition,
|
||||
/client/proc/virus2_editor,
|
||||
/client/proc/spawn_chemdisp_cartridge
|
||||
)
|
||||
|
||||
@@ -1681,13 +1681,8 @@
|
||||
else
|
||||
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
|
||||
if(choice=="Confirm")
|
||||
var/datum/feed_channel/newChannel = new /datum/feed_channel
|
||||
newChannel.channel_name = src.admincaster_feed_channel.channel_name
|
||||
newChannel.author = src.admincaster_signature
|
||||
newChannel.locked = src.admincaster_feed_channel.locked
|
||||
newChannel.is_admin_channel = 1
|
||||
feedback_inc("newscaster_channels",1)
|
||||
news_network.network_channels += newChannel //Adding channel to the global network
|
||||
news_network.CreateFeedChannel(admincaster_feed_channel.channel_name, admincaster_signature, admincaster_feed_channel.locked, 1)
|
||||
feedback_inc("newscaster_channels",1) //Adding channel to the global network
|
||||
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
|
||||
src.admincaster_screen=5
|
||||
src.access_news_network()
|
||||
|
||||
@@ -296,3 +296,4 @@
|
||||
if(pa.Find("right"))
|
||||
if(holder.throw_atom)
|
||||
holder.throw_atom.throw_at(object, 10, 1)
|
||||
log_admin("[key_name(usr)] threw [holder.throw_atom] at [object]")
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
/client/proc/FireLaser()
|
||||
set name = "Fire the Icarus lasers"
|
||||
set desc = "Fires a laser bolt at your position. You should only do this as a(n) (a)ghost"
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_FireLaser(target)
|
||||
|
||||
|
||||
/client/proc/FireCannons()
|
||||
set name = "Fire the Icarus cannons"
|
||||
set desc = "Fires an explosive missile at your position. You should only do this as a(n) (a)ghost."
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_FireCannon(target)
|
||||
|
||||
|
||||
/client/proc/ChangeIcarusPosition()
|
||||
set name = "Adjust Icarus Position"
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
Icarus_SetPosition(src)
|
||||
|
||||
var/icarus_position = SOUTH
|
||||
|
||||
proc/Icarus_FireLaser(var/turf/target)
|
||||
// Find the world edge to fire from.
|
||||
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
|
||||
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
|
||||
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
// Get the minimum number of steps using the rise/run shit.
|
||||
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
|
||||
|
||||
// Now we can get the location of the start.
|
||||
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
|
||||
|
||||
var/turf/start = locate(x, y, target.z)
|
||||
|
||||
// should step down as:
|
||||
// 1000, 500, 333, 250, 200, 167, 142, 125, 111, 100, 90
|
||||
var/damage = 1000
|
||||
for(var/i in 2 to 12)
|
||||
var/obj/item/projectile/beam/in_chamber = new (start)
|
||||
in_chamber.original = target
|
||||
in_chamber.starting = start
|
||||
in_chamber.silenced = 1
|
||||
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
|
||||
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
|
||||
in_chamber.damage = damage
|
||||
in_chamber.kill_count = 500
|
||||
in_chamber.process()
|
||||
damage -= damage / i
|
||||
sleep(-1)
|
||||
|
||||
// Let everyone know what hit them.
|
||||
var/obj/item/projectile/beam/in_chamber = new (start)
|
||||
in_chamber.original = target
|
||||
in_chamber.starting = start
|
||||
in_chamber.silenced = 0
|
||||
in_chamber.yo = icarus_position & NORTH ? -1 : icarus_position & SOUTH ? 1 : 0
|
||||
in_chamber.xo = icarus_position & EAST ? -1 : icarus_position & WEST ? 1 : 0
|
||||
in_chamber.kill_count = 500
|
||||
in_chamber.damage = 0
|
||||
in_chamber.name = "point defense laser"
|
||||
in_chamber.firer = "Icarus" // Never displayed, but we want this to display the hit message.
|
||||
in_chamber.process()
|
||||
|
||||
proc/Icarus_FireCannon(var/turf/target)
|
||||
// Find the world edge to fire from.
|
||||
var/x = icarus_position & EAST ? world.maxx : icarus_position & WEST ? 1 : target.x
|
||||
var/y = icarus_position & NORTH ? world.maxy : icarus_position & SOUTH ? 1 : target.y
|
||||
var/x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
var/y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
// Get the minimum number of steps using the rise/run shit.
|
||||
var/iterations = round(min(x_off, y_off)) - 14 // We cannot fire straight from the edge since teleport thing.
|
||||
|
||||
// Now we can get the location of the start.
|
||||
x = target.x + (icarus_position & EAST ? iterations : icarus_position & WEST ? -iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? iterations : icarus_position & SOUTH ? -iterations : 0)
|
||||
|
||||
var/turf/start = locate(x, y, target.z)
|
||||
|
||||
// Now we find the corresponding turf on the other side of the level.
|
||||
// Yeah, yeah. Overuse of the terinary operator. So sue me.
|
||||
x = icarus_position & EAST ? 1 : icarus_position & WEST ? world.maxx : target.x
|
||||
y = icarus_position & NORTH ? 1 : icarus_position & SOUTH ? world.maxy : target.y
|
||||
x_off = x != target.x ? abs(target.x - x) : INFINITY
|
||||
y_off = y != target.y ? abs(target.y - y) : INFINITY
|
||||
iterations = round(min(x_off, y_off))
|
||||
x = target.x + (icarus_position & EAST ? -iterations : icarus_position & WEST ? iterations : 0)
|
||||
y = target.y + (icarus_position & NORTH ? -iterations : icarus_position & SOUTH ? iterations : 0)
|
||||
target = locate(x, y, target.z)
|
||||
|
||||
// Finally fire the fucker.
|
||||
var/obj/effect/meteor/projectile = new (start)
|
||||
projectile.dest = target
|
||||
projectile.name = "main gun projectile" // stealthy
|
||||
projectile.hits = 6
|
||||
|
||||
// Make sure it travels
|
||||
spawn(0)
|
||||
walk_towards(projectile, projectile.dest, 1)
|
||||
|
||||
proc/Icarus_SetPosition(var/user)
|
||||
var/global/list/directions = list("North" = 1, "North East" = 5, "East" = 4, "South East" = 6, "South" = 2, "South West" = 10, "West" = 8, "North West" = 9)
|
||||
var/direction = input(user, "Where should the Icarus fire from?", "Icarus Comms") as null|anything in directions
|
||||
if(!direction)
|
||||
return
|
||||
|
||||
icarus_position = directions[direction]
|
||||
@@ -520,7 +520,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "'[command_name()] Update.'"
|
||||
P.info = input
|
||||
P.info = replacetext(input, "\n", "<br/>")
|
||||
P.update_space(P.info)
|
||||
P.update_icon()
|
||||
C.messagetitle.Add("[command_name()] Update")
|
||||
C.messagetext.Add(P.info)
|
||||
|
||||
@@ -158,6 +158,7 @@
|
||||
spawn(5) // And wait a half-second, since it sounds like you can do this too fast.
|
||||
if(src)
|
||||
winset(src, null, "command=\".configure graphics-hwmode off\"")
|
||||
sleep(2) // wait a bit more, possibly fixes hardware mode not re-activating right
|
||||
winset(src, null, "command=\".configure graphics-hwmode on\"")
|
||||
|
||||
log_client_to_db()
|
||||
|
||||
@@ -239,7 +239,677 @@ datum/preferences
|
||||
else
|
||||
return 0
|
||||
|
||||
ShowChoices(usr)
|
||||
SetSkills(user)
|
||||
else if(href_list["setspecialization"])
|
||||
skill_specialization = href_list["setspecialization"]
|
||||
CalculateSkillPoints()
|
||||
SetSkills(user)
|
||||
else
|
||||
SetSkills(user)
|
||||
return 1
|
||||
|
||||
else if (href_list["preference"] == "loadout")
|
||||
|
||||
if(href_list["task"] == "input")
|
||||
|
||||
var/list/valid_gear_choices = list()
|
||||
|
||||
for(var/gear_name in gear_datums)
|
||||
var/datum/gear/G = gear_datums[gear_name]
|
||||
if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted))
|
||||
continue
|
||||
valid_gear_choices += gear_name
|
||||
|
||||
var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices
|
||||
|
||||
if(choice && gear_datums[choice])
|
||||
|
||||
var/total_cost = 0
|
||||
|
||||
if(isnull(gear) || !islist(gear)) gear = list()
|
||||
|
||||
if(gear && gear.len)
|
||||
for(var/gear_name in gear)
|
||||
if(gear_datums[gear_name])
|
||||
var/datum/gear/G = gear_datums[gear_name]
|
||||
total_cost += G.cost
|
||||
|
||||
var/datum/gear/C = gear_datums[choice]
|
||||
total_cost += C.cost
|
||||
if(C && total_cost <= MAX_GEAR_COST)
|
||||
gear += choice
|
||||
user << "<span class='notice'>Added \the '[choice]' for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining).</span>"
|
||||
else
|
||||
user << "<span class='warning'>Adding \the '[choice]' will exceed the maximum loadout cost of [MAX_GEAR_COST] points.</span>"
|
||||
|
||||
else if(href_list["task"] == "remove")
|
||||
var/i_remove = text2num(href_list["gear"])
|
||||
if(i_remove < 1 || i_remove > gear.len) return
|
||||
gear.Cut(i_remove, i_remove + 1)
|
||||
|
||||
else if(href_list["task"] == "clear")
|
||||
gear.Cut()
|
||||
|
||||
else if(href_list["preference"] == "flavor_text")
|
||||
switch(href_list["task"])
|
||||
if("open")
|
||||
SetFlavorText(user)
|
||||
return
|
||||
if("done")
|
||||
user << browse(null, "window=flavor_text")
|
||||
ShowChoices(user)
|
||||
return
|
||||
if("general")
|
||||
var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0)
|
||||
flavor_texts[href_list["task"]] = msg
|
||||
else
|
||||
var/msg = sanitize(input(usr,"Set the flavor text for your [href_list["task"]].","Flavor Text",html_decode(flavor_texts[href_list["task"]])) as message, extra = 0)
|
||||
flavor_texts[href_list["task"]] = msg
|
||||
SetFlavorText(user)
|
||||
return
|
||||
|
||||
else if(href_list["preference"] == "flavour_text_robot")
|
||||
switch(href_list["task"])
|
||||
if("open")
|
||||
SetFlavourTextRobot(user)
|
||||
return
|
||||
if("done")
|
||||
user << browse(null, "window=flavour_text_robot")
|
||||
ShowChoices(user)
|
||||
return
|
||||
if("Default")
|
||||
var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting.","Flavour Text",html_decode(flavour_texts_robot["Default"])) as message, extra = 0)
|
||||
flavour_texts_robot[href_list["task"]] = msg
|
||||
else
|
||||
var/msg = sanitize(input(usr,"Set the flavour text for your robot with [href_list["task"]] module. If you leave this empty, default flavour text will be used for this module.","Flavour Text",html_decode(flavour_texts_robot[href_list["task"]])) as message, extra = 0)
|
||||
flavour_texts_robot[href_list["task"]] = msg
|
||||
SetFlavourTextRobot(user)
|
||||
return
|
||||
|
||||
else if(href_list["preference"] == "pAI")
|
||||
paiController.recruitWindow(user, 0)
|
||||
return 1
|
||||
|
||||
else if(href_list["preference"] == "records")
|
||||
if(text2num(href_list["record"]) >= 1)
|
||||
SetRecords(user)
|
||||
return
|
||||
else
|
||||
user << browse(null, "window=records")
|
||||
if(href_list["task"] == "med_record")
|
||||
var/medmsg = sanitize(input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
|
||||
if(medmsg != null)
|
||||
med_record = medmsg
|
||||
SetRecords(user)
|
||||
|
||||
if(href_list["task"] == "sec_record")
|
||||
var/secmsg = sanitize(input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
|
||||
if(secmsg != null)
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
if(href_list["task"] == "gen_record")
|
||||
var/genmsg = sanitize(input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
|
||||
if(genmsg != null)
|
||||
gen_record = genmsg
|
||||
SetRecords(user)
|
||||
|
||||
if(href_list["task"] == "exploitable_record")
|
||||
var/exploitmsg = sanitize(input(usr,"Set exploitable information about you here.","Exploitable Information",html_decode(exploit_record)) as message, MAX_PAPER_MESSAGE_LEN, extra = 0)
|
||||
if(exploitmsg != null)
|
||||
exploit_record = exploitmsg
|
||||
SetAntagoptions(user)
|
||||
|
||||
else if (href_list["preference"] == "antagoptions")
|
||||
if(text2num(href_list["active"]) == 0)
|
||||
SetAntagoptions(user)
|
||||
return
|
||||
if (href_list["antagtask"] == "uplinktype")
|
||||
if (uplinklocation == "PDA")
|
||||
uplinklocation = "Headset"
|
||||
else if(uplinklocation == "Headset")
|
||||
uplinklocation = "None"
|
||||
else
|
||||
uplinklocation = "PDA"
|
||||
SetAntagoptions(user)
|
||||
if (href_list["antagtask"] == "done")
|
||||
user << browse(null, "window=antagoptions")
|
||||
ShowChoices(user)
|
||||
return 1
|
||||
|
||||
else if (href_list["preference"] == "loadout")
|
||||
|
||||
if(href_list["task"] == "input")
|
||||
|
||||
var/list/valid_gear_choices = list()
|
||||
|
||||
for(var/gear_name in gear_datums)
|
||||
var/datum/gear/G = gear_datums[gear_name]
|
||||
if(G.whitelisted && !is_alien_whitelisted(user, G.whitelisted))
|
||||
continue
|
||||
valid_gear_choices += gear_name
|
||||
|
||||
var/choice = input(user, "Select gear to add: ") as null|anything in valid_gear_choices
|
||||
|
||||
if(choice && gear_datums[choice])
|
||||
|
||||
var/total_cost = 0
|
||||
|
||||
if(isnull(gear) || !islist(gear)) gear = list()
|
||||
|
||||
if(gear && gear.len)
|
||||
for(var/gear_name in gear)
|
||||
if(gear_datums[gear_name])
|
||||
var/datum/gear/G = gear_datums[gear_name]
|
||||
total_cost += G.cost
|
||||
|
||||
var/datum/gear/C = gear_datums[choice]
|
||||
total_cost += C.cost
|
||||
if(C && total_cost <= MAX_GEAR_COST)
|
||||
gear += choice
|
||||
user << "\blue Added [choice] for [C.cost] points ([MAX_GEAR_COST - total_cost] points remaining)."
|
||||
else
|
||||
user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points."
|
||||
|
||||
else if(href_list["task"] == "remove")
|
||||
|
||||
if(isnull(gear) || !islist(gear))
|
||||
gear = list()
|
||||
if(!gear.len)
|
||||
return
|
||||
|
||||
var/choice = input(user, "Select gear to remove: ") as null|anything in gear
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
for(var/gear_name in gear)
|
||||
if(gear_name == choice)
|
||||
gear -= gear_name
|
||||
break
|
||||
|
||||
switch(href_list["task"])
|
||||
if("change")
|
||||
if(href_list["preference"] == "species")
|
||||
// Actual whitelist checks are handled elsewhere, this is just for accessing the preview window.
|
||||
var/choice = input("Which species would you like to look at?") as null|anything in playable_species
|
||||
if(!choice) return
|
||||
species_preview = choice
|
||||
SetSpecies(user)
|
||||
|
||||
if("random")
|
||||
switch(href_list["preference"])
|
||||
if("name")
|
||||
real_name = random_name(gender,species)
|
||||
if("age")
|
||||
age = rand(AGE_MIN, AGE_MAX)
|
||||
if("hair")
|
||||
r_hair = rand(0,255)
|
||||
g_hair = rand(0,255)
|
||||
b_hair = rand(0,255)
|
||||
if("h_style")
|
||||
h_style = random_hair_style(gender, species)
|
||||
if("facial")
|
||||
r_facial = rand(0,255)
|
||||
g_facial = rand(0,255)
|
||||
b_facial = rand(0,255)
|
||||
if("f_style")
|
||||
f_style = random_facial_hair_style(gender, species)
|
||||
if("underwear")
|
||||
var/r = pick(underwear_m)
|
||||
underwear = underwear_m[r]
|
||||
ShowChoices(user)
|
||||
if("undershirt")
|
||||
var/r = pick(undershirt_t)
|
||||
undershirt = undershirt_t[r]
|
||||
ShowChoices(user)
|
||||
if("eyes")
|
||||
r_eyes = rand(0,255)
|
||||
g_eyes = rand(0,255)
|
||||
b_eyes = rand(0,255)
|
||||
if("s_tone")
|
||||
s_tone = random_skin_tone()
|
||||
if("s_color")
|
||||
r_skin = rand(0,255)
|
||||
g_skin = rand(0,255)
|
||||
b_skin = rand(0,255)
|
||||
if("bag")
|
||||
backbag = rand(1,4)
|
||||
/*if("skin_style")
|
||||
h_style = random_skin_style(gender)*/
|
||||
if("all")
|
||||
randomize_appearance_for() //no params needed
|
||||
if("input")
|
||||
switch(href_list["preference"])
|
||||
if("name")
|
||||
var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
||||
if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
|
||||
var/new_name
|
||||
var/datum/species/S = all_species[species]
|
||||
if(istype(S))
|
||||
new_name = S.sanitize_name(raw_name)
|
||||
else
|
||||
new_name = sanitizeName(raw_name)
|
||||
if(new_name)
|
||||
real_name = new_name
|
||||
else
|
||||
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
|
||||
|
||||
if("age")
|
||||
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
||||
if(new_age)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
|
||||
if("species")
|
||||
user << browse(null, "window=species")
|
||||
var/prev_species = species
|
||||
species = href_list["newspecies"]
|
||||
if(prev_species != species)
|
||||
//grab one of the valid hair styles for the newly chosen species
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
||||
|
||||
if(valid_hairstyles.len)
|
||||
h_style = pick(valid_hairstyles)
|
||||
else
|
||||
//this shouldn't happen
|
||||
h_style = hair_styles_list["Bald"]
|
||||
|
||||
//grab one of the valid facial hair styles for the newly chosen species
|
||||
var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
||||
|
||||
if(valid_facialhairstyles.len)
|
||||
f_style = pick(valid_facialhairstyles)
|
||||
else
|
||||
//this shouldn't happen
|
||||
f_style = facial_hair_styles_list["Shaved"]
|
||||
|
||||
//reset hair colour and skin colour
|
||||
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
||||
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
||||
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
||||
|
||||
s_tone = 0
|
||||
|
||||
if("language")
|
||||
var/languages_available
|
||||
var/list/new_languages = list("None")
|
||||
var/datum/species/S = all_species[species]
|
||||
|
||||
if(config.usealienwhitelist)
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
|
||||
new_languages += lang
|
||||
|
||||
languages_available = 1
|
||||
|
||||
if(!(languages_available))
|
||||
alert(user, "There are not currently any available secondary languages.")
|
||||
else
|
||||
for(var/L in all_languages)
|
||||
var/datum/language/lang = all_languages[L]
|
||||
if(!(lang.flags & RESTRICTED))
|
||||
new_languages += lang.name
|
||||
|
||||
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
||||
|
||||
if("metadata")
|
||||
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
||||
if(new_metadata)
|
||||
metadata = sanitize(new_metadata)
|
||||
|
||||
if("b_type")
|
||||
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
||||
if(new_b_type)
|
||||
b_type = new_b_type
|
||||
|
||||
if("hair")
|
||||
if(species == "Human" || species == "Unathi" || species == "Tajara" || species == "Skrell")
|
||||
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
|
||||
if(new_hair)
|
||||
r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
g_hair = hex2num(copytext(new_hair, 4, 6))
|
||||
b_hair = hex2num(copytext(new_hair, 6, 8))
|
||||
|
||||
if("h_style")
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
||||
|
||||
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
||||
if(new_h_style)
|
||||
h_style = new_h_style
|
||||
|
||||
if("facial")
|
||||
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
|
||||
if(new_facial)
|
||||
r_facial = hex2num(copytext(new_facial, 2, 4))
|
||||
g_facial = hex2num(copytext(new_facial, 4, 6))
|
||||
b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
|
||||
if("f_style")
|
||||
var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
||||
|
||||
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles
|
||||
if(new_f_style)
|
||||
f_style = new_f_style
|
||||
|
||||
if("underwear")
|
||||
var/list/underwear_options
|
||||
if(gender == MALE)
|
||||
underwear_options = underwear_m
|
||||
else
|
||||
underwear_options = underwear_f
|
||||
|
||||
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
||||
if(new_underwear)
|
||||
underwear = underwear_options[new_underwear]
|
||||
ShowChoices(user)
|
||||
|
||||
if("undershirt")
|
||||
var/list/undershirt_options
|
||||
undershirt_options = undershirt_t
|
||||
|
||||
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_options
|
||||
if (new_undershirt)
|
||||
undershirt = undershirt_options[new_undershirt]
|
||||
ShowChoices(user)
|
||||
|
||||
if("eyes")
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
|
||||
if(new_eyes)
|
||||
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
|
||||
if("s_tone")
|
||||
if(species != "Human")
|
||||
return
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
||||
if(new_s_tone)
|
||||
s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
||||
|
||||
if("skin")
|
||||
if(species == "Unathi" || species == "Tajara" || species == "Skrell")
|
||||
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
|
||||
if(new_skin)
|
||||
r_skin = hex2num(copytext(new_skin, 2, 4))
|
||||
g_skin = hex2num(copytext(new_skin, 4, 6))
|
||||
b_skin = hex2num(copytext(new_skin, 6, 8))
|
||||
|
||||
if("ooccolor")
|
||||
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
||||
if(new_ooccolor)
|
||||
ooccolor = new_ooccolor
|
||||
|
||||
if("bag")
|
||||
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
||||
if(new_backbag)
|
||||
backbag = backbaglist.Find(new_backbag)
|
||||
|
||||
if("nt_relation")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
||||
if(new_relation)
|
||||
nanotrasen_relation = new_relation
|
||||
|
||||
if("disabilities")
|
||||
if(text2num(href_list["disabilities"]) >= -1)
|
||||
if(text2num(href_list["disabilities"]) >= 0)
|
||||
disabilities ^= (1<<text2num(href_list["disabilities"])) //MAGIC
|
||||
SetDisabilities(user)
|
||||
return
|
||||
else
|
||||
user << browse(null, "window=disabil")
|
||||
|
||||
if("limbs")
|
||||
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
||||
if(!limb_name) return
|
||||
|
||||
var/limb = null
|
||||
var/second_limb = null // if you try to change the arm, the hand should also change
|
||||
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
||||
switch(limb_name)
|
||||
if("Left Leg")
|
||||
limb = "l_leg"
|
||||
second_limb = "l_foot"
|
||||
if("Right Leg")
|
||||
limb = "r_leg"
|
||||
second_limb = "r_foot"
|
||||
if("Left Arm")
|
||||
limb = "l_arm"
|
||||
second_limb = "l_hand"
|
||||
if("Right Arm")
|
||||
limb = "r_arm"
|
||||
second_limb = "r_hand"
|
||||
if("Left Foot")
|
||||
limb = "l_foot"
|
||||
third_limb = "l_leg"
|
||||
if("Right Foot")
|
||||
limb = "r_foot"
|
||||
third_limb = "r_leg"
|
||||
if("Left Hand")
|
||||
limb = "l_hand"
|
||||
third_limb = "l_arm"
|
||||
if("Right Hand")
|
||||
limb = "r_hand"
|
||||
third_limb = "r_arm"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[limb] = null
|
||||
rlimb_data[limb] = null
|
||||
if(third_limb)
|
||||
organ_data[third_limb] = null
|
||||
rlimb_data[third_limb] = null
|
||||
if("Amputated")
|
||||
organ_data[limb] = "amputated"
|
||||
rlimb_data[limb] = null
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "amputated"
|
||||
rlimb_data[second_limb] = null
|
||||
|
||||
if("Prothesis")
|
||||
var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in chargen_robolimbs
|
||||
if(!choice)
|
||||
return
|
||||
rlimb_data[limb] = choice
|
||||
organ_data[limb] = "cyborg"
|
||||
if(second_limb)
|
||||
rlimb_data[second_limb] = choice
|
||||
organ_data[second_limb] = "cyborg"
|
||||
if(third_limb && organ_data[third_limb] == "amputated")
|
||||
organ_data[third_limb] = null
|
||||
if("organs")
|
||||
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
||||
if(!organ_name) return
|
||||
|
||||
var/organ = null
|
||||
switch(organ_name)
|
||||
if("Heart")
|
||||
organ = "heart"
|
||||
if("Eyes")
|
||||
organ = "eyes"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[organ] = null
|
||||
if("Assisted")
|
||||
organ_data[organ] = "assisted"
|
||||
if("Mechanical")
|
||||
organ_data[organ] = "mechanical"
|
||||
|
||||
if("skin_style")
|
||||
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
||||
if(!skin_style_name) return
|
||||
|
||||
if("spawnpoint")
|
||||
var/list/spawnkeys = list()
|
||||
for(var/S in spawntypes)
|
||||
spawnkeys += S
|
||||
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
||||
if(!choice || !spawntypes[choice])
|
||||
spawnpoint = "Arrivals Shuttle"
|
||||
return
|
||||
spawnpoint = choice
|
||||
|
||||
if("home_system")
|
||||
var/choice = input(user, "Please choose a home system.") as null|anything in home_system_choices + list("Unset","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a home system.") as text|null
|
||||
if(raw_choice)
|
||||
home_system = sanitize(raw_choice)
|
||||
return
|
||||
home_system = choice
|
||||
if("citizenship")
|
||||
var/choice = input(user, "Please choose your current citizenship.") as null|anything in citizenship_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter your current citizenship.", "Character Preference") as text|null
|
||||
if(raw_choice)
|
||||
citizenship = sanitize(raw_choice)
|
||||
return
|
||||
citizenship = choice
|
||||
if("faction")
|
||||
var/choice = input(user, "Please choose a faction to work for.") as null|anything in faction_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a faction.") as text|null
|
||||
if(raw_choice)
|
||||
faction = sanitize(raw_choice)
|
||||
return
|
||||
faction = choice
|
||||
if("religion")
|
||||
var/choice = input(user, "Please choose a religion.") as null|anything in religion_choices + list("None","Other")
|
||||
if(!choice)
|
||||
return
|
||||
if(choice == "Other")
|
||||
var/raw_choice = input(user, "Please enter a religon.") as text|null
|
||||
if(raw_choice)
|
||||
religion = sanitize(raw_choice)
|
||||
return
|
||||
religion = choice
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
if("gender")
|
||||
if(gender == MALE)
|
||||
gender = FEMALE
|
||||
else
|
||||
gender = MALE
|
||||
|
||||
if("disabilities") //please note: current code only allows nearsightedness as a disability
|
||||
disabilities = !disabilities//if you want to add actual disabilities, code that selects them should be here
|
||||
|
||||
if("hear_adminhelps")
|
||||
toggles ^= SOUND_ADMINHELP
|
||||
|
||||
if("ui")
|
||||
switch(UI_style)
|
||||
if("Midnight")
|
||||
UI_style = "Orange"
|
||||
if("Orange")
|
||||
UI_style = "old"
|
||||
if("old")
|
||||
UI_style = "White"
|
||||
else
|
||||
UI_style = "Midnight"
|
||||
|
||||
if("UIcolor")
|
||||
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
UI_style_color = UI_style_color_new
|
||||
|
||||
if("UIalpha")
|
||||
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
UI_style_alpha = UI_style_alpha_new
|
||||
|
||||
if("be_special")
|
||||
var/num = text2num(href_list["num"])
|
||||
be_special ^= (1<<num)
|
||||
|
||||
if("name")
|
||||
be_random_name = !be_random_name
|
||||
|
||||
if("hear_midis")
|
||||
toggles ^= SOUND_MIDI
|
||||
|
||||
if("lobby_music")
|
||||
toggles ^= SOUND_LOBBY
|
||||
if(toggles & SOUND_LOBBY)
|
||||
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
else
|
||||
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
|
||||
if("ghost_ears")
|
||||
toggles ^= CHAT_GHOSTEARS
|
||||
|
||||
if("ghost_sight")
|
||||
toggles ^= CHAT_GHOSTSIGHT
|
||||
|
||||
if("ghost_radio")
|
||||
toggles ^= CHAT_GHOSTRADIO
|
||||
|
||||
if("save")
|
||||
save_preferences()
|
||||
save_character()
|
||||
|
||||
if("reload")
|
||||
load_preferences()
|
||||
load_character()
|
||||
|
||||
if("open_load_dialog")
|
||||
if(!IsGuestKey(user.key))
|
||||
open_load_dialog(user)
|
||||
|
||||
if("close_load_dialog")
|
||||
close_load_dialog(user)
|
||||
|
||||
if("changeslot")
|
||||
load_character(text2num(href_list["num"]))
|
||||
close_load_dialog(user)
|
||||
|
||||
ShowChoices(user)
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
||||
|
||||
@@ -25,7 +25,7 @@ var/global/list/home_system_choices = list(
|
||||
"Vir",
|
||||
"Nyx",
|
||||
"Tau Ceti",
|
||||
"Epsilon Ursae Majoris",
|
||||
"Epsilon Ursae Minoris",
|
||||
"S'randarr"
|
||||
)
|
||||
|
||||
|
||||
@@ -18,7 +18,17 @@ var/global/list/gear_datums = list()
|
||||
|
||||
//create a list of gear datums to sort
|
||||
for(var/type in typesof(/datum/gear)-/datum/gear)
|
||||
var/datum/gear/G = new type()
|
||||
var/datum/gear/G = type
|
||||
if(!initial(G.display_name))
|
||||
error("Loadout - Missing display name: [G]")
|
||||
continue
|
||||
if(!initial(G.cost))
|
||||
error("Loadout - Missing cost: [G]")
|
||||
continue
|
||||
if(!initial(G.path))
|
||||
error("Loadout - Missing path definition: [G]")
|
||||
continue
|
||||
G = new G()
|
||||
|
||||
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
|
||||
sort_categories[category][G.display_name] = G
|
||||
@@ -210,7 +220,7 @@ var/global/list/gear_datums = list()
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/bowler
|
||||
/datum/gear/bowler
|
||||
display_name = "hat, bowler"
|
||||
path = /obj/item/clothing/head/bowler
|
||||
cost = 1
|
||||
|
||||
@@ -73,7 +73,161 @@
|
||||
S["default_slot"] << slot
|
||||
S.cd = "/character[slot]"
|
||||
|
||||
player_setup.load_character(S)
|
||||
//Character
|
||||
S["OOC_Notes"] >> metadata
|
||||
S["real_name"] >> real_name
|
||||
S["name_is_always_random"] >> be_random_name
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["species"] >> species
|
||||
S["language"] >> language
|
||||
S["spawnpoint"] >> spawnpoint
|
||||
|
||||
//colors to be consolidated into hex strings (requires some work with dna code)
|
||||
S["hair_red"] >> r_hair
|
||||
S["hair_green"] >> g_hair
|
||||
S["hair_blue"] >> b_hair
|
||||
S["facial_red"] >> r_facial
|
||||
S["facial_green"] >> g_facial
|
||||
S["facial_blue"] >> b_facial
|
||||
S["skin_tone"] >> s_tone
|
||||
S["skin_red"] >> r_skin
|
||||
S["skin_green"] >> g_skin
|
||||
S["skin_blue"] >> b_skin
|
||||
S["hair_style_name"] >> h_style
|
||||
S["facial_style_name"] >> f_style
|
||||
S["eyes_red"] >> r_eyes
|
||||
S["eyes_green"] >> g_eyes
|
||||
S["eyes_blue"] >> b_eyes
|
||||
S["underwear"] >> underwear
|
||||
S["undershirt"] >> undershirt
|
||||
S["backbag"] >> backbag
|
||||
S["b_type"] >> b_type
|
||||
|
||||
//Jobs
|
||||
S["alternate_option"] >> alternate_option
|
||||
S["job_civilian_high"] >> job_civilian_high
|
||||
S["job_civilian_med"] >> job_civilian_med
|
||||
S["job_civilian_low"] >> job_civilian_low
|
||||
S["job_medsci_high"] >> job_medsci_high
|
||||
S["job_medsci_med"] >> job_medsci_med
|
||||
S["job_medsci_low"] >> job_medsci_low
|
||||
S["job_engsec_high"] >> job_engsec_high
|
||||
S["job_engsec_med"] >> job_engsec_med
|
||||
S["job_engsec_low"] >> job_engsec_low
|
||||
|
||||
//Flavour Text
|
||||
S["flavor_texts_general"] >> flavor_texts["general"]
|
||||
S["flavor_texts_head"] >> flavor_texts["head"]
|
||||
S["flavor_texts_face"] >> flavor_texts["face"]
|
||||
S["flavor_texts_eyes"] >> flavor_texts["eyes"]
|
||||
S["flavor_texts_torso"] >> flavor_texts["torso"]
|
||||
S["flavor_texts_arms"] >> flavor_texts["arms"]
|
||||
S["flavor_texts_hands"] >> flavor_texts["hands"]
|
||||
S["flavor_texts_legs"] >> flavor_texts["legs"]
|
||||
S["flavor_texts_feet"] >> flavor_texts["feet"]
|
||||
|
||||
//Flavour text for robots.
|
||||
S["flavour_texts_robot_Default"] >> flavour_texts_robot["Default"]
|
||||
for(var/module in robot_module_types)
|
||||
S["flavour_texts_robot_[module]"] >> flavour_texts_robot[module]
|
||||
|
||||
//Miscellaneous
|
||||
S["med_record"] >> med_record
|
||||
S["sec_record"] >> sec_record
|
||||
S["gen_record"] >> gen_record
|
||||
S["be_special"] >> be_special
|
||||
S["disabilities"] >> disabilities
|
||||
S["player_alt_titles"] >> player_alt_titles
|
||||
S["used_skillpoints"] >> used_skillpoints
|
||||
S["skills"] >> skills
|
||||
S["skill_specialization"] >> skill_specialization
|
||||
S["organ_data"] >> organ_data
|
||||
S["rlimb_data"] >> rlimb_data
|
||||
S["gear"] >> gear
|
||||
S["home_system"] >> home_system
|
||||
S["citizenship"] >> citizenship
|
||||
S["faction"] >> faction
|
||||
S["religion"] >> religion
|
||||
|
||||
S["nanotrasen_relation"] >> nanotrasen_relation
|
||||
//S["skin_style"] >> skin_style
|
||||
|
||||
S["uplinklocation"] >> uplinklocation
|
||||
S["exploit_record"] >> exploit_record
|
||||
|
||||
S["UI_style_color"] << UI_style_color
|
||||
S["UI_style_alpha"] << UI_style_alpha
|
||||
|
||||
//Sanitize
|
||||
metadata = sanitize_text(metadata, initial(metadata))
|
||||
|
||||
if(isnull(species) || !(species in playable_species))
|
||||
species = "Human"
|
||||
|
||||
var/datum/species/cur_species = all_species[species]
|
||||
if(istype(cur_species))
|
||||
real_name = cur_species.sanitize_name(real_name)
|
||||
else
|
||||
real_name = sanitizeName(real_name)
|
||||
|
||||
if(isnum(underwear))
|
||||
var/list/undies = gender == MALE ? underwear_m : underwear_f
|
||||
underwear = undies[undies[underwear]]
|
||||
|
||||
if(isnum(undershirt))
|
||||
undershirt = undershirt_t[undershirt_t[undershirt]]
|
||||
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
|
||||
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
|
||||
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
|
||||
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
|
||||
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
|
||||
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
|
||||
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
|
||||
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
|
||||
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
|
||||
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
|
||||
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
|
||||
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
|
||||
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
|
||||
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
|
||||
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
|
||||
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
|
||||
b_type = sanitize_text(b_type, initial(b_type))
|
||||
|
||||
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
|
||||
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
|
||||
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
|
||||
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
|
||||
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
|
||||
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
|
||||
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
|
||||
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
|
||||
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
|
||||
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
|
||||
|
||||
if(!skills) skills = list()
|
||||
if(!used_skillpoints) used_skillpoints= 0
|
||||
if(isnull(disabilities)) disabilities = 0
|
||||
if(!player_alt_titles) player_alt_titles = new()
|
||||
if(!organ_data) src.organ_data = list()
|
||||
if(!rlimb_data) src.rlimb_data = list()
|
||||
if(!gear) src.gear = list()
|
||||
//if(!skin_style) skin_style = "Default"
|
||||
|
||||
if(!home_system) home_system = "Unset"
|
||||
if(!citizenship) citizenship = "None"
|
||||
if(!faction) faction = "None"
|
||||
if(!religion) religion = "None"
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_character()
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
interface_desc = "A self-sustaining plasma arc capable of cutting through walls."
|
||||
suit_overlay_active = "plasmacutter"
|
||||
suit_overlay_inactive = "plasmacutter"
|
||||
use_power_cost = 0.5
|
||||
|
||||
device_type = /obj/item/weapon/pickaxe/plasmacutter
|
||||
|
||||
@@ -58,6 +59,7 @@
|
||||
interface_desc = "A diamond-tipped industrial drill."
|
||||
suit_overlay_active = "mounted-drill"
|
||||
suit_overlay_inactive = "mounted-drill"
|
||||
use_power_cost = 0.1
|
||||
|
||||
device_type = /obj/item/weapon/pickaxe/diamonddrill
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/ert
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("ERT")
|
||||
camera_networks = list(NETWORK_ERT)
|
||||
|
||||
/obj/item/weapon/rig/ert
|
||||
name = "ERT-C hardsuit control module"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
airtight = 0
|
||||
seal_delay = 5 //not being vaccum-proof has an upside I guess
|
||||
|
||||
|
||||
helm_type = /obj/item/clothing/head/lightrig/hacker
|
||||
chest_type = /obj/item/clothing/suit/lightrig/hacker
|
||||
glove_type = /obj/item/clothing/gloves/lightrig/hacker
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/industrial
|
||||
camera_networks = list("Mine")
|
||||
camera_networks = list(NETWORK_MINE)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/ce
|
||||
camera_networks = list("Engineering")
|
||||
camera_networks = list(NETWORK_ENGINEERING)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/eva
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Engineering")
|
||||
camera_networks = list(NETWORK_ENGINEERING)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
light_overlay = "hardhat_light"
|
||||
camera_networks = list("Research")
|
||||
camera_networks = list(NETWORK_RESEARCH)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/medical
|
||||
camera_networks = list("Medbay")
|
||||
camera_networks = list(NETWORK_MEDICAL)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/hazard
|
||||
light_overlay = "helmet_light_dual"
|
||||
camera_networks = list("Security")
|
||||
camera_networks = list(NETWORK_SECURITY)
|
||||
|
||||
/obj/item/weapon/rig/internalaffairs
|
||||
name = "augmented tie"
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
return
|
||||
|
||||
name = "[seed.seed_name]"
|
||||
trash = seed.get_trash_type()
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -69,6 +69,9 @@
|
||||
/datum/seed/proc/get_trait(var/trait)
|
||||
return traits["[trait]"]
|
||||
|
||||
/datum/seed/proc/get_trash_type()
|
||||
return trash_type
|
||||
|
||||
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
|
||||
if(!isnull(degrade)) nval *= degrade
|
||||
if(!isnull(ubound)) nval = min(nval,ubound)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
)
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
|
||||
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
|
||||
if(mechanical && !usr.incapacitated() && Adjacent(usr))
|
||||
close_lid(usr)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -357,12 +357,15 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(labelled)
|
||||
usr << "You remove the label."
|
||||
labelled = null
|
||||
update_icon()
|
||||
else
|
||||
usr << "There is no label to remove."
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
if(labelled)
|
||||
usr << "You remove the label."
|
||||
labelled = null
|
||||
update_icon()
|
||||
else
|
||||
usr << "There is no label to remove."
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/verb/setlight()
|
||||
@@ -370,10 +373,14 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
|
||||
if(new_light)
|
||||
tray_light = new_light
|
||||
usr << "You set the tray to a light level of [tray_light] lumens."
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
|
||||
if(new_light)
|
||||
tray_light = new_light
|
||||
usr << "You set the tray to a light level of [tray_light] lumens."
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
|
||||
//Make sure various values are sane.
|
||||
@@ -614,12 +621,14 @@
|
||||
set name = "Toggle Tray Lid"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
close_lid(usr)
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
close_lid(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/close_lid(var/mob/living/user)
|
||||
if(!user || user.stat || user.restrained())
|
||||
return
|
||||
|
||||
closed_system = !closed_system
|
||||
user << "You [closed_system ? "close" : "open"] the tray's lid."
|
||||
update_icon()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
if(integrity>=100)
|
||||
if(integrity>=50)
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
@@ -571,7 +571,7 @@ var/list/name_to_material
|
||||
name = "wood"
|
||||
stack_type = /obj/item/stack/material/wood
|
||||
icon_colour = "#824B28"
|
||||
integrity = 25
|
||||
integrity = 50
|
||||
icon_base = "solid"
|
||||
explosion_resistance = 2
|
||||
shard_type = SHARD_SPLINTER
|
||||
|
||||
@@ -151,6 +151,8 @@ Works together with spawning an observer, noted above.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
|
||||
ghost.key = key
|
||||
if(ghost.client)
|
||||
ghost.client.time_died_as_mouse = ghost.timeofdeath
|
||||
if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
|
||||
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
|
||||
return ghost
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
//m_type == 1 --> visual.
|
||||
//m_type == 2 --> audible
|
||||
/mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
|
||||
if(stat || !use_me && usr == src)
|
||||
usr << "You are unable to emote."
|
||||
src << "You are unable to emote."
|
||||
return
|
||||
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
@@ -103,64 +103,34 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_l_hand(var/obj/item/W)
|
||||
if(lying) return 0
|
||||
if(!istype(W)) return 0
|
||||
if(!l_hand)
|
||||
W.forceMove(src) //TODO: move to equipped?
|
||||
l_hand = W
|
||||
W.layer = 20 //TODO: move to equipped?
|
||||
// l_hand.screen_loc = ui_lhand
|
||||
W.equipped(src,slot_l_hand)
|
||||
if(client) client.screen |= W
|
||||
if(pulling == W) stop_pulling()
|
||||
update_inv_l_hand()
|
||||
return 1
|
||||
return 0
|
||||
if(lying || !istype(W))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_r_hand(var/obj/item/W)
|
||||
if(lying) return 0
|
||||
if(!istype(W)) return 0
|
||||
if(!r_hand)
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.layer = 20
|
||||
// r_hand.screen_loc = ui_rhand
|
||||
W.equipped(src,slot_r_hand)
|
||||
if(client) client.screen |= W
|
||||
if(pulling == W) stop_pulling()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
return 0
|
||||
if(lying || !istype(W))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/proc/put_in_active_hand(var/obj/item/W)
|
||||
if(hand) return put_in_l_hand(W)
|
||||
else return put_in_r_hand(W)
|
||||
return 0 // Moved to human procs because only they need to use hands.
|
||||
|
||||
//Puts the item into our inactive hand if possible. returns 1 on success.
|
||||
/mob/proc/put_in_inactive_hand(var/obj/item/W)
|
||||
if(hand) return put_in_r_hand(W)
|
||||
else return put_in_l_hand(W)
|
||||
return 0 // As above.
|
||||
|
||||
//Puts the item our active hand if possible. Failing that it tries our inactive hand. Returns 1 on success.
|
||||
//If both fail it drops it on the floor and returns 0.
|
||||
//This is probably the main one you need to know :)
|
||||
/mob/proc/put_in_hands(var/obj/item/W)
|
||||
if(!W) return 0
|
||||
if(put_in_active_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else if(put_in_inactive_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped()
|
||||
if(!W)
|
||||
return 0
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped()
|
||||
return 0
|
||||
|
||||
// Removes an item from inventory and places it in the target atom.
|
||||
// If canremove or other conditions need to be checked then use unEquip instead.
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
var/blood = 1
|
||||
var/list/target_types = list()
|
||||
|
||||
var/maximum_search_range = 7
|
||||
|
||||
/mob/living/bot/cleanbot/New()
|
||||
..()
|
||||
get_targets()
|
||||
@@ -36,6 +38,25 @@
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(listener, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
/mob/living/bot/cleanbot/proc/handle_target()
|
||||
if(loc == target.loc)
|
||||
if(!cleaning)
|
||||
UnarmedAttack(target)
|
||||
return 1
|
||||
if(!path.len)
|
||||
// spawn(0)
|
||||
path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
custom_emote(2, "[src] can't reach the target and is giving up.")
|
||||
target = null
|
||||
path = list()
|
||||
return
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return 1
|
||||
return
|
||||
|
||||
/mob/living/bot/cleanbot/Life()
|
||||
..()
|
||||
|
||||
@@ -46,7 +67,7 @@
|
||||
return
|
||||
if(cleaning)
|
||||
return
|
||||
|
||||
|
||||
if(!screwloose && !oddbutton && prob(5))
|
||||
custom_emote(2, "makes an excited beeping booping sound!")
|
||||
|
||||
@@ -62,65 +83,64 @@
|
||||
spawn(600)
|
||||
ignorelist -= gib
|
||||
|
||||
if(!target) // Find a target
|
||||
for(var/obj/effect/decal/cleanable/D in view(7, src))
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
for(var/T in target_types)
|
||||
if(istype(D, T))
|
||||
target = D
|
||||
patrol_path = list()
|
||||
// Find a target
|
||||
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
return
|
||||
|
||||
if(!target) // No targets in range
|
||||
if(!should_patrol)
|
||||
return
|
||||
var/found_spot
|
||||
search_loop:
|
||||
for(var/i=0, i <= maximum_search_range, i++)
|
||||
for(var/obj/effect/decal/cleanable/D in view(i, src))
|
||||
if(D in ignorelist)
|
||||
continue
|
||||
for(var/T in target_types)
|
||||
if(istype(D, T))
|
||||
patrol_path = list()
|
||||
target = D
|
||||
found_spot = handle_target()
|
||||
if (found_spot)
|
||||
break search_loop
|
||||
else
|
||||
target = null
|
||||
continue // no need to check the other types
|
||||
|
||||
if(!patrol_path || !patrol_path.len)
|
||||
if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq)
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
closest_dist = 9999
|
||||
next_dest = null
|
||||
next_dest_loc = null
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = src
|
||||
signal.transmission_method = 1
|
||||
signal.data = list("findbeakon" = "patrol")
|
||||
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
|
||||
signal_sent = world.time
|
||||
else
|
||||
if(next_dest)
|
||||
next_dest_loc = listener.memorized[next_dest]
|
||||
if(next_dest_loc)
|
||||
patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null)
|
||||
signal_sent = 0
|
||||
else
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
if(!found_spot && !target) // No targets in range
|
||||
if(!patrol_path || !patrol_path.len)
|
||||
if(!signal_sent || signal_sent > world.time + 200) // Waited enough or didn't send yet
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(beacon_freq)
|
||||
if(!frequency)
|
||||
return
|
||||
if(patrol_path[1] == loc)
|
||||
patrol_path -= patrol_path[1]
|
||||
var/moved = step_towards(src, patrol_path[1])
|
||||
if(moved)
|
||||
patrol_path -= patrol_path[1]
|
||||
if(target)
|
||||
if(loc == target.loc)
|
||||
if(!cleaning)
|
||||
UnarmedAttack(target)
|
||||
|
||||
closest_dist = 9999
|
||||
next_dest = null
|
||||
next_dest_loc = null
|
||||
|
||||
var/datum/signal/signal = new()
|
||||
signal.source = src
|
||||
signal.transmission_method = 1
|
||||
signal.data = list("findbeakon" = "patrol")
|
||||
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
|
||||
signal_sent = world.time
|
||||
else
|
||||
if(next_dest)
|
||||
next_dest_loc = listener.memorized[next_dest]
|
||||
if(next_dest_loc)
|
||||
patrol_path = AStar(loc, next_dest_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id = botcard, exclude = null)
|
||||
signal_sent = 0
|
||||
else
|
||||
if(pulledby) // Don't wiggle if someone pulls you
|
||||
patrol_path = list()
|
||||
return
|
||||
if(!path.len)
|
||||
spawn(0)
|
||||
path = AStar(loc, target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id = botcard)
|
||||
if(!path)
|
||||
path = list()
|
||||
return
|
||||
if(path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return
|
||||
if(patrol_path[1] == loc)
|
||||
patrol_path -= patrol_path[1]
|
||||
var/moved = step_towards(src, patrol_path[1])
|
||||
if(moved)
|
||||
patrol_path -= patrol_path[1]
|
||||
|
||||
|
||||
|
||||
/mob/living/bot/cleanbot/UnarmedAttack(var/obj/effect/decal/cleanable/D, var/proximity)
|
||||
if(!..())
|
||||
@@ -133,7 +153,7 @@
|
||||
return
|
||||
|
||||
cleaning = 1
|
||||
custom_emote(2, "begins to clean up the [D]")
|
||||
custom_emote(2, "begins to clean up \the [D]")
|
||||
update_icons()
|
||||
var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50
|
||||
if(do_after(src, cleantime))
|
||||
@@ -143,6 +163,8 @@
|
||||
if(!D)
|
||||
return
|
||||
qdel(D)
|
||||
if(D == target)
|
||||
target = null
|
||||
cleaning = 0
|
||||
update_icons()
|
||||
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
if(40 to INFINITY)
|
||||
status += "peeling away"
|
||||
|
||||
if(org.status & ORGAN_DESTROYED)
|
||||
if(org.is_stump())
|
||||
status += "MISSING"
|
||||
if(org.status & ORGAN_MUTATED)
|
||||
status += "weirdly shapen"
|
||||
|
||||
@@ -1,53 +1,42 @@
|
||||
mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr)
|
||||
/mob/living/carbon/human/verb/give(var/mob/living/target in view(1)-usr)
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
if(!istype(target) || target.stat == 2 || usr.stat == 2|| target.client == null)
|
||||
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(usr.stat || usr.lying || usr.resting || usr.buckled)
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "<span class='warning'>You don't have anything in your right hand to give to [target.name]</span>"
|
||||
if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null)
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "<span class='warning'>You don't have anything in your left hand to give to [target.name]</span>"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
else if(!usr.hand)
|
||||
I = usr.r_hand
|
||||
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if(!I)
|
||||
I = usr.get_inactive_hand()
|
||||
if(!I)
|
||||
usr << "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>"
|
||||
return
|
||||
if(target.r_hand == null || target.l_hand == null)
|
||||
switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!Adjacent(usr))
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>[usr.name] moved too far away.</span>"
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "<span class='warning'>You need to keep the item in your active hand.</span>"
|
||||
target << "<span class='warning'>[usr.name] seem to have given up on giving \the [I.name] to you.</span>"
|
||||
return
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
if(target.r_hand == null)
|
||||
target.r_hand = I
|
||||
else
|
||||
target.l_hand = I
|
||||
I.loc = target
|
||||
I.layer = 20
|
||||
I.add_fingerprint(target)
|
||||
target.update_inv_l_hand()
|
||||
target.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
target.visible_message("<span class='notice'>[usr.name] handed \the [I.name] to [target.name].</span>")
|
||||
if("No")
|
||||
target.visible_message("<span class='warning'>[usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
|
||||
else
|
||||
usr << "<span class='warning'>[target.name]'s hands are full.</span>"
|
||||
|
||||
if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
|
||||
target.visible_message("<span class='notice'>\The [usr] tried to hand \the [I] to \the [target], \
|
||||
but \the [target] didn't want it.</span>")
|
||||
return
|
||||
|
||||
if(!I) return
|
||||
|
||||
if(!Adjacent(target))
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>\The [usr] moved too far away.</span>"
|
||||
return
|
||||
|
||||
if(I.loc != usr || (usr.l_hand != I && usr.r_hand != I))
|
||||
usr << "<span class='warning'>You need to keep the item in your hands.</span>"
|
||||
target << "<span class='warning'>\The [usr] seems to have given up on passing \the [I] to you.</span>"
|
||||
return
|
||||
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
|
||||
if(usr.unEquip(I))
|
||||
target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
|
||||
target.visible_message("<span class='notice'>\The [usr] handed \the [I] to \the [target].</span>")
|
||||
|
||||
@@ -254,14 +254,12 @@
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span>\n"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
var/list/is_bleeding = list()
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
|
||||
var/list/organ_data = species.has_limbs[organ_tag]
|
||||
var/organ_descriptor = organ_data["descriptor"]
|
||||
is_destroyed["organ_descriptor"] = 1
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
@@ -269,7 +267,6 @@
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>\n"
|
||||
else
|
||||
is_destroyed["organ_descriptor"] = 0
|
||||
continue
|
||||
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/obj/item/organ/external/head = get_organ(BP_HEAD)
|
||||
if(!head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
if(!head || head.disfigured || head.is_stump() || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
@@ -733,6 +733,32 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/vomit()
|
||||
|
||||
if(!check_has_mouth())
|
||||
return
|
||||
if(stat == DEAD)
|
||||
return
|
||||
if(!lastpuke)
|
||||
lastpuke = 1
|
||||
src << "<span class='warning'>You feel nauseous...</span>"
|
||||
spawn(150) //15 seconds until second warning
|
||||
src << "<span class='warning'>You feel like you are about to throw up!</span>"
|
||||
spawn(100) //and you have 10 more for mad dash to the bucket
|
||||
Stun(5)
|
||||
|
||||
src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/turf/location = loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_vomit_floor(src, 1)
|
||||
|
||||
nutrition -= 40
|
||||
adjustToxLoss(-3)
|
||||
spawn(350) //wait 35 seconds before next volley
|
||||
lastpuke = 0
|
||||
|
||||
/mob/living/carbon/human/proc/morph()
|
||||
set name = "Morph"
|
||||
set category = "Superpower"
|
||||
@@ -1360,6 +1386,55 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/MouseDrop(var/atom/over_object)
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if(holder_type && a_intent == I_HELP && istype(H) && H == usr && H.a_intent == I_HELP && !issmall(H) && Adjacent(H))
|
||||
get_scooped(H)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//Puts the item into our active hand if possible. returns 1 on success.
|
||||
/mob/living/carbon/human/put_in_active_hand(var/obj/item/W)
|
||||
return (hand ? put_in_l_hand(W) : put_in_r_hand(W))
|
||||
|
||||
//Puts the item into our inactive hand if possible. returns 1 on success.
|
||||
/mob/living/carbon/human/put_in_inactive_hand(var/obj/item/W)
|
||||
return (hand ? put_in_r_hand(W) : put_in_l_hand(W))
|
||||
|
||||
/mob/living/carbon/human/put_in_hands(var/obj/item/W)
|
||||
if(!W)
|
||||
return 0
|
||||
if(put_in_active_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else if(put_in_inactive_hand(W))
|
||||
update_inv_l_hand()
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
|
||||
if(!..() || l_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
l_hand = W
|
||||
W.equipped(src,slot_l_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_l_hand()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
|
||||
if(!..() || r_hand)
|
||||
return 0
|
||||
W.forceMove(src)
|
||||
r_hand = W
|
||||
W.equipped(src,slot_r_hand)
|
||||
W.add_fingerprint(src)
|
||||
update_inv_r_hand()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/can_stand_overridden()
|
||||
if(wearing_rig && wearing_rig.ai_can_move_suit(check_for_ai = 1))
|
||||
// Actually missing a leg will screw you up. Everything else can be compensated for.
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/hit_zone = H.zone_sel.selecting
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED))
|
||||
if(!affecting || affecting.is_stump())
|
||||
M << "<span class='danger'>They are missing that limb!</span>"
|
||||
return 1
|
||||
|
||||
|
||||
@@ -143,6 +143,11 @@ emp_act
|
||||
for(var/obj/O in src)
|
||||
if(!O) continue
|
||||
O.emp_act(severity)
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
O.emp_act(severity)
|
||||
for(var/obj/item/organ/I in O.internal_organs)
|
||||
if(I.robotic == 0) continue
|
||||
I.emp_act(severity)
|
||||
..()
|
||||
|
||||
|
||||
@@ -160,7 +165,7 @@ emp_act
|
||||
|
||||
var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
|
||||
if (!affecting || (affecting.status & ORGAN_DESTROYED) || affecting.is_stump())
|
||||
if (!affecting || affecting.is_stump())
|
||||
user << "<span class='danger'>They are missing that limb!</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
|
||||
for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM))
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
tally += 0.5
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
for(var/organ_name in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
|
||||
var/obj/item/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
tally += 4
|
||||
else if(E.status & ORGAN_SPLINTED)
|
||||
tally += 0.5
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/limb_pain
|
||||
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
|
||||
var/obj/item/organ/external/E = organs_by_name[limb_tag]
|
||||
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
|
||||
if(!E || (E.status & (ORGAN_MUTATED|ORGAN_DEAD)) || E.is_stump()) //should just be !E.is_usable() here but dislocation screws that up.
|
||||
stance_damage += 2 // let it fail even if just foot&leg
|
||||
else if (E.is_malfunctioning())
|
||||
//malfunctioning only happens intermittently so treat it as a missing limb when it procs
|
||||
|
||||
@@ -1,15 +1,7 @@
|
||||
/*
|
||||
Add fingerprints to items when we put them in our hands.
|
||||
This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically.
|
||||
|
||||
*/
|
||||
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
|
||||
. = ..()
|
||||
if(.) W.add_fingerprint(src)
|
||||
|
||||
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
|
||||
. = ..()
|
||||
if(.) W.add_fingerprint(src)
|
||||
|
||||
/mob/living/carbon/human/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
@@ -40,7 +32,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ(name)
|
||||
var/obj/item/organ/external/O = organs_by_name[name]
|
||||
return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump())
|
||||
return (O && !O.is_stump())
|
||||
|
||||
/mob/living/carbon/human/proc/has_organ_for_slot(slot)
|
||||
switch(slot)
|
||||
|
||||
@@ -583,7 +583,14 @@
|
||||
pl_effects()
|
||||
break
|
||||
|
||||
if(!istype(get_turf(src), /turf/space)) //space is not meant to change your body temperature.
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
//Don't bother if the temperature drop is less than 0.1 anyways. Hopefully BYOND is smart enough to turn this constant expression into a constant
|
||||
if(bodytemperature > (0.1 * HUMAN_HEAT_CAPACITY/(HUMAN_EXPOSED_SURFACE_AREA*STEFAN_BOLTZMANN_CONSTANT))**(1/4) + COSMIC_RADIATION_TEMPERATURE)
|
||||
//Thermal radiation into space
|
||||
var/heat_loss = HUMAN_EXPOSED_SURFACE_AREA * STEFAN_BOLTZMANN_CONSTANT * ((bodytemperature - COSMIC_RADIATION_TEMPERATURE)**4)
|
||||
var/temperature_loss = heat_loss/HUMAN_HEAT_CAPACITY
|
||||
bodytemperature -= temperature_loss
|
||||
else
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
@@ -597,7 +604,7 @@
|
||||
pressure_alert = 0
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Body temperature adjusts depending on surrounding atmosphere based on your thermal protection
|
||||
//Body temperature adjusts depending on surrounding atmosphere based on your thermal protection (convection)
|
||||
var/temp_adj = 0
|
||||
if(loc_temp < bodytemperature) //Place is colder than we are
|
||||
var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
@@ -691,6 +698,8 @@
|
||||
// We produce heat naturally.
|
||||
if (species.passive_temp_gain)
|
||||
bodytemperature += species.passive_temp_gain
|
||||
if (species.body_temperature == null)
|
||||
return //this species doesn't have metabolic thermoregulation
|
||||
|
||||
// Robolimbs cause overheating too.
|
||||
if(robolimb_count)
|
||||
@@ -702,7 +711,7 @@
|
||||
return //fuck this precision
|
||||
|
||||
if (on_fire)
|
||||
return //too busy for pesky convection
|
||||
return //too busy for pesky metabolic regulation
|
||||
|
||||
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
|
||||
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
|
||||
@@ -1257,7 +1266,7 @@
|
||||
|
||||
if(healths)
|
||||
if (analgesic > 100)
|
||||
healths.icon_state = "health_health_numb"
|
||||
healths.icon_state = "health_numb"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1) healths.icon_state = "health6"
|
||||
@@ -1273,8 +1282,6 @@
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
|
||||
if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if(nutrition_icon)
|
||||
switch(nutrition)
|
||||
if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
|
||||
@@ -1312,31 +1319,36 @@
|
||||
if(260 to 280) bodytemp.icon_state = "temp-3"
|
||||
else bodytemp.icon_state = "temp-4"
|
||||
else
|
||||
//TODO: precalculate all of this stuff when the species datum is created
|
||||
var/base_temperature = species.body_temperature
|
||||
if(base_temperature == null) //some species don't have a set metabolic temperature
|
||||
base_temperature = (species.heat_level_1 + species.cold_level_1)/2
|
||||
|
||||
var/temp_step
|
||||
if (bodytemperature >= species.body_temperature)
|
||||
temp_step = (species.heat_level_1 - species.body_temperature)/4
|
||||
if (bodytemperature >= base_temperature)
|
||||
temp_step = (species.heat_level_1 - base_temperature)/4
|
||||
|
||||
if (bodytemperature >= species.heat_level_1)
|
||||
bodytemp.icon_state = "temp4"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*3)
|
||||
else if (bodytemperature >= base_temperature + temp_step*3)
|
||||
bodytemp.icon_state = "temp3"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*2)
|
||||
else if (bodytemperature >= base_temperature + temp_step*2)
|
||||
bodytemp.icon_state = "temp2"
|
||||
else if (bodytemperature >= species.body_temperature + temp_step*1)
|
||||
else if (bodytemperature >= base_temperature + temp_step*1)
|
||||
bodytemp.icon_state = "temp1"
|
||||
else
|
||||
bodytemp.icon_state = "temp0"
|
||||
|
||||
else if (bodytemperature < species.body_temperature)
|
||||
temp_step = (species.body_temperature - species.cold_level_1)/4
|
||||
else if (bodytemperature < base_temperature)
|
||||
temp_step = (base_temperature - species.cold_level_1)/4
|
||||
|
||||
if (bodytemperature <= species.cold_level_1)
|
||||
bodytemp.icon_state = "temp-4"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*3)
|
||||
else if (bodytemperature <= base_temperature - temp_step*3)
|
||||
bodytemp.icon_state = "temp-3"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*2)
|
||||
else if (bodytemperature <= base_temperature - temp_step*2)
|
||||
bodytemp.icon_state = "temp-2"
|
||||
else if (bodytemperature <= species.body_temperature - temp_step*1)
|
||||
else if (bodytemperature <= base_temperature - temp_step*1)
|
||||
bodytemp.icon_state = "temp-1"
|
||||
else
|
||||
bodytemp.icon_state = "temp0"
|
||||
|
||||
@@ -168,6 +168,9 @@
|
||||
inherent_verbs = list()
|
||||
inherent_verbs |= /mob/living/carbon/human/proc/regurgitate
|
||||
|
||||
/datum/species/proc/sanitize_name(var/new_name)
|
||||
return sanitizeName(new_name)
|
||||
|
||||
/datum/species/proc/get_station_variant()
|
||||
return name
|
||||
|
||||
@@ -260,18 +263,14 @@
|
||||
var/obj/item/organ/O = new limb_path(H)
|
||||
organ_data["descriptor"] = O.name
|
||||
|
||||
for(var/organ in has_organ)
|
||||
var/organ_type = has_organ[organ]
|
||||
H.internal_organs_by_name[organ] = new organ_type(H,1)
|
||||
for(var/organ_tag in has_organ)
|
||||
var/organ_type = has_organ[organ_tag]
|
||||
var/obj/item/organ/O = new organ_type(H,1)
|
||||
if(organ_tag != O.organ_tag)
|
||||
warning("[O.type] has a default organ tag \"[O.organ_tag]\" that differs from the species' organ tag \"[organ_tag]\". Updating organ_tag to match.")
|
||||
O.organ_tag = organ_tag
|
||||
H.internal_organs_by_name[organ_tag] = O
|
||||
|
||||
for(var/name in H.organs_by_name)
|
||||
H.organs |= H.organs_by_name[name]
|
||||
|
||||
for(var/name in H.internal_organs_by_name)
|
||||
H.internal_organs |= H.internal_organs_by_name[name]
|
||||
|
||||
for(var/obj/item/organ/O in (H.organs|H.internal_organs))
|
||||
O.owner = H
|
||||
|
||||
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
|
||||
|
||||
@@ -271,3 +271,4 @@
|
||||
qdel(D)
|
||||
|
||||
H.visible_message("<span class='danger'>\The [H] splits apart with a wet slithering noise!</span>")
|
||||
|
||||
|
||||
@@ -70,6 +70,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
..()
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
|
||||
@@ -29,11 +29,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
|
||||
// Check if they have a functioning hand.
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_hand"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -181,11 +181,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -225,11 +225,11 @@ var/global/list/sparring_attack_cache = list()
|
||||
if(target.grabbed_by == user && target.lying)
|
||||
return 0
|
||||
var/obj/item/organ/external/E = user.organs_by_name["l_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
E = user.organs_by_name["r_foot"]
|
||||
if(E && !(E.status & ORGAN_DESTROYED))
|
||||
if(E && !E.is_stump())
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -187,9 +187,10 @@ var/global/list/damage_icon_parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(O.status & ORGAN_DESTROYED) damage_appearance += "d"
|
||||
else
|
||||
damage_appearance += O.damage_state
|
||||
//if(O.status & ORGAN_DESTROYED) damage_appearance += "d" //what is this?
|
||||
//else
|
||||
// damage_appearance += O.damage_state
|
||||
damage_appearance += O.damage_state
|
||||
|
||||
if(damage_appearance == previous_damage_appearance)
|
||||
// nothing to do here
|
||||
@@ -205,21 +206,21 @@ var/global/list/damage_icon_parts = list()
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.is_stump())
|
||||
continue
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
var/use_colour = ((O.status & ORGAN_ROBOT) ? SYNTH_BLOOD_COLOUR : O.species.get_blood_colour(src))
|
||||
var/icon/DI
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[use_colour]/[species.get_bodytype()]"
|
||||
if(damage_icon_parts[cache_index] == null)
|
||||
DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
DI.Blend(use_colour, ICON_MULTIPLY)
|
||||
damage_icon_parts[cache_index] = DI
|
||||
else
|
||||
DI = damage_icon_parts[cache_index]
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
O.update_icon()
|
||||
if(O.damage_state == "00") continue
|
||||
var/icon/DI
|
||||
var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.get_bodytype()]"
|
||||
if(damage_icon_parts[cache_index] == null)
|
||||
DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
|
||||
DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
|
||||
DI.Blend(species.blood_color, ICON_MULTIPLY)
|
||||
damage_icon_parts[cache_index] = DI
|
||||
else
|
||||
DI = damage_icon_parts[cache_index]
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
overlays_standing[DAMAGE_LAYER] = standing_image
|
||||
|
||||
@@ -261,7 +262,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
for(var/organ_tag in species.has_limbs)
|
||||
var/obj/item/organ/external/part = organs_by_name[organ_tag]
|
||||
if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
|
||||
if(isnull(part) || part.is_stump())
|
||||
icon_key += "0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key += "2[part.model ? "-[part.model]": ""]"
|
||||
@@ -353,7 +354,7 @@ var/global/list/damage_icon_parts = list()
|
||||
overlays_standing[HAIR_LAYER] = null
|
||||
|
||||
var/obj/item/organ/external/head/head_organ = get_organ(BP_HEAD)
|
||||
if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) )
|
||||
if(!head_organ || head_organ.is_stump() )
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
flags = OPENCONTAINER
|
||||
|
||||
attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/slimesteroid2))
|
||||
|
||||
@@ -165,7 +165,6 @@ var/list/ai_verbs_default = list(
|
||||
spawn(5)
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
@@ -207,8 +206,23 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
ai_list -= src
|
||||
|
||||
qdel(eyeobj)
|
||||
..()
|
||||
eyeobj = null
|
||||
|
||||
qdel(psupply)
|
||||
psupply = null
|
||||
|
||||
qdel(aiMulti)
|
||||
aiMulti = null
|
||||
|
||||
qdel(aiRadio)
|
||||
aiRadio = null
|
||||
|
||||
qdel(aiCamera)
|
||||
aiCamera = null
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/setup_icon()
|
||||
var/file = file2text("config/custom_sprites.txt")
|
||||
@@ -266,20 +280,22 @@ var/list/ai_verbs_default = list(
|
||||
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
|
||||
powered_ai = ai
|
||||
powered_ai.psupply = src
|
||||
if(isnull(powered_ai))
|
||||
qdel(src)
|
||||
|
||||
loc = powered_ai.loc
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
forceMove(powered_ai.loc)
|
||||
|
||||
..()
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
|
||||
/obj/machinery/ai_powersupply/Destroy()
|
||||
. = ..()
|
||||
powered_ai = null
|
||||
|
||||
/obj/machinery/ai_powersupply/process()
|
||||
if(!powered_ai || powered_ai.stat & DEAD)
|
||||
qdel()
|
||||
if(!powered_ai || powered_ai.stat == DEAD)
|
||||
qdel(src)
|
||||
return
|
||||
if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed.
|
||||
qdel(src)
|
||||
return
|
||||
if(powered_ai.APU_power)
|
||||
use_power = 0
|
||||
return
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
if (src.getOxyLoss())
|
||||
if (src.getOxyLoss() && (aiRestorePowerRoutine != 0 && !APU_power))
|
||||
if (src.getOxyLoss() > 175)
|
||||
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.</B>\n"
|
||||
else if(src.getOxyLoss() > 100)
|
||||
|
||||
@@ -146,13 +146,13 @@
|
||||
|
||||
/mob/living/silicon/robot/handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || XRAY in mutations || src.sight_mode & BORGXRAY)
|
||||
if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMESON && src.sight_mode & BORGTHERM)
|
||||
else if ((src.sight_mode & BORGMESON) && (src.sight_mode & BORGTHERM))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
@@ -161,6 +161,10 @@
|
||||
src.sight |= SEE_TURFS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGMATERIAL)
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if (src.sight_mode & BORGTHERM)
|
||||
src.sight |= SEE_MOBS
|
||||
src.see_in_dark = 8
|
||||
|
||||
@@ -314,6 +314,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
|
||||
var/datum/matter_synth/metal = new /datum/matter_synth/metal()
|
||||
var/datum/matter_synth/plasteel = new /datum/matter_synth/plasteel()
|
||||
@@ -566,7 +567,7 @@ var/global/list/robot_modules = list(
|
||||
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
src.modules += new /obj/item/device/flash(src)
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
src.modules += new /obj/item/borg/sight/material(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src)
|
||||
src.modules += new /obj/item/weapon/screwdriver(src)
|
||||
src.modules += new /obj/item/weapon/storage/bag/ore(src)
|
||||
@@ -677,6 +678,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/gripper(src)
|
||||
src.modules += new /obj/item/weapon/soap(src)
|
||||
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher(src)
|
||||
src.modules += new /obj/item/device/pipe_painter(src)
|
||||
src.modules += new /obj/item/device/floor_painter(src)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
var/obj/item/organ/external/E = H.organs_by_name[BP_HEAD]
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
src << "\The [H] does not have a head!"
|
||||
|
||||
if(!H.should_have_organ("brain"))
|
||||
|
||||
@@ -14,74 +14,68 @@
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
|
||||
/*attack(mob/living/simple_animal/shade/M as mob, mob/user as mob)//APPARENTLY THEY NEED THEIR OWN SPECIAL SNOWFLAKE CODE IN THE LIVING ANIMAL DEFINES
|
||||
if(!istype(M, /mob/living/simple_animal/shade))//If target is not a shade
|
||||
return ..()
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
|
||||
transfer_soul("SHADE", M, user)
|
||||
return*/
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
/obj/item/device/soulstone/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/soulstone/Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.loc = U.loc
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.forceMove(U.loc)
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
|
||||
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
||||
/obj/structure/constructshell
|
||||
@@ -99,118 +93,127 @@
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("CONSTRUCT",src,user)
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("CONSTRUCT",src,user)
|
||||
|
||||
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if(src.imprinted != "empty")
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!"
|
||||
return
|
||||
if(T.client == null)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame."
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = src //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
|
||||
|
||||
/obj/item/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
||||
src.icon_state = "soulstone2"
|
||||
src.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
src.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if (T.stat == DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: The shade has already been banished!"
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
if(T.name != src.imprinted)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
|
||||
T.loc = src //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.maxHealth
|
||||
src.icon_state = "soulstone2"
|
||||
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone."
|
||||
/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U)
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
if(!A)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!"
|
||||
return;
|
||||
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Wraith")
|
||||
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Artificer")
|
||||
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
||||
switch(choice)
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if(C.imprinted != "empty")
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
||||
else
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit)
|
||||
U << "\red <b>Capture failed!</b>: \black Kill or maim the victim first!"
|
||||
else
|
||||
if(T.client == null)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul has already fled it's mortal frame."
|
||||
else
|
||||
if(C.contents.len)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
||||
else
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = C //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
C.icon_state = "soulstone2"
|
||||
C.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
C.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
transfer_human(target,U)
|
||||
if("SHADE")
|
||||
var/mob/living/simple_animal/shade/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if (T.stat == DEAD)
|
||||
U << "\red <b>Capture failed!</b>: \black The shade has already been banished!"
|
||||
else
|
||||
if(C.contents.len)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone is full! Use or free an existing soul to make room."
|
||||
else
|
||||
if(T.name != C.imprinted)
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
||||
else
|
||||
T.loc = C //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.maxHealth
|
||||
C.icon_state = "soulstone2"
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone."
|
||||
transfer_shade(target,U)
|
||||
if("CONSTRUCT")
|
||||
var/obj/structure/constructshell/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
var/mob/living/simple_animal/shade/A = locate() in C
|
||||
if(A)
|
||||
var/construct_class = alert(U, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
|
||||
if("Wraith")
|
||||
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
|
||||
if("Artificer")
|
||||
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
Z << "<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>"
|
||||
Z << "<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>"
|
||||
Z.cancel_camera()
|
||||
qdel(C)
|
||||
else
|
||||
U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
|
||||
return
|
||||
transfer_construct(target,U)
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
|
||||
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
O.transfer_soul("SHADE", src, user)
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("SHADE", src, user)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/shade/proc/OnDeathInLife()
|
||||
|
||||
+10
-10
@@ -719,17 +719,17 @@
|
||||
if(!TurfAdjacent(listed_turf))
|
||||
listed_turf = null
|
||||
else
|
||||
statpanel(listed_turf.name, null, listed_turf)
|
||||
for(var/atom/A in listed_turf)
|
||||
if(!A.mouse_opacity)
|
||||
continue
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
if(is_type_in_list(A, shouldnt_see))
|
||||
continue
|
||||
statpanel(listed_turf.name, null, A)
|
||||
if(statpanel("Turf"))
|
||||
stat("\icon[listed_turf]", listed_turf.name)
|
||||
for(var/atom/A in listed_turf)
|
||||
if(!A.mouse_opacity)
|
||||
continue
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
if(is_type_in_list(A, shouldnt_see))
|
||||
continue
|
||||
stat(A)
|
||||
|
||||
sleep(4) //Prevent updating the stat panel for the next .4 seconds, prevents clientside latency from updates
|
||||
|
||||
// facing verbs
|
||||
/mob/proc/canface()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
var/obj/item/organ/external/E = H.get_organ(target_zone)
|
||||
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
if(!E || E.is_stump())
|
||||
user << "<span class='notice'>[H] is missing that bodypart.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
var/mob/living/carbon/human/driver = mob
|
||||
var/obj/item/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/obj/item/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
|
||||
if((!l_hand || l_hand.is_stump()) && (!r_hand || r_hand.is_stump()))
|
||||
return // No hands to drive your chair? Tough luck!
|
||||
//drunk wheelchair driving
|
||||
else if(mob.confused)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user