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Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
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@@ -137,20 +137,6 @@
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var/mob/living/carbon/human/M = target
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M.adjustBrainLoss(20)
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M.hallucination += 20
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/obj/item/projectile/icarus/pointdefense/process()
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Icarus_FireLaser(get_turf(original))
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spawn
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qdel(src)
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return
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/obj/item/projectile/icarus/guns/process()
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Icarus_FireCannon(get_turf(original))
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spawn
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qdel(src)
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return
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/obj/item/projectile/chameleon
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name = "bullet"
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icon_state = "bullet"
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@@ -159,3 +145,4 @@
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nodamage = 1
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damage_type = HALLOSS
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muzzle_type = /obj/effect/projectile/bullet/muzzle
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