Merge pull request #13536 from Heroman3003/casino-changes

More casino updates
This commit is contained in:
Casey
2022-08-21 15:38:28 -04:00
committed by GitHub
14 changed files with 849 additions and 348 deletions
@@ -383,7 +383,7 @@
max_storage_space = ITEMSIZE_COST_NORMAL * 25
max_w_class = ITEMSIZE_NORMAL
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash)
can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash,/obj/item/weapon/spacecasinocash)
// -----------------------------
// Chemistry Bag
+1 -1
View File
@@ -323,7 +323,7 @@
name = "random drink"
desc = "This is a random drink."
icon = 'icons/obj/drinks.dmi'
icon_state = "whiskeybottle"
icon_state = "whiskeybottle1"
/obj/random/drinkbottle/item_to_spawn()
return pick(/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,
+67 -64
View File
@@ -534,27 +534,27 @@
return
//
//Slave Terminal
//Sentient Prize Terminal
//
/obj/machinery/casinoslave_handler
/obj/machinery/casinosentientprize_handler
name = "Sentient Prize Automated Sales Machinery"
desc = "The Sentient Prize Automated Sales Machinery, also known as SPASM! Here one can see who is on sale as sentinet prizes, as well as selling self and also buying prizes."
icon = 'icons/obj/casino.dmi'
icon_state = "casinoslave_hub_off"
density = 1
density = 0
anchored = 1
req_access = list(300)
req_access = list(101)
var/casinoslave_sale = "disabled"
var/casinoslave_price = 100
var/casinosentientprize_sale = "disabled"
var/casinosentientprize_price = 500
var/collar_list = list()
var/slaves_ckeys_list = list() //Same trick as lottery, to keep life simple
var/obj/item/clothing/accessory/collar/casinoslave/selected_collar = null
var/sentientprizes_ckeys_list = list() //Same trick as lottery, to keep life simple
var/obj/item/clothing/accessory/collar/casinosentientprize/selected_collar = null
/obj/machinery/casinoslave_handler/attack_hand(mob/living/user as mob)
/obj/machinery/casinosentientprize_handler/attack_hand(mob/living/user as mob)
if(usr.incapacitated())
return
if(casinoslave_sale == "disabled")
if(casinosentientprize_sale == "disabled")
to_chat(user,"<span class='notice'>The SPASM is disabled.</span> ")
return
@@ -565,14 +565,14 @@
if("Show selected Prize")
if(QDELETED(selected_collar))
collar_list -= selected_collar
slaves_ckeys_list -= selected_collar.slaveckey
sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
to_chat(user, "<span class='warning'>No collar is currently selected or the currently selected one has been destroyed or disabled.</span>")
selected_collar = null
return
to_chat(user, "<span class='warning'>Sentient Prize information</span>")
to_chat(user, "<span class='notice'>Name: [selected_collar.slavename]</span>")
to_chat(user, "<span class='notice'>Description: [selected_collar.slaveflavor]</span>")
to_chat(user, "<span class='notice'>OOC: [selected_collar.slaveooc]</span>")
to_chat(user, "<span class='notice'>Name: [selected_collar.sentientprizename]</span>")
to_chat(user, "<span class='notice'>Description: [selected_collar.sentientprizeflavor]</span>")
to_chat(user, "<span class='notice'>OOC: [selected_collar.sentientprizeooc]</span>")
if(selected_collar.ownername != null)
to_chat(user, "<span class='warning'>This prize is already owned by [selected_collar.ownername]</span>")
@@ -580,47 +580,50 @@
selected_collar = tgui_input_list(user, "Select a prize", "Chose a collar", collar_list)
if(QDELETED(selected_collar))
collar_list -= selected_collar
slaves_ckeys_list -= selected_collar.slaveckey
sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
to_chat(user, "<span class='warning'>No collars to chose, or selected collar has been destroyed or deactived, selection has been removed from list.</span>")
selected_collar = null
return
if("Become Prize (Please examine yourself first)") //Its awkward, but no easy way to obtain flavor_text due to server not loading text of mob until its been examined at least once.
var/safety_ckey = user.client.ckey
if(safety_ckey in slaves_ckeys_list)
if(safety_ckey in sentientprizes_ckeys_list)
to_chat(user, "<span class='warning'>The SPASM beeps in an upset manner, you already have a collar!</span>")
return
var/confirm = tgui_alert(usr, "Are you sure you want to become a sentient prize?", "Confirm Sentient Prize", list("Yes", "No"))
if(confirm == "Yes")
to_chat(user, "<span class='warning'>You are now a prize!</span>")
if(safety_ckey in slaves_ckeys_list)
if(safety_ckey in sentientprizes_ckeys_list)
to_chat(user, "<span class='warning'>The SPASM beeps in an upset manner, you already have a collar!</span>")
return
slaves_ckeys_list += user.ckey
var/obj/item/clothing/accessory/collar/casinoslave/C = new(src.loc)
C.slavename = "[user.name]"
C.slaveckey = "[user.ckey]"
C.slaveflavor = user.flavor_text
C.slaveooc = user.ooc_notes
sentientprizes_ckeys_list += user.ckey
var/obj/item/clothing/accessory/collar/casinosentientprize/C = new(src.loc)
C.sentientprizename = "[user.name]"
C.sentientprizeckey = "[user.ckey]"
C.sentientprizeflavor = user.flavor_text
C.sentientprizeooc = user.ooc_notes
C.name = "Sentient Prize Collar: Available! [user.name] purchaseable at the SPASM!"
C.desc = "SPASM collar. The tags shows in flashy colorful text the wearer is [user.name] and is currently available to buy at the Sentient Prize Automated Sales Machinery!"
C.icon_state = "casinoslave_available"
C.update_icon()
collar_list += C
spawn_casinochips(casinoslave_price, src.loc)
spawn_casinochips(casinosentientprize_price, src.loc)
/obj/machinery/casinoslave_handler/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/machinery/casinosentientprize_handler/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(usr.incapacitated())
return
if(istype(W, /obj/item/weapon/spacecasinocash))
if(casinoslave_sale == "disabled")
if(casinosentientprize_sale == "disabled")
to_chat(user, "<span class='warning'>Sentient Prize sales are currently disabled.</span>")
return
if(!selected_collar)
to_chat(user, "<span class='warning'>Select a prize first.</span>")
return
if(!selected_collar.ownername)
var/obj/item/weapon/spacecasinocash/C = W
if(user.client.ckey == selected_collar.slaveckey)
if(user.client.ckey == selected_collar.sentientprizeckey)
insert_chip(C, user, "selfbuy")
return
else
@@ -630,12 +633,12 @@
to_chat(user, "<span class='warning'>This Sentient Prize is already owned! If you are the owner you can release the prize by swiping the collar on the SPASM!</span>")
return
if(istype(W, /obj/item/clothing/accessory/collar/casinoslave))
var/obj/item/clothing/accessory/collar/casinoslave/C = W
if(user.name != C.slavename && user.name != C.ownername)
if(istype(W, /obj/item/clothing/accessory/collar/casinosentientprize))
var/obj/item/clothing/accessory/collar/casinosentientprize/C = W
if(user.name != C.sentientprizename && user.name != C.ownername)
to_chat(user, "<span class='warning'>This Sentient Prize collar isn't yours, please give it to the one it tagged for, belongs to, or a casino staff member!</span>")
return
if(user.name == C.slavename)
if(user.name == C.sentientprizename)
if(!C.ownername)
to_chat(user,"<span class='notice'>If collar isn't disabled and entry removed, please select your entry and insert chips. Or contact staff if you need assistance.</span> ")
return
@@ -643,15 +646,15 @@
to_chat(user,"<span class='notice'>If collar isn't disabled and entry removed, please ask your owner to free you with collar swipe on the SPASM, or contact staff if you need assistance.</span> ")
return
if(user.name == C.ownername)
var/confirm = tgui_alert(usr, "Are you sure you want to wipe [C.slavename] entry?", "Confirm Sentient Prize Release", list("Yes", "No"))
var/confirm = tgui_alert(usr, "Are you sure you want to wipe [C.sentientprizename] entry?", "Confirm Sentient Prize Release", list("Yes", "No"))
if(confirm == "Yes")
to_chat(user, "<span class='warning'>[C.slavename] collar has been deleted from registry!</span>")
to_chat(user, "<span class='warning'>[C.sentientprizename] collar has been deleted from registry!</span>")
C.icon_state = "casinoslave"
C.update_icon()
C.name = "a disabled Sentient Prize Collar: [C.slavename]"
C.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [C.slavename], but harsh red text informs you its been disabled."
slaves_ckeys_list -= C.slaveckey
C.slaveckey = null
C.name = "disabled Sentient Prize Collar: [C.sentientprizename]"
C.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [C.sentientprizename], but harsh red text informs you its been disabled."
sentientprizes_ckeys_list -= C.sentientprizeckey
C.sentientprizeckey = null
collar_list -= C
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
@@ -666,13 +669,13 @@
return
if("Toggle Sentient Prize Sales")
if(casinoslave_sale == "disabled")
casinoslave_sale = "enabled"
if(casinosentientprize_sale == "disabled")
casinosentientprize_sale = "enabled"
icon_state = "casinoslave_hub_on"
update_icon()
to_chat(user,"<span class='notice'>Prize sale has been enabled.</span> ")
else
casinoslave_sale = "disabled"
casinosentientprize_sale = "disabled"
icon_state = "casinoslave_hub_off"
update_icon()
to_chat(user,"<span class='notice'>Prize sale has been disabled.</span> ")
@@ -683,21 +686,21 @@
return
if(QDELETED(selected_collar))
collar_list -= selected_collar
slaves_ckeys_list -= selected_collar.slaveckey
sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
to_chat(user, "<span class='warning'>Collar has been destroyed!</span>")
selected_collar = null
return
var/safety_ckey = selected_collar.slaveckey
var/confirm = tgui_alert(usr, "Are you sure you want to wipe [selected_collar.slavename] entry?", "Confirm Sentient Prize", list("Yes", "No"))
var/safety_ckey = selected_collar.sentientprizeckey
var/confirm = tgui_alert(usr, "Are you sure you want to wipe [selected_collar.sentientprizename] entry?", "Confirm Sentient Prize", list("Yes", "No"))
if(confirm == "Yes")
if(safety_ckey == selected_collar.slaveckey)
to_chat(user, "<span class='warning'>[selected_collar.slavename] collar has been deleted from registry!</span>")
if(safety_ckey == selected_collar.sentientprizeckey)
to_chat(user, "<span class='warning'>[selected_collar.sentientprizename] collar has been deleted from registry!</span>")
selected_collar.icon_state = "casinoslave"
selected_collar.update_icon()
selected_collar.name = "a disabled Sentient Prize Collar: [selected_collar.slavename]"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.slavename], but harsh red text informs you its been disabled."
slaves_ckeys_list -= selected_collar.slaveckey
selected_collar.slaveckey = null
selected_collar.name = "disabled Sentient Prize Collar: [selected_collar.sentientprizename]"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.sentientprizename], but harsh red text informs you its been disabled."
sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
selected_collar.sentientprizeckey = null
collar_list -= selected_collar
selected_collar = null
else
@@ -707,12 +710,12 @@
if("Change Prize Value")
setprice(user)
/obj/machinery/casinoslave_handler/proc/insert_chip(var/obj/item/weapon/spacecasinocash/cashmoney, mob/user, var/buystate)
if(cashmoney.worth < casinoslave_price)
/obj/machinery/casinosentientprize_handler/proc/insert_chip(var/obj/item/weapon/spacecasinocash/cashmoney, mob/user, var/buystate)
if(cashmoney.worth < casinosentientprize_price)
to_chat(user,"<span class='notice'>You dont have enough chips to pay for the sentient prize!</span> ")
return
cashmoney.worth -= casinoslave_price
cashmoney.worth -= casinosentientprize_price
cashmoney.update_icon()
if(cashmoney.worth <= 0)
@@ -721,31 +724,31 @@
cashmoney.update_icon()
if(buystate == "selfbuy")
to_chat(user,"<span class='notice'>You put [casinoslave_price] credits worth of chips into the SPASM and nullify your collar!</span> ")
to_chat(user,"<span class='notice'>You put [casinosentientprize_price] credits worth of chips into the SPASM and nullify your collar!</span> ")
selected_collar.icon_state = "casinoslave"
selected_collar.update_icon()
selected_collar.name = "a disabled Sentient Prize Collar: [selected_collar.slavename]"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.slavename], but harsh red text informs you its been disabled."
slaves_ckeys_list -= selected_collar.slaveckey
selected_collar.slaveckey = null
selected_collar.name = "disabled Sentient Prize Collar: [selected_collar.sentientprizename]"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.sentientprizename], but harsh red text informs you its been disabled."
sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
selected_collar.sentientprizeckey = null
collar_list -= selected_collar
selected_collar = null
if(buystate == "buy")
to_chat(user,"<span class='notice'>You put [casinoslave_price] credits worth of chips into the SPASM and it pings to inform you bought [selected_collar.slavename]!</span> ")
to_chat(user,"<span class='notice'>You put [casinosentientprize_price] credits worth of chips into the SPASM and it pings to inform you bought [selected_collar.sentientprizename]!</span> ")
selected_collar.icon_state = "casinoslave_owned"
selected_collar.update_icon()
selected_collar.ownername = user.name
selected_collar.name = "Sentient Prize Collar: [selected_collar.slavename] owned by [selected_collar.ownername]!"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.slavename] and they are owned by [selected_collar.ownername]."
selected_collar.name = "Sentient Prize Collar: [selected_collar.sentientprizename] owned by [selected_collar.ownername]!"
selected_collar.desc = "A collar worn by sentient prizes registered to a SPASM. The tag says its registered to [selected_collar.sentientprizename] and they are owned by [selected_collar.ownername]."
selected_collar = null
/obj/machinery/casinoslave_handler/proc/setprice(mob/living/user as mob)
/obj/machinery/casinosentientprize_handler/proc/setprice(mob/living/user as mob)
if(usr.incapacitated())
return
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
casinoslave_price = tgui_input_number(usr, "Select the desired price (1-1000)", "Set Price", null, null, 1000, 1)
if(casinoslave_price>1000 || casinoslave_price<1)
casinosentientprize_price = tgui_input_number(usr, "Select the desired price (1-1000)", "Set Price", null, null, 1000, 1)
if(casinosentientprize_price>1000 || casinosentientprize_price<1)
to_chat(user,"<span class='notice'>Invalid price.</span> ")
return
to_chat(user,"<span class='notice'>You set the price to [casinoslave_price]</span> ")
to_chat(user,"<span class='notice'>You set the price to [casinosentientprize_price]</span> ")
+4 -133
View File
@@ -120,141 +120,12 @@
EXCHANGE RATE <br>
FROM = TO <br>
5 Thalers = 1 casino chip <br>
1 casino chip = 5 Thalers <br> <br>
1 Thaler = 1 casino chip <br>
1 casino chip = 1 Thaler <br> <br>
The special sentient prize is 100 chips! More about it in section below! <br> <br>
The special sentient prize is 200 chips! More about it in section below! <br> <br>
Melee weapons
<ul>
<li>scepter 500</li>
<li>chain of command 250</li>
</ul>
Guns and 'guns' ((disclaimer, giving out guns will mean you get a weapons license as well with the shifts you have it, abusing these weapons will quickly get them removed!))
<ul>
<li>sizegun 100</li>
<li>advanced anti particle rifle 500</li>
<li>temperature gun 250</li>
<li>alien pistol 1000</li>
<li>floral somatoray 250</li>
<li>net gun 500</li>
</ul>
Gear
<ul>
<li>experimental welder 500</li>
<li>alien belt 750</li>
<li>alien enhancement vest 750</li>
<li>The monocoole 1000</li>
<li>chameleon black tie 250</li>
<li>cryostasis beaker 200</li>
<li>bluespace beaker 200</li>
<li>chem sprayer 250</li>
</ul>
Masks and hats - EVERYTHING IS 50 except chameleon!
<ul>
<li>assistant hat</li>
<li>Shark mask</li>
<li>Pig mask</li>
<li>Luchador mask</li>
<li>Horse mask</li>
<li>Goblin mask</li>
<li>Fake moustache</li>
<li>Dolphin mask</li>
<li>Demon mask</li>
<li>Chameleon gas mask 250</li>
</ul>
Costumes - All costumes are 100 except the hoodies which are 50!
<ul>
<li>Black bunny girl outfit (black suit and rabbit ears)</li>
<li>White bunny girl outfit (white suit and rabbit ears)</li>
<li>Corgi hoodie</li>
<li>Sexy clown</li>
<li>nyan girl</li>
<li>Wizard</li>
<li>Chicken</li>
<li>Carp hoodie</li>
<li>Sexy mime</li>
<li>Pirate</li>
<li>Commie</li>
<li>Plague doctor</li>
<li>Imperium monk</li>
<li>Cute witch</li>
<li>Gladiator</li>
</ul>
Toys and misc - ALL THESE ARE 50
<ul>
<li>Toy sword</li>
<li>Water flower</li>
<li>Stick horse</li>
<li>Replica katana</li>
<li>Magic conch</li>
<li>Magic 8-ball</li>
<li>Foam sword</li>
<li>Foam crossbow (with 5 bolts)</li>
<li>Bosun's whistle</li>
<li>Golden cup</li>
<li>Havana cigar case</li>
<li>Casino wallet (to keep after shift)</li>
<li>Casino card deck (to keep after shift)</li>
</ul>
Booze - ALL BOOZE IS 50
<ul>
<li>Redeemer brew</li>
<li>Warlock velvet</li>
<li>Wrapp artiste patron</li>
<li>Flask of holy water</li>
<li>College girl goldschlager</li>
<li>Gilthari luxury champagne</li>
<li>Bottle of nothing</li>
<li>Special blend whiskey</li>
<li>Akvavit</li>
</ul>
Pets
<ul>
<li>Armadillo 150</li>
<li>Cat 150</li>
<li>Goat 150</li>
<li>Fox 150</li>
<li>Lizard 150</li>
<li>Penguin 150</li>
<li>Goose 200</li>
<li>Chicken 200</li>
<li>Cow 200</li>
<li>Corgi 200</li>
<li>Snake 200</li>
<li>Yithian 200</li>
<li>Tindalos 200</li>
<li>Fennec 300</li>
<li>Red Panda 300</li>
<li>Horse 300</li>
<li>Otie 500</li>
<li>Chonker Otie 500</li>
<li>Zorgoia 500</li>
</ul>
Mechs
<ul>
<li>Mining Ripley 1000</li>
<li>Firefighter Ripley 750</li>
<li>Serenity 1500</li>
<li>Odysseus 1250</li>
<li>Phazon Scuttlebug 2000</li>
<li>Phazon Janus 3500</li>
<li>Scarab 500</li>
<li>Shuttlepod 250</li>
<li>´Shuttlecraft 500</li>
</ul>
Implants
<ul>
<li>Implanter 100 (A basic empty implanter, you are going to need this to implant yourself with cyberntic augments)</li>
<li>Implant: Tazer 1000 (A cybernetic implant that allows one to spawn a personal defense taser)</li>
<li>Implant: Medkit 500 (A cybernetic implant that allows you to spawn all the tools needed for surgery)</li>
<li>Implant: Shades 750 (A cybernetic implant that will spawn protective thermoshades upon your eyes, AR included!)</li>
<li>Implant: Sprinter 1500 (A cybernetic implant that will give you that extra kick of energy to run faster!)</li>
<li>Implant: Toolkit 500 (A cybernetic implant that allows you to spawn all the tools needed for engineering)</li>
<li>Implant: Language 1000 (A cybernetic implant that allows you to understand almost all languages)</li>
<li>Implant: Analyzer 500 (A cybernetic implant that allows one to spawn a Portable Resonant Analyzer for any science needs)</li>
<li>Implant: Size Control 500 (A cybernetic implant that allows one to change the size of others via specific voice commands)</li>
</ul>
This section was outdated, someone better write it.
Thats it for prizes! <br><br>
+106 -124
View File
@@ -48,11 +48,11 @@
var/datum/data/casino_prize/currently_vending = null // What we're requesting payment for right now
var/list/log = list() //Log only SS13 staff is allowed to look at, CKEYS are listed here for record keeping of prizes and players for events!
var/category_weapons = 1 //For listing categories, if false then prizes of this categories cant be obtained nor bought for post-shift enjoyment
var/category_gear = 1 //If 1 prizes will be only logged
var/category_clothing = 1 //If 2 prizes will both be logged and spawned
var/category_misc = 1
var/category_drinks = 1
var/category_weapons = 2 //For listing categories, if false then prizes of this categories cant be obtained nor bought for post-shift enjoyment
var/category_gear = 2 //If 1 prizes will be only logged
var/category_clothing = 2 //If 2 prizes will both be logged and spawned
var/category_misc = 2
var/category_drinks = 2
var/category_implants = 1
var/category_event = 1 //For special events, holidays, etc
@@ -62,138 +62,120 @@
item_list = list()
item_list["Weapons"] = list(
CASINO_PRIZE("Scepter", /obj/item/weapon/scepter, 1, 500, "weapons"),
CASINO_PRIZE("Chain of Command", /obj/item/weapon/melee/chainofcommand, 1, 250, "weapons"),
CASINO_PRIZE("Size Gun", /obj/item/weapon/gun/energy/sizegun, 1, 100, "weapons"),
CASINO_PRIZE("Advanced Particle Rifle", /obj/item/weapon/gun/energy/particle/advanced, 1, 500, "weapons"),
CASINO_PRIZE("Temperature Gun", /obj/item/weapon/gun/energy/temperature, 1, 250, "weapons"),
CASINO_PRIZE("Alien Pistol", /obj/item/weapon/gun/energy/alien, 1, 1000, "weapons"),
CASINO_PRIZE("Floral Gun", /obj/item/weapon/gun/energy/floragun, 1, 250, "weapons"),
CASINO_PRIZE("Net Gun", /obj/item/weapon/gun/energy/netgun, 1, 500, "weapons"),
CASINO_PRIZE("Scepter", /obj/item/weapon/scepter, 1, 2500, "weapons"),
CASINO_PRIZE("Rapier", /obj/item/weapon/melee/rapier, 1, 3000, "weapons"),
CASINO_PRIZE("Chain of Command", /obj/item/weapon/melee/chainofcommand, 1, 1250, "weapons"),
CASINO_PRIZE("Golden Bat", /obj/item/weapon/material/twohanded/baseballbat/gold, 1, 1000, "weapons"),
CASINO_PRIZE("Size Gun", /obj/item/weapon/gun/energy/sizegun, 1, 1500, "weapons"),
CASINO_PRIZE("Gradual Size Gun", /obj/item/device/slow_sizegun, 1, 1500, "weapons"),
CASINO_PRIZE("Metamorphosis Ray", /obj/item/weapon/gun/energy/mouseray/metamorphosis, 1, 6000, "weapons"),
CASINO_PRIZE("Net Gun", /obj/item/weapon/gun/energy/netgun, 1, 3000, "weapons"),
)
item_list["Gear"] = list(
CASINO_PRIZE("Experimental Welder", /obj/item/weapon/weldingtool/experimental, 1, 500, "gear"),
CASINO_PRIZE("Chameleon Tie", /obj/item/clothing/accessory/chameleon, 1, 250, "gear"),
CASINO_PRIZE("Chemsprayer", /obj/item/weapon/reagent_containers/spray/chemsprayer, 1, 250, "gear"),
CASINO_PRIZE("Bluespace Beaker", /obj/item/weapon/reagent_containers/glass/beaker/bluespace, 1, 200, "gear"),
CASINO_PRIZE("Cryo Beaker", /obj/item/weapon/reagent_containers/glass/beaker/noreact, 1, 200, "gear"),
CASINO_PRIZE("Chemsprayer", /obj/item/weapon/reagent_containers/spray/chemsprayer, 1, 1250, "gear"),
CASINO_PRIZE("Bluespace Beaker", /obj/item/weapon/reagent_containers/glass/beaker/bluespace, 1, 1000, "gear"),
CASINO_PRIZE("Cryo Beaker", /obj/item/weapon/reagent_containers/glass/beaker/noreact, 1, 1000, "gear"),
CASINO_PRIZE("Golden Pickaxe", /obj/item/weapon/pickaxe/gold, 1, 1000, "gear"),
)
item_list["Clothing"] = list(
CASINO_PRIZE("Shark mask", /obj/item/clothing/mask/shark, 1, 50, "clothing"),
CASINO_PRIZE("Pig mask", /obj/item/clothing/mask/pig, 1, 50, "clothing"),
CASINO_PRIZE("Luchador mask", /obj/item/clothing/mask/luchador, 1, 50, "clothing"),
CASINO_PRIZE("Horse mask", /obj/item/clothing/mask/horsehead, 1, 50, "clothing"),
CASINO_PRIZE("Goblin mask", /obj/item/clothing/mask/goblin, 1, 50, "clothing"),
CASINO_PRIZE("Fake moustache", /obj/item/clothing/mask/fakemoustache, 1, 50, "clothing"),
CASINO_PRIZE("Dolphin mask", /obj/item/clothing/mask/dolphin, 1, 50, "clothing"),
CASINO_PRIZE("Demon mask", /obj/item/clothing/mask/demon, 1, 50, "clothing"),
CASINO_PRIZE("Chameleon mask", /obj/item/clothing/under/chameleon, 1, 250, "clothing"),
CASINO_PRIZE("Ian costume", /obj/item/clothing/suit/storage/hooded/costume/ian, 1, 50, "clothing"),
CASINO_PRIZE("Carp costume", /obj/item/clothing/suit/storage/hooded/costume/carp, 1, 50, "clothing"),
CASINO_PRIZE("Plague doctor costume", /obj/item/weapon/storage/box/casino/costume_plaguedoctor, 1, 100, "clothing"),
CASINO_PRIZE("Wizard costume", /obj/item/weapon/storage/box/casino/costume_wizard, 1, 100, "clothing"),
CASINO_PRIZE("Pirate costume", /obj/item/weapon/storage/box/casino/costume_pirate, 1, 100, "clothing"),
CASINO_PRIZE("Commie costume", /obj/item/weapon/storage/box/casino/costume_commie, 1, 100, "clothing"),
CASINO_PRIZE("Marine costume", /obj/item/weapon/storage/box/casino/costume_marine, 1, 100, "clothing"),
CASINO_PRIZE("Cowboy costume", /obj/item/weapon/storage/box/casino/costume_cowboy, 1, 100, "clothing"),
CASINO_PRIZE("Shark mask", /obj/item/clothing/mask/shark, 1, 250, "clothing"),
CASINO_PRIZE("Pig mask", /obj/item/clothing/mask/pig, 1, 250, "clothing"),
CASINO_PRIZE("Luchador mask", /obj/item/clothing/mask/luchador, 1, 250, "clothing"),
CASINO_PRIZE("Horse mask", /obj/item/clothing/mask/horsehead, 1, 250, "clothing"),
CASINO_PRIZE("Goblin mask", /obj/item/clothing/mask/goblin, 1, 250, "clothing"),
CASINO_PRIZE("Fake moustache", /obj/item/clothing/mask/fakemoustache, 1, 250, "clothing"),
CASINO_PRIZE("Dolphin mask", /obj/item/clothing/mask/dolphin, 1, 250, "clothing"),
CASINO_PRIZE("Demon mask", /obj/item/clothing/mask/demon, 1, 250, "clothing"),
CASINO_PRIZE("Chameleon mask", /obj/item/clothing/under/chameleon, 1, 1000, "clothing"),
CASINO_PRIZE("Chameleon tie", /obj/item/clothing/accessory/chameleon, 1, 750, "clothing"),
CASINO_PRIZE("Ian costume", /obj/item/clothing/suit/storage/hooded/costume/ian, 1, 250, "clothing"),
CASINO_PRIZE("Carp costume", /obj/item/clothing/suit/storage/hooded/costume/carp, 1, 250, "clothing"),
CASINO_PRIZE("Plague doctor costume", /obj/item/weapon/storage/box/casino/costume_plaguedoctor, 1, 500, "clothing"),
CASINO_PRIZE("Wizard costume", /obj/item/weapon/storage/box/casino/costume_wizard, 1, 500, "clothing"),
CASINO_PRIZE("Pirate costume", /obj/item/weapon/storage/box/casino/costume_pirate, 1, 500, "clothing"),
CASINO_PRIZE("Commie costume", /obj/item/weapon/storage/box/casino/costume_commie, 1, 500, "clothing"),
CASINO_PRIZE("Marine costume", /obj/item/weapon/storage/box/casino/costume_marine, 1, 500, "clothing"),
CASINO_PRIZE("Cowboy costume", /obj/item/weapon/storage/box/casino/costume_cowboy, 1, 500, "clothing"),
CASINO_PRIZE("Golden Collar", /obj/item/clothing/accessory/collar/gold, 1, 250, "clothing"),
CASINO_PRIZE("Decorative Casino Sentient Prize Collar", /obj/item/clothing/accessory/collar/casinosentientprize_fake, 1, 100, "clothing"),
)
item_list["Donk Soft"] = list(
CASINO_PRIZE("Donk-Soft shotgun", /obj/item/weapon/gun/projectile/shotgun/pump/toy, 1, 250, "misc"),
CASINO_PRIZE("Donk-Soft mosin-nagant", /obj/item/weapon/gun/projectile/shotgun/pump/toy/moistnugget, 1, 250, "misc"),
CASINO_PRIZE("Donk-Soft pistol", /obj/item/weapon/gun/projectile/pistol/toy, 1, 150, "misc"),
CASINO_PRIZE("Donk-Soft levergun", /obj/item/weapon/gun/projectile/shotgun/pump/toy/levergun, 1, 250, "misc"),
CASINO_PRIZE("Donk-Soft commemorative pistol", /obj/item/weapon/gun/projectile/pistol/toy/n99, 1, 150, "misc"),
CASINO_PRIZE("Donk-Soft revolver", /obj/item/weapon/gun/projectile/revolver/toy, 1, 150, "misc"),
CASINO_PRIZE("Donk-Soft big-iron", /obj/item/weapon/gun/projectile/revolver/toy/big_iron, 1, 150, "misc"),
CASINO_PRIZE("Donk-Soft crossbow", /obj/item/weapon/gun/projectile/revolver/toy/crossbow, 1, 100, "misc"),
CASINO_PRIZE("Donk-Soft sawn off shotgun", /obj/item/weapon/gun/projectile/revolver/toy/sawnoff, 1, 200, "misc"),
CASINO_PRIZE("Donk-Soft SMG", /obj/item/weapon/gun/projectile/automatic/toy, 1, 300, "misc"),
CASINO_PRIZE("Foam Darts", /obj/item/ammo_magazine/ammo_box/foam, 1, 50, "misc"),
CASINO_PRIZE("Riot Darts", /obj/item/ammo_magazine/ammo_box/foam/riot, 1, 100, "misc"),
CASINO_PRIZE("Donk-Soft shotgun", /obj/item/weapon/gun/projectile/shotgun/pump/toy, 1, 1000, "misc"),
CASINO_PRIZE("Donk-Soft mosin-nagant", /obj/item/weapon/gun/projectile/shotgun/pump/toy/moistnugget, 1, 1000, "misc"),
CASINO_PRIZE("Donk-Soft pistol", /obj/item/weapon/gun/projectile/pistol/toy, 1, 800, "misc"),
CASINO_PRIZE("Donk-Soft levergun", /obj/item/weapon/gun/projectile/shotgun/pump/toy/levergun, 1, 1000, "misc"),
CASINO_PRIZE("Donk-Soft commemorative pistol", /obj/item/weapon/gun/projectile/pistol/toy/n99, 1, 750, "misc"),
CASINO_PRIZE("Donk-Soft revolver", /obj/item/weapon/gun/projectile/revolver/toy, 1, 750, "misc"),
CASINO_PRIZE("Donk-Soft big-iron", /obj/item/weapon/gun/projectile/revolver/toy/big_iron, 1, 750, "misc"),
CASINO_PRIZE("Donk-Soft crossbow", /obj/item/weapon/gun/projectile/revolver/toy/crossbow, 1, 600, "misc"),
CASINO_PRIZE("Donk-Soft sawn off shotgun", /obj/item/weapon/gun/projectile/revolver/toy/sawnoff, 1, 800, "misc"),
CASINO_PRIZE("Donk-Soft SMG", /obj/item/weapon/gun/projectile/automatic/toy, 1, 1200, "misc"),
CASINO_PRIZE("Foam Darts", /obj/item/ammo_magazine/ammo_box/foam, 1, 100, "misc"),
CASINO_PRIZE("Riot Darts", /obj/item/ammo_magazine/ammo_box/foam/riot, 1, 200, "misc"),
)
item_list["Miscellaneous"] = list(
CASINO_PRIZE("Toy sword", /obj/item/toy/sword, 1, 50, "misc"),
CASINO_PRIZE("Waterflower", /obj/item/weapon/reagent_containers/spray/waterflower, 1, 50, "misc"),
CASINO_PRIZE("Horse stick", /obj/item/toy/stickhorse, 1, 50, "misc"),
CASINO_PRIZE("Katana", /obj/item/toy/katana, 1, 50, "misc"),
CASINO_PRIZE("Conch", /obj/item/toy/eight_ball/conch, 1, 50, "misc"),
CASINO_PRIZE("Eight ball", /obj/item/toy/eight_ball, 1, 50, "misc"),
CASINO_PRIZE("Foam sword", /obj/item/weapon/material/sword/foam, 1, 50, "misc"),
CASINO_PRIZE("Whistle", /obj/item/toy/bosunwhistle, 1, 50, "misc"),
CASINO_PRIZE("Golden cup", /obj/item/weapon/reagent_containers/food/drinks/golden_cup, 1, 50, "misc"),
CASINO_PRIZE("Quality cigars", /obj/item/weapon/storage/fancy/cigar/havana, 1, 50, "misc"),
CASINO_PRIZE("Casino wallet", /obj/item/weapon/storage/wallet/casino, 1, 50, "misc"),
CASINO_PRIZE("Casino cards", /obj/item/weapon/deck/cards/casino, 1, 50, "misc"),
CASINO_PRIZE("Casino Sentient Prize Collar", /obj/item/clothing/accessory/collar/casinoslave_fake, 1, 50, "misc"),
CASINO_PRIZE("Instrument: Accordion", /obj/item/instrument/accordion, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Banjo", /obj/item/instrument/banjo, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Musical bikehorn", /obj/item/instrument/bikehorn, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Electric guitar", /obj/item/instrument/eguitar, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Glockenspiel", /obj/item/instrument/glockenspiel, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Guitar", /obj/item/instrument/guitar, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Harmonica", /obj/item/instrument/harmonica, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Synthethic Piano", /obj/item/instrument/piano_synth, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Recorder", /obj/item/instrument/recorder, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Saxophone", /obj/item/instrument/saxophone, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Trombone", /obj/item/instrument/trombone, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Trumpet", /obj/item/instrument/trumpet, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Violin", /obj/item/instrument/violin, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Xylophone", /obj/item/instrument/xylophone, 1, 100, "misc"),
CASINO_PRIZE("Instrument: Golden fiddle", /obj/item/instrument/violin/golden, 1, 250, "misc"),
CASINO_PRIZE("Instrument: Trumpet (warning: spooky)", /obj/item/instrument/trumpet/spectral, 1, 200, "misc"),
CASINO_PRIZE("Instrument: Trombone (warning: spooky)", /obj/item/instrument/trombone/spectral, 1, 200, "misc"),
CASINO_PRIZE("Instrument: Saxophone (warning: spooky)", /obj/item/instrument/saxophone/spectral, 1, 200, "misc"),
CASINO_PRIZE("Instrument: Musical Moth (you monster)", /obj/item/instrument/musicalmoth, 1, 100, "misc"),
CASINO_PRIZE("Winner's Medal", /obj/item/clothing/accessory/medal/gold/casino, 1, 30000, "misc"),
CASINO_PRIZE("Golden ID card", /obj/item/weapon/card/id/gold, 1, 1000, "misc"),
CASINO_PRIZE("Gold-trimmed pen", /obj/item/weapon/pen/fountain5, 1, 50, "misc"),
CASINO_PRIZE("Golden pen", /obj/item/weapon/pen/fountain7, 1, 350, "misc"),
CASINO_PRIZE("Toy sword", /obj/item/toy/sword, 1, 200, "misc"),
CASINO_PRIZE("Waterflower", /obj/item/weapon/reagent_containers/spray/waterflower, 1, 100, "misc"),
CASINO_PRIZE("Horse stick", /obj/item/toy/stickhorse, 1, 100, "misc"),
CASINO_PRIZE("Toy katana", /obj/item/toy/katana, 1, 200, "misc"),
CASINO_PRIZE("Magic conch", /obj/item/toy/eight_ball/conch, 1, 100, "misc"),
CASINO_PRIZE("Magic eight ball", /obj/item/toy/eight_ball, 1, 100, "misc"),
CASINO_PRIZE("Foam sword", /obj/item/weapon/material/sword/foam, 1, 200, "misc"),
CASINO_PRIZE("Whistle", /obj/item/toy/bosunwhistle, 1, 100, "misc"),
CASINO_PRIZE("Golden cup", /obj/item/weapon/reagent_containers/food/drinks/golden_cup, 1, 250, "misc"),
CASINO_PRIZE("Quality cigars", /obj/item/weapon/storage/fancy/cigar/havana, 1, 100, "misc"),
CASINO_PRIZE("Golden zippo lighter", /obj/item/weapon/flame/lighter/zippo/gold, 1, 100, "misc"),
CASINO_PRIZE("Candelabra", /obj/item/weapon/flame/candle/candelabra/everburn, 1, 400, "misc"),
CASINO_PRIZE("Casino wallet", /obj/item/weapon/storage/wallet/casino, 1, 200, "misc"),
CASINO_PRIZE("Casino cards", /obj/item/weapon/deck/cards/casino, 1, 200, "misc"),
CASINO_PRIZE("Instrument: Accordion", /obj/item/instrument/accordion, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Banjo", /obj/item/instrument/banjo, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Musical bikehorn", /obj/item/instrument/bikehorn, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Electric guitar", /obj/item/instrument/eguitar, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Glockenspiel", /obj/item/instrument/glockenspiel, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Guitar", /obj/item/instrument/guitar, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Harmonica", /obj/item/instrument/harmonica, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Synthethic Piano", /obj/item/instrument/piano_synth, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Recorder", /obj/item/instrument/recorder, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Saxophone", /obj/item/instrument/saxophone, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Trombone", /obj/item/instrument/trombone, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Trumpet", /obj/item/instrument/trumpet, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Violin", /obj/item/instrument/violin, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Xylophone", /obj/item/instrument/xylophone, 1, 500, "misc"),
CASINO_PRIZE("Instrument: Golden fiddle", /obj/item/instrument/violin/golden, 1, 1500, "misc"),
CASINO_PRIZE("Instrument: Trumpet (warning: spooky)", /obj/item/instrument/trumpet/spectral, 1, 1000, "misc"),
CASINO_PRIZE("Instrument: Trombone (warning: spooky)", /obj/item/instrument/trombone/spectral, 1, 1000, "misc"),
CASINO_PRIZE("Instrument: Saxophone (warning: spooky)", /obj/item/instrument/saxophone/spectral, 1, 1000, "misc"),
CASINO_PRIZE("Instrument: Musical Moth (you monster)", /obj/item/instrument/musicalmoth, 1, 500, "misc"),
)
item_list["Drinks"] = list(
CASINO_PRIZE("Redeemer's brew", /obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew, 1, 50, "drinks"),
CASINO_PRIZE("Poison wine", /obj/item/weapon/reagent_containers/food/drinks/bottle/pwine, 1, 50, "drinks"),
CASINO_PRIZE("Patron", /obj/item/weapon/reagent_containers/food/drinks/bottle/patron, 1, 50, "drinks"),
CASINO_PRIZE("Holy water", /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, 1, 50, "drinks"),
CASINO_PRIZE("Goldschlager", /obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager, 1, 50, "drinks"),
CASINO_PRIZE("Champagne", /obj/item/weapon/reagent_containers/food/drinks/bottle/champagne, 1, 50, "drinks"),
CASINO_PRIZE("Bottle of Nothing", /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing, 1, 50, "drinks"),
CASINO_PRIZE("Whiskey bliss", /obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey, 1, 50, "drinks"),
CASINO_PRIZE("Redeemer's brew", /obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew, 1, 150, "drinks"),
CASINO_PRIZE("Poison wine", /obj/item/weapon/reagent_containers/food/drinks/bottle/pwine, 1, 150, "drinks"),
CASINO_PRIZE("Patron", /obj/item/weapon/reagent_containers/food/drinks/bottle/patron, 1, 150, "drinks"),
CASINO_PRIZE("Holy water", /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, 1, 150, "drinks"),
CASINO_PRIZE("Goldschlager", /obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager, 1, 150, "drinks"),
CASINO_PRIZE("Champagne", /obj/item/weapon/reagent_containers/food/drinks/bottle/champagne, 1, 150, "drinks"),
CASINO_PRIZE("Bottle of Nothing", /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing, 1, 150, "drinks"),
CASINO_PRIZE("Whiskey bliss", /obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey, 1, 150, "drinks"),
)
item_list["Pets"] = list(
CASINO_PRIZE("Cat", /obj/item/weapon/grenade/spawnergrenade/casino, 1, 150, "pets"),
CASINO_PRIZE("Chicken", /obj/item/weapon/grenade/spawnergrenade/casino/chicken, 1, 200, "pets"),
CASINO_PRIZE("Cow", /obj/item/weapon/grenade/spawnergrenade/casino/cow, 1, 200, "pets"),
CASINO_PRIZE("Corgi", /obj/item/weapon/grenade/spawnergrenade/casino/corgi, 1, 200, "pets"),
CASINO_PRIZE("Fox", /obj/item/weapon/grenade/spawnergrenade/casino/fox, 1, 150, "pets"),
CASINO_PRIZE("Red panda", /obj/item/weapon/grenade/spawnergrenade/casino/redpanda, 1, 300, "pets"),
CASINO_PRIZE("Otie", /obj/item/weapon/grenade/spawnergrenade/casino/otie, 1, 500, "pets"),
CASINO_PRIZE("Snake", /obj/item/weapon/grenade/spawnergrenade/casino/snake, 1, 200, "pets"),
CASINO_PRIZE("Penguin", /obj/item/weapon/grenade/spawnergrenade/casino/penguin, 1, 150, "pets"),
CASINO_PRIZE("Fennec", /obj/item/weapon/grenade/spawnergrenade/casino/fennec, 1, 300, "pets"),
)
item_list["Mechs and Rigs"] = list(
CASINO_PRIZE("Mech:Mining Ripley", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/mining, 1, 1000, "mechs"),
CASINO_PRIZE("Mech:Firefighter Ripley", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/firefighter, 1, 750, "mechs"),
CASINO_PRIZE("Mech:Odysseus", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/Odysseus, 1, 1250, "mechs"),
CASINO_PRIZE("Mech:Shuttlepod", /obj/item/weapon/grenade/spawnergrenade/casino/gygax/shuttlepod, 1, 250, "mechs"),
CASINO_PRIZE("Rig: Solgov engineering hardsuit control module", /obj/item/weapon/rig/bayeng, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Solgov medical hardsuit control module", /obj/item/weapon/rig/baymed, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Advanced voidsuit control module", /obj/item/weapon/rig/ce, 1, 500, "mechs"),
CASINO_PRIZE("Rig: Combat hardsuit control module", /obj/item/weapon/rig/combat, 1, 750, "mechs"),
CASINO_PRIZE("Rig: ERT-J suit control module (Elite Janitor NT approved)", /obj/item/weapon/rig/ert/janitor, 1, 250, "mechs"),
CASINO_PRIZE("Rig: Augmented tie (Elite Paper-Pusher NT approved)", /obj/item/weapon/rig/internalaffairs, 1, 250, "mechs"),
CASINO_PRIZE("Rig: Industrial suit control module", /obj/item/weapon/rig/industrial, 1, 300, "mechs"),
CASINO_PRIZE("Rig: Rescue suit control module", /obj/item/weapon/rig/medical, 1, 300, "mechs"),
)
item_list["Implants"] = list(
CASINO_PRIZE("Implanter (Remember to get one unless you want to borrow from station!)", /obj/item/weapon/implanter, 1, 100, "implants"),
CASINO_PRIZE("Implant: Tazer", /obj/item/weapon/implantcase/taser, 1, 1000, "implants"),
CASINO_PRIZE("Implant: Medkit", /obj/item/weapon/implantcase/medkit, 1, 500, "implants"),
CASINO_PRIZE("Implant: Shades", /obj/item/weapon/implantcase/shades, 1, 750, "implants"),
CASINO_PRIZE("Implant: Sprinter", /obj/item/weapon/implantcase/sprinter, 1, 1500, "implants"),
CASINO_PRIZE("Implant: Toolkit", /obj/item/weapon/implantcase/toolkit, 1, 500, "implants"),
CASINO_PRIZE("Implant: Language", /obj/item/weapon/implantcase/vrlanguage, 1, 1000, "implants"),
CASINO_PRIZE("Implant: Analyzer", /obj/item/weapon/implantcase/analyzer, 1, 500, "implants"),
CASINO_PRIZE("Implant: Size control", /obj/item/weapon/implant/sizecontrol , 1, 500, "implants"),
)
item_list["Event"] = list(
CASINO_PRIZE("Cat", /obj/item/weapon/grenade/spawnergrenade/casino, 1, 700, "pets"),
CASINO_PRIZE("Chicken", /obj/item/weapon/grenade/spawnergrenade/casino/chicken, 1, 700, "pets"),
CASINO_PRIZE("Cow", /obj/item/weapon/grenade/spawnergrenade/casino/cow, 1, 700, "pets"),
CASINO_PRIZE("Corgi", /obj/item/weapon/grenade/spawnergrenade/casino/corgi, 1, 900, "pets"),
CASINO_PRIZE("Fox", /obj/item/weapon/grenade/spawnergrenade/casino/fox, 1, 700, "pets"),
CASINO_PRIZE("Red panda", /obj/item/weapon/grenade/spawnergrenade/casino/redpanda, 1, 1200, "pets"),
CASINO_PRIZE("Otie", /obj/item/weapon/grenade/spawnergrenade/casino/otie, 1, 1500, "pets"),
CASINO_PRIZE("Snake", /obj/item/weapon/grenade/spawnergrenade/casino/snake, 1, 900, "pets"),
CASINO_PRIZE("Penguin", /obj/item/weapon/grenade/spawnergrenade/casino/penguin, 1, 900, "pets"),
CASINO_PRIZE("Fennec", /obj/item/weapon/grenade/spawnergrenade/casino/fennec, 1, 1200, "pets"),
CASINO_PRIZE("Bird", /obj/item/weapon/grenade/spawnergrenade/casino/goldcrest, 1, 1500, "pets"),
CASINO_PRIZE("Capture Crystal", /obj/item/capture_crystal, 1, 3000, "pets"),
)
/obj/machinery/casino_prize_dispenser/power_change()
+1 -1
View File
@@ -199,7 +199,7 @@
if (symbol1 == "platinum coin" && symbol2 == "platinum coin" && symbol3 == "platinum coin")
output = "<span class='notice'>Three platinum coins! The slot machine deposits a platinum chip!</span>"
platinumwin = TRUE;
platinumwin = TRUE
celebrate = 1
icon_state = initial(icon_state) // Set it back to the original iconstate.
+6 -1
View File
@@ -2,7 +2,7 @@
name = "Casino Creature Container (Cat)"
desc = "It is set to detonate in 5 seconds. It will release a cat won from the casino prize vendor!"
icon = 'icons/obj/casino.dmi'
icon_state = "casino"
icon_state = "casino_delivery"
item_state = "flashbang"
origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
spawner_type = /mob/living/simple_mob/animal/passive/cat
@@ -75,6 +75,11 @@
name = "Casino Creature Container (Otie)"
spawner_type = /mob/living/simple_mob/otie/friendly
/obj/item/weapon/grenade/spawnergrenade/casino/goldcrest
desc = "It is set to detonate in 5 seconds. It will release a bird won from the casino prize vendor!"
name = "Casino Creature Container (Bird)"
spawner_type = /mob/living/simple_mob/animal/passive/bird/goldcrest
//
// Mecha
//
+5 -3
View File
@@ -35,7 +35,7 @@
var/savefile/F = new /savefile(path)
if(!F) return 0
if(!F) return 0
var/persist_item
F["persist item"] >> persist_item
@@ -224,8 +224,6 @@
persist_storable = FALSE
/obj/item/weapon/gun/energy/sizegun/admin
persist_storable = FALSE
/obj/item/weapon/gun/energy/sizegun/abductor
persist_storable = FALSE
/obj/item/stack
persist_storable = FALSE
/obj/item/weapon/book
@@ -251,4 +249,8 @@
/obj/item/weapon/stock_parts
persist_storable = FALSE
/obj/item/weapon/rcd
persist_storable = FALSE
/obj/item/weapon/spacecash
persist_storable = FALSE
/obj/item/weapon/spacecasinocash
persist_storable = FALSE
@@ -280,6 +280,10 @@
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by high ranking officials. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but distinguished veteran staff."
/obj/item/clothing/accessory/medal/gold/casino
name = "medal of true lucky winner"
desc = "A gaudy golden medal with a logo of a casino engraved on top. The only achievement you had to earn this was great luck or great richness, neither of which is an achievement. Still, it instills a feeling of hope and smell of fresh bagels."
// Base type for 'medals' found in a "dungeon" submap, as a sort of trophy to celebrate the player's conquest.
/obj/item/clothing/accessory/medal/dungeon
@@ -391,27 +391,27 @@
item_state = "talonpin"
overlay_state = "talonpin"
//Casino Slave Collar
//Casino Sentient Prize Collar
/obj/item/clothing/accessory/collar/casinoslave
name = "a disabled Sentient Prize Collar"
/obj/item/clothing/accessory/collar/casinosentientprize
name = "disabled Sentient Prize Collar"
desc = "A collar worn by sentient prizes registered to a SPASM. Although the red text on it shows its disconnected and nonfunctional."
icon_state = "casinoslave"
item_state = "casinoslave"
overlay_state = "casinoslave"
var/slavename = null //Name for system to put on collar description
var/sentientprizename = null //Name for system to put on collar description
var/ownername = null //Name for system to put on collar description
var/slaveckey = null //Ckey for system to check who is the person and ensure no abuse of system or errors
var/slaveflavor = null //Description to show on the SPASM
var/slaveooc = null //OOC text to show on the SPASM
var/sentientprizeckey = null //Ckey for system to check who is the person and ensure no abuse of system or errors
var/sentientprizeflavor = null //Description to show on the SPASM
var/sentientprizeooc = null //OOC text to show on the SPASM
/obj/item/clothing/accessory/collar/casinoslave/attack_self(mob/user as mob)
/obj/item/clothing/accessory/collar/casinosentientprize/attack_self(mob/user as mob)
//keeping it blank so people don't tag and reset collar status
/obj/item/clothing/accessory/collar/casinoslave_fake
name = "a Sentient Prize Collar"
/obj/item/clothing/accessory/collar/casinosentientprize_fake
name = "Sentient Prize Collar"
desc = "A collar worn by sentient prizes registered to a SPASM. This one has been disconnected from the system and is now an accessory!"
icon_state = "casinoslave_owned"
+6 -6
View File
@@ -10,7 +10,7 @@
anchored = 1
/obj/machinery/chipmachine/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/spacecash))
if(istype(I,/obj/item/weapon/spacecash) && (I:worth >= 5))
//consume the money
if(prob(50))
playsound(loc, 'sound/items/polaroid1.ogg', 50, 1)
@@ -30,7 +30,7 @@
playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
user << "<span class='info'>You insert [I] into [src].</span>"
spawn_money(round(I:worth/5), src.loc)
spawn_money(round(I:worth*5), src.loc)
src.attack_hand(user)
qdel(I)
@@ -64,7 +64,7 @@
h_user.drop_from_inventory(src)
h_user.drop_from_inventory(SC)
h_user.put_in_hands(SC)
user << "<span class='notice'>You combine the casino chips to a stack of [SC.worth] of credits.</span>"
user << "<span class='notice'>You combine the casino chips to a stack of [SC.worth] casino credits.</span>"
qdel(src)
/obj/item/weapon/spacecasinocash/update_icon()
@@ -72,7 +72,7 @@
name = "[worth] casino credit\s"
if(worth in list(1000,500,200,100,50,20,10,1))
icon_state = "spacecasinocash[worth]"
desc = "It's a stack of casino chips with a combined value of [worth] credits."
desc = "It's a stack of casino chips with a combined value of [worth] casino credits."
return
var/sum = src.worth
var/num = 0
@@ -93,7 +93,7 @@
M.Turn(pick(-45, -27.5, 0, 0, 0, 0, 0, 0, 0, 27.5, 45))
banknote.transform = M
src.overlays += banknote
src.desc = "They are worth [worth] of credits."
src.desc = "They are worth [worth] casino credits."
/obj/item/weapon/spacecasinocash/proc/adjust_worth(var/adjust_worth = 0, var/update = 1)
worth += adjust_worth
@@ -176,7 +176,7 @@
/proc/spawn_casinochips(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
var/obj/item/weapon/spacecasinocash/SC = new (spawnloc)
SC.set_worth(sum)
SC.set_worth(sum, TRUE)
if (ishuman(human_user) && !human_user.get_active_hand())
human_user.put_in_hands(SC)
return
+3 -3
View File
@@ -5,7 +5,7 @@
name = "size gun" //I have no idea why this was called shrink ray when this increased and decreased size.
desc = "A highly advanced ray gun with a knob on the side to adjust the size you desire. Warning: Do not insert into mouth."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "sizegun"
icon_state = "sizegun-shrink100"
item_state = "sizegun"
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi')
fire_sound = 'sound/weapons/wave.ogg'
@@ -82,7 +82,7 @@
creature well beyond any conceivable size. Only a handfull of these \
exist in the known universe and they are \
exclusively owned by NanoTrasen for research purposes."
icon_state = "sizegun_admin"
icon_state = "sizegun_admin-shrink100"
item_state = "sizegun_admin"
charge_cost = 0
projectile_type = /obj/item/projectile/beam/sizelaser/admin
@@ -105,7 +105,7 @@
name = "alien size gun"
desc = "A strange looking ray gun weapon with an adjustor knob on the side. The design is alien, but it bares a striking resemblence to the older model size guns that NT uses for research."
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_sizegun)
icon_state = "sizegun-abductor"
icon_state = "sizegun-abductor-shrink100"
item_state = "sizegun-abductor"
charge_cost = 0
projectile_type = /obj/item/projectile/beam/sizelaser/admin/alien
+4 -1
View File
@@ -3,7 +3,10 @@
requires_power = 0
dynamic_lighting = 0
/area/submap/casino_event
name = "\improper Space Casino"
requires_power = 0
dynamic_lighting = 0
// NEVER EVER use these on an actual included map.
+631
View File
@@ -0,0 +1,631 @@
"aa" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/turf/simulated/floor/tiled,/area/submap/casino_event)
"ab" = (/obj/structure/table/borosilicate,/turf/simulated/floor/tiled/eris/steel/bar_dance,/area/submap/casino_event)
"ac" = (/obj/structure/table/borosilicate,/obj/structure/dancepole,/turf/simulated/floor/tiled/eris/steel/bar_dance,/area/submap/casino_event)
"ad" = (/obj/structure/table/borosilicate,/turf/simulated/floor/tiled/eris/steel/bar_light,/area/submap/casino_event)
"ae" = (/turf/simulated/wall,/area/submap/casino_event)
"af" = (/obj/structure/table/bench/padded,/obj/effect/floor_decal/spline/plain,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/eris/steel/bar_dance,/area/submap/casino_event)
"ag" = (/obj/structure/table/bench/padded,/obj/effect/floor_decal/spline/plain,/turf/simulated/floor/tiled/eris/steel/bar_dance,/area/submap/casino_event)
"ah" = (/obj/structure/table/bench/padded,/obj/effect/floor_decal/spline/plain,/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/eris/steel/bar_dance,/area/submap/casino_event)
"ai" = (/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"aj" = (/obj/structure/bed/chair/bay/comfy/blue,/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"ak" = (/obj/machinery/light,/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"al" = (/obj/structure/table/darkglass,/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"am" = (/obj/structure/bed/chair/bay/comfy/blue{dir = 1},/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"an" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"ao" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"ap" = (/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"aq" = (/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"ar" = (/obj/machinery/computer/arcade/orion_trail,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"as" = (/obj/machinery/computer/arcade/battle,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"at" = (/obj/machinery/atm{pixel_y = 30},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"au" = (/obj/structure/flora/pottedplant/largebush,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"av" = (/obj/machinery/door/morgue{dir = 2; name = "Private Room"; req_access = null},/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
"aw" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"ax" = (/obj/item/weapon/stool/baystool/padded{dir = 1},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"ay" = (/obj/structure/flora/pottedplant/tall,/obj/effect/floor_decal/spline/plain{dir = 4},/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"az" = (/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"aA" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 8},/obj/effect/floor_decal/spline/plain{dir = 4},/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"aB" = (/obj/machinery/door/airlock{name = "Arcade"},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aC" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aD" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aE" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aF" = (/obj/machinery/clawmachine,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aG" = (/obj/structure/table/woodentable,/obj/machinery/light,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aH" = (/obj/structure/table/gamblingtable,/obj/item/weapon/storage/pill_bottle/dice_nerd,/obj/machinery/light,/turf/simulated/floor/carpet/retro,/area/submap/casino_event)
"aI" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"aJ" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"aK" = (/obj/structure/flora/pottedplant/tall,/obj/effect/floor_decal/spline/plain{dir = 8},/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"aL" = (/obj/structure/closet,/obj/random/junk,/obj/random/junk,/obj/random/maintenance,/turf/simulated/floor/plating,/area/submap/casino_event)
"aM" = (/obj/structure/closet,/obj/random/junk,/obj/random/junk,/obj/random/maintenance,/obj/random/maintenance,/turf/simulated/floor/plating,/area/submap/casino_event)
"aN" = (/obj/structure/table/steel,/obj/random/junk,/obj/random/maintenance,/turf/simulated/floor/plating,/area/submap/casino_event)
"aO" = (/turf/simulated/floor/plating,/area/submap/casino_event)
"aP" = (/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"aQ" = (/obj/structure/bed/chair/wood,/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"aR" = (/obj/structure/table/woodentable,/obj/machinery/light{dir = 4},/obj/effect/floor_decal/spline/plain{dir = 8},/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"aS" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/submap/casino_event)
"aT" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/submap/casino_event)
"aU" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"aV" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/submap/casino_event)
"aW" = (/obj/random/trash,/obj/structure/railing{dir = 8},/obj/structure/railing{dir = 1},/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"aX" = (/obj/random/trash,/obj/random/trash,/turf/simulated/floor/plating,/area/submap/casino_event)
"aY" = (/obj/random/trash,/obj/machinery/light/small{dir = 4},/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"aZ" = (/obj/structure/bed/chair/wood{dir = 1},/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"ba" = (/obj/structure/window/basic,/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"bb" = (/obj/machinery/door/airlock{id_tag = "L7 PGR 1"; name = "Private Game Room 1"},/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bc" = (/obj/machinery/door/airlock{id_tag = "L7 PGR 2"; name = "Private Game Room 2"},/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bd" = (/obj/machinery/door/airlock{id_tag = "L7 PGR 3"; name = "Private Game Room 3"},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"be" = (/obj/random/trash,/obj/random/trash,/obj/machinery/light/small,/obj/structure/railing{dir = 8},/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bf" = (/obj/random/trash,/obj/random/trash,/obj/random/junk,/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bg" = (/obj/random/trash_pile,/obj/random/trash,/obj/random/trash,/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bh" = (/obj/machinery/slot_machine,/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"bi" = (/obj/machinery/slot_machine,/obj/machinery/light{dir = 4},/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"bj" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/book/manual/wizzoffguide,/obj/item/weapon/deck/wizoff,/obj/item/weapon/storage/pill_bottle/dice_nerd,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cah,/obj/item/weapon/deck/cah/black,/obj/item/weapon/storage/dicecup,/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bk" = (/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bl" = (/obj/machinery/button/remote/airlock{id = "L7 PGR 1"; name = "Door Lock"; pixel_x = 24; pixel_y = 26; specialfunctions = 4},/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bm" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/book/manual/wizzoffguide,/obj/item/weapon/deck/wizoff,/obj/item/weapon/storage/pill_bottle/dice_nerd,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cah,/obj/item/weapon/deck/cah/black,/obj/item/weapon/storage/dicecup,/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bn" = (/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bo" = (/obj/machinery/button/remote/airlock{id = "L7 PGR 2"; name = "Door Lock"; pixel_x = 24; pixel_y = 26; specialfunctions = 4},/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bp" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/book/manual/wizzoffguide,/obj/item/weapon/deck/wizoff,/obj/item/weapon/storage/pill_bottle/dice_nerd,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cah,/obj/item/weapon/deck/cah/black,/obj/item/weapon/storage/dicecup,/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bq" = (/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"br" = (/obj/machinery/button/remote/airlock{id = "L7 PGR 3"; name = "Door Lock"; pixel_x = 24; pixel_y = 26; specialfunctions = 4},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bs" = (/obj/structure/railing{dir = 1},/obj/random/trash_pile,/turf/simulated/floor/plating,/area/submap/casino_event)
"bt" = (/obj/random/trash_pile,/obj/random/trash,/obj/random/junk,/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bu" = (/obj/random/trash,/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bv" = (/obj/item/weapon/stool/baystool/padded{dir = 1},/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"bw" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bx" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"by" = (/obj/structure/bed/chair/comfy/beige,/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bz" = (/obj/machinery/door/airlock/maintenance/common{name = "Trash Collection"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bA" = (/obj/structure/bed/chair/comfy/beige{dir = 4},/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bB" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bC" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor/carpet/purple,/area/submap/casino_event)
"bD" = (/obj/structure/bed/chair/comfy/beige{dir = 4},/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bE" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bF" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor/carpet/green,/area/submap/casino_event)
"bG" = (/obj/structure/bed/chair/comfy/beige{dir = 4},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bH" = (/obj/structure/table/gamblingtable,/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bI" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"bJ" = (/obj/random/trash_pile,/turf/simulated/floor/plating,/area/submap/casino_event)
"bK" = (/obj/random/trash_pile,/obj/effect/floor_decal/rust,/obj/random/junk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bL" = (/obj/effect/floor_decal/rust,/turf/simulated/floor/plating,/area/submap/casino_event)
"bM" = (/obj/effect/floor_decal/rust,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/submap/casino_event)
"bN" = (/obj/effect/floor_decal/rust,/obj/random/trash_pile,/turf/simulated/floor/plating,/area/submap/casino_event)
"bO" = (/obj/effect/floor_decal/rust,/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/submap/casino_event)
"bP" = (/obj/effect/floor_decal/rust,/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/submap/casino_event)
"bQ" = (/obj/machinery/vending/cola,/turf/simulated/floor/tiled/dark,/area/submap/casino_event)
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"iB" = (/obj/structure/casino_table/blackjack_r{dir = 1},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"iC" = (/obj/item/weapon/stool/baystool/padded{dir = 1},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"iD" = (/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/browndouble,/turf/simulated/floor/wood,/area/submap/casino_event)
"iE" = (/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/double,/turf/simulated/floor/wood,/area/submap/casino_event)
"iF" = (/obj/machinery/button/remote/airlock{id = "L7 Room 5"; name = "Door Lock"; pixel_x = 24; pixel_y = 26; specialfunctions = 4},/turf/simulated/floor/wood,/area/submap/casino_event)
"iG" = (/obj/machinery/door/airlock{id_tag = "casino_stall_1"; name = "Stall 1"},/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iH" = (/obj/machinery/door/airlock{name = "Backroom"},/turf/simulated/floor/wood,/area/submap/casino_event)
"iI" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/storage/pill_bottle/dice_nerd,/obj/item/weapon/storage/dicecup,/turf/simulated/floor/carpet/purcarpet,/area/submap/casino_event)
"iJ" = (/obj/machinery/computer/timeclock/premade/north,/turf/simulated/floor/tiled,/area/submap/casino_event)
"iK" = (/obj/machinery/item_bank{pixel_y = 28},/turf/simulated/floor/tiled,/area/submap/casino_event)
"iL" = (/turf/space,/area/submap/casino_event)
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"iN" = (/obj/structure/sink{pixel_y = 20},/obj/structure/mirror{pixel_y = 38},/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iO" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/simulated/floor/wood,/area/submap/casino_event)
"iP" = (/obj/structure/casino_table/blackjack_m{dir = 1},/obj/item/weapon/deck/cards/casino,/turf/simulated/floor/carpet/bcarpet,/area/submap/casino_event)
"iQ" = (/obj/structure/casino_table/blackjack_m{dir = 1},/obj/item/weapon/deck/cards/casino,/turf/simulated/floor/carpet/gaycarpet,/area/submap/casino_event)
"iR" = (/obj/structure/casino_table/blackjack_m{dir = 1},/obj/item/weapon/deck/cards/casino,/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"iS" = (/obj/structure/sink{pixel_y = 20},/obj/structure/mirror{pixel_y = 38},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iT" = (/obj/machinery/door/airlock{id_tag = "casino_stall_2"; name = "Stall 2"},/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iU" = (/obj/structure/toilet{dir = 8},/turf/simulated/floor/tiled/kafel_full,/area/submap/casino_event)
"iV" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iW" = (/obj/machinery/door/airlock{id_tag = "casino_stall_3"; name = "Stall 3"},/turf/simulated/floor/tiled/white,/area/submap/casino_event)
"iX" = (/obj/machinery/button/remote/airlock{id = "L7 VIP Room"; name = "Door Lock"; pixel_x = 24; pixel_y = 26; specialfunctions = 4},/turf/simulated/floor/wood,/area/submap/casino_event)
"iY" = (/obj/effect/overmap/visitable/sector/common_gateway/lucky7,/turf/space,/area/submap/casino_event)
"iZ" = (/obj/effect/landmark/hidden_level,/turf/space,/area/submap/casino_event)
"ja" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cards,/turf/simulated/floor/carpet/bcarpet,/area/submap/casino_event)
"jb" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cards,/turf/simulated/floor/carpet/gaycarpet,/area/submap/casino_event)
"jc" = (/obj/structure/closet/walllocker_double{dir = 8; name = "Game Cabinet"; pixel_x = -28},/obj/item/weapon/deck/cards/casino,/obj/item/weapon/deck/cards,/turf/simulated/floor/carpet/turcarpet,/area/submap/casino_event)
"jd" = (/obj/effect/floor_decal/spline/plain{dir = 5},/turf/simulated/floor/wood,/area/submap/casino_event)
"je" = (/obj/machinery/door/airlock{id_tag = "L7 Room 5"; name = "Private Room 5"},/turf/simulated/floor/wood,/area/submap/casino_event)
"jn" = (/obj/machinery/door/airlock{name = "Tournament Room"},/turf/simulated/floor/carpet/blue2,/area/submap/casino_event)
"jq" = (/obj/structure/flora/pottedplant/tall,/turf/simulated/floor/carpet/brown,/area/submap/casino_event)
"jx" = (/obj/machinery/vending/foodasian,/turf/simulated/floor/lino,/area/submap/casino_event)
"jy" = (/obj/machinery/vending/fooditalian,/turf/simulated/floor/lino,/area/submap/casino_event)
"jz" = (/obj/machinery/vending/foodfast,/turf/simulated/floor/lino,/area/submap/casino_event)
"jA" = (/obj/machinery/vending/fooddessert{dir = 1},/turf/simulated/floor/lino,/area/submap/casino_event)
"jB" = (/obj/machinery/vending/foodstuffing{dir = 1},/turf/simulated/floor/lino,/area/submap/casino_event)
"jC" = (/obj/machinery/vending/foodfish,/turf/simulated/floor/lino,/area/submap/casino_event)
"jD" = (/obj/machinery/vending/foodveggie,/turf/simulated/floor/lino,/area/submap/casino_event)
"jE" = (/obj/machinery/vending/foodmeat,/turf/simulated/floor/lino,/area/submap/casino_event)
"jG" = (/obj/machinery/vending/foodfish{dir = 1},/turf/simulated/floor/lino,/area/submap/casino_event)
"jH" = (/obj/machinery/vending/foodmeat{dir = 1},/turf/simulated/floor/lino,/area/submap/casino_event)
"jI" = (/obj/machinery/vending/deluxe_boozeomat/open,/turf/simulated/floor/lino,/area/submap/casino_event)
"jJ" = (/obj/machinery/vending/deluxe_cigs/open,/turf/simulated/floor/lino,/area/submap/casino_event)
"jK" = (/obj/machinery/vending/deluxe_dinner/open,/turf/simulated/floor/lino,/area/submap/casino_event)
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