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Adds a seagull
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@@ -753,6 +753,7 @@ var/global/list/xenobio_gold_mobs_safe = list(
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/mob/living/simple_mob/vore/bee,
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/mob/living/simple_mob/vore/fennec,
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/mob/living/simple_mob/vore/fennix,
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/mob/living/simple_mob/vore/seagull,
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/mob/living/simple_mob/vore/hippo,
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/mob/living/simple_mob/vore/horse,
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/mob/living/simple_mob/vore/jelly,
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@@ -43,6 +43,7 @@
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var/vore_fullness = 0 // How "full" the belly is (controls icons)
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var/vore_icons = 0 // Bitfield for which fields we have vore icons for.
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var/vore_eyes = FALSE // For mobs with fullness specific eye overlays.
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var/belly_size_multiplier = 1
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var/life_disabled = 0 // For performance reasons
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var/mount_offset_x = 5 // Horizontal riding offset.
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@@ -73,6 +74,7 @@
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for(var/mob/living/M in B)
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new_fullness += M.size_multiplier
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new_fullness = new_fullness / size_multiplier //Divided by pred's size so a macro mob won't get macro belly from a regular prey.
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new_fullness = new_fullness * belly_size_multiplier // Some mobs are small even at 100% size. Let's account for that.
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new_fullness = round(new_fullness, 1) // Because intervals of 0.25 are going to make sprite artists cry.
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vore_fullness = min(vore_capacity, new_fullness)
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@@ -77,8 +77,9 @@
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. = ..()
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if(!.)
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return
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if(vore_fullness == 0 && movement_cooldown == 50)
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if(vore_fullness == 0 && movement_cooldown == 10)
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movement_cooldown = initial(movement_cooldown)
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/mob/living/simple_mob/vore/alienanimals/dustjumper/perform_the_nom(mob/living/user, mob/living/prey, mob/living/pred, obj/belly/belly, delay)
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. = ..()
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movement_cooldown = 10
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@@ -0,0 +1,60 @@
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/datum/category_item/catalogue/fauna/seagull // TODO: write actual lore if ever needed
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name = "Wildlife - Seagull"
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desc = "Classification: Larus brachyrhynchus\
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<br><br>\
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Gulls, or colloquially seagulls, are seabirds of the family Laridae in the suborder Lari. \
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They are most closely related to the terns and skimmers and only distantly related to auks, and even more distantly to waders."
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value = CATALOGUER_REWARD_TRIVIAL
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/mob/living/simple_mob/vore/seagull
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name = "seagull"
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desc = "The most dangerous and hostile scavenger of seashores. Beware!"
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tt_desc = "Larus brachyrhynchus"
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catalogue_data = list(/datum/category_item/catalogue/fauna/seagull)
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icon_state = "seagull"
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icon_living = "seagull"
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icon_dead = "seagull_dead"
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icon_rest = "seagull"
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icon = 'icons/mob/vore.dmi'
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faction = "seagull"
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maxHealth = 25
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health = 25
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response_help = "pats"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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meat_amount = 2
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
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harm_intent_damage = 3
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melee_damage_lower = 4
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melee_damage_upper = 6
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attacktext = list("pecked", "pinched", "wingslapped")
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say_list_type = /datum/say_list/seagull
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ai_holder_type = /datum/ai_holder/simple_mob/passive
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vore_active = 1
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vore_capacity = 5
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vore_bump_chance = 25
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vore_bump_emote = "greedily dives at"
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vore_pounce_chance = 70
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vore_default_mode = DM_HOLD
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vore_icons = SA_ICON_LIVING
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belly_size_multiplier = 2.5
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/datum/say_list/seagull
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speak = list("Ha-Ha-Ha!","Huoh-Huoh-Huoh!","Keow?")
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emote_hear = list("screams!","chirps.")
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emote_see = list("pecks at the ground","looks around hungrily")
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/mob/living/simple_mob/vore/seagull/update_icon()
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. = ..()
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if(vore_fullness >= 2)
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movement_cooldown = 10
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else if(movement_cooldown == 10)
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movement_cooldown = initial(movement_cooldown)
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Binary file not shown.
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Before Width: | Height: | Size: 328 KiB After Width: | Height: | Size: 332 KiB |
@@ -85,6 +85,7 @@
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//guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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mobs_to_pick_from = list(
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/mob/living/simple_mob/vore/fennec = 300,
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/mob/living/simple_mob/vore/seagull = 200,
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/mob/living/simple_mob/animal/passive/snake/python = 100
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)
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@@ -3241,6 +3241,7 @@
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#include "code\modules\mob\living\simple_mob\subtypes\vore\rabbit.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\rat.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\redpanda.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\seagull.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\sect_drone.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\sect_queen.dm"
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#include "code\modules\mob\living\simple_mob\subtypes\vore\sheep.dm"
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