First commit, let's not try not to break anything.

Added myself to admins.txt
Added north facing version of disposals intake
Updated dismantled rack sprite
Changed Warden and HoS to have jackboots
Updated bar book sprite -thanks Falamazeer!
Added Lawyer PDA -thanks Cheridan!

Added Cargotech jumpsuit -thanks Cheridan!
Note that I haven't made Cargotechs spawn with this, as I'd like to get some feedback first. /I/ like it, though.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2159 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-09-08 23:28:29 +00:00
parent 991104caa6
commit e5df0b67db
+100
View File
@@ -0,0 +1,100 @@
Index: code/defines/obj/clothing/jumpsuit.dm
===================================================================
--- code/defines/obj/clothing/jumpsuit.dm (revision 2158)
+++ code/defines/obj/clothing/jumpsuit.dm (working copy)
@@ -291,6 +291,13 @@
item_state = "lb_suit"
color = "cargo"
+/obj/item/clothing/under/rank/cargo
+ name = "Cargotech's Jumpsuit"
+ desc = "Shooooorts! They're comfy and easy to wear!"
+ icon_state = "cargotech"
+ item_state = "cargotech"
+ color = "cargotech"
+
/obj/item/clothing/under/rank/mailman
name = "Mailman Jumpsuit"
desc = "Special delivery!"
Index: code/game/jobs/jobprocs.dm
===================================================================
--- code/game/jobs/jobprocs.dm (revision 2158)
+++ code/game/jobs/jobprocs.dm (working copy)
@@ -411,7 +411,7 @@
src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/clothing/head/helmet/warden(src), slot_head)
- src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
+ src.equip_if_possible(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves)
src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses)
src.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(src), slot_wear_mask)
@@ -436,7 +436,7 @@
src.equip_if_possible(new /obj/item/clothing/under/rank/head_of_security(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/device/pda/heads/hos(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/suit/armor/hos(src), slot_wear_suit)
- src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
+ src.equip_if_possible(new /obj/item/clothing/shoes/jackboots(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves)
src.equip_if_possible(new /obj/item/clothing/head/helmet/HoS(src), slot_head)
src.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(src), slot_wear_mask)
@@ -516,6 +516,7 @@
src.equip_if_possible(new /obj/item/weapon/storage/box(src.back), slot_in_backpack)
src.equip_if_possible(new /obj/item/device/detective_scanner(src), slot_in_backpack)
src.equip_if_possible(new /obj/item/weapon/storage/briefcase(src), slot_l_hand)
+ src.equip_if_possible(new /obj/item/device/pda/lawyer(src), slot_belt)
if ("Quartermaster")
src.equip_if_possible(new /obj/item/device/radio/headset/heads/qm (src), slot_ears)
Index: code/game/objects/devices/PDA/PDA.dm
===================================================================
--- code/game/objects/devices/PDA/PDA.dm (revision 2158)
+++ code/game/objects/devices/PDA/PDA.dm (working copy)
@@ -120,6 +120,10 @@
icon_state = "pda-holy"
ttone = "holy"
+/obj/item/device/pda/lawyer
+ icon_state = "pda-lawyer"
+ ttone = "objection"
+
/*
* The Actual PDA
*/
Index: config/admins.txt
===================================================================
--- config/admins.txt (revision 2158)
+++ config/admins.txt (working copy)
@@ -25,4 +25,5 @@
uhangi - Game Master
-superxpdude - Game Master
\ No newline at end of file
+superxpdude - Game Master
+petethegoat - Game Master
\ No newline at end of file
Index: icons/mob/uniform.dmi
===================================================================
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Index: icons/obj/clothing/uniforms.dmi
===================================================================
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Index: icons/obj/items.dmi
===================================================================
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Index: icons/obj/library.dmi
===================================================================
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svn:mime-type = application/octet-stream
Index: icons/obj/pda.dmi
===================================================================
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svn:mime-type = application/octet-stream
Index: icons/obj/pipes/disposal.dmi
===================================================================
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svn:mime-type = application/octet-stream