Quick fix

This commit is contained in:
killer653
2017-10-31 17:27:32 -04:00
parent 74b338bf2b
commit e6c573ba8e
+7 -4
View File
@@ -104,6 +104,9 @@
if(incapacitated())
return 0
if(wings_flying) //VOREStation Edit. Allows movement up/down with wings.
return 1 //VOREStation Edit
if(Process_Spacemove())
return 1
@@ -162,8 +165,8 @@
if(ishuman(src)) //VOREStation Edit Start. Code to see if they have wings.
var/mob/living/carbon/human/H = src
if(H.wings_flying == 1) //Some other checks are done in the wings_toggle proc
if(H.nutrition > 10)
H.nutrition -= 10 //You use up 10 nutrition per second of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
if(H.nutrition > 2)
H.nutrition -= 2 //You use up 2 nutrition per TILE and tick of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
if(H.incapacitated(INCAPACITATION_ALL))
H.stop_flying()
//Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall.
@@ -171,13 +174,13 @@
to_chat(H, "<span class='danger'>You're too heavy! Your wings give out and you plummit to the ground!</span>")
H.stop_flying() //womp womp.
else if(H.nutrition < 300 && H.nutrition > 289) //290 would be risky, as metabolism could mess it up. Let's do 289.
to_chat(H, "<span class='danger'>You are starting to get fatigued... You probably have a good minute left in the air, if that. You should get to the ground soon!</span>") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
to_chat(H, "<span class='danger'>You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!</span>") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
H.nutrition -= 10
return
else if(H.nutrition < 100 && H.nutrition > 89)
to_chat(H, "<span class='danger'>You're seriously fatigued! You need to get to the ground immediately and eat before you fall!</span>")
return
else if(H.nutrition < 20) //Should have listened to the warnings!
else if(H.nutrition < 2) //Should have listened to the warnings!
to_chat(H, "<span class='danger'>You lack the strength to keep yourself up in the air...</span>")
H.stop_flying()
else