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https://github.com/VOREStation/VOREStation.git
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Merge pull request #4524 from Ravensdale/PROTECITON
Define spelling correction
This commit is contained in:
@@ -37,7 +37,7 @@
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0
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@@ -200,7 +200,7 @@ BLIND // can't see anything
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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@@ -219,7 +219,7 @@ BLIND // can't see anything
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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@@ -28,9 +28,9 @@
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item_color="brown"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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hos
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@@ -5,9 +5,9 @@
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item_state = "egloves"
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item_color = "captain"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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@@ -25,9 +25,9 @@
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permeability_coefficient = 0.05
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
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desc = "These tactical gloves are somewhat fire and impact resistant."
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@@ -37,9 +37,9 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/gloves/latex
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name = "latex gloves"
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@@ -48,7 +48,7 @@
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name = "firefighter helmet"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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@@ -56,7 +56,7 @@
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item_color = "white"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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@@ -7,9 +7,9 @@
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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/obj/item/clothing/head/helmet/warden
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@@ -37,7 +37,7 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.5
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/obj/item/clothing/head/helmet/thunderdome
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@@ -48,7 +48,7 @@
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 1
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/obj/item/clothing/head/helmet/gladiator
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@@ -26,7 +26,7 @@
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flags = FPRINT|TABLEPASS
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flags_inv = 0
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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//Chaplain
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@@ -5,9 +5,9 @@
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desc = "A pair of black shoes."
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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redcoat
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item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
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@@ -32,9 +32,9 @@
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siemens_coefficient = 0.6
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/shoes/space_ninja
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name = "ninja shoes"
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@@ -46,9 +46,9 @@
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siemens_coefficient = 0.2
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = null
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/obj/item/clothing/shoes/sandal
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@@ -98,9 +98,9 @@
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siemens_coefficient = 0.7
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = null
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/obj/item/clothing/shoes/cyborg
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@@ -19,7 +19,7 @@
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name = "Skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/head/helmet/space/skrell/white
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@@ -38,7 +38,7 @@
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/suit/space/skrell/white
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@@ -56,7 +56,7 @@
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/obj/item/clothing/head/helmet/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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var/up = 0 //So Unathi helmets play nicely with the weldervision check.
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species_restricted = list("Unathi")
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@@ -71,7 +71,7 @@
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Unathi")
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/obj/item/clothing/suit/space/unathi/rig_cheap
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@@ -105,7 +105,7 @@
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox
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@@ -25,5 +25,5 @@
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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@@ -24,7 +24,7 @@
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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//Deathsquad suit
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@@ -11,7 +11,7 @@
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item_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
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icon_action_button = "action_hardhat"
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
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attack_self(mob/user)
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@@ -50,7 +50,7 @@
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
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//Chief Engineer's rig
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@@ -190,7 +190,7 @@
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item_state = "atmos_helm"
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item_color = "atmos"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/space/rig/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
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@@ -198,4 +198,4 @@
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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||||
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@@ -5,9 +5,9 @@
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flags = FPRINT | TABLEPASS
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cold_protection = UPPER_TORSO|LOWER_TORSO
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min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE
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min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
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||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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||||
siemens_coefficient = 0.6
|
||||
|
||||
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@@ -77,7 +77,7 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.5
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||||
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||||
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||||
@@ -152,7 +152,7 @@
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0
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||||
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||||
/obj/item/clothing/suit/armor/heavy
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||||
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||||
@@ -23,7 +23,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
@@ -102,7 +102,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
|
||||
@@ -836,9 +836,9 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
canremove = 0
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -890,7 +890,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
unacidable = 1
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/effect/golemrune
|
||||
|
||||
+13
-13
@@ -44,20 +44,20 @@
|
||||
#define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat.
|
||||
#define BODYTEMP_COLD_DAMAGE_LIMIT 260.15 // The limit the human body can take before it starts taking damage from coldness.
|
||||
|
||||
#define SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE 5000 //These need better heat protect
|
||||
#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
|
||||
#define FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //for fire helmet quality items (red and white hardhats)
|
||||
#define HELMET_MIN_COLD_PROTECITON_TEMPERATURE 160 //For normal helmets
|
||||
#define HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For normal helmets
|
||||
#define ARMOR_MIN_COLD_PROTECITON_TEMPERATURE 160 //For armor
|
||||
#define ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For armor
|
||||
#define SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE 5000 //These need better heat protect
|
||||
#define FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
|
||||
#define FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 30000 //for fire helmet quality items (red and white hardhats)
|
||||
#define HELMET_MIN_COLD_PROTECTION_TEMPERATURE 160 //For normal helmets
|
||||
#define HELMET_MAX_HEAT_PROTECTION_TEMPERATURE 600 //For normal helmets
|
||||
#define ARMOR_MIN_COLD_PROTECTION_TEMPERATURE 160 //For armor
|
||||
#define ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE 600 //For armor
|
||||
|
||||
#define GLOVES_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //For some gloves (black and)
|
||||
#define GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE 1500 //For some gloves
|
||||
#define SHOE_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //For gloves
|
||||
#define SHOE_MAX_HEAT_PROTECITON_TEMPERATURE 1500 //For gloves
|
||||
#define GLOVES_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //For some gloves (black and)
|
||||
#define GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE 1500 //For some gloves
|
||||
#define SHOE_MIN_COLD_PROTECTION_TEMPERATURE 2.0 //For gloves
|
||||
#define SHOE_MAX_HEAT_PROTECTION_TEMPERATURE 1500 //For gloves
|
||||
|
||||
|
||||
#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
|
||||
|
||||
Reference in New Issue
Block a user