mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
Ports Diagonal Movement
This commit is contained in:
@@ -10,7 +10,11 @@
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// Combine the held WASD and arrow keys together (OR) into byond N/S/E/W dir
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#define MOVEMENT_KEYS_TO_DIR(MK) ((((MK)>>4)|(MK))&(ALL_CARDINALS))
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<<<<<<< HEAD
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// Bitflags for pressed modifier keys.
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=======
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// Bitflags for pressed modifier keys.
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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// Values chosen specifically to not conflict with dir bitfield, in case we want to smoosh them together.
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#define CTRL_KEY (1<<8)
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#define SHIFT_KEY (1<<9)
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@@ -18,4 +22,8 @@
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// Uncomment to get a lot of debug logging for movement keys.
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// #define DEBUG_INPUT(A) to_world_log(A)
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<<<<<<< HEAD
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#define DEBUG_INPUT(A)
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=======
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#define DEBUG_INPUT(A)
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -54,8 +54,11 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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// The numbers just define the ordering, they are meaningless otherwise.
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#define INIT_ORDER_WEBHOOKS 50
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#define INIT_ORDER_SQLITE 40
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<<<<<<< HEAD
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#define INIT_ORDER_GARBAGE 39
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#define INIT_ORDER_MEDIA_TRACKS 38 // Gotta get that lobby music up, yo
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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#define INIT_ORDER_INPUT 37
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#define INIT_ORDER_CHEMISTRY 35
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#define INIT_ORDER_VIS 32
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@@ -117,6 +120,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define FIRE_PRIORITY_PROJECTILES 150
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_OVERLAYS 500
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<<<<<<< HEAD
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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// Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed)
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@@ -141,3 +145,6 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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}\
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A.flags &= ~OVERLAY_QUEUED;\
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} while (FALSE)
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=======
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -98,12 +98,27 @@
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if(!direction)
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return ""
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var/list/dirs = list()
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<<<<<<< HEAD
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if(direction & NORTH) dirs += "NORTH"
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if(direction & SOUTH) dirs += "SOUTH"
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if(direction & EAST) dirs += "EAST"
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if(direction & WEST) dirs += "WEST"
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if(direction & UP) dirs += "UP"
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if(direction & DOWN) dirs += "DOWN"
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=======
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if(direction & NORTH)
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dirs += "NORTH"
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if(direction & SOUTH)
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dirs += "SOUTH"
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if(direction & EAST)
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dirs += "EAST"
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if(direction & WEST)
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dirs += "WEST"
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if(direction & UP)
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dirs += "UP"
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if(direction & DOWN)
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dirs += "DOWN"
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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return dirs.Join(" ")
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// Converts an angle (degrees) into an ss13 direction
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@@ -315,4 +330,4 @@
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error("File not found ([filename])")
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catch(var/exception/E)
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if(error_on_invalid_return)
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error("Exception when loading file as string: [E]")
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error("Exception when loading file as string: [E]")
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@@ -10,4 +10,8 @@ SUBSYSTEM_DEF(input)
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var/list/clients = GLOB.clients // Let's sing the list cache song
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for(var/i in 1 to clients.len)
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var/client/C = clients[i]
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<<<<<<< HEAD
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C?.keyLoop()
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=======
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C?.keyLoop()
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -637,4 +637,4 @@
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return selfimage
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/atom/movable/proc/get_cell()
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return
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return
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@@ -87,6 +87,7 @@ var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/global/const/SQRT_TWO = 1.41421356237
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var/datum/configuration/config = null
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@@ -80,11 +80,14 @@
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// Runechat messages
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var/list/seen_messages
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<<<<<<< HEAD
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//Hide top bars
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var/fullscreen = FALSE
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//Hide status bar
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var/show_status_bar = TRUE
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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///////////
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// INPUT //
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///////////
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@@ -112,4 +115,8 @@
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/// Movement dir of the most recently pressed movement key. Used in cardinal-only movement mode.
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var/last_move_dir_pressed = NONE
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<<<<<<< HEAD
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#endif
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=======
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#endif
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -4,11 +4,14 @@
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// THE TRADITIONAL STYLE FROM /TG (modified)
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/atom/movable/keyLoop(client/user)
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<<<<<<< HEAD
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// Bail out if the user is holding the "face direction" key (Maybe?)
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// TODO - I think this breaks non-hotkeys WASD movement, so maybe adopt the /tg solution)
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if(user.mod_keys_held & CTRL_KEY)
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return
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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var/must_call_move = FALSE
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var/movement_dir = MOVEMENT_KEYS_TO_DIR(user.move_keys_held)
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if(user.next_move_dir_add)
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@@ -22,7 +22,11 @@ var/global/list/MOVE_KEY_MAPPINGS = list(
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = MOVE_KEY_MAPPINGS[movekeyName]
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<<<<<<< HEAD
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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log_debug("Client [ckey] sent an illegal movement key down: [movekeyName] ([movekey])")
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@@ -54,12 +58,20 @@ var/global/list/MOVE_KEY_MAPPINGS = list(
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = MOVE_KEY_MAPPINGS[movekeyName]
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<<<<<<< HEAD
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])")
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return
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<<<<<<< HEAD
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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// Clear bit indicating we were holding the key
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move_keys_held &= ~movekey
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mod_keys_held &= ~movekey
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@@ -74,4 +86,8 @@ var/global/list/MOVE_KEY_MAPPINGS = list(
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// Called every game tick
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/client/keyLoop()
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<<<<<<< HEAD
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mob.focus?.keyLoop(src)
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=======
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mob.focus?.keyLoop(src)
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -1,5 +1,6 @@
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// Set a client's focus to an object and override these procs on that object to let it handle keypresses
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<<<<<<< HEAD
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/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
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return
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/datum/proc/key_up(key, client/user) // Called when a key is released
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@@ -10,6 +11,22 @@
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/// Set mob's focus
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/// TODO - Do we even need this concept?
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=======
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/// Called when a key is pressed down initially
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/datum/proc/key_down(key, client/user)
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return
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/// Called when a key is released
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/datum/proc/key_up(key, client/user)
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return
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/// Called once every server tick
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/datum/proc/keyLoop(client/user)
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set waitfor = FALSE
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return
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/// Set mob's focus. TODO: Decide if required.
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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/mob/proc/set_focus(datum/new_focus)
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if(focus == new_focus)
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return
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@@ -20,6 +37,7 @@
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if(!keys)
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return ""
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var/list/out = list()
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<<<<<<< HEAD
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if(keys & NORTH_KEY) out += "NORTH"
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if(keys & SOUTH_KEY) out += "SOUTH"
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if(keys & EAST_KEY) out += "EAST"
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@@ -32,3 +50,28 @@
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if(keys & SHIFT_KEY) out += "SHIFT"
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if(keys & ALT_KEY) out += "ALT"
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return out.Join(" ")
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=======
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if(keys & NORTH_KEY)
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out += "NORTH"
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if(keys & SOUTH_KEY)
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out += "SOUTH"
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if(keys & EAST_KEY)
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out += "EAST"
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if(keys & WEST_KEY)
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out += "WEST"
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if(keys & W_KEY)
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out += "W"
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if(keys & A_KEY)
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out += "A"
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if(keys & S_KEY)
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out += "S"
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if(keys & D_KEY)
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out += "D"
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if(keys & CTRL_KEY)
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out += "CTRL"
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if(keys & SHIFT_KEY)
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out += "SHIFT"
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if(keys & ALT_KEY)
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out += "ALT"
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return out.Join(" ")
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -1,6 +1,8 @@
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/mob/living
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see_invisible = SEE_INVISIBLE_LIVING
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appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER|LONG_GLIDE
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//Health and life related vars
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var/maxHealth = 100 //Maximum health that should be possible. Avoid adjusting this if you can, and instead use modifiers datums.
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var/health = 100 //A mob's health
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@@ -1,3 +1,5 @@
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/mob/CanPass(atom/movable/mover, turf/target)
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if(ismob(mover))
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var/mob/moving_mob = mover
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@@ -202,7 +204,11 @@ default behaviour is:
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if(!T2) // Map edge
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now_pushing = 0
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return
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<<<<<<< HEAD
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var/move_time = movement_delay(loc, t)
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=======
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var/move_time = movement_delay(loc, t) * SQRT_TWO
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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move_time = DS2NEARESTTICK(move_time)
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if(AM.Move(T2, t, move_time))
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Move(T, t, move_time)
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@@ -40,8 +40,12 @@
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else
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living_mob_list += src
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lastarea = get_area(src)
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<<<<<<< HEAD
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set_focus(src) // VOREStation Add - Key Handling
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hook_vr("mob_new",list(src)) //VOREStation Code
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=======
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set_focus(src) // Key Handling
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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update_transform() // Some mobs may start bigger or smaller than normal.
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return ..()
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@@ -1270,3 +1274,14 @@ GLOBAL_LIST_EMPTY_TYPED(living_players_by_zlevel, /list)
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/mob/proc/grab_ghost(force)
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if(mind)
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return mind.grab_ghost(force = force)
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<<<<<<< HEAD
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=======
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/mob/proc/get_sound_volume_multiplier()
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return !ear_deaf
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/mob/proc/handle_reagent_transfer(var/datum/reagents/holder, var/amount = 1, var/chem_type = CHEM_BLOOD, var/multiplier = 1, var/copy = 0)
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var/datum/reagents/R = new /datum/reagents(amount)
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. = holder.trans_to_holder(R, amount, multiplier, copy)
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R.touch_mob(src)
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -230,7 +230,11 @@
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var/registered_z
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var/in_enclosed_vehicle = 0 //For mechs and fighters ambiance. Can be used in other cases.
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<<<<<<< HEAD
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var/list/progressbars = null //VOREStation Edit
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var/datum/focus //What receives our keyboard inputs. src by default // VOREStation Add - Key Handling
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=======
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var/datum/focus //What receives our keyboard inputs. src by default
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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@@ -160,7 +160,11 @@
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// We're still cooling down from the last move
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if(!my_mob.checkMoveCooldown())
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return
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<<<<<<< HEAD
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DEBUG_INPUT("--------")
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=======
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DEBUG_INPUT("--------")
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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next_move_dir_add = 0 // This one I *think* exists so you can tap move and it will move even if delay isn't quite up.
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next_move_dir_sub = 0 // I'm not really sure why next_move_dir_sub even exists.
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@@ -355,6 +355,17 @@
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/obj/structure/catwalk/CheckFall(var/atom/movable/falling_atom)
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return falling_atom.fall_impact(src)
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/atom/movable/proc/can_fall_to(turf/landing)
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// Check if there is anything in our turf we are standing on to prevent falling.
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for(var/obj/O in loc)
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if(!O.CanFallThru(src, landing))
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return FALSE
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// See if something in turf below prevents us from falling into it.
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for(var/atom/A in landing)
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if(!A.CanPass(src, src.loc, 1, 0))
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return FALSE
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return TRUE
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/obj/structure/lattice/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
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if(target.z >= z)
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return TRUE // We don't block sideways or upward movement.
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@@ -84,6 +84,7 @@ macro "borghotkeymode"
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name = "CTRL+SHIFT+NORTH"
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command = "shiftnorth"
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elem
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<<<<<<< HEAD
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name = "CTRL+SHIFT+SOUTH"
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command = "shiftsouth"
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elem
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@@ -92,6 +93,13 @@ macro "borghotkeymode"
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elem
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name = "CTRL+SHIFT+EAST"
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command = "shifteast"
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=======
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name = "South"
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command = "KeyDown South"
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elem
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name = "South+UP"
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command = "KeyUp South"
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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elem
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name = "INSERT"
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command = "a-intent right"
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@@ -126,9 +134,12 @@ macro "borghotkeymode"
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name = "5"
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command = ".me"
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elem
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<<<<<<< HEAD
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name = "6"
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command = ".Subtle"
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elem
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=======
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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name = "A"
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command = "KeyDown A"
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elem
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@@ -176,6 +187,12 @@ macro "borghotkeymode"
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elem
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name = "S+UP"
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command = "KeyUp S"
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<<<<<<< HEAD
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=======
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elem
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name = "CTRL+S+REP"
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command = ".movedown"
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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elem
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name = "T"
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command = ".say"
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@@ -268,7 +285,11 @@ macro "macro"
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elem
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name = "TAB"
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command = ".winset \"mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true\""
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<<<<<<< HEAD
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elem
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=======
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elem
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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name = "Shift"
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command = "KeyDown Shift"
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elem
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@@ -353,11 +374,19 @@ macro "macro"
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name = "CTRL+SHIFT+SOUTH"
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command = "shiftsouth"
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elem
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<<<<<<< HEAD
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name = "CTRL+SHIFT+WEST"
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command = "shiftwest"
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elem
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name = "CTRL+SHIFT+EAST"
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command = "shifteast"
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=======
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name = "South"
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command = "KeyDown South"
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elem
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name = "South+UP"
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command = "KeyUp South"
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>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
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elem
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name = "INSERT"
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command = "a-intent right"
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@@ -492,7 +521,11 @@ macro "hotkeymode"
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elem
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name = "TAB"
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command = ".winset \"mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true\""
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<<<<<<< HEAD
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elem
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=======
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||||
elem
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
name = "Shift"
|
||||
command = "KeyDown Shift"
|
||||
elem
|
||||
@@ -570,6 +603,7 @@ macro "hotkeymode"
|
||||
elem
|
||||
name = "South+UP"
|
||||
command = "KeyUp South"
|
||||
<<<<<<< HEAD
|
||||
elem
|
||||
name = "CTRL+SHIFT+NORTH"
|
||||
command = "shiftnorth"
|
||||
@@ -582,6 +616,8 @@ macro "hotkeymode"
|
||||
elem
|
||||
name = "CTRL+SHIFT+EAST"
|
||||
command = "shifteast"
|
||||
=======
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "INSERT"
|
||||
command = "a-intent right"
|
||||
@@ -616,6 +652,7 @@ macro "hotkeymode"
|
||||
name = "5"
|
||||
command = ".me"
|
||||
elem
|
||||
<<<<<<< HEAD
|
||||
name = "6"
|
||||
command = ".Subtle"
|
||||
elem
|
||||
@@ -624,6 +661,22 @@ macro "hotkeymode"
|
||||
elem
|
||||
name = "A+UP"
|
||||
command = "KeyUp A"
|
||||
=======
|
||||
name = "A"
|
||||
command = "KeyDown A"
|
||||
elem
|
||||
name = "A+UP"
|
||||
command = "KeyUp A"
|
||||
elem
|
||||
name = "CTRL+A+REP"
|
||||
command = ".moveleft"
|
||||
elem
|
||||
name = "D"
|
||||
command = "KeyDown D"
|
||||
elem
|
||||
name = "D+UP"
|
||||
command = "KeyUp D"
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "D"
|
||||
command = "KeyDown D"
|
||||
@@ -678,6 +731,12 @@ macro "hotkeymode"
|
||||
elem
|
||||
name = "S+UP"
|
||||
command = "KeyUp S"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
elem
|
||||
name = "CTRL+S+REP"
|
||||
command = ".movedown"
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "T"
|
||||
command = ".say"
|
||||
@@ -687,6 +746,12 @@ macro "hotkeymode"
|
||||
elem
|
||||
name = "W+UP"
|
||||
command = "KeyUp W"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
elem
|
||||
name = "CTRL+W+REP"
|
||||
command = ".moveup"
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "X"
|
||||
command = ".northeast"
|
||||
@@ -851,6 +916,7 @@ macro "borgmacro"
|
||||
elem
|
||||
name = "South+UP"
|
||||
command = "KeyUp South"
|
||||
<<<<<<< HEAD
|
||||
elem
|
||||
name = "CTRL+SHIFT+NORTH"
|
||||
command = "shiftnorth"
|
||||
@@ -863,6 +929,8 @@ macro "borgmacro"
|
||||
elem
|
||||
name = "CTRL+SHIFT+EAST"
|
||||
command = "shifteast"
|
||||
=======
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "INSERT"
|
||||
command = "a-intent right"
|
||||
@@ -911,6 +979,15 @@ macro "borgmacro"
|
||||
elem
|
||||
name = "CTRL+S+UP"
|
||||
command = "KeyUp S"
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
elem
|
||||
name = "CTRL+W"
|
||||
command = "KeyDown W"
|
||||
elem
|
||||
name = "CTRL+W+UP"
|
||||
command = "KeyUp W"
|
||||
>>>>>>> c463104999a... Ports Diagonal Movement (#8199)
|
||||
elem
|
||||
name = "CTRL+W"
|
||||
command = "KeyDown W"
|
||||
|
||||
+3314
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user