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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
Makes long tails not be taur butts and corrects some hair colors
wow!
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@@ -60,3 +60,4 @@
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#define ismineralturf(A) istype(A, /turf/simulated/mineral)
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#define istaurtail(A) istype(A, /datum/sprite_accessory/tail/taur)
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#define islongtail(A) istype(A, /datum/sprite_accessory/tail/longtail)
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@@ -1243,9 +1243,9 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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riding_datum = new /datum/riding/taur(src)
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verbs |= /mob/living/carbon/human/proc/taur_mount
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verbs |= /mob/living/proc/toggle_rider_reins
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return working
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else
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return working
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else if(islongtail(tail_style))
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working.pixel_x = -16
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return working
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return null
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// TODO - Move this to where it should go ~Leshana
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@@ -1147,3 +1147,22 @@
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ani_state = "tentacle_w"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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//LONG TAILS ARE NOT TAUR BUTTS >:O
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/datum/sprite_accessory/tail/longtail
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name = "You should not see this..."
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icon = 'icons/mob/vore/taurs_vr.dmi'
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do_colouration = 1 // Yes color, using tail color
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color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
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/datum/sprite_accessory/tail/longtail/shadekin_tail
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name = "Shadekin Tail"
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icon_state = "shadekin_s"
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/datum/sprite_accessory/tail/longtail/shadekin_tail/shadekin_tail_2c
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name = "Shadekin Tail (dual color)"
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extra_overlay = "shadekin_markings"
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/datum/sprite_accessory/tail/longtail/shadekin_tail/shadekin_tail_long
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name = "Shadekin Long Tail"
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icon_state = "shadekin_long_s"
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@@ -326,20 +326,3 @@
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icon_state = "mermaid_s"
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can_ride = 0
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icon_sprite_tag = "mermaid"
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/datum/sprite_accessory/tail/taur/shadekin_tail
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name = "Shadekin Tail"
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icon_state = "shadekin_s"
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can_ride = 0
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hide_body_parts = null
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clip_mask_icon = null
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clip_mask_state = null
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//species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
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/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_2c
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name = "Shadekin Tail (dual color)"
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extra_overlay = "shadekin_markings"
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/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_long
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name = "Shadekin Long Tail"
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icon_state = "shadekin_long_s"
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@@ -478,24 +478,6 @@
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msg_prey_stepunder = "You jump over %prey's thick tail."
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msg_owner_stepunder = "%owner bounds over your tail."
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/datum/sprite_accessory/tail/taur/shadekin_tail
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name = "Shadekin Tail"
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icon_state = "shadekin_s"
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can_ride = 0
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hide_body_parts = null
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clip_mask_icon = null
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clip_mask_state = null
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//apply_restrictions = TRUE
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//species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
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/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_2c
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name = "Shadekin Tail (dual color)"
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extra_overlay = "shadekin_markings"
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/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_long
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name = "Shadekin Long Tail"
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icon_state = "shadekin_long_s"
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/datum/sprite_accessory/tail/taur/pawcow // this grabs suit sprites from the normal cow, the outline is the same
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name = "Cow w/ paws (Taur)"
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icon_state = "pawcow_s"
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