Some adjustments (#17823)

Makes you not dizzy 24/7
Makes you not lose max health as fast
Everything else feels pretty good
This commit is contained in:
Cameron Lennox
2025-06-07 22:55:14 -04:00
committed by GitHub
parent c7bed7fefe
commit ec9f7e8cd1
+2 -2
View File
@@ -77,7 +77,7 @@ var/static/list/redspace_areas = list (
unfortunate_soul.take_overall_damage(1) //Small bit of damage
if(unfortunate_soul.bloodstr.get_reagent_amount(REAGENT_ID_NUMBENZYME) < 2) //We lose all feeling in our body. We can't tell how injured we are.
unfortunate_soul.bloodstr.add_reagent(REAGENT_ID_NUMBENZYME,1)
if(unfortunate_soul.life_tick % 10 == 0) //Once every 10 ticks, we permanetly cripple them.
if(unfortunate_soul.life_tick % 20 == 0) //Once every 20 ticks, we permanetly cripple them.
unfortunate_soul.maxHealth = max(10, unfortunate_soul.maxHealth - 1) //Max health is reduced by 1, but never below 10. This is PERMANENT for the rest of the round or until resleeving.
@@ -91,7 +91,7 @@ var/static/list/redspace_areas = list (
"You can feel your [O] squirming inside of you, trying to get out...", "Your [O] is trying to escape...", \
"Your [O] itches.", "Your [O] is crawling around inside of you.")
to_chat(unfortunate_soul, span_cult(spooky_message))
unfortunate_soul.make_dizzy(20)
unfortunate_soul.make_dizzy(5)
unfortunate_soul.stuttering = min(100, unfortunate_soul.stuttering + 10) //Stuttering is increased by 1, but never above 100. You're in a scary place.
return