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The Great Lasertag Update (#18691)
* Save~ * Fixes launch_many_projectiles having 100% miss chance Adds laser landmines. Makes it so portable turrets don't do janky BS for lasertag. Gives portable lasertag turrets a fun emag/EMP effect * emag and equipment * cargo * tur et * milsim rp * clarify * PLEASE I HAVE A FAMILY * cries * signal drop * no spawn
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@@ -73,4 +73,4 @@
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else if(!M.lying && src.loc != get_turf(src)) //if it's not on the turf, it must be in the mob!
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P.attack_mob(M, 0, 25) //you're holding a grenade, dude!
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else
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P.attack_mob(M, 0, 100) //otherwise, allow a decent amount of fragments to pass
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P.attack_mob(M, 0, 75) //otherwise, allow a decent amount of fragments to pass
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