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The Great Lasertag Update (#18691)
* Save~ * Fixes launch_many_projectiles having 100% miss chance Adds laser landmines. Makes it so portable turrets don't do janky BS for lasertag. Gives portable lasertag turrets a fun emag/EMP effect * emag and equipment * cargo * tur et * milsim rp * clarify * PLEASE I HAVE A FAMILY * cries * signal drop * no spawn
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@@ -354,6 +354,9 @@ var/list/organ_cache = list()
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/obj/item/organ/proc/bruise()
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damage = max(damage, min_bruised_damage)
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/obj/item/organ/proc/break_organ() //can't name this break because it's a reserved word
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damage = max(damage, min_broken_damage)
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/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
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robotic = ORGAN_ROBOT
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src.status &= ~ORGAN_BROKEN
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