Makes Hell Ramen and Soemmerfire not kill people (#17577)

* makes spicy food not kill spicy characters

* whoopsie

* using preexisting capsaicin code instead of applying a band-aid fix

* makes it into a proc!

* ope, extra space there
This commit is contained in:
MeepleMuncher
2025-04-25 01:12:54 +03:00
committed by GitHub
parent e9e5d8254d
commit ef8e5fdb70
@@ -802,6 +802,10 @@
M.adjustToxLoss(0.5 * removed)
/datum/reagent/capsaicin/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
handle_spicy(M, alien, removed)
/datum/reagent/proc/handle_spicy(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(alien == IS_ALRAUNE) // VOREStation Edit: It wouldn't affect plants that much.
@@ -2502,9 +2506,7 @@
/datum/reagent/drink/hell_ramen/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
if(alien == IS_DIONA)
return
M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT
handle_spicy(M, alien, removed)
/datum/reagent/drink/sweetsundaeramen
name = REAGENT_DESSERTRAMEN
@@ -4480,9 +4482,7 @@
/datum/reagent/ethanol/soemmerfire/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
if(alien == IS_DIONA)
return
M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT
handle_spicy(M, alien, removed)
/datum/reagent/ethanol/winebrandy
name = REAGENT_WINEBRANDY