Conflict Resolution

This commit is contained in:
Unknown
2019-03-28 15:02:22 -04:00
parent c604e38036
commit efdb175d52
3 changed files with 0 additions and 188 deletions
@@ -3,26 +3,20 @@
desc = "A fancy bed with built-in sensory I/O ports and connectors to interface users' minds with their bodies in virtual reality."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "syndipod_0"
<<<<<<< HEAD:code/game/machinery/vr_console.dm
=======
var/base_state = "syndipod_"
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
density = 1
anchored = 1
circuit = /obj/item/weapon/circuitboard/vr_sleeper
var/mob/living/carbon/human/occupant = null
var/mob/living/carbon/human/avatar = null
var/datum/mind/vr_mind = null
<<<<<<< HEAD:code/game/machinery/vr_console.dm
=======
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/eject_dead = TRUE
var/mirror_first_occupant = TRUE // Do we force the newly produced body to look like the occupant?
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
use_power = 1
idle_power_usage = 15
@@ -37,18 +31,6 @@
RefreshParts()
<<<<<<< HEAD:code/game/machinery/vr_console.dm
/obj/machinery/vr_sleeper/initialize()
. = ..()
update_icon()
/obj/machinery/vr_sleeper/process()
if(stat & (NOPOWER|BROKEN))
return
/obj/machinery/vr_sleeper/update_icon()
icon_state = "syndipod_[occupant ? "1" : "0"]"
=======
/obj/machinery/vr_sleeper/Initialize()
. = ..()
smoke = new
@@ -70,7 +52,6 @@
/obj/machinery/vr_sleeper/update_icon()
icon_state = "[base_state][occupant ? "1" : "0"]"
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
/obj/machinery/vr_sleeper/Topic(href, href_list)
if(..())
@@ -89,14 +70,11 @@
/obj/machinery/vr_sleeper/attackby(var/obj/item/I, var/mob/user)
add_fingerprint(user)
<<<<<<< HEAD:code/game/machinery/vr_console.dm
=======
if(occupant && (istype(I, /obj/item/device/healthanalyzer) || istype(I, /obj/item/device/robotanalyzer)))
I.attack(occupant, user)
return
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
if(default_deconstruction_screwdriver(user, I))
return
else if(default_deconstruction_crowbar(user, I))
@@ -129,9 +107,6 @@
if(occupant)
// This will eject the user from VR
<<<<<<< HEAD:code/game/machinery/vr_console.dm
// ### Fry the brain?
=======
// ### Fry the brain? Yes. Maybe.
if(prob(15 / ( severity / 4 )) && occupant.species.has_organ[O_BRAIN] && occupant.internal_organs_by_name[O_BRAIN])
var/obj/item/organ/O = occupant.internal_organs_by_name[O_BRAIN]
@@ -139,39 +114,24 @@
visible_message("<span class='danger'>\The [src]'s internal lighting flashes rapidly, before the hatch swings open with a cloud of smoke.</span>")
smoke.set_up(n = severity, 0, src)
smoke.start("#202020")
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
go_out()
..(severity)
/obj/machinery/vr_sleeper/verb/eject()
<<<<<<< HEAD:code/game/machinery/vr_console.dm
set src in oview(1)
=======
set src in view(1)
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
set category = "Object"
set name = "Eject VR Capsule"
if(usr.incapacitated())
return
<<<<<<< HEAD:code/game/machinery/vr_console.dm
if(usr != occupant && avatar && alert(avatar, "Someone wants to remove you from virtual reality. Do you want to leave?", "Leave VR?", "Yes", "No") == "No")
return
// The player in VR is fine with leaving, kick them out and reset avatar
avatar.exit_vr()
avatar = null
go_out()
=======
var/forced = FALSE
if(stat & (BROKEN|NOPOWER) || occupant && occupant.stat == DEAD)
forced = TRUE
go_out(forced)
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
add_fingerprint(usr)
/obj/machinery/vr_sleeper/verb/climb_in()
@@ -195,15 +155,9 @@
if(stat & (BROKEN|NOPOWER))
return
if(!ishuman(M))
<<<<<<< HEAD:code/game/machinery/vr_console.dm
user << "<span class='warning'>\The [src] rejects [M] with a sharp beep.</span>"
if(occupant)
user << "<span class='warning'>\The [src] is already occupied.</span>"
=======
to_chat(user, "<span class='warning'>\The [src] rejects [M] with a sharp beep.</span>")
if(occupant)
to_chat(user, "<span class='warning'>\The [src] is already occupied.</span>")
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
return
if(M == user)
@@ -228,12 +182,6 @@
enter_vr()
return
<<<<<<< HEAD:code/game/machinery/vr_console.dm
/obj/machinery/vr_sleeper/proc/go_out()
if(!occupant)
return
=======
/obj/machinery/vr_sleeper/proc/go_out(var/forced = TRUE)
if(!occupant)
return
@@ -244,7 +192,6 @@
avatar.exit_vr()
avatar = null
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
if(occupant.client)
occupant.client.eye = occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
@@ -270,20 +217,12 @@
return
// Mob doesn't have an active consciousness to send/receive from
<<<<<<< HEAD:code/game/machinery/vr_console.dm
if(occupant.stat != CONSCIOUS)
=======
if(occupant.stat == DEAD)
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
return
avatar = occupant.vr_link
// If they've already enterred VR, and are reconnecting, prompt if they want a new body
<<<<<<< HEAD:code/game/machinery/vr_console.dm
if(avatar && alert(occupant, "You already have a Virtual Reality avatar. Would you like to use it?", "New avatar", "Yes", "No") == "No")
=======
if(avatar && alert(occupant, "You already have a [avatar.stat == DEAD ? "" : "deceased "]Virtual Reality avatar. Would you like to use it?", "New avatar", "Yes", "No") == "No")
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
// Delink the mob
occupant.vr_link = null
avatar = null
@@ -306,11 +245,7 @@
avatar = new(S, "Virtual Reality Avatar")
// If the user has a non-default (Human) bodyshape, make it match theirs.
<<<<<<< HEAD:code/game/machinery/vr_console.dm
if(occupant.species.name != "Promethean" && occupant.species.name != "Human")
=======
if(occupant.species.name != "Promethean" && occupant.species.name != "Human" && mirror_first_occupant)
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):code/game/machinery/virtual_reality/vr_console.dm
avatar.shapeshifter_change_shape(occupant.species.name)
avatar.forceMove(get_turf(S)) // Put the mob on the landmark, instead of inside it
avatar.Sleeping(1)
@@ -1,118 +1,3 @@
<<<<<<< HEAD
// ### Wooo, inheritance. Basically copying everything I don't need to edit from prometheans, because they mostly work already.
// ### Any and all of this is open to change for balance or whatever.
// ###
// ###
// Species definition follows.
/datum/species/shapeshifter/promethean/avatar
name = SPECIES_VR
name_plural = "Virtual Reality Avatars"
blurb = "A 3-dimensional representation of some sort of animate object used to display the presence and actions of some-one or -thing using a virtual reality program."
show_ssd = "eerily still"
death_message = "flickers briefly, their gear falling in a heap on the floor around their motionless body."
knockout_message = "has been knocked unconscious!"
spawn_flags = SPECIES_IS_RESTRICTED
speech_bubble_appearance = "cyber"
assisted_langs = list()
male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg'
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
has_organ = list(O_BRAIN = /obj/item/organ/internal/brain/slime, O_EYES = /obj/item/organ/internal/eyes) // Slime core.
heal_rate = 0 // Avatars don't naturally heal like prometheans, at least not for now
inherent_verbs = list(
/mob/living/carbon/human/proc/shapeshifter_select_shape,
/mob/living/carbon/human/proc/shapeshifter_select_colour,
/mob/living/carbon/human/proc/shapeshifter_select_hair,
/mob/living/carbon/human/proc/shapeshifter_select_hair_colors,
/mob/living/carbon/human/proc/shapeshifter_select_gender,
/mob/living/carbon/human/proc/regenerate,
/mob/living/carbon/human/proc/shapeshifter_change_opacity,
/mob/living/carbon/human/proc/exit_vr
)
/datum/species/shapeshifter/promethean/avatar/handle_death(var/mob/living/carbon/human/H)
return
/datum/species/shapeshifter/promethean/avatar/handle_environment_special(var/mob/living/carbon/human/H)
return
/mob/living/carbon/human/proc/shapeshifter_change_opacity()
set name = "Toggle Opacity"
set category = "Abilities"
if(stat || world.time < last_special)
return
last_special = world.time + 10
if(src.icon_state == "promethean")
icon_state = lowertext(src.species.get_bodytype(src))
shapeshifter_change_species("Virtual Reality [src.species.get_bodytype(src)]")
else
icon_state = "promethean"
shapeshifter_change_species(SPECIES_VR)
// enter_vr is called on the original mob, and puts the mind into the supplied vr mob
/mob/living/carbon/human/proc/enter_vr(var/mob/living/carbon/human/avatar) // Avatar is currently a human, because we have preexisting setup code for appearance manipulation, etc.
if(!istype(avatar))
return
// Link the two mobs for client transfer
avatar.vr_holder = src
src.teleop = avatar
src.vr_link = avatar // Can't reuse vr_holder so that death can automatically eject users from VR
// Move the mind
avatar.Sleeping(1)
src.mind.transfer_to(avatar)
to_chat(avatar, "<b>You have enterred Virtual Reality!\nAll normal gameplay rules still apply.\nWounds you suffer here won't persist when you leave VR, but some of the pain will.\nYou can leave VR at any time by using the \"Exit Virtual Reality\" verb in the Abilities tab, or by ghosting.\nYou can modify your appearance by using various \"Change \[X\]\" verbs in the Abilities tab.</b>")
to_chat(avatar, "<span class='notice'> You black out for a moment, and wake to find yourself in a new body in virtual reality.</span>") // So this is what VR feels like?
// exit_vr is called on the vr mob, and puts the mind back into the original mob
/mob/living/carbon/human/proc/exit_vr()
set name = "Exit Virtual Reality"
set category = "Abilities"
if(!vr_holder)
return
if(!mind)
return
var/total_damage
// Tally human damage
if(ishuman(src))
var/mob/living/carbon/human/H = src
total_damage = H.getBruteLoss() + H.getFireLoss() + H.getOxyLoss() + H.getToxLoss()
// Move the mind back to the original mob
// vr_holder.Sleeping(1)
src.mind.transfer_to(vr_holder)
to_chat(vr_holder, "<span class='notice'>You black out for a moment, and wake to find yourself back in your own body.</span>")
// Two-thirds damage is transferred as agony for /humans
// Getting hurt in VR doesn't damage the physical body, but you still got hurt.
if(ishuman(vr_holder) && total_damage)
var/mob/living/carbon/human/V = vr_holder
V.stun_effect_act(0, total_damage*2/3, null) // 200 damage leaves the user in paincrit for several seconds, agony reaches 0 after around 2m.
to_chat(vr_holder, "<span class='warning'>Pain from your time in VR lingers.</span>") // 250 damage leaves the user unconscious for several seconds in addition to paincrit
// Maintain a link with the mob, but don't use teleop
vr_holder.vr_link = src
vr_holder.teleop = null
if(istype(vr_holder.loc, /obj/machinery/vr_sleeper))
var/obj/machinery/vr_sleeper/V = vr_holder.loc
=======
// ### Wooo, inheritance. Basically copying everything I don't need to edit from prometheans, because they mostly work already.
// ### Any and all of this is open to change for balance or whatever.
// ###
@@ -228,5 +113,4 @@
if(istype(vr_holder.loc, /obj/machinery/vr_sleeper))
var/obj/machinery/vr_sleeper/V = vr_holder.loc
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798)
V.go_out()
-7
View File
@@ -740,11 +740,7 @@
#include "code\game\machinery\transportpod.dm"
#include "code\game\machinery\turret_control.dm"
#include "code\game\machinery\vending.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\game\machinery\vending_vr.dm"
#include "code\game\machinery\vr_console.dm"
=======
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):polaris.dme
#include "code\game\machinery\wall_frames.dm"
#include "code\game\machinery\washing_machine.dm"
#include "code\game\machinery\wishgranter.dm"
@@ -2491,11 +2487,8 @@
#include "code\modules\organs\subtypes\diona.dm"
#include "code\modules\organs\subtypes\indestructible.dm"
#include "code\modules\organs\subtypes\machine.dm"
<<<<<<< HEAD:vorestation.dme
#include "code\modules\organs\subtypes\nano.dm"
=======
#include "code\modules\organs\subtypes\replicant.dm"
>>>>>>> 83fc6b5... Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798):polaris.dme
#include "code\modules\organs\subtypes\seromi.dm"
#include "code\modules\organs\subtypes\slime.dm"
#include "code\modules\organs\subtypes\slime_vr.dm"