Merge pull request #1800 from Verkister/master
Taur and borgo feature shieet!
@@ -29,3 +29,44 @@
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icon_state = "saddlebag_drider"
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var/taurtype = /datum/sprite_accessory/tail/taur/spider
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*/
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/obj/item/weapon/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
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name = "Taur Saddlebags"
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desc = "A saddle that holds items. Seems slightly bulky."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "saddlebag"
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icon_state = "saddlebag"
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var/icon_base = "saddlebag"
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max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
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slowdown = 1 //And are slower, too...Unless you're a macro, that is.
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var/list/taurtype = list(
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/datum/sprite_accessory/tail/taur/horse,
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/datum/sprite_accessory/tail/taur/wolf,
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/datum/sprite_accessory/tail/taur/cow,
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/datum/sprite_accessory/tail/taur/lizard,
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/datum/sprite_accessory/tail/taur/feline)
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var/no_message = "You aren't the appropriate taur type to wear this!"
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mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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var/datum/sprite_accessory/tail/taur/TT = H.tail_style
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if(istype(H) && is_type_in_list(TT, taurtype))
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item_state = "[icon_base]_[TT]"
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if(H.size_multiplier >= RESIZE_BIG) //Are they a macro?
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slowdown = 0
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else
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slowdown = initial(slowdown)
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return 1
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else
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H << "<span class='warning'>[no_message]</span>"
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return 0
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/obj/item/weapon/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
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name = "Robust Saddlebags"
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desc = "A saddle that holds items. Seems robust."
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icon = 'icons/obj/storage_vr.dmi'
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icon_override = 'icons/mob/back_vr.dmi'
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item_state = "robustsaddle"
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icon_state = "robustsaddle"
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icon_base = "robustsaddle"
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@@ -33,10 +33,20 @@
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allowed_roles = list("Paramedic","Chief Medical Officer","Medical Doctor","Chemist")
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/datum/gear/accessory/saddlebag
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display_name = "Saddle Bag"
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display_name = "Saddle Bag, Horse"
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path = /obj/item/weapon/storage/backpack/saddlebag
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slot = slot_back
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/datum/gear/accessory/saddlebag_common
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display_name = "Saddle Bag, Common"
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path = /obj/item/weapon/storage/backpack/saddlebag_common
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slot = slot_back
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/datum/gear/accessory/saddlebag_common/robust
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display_name = "Saddle Bag, Robust"
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path = /obj/item/weapon/storage/backpack/saddlebag_common/robust
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slot = slot_back
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/datum/gear/accessory/khcrystal
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display_name = "KH Life Crystal"
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path = /obj/item/weapon/storage/box/khcrystal
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@@ -119,6 +119,10 @@
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dat += "<div class='statusDisplay'>"
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if(istype(src, /obj/item/device/dogborg/sleeper/compactor))//garbage counter for trashpup
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if(length(contents) > 0)
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dat += "<font color='red'><B>Current load</B> [length(contents)] / 25.</font><BR>"
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//Cleaning and there are still un-preserved items
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if(cleaning && length(contents - items_preserved))
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dat += "<font color='red'><B>Self-cleaning mode.</B> [length(contents - items_preserved)] object(s) remaining.</font><BR>"
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@@ -446,7 +450,7 @@
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inject_amount = 10
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min_health = -100
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injection_chems = null //So they don't have all the same chems as the medihound!
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var/max_item_count = 32
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var/max_item_count = 25
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/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
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hound = loc
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@@ -476,6 +480,19 @@
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hound.updateicon()
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return
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if(istype(target, /mob/living/simple_animal/mouse)) //Edible mice, dead or alive whatever. Mostly for carcass picking you cruel bastard :v
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var/mob/living/simple_animal/trashmouse = target
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user.visible_message("<span class='warning'>[hound.name] is ingesting [trashmouse] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashmouse] into your [src.name]...</span>")
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if(do_after(user, 30, trashmouse) && length(contents) < max_item_count)
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trashmouse.forceMove(src)
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trashmouse.reset_view(src)
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashmouse] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashmouse] slips inside.</span>")
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playsound(hound, 'sound/vore/gulp.ogg', 50, 1)
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if(length(contents) > 11) //grow that tum after a certain junk amount
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hound.sleeper_r = 1
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hound.updateicon()
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return
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else if(ishuman(target))
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var/mob/living/carbon/human/trashman = target
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if(patient)
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@@ -496,4 +513,12 @@
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hound.updateicon()
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return
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return
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//Marking shit changed again because the random travis bug is having its shenanigans again \o/
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/mob/living/silicon/robot/attackby(obj/item/target as obj, mob/user as mob)
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if(module_active && istype(module_active,/obj/item/device/dogborg/sleeper/compactor)) //Feeding?
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if(user.a_intent == I_HELP)
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var/obj/item/device/dogborg/sleeper/compactor = src.module_active
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compactor.afterattack(target)
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return
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return
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..()
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@@ -26,15 +26,15 @@
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emote_hear = list("rurrs", "rumbles", "rowls", "groans softly", "murrs", "sounds hungry", "yawns")
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emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns")
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say_maybe_target = list("Ruh?", "Waf?")
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say_got_target = list("Rurrr!", "ROAR!", "MINE!", "RAHH!", "Slurp.. RAH!")
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say_got_target = list("Rurrr!", "ROAR!", "RERR!", "NOM!", "MINE!", "RAHH!", "RAH!", "WARF!")
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melee_damage_lower = 5
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melee_damage_upper = 20
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response_help = "pets the"
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response_disarm = "bops the"
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response_harm = "hits the"
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attacktext = "mauled"
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friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops")
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meat_amount = 5
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friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
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meat_amount = 6
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old_x = -16
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old_y = 0
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pixel_x = -16
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Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 3.9 KiB |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 95 KiB |
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Before Width: | Height: | Size: 854 B After Width: | Height: | Size: 1.2 KiB |