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Altevian Adjustments - Descriptions & Small Tweaks
This commit is contained in:
@@ -9,7 +9,7 @@
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/obj/item/weapon/melee/energy/sword/altevian
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name = "plasma blade cutter"
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desc = "A device used as both defense and operational purposes to cut through most metals. This is usually seen on engineers from the altevian hegemony when working salvaging derelicts."
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desc = "A device that's seen use as both a defense, and standard cutter to melt through most metals. It's normally seen on engineers from the Altevian Hegemony when salvaging derelicts."
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icon_state = "altevian-cutter"
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item_state = "altevian-cutter"
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icon = 'icons/obj/weapons_vr.dmi'
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@@ -22,4 +22,4 @@
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if(active)
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icon_state = "[initial(icon_state)]_active"
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else
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icon_state = initial(icon_state)
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icon_state = initial(icon_state)
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@@ -107,7 +107,7 @@
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/obj/item/weapon/tool/transforming/altevian
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name = "Hull Systems Omni-Tool"
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desc = "A big and bulky tool, used by altevians for exterior operations. Can take shape of any regular tool, scaled up to a comically large size."
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desc = "A big and bulky tool, used by Altevians for engineering duties. It's able to do the job of any regular tool while scaled up to a comically large size. It seems nanites are in play to help with adjusting the tip and handling some of the heavy lifting when in use."
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icon = 'icons/obj/weapons_vr.dmi'
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icon_state = "altevian-wrench"
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item_icons = list(
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@@ -179,4 +179,4 @@
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to_chat(user, "<span class='notice'>You reconfigure [src] into welding mode.</span>")
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/obj/item/weapon/weldingtool/dummy/altevian
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toolspeed = 0.25
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toolspeed = 0.25
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@@ -1,7 +1,7 @@
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/obj/structure/prop/altevian_generator_wrecked
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name = "Converted High Energy Exchange Supplier Extractor"
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desc = "A take on the classic PACMAN reactors that are seen throughout the galaxy. The altevians have ripped apart the tech and seemed to of found a way to maximize the fuel usage one would see with this kind of process. \
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However, it is a lot bulkier and nearly impossible to break apart, but still can be moved if need be with special tools. This one appears to be totally wrecked though."
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name = "Phoronic Conversion System"
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desc = "A reactor system similar to the PACMAN generators seen throughout the stars. This one is a specific model created by the altevians. It seems this reactor has a way to maximize the fuel usage one would see with this kind of process. \
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However, due to its construction and size it is nearly impossible to break apart. It still can be moved if need be with special tools. This one appears to be totally wrecked though."
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icon = 'icons/obj/props/decor64x64.dmi'
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icon_state = "alteviangenwrecked"
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bound_width = 64
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@@ -33,4 +33,4 @@
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icon_state = "altevian_jump_drive_wrecked"
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desc = "A drive created by the Altevian Hegemony that focuses heavily on using Bluespace and other tactics to achieve a stable traversal between the stars. \
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This drive is commonly seen on their medium sized craft to help with logistical operations. This one appears to be totally wrecked."
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has_misc_overlay = FALSE
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has_misc_overlay = FALSE
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@@ -143,7 +143,7 @@ Talon jumpsuit
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//Altevian Uniforms
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/datum/gear/uniform/altevian
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description = "An extremely comfortable set of clothing that's made to help people handle their day to day work around the fleets with little to no discomfort."
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description = "A comfortable set of clothing for people to handle their day to day work around the fleets with little to no discomfort."
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display_name = "altevian uniform selection"
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/datum/gear/uniform/altevian/New()
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@@ -240,4 +240,4 @@ Talon jumpsuit
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/datum/gear/uniform/cswoopdress/New()
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..()
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gear_tweaks += gear_tweak_free_color_choice
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gear_tweaks += gear_tweak_free_color_choice
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@@ -92,7 +92,7 @@
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sort_category = "Xenowear"
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/datum/gear/uniform/altevian_outfit
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description = "A uniform commonly seen from altevians during their work. The material on this uniform seems to be made of durable thread that can handle the stress of most matters of labor."
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description = "A uniform commonly seen worn by altevians. The material on this uniform is made of a durable thread that can handle the stress of most forms of labor."
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display_name = "altevian duty jumpsuit selection (Altevian)"
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whitelisted = SPECIES_ALTEVIAN
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sort_category = "Xenowear"
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@@ -105,7 +105,7 @@
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pants))
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/datum/gear/accessory/altevian_aquila
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description = "An emblem commonly seen worn by the altevians for their work operations."
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description = "An emblem found across all altevian vessels. The unique metals and jewels denote ranks for them back home. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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display_name = "royal altevian navy emblem selection"
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whitelisted = SPECIES_ALTEVIAN
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sort_category = "Xenowear"
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@@ -62,7 +62,10 @@ var/global/list/home_system_choices = list(
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"Abundance in All Things Serene, Beta-Carnelium Ventrum",
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"Jorhul, Barkalis",
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"Shelf Flotilla",
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"Ue-Orsi Flotilla"
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"Ue-Orsi Flotilla",
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"AH-CV Prosperity",
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"AH-CV Migrant",
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"Altevian Colony Ship"
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)
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var/global/list/faction_choices = list(
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@@ -234,7 +234,7 @@
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/obj/item/clothing/suit/space/void/altevian_heartbreaker
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name = "\improper heartbreaker voidsuit"
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can function in an area with gravity, it'll put a strain on even the most athletic of individuals."
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
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icon = 'icons/inventory/suit/item_vr_altevian.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr_altevian.dmi'
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@@ -248,7 +248,7 @@
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/obj/item/clothing/head/helmet/space/void/altevian_heartbreaker
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name = "\improper heartbreaker helmet"
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can function in an area with gravity, it'll put a strain on even the most athletic of individuals."
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desc = "The altevians' newest iteration of their armored suits. This one is tailored for zero-g environments, and while it can still be worn in an area with gravity, it'll put a strain on even the most athletic of individuals."
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icon = 'icons/inventory/head/item_vr_altevian.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
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@@ -286,4 +286,4 @@
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armor = list("melee" = 50, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 45, "bio" = 100, "rad" = 80)
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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@@ -21,7 +21,7 @@
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/obj/item/clothing/suit/storage/apron/altevian
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name = "Multi-purpose Crafters' Pride"
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desc = "An apron designed by the space faring species that can hold an array of tools and other trinkets. It's made with a high-quality material."
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desc = "An apron designed by rodent-like spacers who take pride in their work. It's made with high-quality material."
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icon_state = "apron_altevian"
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item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
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@@ -151,7 +151,7 @@
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// Altevian admiralty stuff
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral // Subtype of capjacket because A) it makes sense and B) conviniently matching stats
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name = "altevian officer's suit"
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desc = "Formal attire worn by officers and bridge crew from the Altevian Hegemony. The material is made of high quality silk and provides maximum comfort and breathing room for those that are working double shifts all the time."
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desc = "A formal jacket worn by the bridge and command crew from the Altevian Hegemony. The material is of high quality silk, and provides maximum comfort and breathing room for those that are working for hours on end all the time."
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icon_state = "altevian-admiral"
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species_restricted = list(SPECIES_ALTEVIAN)
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@@ -174,4 +174,4 @@
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/obj/item/clothing/suit/captunic/capjacket/altevian_admiral/yellow
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name = "yellow altevian officer's suit"
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icon_state = "altevian-admiral-yellow"
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icon_state = "altevian-admiral-yellow"
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@@ -1,6 +1,6 @@
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/obj/item/clothing/accessory/jacket/altevian
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name = "Altevian Hegemony Civilian Jacket"
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desc = "A form fitting jacket that looks more for fashion than for work with it leaving ones mid-riff exposed to the outside elements, but when looking so good it isn't really ones worry by that point! "
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desc = "A form fitting half-jacket that leaves ones body exposed to the elements. This attire is great for those summer days, or if you're someone that runs a high internal temperature."
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icon = 'icons/inventory/accessory/item_vr.dmi'
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icon_override = 'icons/inventory/accessory/mob_vr.dmi'
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icon_state = "altevian-jacket-civ"
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@@ -46,7 +46,7 @@
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/obj/item/clothing/accessory/scarf/altevian
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name = "Blue Comfortable Scarf"
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desc = "A scarf made of synthetic material that would be common among a people who don't really have the leisure of organic crops for luxury goods. They seemed to of refined this process though and one wouldn't be able to tell the difference between it and ones made normally."
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desc = "A soft silk like scarf made of synthetic material. It's soft to the touch and feels like actual silk."
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icon = 'icons/inventory/accessory/item_vr.dmi'
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icon_override = 'icons/inventory/accessory/mob_vr.dmi'
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icon_state = "altevian-scarf-blue"
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@@ -81,13 +81,13 @@
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/obj/item/clothing/accessory/altevian_badge
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name = "Altevian Civilian Badge"
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desc = "An emblem commonly seen worn by the altevians off-work or by visitors of their ships."
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desc = "An emblem that's normally worn by non-altevian workers on their fleet ships."
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icon_state = "altevian_badge"
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slot = ACCESSORY_SLOT_MEDAL
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/obj/item/clothing/accessory/altevian_badge/aquila
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name = "Royal Altevian Navy Emblem"
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desc = "An emblem commonly seen worn by the altevians for their work operations."
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desc = "An emblem found across all altevian vessels. The unique metals and jewels denote ranks for them back home. Otherwise, it's just a pretty rat skull emblem with a set of crystals for their eyes and fangs."
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icon_state = "altevian_aquila"
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/obj/item/clothing/accessory/altevian_badge/aquila/silver
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@@ -1,6 +1,6 @@
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/obj/item/clothing/under/pants/altevian
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name = "Altevian Hegemony Civilian Pants"
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desc = "An extremely comfortable set of clothing that's made to help people handle their day to day work around the fleets with little to no discomfort."
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desc = "A comfortable set of clothing for people to handle their day to day work around the fleets with little to no discomfort."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "altevian-pants-civ"
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@@ -52,7 +52,7 @@
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/obj/item/clothing/under/altevian
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name = "Altevian Duty Jumpsuit"
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desc = "A uniform commonly seen from altevians during their work. The material on this uniform seems to be made of durable thread that can handle the stress of most matters of labor."
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desc = "A uniform commonly seen worn by altevians. The material on this uniform is made of a durable thread that can handle the stress of most forms of labor."
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icon = 'icons/inventory/uniform/item_vr.dmi'
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icon_override = 'icons/inventory/uniform/mob_vr.dmi'
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icon_state = "altevian-specialist"
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@@ -82,4 +82,4 @@
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name = "Altevian Engineering Duty Jumpsuit"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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icon_state = "altevian-specialist-eng"
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worn_state = "altevian-specialist-eng"
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worn_state = "altevian-specialist-eng"
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@@ -828,7 +828,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratfruitcake
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name = "Premade Fruit Block"
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desc = "A block of processed material that is infused with a mix of fruits and matter of such."
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desc = "A block of processed material that is infused with a mix of fruits and other nutrients."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_fruitcake"
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package_open_state = "altevian_fruitcake-open"
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@@ -839,7 +839,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratpackburger
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name = "Altevian Prepackaged Meal - Burger"
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desc = "A unique twist on what most know as MREs. This seems to be made with using bluespace tech and other methods of preserving an items freshness that it's like someone just ordered this from a restaurant just minutes ago. This one seems to be of burger and fries!"
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desc = "A unique twist on what most know as MREs. This seems to be made with using a specialized compression technology that possibly utilizes Bluespace alongside it. Whatever it is, it seems to keep the freshness of whatever is inside to restaurant quality. This one is a combo of a burger and fries!"
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_pack_burger"
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package_open_state = "altevian_pack_burger-open"
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@@ -851,7 +851,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratpackcheese
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name = "Generations Novelty Packaged Wedge"
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desc = "Using the popular method of packaging that altevians use, they seemed to also use it for other methods. This one appears to have no real markings on it, save for its different coloring, and an image of the altevian emblem."
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desc = "A unique twist on what most know as MREs. This seems to be made with using a specialized compression technology that possibly utilizes Bluespace alongside it. Whatever it is, it seems to keep the freshness of whatever is inside to restaurant quality. This one appears to have no real markings on it, save for its different coloring, and an image of the altevian emblem."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_pack_cheese"
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package_open_state = "altevian_pack_cheese-open"
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@@ -863,7 +863,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratpackturkey
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name = "Compact Holiday Special Bird"
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desc = "A great gift for holidays for assorted species. This contains a full freshly cooked turkey. Open and enjoy. Courtesy of altevian packaging."
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desc = "A great gift for that special celebration or holiday for assorted species. This package contains a full freshly cooked turkey. Open and enjoy. Courtesy of altevian packaging."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_pack_turkey"
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package_open_state = "altevian_pack_turkey-open"
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@@ -875,7 +875,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratpackramen
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name = "Big Noodle Package"
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desc = "A pack containing fully cooked ramen meal, alongside some seafood-and-rice based sides. Utensils included. For those who prefer more traditional meals."
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desc = "A compression sealed package containing a fully cooked ramen meal. It comes with some seafood-and-rice based sides. Utensils included."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_pack_ramen"
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package_open_state = "altevian_pack_ramen_standard-open"
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@@ -903,7 +903,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/ratpacktaco
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name = "Triple Taco Tuck"
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desc = "Three mini-tacos, minituarized further via altevian mad science into a convenient container. It comes with a salsa sauce!"
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desc = "A compression sealed package containing three mini-tacos, miniaturized further via altevian mad science into a convenient container."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "altevian_pack_taco"
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package_open_state = "altevian_pack_taco-open"
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@@ -1,6 +1,6 @@
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/mob/living/simple_mob/humanoid/merc/altevian
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name = "altevian naval officer"
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desc = "Altevian Naval Slicer, adorned in the top of the line Heartbreaker suit. Armed with a handheld cutter."
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desc = "An Altevian Naval Slicer, adorned in the top of the line Heartbreaker suit. Armed with a handheld cutter."
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tt_desc = "E Rattus sapiens"
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icon = 'icons/mob/altevian_mercs_vr.dmi'
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icon_state = "merc_melee_cutter"
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@@ -50,7 +50,7 @@
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stand_down_sound = 'sound/weapons/TargetOff.ogg'
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/mob/living/simple_mob/humanoid/merc/altevian/sapper
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desc = "Altevian Naval Sapper, adorned in the top of the line Heartbreaker suit. Armed with a giant fokken wrench."
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desc = "An Altevian Naval Sapper, adorned in the top of the line Heartbreaker suit. Armed with a giant fokken wrench."
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icon_state = "merc_melee_wrench"
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icon_living = "merc_melee_wrench"
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@@ -65,7 +65,7 @@
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loot_list = list(/obj/item/weapon/tool/transforming/altevian = 100)
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/mob/living/simple_mob/humanoid/merc/altevian/ranged
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desc = "Altevian Naval Salvage Guard, adorned in the top of the line Heartbreaker suit. Armed with a small energy gun."
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desc = "An Altevian Naval Salvage Guard, adorned in the top of the line Heartbreaker suit. Armed with a small energy gun."
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icon_state = "merc_gun_smol"
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icon_living = "merc_gun_smol"
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@@ -86,7 +86,7 @@
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ai_holder_type = /datum/ai_holder/simple_mob/merc/ranged
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/mob/living/simple_mob/humanoid/merc/altevian/ranged/strong
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desc = "Altevian Naval Salvage Shield, adorned in the top of the line Heartbreaker suit. Armed with a large energy gun."
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desc = "An Altevian Naval Salvage Shield, adorned in the top of the line Heartbreaker suit. Armed with a large energy gun."
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icon_state = "merc_gun_big"
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icon_living = "merc_gun_big"
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@@ -101,7 +101,7 @@
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projectilesound = 'sound/weapons/Laser.ogg'
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/mob/living/simple_mob/humanoid/merc/altevian/ranged/ballistic
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desc = "Altevian Naval Shipbreaker, adorned in the top of the line Heartbreaker suit. Armed with a bolter gun."
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desc = "An Altevian Naval Shipbreaker, adorned in the top of the line Heartbreaker suit. Armed with a bolter gun."
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icon_state = "merc_gun_ballistic"
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icon_living = "merc_gun_ballistic"
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@@ -128,4 +128,4 @@
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faction = "neutral"
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/mob/living/simple_mob/humanoid/merc/altevian/ranged/ballistic/neutral
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faction = "neutral"
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faction = "neutral"
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@@ -416,15 +416,15 @@
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// Big altevian version of pacman. has a lot of copypaste from regular kind, but less flexible.
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/obj/machinery/power/port_gen/large_altevian
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name = "Converted High Energy Exchange Supplier Extractor"
|
||||
desc = "A take on the classic PACMAN reactors that are seen throughout the galaxy. The altevians have ripped apart the tech and seemed to of found a way to maximize the fuel usage one would see with this kind of process. \
|
||||
However, it is a lot bulkier and nearly impossible to break apart, but still can be moved if need be with special tools."
|
||||
name = "Phoronic Conversion System"
|
||||
desc = "A reactor system similar to the PACMAN generators seen throughout the stars. This one is a specific model created by the altevians. It seems this reactor has a way to maximize the fuel usage one would see with this kind of process. \
|
||||
However, due to its construction and size it is nearly impossible to break apart. It still can be moved if need be with special tools."
|
||||
icon = 'icons/obj/props/decor64x64.dmi'
|
||||
icon_state = "alteviangen"
|
||||
bound_width = 64
|
||||
bound_height = 64
|
||||
anchored = TRUE
|
||||
power_gen = 200000
|
||||
power_gen = 250000
|
||||
|
||||
var/sheet_name = "Phoron Sheets"
|
||||
var/sheet_path = /obj/item/stack/material/phoron
|
||||
@@ -497,4 +497,4 @@
|
||||
else if(sheets > 25)
|
||||
add_overlay("alteviangen-fuel-66")
|
||||
else if(sheets > 0)
|
||||
add_overlay("alteviangen-fuel-33")
|
||||
add_overlay("alteviangen-fuel-33")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/gun/energy/altevian
|
||||
name = "Magneto-Electric Energy Projector"
|
||||
desc = "A hand-held version of an energy weapon for the Altevian Hegemony. This one seems to be made for more proper civilian use with its reduced charge capacity, but ease of handling."
|
||||
desc = "A hand-held version of an energy weapon for the Altevian Hegemony. This one is the civilian grade version that has a reduced charge capacity. However, it is a lot easier to use."
|
||||
icon_state = "meep"
|
||||
item_state = "meep"
|
||||
fire_delay = 8
|
||||
@@ -10,11 +10,11 @@
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
|
||||
matter = list(MAT_STEEL = 1000)
|
||||
projectile_type = /obj/item/projectile/beam/meeplaser
|
||||
charge_cost = 450
|
||||
charge_cost = 400
|
||||
|
||||
/obj/item/weapon/gun/energy/altevian/large
|
||||
name = "Proto-Reactive Beam Thruster"
|
||||
desc = "A standard issue energy rifle seen for defensive purposes for a space faring rodent species. The beams are tuned for proper suppression."
|
||||
desc = "The main energy rifle that the Altevian Hegemony uses for its military operations."
|
||||
icon_state = "altevian-pdw"
|
||||
item_state = "altevian-pdw"
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -28,7 +28,7 @@
|
||||
/obj/item/projectile/beam/meeplaser
|
||||
name = "meep beam"
|
||||
icon_state = "meep"
|
||||
damage = 15
|
||||
damage = 25
|
||||
light_color = "#77A6E1"
|
||||
hud_state = "laser_disabler"
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
/obj/item/projectile/beam/meeplaser/strong
|
||||
name = "repeater beam"
|
||||
damage = 35
|
||||
damage = 40
|
||||
|
||||
/obj/effect/projectile/muzzle/meeplaser
|
||||
icon_state = "muzzle_meep"
|
||||
@@ -56,4 +56,4 @@
|
||||
icon_state = "impact_meep"
|
||||
light_range = 2
|
||||
light_power = 0.5
|
||||
light_color = "#77A6E1"
|
||||
light_color = "#77A6E1"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/gun/projectile/altevian
|
||||
name = "Altevian Rivet Repeater"
|
||||
desc = "An offensive weapon designed by the altevians that is used for decompression and maximizes structural damage while also serving as a good method of personnel damage."
|
||||
desc = "An offensive ballistic weapon designed by the Altevian Hegemony commonly used for decompression and structural damage tactics. It's also pretty effective at personnel damage."
|
||||
magazine_type = /obj/item/ammo_magazine/sam48
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/sam48)
|
||||
projectile_type = /obj/item/projectile/bullet/sam48
|
||||
|
||||
Reference in New Issue
Block a user