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Merge pull request #12451 from FartMaster69420/prommie-blob
Promethean Blobform
This commit is contained in:
@@ -16,10 +16,9 @@
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spawn_flags = SPECIES_CAN_JOIN
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wikilink="https://wiki.vore-station.net/Promethean"
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genders = list(MALE, FEMALE, PLURAL, NEUTER)
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color_mult = 1
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mob_size = MOB_MEDIUM //As of writing, original was MOB_SMALL - Allows normal swapping
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//var/mob/living/simple_mob/slime/promethean/stored_blob = null
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appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | RADIATION_GLOWS | HAS_UNDERWEAR
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inherent_verbs = list(
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@@ -32,6 +31,48 @@
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/mob/living/carbon/human/proc/shapeshifter_select_wings,
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/mob/living/carbon/human/proc/shapeshifter_select_tail,
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/mob/living/carbon/human/proc/shapeshifter_select_ears,
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/mob/living/carbon/human/proc/prommie_blobform,
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/mob/living/proc/set_size,
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/mob/living/carbon/human/proc/promethean_select_opaqueness,
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)
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/mob/living/carbon/human/proc/prommie_blobform()
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set name = "Toggle Blobform"
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set desc = "Switch between amorphous and humanoid forms."
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set category = "Abilities"
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set hidden = FALSE
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var/atom/movable/to_locate = temporary_form || src
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if(!isturf(to_locate.loc))
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to_chat(to_locate,"<span class='warning'>You need more space to perform this action!</span>")
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return
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/*
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//Blob form
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if(temporary_form)
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if(temporary_form.stat)
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to_chat(temporary_form,"<span class='warning'>You can only do this while not stunned.</span>")
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else
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prommie_outofblob(temporary_form)
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*/
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//Human form
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else if(stat || paralysis || stunned || weakened || restrained())
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to_chat(src,"<span class='warning'>You can only do this while not stunned.</span>")
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return
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else
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prommie_intoblob()
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/datum/species/shapeshifter/promethean/handle_death(var/mob/living/carbon/human/H)
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if(!H)
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return // Iono!
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if(H.temporary_form)
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H.forceMove(H.temporary_form.drop_location())
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H.ckey = H.temporary_form.ckey
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QDEL_NULL(H.temporary_form)
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//else if(H.stored_blob) // Should prevent phantom blobs in the aether. I don't anticipate this being an issue, but if it is just uncomment.
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// qdel(stored_blob)
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// stored_blob = null
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spawn(1)
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if(H)
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H.gib()
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@@ -0,0 +1,498 @@
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// Prommies are slimes, lets make them a subtype of slimes.
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/mob/living/simple_mob/slime/promethean
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name = "Promethean Blob"
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desc = "A promethean expressing their true form."
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//ai_holder_type = null
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color = null // Uses a special icon_state.
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slime_color = "rainbow"
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unity = TRUE
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water_resist = 100 // Lets not kill the prommies
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cores = 0
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movement_cooldown = 3
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//appearance_flags = RADIATION_GLOWS
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shock_resist = 0 // Lets not be immune to zaps.
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friendly = list("nuzzles", "glomps", "snuggles", "cuddles", "squishes") // lets be cute :3
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melee_damage_upper = 0
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melee_damage_lower = 0
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player_msg = "You're a little squisher! Your cuteness level has increased tenfold."
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heat_damage_per_tick = 20 // Hot and cold are bad, but cold is AS bad for prommies as it is for slimes.
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cold_damage_per_tick = 20
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//glow_range = 0
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//glow_intensity = 0
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var/mob/living/carbon/human/humanform
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var/datum/modifier/healing
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var/obj/prev_left_hand
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var/obj/prev_right_hand
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var/human_brute = 0
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var/human_burn = 0
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var/is_wide = FALSE
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var/rad_glow = 0
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var/list/default_emotes = list(
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/decl/emote/audible/squish,
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/decl/emote/audible/chirp,
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/decl/emote/visible/bounce,
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/decl/emote/visible/jiggle,
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/decl/emote/visible/lightup,
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/decl/emote/visible/vibrate,
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/decl/emote/visible/flip,
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/decl/emote/visible/spin,
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/decl/emote/visible/floorspin
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)
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/mob/living/simple_mob/slime/promethean/Initialize(mapload, null)
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//verbs -= /mob/living/proc/ventcrawl
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verbs += /mob/living/simple_mob/slime/promethean/proc/prommie_blobform
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verbs += /mob/living/proc/set_size
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verbs += /mob/living/proc/hide
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verbs += /mob/living/simple_mob/proc/animal_nom
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verbs += /mob/living/proc/shred_limb
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verbs += /mob/living/simple_mob/slime/promethean/proc/toggle_expand
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verbs += /mob/living/simple_mob/slime/promethean/proc/prommie_select_colour
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verbs += /mob/living/simple_mob/slime/promethean/proc/toggle_shine
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update_mood()
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if(rad_glow)
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rad_glow = CLAMP(rad_glow,0,250)
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set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
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return ..()
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/mob/living/simple_mob/slime/promethean/update_icon()
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icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_wide ? "adult" : "baby"][""]"
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..()
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/mob/living/simple_mob/slime/promethean/Destroy()
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humanform = null
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vore_organs = null
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vore_selected = null
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set_light(0)
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return ..()
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/mob/living/carbon/human/Destroy()
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if(stored_blob)
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stored_blob = null
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qdel(stored_blob)
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return ..()
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/mob/living/simple_mob/slime/promethean/Stat()
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..()
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if(humanform)
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humanform.species.Stat(humanform)
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/mob/living/simple_mob/slime/promethean/handle_special() // Should disable default slime healing, we'll use nutrition based heals instead.
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if(rad_glow)
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rad_glow = CLAMP(rad_glow,0,250)
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set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
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else
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set_light(0)
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update_icon()
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if(!humanform) // If we somehow have a blob with no human, lets just clean up.
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log_debug("Cleaning up blob with no prommie!")
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qdel(src)
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return
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//Constructor allows passing the human to sync damages
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/mob/living/simple_mob/slime/promethean/New(var/newloc, var/mob/living/carbon/human/H)
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..()
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if(H)
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humanform = H
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updatehealth()
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else
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qdel(src)
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/mob/living/simple_mob/slime/promethean/updatehealth()
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if(!humanform)
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return ..()
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//Set the max
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maxHealth = humanform.getMaxHealth()*2 //HUMANS, and their 'double health', bleh.
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//Set us to their health, but, human health ignores robolimbs so we do it 'the hard way'
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human_brute = humanform.getActualBruteLoss()
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human_burn = humanform.getActualFireLoss()
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health = maxHealth - humanform.getOxyLoss() - humanform.getToxLoss() - humanform.getCloneLoss() - human_brute - human_burn
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//Alive, becoming dead
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if((stat < DEAD) && (health <= 0))
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death()
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//Overhealth
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if(health > getMaxHealth())
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health = getMaxHealth()
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//Grab any other interesting values
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confused = humanform.confused
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radiation = humanform.radiation
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paralysis = humanform.paralysis
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//Update our hud if we have one
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if(healths)
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if(stat != DEAD)
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var/heal_per = (health / getMaxHealth()) * 100
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switch(heal_per)
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if(100 to INFINITY)
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healths.icon_state = "health0"
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if(80 to 100)
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healths.icon_state = "health1"
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if(60 to 80)
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healths.icon_state = "health2"
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if(40 to 60)
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healths.icon_state = "health3"
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if(20 to 40)
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healths.icon_state = "health4"
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if(0 to 20)
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healths.icon_state = "health5"
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else
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healths.icon_state = "health6"
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else
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healths.icon_state = "health7"
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// All the damage and such to the blob translates to the human
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/mob/living/simple_mob/slime/promethean/apply_effect(var/effect = 0, var/effecttype = STUN, var/blocked = 0, var/check_protection = 1)
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if(humanform)
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return humanform.apply_effect(effect, effecttype, blocked, check_protection)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustBruteLoss(var/amount,var/include_robo)
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amount *= 0.75
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if(humanform)
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return humanform.adjustBruteLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustFireLoss(var/amount,var/include_robo)
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amount *= 2
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if(humanform)
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return humanform.adjustFireLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustToxLoss(amount)
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if(humanform)
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return humanform.adjustToxLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustOxyLoss(amount)
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if(humanform)
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return humanform.adjustOxyLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustHalLoss(amount)
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if(humanform)
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return humanform.adjustHalLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/adjustCloneLoss(amount)
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if(humanform)
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return humanform.adjustCloneLoss(amount)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/ex_act(severity)
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if(humanform)
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return humanform.ex_act(severity)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/rad_act(severity)
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rad_glow += severity
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rad_glow = CLAMP(rad_glow,0,250)
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if(rad_glow > 1)
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set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
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update_icon()
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/mob/living/simple_mob/slime/promethean/bullet_act(obj/item/projectile/P)
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if(humanform)
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return humanform.bullet_act(P)
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else
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return ..()
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/mob/living/simple_mob/slime/promethean/death(gibbed, deathmessage = "rapidly loses cohesion, splattering across the ground...")
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if(humanform)
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humanform.death(gibbed, deathmessage)
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else
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animate(src, alpha = 0, time = 2 SECONDS)
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sleep(2 SECONDS)
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if(!QDELETED(src)) // Human's handle death should have taken us, but maybe we were adminspawned or something without a human counterpart
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qdel(src)
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/mob/living/simple_mob/slime/promethean/Login()
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. = ..()
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copy_from_prefs_vr(bellies = FALSE)
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/mob/living/simple_mob/slime/promethean/proc/prommie_blobform()
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set name = "Toggle Blobform"
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set desc = "Switch between amorphous and humanoid forms."
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set category = "Abilities"
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set hidden = FALSE
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var/atom/movable/to_locate = src
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if(!isturf(to_locate.loc))
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to_chat(src,"<span class='warning'>You need more space to perform this action!</span>")
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return
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//Blob form
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if(!ishuman(src))
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if(humanform.temporary_form.stat || paralysis || stunned || weakened || restrained())
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to_chat(src,"<span class='warning'>You can only do this while not stunned.</span>")
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else
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humanform.prommie_outofblob(src)
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/mob/living/simple_mob/slime/promethean/proc/toggle_expand()
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set name = "Toggle Width"
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set desc = "Switch between smole and lorge."
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set category = "Abilities"
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set hidden = FALSE
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if(stat || world.time < last_special)
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return
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last_special = world.time + 25
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if(is_wide)
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is_wide = FALSE
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src.visible_message("<b>[src.name]</b> pulls together, compacting themselves into a small ball!")
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update_icon()
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else
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is_wide = TRUE
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src.visible_message("<b>[src.name]</b> flows outwards, their goop expanding!")
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update_icon()
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/mob/living/simple_mob/slime/promethean/proc/toggle_shine()
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set name = "Toggle Shine"
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set desc = "Shine on you crazy diamond."
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set category = "Abilities"
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set hidden = FALSE
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if(stat || world.time < last_special)
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return
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last_special = world.time + 25
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if(shiny)
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shiny = FALSE
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src.visible_message("<b>[src.name]</b> dulls their shine, becoming more translucent.")
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update_icon()
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else
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shiny = TRUE
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src.visible_message("<b>[src.name]</b> glistens and sparkles, shining brilliantly.")
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update_icon()
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/mob/living/simple_mob/slime/promethean/proc/prommie_select_colour()
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set name = "Select Body Colour"
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set category = "Abilities"
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if(stat || world.time < last_special)
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return
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last_special = world.time + 25
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var/new_skin = input(usr, "Please select a new body color.", "Shapeshifter Colour", color) as null|color
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if(!new_skin)
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return
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color = new_skin
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update_icon()
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/mob/living/simple_mob/slime/promethean/get_description_interaction()
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return
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/mob/living/simple_mob/slime/promethean/get_description_info()
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return
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/mob/living/simple_mob/slime/promethean/init_vore()
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return
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/mob/living/simple_mob/slime/promethean/get_available_emotes()
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var/list/fulllist = _slime_default_emotes
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fulllist += default_emotes
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return fulllist
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/mob/living/carbon/human
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var/mob/living/simple_mob/slime/promethean/stored_blob = null
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// Helpers - Unsafe, WILL perform change.
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/mob/living/carbon/human/proc/prommie_intoblob(force)
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if(!force && !isturf(loc))
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to_chat(src,"<span class='warning'>You can't change forms while inside something.</span>")
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return
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handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better.
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remove_micros(src, src) //Living things don't fare well in roblobs.
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if(buckled)
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buckled.unbuckle_mob()
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if(LAZYLEN(buckled_mobs))
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for(var/buckledmob in buckled_mobs)
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riding_datum.force_dismount(buckledmob)
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if(pulledby)
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pulledby.stop_pulling()
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stop_pulling()
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//Record where they should go
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var/atom/creation_spot = drop_location()
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var/mob/living/simple_mob/slime/promethean/blob = null
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||||
//Create our new blob
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if(!stored_blob)
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blob = new(creation_spot,src)
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blob.mood = ":3"
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qdel(blob.ai_holder)
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blob.ai_holder = null
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else
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blob = stored_blob
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blob.forceMove(creation_spot)
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//Drop all our things
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||||
var/list/things_to_drop = contents.Copy()
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var/list/things_to_not_drop = list(w_uniform,nif,l_store,r_store,wear_id,l_ear,r_ear) //And whatever else we decide for balancing.
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var/obj/item/clothing/head/new_hat
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var/has_hat = FALSE
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things_to_drop -= things_to_not_drop //Crunch the lists
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things_to_drop -= organs //Mah armbs
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things_to_drop -= internal_organs //Mah sqeedily spooch
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||||
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for(var/obj/item/clothing/head/H in things_to_drop)
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if(H)
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||||
new_hat = H
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||||
has_hat = TRUE
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||||
drop_from_inventory(H)
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||||
things_to_drop -= H
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||||
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for(var/obj/item/I in things_to_drop) //rip hoarders
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||||
drop_from_inventory(I)
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||||
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||||
if(w_uniform && istype(w_uniform,/obj/item/clothing)) //No webbings tho. We do this after in case a suit was in the way
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||||
var/obj/item/clothing/uniform = w_uniform
|
||||
if(LAZYLEN(uniform.accessories))
|
||||
for(var/obj/item/clothing/accessory/A in uniform.accessories)
|
||||
if(is_type_in_list(A, disallowed_protean_accessories))
|
||||
uniform.remove_accessory(null,A) //First param is user, but adds fingerprints and messages
|
||||
|
||||
//Size update
|
||||
blob.transform = matrix()*size_multiplier
|
||||
blob.size_multiplier = size_multiplier
|
||||
|
||||
if(l_hand) blob.prev_left_hand = l_hand //Won't save them if dropped above, but necessary if handdrop is disabled.
|
||||
if(r_hand) blob.prev_right_hand = r_hand
|
||||
|
||||
//Put our owner in it (don't transfer var/mind)
|
||||
blob.Weaken(2)
|
||||
blob.transforming = TRUE
|
||||
blob.ckey = ckey
|
||||
blob.transforming = FALSE
|
||||
blob.name = name
|
||||
blob.nutrition = nutrition
|
||||
blob.color = rgb(r_skin, g_skin, b_skin)
|
||||
playsound(src.loc, "sound/effects/slime_squish.ogg", 15)
|
||||
if(radiation > 0)
|
||||
blob.rad_glow = CLAMP(radiation,0,250)
|
||||
set_light(0)
|
||||
blob.set_light(max(1,min(5,radiation/15)), max(1,min(10,radiation/25)), blob.color)
|
||||
blob.handle_light()
|
||||
if(has_hat)
|
||||
blob.hat = new_hat
|
||||
new_hat.forceMove(src)
|
||||
|
||||
blob.update_icon()
|
||||
blob.verbs -= /mob/living/proc/ventcrawl // Absolutely not.
|
||||
blob.verbs -= /mob/living/simple_mob/proc/set_name // We already have a name.
|
||||
temporary_form = blob
|
||||
//Mail them to nullspace
|
||||
moveToNullspace()
|
||||
|
||||
//Message
|
||||
blob.visible_message("<b>[src.name]</b> squishes into their true form!")
|
||||
|
||||
//Transfer vore organs
|
||||
blob.vore_organs = vore_organs
|
||||
blob.vore_selected = vore_selected
|
||||
for(var/obj/belly/B as anything in vore_organs)
|
||||
B.forceMove(blob)
|
||||
B.owner = blob
|
||||
|
||||
//We can still speak our languages!
|
||||
blob.languages = languages.Copy()
|
||||
|
||||
//Return our blob in case someone wants it
|
||||
return blob
|
||||
|
||||
/mob/living/carbon/human/proc/prommie_outofblob(var/mob/living/simple_mob/slime/promethean/blob, force)
|
||||
if(!istype(blob))
|
||||
return
|
||||
|
||||
if(!force && !isturf(blob.loc))
|
||||
to_chat(blob,"<span class='warning'>You can't change forms while inside something.</span>")
|
||||
return
|
||||
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(LAZYLEN(buckled_mobs))
|
||||
for(var/buckledmob in buckled_mobs)
|
||||
riding_datum.force_dismount(buckledmob)
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
stop_pulling()
|
||||
|
||||
//Message
|
||||
blob.visible_message("<b>[src.name]</b> pulls together, forming a humanoid shape!")
|
||||
|
||||
//Record where they should go
|
||||
var/atom/reform_spot = blob.drop_location()
|
||||
|
||||
//Size update
|
||||
resize(blob.size_multiplier, FALSE, ignore_prefs = TRUE)
|
||||
|
||||
//Move them back where the blob was
|
||||
forceMove(reform_spot)
|
||||
|
||||
//Put our owner in it (don't transfer var/mind)
|
||||
Weaken(2)
|
||||
playsound(src.loc, "sound/effects/slime_squish.ogg", 15)
|
||||
transforming = TRUE
|
||||
ckey = blob.ckey
|
||||
transforming = FALSE
|
||||
blob.name = "Promethean Blob"
|
||||
var/obj/item/hat = blob.hat
|
||||
blob.drop_hat()
|
||||
drop_from_inventory(hat) // Hat me baby
|
||||
equip_to_slot_if_possible(hat, slot_head)
|
||||
nutrition = blob.nutrition // food good
|
||||
|
||||
|
||||
temporary_form = null
|
||||
|
||||
shapeshifter_set_colour(blob.color)
|
||||
if(blob.rad_glow > 0)
|
||||
radiation = CLAMP(blob.rad_glow,0,250)
|
||||
set_light(max(1,min(5,radiation/15)), max(1,min(10,radiation/25)), species.get_flesh_colour(src))
|
||||
update_icon()
|
||||
|
||||
//Transfer vore organs
|
||||
vore_selected = blob.vore_selected
|
||||
for(var/obj/belly/B as anything in blob.vore_organs)
|
||||
B.forceMove(src)
|
||||
B.owner = src
|
||||
|
||||
//vore_organs.Cut()
|
||||
if(blob.prev_left_hand) put_in_l_hand(blob.prev_left_hand) //The restore for when reforming.
|
||||
if(blob.prev_right_hand) put_in_r_hand(blob.prev_right_hand)
|
||||
|
||||
Life(1) //Fix my blindness right meow //Has to be moved up here, there exists a circumstance where blob could be deleted without vore organs moving right.
|
||||
|
||||
//Get rid of friend blob
|
||||
stored_blob = blob
|
||||
blob.set_light(0)
|
||||
blob.moveToNullspace()
|
||||
//qdel(blob)
|
||||
|
||||
//Return ourselves in case someone wants it
|
||||
return src
|
||||
|
||||
/mob/living/simple_mob/slime/promethean/examine(mob/user)
|
||||
. = ..()
|
||||
if(hat)
|
||||
. += "They are wearing \a [hat]."
|
||||
@@ -2841,6 +2841,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\species\station\monkey_vr.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\prometheans.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\prometheans_vr.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\prommie_blob.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\station.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\station_special_abilities_vr.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\station_special_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user