Merge remote-tracking branch 'VOREStation/master' into nova-shuttle

This commit is contained in:
Unknown
2020-04-19 23:33:40 -04:00
7 changed files with 296 additions and 9 deletions
@@ -0,0 +1,50 @@
//The device cell
/obj/item/weapon/cell/device/weapon/recharge/alien
name = "void cell (device)"
var/swaps_to = /obj/item/weapon/cell/void
/obj/item/weapon/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
user.remove_from_mob(src)
to_chat(user, "<span class='notice'>You swap [src] to 'machinery cell' mode.</span>")
var/obj/item/weapon/cell/newcell = new swaps_to(null)
user.put_in_active_hand(newcell)
var/percentage = charge/maxcharge
newcell.charge = newcell.maxcharge * percentage
qdel(src)
//The machine cell
/obj/item/weapon/cell/void
name = "void cell (machinery)"
desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
icon = 'icons/obj/abductor.dmi'
icon_state = "cell"
maxcharge = 4800 //10x the device version
charge_amount = 1200 //10x the device version
self_recharge = TRUE
charge_delay = 50
matter = null
var/swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien
/obj/item/weapon/cell/void/attack_self(var/mob/user)
user.remove_from_mob(src)
to_chat(user, "<span class='notice'>You swap [src] to 'device cell' mode.</span>")
var/obj/item/weapon/cell/newcell = new swaps_to(null)
user.put_in_active_hand(newcell)
var/percentage = charge/maxcharge
newcell.charge = newcell.maxcharge * percentage
qdel(src)
// Bloo friendlier hybrid tech
/obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
icon = 'icons/obj/power_vr.dmi'
icon_state = "cellb"
swaps_to = /obj/item/weapon/cell/void/hybrid
/obj/item/weapon/cell/void/hybrid
icon = 'icons/obj/power_vr.dmi'
icon_state = "cellb"
swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
+4 -4
View File
@@ -2,8 +2,8 @@
/obj/machinery/power/port_gen
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power.dmi'
icon_state = "portgen0"
icon = 'icons/obj/power_vr.dmi' //VOREStation Edit
icon_state = "portgen0" //VOREStation Edit
density = 1
anchored = 0
use_power = USE_POWER_OFF
@@ -372,11 +372,11 @@
if(href_list["action"] == "enable")
if(!active && HasFuel() && !IsBroken())
active = 1
icon_state = "portgen1"
icon_state = "[initial(icon_state)]_1" //VOREStation Edit
if(href_list["action"] == "disable")
if (active)
active = 0
icon_state = "portgen0"
icon_state = initial(icon_state) //VOREStation Edit
if(href_list["action"] == "eject")
if(!active)
DropFuel()
+223
View File
@@ -9,3 +9,226 @@
temperature_gain = 80 //how much the temperature increases per power output level, in degrees per level
max_temperature = 450
anchored = 1
// Circuits for the RTGs below
/obj/item/weapon/circuitboard/machine/rtg
name = T_BOARD("radioisotope TEG")
build_path = /obj/machinery/power/rtg
board_type = new /datum/frame/frame_types/machine
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/material/uranium = 10) // We have no Pu-238, and this is the closest thing to it.
/obj/item/weapon/circuitboard/machine/rtg/advanced
name = T_BOARD("advanced radioisotope TEG")
build_path = /obj/machinery/power/rtg/advanced
origin_tech = list(TECH_DATA = 5, TECH_POWER = 5, TECH_PHORON = 5, TECH_ENGINEERING = 5)
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/material/uranium = 10,
/obj/item/stack/material/phoron = 5)
/obj/item/weapon/circuitboard/machine/abductor/core
name = T_BOARD("void generator")
build_path = /obj/machinery/power/rtg/abductor
board_type = new /datum/frame/frame_types/machine
origin_tech = list(TECH_DATA = 8, TECH_POWER = 8, TECH_PHORON = 8, TECH_ENGINEERING = 8)
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor/omni = 1)
/obj/item/weapon/circuitboard/machine/abductor/core/hybrid
name = T_BOARD("void generator (hybrid)")
build_path = /obj/machinery/power/rtg/abductor/hybrid
board_type = new /datum/frame/frame_types/machine
origin_tech = list(TECH_DATA = 8, TECH_POWER = 8, TECH_PHORON = 8, TECH_ENGINEERING = 8)
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/stock_parts/capacitor/omni = 1)
// Radioisotope Thermoelectric Generator (RTG)
// Simple power generator that would replace "magic SMES" on various derelicts.
/obj/machinery/power/rtg
name = "radioisotope thermoelectric generator"
desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades."
icon = 'icons/obj/power_vr.dmi'
icon_state = "rtg"
density = TRUE
use_power = USE_POWER_OFF
circuit = /obj/item/weapon/circuitboard/machine/rtg
// You can buckle someone to RTG, then open its panel. Fun stuff.
can_buckle = TRUE
buckle_lying = FALSE
var/power_gen = 1000 // Enough to power a single APC. 4000 output with T4 capacitor.
var/irradiate = TRUE // RTGs irradiate surroundings, but only when panel is open.
/obj/machinery/power/rtg/Initialize()
. = ..()
if(ispath(circuit))
circuit = new circuit(src)
default_apply_parts()
connect_to_network()
/obj/machinery/power/rtg/process()
..()
add_avail(power_gen)
if(panel_open && irradiate)
SSradiation.radiate(src, 60)
/obj/machinery/power/rtg/RefreshParts()
var/part_level = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
part_level += C.rating
power_gen = initial(power_gen) * part_level
/obj/machinery/power/rtg/examine(mob/user)
. = ..()
if(Adjacent(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: Power generation now at <b>[power_gen*0.001]</b>kW.</span>")
/obj/machinery/power/rtg/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, I))
return
else if(default_deconstruction_crowbar(user, I))
return
return ..()
/obj/machinery/power/rtg/update_icon()
if(panel_open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/machinery/power/rtg/advanced
desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
power_gen = 2000 // 2000 on T1, 8000 on T4.
circuit = /obj/item/weapon/circuitboard/machine/rtg/advanced
/obj/machinery/power/rtg/fake_gen
name = "area power generator"
desc = "Some power generation equipment that might be powering the current area."
icon_state = "rtg_gen"
power_gen = 6000
circuit = /obj/item/weapon/circuitboard/machine/rtg
can_buckle = FALSE
/obj/machinery/power/rtg/fake_gen/RefreshParts()
return
/obj/machinery/power/rtg/fake_gen/attackby(obj/item/I, mob/user, params)
return
/obj/machinery/power/rtg/fake_gen/update_icon()
return
// Void Core, power source for Abductor ships and bases.
// Provides a lot of power, but tends to explode when mistreated.
/obj/machinery/power/rtg/abductor
name = "Void Core"
icon_state = "core-nocell"
desc = "An alien power source that produces energy seemingly out of nowhere."
circuit = /obj/item/weapon/circuitboard/machine/abductor/core
power_gen = 10000
irradiate = FALSE // Green energy!
can_buckle = FALSE
pixel_y = 7
var/going_kaboom = FALSE // Is it about to explode?
var/obj/item/weapon/cell/void/cell
var/icon_base = "core"
/obj/machinery/power/rtg/abductor/RefreshParts()
..()
if(!cell)
power_gen = 0
/obj/machinery/power/rtg/abductor/proc/asplod()
if(going_kaboom)
return
going_kaboom = TRUE
visible_message("<span class='danger'>\The [src] lets out an shower of sparks as it starts to lose stability!</span>",\
"<span class='italics'>You hear a loud electrical crack!</span>")
playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_gen * 0.05)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion.
/obj/machinery/power/rtg/abductor/bullet_act(obj/item/projectile/Proj)
. = ..()
if(!going_kaboom && istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
log_and_message_admins("[ADMIN_LOOKUPFLW(Proj.firer)] triggered an Abductor Core explosion at [x],[y],[z] via projectile.")
asplod()
/obj/machinery/power/rtg/abductor/attack_hand(var/mob/living/user)
if(!istype(user) || (. = ..()))
return
if(cell)
cell.forceMove(get_turf(src))
user.put_in_active_hand(cell)
cell = null
RefreshParts()
update_icon()
playsound(src, 'sound/effects/metal_close.ogg', 50, 1)
return TRUE
/obj/machinery/power/rtg/abductor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/cell/void) && !cell)
user.remove_from_mob(I)
I.forceMove(src)
cell = I
RefreshParts()
update_icon()
playsound(src, 'sound/effects/metal_close.ogg', 50, 1)
return
return ..()
/obj/machinery/power/rtg/abductor/update_icon()
if(cell)
..()
else
icon_state = "[icon_base]-nocell"
/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
asplod()
/obj/machinery/power/rtg/abductor/ex_act()
if(going_kaboom)
qdel(src)
else
asplod()
/obj/machinery/power/rtg/abductor/fire_act(exposed_temperature, exposed_volume)
asplod()
/obj/machinery/power/rtg/abductor/tesla_act()
..() //extend the zap
asplod()
// Comes with an installed cell
/obj/machinery/power/rtg/abductor/built
icon_state = "core"
/obj/machinery/power/rtg/abductor/built/Initialize()
. = ..()
cell = new(src)
RefreshParts()
// Bloo version
/obj/machinery/power/rtg/abductor/hybrid
icon_state = "coreb-nocell"
icon_base = "coreb"
circuit = /obj/item/weapon/circuitboard/machine/abductor/core/hybrid
/obj/machinery/power/rtg/abductor/hybrid/built
icon_state = "coreb"
/obj/machinery/power/rtg/abductor/hybrid/built/Initialize()
. = ..()
cell = new /obj/item/weapon/cell/void/hybrid(src)
RefreshParts()
@@ -146,4 +146,18 @@
id = "quantum_pad"
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_PHORON = 4, TECH_BLUESPACE = 5)
build_path = /obj/item/weapon/circuitboard/quantumpad
sort_string = "HAAC"
sort_string = "HAAC"
/datum/design/circuit/rtg
name = "radioisotope TEG"
id = "rtg"
req_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/weapon/circuitboard/machine/rtg
sort_string = "HAAD"
/datum/design/circuit/rtg_advanced
name = "advanced radioisotope TEG"
id = "adv_rtg"
req_tech = list(TECH_DATA = 5, TECH_POWER = 5, TECH_PHORON = 5, TECH_ENGINEERING = 5)
build_path = /obj/item/weapon/circuitboard/machine/rtg/advanced
sort_string = "HAAE"
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+3 -4
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@@ -383,7 +383,6 @@
/turf/simulated/floor/tiled/techfloor/grid,
/area/aro2/cockpit)
"aY" = (
/obj/machinery/power/terminal,
/obj/structure/railing,
/turf/simulated/floor/greengrid,
/area/aro2/powerroom)
@@ -534,12 +533,12 @@
/turf/simulated/floor/reinforced/airless,
/area/aro2/powerroom)
"bp" = (
/obj/machinery/power/smes/buildable/hybrid,
/obj/structure/cable/cyan{
d2 = 2;
icon_state = "0-2"
},
/turf/simulated/floor/tiled/techmaint,
/obj/machinery/power/rtg/abductor/hybrid/built,
/turf/simulated/floor/tiled/techfloor/grid,
/area/aro2/powerroom)
"bq" = (
/obj/structure/cable/cyan{
@@ -2102,6 +2101,7 @@
icon_state = "1-2"
},
/obj/structure/table/steel,
/obj/item/weapon/cell/void/hybrid,
/turf/simulated/floor/tiled/techmaint,
/area/aro2/powerroom)
"ei" = (
@@ -4715,7 +4715,6 @@
/turf/simulated/floor/carpet/bcarpet,
/area/shuttle/aroboat2)
"Mq" = (
/obj/machinery/power/terminal,
/obj/structure/railing,
/obj/machinery/firealarm{
dir = 4;
+1
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@@ -2985,6 +2985,7 @@
#include "code\modules\power\antimatter\control.dm"
#include "code\modules\power\antimatter\shielding.dm"
#include "code\modules\power\cells\device_cells.dm"
#include "code\modules\power\cells\device_cells_vr.dm"
#include "code\modules\power\cells\power_cells.dm"
#include "code\modules\power\fusion\_setup.dm"
#include "code\modules\power\fusion\fusion_circuits.dm"