mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 06:58:30 +01:00
Merge remote-tracking branch 'VOREStation/master' into nova-shuttle
This commit is contained in:
@@ -0,0 +1,50 @@
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//The device cell
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/obj/item/weapon/cell/device/weapon/recharge/alien
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name = "void cell (device)"
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var/swaps_to = /obj/item/weapon/cell/void
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/obj/item/weapon/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, "<span class='notice'>You swap [src] to 'machinery cell' mode.</span>")
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var/obj/item/weapon/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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qdel(src)
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//The machine cell
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/obj/item/weapon/cell/void
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name = "void cell (machinery)"
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desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
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origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cell"
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maxcharge = 4800 //10x the device version
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charge_amount = 1200 //10x the device version
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self_recharge = TRUE
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charge_delay = 50
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matter = null
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var/swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien
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/obj/item/weapon/cell/void/attack_self(var/mob/user)
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user.remove_from_mob(src)
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to_chat(user, "<span class='notice'>You swap [src] to 'device cell' mode.</span>")
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var/obj/item/weapon/cell/newcell = new swaps_to(null)
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user.put_in_active_hand(newcell)
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var/percentage = charge/maxcharge
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newcell.charge = newcell.maxcharge * percentage
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qdel(src)
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// Bloo friendlier hybrid tech
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/obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/weapon/cell/void/hybrid
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/obj/item/weapon/cell/void/hybrid
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "cellb"
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swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
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@@ -2,8 +2,8 @@
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/obj/machinery/power/port_gen
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name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
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desc = "A portable generator for emergency backup power"
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icon = 'icons/obj/power.dmi'
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icon_state = "portgen0"
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icon = 'icons/obj/power_vr.dmi' //VOREStation Edit
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icon_state = "portgen0" //VOREStation Edit
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density = 1
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anchored = 0
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use_power = USE_POWER_OFF
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@@ -372,11 +372,11 @@
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if(href_list["action"] == "enable")
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if(!active && HasFuel() && !IsBroken())
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active = 1
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icon_state = "portgen1"
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icon_state = "[initial(icon_state)]_1" //VOREStation Edit
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if(href_list["action"] == "disable")
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if (active)
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active = 0
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icon_state = "portgen0"
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icon_state = initial(icon_state) //VOREStation Edit
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if(href_list["action"] == "eject")
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if(!active)
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DropFuel()
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@@ -9,3 +9,226 @@
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temperature_gain = 80 //how much the temperature increases per power output level, in degrees per level
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max_temperature = 450
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anchored = 1
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// Circuits for the RTGs below
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/obj/item/weapon/circuitboard/machine/rtg
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name = T_BOARD("radioisotope TEG")
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build_path = /obj/machinery/power/rtg
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/stack/material/uranium = 10) // We have no Pu-238, and this is the closest thing to it.
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/obj/item/weapon/circuitboard/machine/rtg/advanced
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name = T_BOARD("advanced radioisotope TEG")
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build_path = /obj/machinery/power/rtg/advanced
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origin_tech = list(TECH_DATA = 5, TECH_POWER = 5, TECH_PHORON = 5, TECH_ENGINEERING = 5)
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/stack/material/uranium = 10,
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/obj/item/stack/material/phoron = 5)
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/obj/item/weapon/circuitboard/machine/abductor/core
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name = T_BOARD("void generator")
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build_path = /obj/machinery/power/rtg/abductor
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_DATA = 8, TECH_POWER = 8, TECH_PHORON = 8, TECH_ENGINEERING = 8)
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/stock_parts/capacitor/omni = 1)
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/obj/item/weapon/circuitboard/machine/abductor/core/hybrid
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name = T_BOARD("void generator (hybrid)")
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build_path = /obj/machinery/power/rtg/abductor/hybrid
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_DATA = 8, TECH_POWER = 8, TECH_PHORON = 8, TECH_ENGINEERING = 8)
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/stock_parts/capacitor/omni = 1)
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// Radioisotope Thermoelectric Generator (RTG)
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// Simple power generator that would replace "magic SMES" on various derelicts.
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/obj/machinery/power/rtg
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name = "radioisotope thermoelectric generator"
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desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades."
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icon = 'icons/obj/power_vr.dmi'
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icon_state = "rtg"
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density = TRUE
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use_power = USE_POWER_OFF
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circuit = /obj/item/weapon/circuitboard/machine/rtg
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// You can buckle someone to RTG, then open its panel. Fun stuff.
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can_buckle = TRUE
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buckle_lying = FALSE
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var/power_gen = 1000 // Enough to power a single APC. 4000 output with T4 capacitor.
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var/irradiate = TRUE // RTGs irradiate surroundings, but only when panel is open.
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/obj/machinery/power/rtg/Initialize()
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. = ..()
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if(ispath(circuit))
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circuit = new circuit(src)
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default_apply_parts()
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connect_to_network()
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/obj/machinery/power/rtg/process()
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..()
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add_avail(power_gen)
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if(panel_open && irradiate)
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SSradiation.radiate(src, 60)
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/obj/machinery/power/rtg/RefreshParts()
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var/part_level = 0
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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part_level += C.rating
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power_gen = initial(power_gen) * part_level
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/obj/machinery/power/rtg/examine(mob/user)
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. = ..()
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if(Adjacent(user, src) || isobserver(user))
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to_chat(user, "<span class='notice'>The status display reads: Power generation now at <b>[power_gen*0.001]</b>kW.</span>")
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/obj/machinery/power/rtg/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, I))
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return
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else if(default_deconstruction_crowbar(user, I))
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return
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return ..()
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/obj/machinery/power/rtg/update_icon()
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if(panel_open)
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icon_state = "[initial(icon_state)]-open"
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else
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icon_state = initial(icon_state)
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/obj/machinery/power/rtg/advanced
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desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
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power_gen = 2000 // 2000 on T1, 8000 on T4.
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circuit = /obj/item/weapon/circuitboard/machine/rtg/advanced
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/obj/machinery/power/rtg/fake_gen
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name = "area power generator"
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desc = "Some power generation equipment that might be powering the current area."
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icon_state = "rtg_gen"
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power_gen = 6000
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circuit = /obj/item/weapon/circuitboard/machine/rtg
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can_buckle = FALSE
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/obj/machinery/power/rtg/fake_gen/RefreshParts()
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return
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/obj/machinery/power/rtg/fake_gen/attackby(obj/item/I, mob/user, params)
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return
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/obj/machinery/power/rtg/fake_gen/update_icon()
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return
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// Void Core, power source for Abductor ships and bases.
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// Provides a lot of power, but tends to explode when mistreated.
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/obj/machinery/power/rtg/abductor
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name = "Void Core"
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icon_state = "core-nocell"
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desc = "An alien power source that produces energy seemingly out of nowhere."
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circuit = /obj/item/weapon/circuitboard/machine/abductor/core
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power_gen = 10000
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irradiate = FALSE // Green energy!
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can_buckle = FALSE
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pixel_y = 7
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var/going_kaboom = FALSE // Is it about to explode?
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var/obj/item/weapon/cell/void/cell
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var/icon_base = "core"
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/obj/machinery/power/rtg/abductor/RefreshParts()
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..()
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if(!cell)
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power_gen = 0
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/obj/machinery/power/rtg/abductor/proc/asplod()
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if(going_kaboom)
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return
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going_kaboom = TRUE
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visible_message("<span class='danger'>\The [src] lets out an shower of sparks as it starts to lose stability!</span>",\
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"<span class='italics'>You hear a loud electrical crack!</span>")
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playsound(src.loc, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 5, power_gen * 0.05)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion.
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/obj/machinery/power/rtg/abductor/bullet_act(obj/item/projectile/Proj)
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. = ..()
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if(!going_kaboom && istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
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log_and_message_admins("[ADMIN_LOOKUPFLW(Proj.firer)] triggered an Abductor Core explosion at [x],[y],[z] via projectile.")
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asplod()
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/obj/machinery/power/rtg/abductor/attack_hand(var/mob/living/user)
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if(!istype(user) || (. = ..()))
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return
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if(cell)
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cell.forceMove(get_turf(src))
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user.put_in_active_hand(cell)
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cell = null
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RefreshParts()
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update_icon()
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playsound(src, 'sound/effects/metal_close.ogg', 50, 1)
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return TRUE
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/obj/machinery/power/rtg/abductor/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/cell/void) && !cell)
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user.remove_from_mob(I)
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I.forceMove(src)
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cell = I
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RefreshParts()
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update_icon()
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playsound(src, 'sound/effects/metal_close.ogg', 50, 1)
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return
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return ..()
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/obj/machinery/power/rtg/abductor/update_icon()
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if(cell)
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..()
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else
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icon_state = "[icon_base]-nocell"
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/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
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asplod()
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/obj/machinery/power/rtg/abductor/ex_act()
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if(going_kaboom)
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qdel(src)
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else
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asplod()
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/obj/machinery/power/rtg/abductor/fire_act(exposed_temperature, exposed_volume)
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asplod()
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/obj/machinery/power/rtg/abductor/tesla_act()
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..() //extend the zap
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asplod()
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// Comes with an installed cell
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/obj/machinery/power/rtg/abductor/built
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icon_state = "core"
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/obj/machinery/power/rtg/abductor/built/Initialize()
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. = ..()
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cell = new(src)
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RefreshParts()
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// Bloo version
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/obj/machinery/power/rtg/abductor/hybrid
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icon_state = "coreb-nocell"
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icon_base = "coreb"
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circuit = /obj/item/weapon/circuitboard/machine/abductor/core/hybrid
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/obj/machinery/power/rtg/abductor/hybrid/built
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icon_state = "coreb"
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/obj/machinery/power/rtg/abductor/hybrid/built/Initialize()
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. = ..()
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cell = new /obj/item/weapon/cell/void/hybrid(src)
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RefreshParts()
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@@ -146,4 +146,18 @@
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id = "quantum_pad"
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req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_PHORON = 4, TECH_BLUESPACE = 5)
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build_path = /obj/item/weapon/circuitboard/quantumpad
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sort_string = "HAAC"
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sort_string = "HAAC"
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/datum/design/circuit/rtg
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name = "radioisotope TEG"
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id = "rtg"
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req_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/weapon/circuitboard/machine/rtg
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sort_string = "HAAD"
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/datum/design/circuit/rtg_advanced
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name = "advanced radioisotope TEG"
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id = "adv_rtg"
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req_tech = list(TECH_DATA = 5, TECH_POWER = 5, TECH_PHORON = 5, TECH_ENGINEERING = 5)
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build_path = /obj/item/weapon/circuitboard/machine/rtg/advanced
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sort_string = "HAAE"
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Binary file not shown.
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 31 KiB |
@@ -383,7 +383,6 @@
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/aro2/cockpit)
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"aY" = (
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/obj/machinery/power/terminal,
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/obj/structure/railing,
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/turf/simulated/floor/greengrid,
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/area/aro2/powerroom)
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@@ -534,12 +533,12 @@
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/turf/simulated/floor/reinforced/airless,
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/area/aro2/powerroom)
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"bp" = (
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/obj/machinery/power/smes/buildable/hybrid,
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/obj/structure/cable/cyan{
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d2 = 2;
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icon_state = "0-2"
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},
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/turf/simulated/floor/tiled/techmaint,
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/obj/machinery/power/rtg/abductor/hybrid/built,
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/aro2/powerroom)
|
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"bq" = (
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/obj/structure/cable/cyan{
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@@ -2102,6 +2101,7 @@
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icon_state = "1-2"
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},
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/obj/structure/table/steel,
|
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/obj/item/weapon/cell/void/hybrid,
|
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/turf/simulated/floor/tiled/techmaint,
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/area/aro2/powerroom)
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"ei" = (
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@@ -4715,7 +4715,6 @@
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/turf/simulated/floor/carpet/bcarpet,
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/area/shuttle/aroboat2)
|
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"Mq" = (
|
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/obj/machinery/power/terminal,
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/obj/structure/railing,
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/obj/machinery/firealarm{
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dir = 4;
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||||
@@ -2985,6 +2985,7 @@
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#include "code\modules\power\antimatter\control.dm"
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#include "code\modules\power\antimatter\shielding.dm"
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#include "code\modules\power\cells\device_cells.dm"
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#include "code\modules\power\cells\device_cells_vr.dm"
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#include "code\modules\power\cells\power_cells.dm"
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#include "code\modules\power\fusion\_setup.dm"
|
||||
#include "code\modules\power\fusion\fusion_circuits.dm"
|
||||
|
||||
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