This commit is contained in:
Mark Aherne
2014-07-21 22:33:30 +01:00
72 changed files with 1910 additions and 1546 deletions
-1
View File
@@ -837,7 +837,6 @@
#include "code\modules\events\money_hacker.dm"
#include "code\modules\events\money_lotto.dm"
#include "code\modules\events\money_spam.dm"
#include "code\modules\events\organ_failure.dm"
#include "code\modules\events\prison_break.dm"
#include "code\modules\events\radiation_storm.dm"
#include "code\modules\events\rogue_drones.dm"
-3
View File
@@ -1,9 +1,6 @@
// BEGIN_INTERNALS
/*
MAP_ICON_TYPE: 0
LAST_COMPILE_VERSION: 506.1247
DIR: maps
LAST_COMPILE_TIME: 1405542427
AUTO_FILE_DIR: OFF
*/
// END_INTERNALS
+43 -14
View File
@@ -22,20 +22,21 @@
var/dat = "<table border='0' align='left'>"
var/i = 0
for(var/datum/file/F in filelist)
i++
if(i==1)
dat += "<tr>"
if(i>= 6)
i = 0
dat += "</tr>"
continue
dat += {"
<td>
<center><a href='?src=\ref[src];[fileop]=\ref[F]'>
<img src=\ref[F.image]><br>
<span>[F.name]</span>
</a></center>
</td>"}
if(!F.hidden_file)
i++
if(i==1)
dat += "<tr>"
if(i>= 6)
i = 0
dat += "</tr>"
continue
dat += {"
<td>
<center><a href='?src=\ref[src];[fileop]=\ref[F]'>
<img src=\ref[F.image]><br>
<span>[F.name]</span>
</a></center>
</td>"}
dat += "</tr></table>"
return dat
@@ -164,6 +165,8 @@
<body><div style='width:640px;height:480px; border:2px solid black;padding:8px;background-position:center;background-image:url(\ref['nano/images/uiBackground.png'])'>"}
dat += generate_status_bar()
var/list/files = list_files()
if(current)
dat +=window(current.name,buttonbar(),filegrid(files))
@@ -175,6 +178,32 @@
usr << browse(dat, "window=\ref[computer];size=670x510")
onclose(usr, "\ref[computer]")
// STATUS BAR
// Small 16x16 icons representing status of components, etc.
// Currently only used by battery icon
// TODO: Add more icons!
/datum/file/program/ntos/proc/generate_status_bar()
var/dat = ""
// Battery level icon
switch(computer.check_battery_status())
if(-1)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_none.gif']>"
if(0 to 5)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_5.gif']>"
if(6 to 20)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_20.gif']>"
if(21 to 40)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_40.gif']>"
if(41 to 60)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_60.gif']>"
if(61 to 80)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_80.gif']>"
if(81 to 100)
dat += "<img src=\ref['icons/ntos/battery_icons/batt_100.gif']>"
dat += "<br>"
return dat
/datum/file/program/ntos/Topic(href, list/href_list)
if(!interactable() || ..(href,href_list))
return
+125 -19
View File
@@ -91,29 +91,127 @@
return
..(I,user)
proc/insert(var/obj/item/weapon/card/card)
// cardslot.insert(card, slot)
// card: The card obj you want to insert (usually your ID)
// slot: Which slot to insert into (1: reader, 2: writer, 3: auto), 3 default
proc/insert(var/obj/item/weapon/card/card, var/slot = 3)
if(!computer)
return 0
if(reader != null)
usr << "There is already something in the slot!"
// This shouldn't happen, just in case..
if(slot == 2 && !dualslot)
usr << "This device has only one card slot"
return 0
if(istype(card,/obj/item/weapon/card/emag)) // emag reader slot
usr << "You insert \the [card], and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
computer.emagged = 1
return 1
var/mob/living/L = usr
L.drop_item()
card.loc = src
reader = card
proc/remove()
reader.loc = loc
var/mob/living/carbon/human/user = usr
if(istype(user) && !user.get_active_hand())
user.put_in_hands(reader)
else
reader.loc = computer.loc
reader = null
if(istype(card,/obj/item/weapon/card/emag)) // emag reader slot
if(!writer)
usr << "You insert \the [card], and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
computer.emagged = 1
return 1
else
usr << "You are unable to insert \the [card], as the reader slot is occupied"
var/mob/living/L = usr
switch(slot)
if(1)
if(equip_to_reader(card, L))
usr << "You insert the card into reader slot"
else
usr << "There is already something in the reader slot."
if(2)
if(equip_to_writer(card, L))
usr << "You insert the card into writer slot"
else
usr << "There is already something in the reader slot."
if(3)
if(equip_to_reader(card, L))
usr << "You insert the card into reader slot"
else if (equip_to_writer(card, L) && dualslot)
usr << "You insert the card into writer slot"
else if (dualslot)
usr << "There is already something in both slots."
else
usr << "There is already something in the reader slot."
// Usage of insert() preferred, as it also tells result to the user.
proc/equip_to_reader(var/obj/item/weapon/card/card, var/mob/living/L)
if(!reader)
L.drop_item()
card.loc = src
reader = card
return 1
return 0
proc/equip_to_writer(var/obj/item/weapon/card/card, var/mob/living/L)
if(!writer && dualslot)
L.drop_item()
card.loc = src
writer = card
return 1
return 0
// cardslot.remove(slot)
// slot: Which slot to remove card(s) from (1: reader only, 2: writer only, 3: both [works even with one card], 4: reader and if empty then writer ), 3 default
proc/remove(var/slot = 3)
var/mob/living/L = usr
switch(slot)
if(1)
if (remove_reader(L))
L << "You remove the card from reader slot"
else
L << "There is no card in the reader slot"
if(2)
if (remove_writer(L))
L << "You remove the card from writer slot"
else
L << "There is no card in the writer slot"
if(3)
if (remove_reader(L))
if (remove_writer(L))
L << "You remove cards from both slots"
else
L << "You remove the card from reader slot"
else
if(remove_writer(L))
L << "You remove the card from writer slot"
else
L << "There are no cards in both slots"
if(4)
if (!remove_reader(L))
if (remove_writer(L))
L << "You remove the card from writer slot"
else if (!dualslot)
L << "There is no card in the reader slot"
else
L << "There are no cards in both slots"
else
L << "You remove the card from reader slot"
proc/remove_reader(var/mob/living/L)
if(reader)
reader.loc = loc
if(istype(L) && !L.get_active_hand())
L.put_in_hands(reader)
else
reader.loc = computer.loc
reader = null
return 1
return 0
proc/remove_writer(var/mob/living/L)
if(writer && dualslot)
writer.loc = loc
if(istype(L) && !L.get_active_hand())
L.put_in_hands(writer)
else
writer.loc = computer.loc
writer = null
return 1
return 0
// Authorizes the user based on the computer's requirements
proc/authenticate()
@@ -133,6 +231,13 @@
desc = "Contains slots for inserting magnetic swipe cards for reading and writing."
dualslot = 1
/*
// Atlantis: Reworked card manipulation a bit.
// No need for separated code for dual and single readers.
// Both is handled in single-slot reader code now, thanks to the "dualslot" var.
// Leaving this code here if someone wants to somehow use it, just uncomment.
insert(var/obj/item/weapon/card/card,var/slot = 0)
if(!computer)
return 0
@@ -194,5 +299,6 @@
user.put_in_hands(card)
else
card.loc = computer.loc
*/
+10
View File
@@ -449,6 +449,16 @@
overlays += kb
name = initial(name) + " (orange screen of death)"
//Returns percentage of battery charge remaining. Returns -1 if no battery is installed.
proc/check_battery_status()
if (battery)
var/obj/item/weapon/cell/B = battery
return round(B.charge / (B.maxcharge / 100))
else
return -1
/obj/machinery/computer3/wall_comp
name = "terminal"
icon = 'icons/obj/computer3.dmi'
@@ -275,3 +275,7 @@
else
usr << "The screen turns to static."
return
// Atlantis: Required for camnetkeys to work.
/datum/file/program/security/hidden
hidden_file = 1
@@ -253,9 +253,9 @@
if("remove" in href_list)
var/which = href_list["remove"]
if(which == "writer")
computer.cardslot.remove(computer.cardslot.writer)
computer.cardslot.remove(2)
else
computer.cardslot.remove(computer.cardslot.reader)
computer.cardslot.remove(1)
auth = 0
if("insert" in href_list)
@@ -264,9 +264,9 @@
var/which = href_list["insert"]
if(which == "writer")
computer.cardslot.insert(card,1)
else
computer.cardslot.insert(card,2)
else
computer.cardslot.insert(card,1)
if("print" in href_list)
if (printing)
@@ -23,6 +23,7 @@
req_one_access = list(access_medical, access_forensics_lockers)
var/obj/item/weapon/card/id/scan = null
var/obj/item/weapon/card/id/scan2 = null
var/authenticated = null
var/rank = null
var/screen = null
@@ -56,7 +57,12 @@
if (temp)
dat = text("<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>")
else
dat = text("Confirm Identity: <A href='?src=\ref[];scan=1'>[]</A><HR>", src, (src.scan ? text("[]", src.scan.name) : "----------"))
dat = text("Confirm Identity (R): <A href='?src=\ref[];cardr=1'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
if (computer.cardslot.dualslot)
dat += text("Check Identity (W): <A href='?src=\ref[];cardw=1'>[]</A><BR>", src, (scan2 ? text("[]", scan2.name) : "----------"))
if(scan2 && !scan)
dat += text("<div class='notice'>Insert card into reader slot to log in.</div><br>")
if (src.authenticated)
switch(src.screen)
if(1.0)
@@ -165,19 +171,32 @@
if (href_list["temp"])
src.temp = null
if (href_list["scan"])
if (href_list["cardr"])
if (scan)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(scan)
computer.cardslot.remove(1)
else
scan.loc = get_turf(src)
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I)
computer.cardslot.insert(I, 1)
scan = I
if (href_list["cardw"])
if (scan2)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(2)
else
scan2.loc = get_turf(src)
scan2 = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I, 2)
scan2 = I
else if (href_list["logout"])
src.authenticated = null
src.screen = null
@@ -19,6 +19,7 @@
req_one_access = list(access_security, access_forensics_lockers)
var/obj/item/weapon/card/id/scan = null
var/obj/item/weapon/card/id/scan2 = null
var/authenticated = null
var/rank = null
var/screen = null
@@ -49,9 +50,13 @@
return
usr.set_machine(src)
scan = computer.cardslot.reader
if (computer.cardslot.dualslot)
scan2 = computer.cardslot.writer
if(!interactable())
return
return
if (computer.z > 6)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
@@ -60,7 +65,11 @@
if (temp)
dat = text("<TT>[]</TT><BR><BR><A href='?src=\ref[];choice=Clear Screen'>Clear Screen</A>", temp, src)
else
dat = text("Confirm Identity: <A href='?src=\ref[];choice=Confirm Identity'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
dat = text("Confirm Identity (R): <A href='?src=\ref[];choice=Confirm Identity R'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
if (computer.cardslot.dualslot)
dat += text("Check Identity (W): <A href='?src=\ref[];choice=Confirm Identity W'>[]</A><BR>", src, (scan2 ? text("[]", scan2.name) : "----------"))
if(scan2 && !scan)
dat += text("<div class='notice'>Insert card into reader slot to log in.</div><br>")
if (authenticated)
switch(screen)
if(1.0)
@@ -100,9 +109,9 @@
if("Released")
background = "'background-color:#3BB9FF;'"
if("None")
background = "'background-color:#00FF7F;'"
if("")
background = "'background-color:#00FF00;'"
if("")
background = "'background-color:#00FF7F;'"
crimstat = "No Record."
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
dat += text("<td>[]</td>", R.fields["id"])
@@ -236,19 +245,32 @@ What a mess.*/
active1 = null
active2 = null
if("Confirm Identity")
if("Confirm Identity R")
if (scan)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(scan)
computer.cardslot.remove(1)
else
scan.loc = get_turf(src)
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I)
computer.cardslot.insert(I, 1)
scan = I
if("Confirm Identity W")
if (scan2)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(2)
else
scan2.loc = get_turf(src)
scan2 = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I, 2)
scan2 = I
if("Log Out")
authenticated = null
screen = null
+1 -1
View File
@@ -13,7 +13,7 @@
var/image = 'icons/ntos/file.png' // determines the icon to use, found in icons/ntos
var/obj/machinery/computer3/computer // the parent computer, if fixed
var/obj/item/part/computer/storage/device // the device that is containing this file
var/hidden_file = 0 // Prevents file from showing up on NTOS program list.
var/drm = 0 // Copy protection, called by copy() and move()
var/readonly = 0 // Edit protection, called by edit(), which is just a failcheck proc
+109 -94
View File
@@ -213,58 +213,66 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
if(transaction_amount <= D.money)
//transfer the money
D.money -= transaction_amount
vendor_account.money += transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
newlap = new /obj/machinery/computer3/laptop/vended(src.loc)
choose_progs(C)
vend()
popup.close()
newlap.close_computer()
newlap = null
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
var/datum/money_account/CH = get_account(C.associated_account_number)
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
transfer_and_vend(D, C)
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
transfer_and_vend(CH, C)
// Transfers money and vends the laptop.
/obj/machinery/lapvend/proc/transfer_and_vend(var/datum/money_account/D, var/obj/item/weapon/card/C)
var/transaction_amount = total()
if(transaction_amount <= D.money)
//transfer the money
D.money -= transaction_amount
vendor_account.money += transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
newlap = new /obj/machinery/computer3/laptop/vended(src.loc)
choose_progs(C)
vend()
popup.close()
newlap.close_computer()
newlap = null
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
/obj/machinery/lapvend/proc/total()
var/total = 0
@@ -305,9 +313,10 @@
newlap.spawn_files += (/datum/file/program/card_comp)
if(access_heads in C.access)
newlap.spawn_files += (/datum/file/program/communications)
if(access_medical in C.access)
newlap.spawn_files += (/datum/file/program/crew)
if((access_medical in C.access) || (access_forensics_lockers in C.access)) //Gives detective the medical records program, but not the crew monitoring one.
newlap.spawn_files += (/datum/file/program/med_data)
if (access_medical in C.access)
newlap.spawn_files += (/datum/file/program/crew)
if(access_engine in C.access)
newlap.spawn_files += (/datum/file/program/powermon)
if(access_research in C.access)
@@ -320,6 +329,8 @@
newlap.spawn_files += (/datum/file/camnet_key/creed)
newlap.spawn_files += (/datum/file/program/arcade)
newlap.spawn_files += (/datum/file/camnet_key/entertainment)
//Atlantis: Each laptop gets "invisible" program/security - REQUIRED for camnetkeys to work.
newlap.spawn_files += (/datum/file/program/security/hidden)
newlap.update_spawn_files()
/obj/machinery/lapvend/proc/calc_reimburse(var/obj/item/device/laptop/L)
@@ -350,49 +361,53 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = total()
//transfer the money
D.money += transaction_amount
vendor_account.money -= transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Return purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
var/datum/money_account/CH = get_account(C.associated_account_number)
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
transfer_and_reimburse(D)
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Return purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
del(relap)
vendmode = 0
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
transfer_and_reimburse(CH)
/obj/machinery/lapvend/proc/transfer_and_reimburse(var/datum/money_account/D)
var/transaction_amount = total()
//transfer the money
D.money += transaction_amount
vendor_account.money -= transaction_amount
//Transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Return purchase of Laptop"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Return purchase of Laptop"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
del(relap)
vendmode = 0
cardreader = 0
floppy = 0
radionet = 0
camera = 0
network = 0
power = 0
+32 -6
View File
@@ -81,12 +81,15 @@
than anything else in the game, atoms have separate procs
for AI shift, ctrl, and alt clicking.
*/
/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
A.AIShiftClick(src)
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(var/atom/A)
A.AIAltClick(src)
/mob/living/silicon/ai/MiddleClickOn(var/atom/A)
A.AIMiddleClick(src)
/*
The following criminally helpful code is just the previous code cleaned up;
@@ -103,7 +106,6 @@
Topic("aiDisable=7", list("aiDisable"="7"), 1)
return
/atom/proc/AICtrlClick()
return
@@ -113,18 +115,42 @@
else
Topic("aiDisable=4", list("aiDisable"="4"), 1)
/obj/machinery/power/apc/AICtrlClick() // turns off APCs.
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
Topic("breaker=1", list("breaker"="1"), 0) // 0 meaning no window (consistency! wait...)
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
src.enabled = !src.enabled
src.updateTurrets()
/atom/proc/AIAltClick()
return
/obj/machinery/door/airlock/AIAltClick() // Eletrifies doors.
/obj/machinery/door/airlock/AIAltClick() // Electrifies doors.
if(!secondsElectrified)
// permenant shock
// permanent shock
Topic("aiEnable=6", list("aiEnable"="6"), 1) // 1 meaning no window (consistency!)
else
// disable/6 is not in Topic; disable/5 disables both temporary and permenant shock
// disable/6 is not in Topic; disable/5 disables both temporary and permanent shock
Topic("aiDisable=5", list("aiDisable"="5"), 1)
return
return
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
src.lethal = !src.lethal
src.updateTurrets()
/atom/proc/AIMiddleClick()
return
/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights.
if(!src.lights)
Topic("aiEnable=10", list("aiEnable"="10"), 1) // 1 meaning no window (consistency!)
else
Topic("aiDisable=10", list("aiDisable"="10"), 1)
return
//
// Override AdjacentQuick for AltClicking
//
/mob/living/silicon/ai/TurfAdjacent(var/turf/T)
return (cameranet && cameranet.checkTurfVis(T))
+5 -2
View File
@@ -249,14 +249,17 @@
/atom/proc/AltClick(var/mob/user)
var/turf/T = get_turf(src)
if(T && T.AdjacentQuick(user))
if(user.listed_turf == T)
if(T && user.TurfAdjacent(T))
if(user. == T)
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = T.name
return
/mob/proc/TurfAdjacent(var/turf/T)
return T.AdjacentQuick(src)
/*
Misc helpers
@@ -844,11 +844,13 @@ var/list/datum/dna/hivemind_bank = list()
if(!changeling)
return 0
var/mob/living/carbon/T = changeling_sting(40, /mob/proc/changeling_extract_dna_sting)
var/mob/living/carbon/human/T = changeling_sting(40, /mob/proc/changeling_extract_dna_sting)
if(!T) return 0
T.dna.real_name = T.real_name
changeling.absorbed_dna |= T.dna
if(T.species && !(T.species.name in changeling.absorbed_species))
changeling.absorbed_species += T.species.name
feedback_add_details("changeling_powers","ED")
return 1
+5 -5
View File
@@ -55,15 +55,15 @@
set name = "Store Camera Location"
set desc = "Stores your current camera location by the given name"
if(stored_locations.len >= max_locations)
src << "\red Cannot store additional locations. Remove one first"
return
loc = trim(loc)
loc = copytext(sanitize(loc), 1, MAX_MESSAGE_LEN)
if(!loc)
src << "\red Must supply a location name"
return
if(stored_locations.len >= max_locations)
src << "\red Cannot store additional locations. Remove one first"
return
if(loc in stored_locations)
src << "\red There is already a stored location by this name"
return
+85 -79
View File
@@ -540,8 +540,8 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/proc/canAIControl()
return ((src.aiControlDisabled!=1) && (!src.isAllPowerCut()));
/obj/machinery/door/airlock/proc/canAIHack()
return ((src.aiControlDisabled==1) && (!hackProof) && (!src.isAllPowerCut()));
/obj/machinery/door/airlock/proc/canAIHack(var/user as mob)
return (isAI(user) && src.aiControlDisabled==1 && !hackProof && !src.isAllPowerCut());
/obj/machinery/door/airlock/proc/arePowerSystemsOn()
return (src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0)
@@ -651,12 +651,8 @@ About the new airlock wires panel:
return
/obj/machinery/door/airlock/attack_ai(mob/user as mob)
if(!src.canAIControl())
if(src.canAIHack())
src.hack(user)
return
else
user << "Airlock AI control has been blocked with a firewall. Unable to hack."
if (!check_synth_access(user))
return
//Separate interface for the AI.
user.set_machine(src)
@@ -772,7 +768,7 @@ About the new airlock wires panel:
user << "Alert cancelled. Airlock control has been restored without our assistance."
src.aiHacking=0
return
else if(!src.canAIHack())
else if(!src.canAIHack(user))
user << "We've lost our connection! Unable to hack airlock."
src.aiHacking=0
return
@@ -784,7 +780,7 @@ About the new airlock wires panel:
user << "Alert cancelled. Airlock control has been restored without our assistance."
src.aiHacking=0
return
else if(!src.canAIHack())
else if(!src.canAIHack(user))
user << "We've lost our connection! Unable to hack airlock."
src.aiHacking=0
return
@@ -794,7 +790,7 @@ About the new airlock wires panel:
user << "Alert cancelled. Airlock control has been restored without our assistance."
src.aiHacking=0
return
else if(!src.canAIHack())
else if(!src.canAIHack(user))
user << "We've lost our connection! Unable to hack airlock."
src.aiHacking=0
return
@@ -889,6 +885,17 @@ About the new airlock wires panel:
..(user)
return
/obj/machinery/door/airlock/proc/check_synth_access(mob/user as mob)
if(emagged)
user << "<span class='warning'>Unable to interface: Airlock is unresponsive.</span>"
return 0
if(!src.canAIControl())
if(src.canAIHack(user))
src.hack(user)
else
user << "<span class='warning'>Airlock AI control has been blocked with a firewall.</span>"
return 0
return 1
/obj/machinery/door/airlock/Topic(href, href_list, var/nowindow = 0)
if(!nowindow)
@@ -951,7 +958,10 @@ About the new airlock wires panel:
src.signalers[wirenum] = null
if(istype(usr, /mob/living/silicon) && src.canAIControl())
if(istype(usr, /mob/living/silicon))
if (!check_synth_access(usr))
return
//AI
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door, 8 door safties, 9 door speed
//aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door, 8 door safties, 9 door speed
@@ -961,10 +971,11 @@ About the new airlock wires panel:
if(1)
//disable idscan
if(src.isWireCut(AIRLOCK_WIRE_IDSCAN))
usr << "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways."
usr << "The IdScan wire has been cut - The IdScan feature is already disabled."
else if(src.aiDisabledIdScanner)
usr << "You've already disabled the IdScan feature."
usr << "The IdScan feature is already disabled."
else
usr << "The IdScan feature has been disabled."
src.aiDisabledIdScanner = 1
if(2)
//disrupt main power
@@ -981,38 +992,19 @@ About the new airlock wires panel:
if(4)
//drop door bolts
if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
usr << "You can't drop the door bolts - The door bolt control wire has been cut."
usr << "The door bolt control wire has been cut - The door bolts are already dropped."
else if(src.locked)
usr << "The door bolts are already dropped."
else
src.lock()
usr << "The door bolts have been dropped."
if(5)
//un-electrify door
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
usr << text("Can't un-electrify the airlock - The electrification wire is cut.")
else if(src.secondsElectrified==-1)
usr << text("The electrification wire is cut - Cannot un-electrify the door.")
else if(secondsElectrified != 0)
usr << "The door is now un-electrified."
src.secondsElectrified = 0
else if(src.secondsElectrified>0)
src.secondsElectrified = 0
if(8)
// Safeties! We don't need no stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (src.safe)
safe = 0
else
usr << text("Firmware reports safeties already overriden.")
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
usr << text("Control to door timing circuitry has been severed.")
else if (src.normalspeed)
normalspeed = 0
else
usr << text("Door timing circurity already accellerated.")
if(7)
//close door
if(src.welded)
@@ -1023,17 +1015,31 @@ About the new airlock wires panel:
close()
else
open()
if(8)
// Safeties! We don't need no stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (src.safe)
safe = 0
else
usr << text("Firmware reports safeties already overridden.")
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
usr << text("Control to door timing circuitry has been severed.")
else if (src.normalspeed)
normalspeed = 0
else
usr << text("Door timing circuity already accelerated.")
if(10)
// Bolt lights
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
usr << text("Control to door bolt lights has been severed.</a>")
usr << "The bolt lights wire has been cut - The door bolt lights are already disabled."
else if (src.lights)
lights = 0
usr << "The door bolt lights have been disabled."
else
usr << text("Door bolt lights are already disabled!")
usr << "The door bolt lights are already disabled!"
else if(href_list["aiEnable"])
var/code = text2num(href_list["aiEnable"])
@@ -1041,20 +1047,23 @@ About the new airlock wires panel:
if(1)
//enable idscan
if(src.isWireCut(AIRLOCK_WIRE_IDSCAN))
usr << "You can't enable IdScan - The IdScan wire has been cut."
usr << "The IdScan wire has been cut - The IdScan feature cannot be enabled."
else if(src.aiDisabledIdScanner)
usr << "The IdScan feature has been enabled."
src.aiDisabledIdScanner = 0
else
usr << "The IdScan feature is not disabled."
usr << "The IdScan feature is already enabled."
if(4)
//raise door bolts
if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
usr << text("The door bolt control wire is cut - you can't raise the door bolts.<br>\n")
usr << "The door bolt control wire has been cut - The door bolts cannot be raised."
else if(!src.locked)
usr << text("The door bolts are already up.<br>\n")
usr << "The door bolts are already raised."
else
src.unlock()
if(src.unlock())
usr << "The door bolts have been raised."
else
usr << "Unable to raise door bolts."
if(5)
//electrify door for 30 seconds
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
@@ -1062,17 +1071,17 @@ About the new airlock wires panel:
else if(src.secondsElectrified==-1)
usr << text("The door is already indefinitely electrified. You'd have to un-electrify it before you can re-electrify it with a non-forever duration.<br>\n")
else if(src.secondsElectrified!=0)
usr << text("The door is already electrified. You can't re-electrify it while it's already electrified.<br>\n")
usr << text("The door is already electrified. Cannot re-electrify it while it's already electrified.<br>\n")
else
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Electrified the [name] at [x] [y] [z]</font>")
usr << "The door is now electrified for thirty seconds."
src.secondsElectrified = 30
spawn(10)
while (src.secondsElectrified>0)
src.secondsElectrified-=1
if(src.secondsElectrified<0)
src.secondsElectrified = 0
src.updateUsrDialog()
sleep(10)
if(6)
//electrify door indefinitely
@@ -1085,28 +1094,8 @@ About the new airlock wires panel:
else
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Electrified the [name] at [x] [y] [z]</font>")
usr << "The door is now electrified."
src.secondsElectrified = -1
if (8) // Not in order >.>
// Safeties! Maybe we do need some stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (!src.safe)
safe = 1
src.updateUsrDialog()
else
usr << text("Firmware reports safeties already in place.")
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
usr << text("Control to door timing circuitry has been severed.")
else if (!src.normalspeed)
normalspeed = 1
src.updateUsrDialog()
else
usr << text("Door timing circurity currently operating normally.")
if(7)
//open door
if(src.welded)
@@ -1117,16 +1106,31 @@ About the new airlock wires panel:
open()
else
close()
if (8)
// Safeties! Maybe we do need some stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (!src.safe)
safe = 1
else
usr << text("Firmware reports safeties already in place.")
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
usr << text("Control to door timing circuitry has been severed.")
else if (!src.normalspeed)
normalspeed = 1
else
usr << text("Door timing circuity currently operating normally.")
if(10)
// Bolt lights
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
usr << text("Control to door bolt lights has been severed.</a>")
usr << "The bolt lights wire has been cut - The door bolt lights cannot be enabled."
else if (!src.lights)
lights = 1
src.updateUsrDialog()
usr << "The door bolt lights have been enabled"
else
usr << text("Door bolt lights are already enabled!")
usr << "The door bolt lights are already enabled!"
add_fingerprint(usr)
update_icon()
@@ -1315,13 +1319,15 @@ About the new airlock wires panel:
update_icon()
/obj/machinery/door/airlock/proc/unlock(var/forced=0)
if (!src.locked) return
if (!src.locked) return 0
if(forced || src.arePowerSystemsOn()) //only can raise bolts if power's on
src.locked = 0
for(var/mob/M in range(1,src))
M.show_message("You hear a click from the bottom of the door.", 2)
update_icon()
return 1
return 0
/obj/machinery/door/airlock/New()
..()
+15 -45
View File
@@ -9,6 +9,9 @@ obj/machinery/recharger
idle_power_usage = 4
active_power_usage = 250
var/obj/item/charging = null
var/icon_state_charged = "recharger2"
var/icon_state_charging = "recharger1"
var/icon_state_idle = "recharger0"
obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
if(istype(user,/mob/living/silicon))
@@ -71,34 +74,30 @@ obj/machinery/recharger/process()
var/obj/item/weapon/gun/energy/E = charging
if(E.power_supply.charge < E.power_supply.maxcharge)
E.power_supply.give(100)
icon_state = "recharger1"
icon_state = icon_state_charging
use_power(250/CELLRATE)
else
icon_state = "recharger2"
icon_state = icon_state_charged
return
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
if(B.bcell.give(1500)) //Because otherwise it takes two minutes to fully charge due to 15k cells. - Neerti
icon_state = "recharger1"
icon_state = icon_state_charging
use_power(200/CELLRATE)
else
icon_state = "recharger2"
else
icon_state = "recharger3"
icon_state = icon_state_charged
return
if(istype(charging, /obj/item/device/laptop))
var/obj/item/device/laptop/L = charging
if(L.stored_computer.battery.charge < L.stored_computer.battery.maxcharge)
L.stored_computer.battery.give(100)
icon_state = "recharger1"
icon_state = icon_state_charging
use_power(250/CELLRATE)
else
icon_state = "recharger2"
icon_state = icon_state_charged
return
obj/machinery/recharger/emp_act(severity)
if(stat & (NOPOWER|BROKEN) || !anchored)
..(severity)
@@ -117,42 +116,13 @@ obj/machinery/recharger/emp_act(severity)
obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(charging)
icon_state = "recharger1"
icon_state = icon_state_charging
else
icon_state = "recharger0"
icon_state = icon_state_idle
// Atlantis: No need for that copy-pasta code, just use var to store icon_states instead.
obj/machinery/recharger/wallcharger
name = "wall recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
obj/machinery/recharger/wallcharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
return
if(charging)
if(istype(charging, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = charging
if(E.power_supply.charge < E.power_supply.maxcharge)
E.power_supply.give(100)
icon_state = "wrecharger1"
use_power(250/CELLRATE)
else
icon_state = "wrecharger2"
return
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
if(B.bcell.give(1500)) //Because otherwise it takes two minutes to fully charge due to 15k cells. - Neerti
icon_state = "wrecharger1"
use_power(200/CELLRATE)
else
icon_state = "wrecharger2"
else
icon_state = "wrecharger0"
obj/machinery/recharger/wallcharger/update_icon()
if(charging)
icon_state = "wrecharger1"
else
icon_state = "wrecharger0"
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
+3 -13
View File
@@ -1064,19 +1064,9 @@
if(!target_species || !target_department)
return
switch(target_species)
if("Skrell")
if(helmet) helmet.species_restricted = list("Skrell")
if(suit) suit.species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
if("Human")
if(helmet) helmet.species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox","Skrell")
if(suit) suit.species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
if("Unathi")
if(helmet) helmet.species_restricted = list("Unathi")
if(suit) suit.species_restricted = list("Unathi")
if("Tajaran")
if(helmet) helmet.species_restricted = list("Tajaran")
if(suit) suit.species_restricted = list("Tajaran")
if(target_species)
if(helmet) helmet.refit_for_species(target_species)
if(suit) suit.refit_for_species(target_species)
switch(target_department)
if("Engineering")
+48 -41
View File
@@ -187,53 +187,60 @@
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(check_accounts)
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
var/transaction_amount = currently_vending.price
if(transaction_amount <= D.money)
//transfer the money
D.money -= transaction_amount
vendor_account.money += transaction_amount
//create entries in the two account transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of [currently_vending.product_name]"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
D.transaction_log.Add(T)
//
T = new()
T.target_name = D.owner_name
T.purpose = "Purchase of [currently_vending.product_name]"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
// Vend the item
src.vend(src.currently_vending, usr)
currently_vending = null
var/datum/money_account/CH = get_account(C.associated_account_number)
if (CH) // Only proceed if card contains proper account number.
if(CH.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
if(vendor_account)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
var/datum/money_account/D = attempt_account_access(C.associated_account_number, attempt_pin, 2)
transfer_and_vend(D)
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
//Just Vend it.
transfer_and_vend(CH)
else
//Just Vend it.
usr << "\icon[src]<span class='warning'>Error: Unable to access your account. Please contact technical support if problem persists.</span>"
/obj/machinery/vending/proc/transfer_and_vend(var/datum/money_account/acc)
if(acc)
var/transaction_amount = currently_vending.price
if(transaction_amount <= acc.money)
//transfer the money
acc.money -= transaction_amount
vendor_account.money += transaction_amount
//create entries in the two account transaction logs
var/datum/transaction/T = new()
T.target_name = "[vendor_account.owner_name] (via [src.name])"
T.purpose = "Purchase of [currently_vending.product_name]"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
acc.transaction_log.Add(T)
//
T = new()
T.target_name = acc.owner_name
T.purpose = "Purchase of [currently_vending.product_name]"
T.amount = "[transaction_amount]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
vendor_account.transaction_log.Add(T)
// Vend the item
src.vend(src.currently_vending, usr)
currently_vending = null
else
usr << "\icon[src]<span class='warning'>You don't have that much money!</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access vendor account. Please record the machine ID and call CentComm Support.</span>"
usr << "\icon[src]<span class='warning'>Error: Unable to access your account. Please contact technical support if problem persists.</span>"
/obj/machinery/vending/attack_paw(mob/user as mob)
return attack_hand(user)
+2 -1
View File
@@ -1273,6 +1273,7 @@
else
user.visible_message("[user] cuts internal armor layer from [holder].", "You cut the internal armor layer from [holder].")
holder.icon_state = "odysseus10"
if(2)
if(diff==FORWARD)
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
holder.icon_state = "odysseus13"
@@ -1293,4 +1294,4 @@
spawn_result()
..()
feedback_inc("mecha_odysseus_created",1)
return
return
+3 -1
View File
@@ -8,6 +8,8 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroomf"
layer = 2.1
l_color = "#003300"
var/endurance = 30
var/potency = 30
var/delay = 1200
@@ -44,7 +46,7 @@
processing_objects += src
SetLuminosity(round(potency/10))
SetLuminosity(round(potency/15))
lastTick = world.timeofday
/obj/effect/glowshroom/Del()
+12
View File
@@ -49,6 +49,18 @@
var/list/sprite_sheets = null
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
/* Species-specific sprite sheets for object and inhand sprites
Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
*/
var/list/sprite_sheets_obj = null
//Inhand is not as big a deal as the object sprites, so I'm not sure if these are worth the extra vars.
//Maybe in the future:
//var/list/sprite_sheets_inhand_l = null
//var/list/sprite_sheets_inhand_r = null
//var/icon_l_hand = 'icons/mob/items_lefthand.dmi'
//var/icon_r_hand = 'icons/mob/items_righthand.dmi'
/obj/item/device
icon = 'icons/obj/device.dmi'
+28 -17
View File
@@ -7,7 +7,7 @@
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/list/target_species = list("Human","Skrell")
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/rig,
@@ -15,6 +15,8 @@
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob)
if (!target_species)
return //it shouldn't be null, okay?
if(!parts)
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
@@ -22,11 +24,20 @@
del(src)
return
/* TODO: list comparison
if(istype(O,to_type))
user << "<span class='notice'>[O] is already modified.</span>"
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "<span class='notice'>[src] is unable to modify that.</span>"
return
*/
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
user << "<span class='notice'>[I] is already modified.</span>"
if(!isturf(O.loc))
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
@@ -36,22 +47,22 @@
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
var/obj/item/clothing/I = O
if(istype(I))
I.species_restricted = target_species.Copy()
I.refit_for_species(target_species)
parts--
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
del(src)
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajara."
target_species = list("Tajaran")
/obj/item/device/modkit/examine()
..()
usr << "It looks as though it modifies hardsuits to fit the following users:"
for(var/species in target_species)
usr << "- [species]"
usr << "It looks as though it modifies hardsuits to fit [target_species] users."
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
+2 -2
View File
@@ -32,7 +32,7 @@
/obj/item/weapon/kitchen/utensil/New()
if (prob(60))
src.pixel_y = rand(0, 4)
create_reagents(5)
return
@@ -58,7 +58,7 @@
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
+12 -3
View File
@@ -14,7 +14,7 @@ var/global/normal_ooc_colour = "#002eb8"
src << "Guests may not use OOC."
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = trim(copytext(sanitize(msg), 1, MAX_MESSAGE_LEN))
if(!msg) return
if(!(prefs.toggles & CHAT_OOC))
@@ -102,7 +102,7 @@ var/global/normal_ooc_colour = "#002eb8"
src << "Guests may not use OOC."
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = trim(copytext(sanitize(msg), 1, MAX_MESSAGE_LEN))
if(!msg) return
if(!(prefs.toggles & CHAT_LOOC))
@@ -131,9 +131,12 @@ var/global/normal_ooc_colour = "#002eb8"
var/list/heard = get_mobs_in_view(7, src.mob)
var/mob/S = src.mob
var/display_name = S.key
if(S.stat != DEAD)
display_name = S.name
// Handle non-admins
for(var/mob/M in heard)
if(!M.client)
continue
@@ -149,9 +152,15 @@ var/global/normal_ooc_colour = "#002eb8"
else
display_name = holder.fakekey
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
// Now handle admins
display_name = S.key
if(S.stat != DEAD)
display_name = "[S.name]/([S.key])"
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_LOOC)
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
+4
View File
@@ -1,3 +1,4 @@
#ifndef OVERRIDE_BAN_SYSTEM
//Blocks an attempt to connect before even creating our client datum thing.
world/IsBanned(key,address,computer_id)
if(ckey(key) in admin_datums)
@@ -79,3 +80,6 @@ world/IsBanned(key,address,computer_id)
if (failedip)
message_admins("[key] has logged in with a blank ip in the ban check.")
return ..() //default pager ban stuff
#endif
#undef OVERRIDE_BAN_SYSTEM
+2 -2
View File
@@ -161,9 +161,9 @@
corpseidaccess = "Station Engineer"
/obj/effect/landmark/corpse/engineer/rig
corpsesuit = /obj/item/clothing/suit/space/rig
corpsesuit = /obj/item/clothing/suit/space/rig/engineering
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/engineering
/obj/effect/landmark/corpse/clown
name = "Clown"
+23
View File
@@ -32,6 +32,29 @@
return 1
/obj/item/clothing/proc/refit_for_species(var/target_species)
switch(target_species)
if("Human", "Skrell") //humanoid bodytypes
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
else
species_restricted = list(target_species)
if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
icon = sprite_sheets_obj[target_species]
/obj/item/clothing/head/helmet/refit_for_species(var/target_species)
switch(target_species)
if("Skrell")
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
if("Human")
species_restricted = list("exclude","Skrell","Unathi","Tajaran","Diona","Vox")
else
species_restricted = list(target_species)
if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
icon = sprite_sheets_obj[target_species]
//Ears: headsets, earmuffs and tiny objects
/obj/item/clothing/ears
name = "ears"
+46 -9
View File
@@ -1,10 +1,10 @@
//Regular rig suits
/obj/item/clothing/head/helmet/space/rig
name = "engineering hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
name = "hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
var/on = 0
@@ -49,13 +49,13 @@
SetLuminosity(brightness_on)
/obj/item/clothing/suit/space/rig
name = "engineering hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
name = "hardsuit"
desc = "A special space suit for environments that might pose hazards beyond just the vacuum of space. Provides more protection than a standard space suit."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -292,21 +292,46 @@
..()
//Engineering rig
/obj/item/clothing/head/helmet/space/rig/engineering
name = "engineering hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
sprite_sheets_obj = list(
"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
)
/obj/item/clothing/suit/space/rig/engineering
name = "engineering hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
sprite_sheets_obj = list(
"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
)
//Chief Engineer's rig
/obj/item/clothing/head/helmet/space/rig/elite
/obj/item/clothing/head/helmet/space/rig/engineering/chief
name = "advanced hardsuit helmet"
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
icon_state = "rig0-white"
item_state = "ce_helm"
item_color = "white"
sprite_sheets = null
sprite_sheets_obj = null
/obj/item/clothing/suit/space/rig/elite
/obj/item/clothing/suit/space/rig/engineering/chief
icon_state = "rig-white"
name = "advanced hardsuit"
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
item_state = "ce_hardsuit"
sprite_sheets = null
sprite_sheets_obj = null
//Mining rig
/obj/item/clothing/head/helmet/space/rig/mining
@@ -336,6 +361,13 @@
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
sprite_sheets_obj = list(
"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
"Unathi" = 'icons/obj/clothing/species/unathi/hats.dmi',
"Skrell" = 'icons/obj/clothing/species/skrell/hats.dmi',
)
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
if(camera)
..(user)
@@ -362,6 +394,11 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
siemens_coefficient = 0.6
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
sprite_sheets_obj = list(
"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
"Skrell" = 'icons/obj/clothing/species/skrell/suits.dmi',
)
//Wizard Rig
+14 -14
View File
@@ -72,85 +72,85 @@
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/psyche
name = "psychedelic"
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_color = "psyche"
/obj/item/clothing/under/lightblue
name = "lightblue"
name = "lightblue jumpsuit"
desc = "lightblue"
icon_state = "lightblue"
item_color = "lightblue"
/obj/item/clothing/under/aqua
name = "aqua"
name = "aqua jumpsuit"
desc = "aqua"
icon_state = "aqua"
item_color = "aqua"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/purple
name = "purple"
name = "purple jumpsuit"
desc = "purple"
icon_state = "purple"
item_state = "p_suit"
item_color = "purple"
/obj/item/clothing/under/lightpurple
name = "lightpurple"
name = "lightpurple jumpsuit"
desc = "lightpurple"
icon_state = "lightpurple"
item_color = "lightpurple"
/obj/item/clothing/under/lightgreen
name = "lightgreen"
name = "lightgreen jumpsuit"
desc = "lightgreen"
icon_state = "lightgreen"
item_color = "lightgreen"
/obj/item/clothing/under/lightblue
name = "lightblue"
name = "lightblue jumpsuit"
desc = "lightblue"
icon_state = "lightblue"
item_color = "lightblue"
/obj/item/clothing/under/lightbrown
name = "lightbrown"
name = "lightbrown jumpsuit"
desc = "lightbrown"
icon_state = "lightbrown"
item_color = "lightbrown"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/brown
name = "brown"
name = "brown jumpsuit"
desc = "brown"
icon_state = "brown"
item_color = "brown"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/yellowgreen
name = "yellowgreen"
name = "yellowgreen jumpsuit"
desc = "yellowgreen"
icon_state = "yellowgreen"
item_color = "yellowgreen"
/obj/item/clothing/under/darkblue
name = "darkblue"
name = "darkblue jumpsuit"
desc = "darkblue"
icon_state = "darkblue"
item_color = "darkblue"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/lightred
name = "lightred"
name = "lightred jumpsuit"
desc = "lightred"
icon_state = "lightred"
item_color = "lightred"
/obj/item/clothing/under/darkred
name = "darkred"
name = "darkred jumpsuit"
desc = "darkred"
icon_state = "darkred"
item_color = "darkred"
flags = FPRINT | TABLEPASS
flags = FPRINT | TABLEPASS
+5 -1
View File
@@ -113,24 +113,28 @@
/obj/item/clothing/under/lawyer/black
name = "black Lawyer suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
item_color = "lawyer_black"
/obj/item/clothing/under/lawyer/female
name = "black Lawyer suit"
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
name = "red Lawyer suit"
icon_state = "lawyer_red"
item_state = "lawyer_red"
item_color = "lawyer_red"
/obj/item/clothing/under/lawyer/blue
name = "blue Lawyer suit"
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
item_color = "lawyer_blue"
@@ -178,4 +182,4 @@
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
item_color = "miner"
item_color = "miner"
+6 -1
View File
@@ -6,21 +6,26 @@
body_parts_covered = LOWER_TORSO
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
icon_state = "redshorts"
item_color = "redshorts"
/obj/item/clothing/under/shorts/green
name = "green athletic shorts"
icon_state = "greenshorts"
item_color = "greenshorts"
/obj/item/clothing/under/shorts/blue
name = "blue athletic shorts"
icon_state = "blueshorts"
item_color = "blueshorts"
/obj/item/clothing/under/shorts/black
name = "black athletic shorts"
icon_state = "blackshorts"
item_color = "blackshorts"
/obj/item/clothing/under/shorts/grey
name = "grey athletic shorts"
icon_state = "greyshorts"
item_color = "greyshorts"
item_color = "greyshorts"
-1
View File
@@ -76,7 +76,6 @@ var/list/event_last_fired = list()
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/viral_infection] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
if(active_with_role["Security"] > 0)
-44
View File
@@ -1,44 +0,0 @@
datum/event/organ_failure
var/severity = 1
datum/event/organ_failure/setup()
announceWhen = rand(0, 300)
endWhen = announceWhen + 1
severity = rand(1, 3)
datum/event/organ_failure/announce()
command_alert("Confirmed outbreak of level [rand(3,7)] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('sound/AI/outbreak5.ogg')
datum/event/organ_failure/start()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70 && G.internal_organs)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
var/acute = prob(15)
if (prob(75))
//internal organ infection
var/datum/organ/internal/I = pick(C.internal_organs)
if (acute)
I.germ_level = max(INFECTION_LEVEL_TWO, I.germ_level)
else
I.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), I.germ_level)
else
//external organ infection
var/datum/organ/external/O = pick(C.organs)
if (acute)
O.germ_level = max(INFECTION_LEVEL_TWO, O.germ_level)
else
O.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), O.germ_level)
C.bad_external_organs |= O
severity--
+17 -4
View File
@@ -99,7 +99,8 @@
icon_state = "rock"
return
name = "\improper [mineral.display_name] deposit"
icon_state = "rock_[mineral.name]"
overlays.Cut()
overlays += "rock_[mineral.name]"
//Not even going to touch this pile of spaghetti
@@ -356,7 +357,7 @@
/turf/simulated/mineral/random
name = "Mineral deposit"
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 25)
var/mineralSpawnChanceList = list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10)
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
New()
@@ -375,7 +376,7 @@
/turf/simulated/mineral/random/high_chance
mineralChance = 25
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 25)
mineralSpawnChanceList = list("Uranium" = 10, "Platinum" = 10, "Iron" = 20, "Coal" = 20, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 20)
/**********************Asteroid**************************/
@@ -390,6 +391,7 @@
temperature = T0C
icon_plating = "asteroid"
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
var/overlay_detail
has_resources = 1
/turf/simulated/floor/plating/airless/asteroid/New()
@@ -400,7 +402,7 @@
// seedName = pick(list("1","2","3","4"))
// seedAmt = rand(1,4)
if(prob(20))
icon_state = "asteroid[rand(0,12)]"
overlay_detail = "asteroid[rand(0,9)]"
spawn(2)
updateMineralOverlays()
@@ -505,6 +507,17 @@
overlays.Cut()
if(istype(get_step(src, NORTH), /turf/space))
overlays += image('icons/turf/floors.dmi', "asteroid_edge_north")
if(istype(get_step(src, SOUTH), /turf/space))
overlays += image('icons/turf/floors.dmi', "asteroid_edge_south")
if(istype(get_step(src, EAST), /turf/space))
overlays += image('icons/turf/floors.dmi', "asteroid_edge_east")
if(istype(get_step(src, WEST), /turf/space))
overlays += image('icons/turf/floors.dmi', "asteroid_edge_west")
if(overlay_detail) overlays += overlay_detail
if(istype(get_step(src, NORTH), /turf/simulated/mineral))
overlays += image('icons/turf/walls.dmi', "rock_side_n")
if(istype(get_step(src, SOUTH), /turf/simulated/mineral))
+30 -23
View File
@@ -1,6 +1,6 @@
var/list/name_to_mineral
proc/SetupMinerals()
/proc/SetupMinerals()
name_to_mineral = list()
for(var/type in typesof(/mineral) - /mineral)
var/mineral/new_mineral = new type
@@ -9,56 +9,63 @@ proc/SetupMinerals()
name_to_mineral[new_mineral.name] = new_mineral
return 1
mineral
///What am I called?
var/name
var/display_name
///How much ore?
var/result_amount
///Does this type of deposit spread?
var/spread = 1
///Chance of spreading in any direction
var/spread_chance
/mineral
var/name // Tag for use in overlay generation/list population .
var/display_name // What am I called?
var/result_amount // How much ore?
var/spread = 1 // Does this type of deposit spread?
var/spread_chance // Chance of spreading in any direction
var/ore // Path to the ore produced when tile is mined.
///Path to the resultant ore.
var/ore
New()
. = ..()
if(!display_name)
display_name = name
/mineral/New()
. = ..()
if(!display_name)
display_name = name
mineral/uranium
/mineral/uranium
name = "Uranium"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/uranium
mineral/iron
/mineral/platinum
name = "Platinum"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/osmium
/mineral/iron
name = "Iron"
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/iron
mineral/diamond
/mineral/coal
name = "Coal"
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/coal
/mineral/diamond
name = "Diamond"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/diamond
mineral/gold
/mineral/gold
name = "Gold"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/gold
mineral/silver
/mineral/silver
name = "Silver"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/silver
mineral/phoron
/mineral/phoron
name = "Phoron"
result_amount = 5
spread_chance = 25
+3 -3
View File
@@ -19,7 +19,7 @@
/obj/item/weapon/ore/coal
name = "carbonaceous rock"
icon_state = "Iron ore" //TODO
icon_state = "Coal ore"
origin_tech = "materials=1"
oretag = "coal"
@@ -55,12 +55,12 @@
/obj/item/weapon/ore/osmium
name = "raw platinum"
icon_state = "slag" //TODO
icon_state = "Platinum ore"
oretag = "platinum"
/obj/item/weapon/ore/hydrogen
name = "raw hydrogen"
icon_state = "slag" //TODO
icon_state = "Phazon"
oretag = "hydrogen"
/obj/item/weapon/ore/slag
+2 -1
View File
@@ -24,7 +24,8 @@
oretag = "sand"
/datum/ore/phoron
smelts_to = /obj/item/stack/sheet/mineral/phoron
//smelts_to = something that explodes violently on the conveyor, huhuhuhu
compresses_to = /obj/item/stack/sheet/mineral/phoron
oretag = "phoron"
/datum/ore/silver
Regular → Executable
+3 -3
View File
@@ -54,7 +54,7 @@
speech_verb = "shrieks"
colour = "vox"
key = "v"
flags = RESTRICTED | UNTRANSLATABLE
flags = RESTRICTED
/datum/language/diona
name = "Rootspeak"
@@ -62,7 +62,7 @@
speech_verb = "creaks and rustles"
colour = "soghun"
key = "q"
flags = RESTRICTED | UNTRANSLATABLE
flags = RESTRICTED
/datum/language/human
name = "Sol Common"
@@ -106,7 +106,7 @@
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
return ((universal_speak && !(speaking.flags & UNTRANSLATABLE)) || speaking in src.languages)
return (universal_speak || speaking in src.languages)
//TBD
/mob/verb/check_languages()
+10 -16
View File
@@ -423,23 +423,17 @@
var/mob/living/simple_animal/borer/B = has_brain_worms()
if(!B)
return
if(B.controlling)
if(B && B.host_brain)
src << "\red <B>You withdraw your probosci, releasing control of [B.host_brain]</B>"
B.host_brain << "\red <B>Your vision swims as the alien parasite releases control of your body.</B>"
B.ckey = ckey
B.controlling = 0
if(B.host_brain.ckey)
ckey = B.host_brain.ckey
B.host_brain.ckey = null
B.host_brain.name = "host brain"
B.host_brain.real_name = "host brain"
verbs -= /mob/living/carbon/proc/release_control
verbs -= /mob/living/carbon/proc/punish_host
verbs -= /mob/living/carbon/proc/spawn_larvae
B.detatch()
verbs -= /mob/living/carbon/proc/release_control
verbs -= /mob/living/carbon/proc/punish_host
verbs -= /mob/living/carbon/proc/spawn_larvae
else
src << "\red <B>ERROR NO BORER OR BRAINMOB DETECTED IN THIS MOB, THIS IS A BUG !</B>"
//Brain slug proc for tormenting the host.
/mob/living/carbon/proc/punish_host()
@@ -486,4 +480,4 @@
else
src << "You do not have enough chemicals stored to reproduce."
return
return
+1 -7
View File
@@ -486,14 +486,8 @@
B.host.adjustBrainLoss(rand(5,10))
H << "\red <B>With an immense exertion of will, you regain control of your body!</B>"
B.host << "\red <B>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</b>"
B.controlling = 0
B.ckey = B.host.ckey
B.host.ckey = H.ckey
H.ckey = null
H.name = "host brain"
H.real_name = "host brain"
B.detatch()
verbs -= /mob/living/carbon/proc/release_control
verbs -= /mob/living/carbon/proc/punish_host
@@ -128,6 +128,9 @@ var/datum/cameranet/cameranet = new()
// 0xf = 15
var/turf/position = get_turf(target)
return checkTurfVis(position)
/datum/cameranet/proc/checkTurfVis(var/turf/position)
var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
if(chunk)
if(chunk.changed)
@@ -136,7 +139,6 @@ var/datum/cameranet/cameranet = new()
return 1
return 0
// Debug verb for VVing the chunk that the turf is in.
/*
/turf/verb/view_chunk()
+2
View File
@@ -65,6 +65,8 @@
var/obj/item/radio/integrated/signal/sradio // AI's signaller
var/translator_on = 0 // keeps track of the translator module
/mob/living/silicon/pai/New(var/obj/item/device/paicard)
+27 -3
View File
@@ -266,7 +266,7 @@
src.medHUD = !src.medHUD
if("translator")
if(href_list["toggle"])
src.universal_speak = !src.universal_speak
src.translator_toggle()
if("doorjack")
if(href_list["jack"])
if(src.cable && src.cable.machine)
@@ -325,7 +325,7 @@
if(s == "medical HUD") //This file has to be saved as ANSI or this will not display correctly
dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Medical Analysis Suite</a> [(src.medHUD) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
if(s == "universal translator") //This file has to be saved as ANSI or this will not display correctly
dat += "<a href='byond://?src=\ref[src];software=translator;sub=0'>Universal Translator</a> [(src.universal_speak) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
dat += "<a href='byond://?src=\ref[src];software=translator;sub=0'>Universal Translator</a> [(src.translator_on) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
if(s == "projection array")
dat += "<a href='byond://?src=\ref[src];software=projectionarray;sub=0'>Projection Array</a> <br>"
if(s == "camera jack")
@@ -498,7 +498,7 @@
/mob/living/silicon/pai/proc/softwareTranslator()
var/dat = {"<h2>Universal Translator</h2><hr>
When enabled, this device will automatically convert all spoken and written languages into a format that any known recipient can understand.<br><br>
The device is currently [ (src.universal_speak) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
The device is currently [ (src.translator_on) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Toggle Device</a><br>
"}
return dat
@@ -694,3 +694,27 @@
dat += addtext("<tr><td class='a'><i><b>From</b></i></td><td class='a'><i><b>&rarr;</b></i></td><td><i><b><a href='byond://?src=\ref[src];software=pdamessage;target=",index["target"],"'>", index["owner"],"</a>: </b></i>", index["message"], "<br></td></tr>")
dat += "</table>"
return dat
/mob/living/silicon/pai/proc/translator_toggle()
// Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages
if(translator_on)
translator_on = 0
remove_language("Sinta'unathi")
remove_language("Siik'maas")
remove_language("Siik'tajr")
remove_language("Skrellian")
src << "\blue Translator Module toggled OFF."
else
translator_on = 1
add_language("Sinta'unathi")
add_language("Siik'maas")
add_language("Siik'tajr", 0)
add_language("Skrellian")
src << "\blue Translator Module toggled ON."
+66 -12
View File
@@ -31,7 +31,7 @@
desc = "A small, quivering sluglike creature."
speak_emote = list("chirrups")
emote_hear = list("chirrups")
response_help = "pokes the"
response_help = "pokes"
response_disarm = "prods the"
response_harm = "stomps on the"
icon_state = "brainslug"
@@ -234,14 +234,45 @@
src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
host << "\red <B>You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.</B>"
// host -> brain
var/h2b_id = host.computer_id
var/h2b_ip= host.lastKnownIP
host.computer_id = null
host.lastKnownIP = null
del(host_brain)
host_brain = new(src)
host_brain.ckey = host.ckey
if(!host_brain.computer_id)
host_brain.computer_id = h2b_id
if(!host_brain.lastKnownIP)
host_brain.lastKnownIP = h2b_ip
// self -> host
var/s2h_id = src.computer_id
var/s2h_ip= src.lastKnownIP
src.computer_id = null
src.lastKnownIP = null
host.ckey = src.ckey
if(!host.computer_id)
host.computer_id = s2h_id
if(!host.lastKnownIP)
host.lastKnownIP = s2h_ip
controlling = 1
host.verbs += /mob/living/carbon/proc/release_control
host.verbs += /mob/living/carbon/proc/punish_host
host.verbs += /mob/living/carbon/proc/spawn_larvae
return
/mob/living/simple_animal/borer/verb/secrete_chemicals()
set category = "Alien"
set name = "Secrete Chemicals"
@@ -329,20 +360,45 @@ mob/living/simple_animal/borer/proc/detatch()
host.verbs -= /mob/living/carbon/proc/punish_host
host.verbs -= /mob/living/carbon/proc/spawn_larvae
if(host_brain.ckey)
if(host_brain && host_brain.ckey)
// host -> self
var/h2s_id = host.computer_id
var/h2s_ip= host.lastKnownIP
host.computer_id = null
host.lastKnownIP = null
src.ckey = host.ckey
if(!src.computer_id)
src.computer_id = h2s_id
if(!host_brain.lastKnownIP)
src.lastKnownIP = h2s_ip
// brain -> host
var/b2h_id = host_brain.computer_id
var/b2h_ip= host_brain.lastKnownIP
host_brain.computer_id = null
host_brain.lastKnownIP = null
host.ckey = host_brain.ckey
host_brain.ckey = null
host_brain.name = "host brain"
host_brain.real_name = "host brain"
if(!host.computer_id)
host.computer_id = b2h_id
if(!host.lastKnownIP)
host.lastKnownIP = b2h_ip
del(host_brain)
var/mob/living/H = host
H.status_flags &= ~PASSEMOTES
host = null
for(var/atom/A in H.contents)
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
return
H.status_flags &= ~PASSEMOTES
return
/mob/living/simple_animal/borer/verb/infest()
set category = "Alien"
@@ -408,8 +464,6 @@ mob/living/simple_animal/borer/proc/detatch()
var/datum/organ/external/head = H.get_organ("head")
head.implants += src
host_brain.name = M.name
host_brain.real_name = M.real_name
host.status_flags |= PASSEMOTES
return
@@ -503,4 +557,4 @@ mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
src.mind = candidate.mob.mind
src.ckey = candidate.ckey
if(src.mind)
src.mind.assigned_role = "Cortical Borer"
src.mind.assigned_role = "Cortical Borer"
@@ -318,7 +318,7 @@
var/list/items = list()
for(var/obj/item/I in view(1,src))
if(I.loc != src && I.w_class <= 2)
if(I.loc != src && I.w_class <= 2 && I.Adjacent(src) )
items.Add(I)
var/obj/selection = input("Select an item.", "Pickup") in items
@@ -141,48 +141,42 @@
//Atmos
var/atmos_suitable = 1
var/atom/A = src.loc
if(isturf(A))
var/turf/T = A
var/areatemp = T.temperature
if( abs(areatemp - bodytemperature) > 40 )
var/diff = areatemp - bodytemperature
diff = diff / 5
//world << "changed from [bodytemperature] by [diff] to [bodytemperature + diff]"
bodytemperature += diff
var/atom/A = src.loc
if(istype(T,/turf/simulated))
var/turf/simulated/ST = T
if(ST.air)
var/tox = ST.air.phoron
var/oxy = ST.air.oxygen
var/n2 = ST.air.nitrogen
var/co2 = ST.air.carbon_dioxide
if(min_oxy)
if(oxy < min_oxy)
atmos_suitable = 0
if(max_oxy)
if(oxy > max_oxy)
atmos_suitable = 0
if(min_tox)
if(tox < min_tox)
atmos_suitable = 0
if(max_tox)
if(tox > max_tox)
atmos_suitable = 0
if(min_n2)
if(n2 < min_n2)
atmos_suitable = 0
if(max_n2)
if(n2 > max_n2)
atmos_suitable = 0
if(min_co2)
if(co2 < min_co2)
atmos_suitable = 0
if(max_co2)
if(co2 > max_co2)
atmos_suitable = 0
if(istype(A,/turf))
var/turf/T = A
var/datum/gas_mixture/Environment = T.return_air()
if(Environment)
if( abs(Environment.temperature - bodytemperature) > 40 )
bodytemperature += ((Environment.temperature - bodytemperature) / 5)
if(min_oxy)
if(Environment.oxygen < min_oxy)
atmos_suitable = 0
if(max_oxy)
if(Environment.oxygen > max_oxy)
atmos_suitable = 0
if(min_tox)
if(Environment.phoron < min_tox)
atmos_suitable = 0
if(max_tox)
if(Environment.phoron > max_tox)
atmos_suitable = 0
if(min_n2)
if(Environment.nitrogen < min_n2)
atmos_suitable = 0
if(max_n2)
if(Environment.nitrogen > max_n2)
atmos_suitable = 0
if(min_co2)
if(Environment.carbon_dioxide < min_co2)
atmos_suitable = 0
if(max_co2)
if(Environment.carbon_dioxide > max_co2)
atmos_suitable = 0
//Atmos effect
if(bodytemperature < minbodytemp)
+1 -1
View File
@@ -721,7 +721,7 @@ note dizziness decrements automatically in the mob's Life() proc.
stat(null,"MasterController-ERROR")
if(listed_turf && client)
if(get_dist(listed_turf,src) > 1)
if(!TurfAdjacent(listed_turf))
listed_turf = null
else
statpanel(listed_turf.name, null, listed_turf)
+1 -1
View File
@@ -74,7 +74,7 @@
return 1
//Universal speak makes everything understandable, for obvious reasons.
else if((src.universal_speak || src.universal_understand) && !(speaking.flags & UNTRANSLATABLE))
else if(src.universal_speak || src.universal_understand)
return 1
//Languages are handled after.
@@ -17,7 +17,7 @@
var/fillevel = gulp_size
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
user << "\red The [src.name] is empty!"
return 0
if(M == user)
@@ -24,7 +24,7 @@
var/datum/reagents/R = src.reagents
if(!R || !R.total_volume)
user << "\red None of [src] left, oh no!"
user << "\red The [src.name] is empty!"
return 0
if(M == user)
@@ -23,7 +23,7 @@
var/fillevel = gulp_size
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
user << "\red The [src.name] is empty!"
return 0
if(M == user)
-1
View File
@@ -750,7 +750,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define RESTRICTED 2 // Language can only be accquired by spawning or an admin.
#define NONVERBAL 4 // Language has a significant non-verbal component. Speech is garbled without line-of-sight
#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand.
#define UNTRANSLATABLE 16 // Language is not translated by universal_speak or universal_understand.
//Flags for zone sleeping
#define ZONE_ACTIVE 1
+12
View File
@@ -113,6 +113,18 @@ should be listed in the changelog upon commit though. Thanks. -->
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>20 July 2014</h2>
<h3 class='author'>PsiOmegaDelta updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>AI can now store up to five camera locations and return to them when desired.</li>
<li class='rscadd'>AI can now alt+left click turfs in camera view to list and interact with the objects.</li>
<li class='rscadd'>AI can now ctrl+click turret controls to enable/disable turrets.</li>
<li class='rscadd'>AI can now alt+click turret controls to toggle stun/lethal mode.</li>
<li class='rscadd'>AI can now select which channel to state laws on.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 July 2014</h2>
<h3 class='author'>Mloc updated:</h3>
Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 200 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 123 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 279 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 122 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 120 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 132 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 876 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 447 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 863 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 452 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 44 KiB

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 310 KiB

After

Width:  |  Height:  |  Size: 304 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 147 KiB

After

Width:  |  Height:  |  Size: 136 KiB

+990 -990
View File
File diff suppressed because it is too large Load Diff