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Update movement_vr.dm
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@@ -7,15 +7,17 @@
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if(!A.CanPass(src, src.loc, 1, 0))
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return FALSE
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Move(landing)
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if(pulling)
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pulling.forceMove(landing)
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if(isliving(src))
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var/mob/living/L = src
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if(L.pulling)
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L.pulling.forceMove(landing)
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return 1
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for(var/obj/O in loc)
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if(!O.CanFallThru(src, landing))
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return 1
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if(drop_mob && !(drop_mob == src) && ismob(drop_mob) && isliving(drop_mob)) //Shitload of checks. This is because the game finds various ways to screw me over.
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if(drop_mob && !(drop_mob == src)) //Shitload of checks. This is because the game finds various ways to screw me over.
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var/mob/living/drop_living = drop_mob
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if(drop_living.dropped_onto(src))
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return
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