mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 06:00:23 +01:00
Merge remote-tracking branch 'VOREStation/master' into upstream-merge-8043
This commit is contained in:
+60
@@ -0,0 +1,60 @@
|
||||
FROM tgstation/byond:513.1533 as base
|
||||
|
||||
FROM base as rust_g
|
||||
|
||||
RUN apt-get update \
|
||||
&& apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
ca-certificates
|
||||
|
||||
WORKDIR /rust_g
|
||||
|
||||
RUN apt-get install -y --no-install-recommends \
|
||||
libssl-dev \
|
||||
pkg-config \
|
||||
curl \
|
||||
gcc-multilib \
|
||||
&& curl https://sh.rustup.rs -sSf | sh -s -- -y --default-host i686-unknown-linux-gnu \
|
||||
&& git init \
|
||||
&& git remote add origin https://github.com/tgstation/rust-g
|
||||
|
||||
COPY _build_dependencies.sh .
|
||||
|
||||
RUN /bin/bash -c "source _build_dependencies.sh \
|
||||
&& git fetch --depth 1 origin \$RUST_G_VERSION" \
|
||||
&& git checkout FETCH_HEAD \
|
||||
&& ~/.cargo/bin/cargo build --release
|
||||
|
||||
FROM base as dm_base
|
||||
|
||||
WORKDIR /vorestation
|
||||
|
||||
FROM dm_base as build
|
||||
|
||||
COPY . .
|
||||
|
||||
RUN DreamMaker -max_errors 0 vorestation.dme
|
||||
|
||||
FROM dm_base
|
||||
|
||||
EXPOSE 2303
|
||||
|
||||
RUN apt-get update \
|
||||
&& apt-get install -y --no-install-recommends software-properties-common \
|
||||
&& add-apt-repository ppa:ubuntu-toolchain-r/test \
|
||||
&& apt-get update \
|
||||
&& apt-get upgrade -y \
|
||||
&& apt-get dist-upgrade -y \
|
||||
&& apt-get install -y --no-install-recommends \
|
||||
libmariadb2 \
|
||||
mariadb-client \
|
||||
libssl1.0.0 \
|
||||
&& rm -rf /var/lib/apt/lists/* \
|
||||
&& mkdir -p /root/.byond/bin
|
||||
|
||||
COPY --from=rust_g /rust_g/target/release/librust_g.so /root/.byond/bin/rust_g
|
||||
COPY --from=build /vorestation/ ./
|
||||
|
||||
#VOLUME [ "/vorestation/config", "/vorestation/data" ]
|
||||
|
||||
ENTRYPOINT [ "DreamDaemon", "vorestation.dmb", "-port", "2303", "-trusted", "-close", "-verbose" ]
|
||||
@@ -49,3 +49,11 @@ var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglyce
|
||||
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
|
||||
var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
|
||||
var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
|
||||
|
||||
#define MAX_PILL_SPRITE 24 //max icon state of the pill sprites
|
||||
#define MAX_BOTTLE_SPRITE 4 //max icon state of the pill sprites
|
||||
#define MAX_MULTI_AMOUNT 20 // Max number of pills/patches that can be made at once
|
||||
#define MAX_UNITS_PER_PILL 60 // Max amount of units in a pill
|
||||
#define MAX_UNITS_PER_PATCH 60 // Max amount of units in a patch
|
||||
#define MAX_UNITS_PER_BOTTLE 60 // Max amount of units in a bottle (it's volume)
|
||||
#define MAX_CUSTOM_NAME_LEN 64 // Max length of a custom pill/condiment/whatever
|
||||
@@ -0,0 +1,63 @@
|
||||
#define DEFAULT_TABLE_MATERIAL "plastic"
|
||||
#define DEFAULT_WALL_MATERIAL "steel"
|
||||
|
||||
#define MAT_IRON "iron"
|
||||
#define MAT_MARBLE "marble"
|
||||
#define MAT_STEEL "steel"
|
||||
#define MAT_PLASTIC "plastic"
|
||||
#define MAT_GLASS "glass"
|
||||
#define MAT_SILVER "silver"
|
||||
#define MAT_GOLD "gold"
|
||||
#define MAT_URANIUM "uranium"
|
||||
#define MAT_TITANIUM "titanium"
|
||||
#define MAT_PHORON "phoron"
|
||||
#define MAT_DIAMOND "diamond"
|
||||
#define MAT_SNOW "snow"
|
||||
#define MAT_SNOWBRICK "packed snow"
|
||||
#define MAT_WOOD "wood"
|
||||
#define MAT_LOG "log"
|
||||
#define MAT_SIFWOOD "alien wood"
|
||||
#define MAT_SIFLOG "alien log"
|
||||
#define MAT_STEELHULL "steel hull"
|
||||
#define MAT_PLASTEEL "plasteel"
|
||||
#define MAT_PLASTEELHULL "plasteel hull"
|
||||
#define MAT_DURASTEEL "durasteel"
|
||||
#define MAT_DURASTEELHULL "durasteel hull"
|
||||
#define MAT_TITANIUMHULL "titanium hull"
|
||||
#define MAT_VERDANTIUM "verdantium"
|
||||
#define MAT_MORPHIUM "morphium"
|
||||
#define MAT_MORPHIUMHULL "morphium hull"
|
||||
#define MAT_VALHOLLIDE "valhollide"
|
||||
#define MAT_LEAD "lead"
|
||||
#define MAT_SUPERMATTER "supermatter"
|
||||
#define MAT_METALHYDROGEN "mhydrogen"
|
||||
#define MAT_OSMIUM "osmium"
|
||||
#define MAT_GRAPHITE "graphite"
|
||||
#define MAT_LEATHER "leather"
|
||||
#define MAT_CHITIN "chitin"
|
||||
#define MAT_CLOTH "cloth"
|
||||
#define MAT_SYNCLOTH "syncloth"
|
||||
#define MAT_COPPER "copper"
|
||||
#define MAT_QUARTZ "quartz"
|
||||
#define MAT_TIN "tin"
|
||||
#define MAT_VOPAL "void opal"
|
||||
#define MAT_ALUMINIUM "aluminium"
|
||||
#define MAT_BRONZE "bronze"
|
||||
#define MAT_PAINITE "painite"
|
||||
#define MAT_BOROSILICATE "borosilicate glass"
|
||||
#define MAT_SANDSTONE "sandstone"
|
||||
|
||||
#define SHARD_SHARD "shard"
|
||||
#define SHARD_SHRAPNEL "shrapnel"
|
||||
#define SHARD_STONE_PIECE "piece"
|
||||
#define SHARD_SPLINTER "splinters"
|
||||
#define SHARD_NONE ""
|
||||
|
||||
#define MATERIAL_UNMELTABLE 0x1
|
||||
#define MATERIAL_BRITTLE 0x2
|
||||
#define MATERIAL_PADDING 0x4
|
||||
|
||||
#define DEFAULT_TABLE_MATERIAL "plastic"
|
||||
#define DEFAULT_WALL_MATERIAL "steel"
|
||||
|
||||
#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
|
||||
+4
-59
@@ -121,65 +121,6 @@
|
||||
#define WALL_CAN_OPEN 1
|
||||
#define WALL_OPENING 2
|
||||
|
||||
#define DEFAULT_TABLE_MATERIAL "plastic"
|
||||
#define DEFAULT_WALL_MATERIAL "steel"
|
||||
|
||||
#define MAT_IRON "iron"
|
||||
#define MAT_MARBLE "marble"
|
||||
#define MAT_STEEL "steel"
|
||||
#define MAT_PLASTIC "plastic"
|
||||
#define MAT_GLASS "glass"
|
||||
#define MAT_SILVER "silver"
|
||||
#define MAT_GOLD "gold"
|
||||
#define MAT_URANIUM "uranium" //Did it
|
||||
#define MAT_TITANIUM "titanium"
|
||||
#define MAT_PHORON "phoron"
|
||||
#define MAT_DIAMOND "diamond"
|
||||
#define MAT_SNOW "snow"
|
||||
#define MAT_WOOD "wood"
|
||||
#define MAT_LOG "log"
|
||||
#define MAT_SIFWOOD "alien wood"
|
||||
#define MAT_SIFLOG "alien log"
|
||||
#define MAT_STEELHULL "steel hull"
|
||||
#define MAT_PLASTEEL "plasteel"
|
||||
#define MAT_PLASTEELHULL "plasteel hull"
|
||||
#define MAT_DURASTEEL "durasteel"
|
||||
#define MAT_DURASTEELHULL "durasteel hull"
|
||||
#define MAT_TITANIUMHULL "titanium hull"
|
||||
#define MAT_VERDANTIUM "verdantium"
|
||||
#define MAT_MORPHIUM "morphium"
|
||||
#define MAT_MORPHIUMHULL "morphium hull"
|
||||
#define MAT_VALHOLLIDE "valhollide"
|
||||
#define MAT_LEAD "lead"
|
||||
#define MAT_SUPERMATTER "supermatter"
|
||||
#define MAT_METALHYDROGEN "mhydrogen"
|
||||
#define MAT_OSMIUM "osmium"
|
||||
#define MAT_GRAPHITE "graphite"
|
||||
#define MAT_LEATHER "leather"
|
||||
#define MAT_CHITIN "chitin"
|
||||
#define MAT_CLOTH "cloth"
|
||||
#define MAT_SYNCLOTH "syncloth"
|
||||
#define MAT_COPPER "copper"
|
||||
#define MAT_QUARTZ "quartz"
|
||||
#define MAT_TIN "tin"
|
||||
#define MAT_VOPAL "void opal"
|
||||
#define MAT_ALUMINIUM "aluminium"
|
||||
#define MAT_BRONZE "bronze"
|
||||
#define MAT_PAINITE "painite"
|
||||
#define MAT_BOROSILICATE "borosilicate glass"
|
||||
|
||||
#define SHARD_SHARD "shard"
|
||||
#define SHARD_SHRAPNEL "shrapnel"
|
||||
#define SHARD_STONE_PIECE "piece"
|
||||
#define SHARD_SPLINTER "splinters"
|
||||
#define SHARD_NONE ""
|
||||
|
||||
#define MATERIAL_UNMELTABLE 0x1
|
||||
#define MATERIAL_BRITTLE 0x2
|
||||
#define MATERIAL_PADDING 0x4
|
||||
|
||||
#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
|
||||
|
||||
#define BOMBCAP_DVSTN_RADIUS (max_explosion_range/4)
|
||||
#define BOMBCAP_HEAVY_RADIUS (max_explosion_range/2)
|
||||
#define BOMBCAP_LIGHT_RADIUS max_explosion_range
|
||||
@@ -504,3 +445,7 @@ GLOBAL_LIST_INIT(all_volume_channels, list(
|
||||
#define APPEARANCECHANGER_CHANGED_EYES "Eye Color"
|
||||
|
||||
#define GET_DECL(D) (ispath(D, /decl) ? (decls_repository.fetched_decls[D] || decls_repository.get_decl(D)) : null)
|
||||
|
||||
#define LOADOUT_WHITELIST_OFF 0
|
||||
#define LOADOUT_WHITELIST_LAX 1
|
||||
#define LOADOUT_WHITELIST_STRICT 2
|
||||
@@ -272,6 +272,10 @@
|
||||
#define TASTE_DULL 0.5 //anything below 30%
|
||||
#define TASTE_NUMB 0.1 //anything below 150%
|
||||
|
||||
//Used by emotes
|
||||
#define VISIBLE_MESSAGE 1
|
||||
#define AUDIBLE_MESSAGE 2
|
||||
|
||||
// If they're in an FBP, what braintype.
|
||||
#define FBP_NONE ""
|
||||
#define FBP_CYBORG "Cyborg"
|
||||
@@ -436,3 +440,5 @@
|
||||
#define MAX_NUTRITION 5000 //VOREStation Edit
|
||||
|
||||
#define FAKE_INVIS_ALPHA_THRESHOLD 127 // If something's alpha var is at or below this number, certain things will pretend it is invisible.
|
||||
|
||||
#define DEATHGASP_NO_MESSAGE "no message"
|
||||
|
||||
@@ -284,7 +284,10 @@ var/list/gamemode_cache = list()
|
||||
var/static/disable_cid_warn_popup = FALSE
|
||||
|
||||
// whether or not to use the nightshift subsystem to perform lighting changes
|
||||
var/static/enable_night_shifts = FALSE
|
||||
var/static/enable_night_shifts = FALSE
|
||||
|
||||
// How strictly the loadout enforces object species whitelists
|
||||
var/loadout_whitelist = LOADOUT_WHITELIST_LAX
|
||||
|
||||
var/static/vgs_access_identifier = null // VOREStation Edit - VGS
|
||||
var/static/vgs_server_port = null // VOREStation Edit - VGS
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
SUBSYSTEM_DEF(chemistry)
|
||||
name = "Chemistry"
|
||||
wait = 20
|
||||
flags = SS_NO_FIRE
|
||||
init_order = INIT_ORDER_CHEMISTRY
|
||||
|
||||
var/list/chemical_reactions = list()
|
||||
var/list/instant_reactions_by_reagent = list()
|
||||
var/list/distilled_reactions_by_reagent = list()
|
||||
// var/list/fusion_reactions_by_reagent = list() // TODO: Fusion reactions as chemical reactions
|
||||
var/list/chemical_reagents = list()
|
||||
|
||||
/datum/controller/subsystem/chemistry/Recover()
|
||||
log_debug("[name] subsystem Recover().")
|
||||
chemical_reactions = SSchemistry.chemical_reactions
|
||||
chemical_reagents = SSchemistry.chemical_reagents
|
||||
|
||||
/datum/controller/subsystem/chemistry/Initialize()
|
||||
initialize_chemical_reagents()
|
||||
initialize_chemical_reactions()
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/chemistry/stat_entry()
|
||||
..("C: [chemical_reagents.len] | R: [chemical_reactions.len]")
|
||||
|
||||
//Chemical Reactions - Initialises all /decl/chemical_reaction into a list
|
||||
// It is filtered into multiple lists within a list.
|
||||
// For example:
|
||||
// chemical_reactions_by_reagent["phoron"] is a list of all reactions relating to phoron
|
||||
// Note that entries in the list are NOT duplicated. So if a reaction pertains to
|
||||
// more than one chemical it will still only appear in only one of the sublists.
|
||||
/datum/controller/subsystem/chemistry/proc/initialize_chemical_reactions()
|
||||
var/list/paths = decls_repository.get_decls_of_subtype(/decl/chemical_reaction)
|
||||
|
||||
for(var/path in paths)
|
||||
var/decl/chemical_reaction/D = paths[path]
|
||||
chemical_reactions += D
|
||||
if(D.required_reagents && D.required_reagents.len)
|
||||
var/reagent_id = D.required_reagents[1]
|
||||
|
||||
var/list/add_to = instant_reactions_by_reagent // Default to instant reactions list, if something's gone wrong
|
||||
// if(istype(D, /decl/chemical_reaction/fusion)) // TODO: fusion reactions as chemical reactions
|
||||
// add_to = fusion_reactions_by_reagent
|
||||
if(istype(D, /decl/chemical_reaction/distilling))
|
||||
add_to = distilled_reactions_by_reagent
|
||||
|
||||
LAZYINITLIST(add_to[reagent_id])
|
||||
add_to[reagent_id] += D
|
||||
|
||||
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
|
||||
/datum/controller/subsystem/chemistry/proc/initialize_chemical_reagents()
|
||||
var/paths = subtypesof(/datum/reagent)
|
||||
chemical_reagents = list()
|
||||
for(var/path in paths)
|
||||
var/datum/reagent/D = new path()
|
||||
if(!D.name)
|
||||
continue
|
||||
chemical_reagents[D.id] = D
|
||||
@@ -1,54 +0,0 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(chemistry)
|
||||
name = "Chemistry"
|
||||
wait = 20
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING
|
||||
init_order = INIT_ORDER_CHEMISTRY
|
||||
var/list/chemical_reactions = list()
|
||||
var/list/chemical_reactions_by_reagent = list()
|
||||
var/list/chemical_reagents = list()
|
||||
|
||||
/datum/controller/subsystem/processing/chemistry/Recover()
|
||||
log_debug("[name] subsystem Recover().")
|
||||
if(SSchemistry.current_thing)
|
||||
log_debug("current_thing was: (\ref[SSchemistry.current_thing])[SSchemistry.current_thing]([SSchemistry.current_thing.type]) - currentrun: [SSchemistry.currentrun.len] vs total: [SSchemistry.processing.len]")
|
||||
var/list/old_processing = SSchemistry.processing.Copy()
|
||||
for(var/datum/D in old_processing)
|
||||
if(CHECK_BITFIELD(D.datum_flags, DF_ISPROCESSING))
|
||||
processing |= D
|
||||
|
||||
chemical_reactions = SSchemistry.chemical_reactions
|
||||
chemical_reagents = SSchemistry.chemical_reagents
|
||||
|
||||
/datum/controller/subsystem/processing/chemistry/Initialize()
|
||||
initialize_chemical_reactions()
|
||||
initialize_chemical_reagents()
|
||||
..()
|
||||
|
||||
//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
|
||||
// It is filtered into multiple lists within a list.
|
||||
// For example:
|
||||
// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
|
||||
// Note that entries in the list are NOT duplicated. So if a reaction pertains to
|
||||
// more than one chemical it will still only appear in only one of the sublists.
|
||||
/datum/controller/subsystem/processing/chemistry/proc/initialize_chemical_reactions()
|
||||
var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
|
||||
chemical_reactions = list()
|
||||
chemical_reactions_by_reagent = list()
|
||||
|
||||
for(var/path in paths)
|
||||
var/datum/chemical_reaction/D = new path
|
||||
chemical_reactions += D
|
||||
if(D.required_reagents && D.required_reagents.len)
|
||||
var/reagent_id = D.required_reagents[1]
|
||||
LAZYINITLIST(chemical_reactions_by_reagent[reagent_id])
|
||||
chemical_reactions_by_reagent[reagent_id] += D
|
||||
|
||||
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
|
||||
/datum/controller/subsystem/processing/chemistry/proc/initialize_chemical_reagents()
|
||||
var/paths = typesof(/datum/reagent) - /datum/reagent
|
||||
chemical_reagents = list()
|
||||
for(var/path in paths)
|
||||
var/datum/reagent/D = new path()
|
||||
if(!D.name)
|
||||
continue
|
||||
chemical_reagents[D.id] = D
|
||||
@@ -11,7 +11,7 @@
|
||||
start_sound = 'sound/effects/weather/snowstorm/outside/active_start.ogg'
|
||||
start_length = 13 SECONDS
|
||||
end_sound = 'sound/effects/weather/snowstorm/outside/active_end.ogg'
|
||||
volume = 80
|
||||
volume = 40
|
||||
|
||||
/datum/looping_sound/weather/inside_blizzard
|
||||
mid_sounds = list(
|
||||
@@ -23,7 +23,7 @@
|
||||
start_sound = 'sound/effects/weather/snowstorm/inside/active_start.ogg'
|
||||
start_length = 13 SECONDS
|
||||
end_sound = 'sound/effects/weather/snowstorm/inside/active_end.ogg'
|
||||
volume = 60
|
||||
volume = 20
|
||||
|
||||
/datum/looping_sound/weather/outside_snow
|
||||
mid_sounds = list(
|
||||
@@ -35,7 +35,7 @@
|
||||
start_sound = 'sound/effects/weather/snowstorm/outside/weak_start.ogg'
|
||||
start_length = 13 SECONDS
|
||||
end_sound = 'sound/effects/weather/snowstorm/outside/weak_end.ogg'
|
||||
volume = 50
|
||||
volume = 20
|
||||
|
||||
/datum/looping_sound/weather/inside_snow
|
||||
mid_sounds = list(
|
||||
@@ -47,7 +47,7 @@
|
||||
start_sound = 'sound/effects/weather/snowstorm/inside/weak_start.ogg'
|
||||
start_length = 13 SECONDS
|
||||
end_sound = 'sound/effects/weather/snowstorm/inside/weak_end.ogg'
|
||||
volume = 30
|
||||
volume = 10
|
||||
|
||||
/datum/looping_sound/weather/wind
|
||||
mid_sounds = list(
|
||||
@@ -59,11 +59,17 @@
|
||||
'sound/effects/weather/wind/wind_5_1.ogg' = 1
|
||||
)
|
||||
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is ten seconds, so this will make it sound like intermittent wind.
|
||||
volume = 50
|
||||
volume = 45
|
||||
|
||||
// Don't have special sounds so we just make it quieter indoors.
|
||||
/datum/looping_sound/weather/wind/indoors
|
||||
volume = 30
|
||||
volume = 25
|
||||
|
||||
/datum/looping_sound/weather/wind/gentle
|
||||
volume = 15
|
||||
|
||||
/datum/looping_sound/weather/wind/gentle/indoors
|
||||
volume = 5
|
||||
|
||||
/datum/looping_sound/weather/rain
|
||||
mid_sounds = list(
|
||||
@@ -73,7 +79,13 @@
|
||||
start_sound = 'sound/effects/weather/acidrain_start.ogg'
|
||||
start_length = 13 SECONDS
|
||||
end_sound = 'sound/effects/weather/acidrain_end.ogg'
|
||||
volume = 50
|
||||
volume = 20
|
||||
|
||||
/datum/looping_sound/weather/rain/indoors
|
||||
volume = 30
|
||||
volume = 10
|
||||
|
||||
/datum/looping_sound/weather/rain/heavy
|
||||
volume = 40
|
||||
|
||||
/datum/looping_sound/weather/rain/heavy/indoors
|
||||
volume = 20
|
||||
@@ -247,11 +247,21 @@
|
||||
/obj/item/clothing/suit/radiation = 3,
|
||||
/obj/item/clothing/head/radiation = 3
|
||||
)
|
||||
name = "Radiation suits package"
|
||||
name = "Radiation suits package (Humanoid)"
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/radiation
|
||||
containername = "Radiation suit locker"
|
||||
|
||||
/datum/supply_pack/eng/radsuitteshari
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/radiation/teshari = 3,
|
||||
/obj/item/clothing/head/radiation/teshari = 3
|
||||
)
|
||||
name = "Radiation suits package (Teshari)"
|
||||
cost = 40
|
||||
containertype = /obj/structure/closet/crate/aether
|
||||
containername = "Teshari radiation suit locker"
|
||||
|
||||
/datum/supply_pack/eng/pacman_parts
|
||||
name = "P.A.C.M.A.N. portable generator parts"
|
||||
cost = 25
|
||||
|
||||
@@ -2,11 +2,21 @@
|
||||
* Highly Visible and Dangerous Weapons *
|
||||
***************************************/
|
||||
/datum/uplink_item/item/visible_weapons/holdout
|
||||
name = "Holdout Phaser"
|
||||
name = "Frontier Holdout"
|
||||
item_cost = 30
|
||||
path = /obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/frontier
|
||||
name = "Frontier Carbine"
|
||||
name = "Frontier Phaser"
|
||||
item_cost = 75
|
||||
path = /obj/item/weapon/gun/energy/locked/frontier/unlocked
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/carbine
|
||||
name = "Frontier Carbine"
|
||||
item_cost = 85
|
||||
path = /obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/rifle
|
||||
name = "Frontier Marksman Rifle"
|
||||
item_cost = 100
|
||||
path = /obj/item/weapon/gun/energy/locked/frontier/rifle/unlocked
|
||||
|
||||
+19
-11
@@ -490,7 +490,7 @@
|
||||
// Use for objects performing visible actions
|
||||
// message is output to anyone who can see, e.g. "The [src] does something!"
|
||||
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
||||
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs = null)
|
||||
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view)
|
||||
|
||||
//VOREStation Edit
|
||||
var/list/see
|
||||
@@ -498,7 +498,7 @@
|
||||
var/obj/belly/B = loc
|
||||
see = B.get_mobs_and_objs_in_belly()
|
||||
else
|
||||
see = get_mobs_and_objs_in_view_fast(get_turf(src),world.view,remote_ghosts = FALSE)
|
||||
see = get_mobs_and_objs_in_view_fast(get_turf(src), range, remote_ghosts = FALSE)
|
||||
//VOREStation Edit End
|
||||
|
||||
var/list/seeing_mobs = see["mobs"]
|
||||
@@ -508,20 +508,20 @@
|
||||
|
||||
for(var/obj in seeing_objs)
|
||||
var/obj/O = obj
|
||||
O.show_message(message, 1, blind_message, 2)
|
||||
O.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
|
||||
for(var/mob in seeing_mobs)
|
||||
var/mob/M = mob
|
||||
if(M.see_invisible >= invisibility && MOB_CAN_SEE_PLANE(M, plane))
|
||||
M.show_message(message, 1, blind_message, 2)
|
||||
M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
|
||||
else if(blind_message)
|
||||
M.show_message(blind_message, 2)
|
||||
M.show_message(blind_message, AUDIBLE_MESSAGE)
|
||||
|
||||
// Show a message to all mobs and objects in earshot of this atom
|
||||
// Use for objects performing audible actions
|
||||
// message is the message output to anyone who can hear.
|
||||
// deaf_message (optional) is what deaf people will see.
|
||||
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
|
||||
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance, var/radio_message)
|
||||
|
||||
var/range = hearing_distance || world.view
|
||||
var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE)
|
||||
@@ -529,14 +529,19 @@
|
||||
var/list/hearing_mobs = hear["mobs"]
|
||||
var/list/hearing_objs = hear["objs"]
|
||||
|
||||
for(var/obj in hearing_objs)
|
||||
var/obj/O = obj
|
||||
O.show_message(message, 2, deaf_message, 1)
|
||||
if(radio_message)
|
||||
for(var/obj in hearing_objs)
|
||||
var/obj/O = obj
|
||||
O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null)
|
||||
else
|
||||
for(var/obj in hearing_objs)
|
||||
var/obj/O = obj
|
||||
O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
|
||||
|
||||
for(var/mob in hearing_mobs)
|
||||
var/mob/M = mob
|
||||
var/msg = message
|
||||
M.show_message(msg, 2, deaf_message, 1)
|
||||
M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE)
|
||||
|
||||
/atom/movable/proc/dropInto(var/atom/destination)
|
||||
while(istype(destination))
|
||||
@@ -647,4 +652,7 @@
|
||||
|
||||
/atom/Exited(atom/movable/AM, atom/new_loc)
|
||||
. = ..()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, new_loc)
|
||||
|
||||
/atom/proc/get_visible_gender()
|
||||
return gender
|
||||
|
||||
@@ -507,7 +507,6 @@
|
||||
log_and_message_admins("[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) entered cryostorage.")
|
||||
|
||||
announce.autosay("[to_despawn.real_name], [to_despawn.mind.role_alt_title], [on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
|
||||
//visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [to_despawn.real_name] into storage.</span>", 3)
|
||||
visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]</span>", 3)
|
||||
|
||||
//VOREStation Edit begin: Dont delete mobs-in-mobs
|
||||
|
||||
@@ -634,10 +634,6 @@
|
||||
model_text = "Exploration"
|
||||
departments = list("Exploration","Expedition Medic","Old Exploration","No Change")
|
||||
|
||||
/obj/machinery/suit_cycler/exploration/Initialize()
|
||||
species -= SPECIES_TESHARI
|
||||
return ..()
|
||||
|
||||
/obj/machinery/suit_cycler/pilot
|
||||
name = "Pilot suit cycler"
|
||||
model_text = "Pilot"
|
||||
|
||||
@@ -4614,3 +4614,36 @@
|
||||
/obj/machinery/vending/cola/soft
|
||||
icon = 'icons/obj/vending_vr.dmi'
|
||||
icon_state = "Cola_Machine"
|
||||
|
||||
//////////////////////Bepis Drinks (04/29/2021)//////////////////////
|
||||
|
||||
/obj/machinery/vending/bepis
|
||||
name = "Bepis Softdrinks"
|
||||
desc = "A strange softdrink vendor that isn't owned by NanoTrasen... Why (and how) is it here?"
|
||||
icon = 'icons/obj/vending_vr.dmi'
|
||||
icon_state = "bepis"
|
||||
product_slogans = "Refreshing!;Have a sip, you won't believe the taste!;Puts the 'B' in Best Soda!"
|
||||
product_ads = "Refreshing!;Hope you're thirsty!;Please, have a drink!;Drink up!"
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/cans/bepis = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/astrodew = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/buzz = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/shambler = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/cranberry = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/icecoffee = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/root_beer = 10)
|
||||
|
||||
prices = list(/obj/item/weapon/reagent_containers/food/drinks/cans/bepis = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/astrodew = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/buzz = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/shambler = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/cranberry = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/icecoffee = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/root_beer = 1)
|
||||
idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
|
||||
vending_sound = "machines/vending/vending_cans.ogg"
|
||||
|
||||
@@ -552,9 +552,7 @@ var/list/global/slot_flags_enumeration = list(
|
||||
if(!hit_zone)
|
||||
U.do_attack_animation(M)
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
//visible_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
|
||||
for(var/mob/V in viewers(M))
|
||||
V.show_message("<span class='danger'>[U] attempts to stab [M] in the eyes, but misses!</span>")
|
||||
visible_message(SPAN_DANGER("\The [U] attempts to stab \the [M] in the eyes, but misses!"))
|
||||
return
|
||||
|
||||
add_attack_logs(user,M,"Attack eyes with [name]")
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
/* Glass stack types
|
||||
* Contains:
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Phoron Glass Sheets
|
||||
* Reinforced Phoron Glass Sheets (AKA Holy fuck strong windows)
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
*/
|
||||
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
var/is_reinforced = 0
|
||||
default_type = "glass"
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(!is_reinforced)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if (get_amount() < 1 || CC.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need five lengths of coil and one sheet of glass to make wired glass.</span>")
|
||||
return
|
||||
|
||||
CC.use(5)
|
||||
use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/V = W
|
||||
if (V.get_amount() < 1 || get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
V.use(1)
|
||||
G.use(1)
|
||||
if (!G && replace)
|
||||
user.put_in_hands(RG)
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
default_type = "reinforced glass"
|
||||
is_reinforced = 1
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
default_type = "phoron glass"
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if (!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Reinforced phoron glass sheets
|
||||
*/
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
default_type = "reinforced phoron glass"
|
||||
is_reinforced = 1
|
||||
@@ -1,286 +0,0 @@
|
||||
/obj/item/stack/animalhide
|
||||
name = "hide"
|
||||
desc = "The hide of some creature."
|
||||
description_info = "Use something <b><font color='red'>sharp</font></b>, like a knife, to scrape the hairs/feathers/etc off this hide to prepare it for tanning."
|
||||
icon_state = "sheet-hide"
|
||||
drop_sound = 'sound/items/drop/cloth.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cloth.ogg'
|
||||
amount = 1
|
||||
max_amount = 20
|
||||
stacktype = "hide"
|
||||
no_variants = TRUE
|
||||
// This needs to be very clearly documented for players. Whether it should stay in the main description is up for debate.
|
||||
/obj/item/stack/animalhide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
/obj/item/stack/animalhide/human
|
||||
name = "skin"
|
||||
desc = "The by-product of sapient farming."
|
||||
singular_name = "skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
stacktype = "hide-human"
|
||||
|
||||
/obj/item/stack/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
stacktype = "hide-corgi"
|
||||
|
||||
/obj/item/stack/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
stacktype = "hide-cat"
|
||||
|
||||
/obj/item/stack/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
stacktype = "hide-monkey"
|
||||
|
||||
/obj/item/stack/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
stacktype = "hide-lizard"
|
||||
|
||||
/obj/item/stack/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
stacktype = "hide-xeno"
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien chitin piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
stacktype = "hide-chitin"
|
||||
|
||||
/obj/item/xenos_claw
|
||||
name = "alien claw"
|
||||
desc = "The claw of a terrible creature."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/weed_extract
|
||||
name = "weed extract"
|
||||
desc = "A piece of slimy, purplish weed."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "weed_extract"
|
||||
|
||||
//Step one - dehairing.
|
||||
/obj/item/stack/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(has_edge(W) || is_sharp(W))
|
||||
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
|
||||
user.visible_message("<span class='notice'>\The [user] starts cutting hair off \the [src]</span>", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
|
||||
var/scraped = 0
|
||||
while(amount > 0 && do_after(user, 2.5 SECONDS)) // 2.5s per hide
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
var/obj/item/stack/hairlesshide/H = null
|
||||
for(var/obj/item/stack/hairlesshide/HS in user.loc) // Could be scraping something inside a locker, hence the .loc, not get_turf
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/hairlesshide(user.loc)
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
scraped++
|
||||
|
||||
if(scraped)
|
||||
to_chat(user, SPAN_NOTICE("You scrape the hair off [scraped] hide\s."))
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//Step two - washing..... it's actually in washing machine code, and ere.
|
||||
|
||||
/obj/item/stack/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
description_info = "Get it <b><font color='blue'>wet</font></b> to continue tanning this into leather.<br>\
|
||||
You could set it in a river, wash it with a sink, or just splash water on it with a bucket."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "hairlesshide"
|
||||
|
||||
/obj/item/stack/hairlesshide/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
|
||||
/obj/item/stack/hairlesshide/water_act(var/wateramount)
|
||||
. = ..()
|
||||
wateramount = min(amount, round(wateramount))
|
||||
for(var/i in 1 to wateramount)
|
||||
var/obj/item/stack/wetleather/H = null
|
||||
for(var/obj/item/stack/wetleather/HS in get_turf(src)) // Doesn't have a user, can't just use their loc
|
||||
if(HS.amount < HS.max_amount)
|
||||
H = HS
|
||||
break
|
||||
|
||||
// Either we found a valid stack, in which case increment amount,
|
||||
// Or we need to make a new stack
|
||||
if(istype(H))
|
||||
H.amount++
|
||||
else
|
||||
H = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
// Increment the amount
|
||||
src.use(1)
|
||||
|
||||
/obj/item/stack/hairlesshide/proc/rapidcure(var/stacknum = 1)
|
||||
stacknum = min(stacknum, amount)
|
||||
|
||||
while(stacknum)
|
||||
var/obj/item/stack/wetleather/I = new /obj/item/stack/wetleather(get_turf(src))
|
||||
|
||||
if(istype(I))
|
||||
I.dry()
|
||||
|
||||
use(1)
|
||||
stacknum -= 1
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
description_info = "To finish tanning the leather, you need to dry it. \
|
||||
You could place it under a <b><font color='red'>fire</font></b>, \
|
||||
put it in a <b><font color='blue'>drying rack</font></b>, \
|
||||
or build a <b><font color='brown'>tanning rack</font></b> from steel or wooden boards."
|
||||
singular_name = "wet leather piece"
|
||||
icon_state = "sheet-wetleather"
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
no_variants = FALSE
|
||||
max_amount = 20
|
||||
stacktype = "wetleather"
|
||||
|
||||
var/dry_type = /obj/item/stack/material/leather
|
||||
|
||||
/obj/item/stack/wetleather/examine(var/mob/user)
|
||||
. = ..()
|
||||
. += description_info
|
||||
. += "\The [src] is [get_dryness_text()]."
|
||||
|
||||
/obj/item/stack/wetleather/proc/get_dryness_text()
|
||||
if(wetness > 20)
|
||||
return "wet"
|
||||
if(wetness > 10)
|
||||
return "damp"
|
||||
if(wetness)
|
||||
return "almost dry"
|
||||
return "dry"
|
||||
|
||||
/obj/item/stack/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
dry()
|
||||
|
||||
/obj/item/stack/wetleather/proc/dry()
|
||||
var/obj/item/stack/material/leather/L = new(src.loc)
|
||||
L.amount = amount
|
||||
use(amount)
|
||||
return L
|
||||
|
||||
/obj/item/stack/wetleather/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
. = ..()
|
||||
if(.) // If it transfers any, do a weighted average of the wetness
|
||||
var/obj/item/stack/wetleather/W = S
|
||||
var/oldamt = W.amount - .
|
||||
W.wetness = round(((oldamt * W.wetness) + (. * wetness)) / W.amount)
|
||||
|
||||
|
||||
|
||||
/obj/structure/tanning_rack
|
||||
name = "tanning rack"
|
||||
desc = "A rack used to stretch leather out and hold it taut during the tanning process."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
|
||||
var/obj/item/stack/wetleather/drying = null
|
||||
|
||||
/obj/structure/tanning_rack/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src) // SSObj fires ~every 2s , starting from wetness 30 takes ~1m
|
||||
|
||||
/obj/structure/tanning_rack/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/process()
|
||||
if(drying && drying.wetness)
|
||||
drying.wetness = max(drying.wetness - 1, 0)
|
||||
if(!drying.wetness)
|
||||
visible_message("The [drying] is dry!")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(drying)
|
||||
. += "\The [drying] is [drying.get_dryness_text()]."
|
||||
|
||||
/obj/structure/tanning_rack/update_icon()
|
||||
overlays.Cut()
|
||||
if(drying)
|
||||
var/image/I
|
||||
if(drying.wetness)
|
||||
I = image(icon, "leather_wet")
|
||||
else
|
||||
I = image(icon, "leather_dry")
|
||||
add_overlay(I)
|
||||
|
||||
/obj/structure/tanning_rack/attackby(var/atom/A, var/mob/user)
|
||||
if(istype(A, /obj/item/stack/wetleather))
|
||||
if(!drying) // If not drying anything, start drying the thing
|
||||
if(user.unEquip(A, target = src))
|
||||
drying = A
|
||||
else // Drying something, add if possible
|
||||
var/obj/item/stack/wetleather/W = A
|
||||
W.transfer_to(drying, W.amount, TRUE)
|
||||
update_icon()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/tanning_rack/attack_hand(var/mob/user)
|
||||
if(drying)
|
||||
var/obj/item/stack/S = drying
|
||||
if(!drying.wetness) // If it's dry, make a stack of dry leather and prepare to put that in their hands
|
||||
var/obj/item/stack/material/leather/L = new(src)
|
||||
L.amount = drying.amount
|
||||
drying.use(drying.amount)
|
||||
S = L
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.put_in_any_hand_if_possible(S))
|
||||
S.forceMove(get_turf(src))
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
drying = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tanning_rack/attack_robot(var/mob/user)
|
||||
attack_hand(user) // That has checks to
|
||||
@@ -74,14 +74,12 @@
|
||||
|
||||
/obj/item/weapon/material/snow/snowball/attack_self(mob/user as mob)
|
||||
if(user.a_intent == I_HURT)
|
||||
//visible_message("[user] has smashed the snowball in their hand!", "You smash the snowball in your hand.")
|
||||
to_chat(user, "<span class='notice'>You smash the snowball in your hand.</span>")
|
||||
to_chat(user, SPAN_NOTICE("You smash the snowball in your hand."))
|
||||
var/atom/S = new /obj/item/stack/material/snow(user.loc)
|
||||
qdel(src)
|
||||
user.put_in_hands(S)
|
||||
else
|
||||
//visible_message("[user] starts compacting the snowball.", "You start compacting the snowball.")
|
||||
to_chat(user, "<span class='notice'>You start compacting the snowball.</span>")
|
||||
to_chat(user, SPAN_NOTICE("You start compacting the snowball."))
|
||||
if(do_after(user, 2 SECONDS))
|
||||
var/atom/S = new /obj/item/weapon/material/snow/snowball/reinforced(user.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -176,7 +176,6 @@
|
||||
/obj/item/stack/marker_beacon/thirty,
|
||||
/obj/item/weapon/material/knife/tacknife/survival,
|
||||
/obj/item/weapon/material/knife/machete/deluxe,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/carbine,
|
||||
/obj/item/clothing/accessory/holster/machete,
|
||||
/obj/random/explorer_shield,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
|
||||
|
||||
@@ -8,5 +8,7 @@
|
||||
traitors.spawn_uplink(H)
|
||||
H.mind.tcrystals = DEFAULT_TELECRYSTAL_AMOUNT
|
||||
H.mind.accept_tcrystals = 1
|
||||
var/msg = "[key_name(usr)] has given [H.ckey] an uplink."
|
||||
message_admins(msg)
|
||||
else
|
||||
to_chat(usr, "You do not have access to this command.")
|
||||
@@ -118,19 +118,19 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/datum/chemical_reaction/blob_reconstitution
|
||||
/decl/chemical_reaction/instant/blob_reconstitution
|
||||
name = "Hostile Blob Revival"
|
||||
id = "blob_revival"
|
||||
result = null
|
||||
required_reagents = list("phoron" = 60)
|
||||
result_amount = 1
|
||||
|
||||
/datum/chemical_reaction/blob_reconstitution/can_happen(var/datum/reagents/holder)
|
||||
/decl/chemical_reaction/instant/blob_reconstitution/can_happen(var/datum/reagents/holder)
|
||||
if(holder.my_atom && istype(holder.my_atom, /obj/item/weapon/blobcore_chunk))
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/datum/chemical_reaction/blob_reconstitution/on_reaction(var/datum/reagents/holder)
|
||||
/decl/chemical_reaction/instant/blob_reconstitution/on_reaction(var/datum/reagents/holder)
|
||||
var/obj/item/weapon/blobcore_chunk/chunk = holder.my_atom
|
||||
if(chunk.can_genesis && chunk.regen())
|
||||
chunk.visible_message("<span class='notice'>[chunk] bubbles, surrounding itself with a rapidly expanding mass of [chunk.blob_type.name]!</span>")
|
||||
@@ -138,14 +138,14 @@
|
||||
else
|
||||
chunk.visible_message("<span class='warning'>[chunk] shifts strangely, but falls still.</span>")
|
||||
|
||||
/datum/chemical_reaction/blob_reconstitution/domination
|
||||
/decl/chemical_reaction/instant/blob_reconstitution/domination
|
||||
name = "Allied Blob Revival"
|
||||
id = "blob_friend"
|
||||
result = null
|
||||
required_reagents = list("hydrophoron" = 40, "peridaxon" = 20, "mutagen" = 20)
|
||||
result_amount = 1
|
||||
|
||||
/datum/chemical_reaction/blob_reconstitution/domination/on_reaction(var/datum/reagents/holder)
|
||||
/decl/chemical_reaction/instant/blob_reconstitution/domination/on_reaction(var/datum/reagents/holder)
|
||||
var/obj/item/weapon/blobcore_chunk/chunk = holder.my_atom
|
||||
if(chunk.can_genesis && chunk.regen("neutral"))
|
||||
chunk.visible_message("<span class='notice'>[chunk] bubbles, surrounding itself with a rapidly expanding mass of [chunk.blob_type.name]!</span>")
|
||||
|
||||
@@ -15,8 +15,18 @@
|
||||
if(!islist(pref.alternate_languages)) pref.alternate_languages = list()
|
||||
if(pref.species)
|
||||
var/datum/species/S = GLOB.all_species[pref.species]
|
||||
if(S && pref.alternate_languages.len > S.num_alternate_languages)
|
||||
if(!istype(S))
|
||||
return
|
||||
|
||||
if(pref.alternate_languages.len > S.num_alternate_languages)
|
||||
pref.alternate_languages.len = S.num_alternate_languages // Truncate to allowed length
|
||||
|
||||
// Sanitize illegal languages
|
||||
for(var/language in pref.alternate_languages)
|
||||
var/datum/language/L = GLOB.all_languages[language]
|
||||
if((L.flags & RESTRICTED) || (!(language in S.secondary_langs) && !is_lang_whitelisted(pref.client, L)))
|
||||
pref.alternate_languages -= language
|
||||
|
||||
if(isnull(pref.language_prefixes) || !pref.language_prefixes.len)
|
||||
pref.language_prefixes = config.language_prefixes.Copy()
|
||||
for(var/prefix in pref.language_prefixes)
|
||||
|
||||
@@ -37,6 +37,43 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
var/g_wing3 = 30 // Wing tertiary color
|
||||
var/b_wing3 = 30 // Wing tertiary color
|
||||
|
||||
// Sanitize ear/wing/tail styles
|
||||
/datum/preferences/proc/sanitize_body_styles()
|
||||
|
||||
// Grandfather in anyone loading paths from a save.
|
||||
if(ispath(ear_style, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/instance = global.ear_styles_list[ear_style]
|
||||
if(istype(instance))
|
||||
ear_style = instance.name
|
||||
if(ispath(wing_style, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/instance = global.wing_styles_list[wing_style]
|
||||
if(istype(instance))
|
||||
wing_style = instance.name
|
||||
if(ispath(tail_style, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/instance = global.tail_styles_list[tail_style]
|
||||
if(istype(instance))
|
||||
tail_style = instance.name
|
||||
|
||||
// Sanitize for non-existent keys.
|
||||
if(ear_style && !(ear_style in get_available_styles(global.ear_styles_list)))
|
||||
ear_style = null
|
||||
if(wing_style && !(wing_style in get_available_styles(global.wing_styles_list)))
|
||||
wing_style = null
|
||||
if(tail_style && !(tail_style in get_available_styles(global.tail_styles_list)))
|
||||
tail_style = null
|
||||
|
||||
/datum/preferences/proc/get_available_styles(var/style_list)
|
||||
. = list("Normal" = null)
|
||||
for(var/path in style_list)
|
||||
var/datum/sprite_accessory/instance = style_list[path]
|
||||
if(!istype(instance))
|
||||
continue
|
||||
if(instance.ckeys_allowed && (!client || !(client.ckey in instance.ckeys_allowed)))
|
||||
continue
|
||||
if(instance.species_allowed && (!species || !(species in instance.species_allowed)) && (!client || !check_rights(R_ADMIN | R_EVENT | R_FUN, 0, client)))
|
||||
continue
|
||||
.[instance.name] = instance
|
||||
|
||||
/datum/category_item/player_setup_item/general/body
|
||||
name = "Body"
|
||||
sort_order = 3
|
||||
@@ -228,21 +265,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
pref.r_wing3 = sanitize_integer(pref.r_wing3, 0, 255, initial(pref.r_wing3))
|
||||
pref.g_wing3 = sanitize_integer(pref.g_wing3, 0, 255, initial(pref.g_wing3))
|
||||
pref.b_wing3 = sanitize_integer(pref.b_wing3, 0, 255, initial(pref.b_wing3))
|
||||
if(pref.ear_style)
|
||||
pref.ear_style = sanitize_inlist(pref.ear_style, ear_styles_list, initial(pref.ear_style))
|
||||
var/datum/sprite_accessory/temp_ear_style = ear_styles_list[pref.ear_style]
|
||||
if(temp_ear_style.apply_restrictions && (!(pref.species in temp_ear_style.species_allowed)))
|
||||
pref.ear_style = initial(pref.ear_style)
|
||||
if(pref.tail_style)
|
||||
pref.tail_style = sanitize_inlist(pref.tail_style, tail_styles_list, initial(pref.tail_style))
|
||||
var/datum/sprite_accessory/temp_tail_style = tail_styles_list[pref.tail_style]
|
||||
if(temp_tail_style.apply_restrictions && (!(pref.species in temp_tail_style.species_allowed)))
|
||||
pref.tail_style = initial(pref.tail_style)
|
||||
if(pref.wing_style)
|
||||
pref.wing_style = sanitize_inlist(pref.wing_style, wing_styles_list, initial(pref.wing_style))
|
||||
var/datum/sprite_accessory/temp_wing_style = wing_styles_list[pref.wing_style]
|
||||
if(temp_wing_style.apply_restrictions && (!(pref.species in temp_wing_style.species_allowed)))
|
||||
pref.wing_style = initial(pref.wing_style)
|
||||
|
||||
pref.sanitize_body_styles()
|
||||
|
||||
// Moved from /datum/preferences/proc/copy_to()
|
||||
/datum/category_item/player_setup_item/general/body/copy_to_mob(var/mob/living/carbon/human/character)
|
||||
@@ -274,37 +298,44 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
character.g_synth = pref.g_synth
|
||||
character.b_synth = pref.b_synth
|
||||
character.synth_markings = pref.synth_markings
|
||||
character.ear_style = ear_styles_list[pref.ear_style]
|
||||
character.r_ears = pref.r_ears
|
||||
character.b_ears = pref.b_ears
|
||||
character.g_ears = pref.g_ears
|
||||
character.r_ears2 = pref.r_ears2
|
||||
character.b_ears2 = pref.b_ears2
|
||||
character.g_ears2 = pref.g_ears2
|
||||
character.r_ears3 = pref.r_ears3
|
||||
character.b_ears3 = pref.b_ears3
|
||||
character.g_ears3 = pref.g_ears3
|
||||
character.tail_style = tail_styles_list[pref.tail_style]
|
||||
character.r_tail = pref.r_tail
|
||||
character.b_tail = pref.b_tail
|
||||
character.g_tail = pref.g_tail
|
||||
character.r_tail2 = pref.r_tail2
|
||||
character.b_tail2 = pref.b_tail2
|
||||
character.g_tail2 = pref.g_tail2
|
||||
character.r_tail3 = pref.r_tail3
|
||||
character.b_tail3 = pref.b_tail3
|
||||
character.g_tail3 = pref.g_tail3
|
||||
character.wing_style = wing_styles_list[pref.wing_style]
|
||||
character.r_wing = pref.r_wing
|
||||
character.b_wing = pref.b_wing
|
||||
character.g_wing = pref.g_wing
|
||||
character.r_wing2 = pref.r_wing2
|
||||
character.b_wing2 = pref.b_wing2
|
||||
character.g_wing2 = pref.g_wing2
|
||||
character.r_wing3 = pref.r_wing3
|
||||
character.b_wing3 = pref.b_wing3
|
||||
character.g_wing3 = pref.g_wing3
|
||||
character.set_gender( pref.biological_gender)
|
||||
|
||||
var/list/ear_styles = pref.get_available_styles(global.ear_styles_list)
|
||||
character.ear_style = ear_styles[pref.ear_style]
|
||||
character.r_ears = pref.r_ears
|
||||
character.b_ears = pref.b_ears
|
||||
character.g_ears = pref.g_ears
|
||||
character.r_ears2 = pref.r_ears2
|
||||
character.b_ears2 = pref.b_ears2
|
||||
character.g_ears2 = pref.g_ears2
|
||||
character.r_ears3 = pref.r_ears3
|
||||
character.b_ears3 = pref.b_ears3
|
||||
character.g_ears3 = pref.g_ears3
|
||||
|
||||
var/list/tail_styles = pref.get_available_styles(global.tail_styles_list)
|
||||
character.tail_style = tail_styles[pref.tail_style]
|
||||
character.r_tail = pref.r_tail
|
||||
character.b_tail = pref.b_tail
|
||||
character.g_tail = pref.g_tail
|
||||
character.r_tail2 = pref.r_tail2
|
||||
character.b_tail2 = pref.b_tail2
|
||||
character.g_tail2 = pref.g_tail2
|
||||
character.r_tail3 = pref.r_tail3
|
||||
character.b_tail3 = pref.b_tail3
|
||||
character.g_tail3 = pref.g_tail3
|
||||
|
||||
var/list/wing_styles = pref.get_available_styles(global.wing_styles_list)
|
||||
character.wing_style = wing_styles[pref.wing_style]
|
||||
character.r_wing = pref.r_wing
|
||||
character.b_wing = pref.b_wing
|
||||
character.g_wing = pref.g_wing
|
||||
character.r_wing2 = pref.r_wing2
|
||||
character.b_wing2 = pref.b_wing2
|
||||
character.g_wing2 = pref.g_wing2
|
||||
character.r_wing3 = pref.r_wing3
|
||||
character.b_wing3 = pref.b_wing3
|
||||
character.g_wing3 = pref.g_wing3
|
||||
|
||||
character.set_gender(pref.biological_gender)
|
||||
|
||||
// Destroy/cyborgize organs and limbs.
|
||||
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
|
||||
@@ -519,59 +550,47 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
|
||||
. += "<h2>Genetics Settings</h2>"
|
||||
|
||||
var/ear_display = "Normal"
|
||||
if(pref.ear_style && (pref.ear_style in ear_styles_list))
|
||||
var/datum/sprite_accessory/ears/instance = ear_styles_list[pref.ear_style]
|
||||
ear_display = instance.name
|
||||
|
||||
else if(pref.ear_style)
|
||||
ear_display = "REQUIRES UPDATE"
|
||||
var/list/ear_styles = pref.get_available_styles(global.ear_styles_list)
|
||||
var/datum/sprite_accessory/ears/ear = ear_styles[pref.ear_style]
|
||||
. += "<b>Ears</b><br>"
|
||||
. += " Style: <a href='?src=\ref[src];ear_style=1'>[ear_display]</a><br>"
|
||||
if(ear_styles_list[pref.ear_style])
|
||||
var/datum/sprite_accessory/ears/ear = ear_styles_list[pref.ear_style]
|
||||
if(istype(ear))
|
||||
. += " Style: <a href='?src=\ref[src];ear_style=1'>[ear.name]</a><br>"
|
||||
if(ear.do_colouration)
|
||||
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> [color_square(pref.r_ears, pref.g_ears, pref.b_ears)]<br>"
|
||||
if(ear.extra_overlay)
|
||||
. += "<a href='?src=\ref[src];ear_color2=1'>Change Secondary Color</a> [color_square(pref.r_ears2, pref.g_ears2, pref.b_ears2)]<br>"
|
||||
if(ear.extra_overlay2)
|
||||
. += "<a href='?src=\ref[src];ear_color3=1'>Change Tertiary Color</a> [color_square(pref.r_ears3, pref.g_ears3, pref.b_ears3)]<br>"
|
||||
else
|
||||
. += " Style: <a href='?src=\ref[src];ear_style=1'>Select</a><br>"
|
||||
|
||||
var/tail_display = "Normal"
|
||||
if(pref.tail_style && (pref.tail_style in tail_styles_list))
|
||||
var/datum/sprite_accessory/tail/instance = tail_styles_list[pref.tail_style]
|
||||
tail_display = instance.name
|
||||
else if(pref.tail_style)
|
||||
tail_display = "REQUIRES UPDATE"
|
||||
var/list/tail_styles = pref.get_available_styles(global.tail_styles_list)
|
||||
var/datum/sprite_accessory/tail/tail = tail_styles[pref.tail_style]
|
||||
. += "<b>Tail</b><br>"
|
||||
. += " Style: <a href='?src=\ref[src];tail_style=1'>[tail_display]</a><br>"
|
||||
|
||||
if(tail_styles_list[pref.tail_style])
|
||||
var/datum/sprite_accessory/tail/T = tail_styles_list[pref.tail_style]
|
||||
if(T.do_colouration)
|
||||
if(istype(tail))
|
||||
. += " Style: <a href='?src=\ref[src];tail_style=1'>[tail.name]</a><br>"
|
||||
if(tail.do_colouration)
|
||||
. += "<a href='?src=\ref[src];tail_color=1'>Change Color</a> [color_square(pref.r_tail, pref.g_tail, pref.b_tail)]<br>"
|
||||
if(T.extra_overlay)
|
||||
if(tail.extra_overlay)
|
||||
. += "<a href='?src=\ref[src];tail_color2=1'>Change Secondary Color</a> [color_square(pref.r_tail2, pref.g_tail2, pref.b_tail2)]<br>"
|
||||
if(T.extra_overlay2)
|
||||
if(tail.extra_overlay2)
|
||||
. += "<a href='?src=\ref[src];tail_color3=1'>Change Tertiary Color</a> [color_square(pref.r_tail3, pref.g_tail3, pref.b_tail3)]<br>"
|
||||
else
|
||||
. += " Style: <a href='?src=\ref[src];tail_style=1'>Select</a><br>"
|
||||
|
||||
var/wing_display = "Normal"
|
||||
if(pref.wing_style && (pref.wing_style in wing_styles_list))
|
||||
var/datum/sprite_accessory/wing/instance = wing_styles_list[pref.wing_style]
|
||||
wing_display = instance.name
|
||||
else if(pref.wing_style)
|
||||
wing_display = "REQUIRES UPDATE"
|
||||
var/list/wing_styles = pref.get_available_styles(global.wing_styles_list)
|
||||
var/datum/sprite_accessory/wing/wings = wing_styles[pref.wing_style]
|
||||
. += "<b>Wing</b><br>"
|
||||
. += " Style: <a href='?src=\ref[src];wing_style=1'>[wing_display]</a><br>"
|
||||
|
||||
if(wing_styles_list[pref.wing_style])
|
||||
var/datum/sprite_accessory/wing/W = wing_styles_list[pref.wing_style]
|
||||
if(W.do_colouration)
|
||||
if(istype(wings))
|
||||
. += " Style: <a href='?src=\ref[src];wing_style=1'>[wings.name]</a><br>"
|
||||
if(wings.do_colouration)
|
||||
. += "<a href='?src=\ref[src];wing_color=1'>Change Color</a> [color_square(pref.r_wing, pref.g_wing, pref.b_wing)]<br>"
|
||||
if(W.extra_overlay)
|
||||
if(wings.extra_overlay)
|
||||
. += "<a href='?src=\ref[src];wing_color2=1'>Change Secondary Color</a> [color_square(pref.r_wing2, pref.g_wing2, pref.b_wing2)]<br>"
|
||||
if(W.extra_overlay2)
|
||||
if(wings.extra_overlay2)
|
||||
. += "<a href='?src=\ref[src];wing_color3=1'>Change Secondary Color</a> [color_square(pref.r_wing3, pref.g_wing3, pref.b_wing3)]<br>"
|
||||
else
|
||||
. += " Style: <a href='?src=\ref[src];wing_style=1'>Select</a><br>"
|
||||
|
||||
. += "<br><a href='?src=\ref[src];marking_style=1'>Body Markings +</a><br>"
|
||||
. += "<table>"
|
||||
@@ -669,7 +688,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
|
||||
reset_limbs() // Safety for species with incompatible manufacturers; easier than trying to do it case by case.
|
||||
pref.body_markings.Cut() // Basically same as above.
|
||||
|
||||
|
||||
pref.sanitize_body_styles()
|
||||
|
||||
var/min_age = get_min_age()
|
||||
var/max_age = get_max_age()
|
||||
pref.age = max(min(pref.age, max_age), min_age)
|
||||
@@ -1085,17 +1106,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
else if(href_list["ear_style"])
|
||||
// Construct the list of names allowed for this user.
|
||||
var/list/pretty_ear_styles = list("Normal" = null)
|
||||
for(var/path in ear_styles_list)
|
||||
var/datum/sprite_accessory/ears/instance = ear_styles_list[path]
|
||||
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)) || check_rights(R_ADMIN | R_EVENT | R_FUN, 0, user)) //VOREStation Edit
|
||||
pretty_ear_styles[instance.name] = path
|
||||
|
||||
// Present choice to user
|
||||
var/new_ear_style = input(user, "Pick ears", "Character Preference", pref.ear_style) as null|anything in pretty_ear_styles
|
||||
var/new_ear_style = input(user, "Select an ear style for this character:", "Character Preference", pref.ear_style) as null|anything in pref.get_available_styles(global.ear_styles_list)
|
||||
if(new_ear_style)
|
||||
pref.ear_style = pretty_ear_styles[new_ear_style]
|
||||
pref.ear_style = new_ear_style
|
||||
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
@@ -1127,18 +1140,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
else if(href_list["tail_style"])
|
||||
// Construct the list of names allowed for this user.
|
||||
var/list/pretty_tail_styles = list("Normal" = null)
|
||||
for(var/path in tail_styles_list)
|
||||
var/datum/sprite_accessory/tail/instance = tail_styles_list[path]
|
||||
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)) || check_rights(R_ADMIN | R_EVENT | R_FUN, 0, user)) //VOREStation Edit
|
||||
pretty_tail_styles[instance.name] = path
|
||||
|
||||
// Present choice to user
|
||||
var/new_tail_style = input(user, "Pick tails", "Character Preference", pref.tail_style) as null|anything in pretty_tail_styles
|
||||
var/new_tail_style = input(user, "Select a tail style for this character:", "Character Preference", pref.tail_style) as null|anything in pref.get_available_styles(global.tail_styles_list)
|
||||
if(new_tail_style)
|
||||
pref.tail_style = pretty_tail_styles[new_tail_style]
|
||||
|
||||
pref.tail_style = new_tail_style
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
else if(href_list["tail_color"])
|
||||
@@ -1169,17 +1173,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
else if(href_list["wing_style"])
|
||||
// Construct the list of names allowed for this user.
|
||||
var/list/pretty_wing_styles = list("Normal" = null)
|
||||
for(var/path in wing_styles_list)
|
||||
var/datum/sprite_accessory/wing/instance = wing_styles_list[path]
|
||||
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)) || check_rights(R_ADMIN | R_EVENT | R_FUN, 0, user)) //VOREStation Edit
|
||||
pretty_wing_styles[instance.name] = path
|
||||
|
||||
// Present choice to user
|
||||
var/new_wing_style = input(user, "Pick wings", "Character Preference", pref.wing_style) as null|anything in pretty_wing_styles
|
||||
var/new_wing_style = input(user, "Select a wing style for this character:", "Character Preference", pref.wing_style) as null|anything in pref.get_available_styles(global.wing_styles_list)
|
||||
if(new_wing_style)
|
||||
pref.wing_style = pretty_wing_styles[new_wing_style]
|
||||
pref.wing_style = new_wing_style
|
||||
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
|
||||
@@ -62,12 +62,15 @@ var/list/gear_datums = list()
|
||||
|
||||
/datum/category_item/player_setup_item/loadout/proc/valid_gear_choices(var/max_cost)
|
||||
. = list()
|
||||
var/mob/preference_mob = preference_mob()
|
||||
var/mob/preference_mob = preference_mob() //VOREStation Add
|
||||
for(var/gear_name in gear_datums)
|
||||
var/datum/gear/G = gear_datums[gear_name]
|
||||
|
||||
if(G.whitelisted && !is_alien_whitelisted(preference_mob, GLOB.all_species[G.whitelisted]))
|
||||
continue
|
||||
if(G.whitelisted && config.loadout_whitelist != LOADOUT_WHITELIST_OFF)
|
||||
if(config.loadout_whitelist == LOADOUT_WHITELIST_STRICT && G.whitelisted != pref.species)
|
||||
continue
|
||||
if(config.loadout_whitelist == LOADOUT_WHITELIST_LAX && !is_alien_whitelisted(preference_mob(), GLOB.all_species[G.whitelisted]))
|
||||
continue
|
||||
if(max_cost && G.cost > max_cost)
|
||||
continue
|
||||
//VOREStation Edit Start
|
||||
|
||||
@@ -632,6 +632,12 @@
|
||||
ckeywhitelist = list("luminescentring")
|
||||
character_name = list("Briana Moore")
|
||||
|
||||
/datum/gear/fluff/entchtut_medal
|
||||
path = /obj/item/clothing/accessory/medal/conduct
|
||||
display_name = "Entchtut's Conduct Medal"
|
||||
ckeywhitelist = list("littlebigkid2000")
|
||||
character_name = list("Entchtut Cenein")
|
||||
|
||||
// M CKEYS
|
||||
/datum/gear/fluff/phi_box
|
||||
path = /obj/item/weapon/storage/box/fluff/phi
|
||||
@@ -806,6 +812,18 @@
|
||||
character_name = list("Clara Mali")
|
||||
cost = 1
|
||||
|
||||
/datum/gear/fluff/luna_sci_medal
|
||||
path = /obj/item/clothing/accessory/medal/nobel_science
|
||||
display_name = "LUNA's Nobel Science Award"
|
||||
ckeywhitelist = list("residentcody")
|
||||
character_name = list("LUNA")
|
||||
|
||||
/datum/gear/fluff/luna_conduct_medal
|
||||
path = /obj/item/clothing/accessory/medal/conduct
|
||||
display_name = "LUNA's Distinguished Conduct Medal"
|
||||
ckeywhitelist = list("residentcody")
|
||||
character_name = list("LUNA")
|
||||
|
||||
/datum/gear/fluff/nikki_dorky_outfit
|
||||
path = /obj/item/weapon/storage/box/fluff
|
||||
display_name = "Nikki's Witchy Outfit"
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
for(var/datum/category_item/player_setup_item/PI in items)
|
||||
PI.load_character(S)
|
||||
|
||||
|
||||
/datum/category_group/player_setup_category/proc/save_character(var/savefile/S)
|
||||
// Sanitize all data, then save it
|
||||
for(var/datum/category_item/player_setup_item/PI in items)
|
||||
|
||||
@@ -169,8 +169,8 @@ datum/preferences
|
||||
if(!IsGuestKey(C.key))
|
||||
load_path(C.ckey)
|
||||
if(load_preferences())
|
||||
if(load_character())
|
||||
return
|
||||
load_character()
|
||||
|
||||
|
||||
/datum/preferences/Destroy()
|
||||
. = ..()
|
||||
|
||||
@@ -82,10 +82,8 @@
|
||||
player_setup.load_character(S)
|
||||
S.cd = "/character[default_slot]"
|
||||
player_setup.save_character(S)
|
||||
sanitize_preferences()
|
||||
|
||||
player_setup.load_character(S)
|
||||
clear_character_previews() // Recalculate them on next show
|
||||
clear_character_previews() // VOREStation Edit
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_character()
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
* Radiation protection
|
||||
*/
|
||||
/obj/item/clothing/head/radiation
|
||||
name = "Radiation Hood"
|
||||
name = "Radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -98,4 +98,20 @@
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
|
||||
item_flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
/obj/item/clothing/suit/radiation/teshari
|
||||
name = "Small radiation suit"
|
||||
desc = "A specialist suit that protects against radiation, designed specifically for use by Teshari. Made to order by Aether."
|
||||
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon_state = "rad_fitted"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
|
||||
/obj/item/clothing/head/radiation/teshari
|
||||
name = "Small radiation hood"
|
||||
desc = "A specialist hood with radiation protective properties, designed specifically for use by Teshari. Made to order by Aether."
|
||||
icon = 'icons/obj/clothing/species/teshari/hats.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/head.dmi'
|
||||
icon_state = "rad_fitted"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -1,98 +1,98 @@
|
||||
/*****************************Money bag********************************/
|
||||
|
||||
/obj/item/weapon/moneybag
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "Money bag"
|
||||
icon_state = "moneybag"
|
||||
force = 10.0
|
||||
throwforce = 2.0
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/weapon/moneybag/attack_hand(user as mob)
|
||||
var/amt_gold = 0
|
||||
var/amt_silver = 0
|
||||
var/amt_diamond = 0
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
amt_diamond++;
|
||||
if (istype(C,/obj/item/weapon/coin/phoron))
|
||||
amt_phoron++;
|
||||
if (istype(C,/obj/item/weapon/coin/iron))
|
||||
amt_iron++;
|
||||
if (istype(C,/obj/item/weapon/coin/silver))
|
||||
amt_silver++;
|
||||
if (istype(C,/obj/item/weapon/coin/gold))
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
dat += text("Gold coins: [amt_gold] <A href='?src=\ref[src];remove=gold'>Remove one</A><br>")
|
||||
if (amt_silver)
|
||||
dat += text("Silver coins: [amt_silver] <A href='?src=\ref[src];remove=silver'>Remove one</A><br>")
|
||||
if (amt_iron)
|
||||
dat += text("Metal coins: [amt_iron] <A href='?src=\ref[src];remove=iron'>Remove one</A><br>")
|
||||
if (amt_diamond)
|
||||
dat += text("Diamond coins: [amt_diamond] <A href='?src=\ref[src];remove=diamond'>Remove one</A><br>")
|
||||
if (amt_phoron)
|
||||
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
|
||||
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/coin))
|
||||
var/obj/item/weapon/coin/C = W
|
||||
to_chat(user, "<font color='blue'>You add the [C.name] into the bag.</font>")
|
||||
usr.drop_item()
|
||||
contents += C
|
||||
if (istype(W, /obj/item/weapon/moneybag))
|
||||
var/obj/item/weapon/moneybag/C = W
|
||||
for (var/obj/O in C.contents)
|
||||
contents += O;
|
||||
to_chat(user, "<font color='blue'>You empty the [C.name] into the bag.</font>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/moneybag/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["remove"])
|
||||
var/obj/item/weapon/coin/COIN
|
||||
switch(href_list["remove"])
|
||||
if("gold")
|
||||
COIN = locate(/obj/item/weapon/coin/gold,src.contents)
|
||||
if("silver")
|
||||
COIN = locate(/obj/item/weapon/coin/silver,src.contents)
|
||||
if("iron")
|
||||
COIN = locate(/obj/item/weapon/coin/iron,src.contents)
|
||||
if("diamond")
|
||||
COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
|
||||
if("phoron")
|
||||
COIN = locate(/obj/item/weapon/coin/phoron,src.contents)
|
||||
if("uranium")
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if(!COIN)
|
||||
return
|
||||
COIN.loc = src.loc
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/moneybag/vault
|
||||
|
||||
/obj/item/weapon/moneybag/vault/New()
|
||||
..()
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
/*****************************Money bag********************************/
|
||||
|
||||
/obj/item/weapon/moneybag
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "Money bag"
|
||||
icon_state = "moneybag"
|
||||
force = 10.0
|
||||
throwforce = 2.0
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/weapon/moneybag/attack_hand(user as mob)
|
||||
var/amt_gold = 0
|
||||
var/amt_silver = 0
|
||||
var/amt_diamond = 0
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
amt_diamond++;
|
||||
if (istype(C,/obj/item/weapon/coin/phoron))
|
||||
amt_phoron++;
|
||||
if (istype(C,/obj/item/weapon/coin/iron))
|
||||
amt_iron++;
|
||||
if (istype(C,/obj/item/weapon/coin/silver))
|
||||
amt_silver++;
|
||||
if (istype(C,/obj/item/weapon/coin/gold))
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
dat += text("Gold coins: [amt_gold] <A href='?src=\ref[src];remove=gold'>Remove one</A><br>")
|
||||
if (amt_silver)
|
||||
dat += text("Silver coins: [amt_silver] <A href='?src=\ref[src];remove=silver'>Remove one</A><br>")
|
||||
if (amt_iron)
|
||||
dat += text("Metal coins: [amt_iron] <A href='?src=\ref[src];remove=iron'>Remove one</A><br>")
|
||||
if (amt_diamond)
|
||||
dat += text("Diamond coins: [amt_diamond] <A href='?src=\ref[src];remove=diamond'>Remove one</A><br>")
|
||||
if (amt_phoron)
|
||||
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
|
||||
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/coin))
|
||||
var/obj/item/weapon/coin/C = W
|
||||
to_chat(user, "<font color='blue'>You add the [C.name] into the bag.</font>")
|
||||
usr.drop_item()
|
||||
contents += C
|
||||
if (istype(W, /obj/item/weapon/moneybag))
|
||||
var/obj/item/weapon/moneybag/C = W
|
||||
for (var/obj/O in C.contents)
|
||||
contents += O;
|
||||
to_chat(user, "<font color='blue'>You empty the [C.name] into the bag.</font>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/moneybag/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["remove"])
|
||||
var/obj/item/weapon/coin/COIN
|
||||
switch(href_list["remove"])
|
||||
if("gold")
|
||||
COIN = locate(/obj/item/weapon/coin/gold,src.contents)
|
||||
if("silver")
|
||||
COIN = locate(/obj/item/weapon/coin/silver,src.contents)
|
||||
if("iron")
|
||||
COIN = locate(/obj/item/weapon/coin/iron,src.contents)
|
||||
if("diamond")
|
||||
COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
|
||||
if("phoron")
|
||||
COIN = locate(/obj/item/weapon/coin/phoron,src.contents)
|
||||
if("uranium")
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if(!COIN)
|
||||
return
|
||||
COIN.loc = src.loc
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/moneybag/vault
|
||||
|
||||
/obj/item/weapon/moneybag/vault/New()
|
||||
..()
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
@@ -13,7 +13,7 @@
|
||||
//---Beverages---//
|
||||
//***************//
|
||||
|
||||
/datum/reagent/var/price_tag = null
|
||||
/datum/reagent/var/price_tag = 0
|
||||
|
||||
|
||||
// Juices, soda and similar //
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,41 @@
|
||||
var/list/_default_mob_emotes = list(
|
||||
/decl/emote/visible,
|
||||
/decl/emote/visible/scratch,
|
||||
/decl/emote/visible/drool,
|
||||
/decl/emote/visible/nod,
|
||||
/decl/emote/visible/sway,
|
||||
/decl/emote/visible/sulk,
|
||||
/decl/emote/visible/twitch,
|
||||
/decl/emote/visible/twitch_v,
|
||||
/decl/emote/visible/dance,
|
||||
/decl/emote/visible/roll,
|
||||
/decl/emote/visible/shake,
|
||||
/decl/emote/visible/jump,
|
||||
/decl/emote/visible/shiver,
|
||||
/decl/emote/visible/collapse,
|
||||
/decl/emote/visible/spin,
|
||||
/decl/emote/visible/sidestep,
|
||||
/decl/emote/audible,
|
||||
/decl/emote/audible/hiss,
|
||||
/decl/emote/audible/whimper,
|
||||
/decl/emote/audible/gasp,
|
||||
/decl/emote/audible/scretch,
|
||||
/decl/emote/audible/choke,
|
||||
/decl/emote/audible/moan,
|
||||
/decl/emote/audible/gnarl,
|
||||
)
|
||||
|
||||
/mob
|
||||
var/list/usable_emotes
|
||||
|
||||
/mob/proc/update_emotes(var/skip_sort)
|
||||
usable_emotes = list()
|
||||
for(var/emote in get_default_emotes())
|
||||
var/decl/emote/emote_datum = decls_repository.get_decl(emote)
|
||||
if(emote_datum.check_user(src))
|
||||
usable_emotes[emote_datum.key] = emote_datum
|
||||
if(!skip_sort)
|
||||
usable_emotes = sortAssoc(usable_emotes)
|
||||
|
||||
/mob/proc/get_default_emotes()
|
||||
return global._default_mob_emotes
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/species
|
||||
var/list/default_emotes = list()
|
||||
|
||||
/mob/living/carbon/update_emotes(var/skip_sort)
|
||||
. = ..(skip_sort = TRUE)
|
||||
if(species)
|
||||
for(var/emote in species.default_emotes)
|
||||
var/decl/emote/emote_datum = decls_repository.get_decl(emote)
|
||||
if(emote_datum.check_user(src))
|
||||
usable_emotes[emote_datum.key] = emote_datum
|
||||
usable_emotes = sortAssoc(usable_emotes)
|
||||
@@ -0,0 +1,52 @@
|
||||
/decl/emote/audible/cough
|
||||
key = "cough"
|
||||
emote_message_1p = "You cough!"
|
||||
emote_message_1p_target = "You cough on TARGET!"
|
||||
emote_message_3p = "coughs!"
|
||||
emote_message_3p_target = "coughs on TARGET!"
|
||||
emote_message_synthetic_1p_target = "You emit a robotic cough towards TARGET."
|
||||
emote_message_synthetic_1p = "You emit a robotic cough."
|
||||
emote_message_synthetic_3p_target = "emits a robotic cough towards TARGET."
|
||||
emote_message_synthetic_3p = "emits a robotic cough."
|
||||
emote_volume = 120
|
||||
emote_volume_synthetic = 50
|
||||
|
||||
conscious = FALSE
|
||||
emote_sound_synthetic = list(
|
||||
FEMALE = list(
|
||||
'sound/effects/mob_effects/f_machine_cougha.ogg',
|
||||
'sound/effects/mob_effects/f_machine_coughb.ogg'
|
||||
),
|
||||
MALE = list(
|
||||
'sound/effects/mob_effects/m_machine_cougha.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughb.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughc.ogg'
|
||||
),
|
||||
NEUTER = list(
|
||||
'sound/effects/mob_effects/m_machine_cougha.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughb.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughc.ogg'
|
||||
),
|
||||
PLURAL = list(
|
||||
'sound/effects/mob_effects/m_machine_cougha.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughb.ogg',
|
||||
'sound/effects/mob_effects/m_machine_coughc.ogg'
|
||||
)
|
||||
)
|
||||
|
||||
/decl/emote/audible/cough/get_emote_sound(var/atom/user)
|
||||
if(ishuman(user) && !check_synthetic(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_gender() == FEMALE)
|
||||
if(length(H.species.female_cough_sounds))
|
||||
return list(
|
||||
"sound" = H.species.female_cough_sounds,
|
||||
"vol" = emote_volume
|
||||
)
|
||||
else
|
||||
if(length(H.species.male_cough_sounds))
|
||||
return list(
|
||||
"sound" = H.species.male_cough_sounds,
|
||||
"vol" = emote_volume
|
||||
)
|
||||
return ..()
|
||||
@@ -0,0 +1,129 @@
|
||||
/decl/emote/audible/awoo
|
||||
key = "awoo"
|
||||
emote_message_3p = "lets out an awoo."
|
||||
emote_sound = 'sound/voice/awoo.ogg'
|
||||
/decl/emote/audible/awoo2
|
||||
key = "awoo2"
|
||||
emote_message_3p = "lets out an awoo."
|
||||
emote_sound = 'sound/voice/long_awoo.ogg'
|
||||
/decl/emote/audible/growl
|
||||
key = "growl"
|
||||
emote_message_3p = "lets out a growl."
|
||||
emote_sound = 'sound/voice/growl.ogg'
|
||||
/decl/emote/audible/woof
|
||||
key = "woof"
|
||||
emote_message_3p = "lets out a woof."
|
||||
emote_sound = 'sound/voice/woof.ogg'
|
||||
/decl/emote/audible/woof2
|
||||
key = "woof2"
|
||||
emote_message_3p = "lets out a woof."
|
||||
emote_sound = 'sound/voice/woof2.ogg'
|
||||
/decl/emote/audible/nya
|
||||
key = "nya"
|
||||
emote_message_3p = "lets out a nya."
|
||||
emote_sound = 'sound/voice/nya.ogg'
|
||||
/decl/emote/audible/mrowl
|
||||
key = "mrowl"
|
||||
emote_message_3p = "mrowls."
|
||||
emote_sound = 'sound/voice/mrow.ogg'
|
||||
/decl/emote/audible/peep
|
||||
key = "peep"
|
||||
emote_message_3p = "peeps like a bird."
|
||||
emote_sound = 'sound/voice/peep.ogg'
|
||||
/decl/emote/audible/chirp
|
||||
key = "chirp"
|
||||
emote_message_3p = "chirps!"
|
||||
emote_sound = 'sound/misc/nymphchirp.ogg'
|
||||
/decl/emote/audible/hoot
|
||||
key = "hoot"
|
||||
emote_message_3p = "hoots!"
|
||||
emote_sound = 'sound/voice/hoot.ogg'
|
||||
/decl/emote/audible/weh
|
||||
key = "weh"
|
||||
emote_message_3p = "lets out a weh."
|
||||
emote_sound = 'sound/voice/weh.ogg'
|
||||
/decl/emote/audible/merp
|
||||
key = "merp"
|
||||
emote_message_3p = "lets out a merp."
|
||||
emote_sound = 'sound/voice/merp.ogg'
|
||||
/decl/emote/audible/myarp
|
||||
key = "myarp"
|
||||
emote_message_3p = "lets out a myarp."
|
||||
emote_sound = 'sound/voice/myarp.ogg'
|
||||
/decl/emote/audible/bark
|
||||
key = "bark"
|
||||
emote_message_3p = "lets out a bark."
|
||||
emote_sound = 'sound/voice/bark2.ogg'
|
||||
/decl/emote/audible/bork
|
||||
key = "bork"
|
||||
emote_message_3p = "lets out a bork."
|
||||
emote_sound = 'sound/voice/bork.ogg'
|
||||
/decl/emote/audible/mrow
|
||||
emote_message_3p = "lets out a mrow."
|
||||
emote_sound = 'sound/voice/mrow.ogg'
|
||||
/decl/emote/audible/hypno
|
||||
emote_message_3p = "lets out a mystifying tone."
|
||||
emote_sound = 'sound/voice/hypno.ogg'
|
||||
/decl/emote/audible/hiss
|
||||
key = "hiss"
|
||||
emote_message_3p = "lets out a hiss."
|
||||
emote_sound = 'sound/voice/hiss.ogg'
|
||||
/decl/emote/audible/rattle
|
||||
key = "rattle"
|
||||
emote_message_3p = "rattles!"
|
||||
emote_sound = 'sound/voice/rattle.ogg'
|
||||
/decl/emote/audible/squeak
|
||||
key = "squeak"
|
||||
emote_message_3p = "lets out a squeak."
|
||||
emote_sound = 'sound/effects/mouse_squeak.ogg'
|
||||
/decl/emote/audible/geck
|
||||
key = "geck"
|
||||
emote_message_3p = "geckers!"
|
||||
emote_sound = 'sound/voice/geck.ogg'
|
||||
/decl/emote/audible/baa
|
||||
key = "baa"
|
||||
emote_message_3p = "lets out a baa."
|
||||
emote_sound = 'sound/voice/baa.ogg'
|
||||
/decl/emote/audible/baa2
|
||||
key = "baa2"
|
||||
emote_message_3p = "bleats."
|
||||
emote_sound = 'sound/voice/baa2.ogg'
|
||||
/*
|
||||
/decl/emote/audible/deathgasp2
|
||||
key = "deathgasp2"
|
||||
emote_message_3p = "[species.get_death_message()]"
|
||||
m_type = 1
|
||||
emote_sound = 'sound/voice/deathgasp2.ogg'
|
||||
*/
|
||||
/decl/emote/audible/mar
|
||||
key = "mar"
|
||||
emote_message_3p = "lets out a mar."
|
||||
emote_sound = 'sound/voice/mar.ogg'
|
||||
/decl/emote/audible/wurble
|
||||
key = "wurble"
|
||||
emote_message_3p = "lets out a wurble."
|
||||
emote_sound = 'sound/voice/wurble.ogg'
|
||||
/decl/emote/audible/snort
|
||||
key = "snort"
|
||||
emote_message_3p = "snorts!"
|
||||
emote_sound = 'sound/voice/Snort.ogg'
|
||||
/decl/emote/audible/meow
|
||||
key = "meow"
|
||||
emote_message_3p = "gently meows!"
|
||||
emote_sound = 'sound/voice/Meow.ogg'
|
||||
/decl/emote/audible/moo
|
||||
key = "moo"
|
||||
emote_message_3p = "takes a breath and lets out a moo."
|
||||
emote_sound = 'sound/voice/Moo.ogg'
|
||||
/decl/emote/audible/croak
|
||||
key = "croak"
|
||||
emote_message_3p = "rumbles their throat, puffs their cheeks and croaks."
|
||||
emote_sound = 'sound/voice/Croak.ogg'
|
||||
/decl/emote/audible/gao
|
||||
key = "gao"
|
||||
emote_message_3p = "lets out a gao."
|
||||
emote_sound = 'sound/voice/gao.ogg'
|
||||
/decl/emote/audible/cackle
|
||||
key = "cackle"
|
||||
emote_message_3p = "cackles hysterically!"
|
||||
emote_sound = 'sound/voice/YeenCackle.ogg'
|
||||
@@ -0,0 +1,16 @@
|
||||
/decl/emote/audible/scream
|
||||
key = "scream"
|
||||
emote_message_1p = "You scream!"
|
||||
emote_message_3p = "screams!"
|
||||
|
||||
/decl/emote/audible/scream/get_emote_message_1p(var/atom/user, var/atom/target, var/extra_params)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
return "You [H.species.scream_verb_1p]!"
|
||||
. = ..()
|
||||
|
||||
/decl/emote/audible/cough/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
return "[H.species.scream_verb_3p]!"
|
||||
. = ..()
|
||||
@@ -0,0 +1,24 @@
|
||||
/decl/emote/audible/slap
|
||||
key = "slap"
|
||||
emote_message_1p_target = "You slap TARGET across the face. Ouch!"
|
||||
emote_message_1p = "You slap yourself across the face!"
|
||||
emote_message_3p_target = "slaps TARGET across the face. Ouch!"
|
||||
emote_message_3p = "slaps USER_SELF across the face!"
|
||||
emote_sound = 'sound/effects/snap.ogg'
|
||||
check_restraints = TRUE
|
||||
check_range = 1
|
||||
|
||||
/decl/emote/audible/slap/New()
|
||||
..()
|
||||
emote_message_1p_target = SPAN_DANGER(emote_message_1p_target)
|
||||
emote_message_1p = SPAN_DANGER(emote_message_1p)
|
||||
emote_message_3p_target = SPAN_DANGER(emote_message_3p_target)
|
||||
emote_message_3p = SPAN_DANGER(emote_message_3p)
|
||||
|
||||
/decl/emote/audible/slap/do_extra(var/atom/user, var/atom/target)
|
||||
. = ..()
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/clothing/mask/smokable/mask = H.wear_mask
|
||||
if(istype(mask) && H.unEquip(mask))
|
||||
mask.forceMove(get_turf(H))
|
||||
@@ -0,0 +1,29 @@
|
||||
/decl/emote/audible/sneeze
|
||||
key = "sneeze"
|
||||
emote_message_1p = "You sneeze."
|
||||
emote_message_3p = "sneezes."
|
||||
emote_sound_synthetic = list(
|
||||
FEMALE = 'sound/effects/mob_effects/machine_sneeze.ogg',
|
||||
MALE = 'sound/effects/mob_effects/f_machine_sneeze.ogg',
|
||||
NEUTER = 'sound/effects/mob_effects/f_machine_sneeze.ogg',
|
||||
PLURAL = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
|
||||
)
|
||||
emote_message_synthetic_1p = "You emit a robotic sneeze."
|
||||
emote_message_synthetic_1p_target = "You emit a robotic sneeze towards TARGET."
|
||||
emote_message_synthetic_3p = "emits a robotic sneeze."
|
||||
emote_message_synthetic_3p_target = "emits a robotic sneeze towards TARGET."
|
||||
|
||||
/decl/emote/audible/sneeze/get_emote_sound(var/atom/user)
|
||||
if(ishuman(user) && !check_synthetic(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_gender() == FEMALE)
|
||||
return list(
|
||||
"sound" = H.species.female_sneeze_sound,
|
||||
"vol" = emote_volume
|
||||
)
|
||||
else
|
||||
return list(
|
||||
"sound" = H.species.male_sneeze_sound,
|
||||
"vol" = emote_volume
|
||||
)
|
||||
return ..()
|
||||
@@ -0,0 +1,36 @@
|
||||
/decl/emote/audible/whistle
|
||||
key = "whistle"
|
||||
emote_message_1p = "You whistle a tune."
|
||||
emote_message_3p = "whistles a tune."
|
||||
emote_sound = 'sound/voice/longwhistle.ogg'
|
||||
emote_message_muffled = "makes a light spitting noise, a poor attempt at a whistle."
|
||||
emote_sound_synthetic = 'sound/voice/longwhistle_robot.ogg'
|
||||
emote_message_synthetic_1p = "You whistle a robotic tune."
|
||||
emote_message_synthetic_3p = "whistles a robotic tune."
|
||||
|
||||
/decl/emote/audible/whistle/quiet
|
||||
key = "qwhistle"
|
||||
emote_message_1p = "You whistle quietly."
|
||||
emote_message_3p = "whistles quietly."
|
||||
emote_sound = 'sound/voice/shortwhistle.ogg'
|
||||
emote_message_synthetic_1p = "You whistle robotically."
|
||||
emote_message_synthetic_3p = "whistles robotically."
|
||||
emote_sound_synthetic = 'sound/voice/shortwhistle_robot.ogg'
|
||||
|
||||
/decl/emote/audible/whistle/wolf
|
||||
key = "wwhistle"
|
||||
emote_message_1p = "You whistle inappropriately."
|
||||
emote_message_3p = "whistles inappropriately."
|
||||
emote_sound = 'sound/voice/wolfwhistle.ogg'
|
||||
emote_message_synthetic_1p = "You beep inappropriately."
|
||||
emote_message_synthetic_3p = "beeps inappropriately."
|
||||
emote_sound_synthetic = 'sound/voice/wolfwhistle_robot.ogg'
|
||||
|
||||
/decl/emote/audible/whistle/summon
|
||||
key = "swhistle"
|
||||
emote_message_1p = "You whistle a tune."
|
||||
emote_message_3p = "whistles a tune."
|
||||
emote_sound = 'sound/voice/summon_whistle.ogg'
|
||||
emote_message_synthetic_1p = "You whistle a robotic tune."
|
||||
emote_message_synthetic_3p = "whistles a robotic tune."
|
||||
emote_sound_synthetic = 'sound/voice/summon_whistle_robot.ogg'
|
||||
@@ -0,0 +1,40 @@
|
||||
/decl/emote/exertion/biological
|
||||
key = "esweat"
|
||||
emote_range = 4
|
||||
emote_message_1p = "You are sweating heavily."
|
||||
emote_message_3p = "is sweating heavily."
|
||||
|
||||
/decl/emote/exertion/biological/check_user(mob/living/user)
|
||||
if(istype(user) && !user.isSynthetic())
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/decl/emote/exertion/biological/breath
|
||||
key = "ebreath"
|
||||
emote_message_1p = "You feel out of breath."
|
||||
emote_message_3p = "looks out of breath."
|
||||
|
||||
/decl/emote/exertion/biological/pant
|
||||
key = "epant"
|
||||
emote_range = 3
|
||||
message_type = AUDIBLE_MESSAGE
|
||||
emote_message_1p = "You pant to catch your breath."
|
||||
emote_message_3p = "pants for air."
|
||||
emote_message_impaired = "You can see USER breathing heavily."
|
||||
|
||||
/decl/emote/exertion/synthetic
|
||||
key = "ewhine"
|
||||
emote_range = 3
|
||||
message_type = AUDIBLE_MESSAGE
|
||||
emote_message_1p = "You overstress your actuators."
|
||||
emote_message_3p = "USER's actuators whine with strain."
|
||||
|
||||
/decl/emote/exertion/synthetic/check_user(mob/living/user)
|
||||
if(istype(user) && user.isSynthetic())
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/decl/emote/exertion/synthetic/creak
|
||||
key = "ecreak"
|
||||
emote_message_1p = "Your chassis stress indicators spike."
|
||||
emote_message_3p = "USER's joints creak with stress."
|
||||
@@ -0,0 +1,33 @@
|
||||
// Not specifically /human type because those won't allow FBPs to use them
|
||||
/decl/emote/helper/vwag
|
||||
key = "vwag"
|
||||
emote_message_3p = ""
|
||||
|
||||
/decl/emote/helper/vwag/check_user(mob/living/carbon/human/user)
|
||||
if(!istype(user) || (!user.tail_style || !user.tail_style.ani_state))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/decl/emote/helper/vwag/do_emote(var/mob/living/carbon/human/user, var/extra_params)
|
||||
if(user.toggle_tail(message = 1))
|
||||
return ..()
|
||||
|
||||
/decl/emote/helper/vwag/get_emote_message_3p(var/mob/living/carbon/human/user, var/atom/target, var/extra_params)
|
||||
return "[user.wagging ? "starts" : "stops"] wagging USER_THEIR tail."
|
||||
|
||||
|
||||
/decl/emote/helper/vflap
|
||||
key = "vflap"
|
||||
emote_message_3p = ""
|
||||
|
||||
/decl/emote/helper/vflap/check_user(mob/living/carbon/human/user)
|
||||
if(!istype(user) || (!user.wing_style || !user.wing_style.ani_state))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/decl/emote/helper/vflap/do_emote(var/mob/living/carbon/human/user, var/extra_params)
|
||||
if(user.toggle_wing(message = 1))
|
||||
return ..()
|
||||
|
||||
/decl/emote/helper/vflap/get_emote_message_3p(var/mob/living/carbon/human/user, var/atom/target, var/extra_params)
|
||||
return "[user.flapping ? "starts" : "stops"] flapping USER_THEIR wings."
|
||||
@@ -0,0 +1,62 @@
|
||||
/decl/emote/human
|
||||
key = "vomit"
|
||||
|
||||
/decl/emote/human/check_user(var/mob/living/carbon/human/user)
|
||||
return (istype(user))//VOREStation Edit - What does a mouth have to do with wagging?? && user.check_has_mouth() && !user.isSynthetic())
|
||||
|
||||
/decl/emote/human/do_emote(var/mob/living/carbon/human/user)
|
||||
user.vomit()
|
||||
|
||||
/decl/emote/human/deathgasp
|
||||
key = "deathgasp"
|
||||
|
||||
/decl/emote/human/deathgasp/do_emote(mob/living/carbon/human/user)
|
||||
if(istype(user) && user.species.get_death_message(user) == DEATHGASP_NO_MESSAGE)
|
||||
to_chat(user, SPAN_WARNING("Your species has no deathgasp."))
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/decl/emote/human/deathgasp/get_emote_message_3p(var/mob/living/carbon/human/user)
|
||||
return "USER [user.species.get_death_message(user)]"
|
||||
|
||||
/decl/emote/human/swish
|
||||
key = "swish"
|
||||
|
||||
/decl/emote/human/swish/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_once()
|
||||
|
||||
/decl/emote/human/wag
|
||||
key = "wag"
|
||||
|
||||
/decl/emote/human/wag/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_start()
|
||||
|
||||
/decl/emote/human/sway
|
||||
key = "sway"
|
||||
|
||||
/decl/emote/human/sway/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_start()
|
||||
|
||||
/decl/emote/human/qwag
|
||||
key = "qwag"
|
||||
|
||||
/decl/emote/human/qwag/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_fast()
|
||||
|
||||
/decl/emote/human/fastsway
|
||||
key = "fastsway"
|
||||
|
||||
/decl/emote/human/fastsway/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_fast()
|
||||
|
||||
/decl/emote/human/swag
|
||||
key = "swag"
|
||||
|
||||
/decl/emote/human/swag/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_stop()
|
||||
|
||||
/decl/emote/human/stopsway
|
||||
key = "stopsway"
|
||||
|
||||
/decl/emote/human/stopsway/do_emote(var/mob/living/carbon/human/user)
|
||||
user.animate_tail_stop()
|
||||
@@ -0,0 +1,32 @@
|
||||
/decl/emote/slime
|
||||
key = "nomood"
|
||||
var/mood
|
||||
|
||||
/decl/emote/slime/do_extra(var/mob/living/simple_mob/slime/user)
|
||||
. = ..()
|
||||
if(istype(user))
|
||||
user.mood = mood
|
||||
user.update_icon()
|
||||
|
||||
/decl/emote/slime/check_user(var/atom/user)
|
||||
return isslime(user)
|
||||
|
||||
/decl/emote/slime/pout
|
||||
key = "pout"
|
||||
mood = "pout"
|
||||
|
||||
/decl/emote/slime/sad
|
||||
key = "sad"
|
||||
mood = "sad"
|
||||
|
||||
/decl/emote/slime/angry
|
||||
key = "angry"
|
||||
mood = "angry"
|
||||
|
||||
/decl/emote/slime/frown
|
||||
key = "frown"
|
||||
mood = "mischevous"
|
||||
|
||||
/decl/emote/slime/smile
|
||||
key = "smile"
|
||||
mood = ":3"
|
||||
@@ -0,0 +1,76 @@
|
||||
/decl/emote/visible/spin
|
||||
key = "spin"
|
||||
check_restraints = TRUE
|
||||
emote_message_3p = "spins!"
|
||||
|
||||
/decl/emote/visible/spin/do_extra(mob/user)
|
||||
if(istype(user))
|
||||
user.spin(20, 1)
|
||||
|
||||
/decl/emote/visible/sidestep
|
||||
key = "sidestep"
|
||||
check_restraints = TRUE
|
||||
emote_message_3p = "steps rhythmically and moves side to side."
|
||||
|
||||
/decl/emote/visible/sidestep/do_extra(mob/user)
|
||||
if(istype(user))
|
||||
animate(user, pixel_x = 5, time = 5)
|
||||
sleep(3)
|
||||
animate(user, pixel_x = -5, time = 5)
|
||||
animate(pixel_x = user.default_pixel_x, pixel_y = user.default_pixel_x, time = 2)
|
||||
|
||||
/decl/emote/visible/flip
|
||||
key = "flip"
|
||||
emote_message_1p = "You do a flip!"
|
||||
emote_message_3p = "does a flip!"
|
||||
emote_sound = 'sound/effects/bodyfall4.ogg'
|
||||
|
||||
/decl/emote/visible/flip/do_extra(mob/user)
|
||||
. = ..()
|
||||
if(istype(user))
|
||||
user.SpinAnimation(7,1)
|
||||
|
||||
/decl/emote/visible/floorspin
|
||||
key = "floorspin"
|
||||
emote_message_1p = "You spin around on the floor!"
|
||||
emote_message_3p = "spins around on the floor!"
|
||||
var/static/list/spin_dirs = list(
|
||||
NORTH,
|
||||
SOUTH,
|
||||
EAST,
|
||||
WEST,
|
||||
EAST,
|
||||
SOUTH,
|
||||
NORTH,
|
||||
SOUTH,
|
||||
EAST,
|
||||
WEST,
|
||||
EAST,
|
||||
SOUTH,
|
||||
NORTH,
|
||||
SOUTH,
|
||||
EAST,
|
||||
WEST,
|
||||
EAST,
|
||||
SOUTH
|
||||
)
|
||||
|
||||
/decl/emote/visible/floorspin/proc/spin_dir(var/mob/user)
|
||||
set waitfor = FALSE
|
||||
for(var/i in spin_dirs)
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
if(QDELETED(user))
|
||||
return
|
||||
|
||||
/decl/emote/visible/floorspin/proc/spin_anim(var/mob/user)
|
||||
set waitfor = FALSE
|
||||
sleep(1)
|
||||
if(!QDELETED(user))
|
||||
user.SpinAnimation(10,1)
|
||||
|
||||
/decl/emote/visible/floorspin/do_extra(mob/user)
|
||||
. = ..()
|
||||
if(istype(user))
|
||||
spin_dir(user)
|
||||
spin_anim(user)
|
||||
@@ -0,0 +1,10 @@
|
||||
/decl/emote/visible/vomit
|
||||
key = "vomit"
|
||||
|
||||
/decl/emote/visible/vomit/do_emote(var/atom/user, var/extra_params)
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(!M.isSynthetic())
|
||||
M.vomit()
|
||||
return
|
||||
to_chat(src, SPAN_WARNING("You are unable to vomit."))
|
||||
@@ -0,0 +1,7 @@
|
||||
/decl/emote/visible/mlem
|
||||
key = "mlem"
|
||||
emote_message_3p = "mlems USER_THEIR tongue up over USER_THEIR nose. Mlem."
|
||||
|
||||
/decl/emote/visible/blep
|
||||
key = "blep"
|
||||
emote_message_3p = "bleps USER_THEIR tongue out. Blep."
|
||||
@@ -0,0 +1,181 @@
|
||||
// Note about emote messages:
|
||||
// - USER / TARGET will be replaced with the relevant name, in bold.
|
||||
// - USER_THEM / TARGET_THEM / USER_THEIR / TARGET_THEIR will be replaced with a
|
||||
// gender-appropriate version of the same.
|
||||
// - Impaired messages do not do any substitutions.
|
||||
|
||||
/decl/emote
|
||||
var/key // Command to use emote ie. '*[key]'
|
||||
var/emote_message_1p // First person message ('You do a flip!')
|
||||
var/emote_message_3p // Third person message ('Urist McBackflip does a flip!')
|
||||
var/emote_message_synthetic_1p // First person message for robits.
|
||||
var/emote_message_synthetic_3p // Third person message for robits.
|
||||
|
||||
var/emote_message_impaired // Deaf/blind message ('You hear someone flipping out.', 'You see someone opening and closing their mouth')
|
||||
|
||||
var/emote_message_1p_target // 'You do a flip at Urist McTarget!'
|
||||
var/emote_message_3p_target // 'Urist McShitter does a flip at Urist McTarget!'
|
||||
var/emote_message_synthetic_1p_target // First person targeted message for robits.
|
||||
var/emote_message_synthetic_3p_target // Third person targeted message for robits.
|
||||
|
||||
var/emote_message_radio // A message to send over the radio if one picks up this emote.
|
||||
var/emote_message_radio_synthetic // As above, but for synthetics.
|
||||
var/emote_message_muffled // A message to show if the emote is audible and the user is muzzled.
|
||||
|
||||
var/list/emote_sound // A sound for the emote to play.
|
||||
// Can either be a single sound, a list of sounds to pick from, or an
|
||||
// associative array of gender to single sounds/a list of sounds.
|
||||
var/list/emote_sound_synthetic // As above, but used when check_synthetic() is true.
|
||||
var/emote_volume = 50 // Volume of sound to play.
|
||||
var/emote_volume_synthetic = 50 // As above, but used when check_synthetic() is true.
|
||||
|
||||
var/message_type = VISIBLE_MESSAGE // Audible/visual flag
|
||||
var/check_restraints // Can this emote be used while restrained?
|
||||
var/check_range // falsy, or a range outside which the emote will not work
|
||||
var/conscious = TRUE // Do we need to be awake to emote this?
|
||||
var/emote_range = 0 // If >0, restricts emote visibility to viewers within range.
|
||||
|
||||
/decl/emote/proc/get_emote_message_1p(var/atom/user, var/atom/target, var/extra_params)
|
||||
if(target)
|
||||
if(emote_message_synthetic_1p_target && check_synthetic(user))
|
||||
return emote_message_synthetic_1p_target
|
||||
return emote_message_1p_target
|
||||
if(emote_message_synthetic_1p && check_synthetic(user))
|
||||
return emote_message_synthetic_1p
|
||||
return emote_message_1p
|
||||
|
||||
/decl/emote/proc/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
|
||||
if(target)
|
||||
if(emote_message_synthetic_3p_target && check_synthetic(user))
|
||||
return emote_message_synthetic_3p_target
|
||||
return emote_message_3p_target
|
||||
if(emote_message_synthetic_3p && check_synthetic(user))
|
||||
return emote_message_synthetic_3p
|
||||
return emote_message_3p
|
||||
|
||||
/decl/emote/proc/get_emote_sound(var/atom/user)
|
||||
if(check_synthetic(user) && emote_sound_synthetic)
|
||||
return list(
|
||||
"sound" = emote_sound_synthetic,
|
||||
"vol" = emote_volume_synthetic
|
||||
)
|
||||
if(emote_sound)
|
||||
return list(
|
||||
"sound" = emote_sound,
|
||||
"vol" = emote_volume
|
||||
)
|
||||
|
||||
/decl/emote/proc/do_emote(var/atom/user, var/extra_params)
|
||||
if(ismob(user) && check_restraints)
|
||||
var/mob/M = user
|
||||
if(M.restrained())
|
||||
to_chat(user, SPAN_WARNING("You are restrained and cannot do that."))
|
||||
return
|
||||
|
||||
var/atom/target
|
||||
if(can_target() && extra_params)
|
||||
extra_params = lowertext(extra_params)
|
||||
for(var/atom/thing in view(user))
|
||||
if(extra_params == lowertext(thing.name))
|
||||
target = thing
|
||||
break
|
||||
|
||||
if(target && target != user && check_range)
|
||||
if (get_dist(user, target) > check_range)
|
||||
to_chat(user, SPAN_WARNING("\The [target] is too far away."))
|
||||
return
|
||||
|
||||
var/use_1p = get_emote_message_1p(user, target, extra_params)
|
||||
if(use_1p)
|
||||
if(target)
|
||||
use_1p = replace_target_tokens(use_1p, target)
|
||||
use_1p = "<span class='emote'>[capitalize(replace_user_tokens(use_1p, user))]</span>"
|
||||
var/use_3p = get_emote_message_3p(user, target, extra_params)
|
||||
if(use_3p)
|
||||
if(target)
|
||||
use_3p = replace_target_tokens(use_3p, target)
|
||||
use_3p = "<span class='emote'><b>\The [user]</b> [replace_user_tokens(use_3p, user)]</span>"
|
||||
var/use_radio = get_radio_message(user)
|
||||
if(use_radio)
|
||||
if(target)
|
||||
use_radio = replace_target_tokens(use_radio, target)
|
||||
use_radio = replace_user_tokens(use_radio, user)
|
||||
|
||||
var/use_range = emote_range
|
||||
if (!use_range)
|
||||
use_range = world.view
|
||||
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(message_type == AUDIBLE_MESSAGE)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.silent)
|
||||
M.visible_message(message = "[user] opens their mouth silently!", self_message = "You cannot say anything!", blind_message = emote_message_impaired)
|
||||
return
|
||||
else
|
||||
M.audible_message(message = use_3p, self_message = use_1p, deaf_message = emote_message_impaired, hearing_distance = use_range, radio_message = use_radio)
|
||||
else
|
||||
M.visible_message(message = use_3p, self_message = use_1p, blind_message = emote_message_impaired, range = use_range)
|
||||
|
||||
do_extra(user, target)
|
||||
do_sound(user)
|
||||
|
||||
/decl/emote/proc/replace_target_tokens(var/msg, var/atom/target)
|
||||
. = msg
|
||||
if(istype(target))
|
||||
var/datum/gender/target_gender = gender_datums[target.get_visible_gender()]
|
||||
. = replacetext(., "TARGET_THEM", target_gender.him)
|
||||
. = replacetext(., "TARGET_THEIR", target_gender.his)
|
||||
. = replacetext(., "TARGET_SELF", target_gender.himself)
|
||||
. = replacetext(., "TARGET", "<b>\the [target]</b>")
|
||||
|
||||
/decl/emote/proc/replace_user_tokens(var/msg, var/atom/user)
|
||||
. = msg
|
||||
if(istype(user))
|
||||
var/datum/gender/user_gender = gender_datums[user.get_visible_gender()]
|
||||
. = replacetext(., "USER_THEM", user_gender.him)
|
||||
. = replacetext(., "USER_THEIR", user_gender.his)
|
||||
. = replacetext(., "USER_SELF", user_gender.himself)
|
||||
. = replacetext(., "USER", "<b>\the [user]</b>")
|
||||
|
||||
/decl/emote/proc/get_radio_message(var/atom/user)
|
||||
if(emote_message_radio_synthetic && check_synthetic(user))
|
||||
return emote_message_radio_synthetic
|
||||
return emote_message_radio
|
||||
|
||||
/decl/emote/proc/do_extra(var/atom/user, var/atom/target)
|
||||
return
|
||||
|
||||
/decl/emote/proc/do_sound(var/atom/user)
|
||||
var/list/use_sound = get_emote_sound(user)
|
||||
if(!islist(use_sound) || length(use_sound) < 2)
|
||||
return
|
||||
var/sound_to_play = use_sound["sound"]
|
||||
if(!sound_to_play)
|
||||
return
|
||||
if(islist(sound_to_play))
|
||||
if(sound_to_play[user.gender])
|
||||
sound_to_play = sound_to_play[user.gender]
|
||||
if(islist(sound_to_play) && length(sound_to_play))
|
||||
sound_to_play = pick(sound_to_play)
|
||||
if(sound_to_play)
|
||||
playsound(user.loc, sound_to_play, use_sound["vol"], 0, preference = /datum/client_preference/emote_noises) //VOREStation Add - Preference
|
||||
|
||||
/decl/emote/proc/check_user(var/atom/user)
|
||||
return TRUE
|
||||
|
||||
/decl/emote/proc/can_target()
|
||||
return (emote_message_1p_target || emote_message_3p_target)
|
||||
|
||||
/decl/emote/dd_SortValue()
|
||||
return key
|
||||
|
||||
/decl/emote/proc/check_synthetic(var/mob/living/user)
|
||||
. = istype(user) && user.isSynthetic()
|
||||
if(!. && ishuman(user) && message_type == AUDIBLE_MESSAGE)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.should_have_organ(O_LUNGS))
|
||||
var/obj/item/organ/internal/lungs/L = H.internal_organs_by_name[O_LUNGS]
|
||||
if(L && L.robotic == 2) //Hard-coded to 2, incase we add lifelike robotic lungs
|
||||
. = TRUE
|
||||
@@ -0,0 +1,183 @@
|
||||
/mob/proc/can_emote(var/emote_type)
|
||||
return (stat == CONSCIOUS)
|
||||
|
||||
/mob/living/can_emote(var/emote_type)
|
||||
return (..() && !(silent && emote_type == AUDIBLE_MESSAGE))
|
||||
|
||||
/mob/proc/emote(var/act, var/m_type, var/message)
|
||||
set waitfor = FALSE
|
||||
// s-s-snowflake
|
||||
if(src.stat == DEAD && act != "deathgasp")
|
||||
return
|
||||
|
||||
if(usr == src) //client-called emote
|
||||
if (client && (client.prefs.muted & MUTE_IC))
|
||||
to_chat(src, "<span class='warning'>You cannot send IC messages (muted).</span>")
|
||||
return
|
||||
|
||||
if(act == "help")
|
||||
to_chat(src,"<b>Usable emotes:</b> [english_list(usable_emotes)].")
|
||||
return
|
||||
|
||||
if(!can_emote(m_type))
|
||||
to_chat(src, SPAN_WARNING("You cannot currently [m_type == AUDIBLE_MESSAGE ? "audibly" : "visually"] emote!"))
|
||||
return
|
||||
|
||||
if(act == "me")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if(act == "custom")
|
||||
if(!message)
|
||||
message = sanitize_or_reflect(input(src,"Choose an emote to display.") as text|null, src) //VOREStation Edit - Reflect too long messages, within reason
|
||||
if(!message)
|
||||
return
|
||||
if (!m_type)
|
||||
if(alert(src, "Is this an audible emote?", "Emote", "Yes", "No") == "No")
|
||||
m_type = VISIBLE_MESSAGE
|
||||
else
|
||||
m_type = AUDIBLE_MESSAGE
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
var/splitpoint = findtext(act, " ")
|
||||
if(splitpoint > 0)
|
||||
var/tempstr = act
|
||||
act = copytext(tempstr,1,splitpoint)
|
||||
message = copytext(tempstr,splitpoint+1,0)
|
||||
|
||||
//VOREStation Add - NIF soulcatcher shortcuts
|
||||
if(act == "nsay")
|
||||
return nsay(message)
|
||||
|
||||
if(act == "nme")
|
||||
return nme(message)
|
||||
//VOREStation Add End
|
||||
|
||||
var/decl/emote/use_emote = usable_emotes[act]
|
||||
if(!use_emote)
|
||||
to_chat(src, SPAN_WARNING("Unknown emote '[act]'. Type <b>say *help</b> for a list of usable emotes."))
|
||||
return
|
||||
|
||||
if(m_type != use_emote.message_type && use_emote.conscious && stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled())
|
||||
audible_message("<b>\The [src]</b> [use_emote.emote_message_muffled || "makes a muffled sound."]")
|
||||
return
|
||||
else
|
||||
use_emote.do_emote(src, message)
|
||||
|
||||
for (var/obj/item/weapon/implant/I in src)
|
||||
if (I.implanted)
|
||||
I.trigger(act, src)
|
||||
|
||||
/mob/proc/format_emote(var/emoter = null, var/message = null)
|
||||
var/pretext
|
||||
var/subtext
|
||||
var/nametext
|
||||
var/end_char
|
||||
var/start_char
|
||||
var/name_anchor
|
||||
|
||||
if(!message || !emoter)
|
||||
return
|
||||
|
||||
message = html_decode(message)
|
||||
|
||||
name_anchor = findtext(message, "*")
|
||||
if(name_anchor > 0) // User supplied emote with visible_emote token (default ^)
|
||||
pretext = copytext(message, 1, name_anchor)
|
||||
subtext = copytext(message, name_anchor + 1, length(message) + 1)
|
||||
else
|
||||
// No token. Just the emote as usual.
|
||||
subtext = message
|
||||
|
||||
// Oh shit, we got this far! Let's see... did the user attempt to use more than one token?
|
||||
if(findtext(subtext, "*"))
|
||||
// abort abort!
|
||||
to_chat(emoter, SPAN_WARNING("You may use only one \"["*"]\" symbol in your emote."))
|
||||
return
|
||||
|
||||
if(pretext)
|
||||
// Add a space at the end if we didn't already supply one.
|
||||
end_char = copytext(pretext, length(pretext), length(pretext) + 1)
|
||||
if(end_char != " ")
|
||||
pretext += " "
|
||||
|
||||
// Grab the last character of the emote message.
|
||||
end_char = copytext(subtext, length(subtext), length(subtext) + 1)
|
||||
if(!(end_char in list(".", "?", "!", "\"", "-", "~"))) // gotta include ~ for all you fucking weebs
|
||||
// No punctuation supplied. Tack a period on the end.
|
||||
subtext += "."
|
||||
|
||||
// Add a space to the subtext, unless it begins with an apostrophe or comma.
|
||||
if(subtext != ".")
|
||||
// First, let's get rid of any existing space, to account for sloppy emoters ("X, ^ , Y")
|
||||
subtext = trim_left(subtext)
|
||||
start_char = copytext(subtext, 1, 2)
|
||||
if(start_char != "," && start_char != "'")
|
||||
subtext = " " + subtext
|
||||
|
||||
pretext = capitalize(html_encode(pretext))
|
||||
nametext = html_encode(nametext)
|
||||
subtext = html_encode(subtext)
|
||||
// Store the player's name in a nice bold, naturalement
|
||||
nametext = "<B>[emoter]</B>"
|
||||
return pretext + nametext + subtext
|
||||
|
||||
/mob/proc/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view)
|
||||
|
||||
if((usr && stat) || (!use_me && usr == src))
|
||||
to_chat(src, "You are unable to emote.")
|
||||
return
|
||||
|
||||
var/input
|
||||
if(!message)
|
||||
input = sanitize(input(src,"Choose an emote to display.") as text|null)
|
||||
else
|
||||
input = message
|
||||
|
||||
if(input)
|
||||
message = format_emote(src, message)
|
||||
else
|
||||
return
|
||||
|
||||
if(input)
|
||||
log_emote(message,src) //Log before we add junk
|
||||
message = "<span class='emote'><B>[src]</B> [input]</span>"
|
||||
else
|
||||
return
|
||||
|
||||
if(message)
|
||||
message = encode_html_emphasis(message)
|
||||
|
||||
// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
|
||||
// Maybe some people are okay with that.
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
|
||||
var/list/m_viewers = in_range["mobs"]
|
||||
var/list/o_viewers = in_range["objs"]
|
||||
|
||||
for(var/mob in m_viewers)
|
||||
var/mob/M = mob
|
||||
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
|
||||
if(M)
|
||||
if(isobserver(M))
|
||||
message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
|
||||
M.show_message(message, m_type)
|
||||
|
||||
for(var/obj in o_viewers)
|
||||
var/obj/O = obj
|
||||
spawn(0)
|
||||
if(O)
|
||||
O.see_emote(src, message, m_type)
|
||||
|
||||
|
||||
|
||||
// Specific mob type exceptions below.
|
||||
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
if(T && T.masters[src]) //Is the AI using a holopad?
|
||||
src.holopad_emote(message)
|
||||
else //Emote normally, then.
|
||||
..()
|
||||
@@ -274,8 +274,7 @@
|
||||
/datum/event/supply_demand/proc/choose_chemistry_items(var/differentTypes)
|
||||
// Checking if they show up in health analyzer is good huristic for it being a drug
|
||||
var/list/medicineReagents = list()
|
||||
for(var/path in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
|
||||
var/datum/chemical_reaction/CR = path // Stupid casting required for reading
|
||||
for(var/decl/chemical_reaction/instant/CR in SSchemistry.chemical_reactions)
|
||||
var/datum/reagent/R = SSchemistry.chemical_reagents[initial(CR.result)]
|
||||
if(R && R.scannable)
|
||||
medicineReagents += R
|
||||
@@ -288,8 +287,7 @@
|
||||
|
||||
/datum/event/supply_demand/proc/choose_bar_items(var/differentTypes)
|
||||
var/list/drinkReagents = list()
|
||||
for(var/path in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
|
||||
var/datum/chemical_reaction/CR = path // Stupid casting required for reading
|
||||
for(var/decl/chemical_reaction/instant/drinks/CR in SSchemistry.chemical_reactions)
|
||||
var/datum/reagent/R = SSchemistry.chemical_reagents[initial(CR.result)]
|
||||
if(istype(R, /datum/reagent/drink) || istype(R, /datum/reagent/ethanol))
|
||||
drinkReagents += R
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/stunrevolver
|
||||
/obj/item/weapon/gun/energy/stunrevolver
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
|
||||
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
//////////////////////Bepis Drinks (04/29/2021)//////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/bepis
|
||||
name = "\improper Bepis"
|
||||
desc = "It has a smell of 'off-brand' whenever you open it..."
|
||||
description_fluff = "Puts the 'B' in Best Soda! Bepis is the number one competitor to \
|
||||
Space Cola and has vendors scattered across the frontier. While the drink is not as \
|
||||
popular as Space Cola, many people across known space enjoy the sweet beverage."
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "bepis"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/bepis/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("bepis", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/astrodew
|
||||
name = "\improper Astro Dew Spring Water"
|
||||
desc = "A can of refreshing 'spring' water! Or so the can claims."
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "watercan"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/astrodew/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("water", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/icecoffee
|
||||
name = "\improper Café Del Consumir"
|
||||
desc = "A can of deliciously sweet iced coffee that originates from Earth."
|
||||
description_fluff = "Café Del Consumir originates from a small coffee brewery in México \
|
||||
that still opperates to this day. Café Del Consumir prides itself on being true to form \
|
||||
and retaining its original recipe. They've been producing and selling thier product across \
|
||||
the galaxy for decades without fail. NanoTrasen has attempted to by out the small company for \
|
||||
years now, howerver all attempts they've made have failed."
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "coffeecan"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/icecoffee/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("icecoffee", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/buzz
|
||||
name = "\improper Buzz Fuzz"
|
||||
desc = "Uses real honey, making it a sweet tooth's dream drink."
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "buzzfuzz"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/buzz/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("buzz_fuzz", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/shambler
|
||||
name = "\improper Shambler's Juice"
|
||||
desc = "~Shake me up some of that Shambler's Juice!~"
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "shambler"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/shambler/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("shamblers", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/cranberry
|
||||
name = "\improper Sprited Cranberry"
|
||||
desc = "A delicious blend of fresh cranberry juice and various spices, the perfect drink."
|
||||
icon = 'icons/obj/drinks_vr.dmi'
|
||||
icon_state = "cranberry"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/cranberry/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("sprited_cranberry", 30)
|
||||
@@ -341,20 +341,20 @@
|
||||
. = ..()
|
||||
reagents.add_reagent("absinthe", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor
|
||||
name = "Emeraldine Melon Liquor"
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor //MODIFIED ON 04/21/2021
|
||||
name = "Emeraldine Melon Liqueur"
|
||||
desc = "A bottle of 46 proof Emeraldine Melon Liquor. Sweet and light."
|
||||
icon_state = "alco-green" //Placeholder.
|
||||
icon_state = "melon_liqueur"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("melonliquor", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao //MODIFIED ON 04/21/2021
|
||||
name = "Miss Blue Curacao"
|
||||
desc = "A fruity, exceptionally azure drink. Does not allow the imbiber to use the fifth magic."
|
||||
icon_state = "alco-blue" //Placeholder.
|
||||
icon_state = "blue_curacao"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao/Initialize()
|
||||
@@ -371,36 +371,6 @@
|
||||
. = ..()
|
||||
reagents.add_reagent("grenadine", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cola
|
||||
name = "\improper Space Cola"
|
||||
desc = "Cola. in space"
|
||||
icon_state = "colabottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cola/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("cola", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up
|
||||
name = "\improper Space-Up"
|
||||
desc = "Tastes like a hull breach in your mouth."
|
||||
icon_state = "space-up_bottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("space_up", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind
|
||||
name = "\improper Space Mountain Wind"
|
||||
desc = "Blows right through you like a space wind."
|
||||
icon_state = "space_mountain_wind_bottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("spacemountainwind", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine
|
||||
name = "Warlock's Velvet"
|
||||
desc = "What a delightful packaging for a surely high quality wine! The vintage must be amazing!"
|
||||
@@ -421,7 +391,107 @@
|
||||
. = ..()
|
||||
reagents.add_reagent("unathiliquor", 100)
|
||||
|
||||
//////////////////////////JUICES AND STUFF ///////////////////////
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake
|
||||
name = "Mono-No-Aware Luxury Sake"
|
||||
desc = "Dry alcohol made from rice, a favorite of businessmen."
|
||||
icon_state = "sakebottle"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("sake", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne
|
||||
name = "Gilthari Luxury Champagne"
|
||||
desc = "For those special occassions."
|
||||
icon_state = "champagne"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("champagne", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps
|
||||
name = "Dr. Bone's Peppermint Schnapps"
|
||||
desc = "A flavoured grain liqueur with a fresh, minty taste."
|
||||
icon_state = "schnapps_pep"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_pep", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps
|
||||
name = "Dr. Bone's Peach Schnapps"
|
||||
desc = "A flavoured grain liqueur with a fruity peach taste."
|
||||
icon_state = "schnapps_pea"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_pea", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps
|
||||
name = "Dr. Bone's Lemonade Schnapps"
|
||||
desc = "A flavoured grain liqueur with a sweetish, lemon taste."
|
||||
icon_state = "schnapps_lem"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_lem", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/jager
|
||||
name = "Schusskonig"
|
||||
desc = "A complex tasting digestif. Thank god the original's trademark lapsed."
|
||||
icon_state = "jager_bottle"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/jager/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("jager", 100)
|
||||
|
||||
//////////////////////////JUICES AND STUFF///////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cola //MODIFIED ON 04/21/2021
|
||||
name = "\improper two-liter Space Cola"
|
||||
desc = "Cola. In space."
|
||||
icon_state = "colabottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cola/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("cola", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up //MODIFIED ON 04/21/2021
|
||||
name = "\improper two-liter Space-Up"
|
||||
desc = "Tastes like a hull breach in your mouth."
|
||||
icon_state = "space-up_bottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_up/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("space_up", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind //MODIFIED ON 04/21/2021
|
||||
name = "\improper two-liter Space Mountain Wind"
|
||||
desc = "Blows right through you like a space wind."
|
||||
icon_state = "space_mountain_wind_bottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/space_mountain_wind/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("spacemountainwind", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/dr_gibb //ADDED ON 04/21/2021
|
||||
name = "\improper two-liter Dr. Gibb"
|
||||
desc = "A delicious mixture of 42 different flavors."
|
||||
icon_state = "dr_gibb_bottle"
|
||||
center_of_mass = list("x"=16, "y"=6)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/dr_gibb/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("dr_gibb", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
|
||||
name = "Orange Juice"
|
||||
@@ -507,7 +577,8 @@
|
||||
. = ..()
|
||||
reagents.add_reagent("lemonjuice", 100)
|
||||
|
||||
//Small bottles
|
||||
//////////////////////////SMALL BOTTLES///////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small
|
||||
volume = 50
|
||||
smash_duration = 1
|
||||
@@ -578,63 +649,3 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale/hushedwhisper/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("ale", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake
|
||||
name = "Mono-No-Aware Luxury Sake"
|
||||
desc = "Dry alcohol made from rice, a favorite of businessmen."
|
||||
icon_state = "sakebottle"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/sake/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("sake", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne
|
||||
name = "Gilthari Luxury Champagne"
|
||||
desc = "For those special occassions."
|
||||
icon_state = "champagne"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/champagne/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("champagne", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps
|
||||
name = "Dr. Bone's Peppermint Schnapps"
|
||||
desc = "A flavoured grain liqueur with a fresh, minty taste."
|
||||
icon_state = "schnapps_pep"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peppermintschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_pep", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps
|
||||
name = "Dr. Bone's Peach Schnapps"
|
||||
desc = "A flavoured grain liqueur with a fruity peach taste."
|
||||
icon_state = "schnapps_pea"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/peachschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_pea", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps
|
||||
name = "Dr. Bone's Lemonade Schnapps"
|
||||
desc = "A flavoured grain liqueur with a sweetish, lemon taste."
|
||||
icon_state = "schnapps_lem"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/lemonadeschnapps/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("schnapps_lem", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/jager
|
||||
name = "Schusskonig"
|
||||
desc = "A complex tasting digestif. Thank god the original's trademark lapsed."
|
||||
icon_state = "jager_bottle"
|
||||
center_of_mass = list("x"=16, "y"=3)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/jager/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("jager", 100)
|
||||
|
||||
@@ -8,13 +8,11 @@
|
||||
|
||||
//////////////////////// DRINK
|
||||
var/list/drink_recipes = list()
|
||||
for(var/path in typesof(/datum/chemical_reaction/drinks) - /datum/chemical_reaction/drinks)
|
||||
var/datum/chemical_reaction/drinks/CR = new path()
|
||||
drink_recipes[path] = list("Result" = CR.name,
|
||||
for(var/decl/chemical_reaction/instant/drinks/CR in SSchemistry.chemical_reactions)
|
||||
drink_recipes[CR.type] = list("Result" = CR.name,
|
||||
"ResAmt" = CR.result_amount,
|
||||
"Reagents" = CR.required_reagents,
|
||||
"Catalysts" = CR.catalysts)
|
||||
qdel(CR)
|
||||
|
||||
//////////////////////// FOOD
|
||||
var/list/food_recipes = typesof(/datum/recipe) - /datum/recipe
|
||||
@@ -43,16 +41,14 @@
|
||||
qdel(R)
|
||||
|
||||
//////////////////////// FOOD+ (basically condiments, tofu, cheese, soysauce, etc)
|
||||
for(var/path in typesof(/datum/chemical_reaction/food) - /datum/chemical_reaction/food)
|
||||
var/datum/chemical_reaction/food/CR = new path()
|
||||
food_recipes[path] = list("Result" = CR.name,
|
||||
for(var/decl/chemical_reaction/instant/food/CR in SSchemistry.chemical_reactions)
|
||||
food_recipes[CR.type] = list("Result" = CR.name,
|
||||
"ResAmt" = CR.result_amount,
|
||||
"Reagents" = CR.required_reagents,
|
||||
"Catalysts" = CR.catalysts,
|
||||
"Fruit" = list(),
|
||||
"Ingredients" = list(),
|
||||
"Image" = null)
|
||||
qdel(CR)
|
||||
|
||||
//////////////////////// PROCESSING
|
||||
//Items needs further processing into human-readability.
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/obj/fiftyspawner/titanium
|
||||
name = "stack of titanium"
|
||||
type_to_spawn = /obj/item/stack/material/titanium
|
||||
|
||||
/obj/fiftyspawner/titanium_glass
|
||||
name = "stack of ti-glass"
|
||||
type_to_spawn = /obj/item/stack/material/glass/titanium
|
||||
|
||||
/obj/fiftyspawner/plastitanium
|
||||
name = "stack of plastitanium"
|
||||
type_to_spawn = /obj/item/stack/material/plastitanium
|
||||
|
||||
/obj/fiftyspawner/plastitanium_hull
|
||||
name = "stack of plastitanium"
|
||||
type_to_spawn = /obj/item/stack/material/plastitanium/hull
|
||||
|
||||
/obj/fiftyspawner/plastitanium_glass
|
||||
name = "stack of plastitanium glass"
|
||||
type_to_spawn = /obj/item/stack/material/glass/plastitanium
|
||||
@@ -1,278 +0,0 @@
|
||||
/datum/material/proc/get_recipes()
|
||||
if(!recipes)
|
||||
generate_recipes()
|
||||
return recipes
|
||||
|
||||
/datum/material/proc/generate_recipes()
|
||||
recipes = list()
|
||||
|
||||
// If is_brittle() returns true, these are only good for a single strike.
|
||||
recipes += new/datum/stack_recipe("[display_name] baseball bat", /obj/item/weapon/material/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] armor plate insert", /obj/item/weapon/material/armor_plating/insert, 2, time = 40, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
|
||||
if(integrity>=50)
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
|
||||
if(hardness>50)
|
||||
recipes += new/datum/stack_recipe("[display_name] fork", /obj/item/weapon/material/kitchen/utensil/fork/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] knife", /obj/item/weapon/material/knife/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] blade", /obj/item/weapon/material/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] defense wire", /obj/item/weapon/material/barbedwire, 10, time = 1 MINUTE, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
|
||||
/datum/material/steel/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe_list("office chairs",list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]") \
|
||||
))
|
||||
recipes += new/datum/stack_recipe_list("comfy chairs", list( \
|
||||
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("yellow comfy chair", /obj/structure/bed/chair/comfy/yellow, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("orange comfy chair", /obj/structure/bed/chair/comfy/orange, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
))
|
||||
recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("bench frame", /obj/structure/table/bench, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("roofing tile", /obj/item/stack/tile/roofing, 3, 4, 20, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("frame", /obj/item/frame, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("mirror frame", /obj/item/frame/mirror, 1, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]")
|
||||
//recipes += new/datum/stack_recipe("fire axe cabinet frame", /obj/item/frame/fireaxe_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("railing", /obj/structure/railing, 2, time = 50, one_per_turf = 0, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("eng atmos airlock assembly", /obj/structure/door_assembly/door_assembly_eat, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("voidcraft airlock assembly horizontal", /obj/structure/door_assembly/door_assembly_voidcraft, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("voidcraft airlock assembly vertical", /obj/structure/door_assembly/door_assembly_voidcraft/vertical, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
))
|
||||
//recipes += new/datum/stack_recipe("IV drip", /obj/machinery/iv_drip, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")//VOREStation Removal
|
||||
recipes += new/datum/stack_recipe("medical stand", /obj/structure/medical_stand, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")//VOREStation Replacement
|
||||
recipes += new/datum/stack_recipe("conveyor switch", /obj/machinery/conveyor_switch, 2, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("floor lamp fixture frame", /obj/machinery/light_construct/flamp, 2, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("apc frame", /obj/item/frame/apc, 2, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe_list("modular computer frames", list( \
|
||||
new/datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20, recycle_material = "[name]"),\
|
||||
new/datum/stack_recipe("modular telescreen frame", /obj/item/modular_computer/telescreen, 10, recycle_material = "[name]"),\
|
||||
new/datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10, recycle_material = "[name]"),\
|
||||
new/datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5, recycle_material = "[name]"),\
|
||||
))
|
||||
recipes += new/datum/stack_recipe_list("filing cabinets", list( \
|
||||
new/datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("tall filing cabinet", /obj/structure/filingcabinet/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("chest drawer", /obj/structure/filingcabinet/chestdrawer, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), \
|
||||
))
|
||||
recipes += new/datum/stack_recipe("desk bell", /obj/item/weapon/deskbell, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
|
||||
/datum/material/plasteel/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor/dark, 1, 4, 20, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("roller bed", /obj/item/roller, 5, time = 30, on_floor = 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 10, recycle_material = "[name]")
|
||||
|
||||
/datum/material/stone/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
|
||||
/datum/material/stone/marble/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("light marble floor tile", /obj/item/stack/tile/wmarble, 1, 4, 20, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark marble floor tile", /obj/item/stack/tile/bmarble, 1, 4, 20, recycle_material = "[name]")
|
||||
|
||||
/datum/material/plastic/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]") // 500u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]") // 250u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]") // 100u
|
||||
recipes += new/datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor/white, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor/freezer, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("lampshade", /obj/item/weapon/lampshade, 1, time = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("plastic net", /obj/item/weapon/material/fishing_net, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("plastic fishtank", /obj/item/glass_jar/fish/plastic, 2, time = 30 SECONDS, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("reagent tubing", /obj/item/stack/hose, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
|
||||
/datum/material/wood/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("oar", /obj/item/weapon/oar, 2, time = 30, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("boat", /obj/vehicle/boat, 20, time = 10 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("dragon boat", /obj/vehicle/boat/dragon, 50, time = 30 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wood circlet", /obj/item/clothing/head/woodcirclet, 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("clipboard", /obj/item/weapon/clipboard, 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wooden bucket", /obj/item/weapon/reagent_containers/glass/bucket/wood, 2, time = 4, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("crude fishing rod", /obj/item/weapon/material/fishing_rod/built, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wooden standup figure", /obj/structure/barricade/cutout, 5, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]") //VOREStation Add
|
||||
recipes += new/datum/stack_recipe("noticeboard", /obj/structure/noticeboard, 1, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
|
||||
/datum/material/wood/log/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("bonfire", /obj/structure/bonfire, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
|
||||
/datum/material/cardboard/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("box", /obj/item/weapon/storage/box, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("light tubes box", /obj/item/weapon/storage/box/lights/tubes, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("light bulbs box", /obj/item/weapon/storage/box/lights/bulbs, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("mouse traps box", /obj/item/weapon/storage/box/mousetraps, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("pizza box", /obj/item/pizzabox, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe_list("folders",list( \
|
||||
new/datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("grey folder", /obj/item/weapon/folder, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white, recycle_material = "[name]"), \
|
||||
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow, recycle_material = "[name]"), \
|
||||
))
|
||||
|
||||
/datum/material/snow/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("snow brick", /obj/item/stack/material/snowbrick, 2, time = 10, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("snowman", /obj/structure/snowman, 2, time = 15, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("snow robot", /obj/structure/snowman/borg, 2, time = 10, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("snow spider", /obj/structure/snowman/spider, 3, time = 20, recycle_material = "[name]")
|
||||
|
||||
/datum/material/snowbrick/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
/datum/material/wood/sif/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("alien wood floor tile", /obj/item/stack/tile/wood/sif, 1, 4, 20, pass_stack_color = TRUE)
|
||||
for(var/datum/stack_recipe/r_recipe in recipes)
|
||||
if(r_recipe.title == "wood floor tile")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
if(r_recipe.title == "wooden chair")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
|
||||
/datum/material/supermatter/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("supermatter shard", /obj/machinery/power/supermatter/shard, 30 , one_per_turf = 1, time = 600, on_floor = 1, recycle_material = "[name]")
|
||||
|
||||
/datum/material/cloth/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("woven net", /obj/item/weapon/material/fishing_net, 10, time = 30 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
|
||||
/datum/material/resin/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door/resin, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/effect/alien/resin/wall, 5, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] nest", /obj/structure/bed/nest, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder/resin, 2, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] membrane", /obj/effect/alien/resin/membrane, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] node", /obj/effect/alien/weeds/node, 1, time = 4 SECONDS, recycle_material = "[name]")
|
||||
|
||||
/datum/material/leather/generate_recipes()
|
||||
recipes = list()
|
||||
recipes += new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
recipes += new/datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("whip", /obj/item/weapon/material/whip, 5, time = 15 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
@@ -1,90 +0,0 @@
|
||||
|
||||
/datum/material/steel/generate_recipes()
|
||||
. = ..()
|
||||
recipes += new/datum/stack_recipe_list("mounted chairs", list(
|
||||
new/datum/stack_recipe("mounted chair", /obj/structure/bed/chair/bay/chair, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("red mounted chair", /obj/structure/bed/chair/bay/chair/padded/red, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("brown mounted chair", /obj/structure/bed/chair/bay/chair/padded/brown, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("teal mounted chair", /obj/structure/bed/chair/bay/chair/padded/teal, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("black mounted chair", /obj/structure/bed/chair/bay/chair/padded/black, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("green mounted chair", /obj/structure/bed/chair/bay/chair/padded/green, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("purple mounted chair", /obj/structure/bed/chair/bay/chair/padded/purple, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("blue mounted chair", /obj/structure/bed/chair/bay/chair/padded/blue, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("beige mounted chair", /obj/structure/bed/chair/bay/chair/padded/beige, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("lime mounted chair", /obj/structure/bed/chair/bay/chair/padded/lime, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new/datum/stack_recipe("yellow mounted chair", /obj/structure/bed/chair/bay/chair/padded/yellow, 2, one_per_turf = 1, on_floor = 1, time = 10)
|
||||
))
|
||||
recipes += new/datum/stack_recipe_list("mounted comfy chairs", list(
|
||||
new/datum/stack_recipe("mounted comfy chair", /obj/structure/bed/chair/bay/comfy, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("red mounted comfy chair", /obj/structure/bed/chair/bay/comfy/red, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("brown mounted comfy chair", /obj/structure/bed/chair/bay/comfy/brown, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("teal mounted comfy chair", /obj/structure/bed/chair/bay/comfy/teal, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("black mounted comfy chair", /obj/structure/bed/chair/bay/comfy/black, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("green mounted comfy chair", /obj/structure/bed/chair/bay/comfy/green, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("purple mounted comfy chair", /obj/structure/bed/chair/bay/comfy/purple, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("blue mounted comfy chair", /obj/structure/bed/chair/bay/comfy/blue, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("beige mounted comfy chair", /obj/structure/bed/chair/bay/comfy/beige, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("lime mounted comfy chair", /obj/structure/bed/chair/bay/comfy/lime, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new/datum/stack_recipe("yellow mounted comfy chair", /obj/structure/bed/chair/bay/comfy/yellow, 3, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
))
|
||||
recipes += new/datum/stack_recipe("mounted captain's chair", /obj/structure/bed/chair/bay/comfy/captain, 4, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
recipes += new/datum/stack_recipe("dropship seat", /obj/structure/bed/chair/bay/shuttle, 4, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
recipes += new/datum/stack_recipe("small teshari nest", /obj/structure/bed/chair/bay/chair/padded/red/smallnest, 2, one_per_turf = 1, on_floor = 1, time = 10)
|
||||
recipes += new/datum/stack_recipe("large teshari nest", /obj/structure/bed/chair/bay/chair/padded/red/bignest, 4, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
recipes += new/datum/stack_recipe("dance pole", /obj/structure/dancepole, 2, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
recipes += new/datum/stack_recipe("light switch frame", /obj/item/frame/lightswitch, 2)
|
||||
recipes += new/datum/stack_recipe_list("sofas", list(
|
||||
new/datum/stack_recipe("red sofa middle", /obj/structure/bed/chair/sofa, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("red sofa left", /obj/structure/bed/chair/sofa/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("red sofa right", /obj/structure/bed/chair/sofa/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("red sofa corner", /obj/structure/bed/chair/sofa/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown sofa middle", /obj/structure/bed/chair/sofa/brown, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown sofa left", /obj/structure/bed/chair/sofa/brown/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown sofa right", /obj/structure/bed/chair/sofa/brown/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown sofa corner", /obj/structure/bed/chair/sofa/brown/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal sofa middle", /obj/structure/bed/chair/sofa/teal, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal sofa left", /obj/structure/bed/chair/sofa/teal/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal sofa right", /obj/structure/bed/chair/sofa/teal/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal sofa corner", /obj/structure/bed/chair/sofa/teal/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black sofa middle", /obj/structure/bed/chair/sofa/black, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black sofa left", /obj/structure/bed/chair/sofa/black/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black sofa right", /obj/structure/bed/chair/sofa/black/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black sofa corner", /obj/structure/bed/chair/sofa/black/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green sofa middle", /obj/structure/bed/chair/sofa/green, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green sofa left", /obj/structure/bed/chair/sofa/green/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green sofa right", /obj/structure/bed/chair/sofa/green/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green sofa corner", /obj/structure/bed/chair/sofa/green/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple sofa middle", /obj/structure/bed/chair/sofa/purp, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple sofa left", /obj/structure/bed/chair/sofa/purp/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple sofa right", /obj/structure/bed/chair/sofa/purp/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple sofa corner", /obj/structure/bed/chair/sofa/purp/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue sofa middle", /obj/structure/bed/chair/sofa/blue, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue sofa left", /obj/structure/bed/chair/sofa/blue/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue sofa right", /obj/structure/bed/chair/sofa/blue/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue sofa corner", /obj/structure/bed/chair/sofa/blue/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("beige sofa middle", /obj/structure/bed/chair/sofa/beige, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("beige sofa left", /obj/structure/bed/chair/sofa/beige/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("beige sofa right", /obj/structure/bed/chair/sofa/beige/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("beige sofa corner", /obj/structure/bed/chair/sofa/beige/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime sofa middle", /obj/structure/bed/chair/sofa/lime, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime sofa left", /obj/structure/bed/chair/sofa/lime/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime sofa right", /obj/structure/bed/chair/sofa/lime/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime sofa corner", /obj/structure/bed/chair/sofa/lime/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("yellow sofa middle", /obj/structure/bed/chair/sofa/yellow, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("yellow sofa left", /obj/structure/bed/chair/sofa/yellow/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("yellow sofa right", /obj/structure/bed/chair/sofa/yellow/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("yellow sofa corner", /obj/structure/bed/chair/sofa/yellow/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("orange sofa middle", /obj/structure/bed/chair/sofa/orange, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("orange sofa left", /obj/structure/bed/chair/sofa/orange/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("orange sofa right", /obj/structure/bed/chair/sofa/orange/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("orange sofa corner", /obj/structure/bed/chair/sofa/orange/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/datum/material/durasteel/generate_recipes()
|
||||
. = ..()
|
||||
recipes += new/datum/stack_recipe("durasteel fishing rod", /obj/item/weapon/material/fishing_rod/modern/strong, 2)
|
||||
recipes += new/datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 30)
|
||||
|
||||
/datum/material/plastitanium/generate_recipes()
|
||||
. = ..()
|
||||
recipes += new/datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 20)
|
||||
@@ -1,565 +0,0 @@
|
||||
// Stacked resources. They use a material datum for a lot of inherited values.
|
||||
// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
|
||||
/obj/item/stack/material
|
||||
force = 5.0
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
center_of_mass = null
|
||||
max_amount = 50
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||
)
|
||||
|
||||
var/default_type = DEFAULT_WALL_MATERIAL
|
||||
var/datum/material/material
|
||||
var/perunit = SHEET_MATERIAL_AMOUNT
|
||||
var/apply_colour //temp pending icon rewrite
|
||||
drop_sound = 'sound/items/drop/axe.ogg'
|
||||
pickup_sound = 'sound/items/pickup/axe.ogg'
|
||||
|
||||
/obj/item/stack/material/Initialize()
|
||||
. = ..()
|
||||
|
||||
randpixel_xy()
|
||||
|
||||
if(!default_type)
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
material = get_material_by_name("[default_type]")
|
||||
if(!material)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
if(islist(material.stack_origin_tech))
|
||||
origin_tech = material.stack_origin_tech.Copy()
|
||||
|
||||
if(apply_colour)
|
||||
color = material.icon_colour
|
||||
|
||||
if(!material.conductive)
|
||||
flags |= NOCONDUCT
|
||||
|
||||
matter = material.get_matter()
|
||||
update_strings()
|
||||
|
||||
/obj/item/stack/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/stack/material/proc/update_strings()
|
||||
// Update from material datum.
|
||||
singular_name = material.sheet_singular_name
|
||||
|
||||
if(amount>1)
|
||||
name = "[material.use_name] [material.sheet_plural_name]"
|
||||
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
|
||||
gender = PLURAL
|
||||
else
|
||||
name = "[material.use_name] [material.sheet_singular_name]"
|
||||
desc = "A [material.sheet_singular_name] of [material.use_name]."
|
||||
gender = NEUTER
|
||||
|
||||
/obj/item/stack/material/use(var/used)
|
||||
. = ..()
|
||||
update_strings()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
var/obj/item/stack/material/M = S
|
||||
if(!istype(M) || material.name != M.material.name)
|
||||
return 0
|
||||
var/transfer = ..(S,tamount,1)
|
||||
if(src) update_strings()
|
||||
if(M) M.update_strings()
|
||||
return transfer
|
||||
|
||||
/obj/item/stack/material/attack_self(var/mob/user)
|
||||
if(!material.build_windows(user, src))
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
material.build_wired_product(user, W, src)
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
material.build_rod_product(user, W, src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//VOREStation Add
|
||||
/obj/item/stack/material/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if(M.handle_eat_minerals(src, user))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/attack_generic(var/mob/living/user) //Allow adminbussed mobs to eat ore if they click it while NOT on help intent.
|
||||
if(user.handle_eat_minerals(src))
|
||||
return
|
||||
..()
|
||||
//VOREStation Add End
|
||||
|
||||
/obj/item/stack/material/iron
|
||||
name = "iron"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "iron"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/lead
|
||||
name = "lead"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "lead"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/sandstone
|
||||
name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
default_type = "sandstone"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/boots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/boots.ogg'
|
||||
|
||||
/obj/item/stack/material/marble
|
||||
name = "marble brick"
|
||||
icon_state = "sheet-marble"
|
||||
default_type = "marble"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/boots.ogg'
|
||||
pickup_sound = 'sound/items/pickup/boots.ogg'
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
default_type = "diamond"
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
default_type = "uranium"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/phoron
|
||||
name = "solid phoron"
|
||||
icon_state = "sheet-phoron"
|
||||
default_type = "phoron"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/plastic
|
||||
name = "plastic"
|
||||
icon_state = "sheet-plastic"
|
||||
default_type = "plastic"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/graphite
|
||||
name = "graphite"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = MAT_GRAPHITE
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "gold"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "silver"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/material/platinum
|
||||
name = "platinum"
|
||||
icon_state = "sheet-adamantine"
|
||||
default_type = "platinum"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/material/mhydrogen
|
||||
name = "metallic hydrogen"
|
||||
icon_state = "sheet-mythril"
|
||||
default_type = "mhydrogen"
|
||||
no_variants = FALSE
|
||||
|
||||
//Fuel for MRSPACMAN generator.
|
||||
/obj/item/stack/material/tritium
|
||||
name = "tritium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "tritium"
|
||||
apply_colour = TRUE
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/osmium
|
||||
name = "osmium"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "osmium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
//R-UST port
|
||||
// Fusion fuel.
|
||||
/obj/item/stack/material/deuterium
|
||||
name = "deuterium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "deuterium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
icon_state = "sheet-refined"
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/steel/hull
|
||||
name = MAT_STEELHULL
|
||||
default_type = MAT_STEELHULL
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = "plasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
default_type = "plasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/plasteel/hull
|
||||
name = MAT_PLASTEELHULL
|
||||
default_type = MAT_PLASTEELHULL
|
||||
|
||||
/obj/item/stack/material/durasteel
|
||||
name = "durasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
item_state = "sheet-metal"
|
||||
default_type = "durasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/durasteel/hull
|
||||
name = MAT_DURASTEELHULL
|
||||
|
||||
/obj/item/stack/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
icon_state = "sheet-refined"
|
||||
apply_colour = TRUE
|
||||
item_state = "sheet-silver"
|
||||
default_type = MAT_TITANIUM
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/titanium/hull
|
||||
name = MAT_TITANIUMHULL
|
||||
default_type = MAT_TITANIUMHULL
|
||||
|
||||
// Particle Smasher and Exotic material.
|
||||
/obj/item/stack/material/verdantium
|
||||
name = MAT_VERDANTIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_VERDANTIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_MORPHIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/morphium/hull
|
||||
name = MAT_MORPHIUMHULL
|
||||
default_type = MAT_MORPHIUMHULL
|
||||
|
||||
/obj/item/stack/material/valhollide
|
||||
name = MAT_VALHOLLIDE
|
||||
icon_state = "sheet-gem"
|
||||
item_state = "diamond"
|
||||
default_type = MAT_VALHOLLIDE
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
// Forged in the equivalent of Hell, one piece at a time.
|
||||
/obj/item/stack/material/supermatter
|
||||
name = MAT_SUPERMATTER
|
||||
icon_state = "sheet-super"
|
||||
item_state = "diamond"
|
||||
default_type = MAT_SUPERMATTER
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/supermatter/proc/update_mass() // Due to how dangerous they can be, the item will get heavier and larger the more are in the stack.
|
||||
slowdown = amount / 10
|
||||
w_class = min(5, round(amount / 10) + 1)
|
||||
throw_range = round(amount / 7) + 1
|
||||
|
||||
/obj/item/stack/material/supermatter/use(var/used)
|
||||
. = ..()
|
||||
update_mass()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/supermatter/attack_hand(mob/user)
|
||||
. = ..()
|
||||
|
||||
update_mass()
|
||||
SSradiation.radiate(src, 5 + amount)
|
||||
var/mob/living/M = user
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/burn_user = TRUE
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(istype(G) && ((G.flags & THICKMATERIAL && prob(70)) || istype(G, /obj/item/clothing/gloves/gauntlets)))
|
||||
burn_user = FALSE
|
||||
|
||||
if(burn_user)
|
||||
H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon="Supermatter Chunk")
|
||||
H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon="Supermatter Chunk")
|
||||
H.drop_from_inventory(src, get_turf(H))
|
||||
return
|
||||
|
||||
if(istype(user, /mob/living/silicon/robot))
|
||||
burn_user = FALSE
|
||||
|
||||
if(burn_user)
|
||||
M.apply_damage(amount, BURN, null, used_weapon="Supermatter Chunk")
|
||||
|
||||
/obj/item/stack/material/supermatter/ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
|
||||
if(prob((4 / severity) * 20))
|
||||
SSradiation.radiate(get_turf(src), amount * 4)
|
||||
explosion(get_turf(src),round(amount / 12) , round(amount / 6), round(amount / 3), round(amount / 25))
|
||||
qdel(src)
|
||||
return
|
||||
SSradiation.radiate(get_turf(src), amount * 2)
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/wood
|
||||
name = "wooden plank"
|
||||
icon_state = "sheet-wood"
|
||||
default_type = MAT_WOOD
|
||||
strict_color_stacking = TRUE
|
||||
apply_colour = 1
|
||||
drop_sound = 'sound/items/drop/wooden.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/wood/sif
|
||||
name = "alien wooden plank"
|
||||
color = "#0099cc"
|
||||
default_type = MAT_SIFWOOD
|
||||
|
||||
/obj/item/stack/material/log
|
||||
name = "log"
|
||||
icon_state = "sheet-log"
|
||||
default_type = MAT_LOG
|
||||
no_variants = FALSE
|
||||
color = "#824B28"
|
||||
max_amount = 25
|
||||
w_class = ITEMSIZE_HUGE
|
||||
description_info = "Use inhand to craft things, or use a sharp and edged object on this to convert it into two wooden planks."
|
||||
var/plank_type = /obj/item/stack/material/wood
|
||||
drop_sound = 'sound/items/drop/wooden.ogg'
|
||||
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
||||
|
||||
/obj/item/stack/material/log/sif
|
||||
name = "alien log"
|
||||
default_type = MAT_SIFLOG
|
||||
color = "#0099cc"
|
||||
plank_type = /obj/item/stack/material/wood/sif
|
||||
|
||||
/obj/item/stack/material/log/attackby(var/obj/item/W, var/mob/user)
|
||||
if(!istype(W) || W.force <= 0)
|
||||
return ..()
|
||||
if(W.sharp && W.edge)
|
||||
var/time = (3 SECONDS / max(W.force / 10, 1)) * W.toolspeed
|
||||
user.setClickCooldown(time)
|
||||
if(do_after(user, time, src) && use(1))
|
||||
to_chat(user, "<span class='notice'>You cut up a log into planks.</span>")
|
||||
playsound(src, 'sound/effects/woodcutting.ogg', 50, 1)
|
||||
var/obj/item/stack/material/wood/existing_wood = null
|
||||
for(var/obj/item/stack/material/wood/M in user.loc)
|
||||
if(M.material.name == src.material.name)
|
||||
existing_wood = M
|
||||
break
|
||||
|
||||
var/obj/item/stack/material/wood/new_wood = new plank_type(user.loc)
|
||||
new_wood.amount = 2
|
||||
if(existing_wood && new_wood.transfer_to(existing_wood))
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/stack/material/cloth
|
||||
name = "cloth"
|
||||
icon_state = "sheet-cloth"
|
||||
default_type = "cloth"
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/clothing.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
|
||||
/obj/item/stack/material/cloth/diyaab
|
||||
color = "#c6ccf0"
|
||||
|
||||
/obj/item/stack/material/resin
|
||||
name = "resin"
|
||||
icon_state = "sheet-resin"
|
||||
default_type = "resin"
|
||||
no_variants = TRUE
|
||||
apply_colour = TRUE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
|
||||
/obj/item/stack/material/cardboard
|
||||
name = "cardboard"
|
||||
icon_state = "sheet-card"
|
||||
default_type = "cardboard"
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/cardboardbox.ogg'
|
||||
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
|
||||
|
||||
/obj/item/stack/material/snow
|
||||
name = "snow"
|
||||
desc = "The temptation to build a snowman rises."
|
||||
icon_state = "sheet-snow"
|
||||
drop_sound = 'sound/items/drop/gloves.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
default_type = "snow"
|
||||
|
||||
/obj/item/stack/material/snowbrick
|
||||
name = "snow brick"
|
||||
desc = "For all of your igloo building needs."
|
||||
icon_state = "sheet-snowbrick"
|
||||
default_type = "packed snow"
|
||||
drop_sound = 'sound/items/drop/gloves.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
|
||||
/obj/item/stack/material/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
icon_state = "sheet-leather"
|
||||
default_type = MAT_LEATHER
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
|
||||
/obj/item/stack/material/chitin
|
||||
name = "chitin"
|
||||
desc = "The by-product of mob grinding."
|
||||
icon_state = "chitin"
|
||||
default_type = MAT_CHITIN
|
||||
no_variants = FALSE
|
||||
pass_color = TRUE
|
||||
strict_color_stacking = TRUE
|
||||
drop_sound = 'sound/items/drop/leather.ogg'
|
||||
pickup_sound = 'sound/items/pickup/leather.ogg'
|
||||
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "glass"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "rglass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
|
||||
singular_name = "borosilicate glass sheet"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
|
||||
singular_name = "reinforced borosilicate glass sheet"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "reinforced borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/bronze
|
||||
name = "bronze"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "bronze ingot"
|
||||
default_type = "bronze"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/tin
|
||||
name = "tin"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "tin ingot"
|
||||
default_type = "tin"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/copper
|
||||
name = "copper"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "copper ingot"
|
||||
default_type = "copper"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/painite
|
||||
name = "painite"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "painite gem"
|
||||
default_type = "painite"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/void_opal
|
||||
name = "void opal"
|
||||
icon_state = "sheet-void_opal"
|
||||
singular_name = "void opal"
|
||||
default_type = "void opal"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/quartz
|
||||
name = "quartz"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "quartz gem"
|
||||
default_type = "quartz"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/aluminium
|
||||
name = "aluminium"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "aluminium ingot"
|
||||
default_type = "aluminium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
@@ -1,66 +0,0 @@
|
||||
/obj/item/stack/material/titanium
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-titanium"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/fiftyspawner/titanium
|
||||
name = "stack of titanium"
|
||||
type_to_spawn = /obj/item/stack/material/titanium
|
||||
|
||||
/obj/item/stack/material/glass/titanium
|
||||
name = "ti-glass sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
default_type = MAT_TITANIUMGLASS
|
||||
|
||||
/obj/fiftyspawner/titanium_glass
|
||||
name = "stack of ti-glass"
|
||||
type_to_spawn = /obj/item/stack/material/glass/titanium
|
||||
|
||||
/obj/item/stack/material/plastitanium
|
||||
name = "plastitanium sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_PLASTITANIUM
|
||||
|
||||
/obj/fiftyspawner/plastitanium
|
||||
name = "stack of plastitanium"
|
||||
type_to_spawn = /obj/item/stack/material/plastitanium
|
||||
|
||||
/obj/item/stack/material/plastitanium/hull
|
||||
name = "plastitanium hull sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_PLASTITANIUMHULL
|
||||
|
||||
/obj/fiftyspawner/plastitanium_hull
|
||||
name = "stack of plastitanium"
|
||||
type_to_spawn = /obj/item/stack/material/plastitanium/hull
|
||||
|
||||
/obj/item/stack/material/glass/plastitanium
|
||||
name = "plastitanium glass sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
default_type = MAT_PLASTITANIUMGLASS
|
||||
|
||||
/obj/fiftyspawner/plastitanium_glass
|
||||
name = "stack of plastitanium glass"
|
||||
type_to_spawn = /obj/item/stack/material/glass/plastitanium
|
||||
|
||||
/obj/item/stack/material/gold/hull
|
||||
name = "gold hull sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_GOLDHULL
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,284 @@
|
||||
/*
|
||||
MATERIAL DATUMS
|
||||
This data is used by various parts of the game for basic physical properties and behaviors
|
||||
of the metals/materials used for constructing many objects. Each var is commented and should be pretty
|
||||
self-explanatory but the various object types may have their own documentation. ~Z
|
||||
|
||||
PATHS THAT USE DATUMS
|
||||
turf/simulated/wall
|
||||
obj/item/weapon/material
|
||||
obj/structure/barricade
|
||||
obj/item/stack/material
|
||||
obj/structure/table
|
||||
|
||||
VALID ICONS
|
||||
WALLS
|
||||
stone
|
||||
metal
|
||||
solid
|
||||
resin
|
||||
ONLY WALLS
|
||||
cult
|
||||
hull
|
||||
curvy
|
||||
jaggy
|
||||
brick
|
||||
REINFORCEMENT
|
||||
reinf_over
|
||||
reinf_mesh
|
||||
reinf_cult
|
||||
reinf_metal
|
||||
DOORS
|
||||
stone
|
||||
metal
|
||||
resin
|
||||
wood
|
||||
*/
|
||||
|
||||
// Assoc list containing all material datums indexed by name.
|
||||
var/list/name_to_material
|
||||
|
||||
//Returns the material the object is made of, if applicable.
|
||||
//Will we ever need to return more than one value here? Or should we just return the "dominant" material.
|
||||
/obj/proc/get_material()
|
||||
return null
|
||||
|
||||
//mostly for convenience
|
||||
/obj/proc/get_material_name()
|
||||
var/datum/material/material = get_material()
|
||||
if(material)
|
||||
return material.name
|
||||
|
||||
// Builds the datum list above.
|
||||
/proc/populate_material_list(force_remake=0)
|
||||
if(name_to_material && !force_remake) return // Already set up!
|
||||
name_to_material = list()
|
||||
for(var/type in subtypesof(/datum/material))
|
||||
var/datum/material/new_mineral = new type
|
||||
if(!new_mineral.name)
|
||||
continue
|
||||
name_to_material[lowertext(new_mineral.name)] = new_mineral
|
||||
return 1
|
||||
|
||||
// Safety proc to make sure the material list exists before trying to grab from it.
|
||||
/proc/get_material_by_name(name)
|
||||
if(!name_to_material)
|
||||
populate_material_list()
|
||||
return name_to_material[name]
|
||||
|
||||
/proc/material_display_name(name)
|
||||
var/datum/material/material = get_material_by_name(name)
|
||||
if(material)
|
||||
return material.display_name
|
||||
return null
|
||||
|
||||
// Material definition and procs follow.
|
||||
/datum/material
|
||||
var/name // Unique name for use in indexing the list.
|
||||
var/display_name // Prettier name for display.
|
||||
var/use_name
|
||||
var/flags = 0 // Various status modifiers.
|
||||
var/sheet_singular_name = "sheet"
|
||||
var/sheet_plural_name = "sheets"
|
||||
var/is_fusion_fuel
|
||||
|
||||
// Shards/tables/structures
|
||||
var/shard_type = SHARD_SHRAPNEL // Path of debris object.
|
||||
var/shard_icon // Related to above.
|
||||
var/shard_can_repair = 1 // Can shards be turned into sheets with a welder?
|
||||
var/list/recipes // Holder for all recipes usable with a sheet of this material.
|
||||
var/destruction_desc = "breaks apart" // Fancy string for barricades/tables/objects exploding.
|
||||
|
||||
// Icons
|
||||
var/icon_colour // Colour applied to products of this material.
|
||||
var/icon_base = "metal" // Wall and table base icon tag. See header.
|
||||
var/door_icon_base = "metal" // Door base icon tag. See header.
|
||||
var/icon_reinf = "reinf_metal" // Overlay used
|
||||
var/list/stack_origin_tech = list(TECH_MATERIAL = 1) // Research level for stacks.
|
||||
var/pass_stack_colors = FALSE // Will stacks made from this material pass their colors onto objects?
|
||||
|
||||
// Attributes
|
||||
var/cut_delay = 0 // Delay in ticks when cutting through this wall.
|
||||
var/radioactivity // Radiation var. Used in wall and object processing to irradiate surroundings.
|
||||
var/ignition_point // K, point at which the material catches on fire.
|
||||
var/melting_point = 1800 // K, walls will take damage if they're next to a fire hotter than this
|
||||
var/integrity = 150 // General-use HP value for products.
|
||||
var/protectiveness = 10 // How well this material works as armor. Higher numbers are better, diminishing returns applies.
|
||||
var/opacity = 1 // Is the material transparent? 0.5< makes transparent walls/doors.
|
||||
var/reflectivity = 0 // How reflective to light is the material? Currently used for laser reflection and defense.
|
||||
var/explosion_resistance = 5 // Only used by walls currently.
|
||||
var/negation = 0 // Objects that respect this will randomly absorb impacts with this var as the percent chance.
|
||||
var/spatial_instability = 0 // Objects that have trouble staying in the same physical space by sheer laws of nature have this. Percent for respecting items to cause teleportation.
|
||||
var/conductive = 1 // Objects without this var add NOCONDUCT to flags on spawn.
|
||||
var/conductivity = null // How conductive the material is. Iron acts as the baseline, at 10.
|
||||
var/list/composite_material // If set, object matter var will be a list containing these values.
|
||||
var/luminescence
|
||||
var/radiation_resistance = 0 // Radiation resistance, which is added on top of a material's weight for blocking radiation. Needed to make lead special without superrobust weapons.
|
||||
var/supply_conversion_value // Supply points per sheet that this material sells for.
|
||||
|
||||
// Placeholder vars for the time being, todo properly integrate windows/light tiles/rods.
|
||||
var/created_window
|
||||
var/created_fulltile_window
|
||||
var/rod_product
|
||||
var/wire_product
|
||||
var/list/window_options = list()
|
||||
|
||||
// Damage values.
|
||||
var/hardness = 60 // Prob of wall destruction by hulk, used for edge damage in weapons. Also used for bullet protection in armor.
|
||||
var/weight = 20 // Determines blunt damage/throwforce for weapons.
|
||||
|
||||
// Noise when someone is faceplanted onto a table made of this material.
|
||||
var/tableslam_noise = 'sound/weapons/tablehit1.ogg'
|
||||
// Noise made when a simple door made of this material opens or closes.
|
||||
var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg'
|
||||
// Path to resulting stacktype. Todo remove need for this.
|
||||
var/stack_type
|
||||
// Wallrot crumble message.
|
||||
var/rotting_touch_message = "crumbles under your touch"
|
||||
|
||||
// Placeholders for light tiles and rglass.
|
||||
/datum/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!rod_product)
|
||||
to_chat(user, "<span class='warning'>You cannot make anything out of \the [target_stack]</span>")
|
||||
return
|
||||
if(used_stack.get_amount() < 1 || target_stack.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one rod and one sheet of [display_name] to make anything useful.</span>")
|
||||
return
|
||||
used_stack.use(1)
|
||||
target_stack.use(1)
|
||||
var/obj/item/stack/S = new rod_product(get_turf(user))
|
||||
S.add_fingerprint(user)
|
||||
S.add_to_stacks(user)
|
||||
|
||||
/datum/material/proc/build_wired_product(var/mob/living/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!wire_product)
|
||||
to_chat(user, "<span class='warning'>You cannot make anything out of \the [target_stack]</span>")
|
||||
return
|
||||
if(used_stack.get_amount() < 5 || target_stack.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need five wires and one sheet of [display_name] to make anything useful.</span>")
|
||||
return
|
||||
|
||||
used_stack.use(5)
|
||||
target_stack.use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
var/obj/item/product = new wire_product(get_turf(user))
|
||||
user.put_in_hands(product)
|
||||
|
||||
// Make sure we have a display name and shard icon even if they aren't explicitly set.
|
||||
/datum/material/New()
|
||||
..()
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
if(!use_name)
|
||||
use_name = display_name
|
||||
if(!shard_icon)
|
||||
shard_icon = shard_type
|
||||
|
||||
// This is a placeholder for proper integration of windows/windoors into the system.
|
||||
/datum/material/proc/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
return 0
|
||||
|
||||
// Weapons handle applying a divisor for this value locally.
|
||||
/datum/material/proc/get_blunt_damage()
|
||||
return weight //todo
|
||||
|
||||
// Return the matter comprising this material.
|
||||
/datum/material/proc/get_matter()
|
||||
var/list/temp_matter = list()
|
||||
if(islist(composite_material))
|
||||
for(var/material_string in composite_material)
|
||||
temp_matter[material_string] = composite_material[material_string]
|
||||
else if(SHEET_MATERIAL_AMOUNT)
|
||||
temp_matter[name] = SHEET_MATERIAL_AMOUNT
|
||||
return temp_matter
|
||||
|
||||
// As above.
|
||||
/datum/material/proc/get_edge_damage()
|
||||
return hardness //todo
|
||||
|
||||
// Snowflakey, only checked for alien doors at the moment.
|
||||
/datum/material/proc/can_open_material_door(var/mob/living/user)
|
||||
return 1
|
||||
|
||||
// Currently used for weapons and objects made of uranium to irradiate things.
|
||||
/datum/material/proc/products_need_process()
|
||||
return (radioactivity>0) //todo
|
||||
|
||||
// Used by walls when qdel()ing to avoid neighbor merging.
|
||||
/datum/material/placeholder
|
||||
name = "placeholder"
|
||||
|
||||
// Places a girder object when a wall is dismantled, also applies reinforced material.
|
||||
/datum/material/proc/place_dismantled_girder(var/turf/target, var/datum/material/reinf_material, var/datum/material/girder_material)
|
||||
var/obj/structure/girder/G = new(target)
|
||||
if(reinf_material)
|
||||
G.reinf_material = reinf_material
|
||||
G.reinforce_girder()
|
||||
if(girder_material)
|
||||
if(istype(girder_material, /datum/material))
|
||||
girder_material = girder_material.name
|
||||
G.set_material(girder_material)
|
||||
|
||||
|
||||
// General wall debris product placement.
|
||||
// Not particularly necessary aside from snowflakey cult girders.
|
||||
/datum/material/proc/place_dismantled_product(var/turf/target)
|
||||
place_sheet(target)
|
||||
|
||||
// Debris product. Used ALL THE TIME.
|
||||
/datum/material/proc/place_sheet(var/turf/target)
|
||||
if(stack_type)
|
||||
return new stack_type(target)
|
||||
|
||||
// As above.
|
||||
/datum/material/proc/place_shard(var/turf/target)
|
||||
if(shard_type)
|
||||
return new /obj/item/weapon/material/shard(target, src.name)
|
||||
|
||||
// Used by walls and weapons to determine if they break or not.
|
||||
/datum/material/proc/is_brittle()
|
||||
return !!(flags & MATERIAL_BRITTLE)
|
||||
|
||||
/datum/material/proc/combustion_effect(var/turf/T, var/temperature)
|
||||
return
|
||||
|
||||
// Used by walls to do on-touch things, after checking for crumbling and open-ability.
|
||||
/datum/material/proc/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
|
||||
return
|
||||
|
||||
/datum/material/proc/get_recipes()
|
||||
if(!recipes)
|
||||
generate_recipes()
|
||||
return recipes
|
||||
|
||||
/datum/material/proc/generate_recipes()
|
||||
// If is_brittle() returns true, these are only good for a single strike.
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] baseball bat", /obj/item/weapon/material/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate insert", /obj/item/weapon/material/armor_plating/insert, 2, time = 40, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
|
||||
if(integrity>=50)
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
|
||||
if(hardness>50)
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("[display_name] fork", /obj/item/weapon/material/kitchen/utensil/fork/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] knife", /obj/item/weapon/material/knife/plastic, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] blade", /obj/item/weapon/material/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] defense wire", /obj/item/weapon/material/barbedwire, 10, time = 1 MINUTE, one_per_turf = 0, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
|
||||
)
|
||||
@@ -0,0 +1,9 @@
|
||||
/obj/item/stack/material/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if(M.handle_eat_minerals(src, user))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/attack_generic(var/mob/living/user) //Allow adminbussed mobs to eat ore if they click it while NOT on help intent.
|
||||
if(user.handle_eat_minerals(src))
|
||||
return
|
||||
..()
|
||||
@@ -0,0 +1,36 @@
|
||||
// Adminspawn only, do not let anyone get this.
|
||||
/datum/material/alienalloy
|
||||
name = "alienalloy"
|
||||
display_name = "durable alloy"
|
||||
stack_type = null
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
icon_colour = "#6C7364"
|
||||
integrity = 1200
|
||||
melting_point = 6000 // Hull plating.
|
||||
explosion_resistance = 200 // Hull plating.
|
||||
hardness = 500
|
||||
weight = 500
|
||||
protectiveness = 80 // 80%
|
||||
|
||||
/datum/material/alienalloy/elevatorium
|
||||
name = "elevatorium"
|
||||
display_name = "elevator panelling"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/datum/material/alienalloy/dungeonium
|
||||
name = "dungeonium"
|
||||
display_name = "ultra-durable"
|
||||
icon_base = "dungeon"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/alienalloy/bedrock
|
||||
name = "bedrock"
|
||||
display_name = "impassable rock"
|
||||
icon_base = "rock"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/alienalloy/alium
|
||||
name = "alium"
|
||||
display_name = "alien"
|
||||
icon_base = "alien"
|
||||
icon_colour = "#FFFFFF"
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/material/cult
|
||||
name = "cult"
|
||||
display_name = "disturbing stone"
|
||||
icon_base = "cult"
|
||||
icon_colour = "#402821"
|
||||
icon_reinf = "reinf_cult"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
conductive = 0
|
||||
|
||||
/datum/material/cult/place_dismantled_girder(var/turf/target)
|
||||
new /obj/structure/girder/cult(target, "cult")
|
||||
|
||||
/datum/material/cult/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/cleanable/blood(target)
|
||||
|
||||
/datum/material/cult/reinf
|
||||
name = "cult2"
|
||||
display_name = "human remains"
|
||||
|
||||
/datum/material/cult/reinf/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/remains/human(target)
|
||||
@@ -0,0 +1,154 @@
|
||||
/datum/material/phoron
|
||||
name = "phoron"
|
||||
stack_type = /obj/item/stack/material/phoron
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
|
||||
icon_base = "stone"
|
||||
icon_colour = "#FC2BC5"
|
||||
shard_type = SHARD_SHARD
|
||||
hardness = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
supply_conversion_value = 5
|
||||
|
||||
/*
|
||||
// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
|
||||
/datum/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier)
|
||||
if(isnull(ignition_point))
|
||||
return 0
|
||||
if(temperature < ignition_point)
|
||||
return 0
|
||||
var/totalPhoron = 0
|
||||
for(var/turf/simulated/floor/target_tile in range(2,T))
|
||||
var/phoronToDeduce = (temperature/30) * effect_multiplier
|
||||
totalPhoron += phoronToDeduce
|
||||
target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
|
||||
spawn (0)
|
||||
target_tile.hotspot_expose(temperature, 400)
|
||||
return round(totalPhoron/100)
|
||||
*/
|
||||
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
stack_type = /obj/item/stack/material/diamond
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
cut_delay = 60
|
||||
icon_colour = "#00FFE1"
|
||||
opacity = 0.4
|
||||
reflectivity = 0.6
|
||||
conductive = 0
|
||||
conductivity = 1
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 100
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6)
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/quartz
|
||||
name = "quartz"
|
||||
display_name = "quartz"
|
||||
use_name = "quartz"
|
||||
icon_colour = "#e6d7df"
|
||||
stack_type = /obj/item/stack/material/quartz
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
supply_conversion_value = 4
|
||||
|
||||
/datum/material/painite
|
||||
name = "painite"
|
||||
display_name = "painite"
|
||||
use_name = "painite"
|
||||
icon_colour = "#6b4947"
|
||||
stack_type = /obj/item/stack/material/painite
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
reflectivity = 0.3
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
supply_conversion_value = 4
|
||||
|
||||
/datum/material/void_opal
|
||||
name = "void opal"
|
||||
display_name = "void opal"
|
||||
use_name = "void opal"
|
||||
icon_colour = "#0f0f0f"
|
||||
stack_type = /obj/item/stack/material/void_opal
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
cut_delay = 60
|
||||
reflectivity = 0
|
||||
conductivity = 1
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 100
|
||||
stack_origin_tech = list(TECH_ARCANE = 1, TECH_MATERIAL = 6)
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
supply_conversion_value = 30 // These are hilariously rare.
|
||||
|
||||
// Particle Smasher and other exotic materials.
|
||||
/datum/material/valhollide
|
||||
name = MAT_VALHOLLIDE
|
||||
stack_type = /obj/item/stack/material/valhollide
|
||||
icon_base = "stone"
|
||||
door_icon_base = "stone"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "##FFF3B2"
|
||||
protectiveness = 30
|
||||
integrity = 240
|
||||
weight = 30
|
||||
hardness = 45
|
||||
negation = 2
|
||||
conductive = 0
|
||||
conductivity = 5
|
||||
reflectivity = 0.5
|
||||
radiation_resistance = 20
|
||||
spatial_instability = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 7, TECH_PHORON = 5, TECH_BLUESPACE = 5)
|
||||
sheet_singular_name = "gem"
|
||||
sheet_plural_name = "gems"
|
||||
|
||||
/datum/material/verdantium
|
||||
name = MAT_VERDANTIUM
|
||||
stack_type = /obj/item/stack/material/verdantium
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_reinf = "reinf_metal"
|
||||
icon_colour = "#4FE95A"
|
||||
integrity = 80
|
||||
protectiveness = 15
|
||||
weight = 15
|
||||
hardness = 30
|
||||
shard_type = SHARD_SHARD
|
||||
negation = 15
|
||||
conductivity = 60
|
||||
reflectivity = 0.3
|
||||
radiation_resistance = 5
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 5, TECH_BIO = 4)
|
||||
sheet_singular_name = "sheet"
|
||||
sheet_plural_name = "sheets"
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
stack_type = /obj/item/stack/material/morphium
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_colour = "#37115A"
|
||||
icon_reinf = "reinf_metal"
|
||||
protectiveness = 60
|
||||
integrity = 300
|
||||
conductive = 0
|
||||
conductivity = 1.5
|
||||
hardness = 90
|
||||
shard_type = SHARD_SHARD
|
||||
weight = 30
|
||||
negation = 25
|
||||
explosion_resistance = 85
|
||||
reflectivity = 0.2
|
||||
radiation_resistance = 10
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_ILLEGAL = 1, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_ARCANE = 1)
|
||||
supply_conversion_value = 13
|
||||
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
/datum/material/glass
|
||||
name = "glass"
|
||||
stack_type = /obj/item/stack/material/glass
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
integrity = 100
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 30
|
||||
weight = 15
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
conductivity = 1 // Glass shards don't conduct.
|
||||
door_icon_base = "stone"
|
||||
destruction_desc = "shatters"
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
|
||||
created_window = /obj/structure/window/basic
|
||||
created_fulltile_window = /obj/structure/window/basic/full
|
||||
rod_product = /obj/item/stack/material/glass/reinforced
|
||||
|
||||
/datum/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
|
||||
if(!user || !used_stack || !created_window || !created_fulltile_window || !window_options.len)
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>This task is too complex for your clumsy hands.</span>")
|
||||
return 1
|
||||
|
||||
var/turf/T = user.loc
|
||||
if(!istype(T))
|
||||
to_chat(user, "<span class='warning'>You must be standing on open flooring to build a window.</span>")
|
||||
return 1
|
||||
|
||||
var/title = "Sheet-[used_stack.name] ([used_stack.get_amount()] sheet\s left)"
|
||||
var/choice = input(title, "What would you like to construct?") as null|anything in window_options
|
||||
|
||||
if(!choice || !used_stack || !user || used_stack.loc != user || user.stat || user.loc != T)
|
||||
return 1
|
||||
|
||||
// Get data for building windows here.
|
||||
var/list/possible_directions = cardinal.Copy()
|
||||
var/window_count = 0
|
||||
for (var/obj/structure/window/check_window in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_window.dir
|
||||
for (var/obj/structure/windoor_assembly/check_assembly in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_assembly.dir
|
||||
for (var/obj/machinery/door/window/check_windoor in user.loc)
|
||||
window_count++
|
||||
possible_directions -= check_windoor.dir
|
||||
|
||||
// Get the closest available dir to the user's current facing.
|
||||
var/build_dir = SOUTHWEST //Default to southwest for fulltile windows.
|
||||
var/failed_to_build
|
||||
|
||||
if(window_count >= 4)
|
||||
failed_to_build = 1
|
||||
else
|
||||
if(choice in list("One Direction","Windoor"))
|
||||
if(possible_directions.len)
|
||||
for(var/direction in list(user.dir, turn(user.dir,90), turn(user.dir,270), turn(user.dir,180)))
|
||||
if(direction in possible_directions)
|
||||
build_dir = direction
|
||||
break
|
||||
else
|
||||
failed_to_build = 1
|
||||
if(failed_to_build)
|
||||
to_chat(user, "<span class='warning'>There is no room in this location.</span>")
|
||||
return 1
|
||||
|
||||
var/build_path = /obj/structure/windoor_assembly
|
||||
var/sheets_needed = window_options[choice]
|
||||
if(choice == "Windoor")
|
||||
if(is_reinforced())
|
||||
build_path = /obj/structure/windoor_assembly/secure
|
||||
else if(choice == "Full Window")
|
||||
build_path = created_fulltile_window
|
||||
else
|
||||
build_path = created_window
|
||||
|
||||
if(used_stack.get_amount() < sheets_needed)
|
||||
to_chat(user, "<span class='warning'>You need at least [sheets_needed] sheets to build this.</span>")
|
||||
return 1
|
||||
|
||||
// Build the structure and update sheet count etc.
|
||||
used_stack.use(sheets_needed)
|
||||
new build_path(T, build_dir, 1)
|
||||
return 1
|
||||
|
||||
/datum/material/glass/proc/is_reinforced()
|
||||
return (hardness > 35) //todo
|
||||
|
||||
/datum/material/glass/reinforced
|
||||
name = "rglass"
|
||||
display_name = "reinforced glass"
|
||||
stack_type = /obj/item/stack/material/glass/reinforced
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
integrity = 100
|
||||
shard_type = SHARD_SHARD
|
||||
tableslam_noise = 'sound/effects/Glasshit.ogg'
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2)
|
||||
created_window = /obj/structure/window/reinforced
|
||||
created_fulltile_window = /obj/structure/window/reinforced/full
|
||||
wire_product = null
|
||||
rod_product = null
|
||||
|
||||
/datum/material/glass/phoron
|
||||
name = "borosilicate glass"
|
||||
display_name = "borosilicate glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronglass
|
||||
flags = MATERIAL_BRITTLE
|
||||
integrity = 100
|
||||
icon_colour = "#FC2BC5"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/phoronbasic
|
||||
created_fulltile_window = /obj/structure/window/phoronbasic/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/phoronrglass
|
||||
|
||||
/datum/material/glass/phoron/reinforced
|
||||
name = "reinforced borosilicate glass"
|
||||
display_name = "reinforced borosilicate glass"
|
||||
stack_type = /obj/item/stack/material/glass/phoronrglass
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
composite_material = list() //todo
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/phoronreinforced
|
||||
created_fulltile_window = /obj/structure/window/phoronreinforced/full
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
|
||||
rod_product = null
|
||||
@@ -0,0 +1,33 @@
|
||||
/datum/material/glass/titaniumglass
|
||||
name = MAT_TITANIUMGLASS
|
||||
display_name = "titanium glass"
|
||||
stack_type = /obj/item/stack/material/glass/titanium
|
||||
integrity = 150
|
||||
hardness = 50
|
||||
weight = 50
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#A7A3A6"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/titanium
|
||||
created_fulltile_window = /obj/structure/window/titanium/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/titanium
|
||||
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
|
||||
/datum/material/glass/plastaniumglass
|
||||
name = MAT_PLASTITANIUMGLASS
|
||||
display_name = "plas-titanium glass"
|
||||
stack_type = /obj/item/stack/material/glass/plastitanium
|
||||
integrity = 200
|
||||
hardness = 60
|
||||
weight = 80
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#676366"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/plastitanium
|
||||
created_fulltile_window = /obj/structure/window/plastitanium/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/plastitanium
|
||||
composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
@@ -0,0 +1,17 @@
|
||||
/datum/material/steel/holographic
|
||||
name = "holo" + DEFAULT_WALL_MATERIAL
|
||||
display_name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
|
||||
/datum/material/plastic/holographic
|
||||
name = "holoplastic"
|
||||
display_name = "plastic"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
|
||||
/datum/material/wood/holographic
|
||||
name = "holowood"
|
||||
display_name = "wood"
|
||||
stack_type = null
|
||||
shard_type = SHARD_NONE
|
||||
@@ -0,0 +1,53 @@
|
||||
/datum/material/steel/hull
|
||||
name = MAT_STEELHULL
|
||||
stack_type = /obj/item/stack/material/steel/hull
|
||||
integrity = 250
|
||||
explosion_resistance = 10
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#666677"
|
||||
|
||||
/datum/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
|
||||
new /obj/item/stack/material/steel(target)
|
||||
|
||||
/datum/material/plasteel/hull
|
||||
name = MAT_PLASTEELHULL
|
||||
stack_type = /obj/item/stack/material/plasteel/hull
|
||||
integrity = 600
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#777788"
|
||||
explosion_resistance = 40
|
||||
|
||||
/datum/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/plasteel(target)
|
||||
|
||||
/datum/material/durasteel/hull //The 'Hardball' of starship hulls.
|
||||
name = MAT_DURASTEELHULL
|
||||
stack_type = /obj/item/stack/material/durasteel/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#45829a"
|
||||
explosion_resistance = 90
|
||||
reflectivity = 0.9
|
||||
|
||||
/datum/material/durasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal durasteel sheets.
|
||||
new /obj/item/stack/material/durasteel(target)
|
||||
|
||||
/datum/material/titanium/hull
|
||||
name = MAT_TITANIUMHULL
|
||||
stack_type = /obj/item/stack/material/titanium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
|
||||
/datum/material/titanium/hull/place_sheet(var/turf/target) //Deconstructed into normal titanium sheets.
|
||||
new /obj/item/stack/material/titanium(target)
|
||||
|
||||
/datum/material/morphium/hull
|
||||
name = MAT_MORPHIUMHULL
|
||||
stack_type = /obj/item/stack/material/morphium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
|
||||
/datum/material/morphium/hull/place_sheet(var/turf/target)
|
||||
new /obj/item/stack/material/morphium(target)
|
||||
@@ -0,0 +1,20 @@
|
||||
/datum/material/plastitanium/hull
|
||||
name = MAT_PLASTITANIUMHULL
|
||||
stack_type = /obj/item/stack/material/plastitanium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#585658"
|
||||
explosion_resistance = 50
|
||||
|
||||
/datum/material/plastitanium/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/plastitanium(target)
|
||||
|
||||
/datum/material/gold/hull
|
||||
name = MAT_GOLDHULL
|
||||
stack_type = /obj/item/stack/material/gold/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
explosion_resistance = 50
|
||||
|
||||
/datum/material/gold/hull/place_sheet(var/turf/target) //Deconstructed into normal gold sheets.
|
||||
new /obj/item/stack/material/gold(target)
|
||||
@@ -0,0 +1,199 @@
|
||||
|
||||
|
||||
|
||||
|
||||
// Very rare alloy that is reflective, should be used sparingly.
|
||||
/datum/material/durasteel
|
||||
name = "durasteel"
|
||||
stack_type = /obj/item/stack/material/durasteel
|
||||
integrity = 600
|
||||
melting_point = 7000
|
||||
icon_base = "metal"
|
||||
icon_reinf = "reinf_metal"
|
||||
icon_colour = "#6EA7BE"
|
||||
explosion_resistance = 75
|
||||
hardness = 100
|
||||
weight = 28
|
||||
protectiveness = 60 // 75%
|
||||
reflectivity = 0.7 // Not a perfect mirror, but close.
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8)
|
||||
composite_material = list("plasteel" = SHEET_MATERIAL_AMOUNT, "diamond" = SHEET_MATERIAL_AMOUNT) //shrug
|
||||
supply_conversion_value = 9
|
||||
|
||||
/datum/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
stack_type = /obj/item/stack/material/titanium
|
||||
conductivity = 2.38
|
||||
icon_base = "metal"
|
||||
door_icon_base = "metal"
|
||||
icon_colour = "#D1E6E3"
|
||||
icon_reinf = "reinf_metal"
|
||||
composite_material = null
|
||||
|
||||
/datum/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/material/iron
|
||||
icon_colour = "#5C5454"
|
||||
weight = 22
|
||||
conductivity = 10
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
/datum/material/lead
|
||||
name = MAT_LEAD
|
||||
stack_type = /obj/item/stack/material/lead
|
||||
icon_colour = "#273956"
|
||||
weight = 23 // Lead is a bit more dense than silver IRL, and silver has 22 ingame.
|
||||
conductivity = 10
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
radiation_resistance = 25 // Lead is Special and so gets to block more radiation than it normally would with just weight, totalling in 48 protection.
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/gold
|
||||
name = "gold"
|
||||
stack_type = /obj/item/stack/material/gold
|
||||
icon_colour = "#EDD12F"
|
||||
weight = 24
|
||||
hardness = 40
|
||||
conductivity = 41
|
||||
stack_origin_tech = list(TECH_MATERIAL = 4)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/silver
|
||||
name = "silver"
|
||||
stack_type = /obj/item/stack/material/silver
|
||||
icon_colour = "#D1E6E3"
|
||||
weight = 22
|
||||
hardness = 50
|
||||
conductivity = 63
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/platinum
|
||||
name = "platinum"
|
||||
stack_type = /obj/item/stack/material/platinum
|
||||
icon_colour = "#9999FF"
|
||||
weight = 27
|
||||
conductivity = 9.43
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 5
|
||||
|
||||
/datum/material/uranium
|
||||
name = "uranium"
|
||||
stack_type = /obj/item/stack/material/uranium
|
||||
radioactivity = 12
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#007A00"
|
||||
weight = 22
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
door_icon_base = "stone"
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
stack_type = /obj/item/stack/material/mhydrogen
|
||||
icon_colour = "#E6C5DE"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 6, TECH_MAGNET = 5)
|
||||
conductivity = 100
|
||||
is_fusion_fuel = 1
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/deuterium
|
||||
name = "deuterium"
|
||||
stack_type = /obj/item/stack/material/deuterium
|
||||
icon_colour = "#999999"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
is_fusion_fuel = 1
|
||||
conductive = 0
|
||||
|
||||
/datum/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/material/tritium
|
||||
icon_colour = "#777777"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
is_fusion_fuel = 1
|
||||
conductive = 0
|
||||
|
||||
/datum/material/osmium
|
||||
name = "osmium"
|
||||
stack_type = /obj/item/stack/material/osmium
|
||||
icon_colour = "#9999FF"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
conductivity = 100
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/graphite
|
||||
name = MAT_GRAPHITE
|
||||
stack_type = /obj/item/stack/material/graphite
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#333333"
|
||||
hardness = 75
|
||||
weight = 15
|
||||
integrity = 175
|
||||
protectiveness = 15
|
||||
conductivity = 18
|
||||
melting_point = T0C+3600
|
||||
radiation_resistance = 15
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
||||
|
||||
/datum/material/bronze
|
||||
name = "bronze"
|
||||
stack_type = /obj/item/stack/material/bronze
|
||||
icon_colour = "#EDD12F"
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
integrity = 120
|
||||
conductivity = 12
|
||||
protectiveness = 9 // 33%
|
||||
|
||||
/datum/material/tin
|
||||
name = "tin"
|
||||
display_name = "tin"
|
||||
use_name = "tin"
|
||||
stack_type = /obj/item/stack/material/tin
|
||||
icon_colour = "#b2afaf"
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 1
|
||||
hardness = 50
|
||||
weight = 13
|
||||
|
||||
/datum/material/copper
|
||||
name = "copper"
|
||||
display_name = "copper"
|
||||
use_name = "copper"
|
||||
stack_type = /obj/item/stack/material/copper
|
||||
conductivity = 52
|
||||
icon_colour = "#af633e"
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 1
|
||||
weight = 13
|
||||
hardness = 50
|
||||
|
||||
/datum/material/aluminium
|
||||
name = "aluminium"
|
||||
display_name = "aluminium"
|
||||
use_name = "aluminium"
|
||||
icon_colour = "#e5e2d0"
|
||||
stack_type = /obj/item/stack/material/aluminium
|
||||
sheet_singular_name = "ingot"
|
||||
sheet_plural_name = "ingots"
|
||||
supply_conversion_value = 2
|
||||
weight = 10
|
||||
@@ -0,0 +1,6 @@
|
||||
/datum/material/durasteel/generate_recipes()
|
||||
. = ..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("durasteel fishing rod", /obj/item/weapon/material/fishing_rod/modern/strong, 2),
|
||||
new /datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 30),
|
||||
)
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/material/plasteel
|
||||
name = "plasteel"
|
||||
stack_type = /obj/item/stack/material/plasteel
|
||||
integrity = 400
|
||||
melting_point = 6000
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#777777"
|
||||
explosion_resistance = 25
|
||||
hardness = 80
|
||||
weight = 23
|
||||
protectiveness = 20 // 50%
|
||||
conductivity = 13 // For the purposes of balance.
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
|
||||
supply_conversion_value = 6
|
||||
|
||||
/datum/material/plasteel/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor/dark, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("roller bed", /obj/item/roller, 5, time = 30, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 10, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,22 @@
|
||||
/datum/material/plastitanium
|
||||
name = MAT_PLASTITANIUM
|
||||
stack_type = /obj/item/stack/material/plastitanium
|
||||
integrity = 600
|
||||
melting_point = 9000
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#585658"
|
||||
explosion_resistance = 35
|
||||
hardness = 90
|
||||
weight = 40
|
||||
protectiveness = 30
|
||||
conductivity = 7
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/plastitanium/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("whetstone", /obj/item/weapon/whetstone, 2, time = 20),
|
||||
)
|
||||
@@ -0,0 +1,87 @@
|
||||
/datum/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
stack_type = /obj/item/stack/material/steel
|
||||
integrity = 150
|
||||
conductivity = 11 // Assuming this is carbon steel, it would actually be slightly less conductive than iron, but lets ignore that.
|
||||
protectiveness = 10 // 33%
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/datum/material/steel/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe_list("office chairs",list(
|
||||
new /datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
)),
|
||||
new /datum/stack_recipe_list("comfy chairs", list(
|
||||
new /datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("yellow comfy chair", /obj/structure/bed/chair/comfy/yellow, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("orange comfy chair", /obj/structure/bed/chair/comfy/orange, 2, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe_list("airlock assemblies", list(
|
||||
new /datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("eng atmos airlock assembly", /obj/structure/door_assembly/door_assembly_eat, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("voidcraft airlock assembly horizontal", /obj/structure/door_assembly/door_assembly_voidcraft, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("voidcraft airlock assembly vertical", /obj/structure/door_assembly/door_assembly_voidcraft/vertical, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe_list("modular computer frames", list(
|
||||
new /datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular telescreen frame", /obj/item/modular_computer/telescreen, 10, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10, recycle_material = "[name]"),\
|
||||
new /datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5, recycle_material = "[name]"),\
|
||||
)),
|
||||
new /datum/stack_recipe_list("filing cabinets", list(
|
||||
new /datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("tall filing cabinet", /obj/structure/filingcabinet/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("chest drawer", /obj/structure/filingcabinet/chestdrawer, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
)),
|
||||
new /datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("bench frame", /obj/structure/table/bench, 1, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("roofing tile", /obj/item/stack/tile/roofing, 3, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("frame", /obj/item/frame, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mirror frame", /obj/item/frame/mirror, 1, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("railing", /obj/structure/railing, 2, time = 50, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
//new /datum/stack_recipe("IV drip", /obj/machinery/iv_drip, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), //VOREStation Removal
|
||||
new /datum/stack_recipe("medical stand", /obj/structure/medical_stand, 4, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"), //VOREStation Replacement,
|
||||
new /datum/stack_recipe("conveyor switch", /obj/machinery/conveyor_switch, 2, time = 20, one_per_turf = 1, on_floor = 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("floor lamp fixture frame", /obj/machinery/light_construct/flamp, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("apc frame", /obj/item/frame/apc, 2, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("desk bell", /obj/item/weapon/deskbell, 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,82 @@
|
||||
/datum/material/steel/generate_recipes()
|
||||
. = ..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe_list("mounted chairs",list(
|
||||
new /datum/stack_recipe("mounted chair", /obj/structure/bed/chair/bay/chair, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("red mounted chair", /obj/structure/bed/chair/bay/chair/padded/red, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("brown mounted chair", /obj/structure/bed/chair/bay/chair/padded/brown, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("teal mounted chair", /obj/structure/bed/chair/bay/chair/padded/teal, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("black mounted chair", /obj/structure/bed/chair/bay/chair/padded/black, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("green mounted chair", /obj/structure/bed/chair/bay/chair/padded/green, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("purple mounted chair", /obj/structure/bed/chair/bay/chair/padded/purple, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("blue mounted chair", /obj/structure/bed/chair/bay/chair/padded/blue, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("beige mounted chair", /obj/structure/bed/chair/bay/chair/padded/beige, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("lime mounted chair", /obj/structure/bed/chair/bay/chair/padded/lime, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("yellow mounted chair", /obj/structure/bed/chair/bay/chair/padded/yellow, 2, one_per_turf = 1, on_floor = 1, time = 10)
|
||||
)),
|
||||
new /datum/stack_recipe_list("mounted comfy chairs",list(
|
||||
new /datum/stack_recipe("mounted comfy chair", /obj/structure/bed/chair/bay/comfy, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("red mounted comfy chair", /obj/structure/bed/chair/bay/comfy/red, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("brown mounted comfy chair", /obj/structure/bed/chair/bay/comfy/brown, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("teal mounted comfy chair", /obj/structure/bed/chair/bay/comfy/teal, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("black mounted comfy chair", /obj/structure/bed/chair/bay/comfy/black, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("green mounted comfy chair", /obj/structure/bed/chair/bay/comfy/green, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("purple mounted comfy chair", /obj/structure/bed/chair/bay/comfy/purple, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("blue mounted comfy chair", /obj/structure/bed/chair/bay/comfy/blue, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("beige mounted comfy chair", /obj/structure/bed/chair/bay/comfy/beige, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("lime mounted comfy chair", /obj/structure/bed/chair/bay/comfy/lime, 3, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("yellow mounted comfy chair", /obj/structure/bed/chair/bay/comfy/yellow, 3, one_per_turf = 1, on_floor = 1, time = 20)
|
||||
)),
|
||||
new /datum/stack_recipe("mounted captain's chair", /obj/structure/bed/chair/bay/comfy/captain, 4, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("dropship seat", /obj/structure/bed/chair/bay/shuttle, 4, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("small teshari nest", /obj/structure/bed/chair/bay/chair/padded/red/smallnest, 2, one_per_turf = 1, on_floor = 1, time = 10),
|
||||
new /datum/stack_recipe("large teshari nest", /obj/structure/bed/chair/bay/chair/padded/red/bignest, 4, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("dance pole", /obj/structure/dancepole, 2, one_per_turf = 1, on_floor = 1, time = 20),
|
||||
new /datum/stack_recipe("light switch frame", /obj/item/frame/lightswitch, 2),
|
||||
new /datum/stack_recipe_list("sofas",list(
|
||||
new /datum/stack_recipe("red sofa middle", /obj/structure/bed/chair/sofa, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("red sofa left", /obj/structure/bed/chair/sofa/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("red sofa right", /obj/structure/bed/chair/sofa/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("red sofa corner", /obj/structure/bed/chair/sofa/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("brown sofa middle", /obj/structure/bed/chair/sofa/brown, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("brown sofa left", /obj/structure/bed/chair/sofa/brown/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("brown sofa right", /obj/structure/bed/chair/sofa/brown/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("brown sofa corner", /obj/structure/bed/chair/sofa/brown/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("teal sofa middle", /obj/structure/bed/chair/sofa/teal, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("teal sofa left", /obj/structure/bed/chair/sofa/teal/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("teal sofa right", /obj/structure/bed/chair/sofa/teal/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("teal sofa corner", /obj/structure/bed/chair/sofa/teal/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("black sofa middle", /obj/structure/bed/chair/sofa/black, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("black sofa left", /obj/structure/bed/chair/sofa/black/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("black sofa right", /obj/structure/bed/chair/sofa/black/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("black sofa corner", /obj/structure/bed/chair/sofa/black/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("green sofa middle", /obj/structure/bed/chair/sofa/green, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("green sofa left", /obj/structure/bed/chair/sofa/green/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("green sofa right", /obj/structure/bed/chair/sofa/green/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("green sofa corner", /obj/structure/bed/chair/sofa/green/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("purple sofa middle", /obj/structure/bed/chair/sofa/purp, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("purple sofa left", /obj/structure/bed/chair/sofa/purp/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("purple sofa right", /obj/structure/bed/chair/sofa/purp/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("purple sofa corner", /obj/structure/bed/chair/sofa/purp/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blue sofa middle", /obj/structure/bed/chair/sofa/blue, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blue sofa left", /obj/structure/bed/chair/sofa/blue/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blue sofa right", /obj/structure/bed/chair/sofa/blue/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blue sofa corner", /obj/structure/bed/chair/sofa/blue/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("beige sofa middle", /obj/structure/bed/chair/sofa/beige, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("beige sofa left", /obj/structure/bed/chair/sofa/beige/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("beige sofa right", /obj/structure/bed/chair/sofa/beige/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("beige sofa corner", /obj/structure/bed/chair/sofa/beige/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("lime sofa middle", /obj/structure/bed/chair/sofa/lime, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("lime sofa left", /obj/structure/bed/chair/sofa/lime/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("lime sofa right", /obj/structure/bed/chair/sofa/lime/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("lime sofa corner", /obj/structure/bed/chair/sofa/lime/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("yellow sofa middle", /obj/structure/bed/chair/sofa/yellow, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("yellow sofa left", /obj/structure/bed/chair/sofa/yellow/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("yellow sofa right", /obj/structure/bed/chair/sofa/yellow/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("yellow sofa corner", /obj/structure/bed/chair/sofa/yellow/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("orange sofa middle", /obj/structure/bed/chair/sofa/orange, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("orange sofa left", /obj/structure/bed/chair/sofa/orange/left, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("orange sofa right", /obj/structure/bed/chair/sofa/orange/right, 1, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("orange sofa corner", /obj/structure/bed/chair/sofa/orange/corner, 1, one_per_turf = 1, on_floor = 1), \
|
||||
)),
|
||||
)
|
||||
@@ -0,0 +1,28 @@
|
||||
/datum/material/diona
|
||||
name = "biomass"
|
||||
icon_colour = null
|
||||
stack_type = null
|
||||
integrity = 600
|
||||
icon_base = "diona"
|
||||
icon_reinf = "noreinf"
|
||||
|
||||
/datum/material/diona/place_dismantled_product()
|
||||
return
|
||||
|
||||
/datum/material/diona/place_dismantled_girder(var/turf/target)
|
||||
spawn_diona_nymph(target)
|
||||
|
||||
/datum/material/chitin
|
||||
name = MAT_CHITIN
|
||||
icon_colour = "#8d6653"
|
||||
stack_type = /obj/item/stack/material/chitin
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4)
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_mesh"
|
||||
integrity = 60
|
||||
weight = 10
|
||||
ignition_point = T0C+400
|
||||
melting_point = T0C+500
|
||||
protectiveness = 20
|
||||
conductive = 0
|
||||
supply_conversion_value = 4
|
||||
@@ -0,0 +1,121 @@
|
||||
/datum/material/cloth
|
||||
name = "cloth"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
door_icon_base = "wood"
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
protectiveness = 1 // 4%
|
||||
flags = MATERIAL_PADDING
|
||||
conductive = 0
|
||||
integrity = 40
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/cloth/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("woven net", /obj/item/weapon/material/fishing_net, 10, time = 30 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/cloth/syncloth
|
||||
name = "syncloth"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 2)
|
||||
ignition_point = T0C+532
|
||||
melting_point = T0C+600
|
||||
integrity = 200
|
||||
protectiveness = 15 // 4%
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 3
|
||||
|
||||
/datum/material/cloth/teal
|
||||
name = "teal"
|
||||
display_name ="teal"
|
||||
use_name = "teal cloth"
|
||||
icon_colour = "#00EAFA"
|
||||
|
||||
/datum/material/cloth/black
|
||||
name = "black"
|
||||
display_name = "black"
|
||||
use_name = "black cloth"
|
||||
icon_colour = "#505050"
|
||||
|
||||
/datum/material/cloth/green
|
||||
name = "green"
|
||||
display_name = "green"
|
||||
use_name = "green cloth"
|
||||
icon_colour = "#01C608"
|
||||
|
||||
/datum/material/cloth/puple
|
||||
name = "purple"
|
||||
display_name = "purple"
|
||||
use_name = "purple cloth"
|
||||
icon_colour = "#9C56C4"
|
||||
|
||||
/datum/material/cloth/blue
|
||||
name = "blue"
|
||||
display_name = "blue"
|
||||
use_name = "blue cloth"
|
||||
icon_colour = "#6B6FE3"
|
||||
|
||||
/datum/material/cloth/beige
|
||||
name = "beige"
|
||||
display_name = "beige"
|
||||
use_name = "beige cloth"
|
||||
icon_colour = "#E8E7C8"
|
||||
|
||||
/datum/material/cloth/lime
|
||||
name = "lime"
|
||||
display_name = "lime"
|
||||
use_name = "lime cloth"
|
||||
icon_colour = "#62E36C"
|
||||
|
||||
/datum/material/cloth/yellow
|
||||
name = "yellow"
|
||||
display_name = "yellow"
|
||||
use_name = "yellow cloth"
|
||||
icon_colour = "#EEF573"
|
||||
|
||||
/datum/material/cloth/orange
|
||||
name = "orange"
|
||||
display_name = "orange"
|
||||
use_name = "orange cloth"
|
||||
icon_colour = "#E3BF49"
|
||||
|
||||
|
||||
|
||||
/datum/material/carpet
|
||||
name = "carpet"
|
||||
display_name = "comfy"
|
||||
use_name = "red upholstery"
|
||||
icon_colour = "#DA020A"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "tile"
|
||||
sheet_plural_name = "tiles"
|
||||
protectiveness = 1 // 4%
|
||||
conductive = 0
|
||||
|
||||
/datum/material/cotton
|
||||
name = "cotton"
|
||||
display_name ="cotton"
|
||||
icon_colour = "#FFFFFF"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
protectiveness = 1 // 4%
|
||||
conductive = 0
|
||||
@@ -0,0 +1,37 @@
|
||||
/datum/material/leather
|
||||
name = MAT_LEATHER
|
||||
display_name = "plainleather"
|
||||
icon_colour = "#5C4831"
|
||||
stack_type = /obj/item/stack/material/leather
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+300
|
||||
melting_point = T0C+300
|
||||
protectiveness = 3 // 13%
|
||||
conductive = 0
|
||||
integrity = 40
|
||||
supply_conversion_value = 3
|
||||
|
||||
/datum/material/leather/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("empty sandbag", /obj/item/stack/emptysandbag, 2, time = 2 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("whip", /obj/item/weapon/material/whip, 5, time = 15 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/material/resin
|
||||
name = "resin"
|
||||
icon_colour = "#35343a"
|
||||
icon_base = "resin"
|
||||
dooropen_noise = 'sound/effects/attackblob.ogg'
|
||||
door_icon_base = "resin"
|
||||
icon_reinf = "reinf_mesh"
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "blob"
|
||||
sheet_plural_name = "blobs"
|
||||
conductive = 0
|
||||
explosion_resistance = 60
|
||||
radiation_resistance = 10
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_BIO = 7)
|
||||
stack_type = /obj/item/stack/material/resin
|
||||
|
||||
/datum/material/resin/can_open_material_door(var/mob/living/user)
|
||||
var/mob/living/carbon/M = user
|
||||
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/material/resin/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
|
||||
var/mob/living/carbon/M = L
|
||||
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
to_chat(M, "<span class='alien'>\The [W] shudders under your touch, starting to become porous.</span>")
|
||||
playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(do_after(L, 5 SECONDS))
|
||||
spawn(2)
|
||||
playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
W.dismantle_wall()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/material/resin/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door/resin, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/effect/alien/resin/wall, 5, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] nest", /obj/structure/bed/nest, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder/resin, 2, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("[display_name] membrane", /obj/effect/alien/resin/membrane, 1, time = 2 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] node", /obj/effect/alien/weeds/node, 1, time = 4 SECONDS, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,84 @@
|
||||
/datum/material/wood
|
||||
name = MAT_WOOD
|
||||
stack_type = /obj/item/stack/material/wood
|
||||
icon_colour = "#9c5930"
|
||||
integrity = 50
|
||||
icon_base = "wood"
|
||||
explosion_resistance = 2
|
||||
shard_type = SHARD_SPLINTER
|
||||
shard_can_repair = 0 // you can't weld splinters back into planks
|
||||
hardness = 15
|
||||
weight = 18
|
||||
protectiveness = 8 // 28%
|
||||
conductive = 0
|
||||
conductivity = 1
|
||||
melting_point = T0C+300 //okay, not melting in this case, but hot enough to destroy wood
|
||||
ignition_point = T0C+288
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
dooropen_noise = 'sound/effects/doorcreaky.ogg'
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "splinters"
|
||||
sheet_singular_name = "plank"
|
||||
sheet_plural_name = "planks"
|
||||
|
||||
/datum/material/wood/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("oar", /obj/item/weapon/oar, 2, time = 30, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("boat", /obj/vehicle/boat, 20, time = 10 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("dragon boat", /obj/vehicle/boat/dragon, 50, time = 30 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE),
|
||||
new /datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wood circlet", /obj/item/clothing/head/woodcirclet, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("clipboard", /obj/item/weapon/clipboard, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wooden bucket", /obj/item/weapon/reagent_containers/glass/bucket/wood, 2, time = 4, one_per_turf = 0, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("crude fishing rod", /obj/item/weapon/material/fishing_rod/built, 8, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("wooden standup figure", /obj/structure/barricade/cutout, 5, time = 10 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]"), //VOREStation Add
|
||||
new /datum/stack_recipe("noticeboard", /obj/structure/noticeboard, 1, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("tanning rack", /obj/structure/tanning_rack, 3, one_per_turf = TRUE, time = 20, on_floor = TRUE, supplied_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/wood/sif
|
||||
name = MAT_SIFWOOD
|
||||
stack_type = /obj/item/stack/material/wood/sif
|
||||
icon_colour = "#0099cc" // Cyan-ish
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2) // Alien wood would presumably be more interesting to the analyzer.
|
||||
|
||||
/datum/material/wood/sif/generate_recipes()
|
||||
..()
|
||||
recipes += new /datum/stack_recipe("alien wood floor tile", /obj/item/stack/tile/wood/sif, 1, 4, 20, pass_stack_color = TRUE)
|
||||
for(var/datum/stack_recipe/r_recipe in recipes)
|
||||
if(r_recipe.title == "wood floor tile")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
if(r_recipe.title == "wooden chair")
|
||||
recipes -= r_recipe
|
||||
continue
|
||||
|
||||
/datum/material/wood/log
|
||||
name = MAT_LOG
|
||||
icon_base = "log"
|
||||
stack_type = /obj/item/stack/material/log
|
||||
sheet_singular_name = null
|
||||
sheet_plural_name = "pile"
|
||||
pass_stack_colors = TRUE
|
||||
supply_conversion_value = 1
|
||||
|
||||
/datum/material/wood/log/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("bonfire", /obj/structure/bonfire, 5, time = 50, supplied_material = "[name]", pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/wood/log/sif
|
||||
name = MAT_SIFLOG
|
||||
icon_colour = "#0099cc" // Cyan-ish
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
|
||||
stack_type = /obj/item/stack/material/log/sif
|
||||
@@ -0,0 +1,32 @@
|
||||
/datum/material/flesh
|
||||
name = "flesh"
|
||||
display_name = "chunk of flesh"
|
||||
icon_colour = "#dd90aa"
|
||||
sheet_singular_name = "meat"
|
||||
sheet_plural_name = "meats"
|
||||
integrity = 1200
|
||||
melting_point = 6000
|
||||
explosion_resistance = 200
|
||||
hardness = 500
|
||||
weight = 500
|
||||
|
||||
/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
|
||||
name = " "
|
||||
display_name = ""
|
||||
icon_colour = "#000000"
|
||||
sheet_singular_name = "fluff"
|
||||
sheet_plural_name = "fluffs"
|
||||
hardness = 60
|
||||
weight = 20 //Strong as iron.
|
||||
|
||||
/datum/material/darkglass
|
||||
name = "darkglass"
|
||||
display_name = "darkglass"
|
||||
icon_base = "darkglass"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/fancyblack
|
||||
name = "fancyblack"
|
||||
display_name = "fancyblack"
|
||||
icon_base = "fancyblack"
|
||||
icon_colour = "#FFFFFF"
|
||||
@@ -0,0 +1,88 @@
|
||||
/datum/material/plastic
|
||||
name = "plastic"
|
||||
stack_type = /obj/item/stack/material/plastic
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#CCCCCC"
|
||||
hardness = 10
|
||||
weight = 12
|
||||
protectiveness = 5 // 20%
|
||||
conductive = 0
|
||||
conductivity = 2 // For the sake of material armor diversity, we're gonna pretend this plastic is a good insulator.
|
||||
melting_point = T0C+371 //assuming heat resistant plastic
|
||||
stack_origin_tech = list(TECH_MATERIAL = 3)
|
||||
|
||||
/datum/material/plastic/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 500u
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 250u
|
||||
new /datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0, pass_stack_color = TRUE, recycle_material = "[name]"), // 100u
|
||||
new /datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor/white, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor/freezer, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 10, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("lampshade", /obj/item/weapon/lampshade, 1, time = 1, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic net", /obj/item/weapon/material/fishing_net, 25, time = 1 MINUTE, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("plastic fishtank", /obj/item/glass_jar/fish/plastic, 2, time = 30 SECONDS, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("reagent tubing", /obj/item/stack/hose, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/cardboard
|
||||
name = "cardboard"
|
||||
stack_type = /obj/item/stack/material/cardboard
|
||||
flags = MATERIAL_BRITTLE
|
||||
integrity = 10
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#AAAAAA"
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
ignition_point = T0C+232 //"the temperature at which book-paper catches fire, and burns." close enough
|
||||
melting_point = T0C+232 //temperature at which cardboard walls would be destroyed
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
door_icon_base = "wood"
|
||||
destruction_desc = "crumples"
|
||||
radiation_resistance = 1
|
||||
pass_stack_colors = TRUE
|
||||
|
||||
/datum/material/cardboard/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("box", /obj/item/weapon/storage/box, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light tubes box", /obj/item/weapon/storage/box/lights/tubes, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("light bulbs box", /obj/item/weapon/storage/box/lights/bulbs, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("mouse traps box", /obj/item/weapon/storage/box/mousetraps, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("pizza box", /obj/item/pizzabox, pass_stack_color = TRUE, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe_list("folders",list(
|
||||
new /datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("grey folder", /obj/item/weapon/folder, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("red folder", /obj/item/weapon/folder/red, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("white folder", /obj/item/weapon/folder/white, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow, recycle_material = "[name]")
|
||||
))
|
||||
)
|
||||
|
||||
/datum/material/toy_foam
|
||||
name = "foam"
|
||||
display_name = "foam"
|
||||
use_name = "foam"
|
||||
flags = MATERIAL_PADDING
|
||||
ignition_point = T0C+232
|
||||
melting_point = T0C+300
|
||||
icon_colour = "#ff9900"
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
conductive = 0
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/material/snow
|
||||
name = MAT_SNOW
|
||||
stack_type = /obj/item/stack/material/snow
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#FFFFFF"
|
||||
integrity = 1
|
||||
hardness = 1
|
||||
weight = 1
|
||||
protectiveness = 0 // 0%
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
melting_point = T0C+1
|
||||
destruction_desc = "crumples"
|
||||
sheet_singular_name = "pile"
|
||||
sheet_plural_name = "pile" //Just a bigger pile
|
||||
radiation_resistance = 1
|
||||
|
||||
/datum/material/snow/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow brick", /obj/item/stack/material/snowbrick, 2, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snowman", /obj/structure/snowman, 2, time = 15, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow robot", /obj/structure/snowman/borg, 2, time = 10, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("snow spider", /obj/structure/snowman/spider, 3, time = 20, recycle_material = "[name]")
|
||||
)
|
||||
|
||||
/datum/material/snowbrick //only slightly stronger than snow, used to make igloos mostly
|
||||
name = "packed snow"
|
||||
flags = MATERIAL_BRITTLE
|
||||
stack_type = /obj/item/stack/material/snowbrick
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D8FDFF"
|
||||
integrity = 50
|
||||
weight = 2
|
||||
hardness = 2
|
||||
protectiveness = 0 // 0%
|
||||
stack_origin_tech = list(TECH_MATERIAL = 1)
|
||||
melting_point = T0C+1
|
||||
destruction_desc = "crumbles"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
radiation_resistance = 1
|
||||
|
||||
/datum/material/snowbrick/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] barricade", /obj/structure/barricade, 5, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] double bed", /obj/structure/bed/double, 4, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1, supplied_material = "[name]"),
|
||||
new /datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/material/stone
|
||||
name = "sandstone"
|
||||
stack_type = /obj/item/stack/material/sandstone
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D9C179"
|
||||
shard_type = SHARD_STONE_PIECE
|
||||
weight = 22
|
||||
hardness = 55
|
||||
protectiveness = 5 // 20%
|
||||
conductive = 0
|
||||
conductivity = 5
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "brick"
|
||||
sheet_plural_name = "bricks"
|
||||
|
||||
/datum/material/stone/generate_recipes()
|
||||
..()
|
||||
recipes += new /datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1, recycle_material = "[name]")
|
||||
|
||||
/datum/material/stone/marble
|
||||
name = "marble"
|
||||
icon_colour = "#AAAAAA"
|
||||
weight = 26
|
||||
hardness = 30 //VOREStation Edit - Please.
|
||||
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
|
||||
stack_type = /obj/item/stack/material/marble
|
||||
supply_conversion_value = 2
|
||||
|
||||
/datum/material/stone/marble/generate_recipes()
|
||||
..()
|
||||
recipes += list(
|
||||
new /datum/stack_recipe("light marble floor tile", /obj/item/stack/tile/wmarble, 1, 4, 20, recycle_material = "[name]"),
|
||||
new /datum/stack_recipe("dark marble floor tile", /obj/item/stack/tile/bmarble, 1, 4, 20, recycle_material = "[name]")
|
||||
)
|
||||
@@ -0,0 +1,23 @@
|
||||
//R-UST port
|
||||
/datum/material/supermatter
|
||||
name = "supermatter"
|
||||
icon_colour = "#FFFF00"
|
||||
stack_type = /obj/item/stack/material/supermatter
|
||||
shard_type = SHARD_SHARD
|
||||
radioactivity = 20
|
||||
stack_type = null
|
||||
luminescence = 3
|
||||
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
|
||||
icon_base = "stone"
|
||||
shard_type = SHARD_SHARD
|
||||
hardness = 30
|
||||
door_icon_base = "stone"
|
||||
sheet_singular_name = "crystal"
|
||||
sheet_plural_name = "crystals"
|
||||
is_fusion_fuel = 1
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 5, TECH_BLUESPACE = 4)
|
||||
|
||||
/datum/material/supermatter/generate_recipes()
|
||||
recipes = list(
|
||||
new /datum/stack_recipe("supermatter shard", /obj/machinery/power/supermatter/shard, 30 , one_per_turf = 1, time = 600, on_floor = 1, recycle_material = "[name]")
|
||||
)
|
||||
@@ -1,104 +0,0 @@
|
||||
/datum/material/flesh
|
||||
name = "flesh"
|
||||
display_name = "chunk of flesh"
|
||||
icon_colour = "#dd90aa"
|
||||
sheet_singular_name = "meat"
|
||||
sheet_plural_name = "meats"
|
||||
integrity = 1200
|
||||
melting_point = 6000
|
||||
explosion_resistance = 200
|
||||
hardness = 500
|
||||
weight = 500
|
||||
|
||||
/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
|
||||
name = " "
|
||||
display_name = ""
|
||||
icon_colour = "#000000"
|
||||
sheet_singular_name = "fluff"
|
||||
sheet_plural_name = "fluffs"
|
||||
hardness = 60
|
||||
weight = 20 //Strong as iron.
|
||||
|
||||
/datum/material/darkglass
|
||||
name = "darkglass"
|
||||
display_name = "darkglass"
|
||||
icon_base = "darkglass"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/fancyblack
|
||||
name = "fancyblack"
|
||||
display_name = "fancyblack"
|
||||
icon_base = "fancyblack"
|
||||
icon_colour = "#FFFFFF"
|
||||
|
||||
/datum/material/glass/titaniumglass
|
||||
name = MAT_TITANIUMGLASS
|
||||
display_name = "titanium glass"
|
||||
stack_type = /obj/item/stack/material/glass/titanium
|
||||
integrity = 150
|
||||
hardness = 50
|
||||
weight = 50
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#A7A3A6"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/titanium
|
||||
created_fulltile_window = /obj/structure/window/titanium/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/titanium
|
||||
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
|
||||
/datum/material/plastitanium
|
||||
name = MAT_PLASTITANIUM
|
||||
stack_type = /obj/item/stack/material/plastitanium
|
||||
integrity = 600
|
||||
melting_point = 9000
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#585658"
|
||||
explosion_resistance = 35
|
||||
hardness = 90
|
||||
weight = 40
|
||||
protectiveness = 30
|
||||
conductivity = 7
|
||||
stack_origin_tech = list(TECH_MATERIAL = 5)
|
||||
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
|
||||
supply_conversion_value = 8
|
||||
|
||||
/datum/material/plastitanium/hull
|
||||
name = MAT_PLASTITANIUMHULL
|
||||
stack_type = /obj/item/stack/material/plastitanium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#585658"
|
||||
explosion_resistance = 50
|
||||
|
||||
/datum/material/plastitanium/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/plastitanium(target)
|
||||
|
||||
/datum/material/glass/plastaniumglass
|
||||
name = MAT_PLASTITANIUMGLASS
|
||||
display_name = "plas-titanium glass"
|
||||
stack_type = /obj/item/stack/material/glass/plastitanium
|
||||
integrity = 200
|
||||
hardness = 60
|
||||
weight = 80
|
||||
flags = MATERIAL_BRITTLE
|
||||
icon_colour = "#676366"
|
||||
stack_origin_tech = list(TECH_MATERIAL = 6)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/plastitanium
|
||||
created_fulltile_window = /obj/structure/window/plastitanium/full
|
||||
wire_product = null
|
||||
rod_product = /obj/item/stack/material/glass/plastitanium
|
||||
composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
|
||||
/datum/material/gold/hull
|
||||
name = MAT_GOLDHULL
|
||||
stack_type = /obj/item/stack/material/gold/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
explosion_resistance = 50
|
||||
|
||||
/datum/material/gold/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/gold(target)
|
||||
@@ -0,0 +1,89 @@
|
||||
// Stacked resources. They use a material datum for a lot of inherited values.
|
||||
// If you're adding something here, make sure to add it to fifty_spawner_mats.dm as well
|
||||
/obj/item/stack/material
|
||||
force = 5.0
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
center_of_mass = null
|
||||
max_amount = 50
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
|
||||
)
|
||||
|
||||
var/default_type = DEFAULT_WALL_MATERIAL
|
||||
var/datum/material/material
|
||||
var/perunit = SHEET_MATERIAL_AMOUNT
|
||||
var/apply_colour //temp pending icon rewrite
|
||||
drop_sound = 'sound/items/drop/axe.ogg'
|
||||
pickup_sound = 'sound/items/pickup/axe.ogg'
|
||||
|
||||
/obj/item/stack/material/Initialize()
|
||||
. = ..()
|
||||
|
||||
randpixel_xy()
|
||||
|
||||
if(!default_type)
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
material = get_material_by_name("[default_type]")
|
||||
if(!material)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
recipes = material.get_recipes()
|
||||
stacktype = material.stack_type
|
||||
if(islist(material.stack_origin_tech))
|
||||
origin_tech = material.stack_origin_tech.Copy()
|
||||
|
||||
if(apply_colour)
|
||||
color = material.icon_colour
|
||||
|
||||
if(!material.conductive)
|
||||
flags |= NOCONDUCT
|
||||
|
||||
matter = material.get_matter()
|
||||
update_strings()
|
||||
|
||||
/obj/item/stack/material/get_material()
|
||||
return material
|
||||
|
||||
/obj/item/stack/material/proc/update_strings()
|
||||
// Update from material datum.
|
||||
singular_name = material.sheet_singular_name
|
||||
|
||||
if(amount>1)
|
||||
name = "[material.use_name] [material.sheet_plural_name]"
|
||||
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
|
||||
gender = PLURAL
|
||||
else
|
||||
name = "[material.use_name] [material.sheet_singular_name]"
|
||||
desc = "A [material.sheet_singular_name] of [material.use_name]."
|
||||
gender = NEUTER
|
||||
|
||||
/obj/item/stack/material/use(var/used)
|
||||
. = ..()
|
||||
update_strings()
|
||||
return
|
||||
|
||||
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
|
||||
var/obj/item/stack/material/M = S
|
||||
if(!istype(M) || material.name != M.material.name)
|
||||
return 0
|
||||
var/transfer = ..(S,tamount,1)
|
||||
if(src) update_strings()
|
||||
if(M) M.update_strings()
|
||||
return transfer
|
||||
|
||||
/obj/item/stack/material/attack_self(var/mob/user)
|
||||
if(!material.build_windows(user, src))
|
||||
..()
|
||||
|
||||
/obj/item/stack/material/attackby(var/obj/item/W, var/mob/user)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
material.build_wired_product(user, W, src)
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/rods))
|
||||
material.build_rod_product(user, W, src)
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,66 @@
|
||||
/obj/item/stack/material/phoron
|
||||
name = "solid phoron"
|
||||
icon_state = "sheet-phoron"
|
||||
default_type = "phoron"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
default_type = "diamond"
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
|
||||
/obj/item/stack/material/painite
|
||||
name = "painite"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "painite gem"
|
||||
default_type = "painite"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/void_opal
|
||||
name = "void opal"
|
||||
icon_state = "sheet-void_opal"
|
||||
singular_name = "void opal"
|
||||
default_type = "void opal"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/quartz
|
||||
name = "quartz"
|
||||
icon_state = "sheet-gem"
|
||||
singular_name = "quartz gem"
|
||||
default_type = "quartz"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/valhollide
|
||||
name = MAT_VALHOLLIDE
|
||||
icon_state = "sheet-gem"
|
||||
item_state = "diamond"
|
||||
default_type = MAT_VALHOLLIDE
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
// Particle Smasher and Exotic material.
|
||||
/obj/item/stack/material/verdantium
|
||||
name = MAT_VERDANTIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_VERDANTIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/morphium
|
||||
name = MAT_MORPHIUM
|
||||
icon_state = "sheet-wavy"
|
||||
item_state = "mhydrogen"
|
||||
default_type = MAT_MORPHIUM
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "glass"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
pickup_sound = 'sound/items/pickup/glass.ogg'
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "rglass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
|
||||
singular_name = "borosilicate glass sheet"
|
||||
icon_state = "sheet-transparent"
|
||||
default_type = "borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced borosilicate glass"
|
||||
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
|
||||
singular_name = "reinforced borosilicate glass sheet"
|
||||
icon_state = "sheet-rtransparent"
|
||||
default_type = "reinforced borosilicate glass"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/stack/material/glass/titanium
|
||||
name = "ti-glass sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
default_type = MAT_TITANIUMGLASS
|
||||
|
||||
/obj/item/stack/material/glass/plastitanium
|
||||
name = "plastitanium glass sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
drop_sound = 'sound/items/drop/glass.ogg'
|
||||
default_type = MAT_PLASTITANIUMGLASS
|
||||
@@ -0,0 +1,18 @@
|
||||
/obj/item/stack/material/steel/hull
|
||||
name = MAT_STEELHULL
|
||||
default_type = MAT_STEELHULL
|
||||
|
||||
/obj/item/stack/material/plasteel/hull
|
||||
name = MAT_PLASTEELHULL
|
||||
default_type = MAT_PLASTEELHULL
|
||||
|
||||
/obj/item/stack/material/durasteel/hull
|
||||
name = MAT_DURASTEELHULL
|
||||
|
||||
/obj/item/stack/material/titanium/hull
|
||||
name = MAT_TITANIUMHULL
|
||||
default_type = MAT_TITANIUMHULL
|
||||
|
||||
/obj/item/stack/material/morphium/hull
|
||||
name = MAT_MORPHIUMHULL
|
||||
default_type = MAT_MORPHIUMHULL
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/stack/material/plastitanium/hull
|
||||
name = "plastitanium hull sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_PLASTITANIUMHULL
|
||||
|
||||
/obj/item/stack/material/gold/hull
|
||||
name = "gold hull sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_GOLDHULL
|
||||
@@ -0,0 +1,140 @@
|
||||
/obj/item/stack/material/steel
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
icon_state = "sheet-refined"
|
||||
default_type = DEFAULT_WALL_MATERIAL
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/plasteel
|
||||
name = "plasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
default_type = "plasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/durasteel
|
||||
name = "durasteel"
|
||||
icon_state = "sheet-reinforced"
|
||||
item_state = "sheet-metal"
|
||||
default_type = "durasteel"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/titanium
|
||||
name = MAT_TITANIUM
|
||||
icon_state = "sheet-refined"
|
||||
apply_colour = TRUE
|
||||
item_state = "sheet-silver"
|
||||
default_type = MAT_TITANIUM
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/iron
|
||||
name = "iron"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "iron"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/lead
|
||||
name = "lead"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "lead"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "gold"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "silver"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/material/platinum
|
||||
name = "platinum"
|
||||
icon_state = "sheet-adamantine"
|
||||
default_type = "platinum"
|
||||
no_variants = FALSE
|
||||
apply_colour = TRUE
|
||||
|
||||
/obj/item/stack/material/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
default_type = "uranium"
|
||||
no_variants = FALSE
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/material/mhydrogen
|
||||
name = "metallic hydrogen"
|
||||
icon_state = "sheet-mythril"
|
||||
default_type = "mhydrogen"
|
||||
no_variants = FALSE
|
||||
|
||||
// Fusion fuel.
|
||||
/obj/item/stack/material/deuterium
|
||||
name = "deuterium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "deuterium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
//Fuel for MRSPACMAN generator.
|
||||
/obj/item/stack/material/tritium
|
||||
name = "tritium"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = "tritium"
|
||||
apply_colour = TRUE
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/osmium
|
||||
name = "osmium"
|
||||
icon_state = "sheet-ingot"
|
||||
default_type = "osmium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/graphite
|
||||
name = "graphite"
|
||||
icon_state = "sheet-puck"
|
||||
default_type = MAT_GRAPHITE
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/bronze
|
||||
name = "bronze"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "bronze ingot"
|
||||
default_type = "bronze"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/tin
|
||||
name = "tin"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "tin ingot"
|
||||
default_type = "tin"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/copper
|
||||
name = "copper"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "copper ingot"
|
||||
default_type = "copper"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/aluminium
|
||||
name = "aluminium"
|
||||
icon_state = "sheet-ingot"
|
||||
singular_name = "aluminium ingot"
|
||||
default_type = "aluminium"
|
||||
apply_colour = 1
|
||||
no_variants = FALSE
|
||||
@@ -0,0 +1,12 @@
|
||||
/obj/item/stack/material/titanium
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-titanium"
|
||||
no_variants = FALSE
|
||||
|
||||
/obj/item/stack/material/plastitanium
|
||||
name = "plastitanium sheets"
|
||||
icon = 'icons/obj/stacks_vr.dmi'
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-silver"
|
||||
no_variants = FALSE
|
||||
default_type = MAT_PLASTITANIUM
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user