Merge pull request #8021 from VOREStation/vplk-mappy-charsetup

Refactor Character Setup to use MAP
This commit is contained in:
Aronai Sieyes
2020-05-21 20:00:30 -04:00
committed by GitHub
9 changed files with 93 additions and 55 deletions
@@ -37,7 +37,6 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["synth_green"] >> pref.g_synth
S["synth_blue"] >> pref.b_synth
S["synth_markings"] >> pref.synth_markings
pref.preview_icon = null
S["bgstate"] >> pref.bgstate
S["body_descriptors"] >> pref.body_descriptors
@@ -188,9 +187,6 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
/datum/category_item/player_setup_item/general/body/content(var/mob/user)
. = list()
if(!pref.preview_icon)
pref.update_preview_icon()
user << browse_rsc(pref.preview_icon, "previewicon.png")
var/datum/species/mob_species = GLOB.all_species[pref.species]
. += "<table><tr style='vertical-align:top'><td><b>Body</b> "
@@ -313,7 +309,6 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "</table><br>"
. += "</td><td><b>Preview</b><br>"
. += "<div class='statusDisplay'><center><img src=previewicon.png width=[pref.preview_icon.Width()] height=[pref.preview_icon.Height()]></center></div>"
. += "<br><a href='?src=\ref[src];cycle_bg=1'>Cycle background</a>"
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_LOADOUT]'>[pref.equip_preview_mob & EQUIP_PREVIEW_LOADOUT ? "Hide loadout" : "Show loadout"]</a>"
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_JOB]'>[pref.equip_preview_mob & EQUIP_PREVIEW_JOB ? "Hide job gear" : "Show job gear"]</a>"
@@ -232,7 +232,7 @@
. = OnTopic(href, href_list, usr)
if(. & TOPIC_UPDATE_PREVIEW)
pref_mob.client.prefs.preview_icon = null
pref_mob.client.prefs.update_preview_icon()
if(. & TOPIC_REFRESH)
pref_mob.client.prefs.ShowChoices(usr)
@@ -27,7 +27,6 @@
var/r_wing2 = 30 // Wing extra color
var/g_wing2 = 30 // Wing extra color
var/b_wing2 = 30 // Wing extra color
var/dress_mob = TRUE
// Definition of the stuff for Ears
/datum/category_item/player_setup_item/vore/ears
@@ -143,14 +142,6 @@
/datum/category_item/player_setup_item/vore/ears/content(var/mob/user)
. += "<h2>VORE Station Settings</h2>"
if(!pref.preview_icon)
pref.update_preview_icon()
user << browse_rsc(pref.preview_icon, "previewicon.png")
. += "<b>Preview</b><br>"
. += "<div class='statusDisplay'><center><img src=previewicon.png width=[pref.preview_icon.Width()] height=[pref.preview_icon.Height()]></center></div>"
. += "<br><a href='?src=\ref[src];toggle_clothing=1'>[pref.dress_mob ? "Hide equipment" : "Show equipment"]</a><br>"
var/ear_display = "Normal"
if(pref.ear_style && (pref.ear_style in ear_styles_list))
var/datum/sprite_accessory/ears/instance = ear_styles_list[pref.ear_style]
@@ -302,8 +293,4 @@
pref.b_wing2 = hex2num(copytext(new_wingc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["toggle_clothing"])
pref.dress_mob = !pref.dress_mob
return TOPIC_REFRESH_UPDATE_PREVIEW
return ..()
+61 -3
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@@ -71,7 +71,14 @@ datum/preferences
var/antag_vis = "Hidden" //How visible antag association is to others.
//Mob preview
var/icon/preview_icon = null
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
var/static/list/preview_screen_locs = list(
"1" = "character_preview_map:1,5:-12",
"2" = "character_preview_map:1,3:15",
"4" = "character_preview_map:1:7,2:10",
"8" = "character_preview_map:1:-7,1:5",
"BG" = "character_preview_map:1,1 to 1,5"
)
//Jobs, uses bitflags
var/job_civilian_high = 0
@@ -154,6 +161,10 @@ datum/preferences
if(load_character())
return
/datum/preferences/Destroy()
. = ..()
QDEL_LIST_ASSOC_VAL(char_render_holders)
/datum/preferences/proc/ZeroSkills(var/forced = 0)
for(var/V in SKILLS) for(var/datum/skill/S in SKILLS[V])
if(!skills.Find(S.ID) || forced)
@@ -213,6 +224,10 @@ datum/preferences
to_chat(user, "<span class='danger'>No mob exists for the given client!</span>")
close_load_dialog(user)
return
if(!char_render_holders)
update_preview_icon()
show_character_previews()
var/dat = "<html><body><center>"
@@ -234,9 +249,48 @@ datum/preferences
dat += "</html></body>"
//user << browse(dat, "window=preferences;size=635x736")
var/datum/browser/popup = new(user, "Character Setup","Character Setup", 800, 800, src)
winshow(user, "preferences_window", TRUE)
var/datum/browser/popup = new(user, "preferences_browser", "Character Setup", 800, 800)
popup.set_content(dat)
popup.open()
popup.open(FALSE) // Skip registring onclose on the browser pane
onclose(user, "preferences_window", src) // We want to register on the window itself
/datum/preferences/proc/update_character_previews(mutable_appearance/MA)
if(!client)
return
var/obj/screen/BG= LAZYACCESS(char_render_holders, "BG")
if(!BG)
BG = new
BG.plane = TURF_PLANE
BG.icon = 'icons/effects/128x48.dmi'
LAZYSET(char_render_holders, "BG", BG)
client.screen |= BG
BG.icon_state = bgstate
BG.screen_loc = preview_screen_locs["BG"]
for(var/D in global.cardinal)
var/obj/screen/O = LAZYACCESS(char_render_holders, "[D]")
if(!O)
O = new
LAZYSET(char_render_holders, "[D]", O)
client.screen |= O
O.appearance = MA
O.dir = D
O.screen_loc = preview_screen_locs["[D]"]
/datum/preferences/proc/show_character_previews()
if(!client || !char_render_holders)
return
for(var/render_holder in char_render_holders)
client.screen |= char_render_holders[render_holder]
/datum/preferences/proc/clear_character_previews()
for(var/index in char_render_holders)
var/obj/screen/S = char_render_holders[index]
client?.screen -= S
qdel(S)
char_render_holders = null
/datum/preferences/proc/process_link(mob/user, list/href_list)
if(!user) return
@@ -286,6 +340,10 @@ datum/preferences
overwrite_character(text2num(href_list["overwrite"]))
sanitize_preferences()
close_load_dialog(usr)
else if(href_list["close"])
// User closed preferences window, cleanup anything we need to.
clear_character_previews()
return 1
else
return 0
@@ -85,6 +85,7 @@
sanitize_preferences()
player_setup.load_character(S)
clear_character_previews() // Recalculate them on next show
return 1
/datum/preferences/proc/save_character()
+1 -1
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@@ -578,7 +578,7 @@
/mob/new_player/proc/close_spawn_windows()
src << browse(null, "window=latechoices") //closes late choices window
//src << browse(null, "window=playersetup") //closes the player setup window
src << browse(null, "window=preferences_window") //closes the player setup window
panel.close()
/mob/new_player/proc/has_admin_rights()
@@ -255,19 +255,7 @@
dress_preview_mob(mannequin)
COMPILE_OVERLAYS(mannequin)
preview_icon = icon('icons/effects/128x48.dmi', bgstate)
preview_icon.Scale(48+32, 16+32)
var/icon/stamp = getFlatIcon(mannequin, defdir=NORTH)
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
stamp = getFlatIcon(mannequin, defdir=WEST)
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
stamp = getFlatIcon(mannequin, defdir=SOUTH)
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
update_character_previews(new /mutable_appearance(mannequin))
/datum/preferences/proc/get_highest_job()
var/datum/job/highJob
@@ -4,27 +4,11 @@
mannequin.dna = new /datum/dna(null)
mannequin.delete_inventory(TRUE)
dress_preview_mob(mannequin)
mannequin.toggle_tail_vr(setting = TRUE)
mannequin.toggle_wing_vr(setting = TRUE)
COMPILE_OVERLAYS(mannequin)
preview_icon = icon('icons/effects/128x72_vr.dmi', bgstate)
preview_icon.Scale(128, 72)
mannequin.dir = NORTH
var/icon/stamp = getFlatIcon(mannequin)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 64-stamp.Width()/2, 5)
mannequin.dir = WEST
stamp = getFlatIcon(mannequin)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 16-stamp.Width()/2, 5)
mannequin.dir = SOUTH
stamp = getFlatIcon(mannequin)
stamp.Scale(stamp.Width()*size_multiplier,stamp.Height()*size_multiplier)
preview_icon.Blend(stamp, ICON_OVERLAY, 112-stamp.Width()/2, 5)
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
update_character_previews(new /mutable_appearance(mannequin))
//TFF 5/8/19 - add randomised sensor setting for random button clicking
/datum/preferences/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
+25
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@@ -1399,6 +1399,31 @@ window "browserwindow"
on-show = ".winset\"rpane.infob.is-visible=true?rpane.infob.pos=130,0;rpane.textb.is-visible=true;rpane.browseb.is-visible=true;rpane.browseb.is-checked=true;rpane.rpanewindow.pos=0,30;rpane.rpanewindow.size=0x0;rpane.rpanewindow.left=browserwindow\""
on-hide = ".winset\"rpane.infob.is-visible=true?rpane.infob.is-checked=true rpane.infob.pos=65,0 rpane.rpanewindow.left=infowindow:rpane.rpanewindow.left=textwindow rpane.textb.is-visible=true rpane.rpanewindow.pos=0,30 rpane.rpanewindow.size=0x0\""
window "preferences_window"
elem "preferences_window"
type = MAIN
pos = 281,0
size = 1000x800
anchor1 = none
anchor2 = none
is-visible = false
saved-params = "pos;size;is-minimized;is-maximized"
statusbar = false
elem "preferences_browser"
type = BROWSER
pos = 0,0
size = 800x800
anchor1 = 0,0
anchor2 = 80,100
saved-params = ""
elem "character_preview_map"
type = MAP
pos = 800,0
size = 200x800
anchor1 = 80,0
anchor2 = 100,100
right-click = false
window "infowindow"
elem "infowindow"
type = MAIN