Merge pull request #323 from Cameron653/master

Adds slimecore reactions and gives slimes a greater chemical pool to choose from.
This commit is contained in:
Arokha Sieyes
2016-06-08 22:08:07 -04:00
4 changed files with 300 additions and 0 deletions
@@ -0,0 +1,14 @@
/datum/reagent/advmutationtoxin
name = "Advanced Mutation Toxin"
id = "advmutationtoxin"
description = "A corruptive toxin produced by slimes. Turns the subject of the chemical into a Promethean."
reagent_state = LIQUID
color = "#13BC5E"
/datum/reagent/advmutationtoxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.name != "Promethean")
M << "<span class='danger'>Your flesh rapidly mutates!</span>"
H.set_species("Promethean")
H.shapeshifter_set_colour("#05FF9B") //They can still change their color.
@@ -63,3 +63,223 @@
result = "unsorbitol"
required_reagents = list("mutagen" = 3, "lipozine" = 2)
result_amount = 5
///////////////////////////////
//SLIME CORES BELOW HERE///////
///////////////////////////////
/datum/chemical_reaction/slime_food
name = "Slime Bork"
id = "m_tele2"
result = null
required_reagents = list("phoron" = 10, "slimejelly" = 10, "nutriment" = 10)
result_amount = 1
on_reaction(var/datum/reagents/holder)
var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks // BORK BORK BORK
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash)
for(var/i = 1, i <= 4 + rand(1,2), i++)
var/chosen = pick(borks)
var/obj/B = new chosen
if(B)
B.loc = get_turf(holder.my_atom)
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(B, pick(NORTH,SOUTH,EAST,WEST))
/datum/chemical_reaction/materials
name = "Slime materials"
id = "slimematerial"
result = null
required_reagents = list("phoron" = 20, "slimejelly" = 40, "aluminum" = 20) //Woah there! You have the possibility of making diamonds! 8 ground up slimes required for one of these, and you still have a 10% chance for it to fail.
result_amount = 1
on_reaction(var/datum/reagents/holder)
var/fail_chance = rand(1,1000)
if(fail_chance == 1) // 0.1% chance of exploding, so scientists don't exclusively abuse this to obtain materials.
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'>The solution begins to vibrate violently!</span>"), 1) // It was at this moment, the Xenobiologist knew... he fucked up.
sleep(30)
playsound(get_turf(holder.my_atom), 'sound/items/Welder2.ogg', 100, 1)
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'>The reaction begins to rapidly sizzle and swell outwards!</span>"), 1)
sleep(20)
explosion(get_turf(holder.my_atom), 0 ,4, 8) //Enough to cause severe damage in the area, but not so much that it'll instantly gib the person.
empulse(get_turf(holder.my_atom), 3, 7) //Uh oh, it produced some uranium, too! EMP blast!
return
if(fail_chance < 101) // 10% chance of it not working at all.
playsound(get_turf(holder.my_atom), 'sound/items/Welder.ogg', 100, 1)
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'>The slime core fizzles disappointingly.</span>"), 1)
return
var/blocked = list(/obj/item/stack/material, /obj/item/stack/material/cyborg, /obj/item/stack/material/cyborg/plastic, /obj/item/stack/material/cyborg/plasteel, /obj/item/stack/material/cyborg/glass/reinforced, /obj/item/stack/material/cyborg/wood, /obj/item/stack/material/animalhide/human, /obj/item/stack/material/animalhide/corgi, /obj/item/stack/material/animalhide/cat, /obj/item/stack/material/animalhide/monkey, /obj/item/stack/material/animalhide/lizard , /obj/item/stack/material/animalhide/xeno, /obj/item/stack/material/cyborg, /obj/item/stack/material/cyborg/glass/reinforced)
var/list/material = typesof(/obj/item/stack/material) - blocked
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash)
var/spawn_amount = rand(1,50)
var/chosen = pick(material)
var/obj/item/stack/material/C = new chosen
C.amount = spawn_amount
C.loc = get_turf(holder.my_atom)
/datum/chemical_reaction/slimelight
name = "Slime Glow"
id = "m_glow"
result = null
required_reagents = list("phoron" = 5, "slimejelly" = 5, "water" = 10) //Takes 10 water so it doesn't mess with the frost oil.
result_amount = 1
on_reaction(var/datum/reagents/holder)
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'> The contents of the slime core harden and begin to emit a warm, bright light.</span>"), 1)
var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime
F.loc = get_turf(holder.my_atom)
/datum/chemical_reaction/slimephoron
name = "Slime Phoron"
id = "m_plasma"
result = null
required_reagents = list("phoron" = 20, "uranium" = 20, "slimejelly" = 20)
result_amount = 1
on_reaction(var/datum/reagents/holder)
var/obj/item/stack/material/phoron/P = new /obj/item/stack/material/phoron
P.amount = 10
P.loc = get_turf(holder.my_atom)
/datum/chemical_reaction/slimefreeze
name = "Slime Freeze"
id = "m_freeze"
result = null
required_reagents = list("phoron" = 10, "coolant" = 10, "slimejelly" = 10)
result_amount = 1
on_reaction(var/datum/reagents/holder)
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'>The slime extract begins to vibrate violently!</span>"), 1)
sleep(50)
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/M in range (get_turf(holder.my_atom), 7))
M.bodytemperature -= 140
M << "<span class='notice'> You suddenly feel a chill!</span>"
/datum/chemical_reaction/slimefrost
name = "Slime Frost Oil"
id = "m_frostoil"
result = "frostoil"
required_reagents = list("phoron" = 5, "slimejelly" = 5, "water" = 5, "coolant" = 5)
result_amount = 10
/datum/chemical_reaction/slimefire
name = "Slime fire"
id = "m_fire"
result = null
required_reagents = list("phoron" = 60, "slimejelly" = 30, "potassium" = 30)
result_amount = 1
on_reaction(var/datum/reagents/holder)
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='warning'>The slime extract begins to vibrate violently!</span>"), 1)
sleep(50)
var/turf/location = get_turf(holder.my_atom.loc)
for(var/turf/simulated/floor/target_tile in range(0,location))
target_tile.assume_gas("phoron", 25, 1400)
spawn (0) target_tile.hotspot_expose(700, 400)
/datum/chemical_reaction/slimeify
name = "Advanced Mutation Toxin"
id = "advmutationtoxin2"
result = "advmutationtoxin"
required_reagents = list("phoron" = 15, "slimejelly" = 15, "mutationtoxin" = 15) //In case a xenobiologist wants to become a fully fledged slime person.
result_amount = 1
/datum/chemical_reaction/slimeheal //A slime healing mixture. Why not.
name = "Slime Health"
id = "slimeheal"
result = "null"
required_reagents = list("phoron" = 10, "bicaridine" = 10, "kelotane" = 10, "inaprovaline" = 10, "slimejelly" = 10)
on_reaction(var/datum/reagents/holder, var/created_volume)
for (var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
C << "<span class='notice'>A wave of energy suddenly invigorates you.</span>"
C.adjustBruteLoss(-25)
C.adjustFireLoss(-25)
C.adjustToxLoss(-25)
C.adjustOxyLoss(-25)
C.adjustBrainLoss(-25)
C.adjustCloneLoss(-25)
C.updatehealth()
/datum/chemical_reaction/slimejelly
name = "Slime Jam"
id = "m_jam"
result = "slimejelly"
required_reagents = list("phoron" = 20, "sugar" = 50, "lithium" = 50) //In case a xenobiologist is impatient and is willing to drain their dispenser resources, along with plasma!
result_amount = 5
/datum/chemical_reaction/slimevore
name = "Slime Vore" // Hostile vore mobs only
id = "m_tele"
result = null
required_reagents = list("phoron" = 20, "nutriment" = 20, "sugar" = 20, "mutationtoxin" = 20) //Can't do slime jelly as it'll conflict with another, but mutation toxin will do.
result_amount = 1
on_reaction(var/datum/reagents/holder)
var/mob_path = /mob/living/simple_animal/hostile/vore
var/blocked = list(
/mob/living/simple_animal/hostile/vore/mimic,
/mob/living/simple_animal/hostile/vore/mimic/copy,
/mob/living/simple_animal/hostile/vore/mimic/crate,
/mob/living/simple_animal/hostile/vore/alien/queen/large
)//exclusion list for things you don't want the reaction to create.
var/list/voremobs = typesof(mob_path) - mob_path - blocked // list of possible hostile mobs
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash)
var/spawn_count = rand(1,3)
for(var/i = 1, i <= spawn_count, i++)
var/chosen = pick(voremobs)
var/mob/living/simple_animal/hostile/C = new chosen
C.faction = "slimesummon"
C.loc = get_turf(holder.my_atom)
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(C, pick(NORTH,SOUTH,EAST,WEST))
+64
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@@ -0,0 +1,64 @@
/hook/startup/proc/xenochems_vr() //A chemical whitelist. Adds on to the other chemical whitelist. This is required, as you don't want users getting certain chemicals (See: Adminordizine) and also don't want them to just get pure stock chemicals, as that'd be boring for the player.
xenoChemList += "inaprovaline"
xenoChemList += "bicaridine"
xenoChemList += "dylovene"
xenoChemList += "dexalinp"
xenoChemList += "tricordrazine"
xenoChemList += "cryoxadone"
xenoChemList += "clonexadone"
xenoChemList += "paracetamol"
xenoChemList += "tramadol"
xenoChemList += "oxycodone"
xenoChemList += "ryetalyn"
xenoChemList += "hyperzine"
xenoChemList += "ethylredoxrazine"
xenoChemList += "hyronalin"
xenoChemList += "arithrazine"
xenoChemList += "spaceacillin"
xenoChemList += "sterilizine"
xenoChemList += "leporazine"
xenoChemList += "methylphenidate"
xenoChemList += "citalopram"
xenoChemList += "paroxetine"
xenoChemList += "macrocillin"
xenoChemList += "microcillin"
xenoChemList += "normalcillin"
xenoChemList += "sizeoxadone"
xenoChemList += "ickypak"
xenoChemList += "unsorbitol"
xenoChemList += "toxin"
xenoChemList += "carpotoxin"
xenoChemList += "potassium_chloride"
xenoChemList += "potassium_chlorophoride"
xenoChemList += "zombiepowder"
xenoChemList += "fertilizer"
xenoChemList += "eznutrient"
xenoChemList += "left4zed"
xenoChemList += "robustharvest"
xenoChemList += "plantbgone"
xenoChemList += "serotrotium"
xenoChemList += "nicotine"
xenoChemList += "uranium"
xenoChemList += "silver"
xenoChemList += "gold"
xenoChemList += "adrenaline"
xenoChemList += "holywater"
xenoChemList += "ammonia"
xenoChemList += "diethylamine"
xenoChemList += "fluorosurfactant"
xenoChemList += "foaming_agent"
xenoChemList += "thermite"
xenoChemList += "cleaner"
xenoChemList += "lube"
xenoChemList += "silicate"
xenoChemList += "glycerol"
xenoChemList += "coolant"
xenoChemList += "luminol"
xenoChemList += "nutriment"
xenoChemList += "cornoil"
xenoChemList += "lipozine"
xenoChemList += "sodiumchloride"
xenoChemList += "frostoil"
xenoChemList += "capsaicin"
xenoChemList += "condensedcapsaicin"
xenoChemList += "neurotoxin"
+2
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@@ -1767,6 +1767,7 @@
#include "code\modules\reagents\Chemistry-Metabolism.dm"
#include "code\modules\reagents\Chemistry-Readme.dm"
#include "code\modules\reagents\Chemistry-Reagents.dm"
#include "code\modules\reagents\Chemistry-Reagents_vr.dm"
#include "code\modules\reagents\Chemistry-Recipes.dm"
#include "code\modules\reagents\Chemistry-Recipes_vr.dm"
#include "code\modules\reagents\reagent_containers.dm"
@@ -2015,6 +2016,7 @@
#include "code\modules\vore\resizing\sizegun_vr.dm"
#include "code\modules\vore\weight\fitness_machines_vr.dm"
#include "code\modules\xenobio2\_xeno_setup.dm"
#include "code\modules\xenobio2\_xeno_setup_vr.dm"
#include "code\modules\xenobio2\controller.dm"
#include "code\modules\xenobio2\machinery\core_extractor.dm"
#include "code\modules\xenobio2\machinery\gene_manipulators.dm"