mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Merge remote-tracking branch 'upstream/master' into kk-ships
This commit is contained in:
@@ -9,6 +9,18 @@
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id_type = /obj/item/weapon/card/id/centcom
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||||
pda_type = /obj/item/device/pda/centcom
|
||||
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/decl/hierarchy/outfit/job/emergency_responder
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name = OUTFIT_JOB_NAME("Emergency Responder")
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||||
uniform = /obj/item/clothing/under/ert
|
||||
shoes = /obj/item/clothing/shoes/boots/swat
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||||
gloves = /obj/item/clothing/gloves/swat
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||||
l_ear = /obj/item/device/radio/headset/ert
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belt = /obj/item/weapon/gun/energy/gun
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glasses = /obj/item/clothing/glasses/sunglasses
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back = /obj/item/weapon/storage/backpack/satchel
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id_type = /obj/item/weapon/card/id/centcom/ERT
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pda_type = /obj/item/device/pda/centcom
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/decl/hierarchy/outfit/job/clown
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name = OUTFIT_JOB_NAME("Clown")
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uniform = /obj/item/clothing/under/rank/clown
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@@ -2,7 +2,7 @@
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name = "Frontier phaser (station-locked) crate"
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contains = list(
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/obj/item/weapon/gun/energy/locked/frontier = 2,
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/obj/item/weapon/gun/energy/locked/frontier/holdout = 1,
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/obj/item/weapon/gun/energy/locked/frontier/holdout = 2,
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)
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cost = 35
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containertype = /obj/structure/closet/crate/secure
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@@ -24,47 +24,31 @@
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get_access()
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return get_all_accesses().Copy()
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/*/datum/job/centcom_visitor //For Pleasure // You mean for admin abuse... -Ace
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title = "CentCom Visitor"
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department = "Civilian"
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head_position = 1
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/datum/job/emergency_responder //For staff managing/leading ERTs
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title = "Emergency Responder"
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departments = list("Central Command")
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department_accounts = list(DEPARTMENT_COMMAND, DEPARTMENT_ENGINEERING, DEPARTMENT_MEDICAL, DEPARTMENT_RESEARCH, DEPARTMENT_SECURITY, DEPARTMENT_CARGO, DEPARTMENT_PLANET, DEPARTMENT_CIVILIAN)
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faction = "Station"
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total_positions = 2
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spawn_positions = 1
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supervisors = "company officials and Corporate Regulations"
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selection_color = "#1D1D4F"
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idtype = /obj/item/weapon/card/id/centcom
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access = list()
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minimal_access = list()
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minimal_player_age = 14
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economic_modifier = 20
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whitelist_only = 1
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latejoin_only = 1
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outfit_type = /decl/hierarchy/outfit/job/emergency_responder
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job_description = "Emergency Responders are usually called in to deal with on-station emergencies that the crew require assistance to deal with."
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minimum_character_age = 25
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ideal_character_age = 40
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minimum_character_age = 18
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ideal_character_age = 30
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(H), slot_l_ear)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom, slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/centcom(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/omnihud(H), slot_l_store)
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H.implant_loyalty()
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return 1
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pto_type = PTO_CIVILIAN
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get_access()
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var/access = get_all_accesses()
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return access*/
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return get_all_accesses().Copy()
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||||
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/datum/job/clown
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title = "Clown"
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@@ -1,3 +1,6 @@
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/obj/effect/landmark
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var/abductor = 0
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/obj/effect/landmark/late_antag
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name = "Antag Latespawn"
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var/antag_id
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@@ -12,7 +12,9 @@ var/list/shell_module_types = list(
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"Standard", "Service", "Clerical", "Service-Hound"
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)
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var/list/awayabductors = list() // List of scatter landmarks for Abductors in Gateways
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var/list/eventdestinations = list() // List of scatter landmarks for VOREStation event portals
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var/list/eventabductors = list() // List of scatter landmarks for VOREStation abductor portals
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var/global/list/acceptable_fruit_types= list(
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"ambrosia",
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@@ -145,6 +145,51 @@ obj/machinery/gateway/centerstation/process()
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if(dest)
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M.forceMove(dest.loc)
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M.set_dir(SOUTH)
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//VOREStation Addition Start: Abduction!
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if(istype(M, /mob/living) && dest.abductor)
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var/mob/living/L = M
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//Situations to get the mob out of
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if(L.buckled)
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L.buckled.unbuckle_mob()
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if(istype(L.loc,/obj/mecha))
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var/obj/mecha/ME = L.loc
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ME.go_out()
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else if(istype(L.loc,/obj/machinery/sleeper))
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var/obj/machinery/sleeper/SL = L.loc
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SL.go_out()
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else if(istype(L.loc,/obj/machinery/recharge_station))
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var/obj/machinery/recharge_station/RS = L.loc
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RS.go_out()
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if(!issilicon(L)) //Don't drop borg modules...
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var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
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mob_contents |= L // The recursive check below does not add the object being checked to its list.
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mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
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for(var/obj/item/weapon/holder/I in mob_contents)
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var/obj/item/weapon/holder/H = I
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var/mob/living/MI = H.held_mob
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||||
MI.forceMove(get_turf(H))
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||||
if(!issilicon(MI)) //Don't drop borg modules...
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||||
for(var/obj/item/II in MI)
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||||
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
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||||
continue
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MI.drop_from_inventory(II, dest.loc)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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MI.forceMove(finaldest.loc)
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sleep(1)
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MI.Paralyse(10)
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MI << 'sound/effects/bamf.ogg'
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||||
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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for(var/obj/item/I in L)
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||||
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
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||||
continue
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||||
L.drop_from_inventory(I, dest.loc)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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L.forceMove(finaldest.loc)
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sleep(1)
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L.Paralyse(10)
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L << 'sound/effects/bamf.ogg'
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to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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||||
//VOREStation Addition End
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||||
return
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||||
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||||
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob)
|
||||
|
||||
@@ -63,9 +63,29 @@ proc/createRandomZlevel()
|
||||
. = ..()
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||||
awaydestinations += src
|
||||
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||||
/obj/effect/landmark/gateway_scatter/abduct
|
||||
name = "uncalibrated gateway abductor"
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||||
abductor = 1
|
||||
|
||||
/obj/effect/landmark/event_scatter
|
||||
name = "uncalibrated gateway destination"
|
||||
name = "uncalibrated event destination"
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||||
/obj/effect/landmark/event_scatter/Initialize()
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||||
. = ..()
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||||
eventdestinations += src
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||||
|
||||
/obj/effect/landmark/event_scatter/abduct
|
||||
name = "uncalibrated event abductor"
|
||||
abductor = 1
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||||
|
||||
/obj/effect/landmark/gateway_abduct_dest
|
||||
name = "abductor gateway destination"
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||||
/obj/effect/landmark/gateway_abduct_dest/Initialize()
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||||
. = ..()
|
||||
awayabductors += src
|
||||
|
||||
/obj/effect/landmark/event_abduct_dest
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||||
name = "abductor event destination"
|
||||
/obj/effect/landmark/event_abduct_dest/Initialize()
|
||||
. = ..()
|
||||
eventabductors += src
|
||||
//VOREStation Add End
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#define SA_ICON_REST 0x04
|
||||
|
||||
/mob/living/simple_mob
|
||||
base_attack_cooldown = 15
|
||||
base_attack_cooldown = 10
|
||||
|
||||
var/temperature_range = 40 // How close will they get to environmental temperature before their body stops changing its heat
|
||||
|
||||
|
||||
@@ -76,4 +76,47 @@
|
||||
M << 'sound/effects/phasein.ogg'
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||||
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
|
||||
M.forceMove(dest.loc)
|
||||
if(istype(M, /mob/living) && dest.abductor)
|
||||
var/mob/living/L = M
|
||||
//Situations to get the mob out of
|
||||
if(L.buckled)
|
||||
L.buckled.unbuckle_mob()
|
||||
if(istype(L.loc,/obj/mecha))
|
||||
var/obj/mecha/ME = L.loc
|
||||
ME.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/sleeper))
|
||||
var/obj/machinery/sleeper/SL = L.loc
|
||||
SL.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/recharge_station))
|
||||
var/obj/machinery/recharge_station/RS = L.loc
|
||||
RS.go_out()
|
||||
if(!issilicon(L)) //Don't drop borg modules...
|
||||
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
|
||||
mob_contents |= L // The recursive check below does not add the object being checked to its list.
|
||||
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
|
||||
for(var/obj/item/weapon/holder/I in mob_contents)
|
||||
var/obj/item/weapon/holder/H = I
|
||||
var/mob/living/MI = H.held_mob
|
||||
MI.forceMove(get_turf(H))
|
||||
if(!issilicon(MI)) //Don't drop borg modules...
|
||||
for(var/obj/item/II in MI)
|
||||
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
|
||||
continue
|
||||
MI.drop_from_inventory(II, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
MI.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
MI.Paralyse(10)
|
||||
MI << 'sound/effects/bamf.ogg'
|
||||
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
for(var/obj/item/I in L)
|
||||
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
|
||||
continue
|
||||
L.drop_from_inventory(I, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
L.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
L.Paralyse(10)
|
||||
L << 'sound/effects/bamf.ogg'
|
||||
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
return
|
||||
|
||||
@@ -209,8 +209,8 @@
|
||||
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
firemodes = list(
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, charge_cost = 80),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/locked/frontier/unload_ammo(var/mob/user)
|
||||
@@ -260,8 +260,8 @@
|
||||
|
||||
modifystate = "carbinekill"
|
||||
firemodes = list(
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="carbinestun", charge_cost = 60),
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbinekill", charge_cost = 300),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbinestun", charge_cost = 80),
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/energy/locked/frontier/carbine/update_icon()
|
||||
@@ -290,8 +290,8 @@
|
||||
charge_cost = 600
|
||||
modifystate = "holdoutkill"
|
||||
firemodes = list(
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 600),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120),
|
||||
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="holdoutkill", charge_cost = 600),
|
||||
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="holdoutstun", charge_cost = 160),
|
||||
list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 300),
|
||||
)
|
||||
|
||||
|
||||
@@ -42,6 +42,11 @@
|
||||
tracer_type = /obj/effect/projectile/tracer/laser_blue
|
||||
impact_type = /obj/effect/projectile/impact/laser_blue
|
||||
|
||||
/obj/item/projectile/beam/weaklaser/blue
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser_blue
|
||||
tracer_type = /obj/effect/projectile/tracer/laser_blue
|
||||
impact_type = /obj/effect/projectile/impact/laser_blue
|
||||
|
||||
/obj/item/projectile/beam/medigun
|
||||
name = "healing beam"
|
||||
icon_state = "healbeam"
|
||||
|
||||
@@ -5270,25 +5270,13 @@
|
||||
/area/ship/ert/atmos)
|
||||
"Lq" = (
|
||||
/obj/structure/table/rack/steel,
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/item/weapon/gun/energy/gun/martin{
|
||||
battery_lock = 0
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/grey,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/armoury_st)
|
||||
"LA" = (
|
||||
@@ -5601,6 +5589,7 @@
|
||||
"NI" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/weapon/storage/secure/briefcase/nsfw_pack_hybrid,
|
||||
/obj/item/weapon/storage/belt/explorer/pathfinder,
|
||||
/turf/simulated/floor/wood,
|
||||
/area/ship/ert/commander)
|
||||
"NJ" = (
|
||||
@@ -6757,7 +6746,7 @@
|
||||
/turf/simulated/floor/wood,
|
||||
/area/ship/ert/commander)
|
||||
"Wd" = (
|
||||
/obj/machinery/telecomms/relay/preset/centcom/tether,
|
||||
/obj/machinery/telecomms/relay,
|
||||
/turf/simulated/floor/tiled/techfloor,
|
||||
/area/ship/ert/atmos)
|
||||
"Wj" = (
|
||||
|
||||
@@ -659,12 +659,6 @@
|
||||
/obj/item/mecha_parts/chassis/gygax,
|
||||
/turf/simulated/floor/tiled/techfloor/virgo2,
|
||||
/area/submap/virgo2/Rockybase)
|
||||
"co" = (
|
||||
/mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced{
|
||||
faction = "syndicate"
|
||||
},
|
||||
/turf/simulated/floor/tiled/techfloor/virgo2,
|
||||
/area/submap/virgo2/Rockybase)
|
||||
"cp" = (
|
||||
/obj/machinery/vending/robotics,
|
||||
/obj/machinery/light{
|
||||
@@ -1302,7 +1296,7 @@ al
|
||||
bA
|
||||
ao
|
||||
ao
|
||||
co
|
||||
ao
|
||||
bq
|
||||
ao
|
||||
al
|
||||
|
||||
@@ -75,7 +75,6 @@
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/obj/random/firstaid,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
outdoors = 0
|
||||
},
|
||||
@@ -103,7 +102,6 @@
|
||||
/obj/vehicle/train/trolley,
|
||||
/obj/random/multiple/voidsuit,
|
||||
/obj/random/multiple/voidsuit,
|
||||
/obj/random/multiple/voidsuit,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
outdoors = 0
|
||||
},
|
||||
@@ -121,15 +119,13 @@
|
||||
/area/submap/Thiefc)
|
||||
"p" = (
|
||||
/obj/structure/closet/crate,
|
||||
/obj/item/weapon/storage/box/shotgunammo,
|
||||
/obj/item/weapon/storage/box/practiceshells,
|
||||
/obj/item/weapon/grenade/spawnergrenade/manhacks/station,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
outdoors = 0
|
||||
},
|
||||
/area/submap/Thiefc)
|
||||
"u" = (
|
||||
/mob/living/simple_mob/humanoid/merc/ranged/virgo,
|
||||
"B" = (
|
||||
/mob/living/simple_mob/animal/giant_spider/phorogenic,
|
||||
/turf/simulated/floor/outdoors/dirt{
|
||||
outdoors = 0
|
||||
},
|
||||
@@ -322,7 +318,7 @@ a
|
||||
c
|
||||
c
|
||||
c
|
||||
u
|
||||
h
|
||||
h
|
||||
h
|
||||
h
|
||||
@@ -346,7 +342,7 @@ c
|
||||
f
|
||||
h
|
||||
h
|
||||
h
|
||||
B
|
||||
h
|
||||
h
|
||||
c
|
||||
@@ -387,12 +383,12 @@ a
|
||||
a
|
||||
c
|
||||
e
|
||||
h
|
||||
u
|
||||
B
|
||||
h
|
||||
h
|
||||
h
|
||||
h
|
||||
B
|
||||
h
|
||||
h
|
||||
c
|
||||
@@ -414,7 +410,7 @@ i
|
||||
h
|
||||
h
|
||||
h
|
||||
u
|
||||
h
|
||||
c
|
||||
c
|
||||
c
|
||||
|
||||
@@ -2460,7 +2460,7 @@
|
||||
dir = 10
|
||||
},
|
||||
/obj/effect/floor_decal/steeldecal/steel_decals4,
|
||||
/obj/machinery/button/windowtint/doortint{
|
||||
/obj/machinery/button/windowtint/multitint{
|
||||
id = "medbayfoyer";
|
||||
pixel_x = -8;
|
||||
pixel_y = -24
|
||||
@@ -26246,33 +26246,9 @@
|
||||
/area/tether/surfacebase/medical/storage)
|
||||
"aSM" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/full,
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/plating,
|
||||
/area/tether/surfacebase/medical/triage)
|
||||
"aSN" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/full,
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
/obj/structure/window/reinforced/polarized/full{
|
||||
id = "medbayfoyer"
|
||||
},
|
||||
/turf/simulated/floor/plating,
|
||||
/area/tether/surfacebase/medical/triage)
|
||||
@@ -55536,7 +55512,7 @@ acR
|
||||
aap
|
||||
akb
|
||||
aFC
|
||||
aSN
|
||||
aSM
|
||||
ahY
|
||||
afz
|
||||
bnX
|
||||
|
||||
@@ -366,7 +366,7 @@ var/global/list/latejoin_tram = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
|
||||
..()
|
||||
for(var/i = 1 to 3)
|
||||
for(var/i = 1 to 2)
|
||||
new /obj/item/weapon/gun/energy/locked/frontier(src)
|
||||
|
||||
// Used at centcomm for the elevator
|
||||
|
||||
Reference in New Issue
Block a user